Character-specific pages: William Afton
Animatronics: In General, First Generation, Second Generation, Third Generation, Fourth Generation, Fifth Generation, Sixth Generation, VR Generation, Seventh Generation, Second VR Generation, Adventure Characters
Humans: Protagonists, Instructors, The Afton Family, Other Humans
Novels: Silver Eyes Continuity, Fright Generation
Miscellaneous: Companies, Film Continuity
Indexed By Game: Five Nights at Freddy's, Five Nights at Freddy's 2, Five Nights at Freddy's 3, Five Nights at Freddy's 4, Five Nights at Freddy's: Sister Location, Freddy Fazbear's Pizzeria Simulator, Ultimate Custom Night, Five Nights At Freddys VR Help Wanted, Five Nights at Freddy's AR: Special Delivery, Five Nights at Freddy's: Security Breach, Five Nights at Freddy's: Help Wanted 2
The gang's all here, ready for an adventure! Each folder includes each variation of the specific character. For tropes pertaining to the characters in the main series, go to any of the above pages.
Animatronic Groups
- Adaptational Badass: Oh sure, the originals were superhuman, unstoppable killing machines, but throw some RPG powers into the mix, and...
- Badass Adorable: These cute designs are still killers, but now they're on your side!
- Beware the Silly Ones: Like before, make no mistake about their potential.
- Fun Size: All of the animatronics have been shrunken down dramatically.
- Killer Rabbit: Only this time, for the player, it seems.
- Lighter and Softer: Mostly. Many of the characters still look creepy, though.
- Status Infliction Attack: Many of them have these. Phantom Foxy, for example, can poison enemies with Toxic Bite.
- Super-Deformed: Everyone has childlike proportions.
- You Don't Look Like You: Several of the animatronics have design changes that aren't merely their proportions and size. Details are in the folders below.
- Crutch Character: They have the lowest health of all of the animatronics, and the later characters have the second-tier versions of their moves. Ironically enough, even their withered counterparts are stronger than they are, despite being their past selves and in ruins.
- Jack of All Stats: The first gen animatronics are pretty well-rounded as far as RPG party members go.
- Crutch Character: Akin to the first gen animatronics, these guys become easily outclassed by the later unlockables since they feature higher health and stronger versions of their attacks.
- Infinity +1 Sword: RWQFSFASXC is a member of the final character tier and isn't available until Pinwheel Circus, but has much more health than the other Toys and features the oh-so-handy Gift Boxes and Mimic Ball.
- Weak, but Skilled: The toys are weaker than the first gen animatronics, but make up for it with more healing/power-up abilities and slightly more health.
- Unskilled, but Strong: In-contrast to the toys, the withereds are stronger than the first gen animatronics, but lack having as many healing/power-up abilities.
- Poisonous Person: All of the phantoms are capable of doing the Toxic Bite/Sludge/poison/what-have-you to slow their enemies down, much like their FNaF 3 counterparts.
- Status Infliction Attack: They can poison enemies, and they also possess the most debuffing moves between them to lower enemy speed, attack, and defense.
- Four-Fingered Hands: They all now have these, despite all of them but Plushtrap originally being aversions.
- Top-Heavy Guy: The nightmares are, without a doubt, the most physically imposing of the animatronic groups, possessing some of the most powerful single-target and area-of-effect attacks in the game, especially Nightmare Fredbear and Nightmare.
- Infinity +1 Sword: Overall, they're the strongest party members in the game, and sans the endoskeletons and Paperpals, are not available until you reach Pinwheel Funhouse.
- Jack of All Stats: They run the gamut from damagers to healers to buffers, with some of them possessing the strongest of attacks, heals, and buffs in the game (all on a couple of them, even, specifically Funtime Foxy and Spring Bonnie).
- Dummied Out: The In-Universe reason for why they weren't in the first update. Their code was being used in Scott's crazy spin-off games.
- Purposefully Overpowered: As they are additions to Update 2, they are only available either after the main story is over or through a very hidden path, and have many overpowered skills like the 4th Wall. Given how difficult Update 2's True Final Boss is, you're going to need them.
Party Members
- Beary Friendly: For once, Freddy seems to assume this role. Subverted for Adventure Nightmare Freddy, who is constantly scowling, despite him having a neutral face in the original Thank You! image.
- Large and in Charge: Original Freddy is by far the biggest character in the original reveal picture, and in the full game, Nightmare Freddy is also very large, emphasized by the Freddles/Mini-Freddies filling out his body.
- You Don't Look Like You: Freddy originally lost his buttons when his Withered self was repaired, but now he's retaining them in his classic form. Nightmare Freddy also used to have a brown snout, which has now turned to tan, and white, round teeth, which are now flat and yellow. He also never buttons outside of this game.
- Zerg Rush: Adventure Nightmare Freddy can summon his Freddles that he forms himself out of in the main series to stampede the enemies and deliver a bunch of bites.
- Adaptation Dye-Job: They were a muted indigo or lavender in the main series, but now Bonnie and Withered Bonnie are distinctively blue and the former is much more saturated.
- Call-Back: Toy Bonnie's loading screen line references the tagline on the teaser image that revealed him and Withered Bonnie.
- Energy Weapon: Withered Bonnie can use these with his Eye Beam attack, dealing a good bit of damage to one enemy.
- More Teeth than the Osmond Family: Nightmare Adventure Bonnie still has a mouth full of (wavy) teeth.
- The Power of Rock: Classic Bonnie's Bash Jam attack deals light damage to all enemies.
- Support Party Member: Shadow Bonnie is incapable of attacking, and focuses on buffing the party with Gift Boxes or hindering the enemy with Haunting, or summoning the Mimic Ball to repeat attacks.
- The Unpronouncable: Shadow Bonnie's real name, as said by the loading screens and the code of FNaF 2, is RWQFSFASXC. On the party select screen, however, this is shortened to just RXQ.
- The loading screens joke about this, having him yell "SAY MY NAME!"
- You Don't Look Like You: As mentioned above, Bonnie and Withered Bonnie are now the vivid blue the former is depicted with in the third game instead of the dull indigo they were originally.
- Jack-O-Bonnie has much more muted colors and glows significantly less, and the massive gash on the side of his head has been drastically shrunken and no longer extends to his eye. He also has a nose.
- Voiced by: Amber Lee Connors (Toy and Nightmare)
- Big "NO!": Toy Chica shouts this in the Foxy Fighters game when Nightmare Chica is shot down by Souldozer.
- Combat Medic: Two of Toy Chica's moves concern healing and buffing, but she can also use Waterhose, a potentially insta-kill attack. Also Withered Chica, whose moves include Cupcakes (healing) and Bite and Prize Ball 2 (offensive).
- Cute, but Cacophonic: The new voice acting turns Toy Chica into this in the Foxy Fighters minigame."YOU WON'T GET TIRED OF MY VOICE, WILL YOU?"
- Making a Splash: Toy and Nightmare Chica has the Waterhose skill, which blasts the enemy side with a powerful jet of water, a black (Fatal) skill that instantly kills any foe below 30% HP.
- The Medic: Classic Chica, Toy Chica, and Withered Chica can heal the party by making it rain cupcakes. Apart from that, both of Classic Chica's other moves involve healing the party.
- One-Hit Kill: Phantom Chica's Unscrew has a 30% chance of killing an enemy.
- One Hit Poly Kill: Toy and Nightmare Chica's Waterhose kills all enemies on-screen under 30% health.
- Poisonous Person: Phantom Chica's Toxic Bite and Nightmare Chica's Bad Pizza. The latter one, especially.
- Suddenly Voiced: Toy Chica and Nightmare Chica in Foxy Fighters.
- Support Party Member: Classic Chica. She focuses her entire moves on healing and healing only (she can deal Scratch Damage with Party Favors, but that's it). Basically, she's great when you're playing it safe, but near-useless when facing an enemy that you want to defeat fast. By contrast, other incarnations of Chica have at least one move dedicated to attacking.
- Toothy Bird: As per usual.
- You Don't Look Like You: Nightmare Chica's working eye is now yellow instead of red and she's more orange than dull yellow, and Withered Chica has eyelashes and properly-fitted eyes.
- Voiced by: Jesse Adam (Classic), Marc Martel (Foxy.exe)
- Badass Adorable: All of the Adventure Foxies are very cute.
- Eyepatch of Power: All but the Nightmare version.
- Hook Hand: Still has his signature hook, except for his Phantom version, who lacks a right forearm.
- Poisonous Person: Phantom Foxy has Toxic Bite.
- Suddenly Voiced: Classic Foxy is voiced in the Foxy Fighters minigame, and is quite the Large Ham. Then there's Foxy.exe.
- You Don't Look Like You: Foxy's eyes are now orange instead of yellow, but all of his counterparts retain their original eye colors.
- Voiced by: Christopher McCullough (Fredbear)
- Belly Mouth: Both Nightmare and Nightmare Fredbear retain them from Five Nights at Freddy's 4.
- Burger Fool: By the start of Update 2's scenario, Fredbear states that he has applied for the Fazburger "down the street" after his exposition role falls through.
- Creepy Good: Nightmare Fredbear, Shadow Freddy, and Nightmare are all pretty eerie, but Golden Freddy takes the cake. He doesn't even MOVE. He just... sits there, with glowing eyes.
- Ghostly Gape: Golden Freddy is still slack-jawed.
- Lighter and Softer: Appears as Fredbear before any of the Fazbear horrors began.
- Mr. Exposition: Fredbear doubles as an NPC who explains the current events and how the world works. He can also hint at the deeper issues of the game if pushed.
- Never Shall The Selves Meet: If the player talks to Fredbear while playing as Fredbear, they'll both explode and cause the end of the universe, since the same person can't be in two places at the same time.
- Nothing Is Scarier: While the other characters have Hyperactive Sprites, Golden Freddy just sits there unmoving.
- Reality-Breaking Paradox: Can happen if the player talks to the NPC Fredbear with the playable Fredbear at the front of the party.
- Stepford Smiler: Underneath his jovial attitude, Fredbear is actually hopeless with the belief that there is no way to truly fix the problems plaguing the animatronics' home.
- Suddenly Voiced: Fredbear alongside Foxy, Toy Chica, Nightmare Chica, JJ, and Souldozer in Foxy Fighters. Noticeably, he's actually quite annoyed when he first notices this.
- Taken for Granite: Golden Freddy can do this to enemies by using the Haunting attack. This is in reference to how Golden Freddy worked in the first game; he kills the player if they stay still for too long while he's in the room with them.
- What Happened to the Mouse?: Oddly, Withered Golden Freddy from Five Nights at Freddy's 2 is not among the playable Adventure characters. However, non-Adventure Withered Golden Freddy did stay on the Scott Games homepage group shot for quite a few weeks◊ before finally being removed◊.
- The Medic: One of the several characters with the Gift Boxes skill, which grants each party member an instant resurrection upon defeat.
- Ocular Gushers: Retains this signature trait.
- Stylistic Suck: Their model, which is a perfect 3D recreation of their extremely undetailed sprite. They even have only two frames of animation, just like in the main series game.
- Support Party Member: They are incapable of attacking, with their skills being Power Song, Armor Song, and Gift Boxes.
- Token Human: Until the second update, they were the only one of the known playable characters who is (or once was, more accurately) a biological entity. Springtrap doesn't count as he's lacking Purple Guy's body, and said character is one of the new characters that will become available in the second update.
- Attack! Attack... Retreat! Retreat!: Not in the game itself, but in the loading screens.Marionette description: Think outside the box!Phantom Marionette: Put it back in the box!
- Luck-Based Mission: Marionette's normal form only has attacks that are chance based: Prize Ball 2, which uses a random high-tier attack; Mystery Box, which swaps out the player's characters for random other ones; and Esc Key, which randomly kills enemies. How powerful it is is completely dependent on how lucky you get. Phantom Marionette still has Mystery Box, but other attacks that aren't luck-based as well.
- No Fourth Wall: Nightmarionne is the only playable character aside from Adventure Animdude (and one of only five characters in total) to be able to use the ridiculously overpowered 4th Wall attack.
- Scary Teeth: Inexplicably gains these as the Phantom Marionette.
- Nightmarionne has these as well, but unlike its Phantom version, it had these in the normal game to begin with.
- Support Party Member: Nightmarionne is required to traverse Gheist Lair as its Secret Art Bubble Breath cancels out the area's extremely toxic atmosphere.
- You Don't Look Like You:
- The Phantom Marionette suddenly has small sharp teeth.
- The regular Marionette now has a rounder face and much wider eyes, instead of its more half-closed "laughing" eyes. Its mask is now a brilliant white instead of the off-white color in the main series.
- Ambiguous Gender: Funtime Foxy's only added more fuel to the fire, having eyelashes as long as the Chicas and JJ. Add to that, she also appears to have the same panties/short shorts as Toy Chica. In fact, the only thing that seems to be keeping the flame burning is that Funtime Foxy does not have an Impossible Hourglass Figure like Toy Chica. The loading screens poke fun at this debate by randomly switching between calling Phantom Mangle a he or a she, and declining to state any pronouns for Funtime Foxy or "regular" Mangle.
- Combat Medic: Funtime Foxy can heal and give extra life to the party with Happy Jam 2 and Gift Boxes, respectively, while at the same time able to attack the enemies with Cosmic Song.
- Hook Hand: As Funtime Foxy, confirming that he is indeed a pirate. Interestingly, the only other time Mangle had a hook was in one of the early teasers for FNaF 2, implying that it was Funtime Foxy in that image instead of Mangle.
- Luck-Based Mission: Phantom Mangle's Mystery Box swaps your current lineup with randomly-selected characters, for better or worse. You can end up with some of the best character combination (off+ Nightmare Bonnie, heal+ Spring Bonnie, and debuff+ Nightmare) or the worst (buff+ Crying Child, debuff+ RXQ, and heal+ Classic Chica).
- Make Me Wanna Shout: Funtime Foxy can use the devestatingly strong Cosmic Song.
- The Medic: Funtime Foxy has Gift Boxes, which will resurrect a party memeber should they lose all of their health.
- Odd Name Out: Much like their canon counterpart, he isn't under the "Toy" moniker, despite belonging to that set of animatronics.
- Pirate Girl: If they are truly female.
- Poisonous Person: Phantom Mangle's Toxic Bite.
- Significant Name Overlap: Funtime Foxy shares the same name as the character from Sister Location, but isn't meant to be that character. Instead, FNaF World's Funtime Foxy is, as indicated by her loading screen Tagline, a version of Mangle before he got ripped apart by the kids. Why Scott chose to name FNaF World's version "Funtime Foxy" as opposed to "Toy Foxy" is unknown.
- Throw the Dog a Bone: Funtime Foxy finally gets a chance to enter the spotlight as his undamaged self.
- What Happened to the Mouse?: Nightmare Mangle is the only Halloween Update character to be absent as of Update 2.
- You Don't Look Like You: As Mangle, their remaining eyeball has switched sides.
- Blatant Lies: BB's loading screen calls him "everyone's favorite!".
- Luck-Based Mission: BB's Balloon attack deals completely random damage between 1 and 100. Nightmare BB's Balloons 2 does the same thing, but produces several dozen and subsequently renders the attack so that it doesn't really matter if a lot of them are low-damage.
- Secret Art: Toxic Balloon and Gloom Balloon are exclusive to Phantom BB, while Balloons is exclusive to BB and JJ. Nightmare BB gets Balloons 2 instead.
- Support Party Member: Nightmare BB, like Nightmarionne, is required to traverse Gheist Lair as his Secret Art Bubble Breath cancels out the area's extremely toxic atmosphere.
- You Don't Look Like You: Appears to be missing his sign. His facial expression now appears more maniacal as well due to a lack of eyelids.
- Voiced by: Amber Lee Connors
- Ascended Extra: Was only believed to be a hallucination in the second game, but now she's a playable character.
- Divergent Character Evolution: Started out in the second game as just a pallete swap of BB that would randomly appear. In this game, JJ is her own unique character with a different model and a different moveset.
- Palette Swap: Not just one of these anymore! In addition to her purple highlights, JJ now has a mouth shape that differs from BB's and long eyelashes.
- Purple Is Powerful: Uses purple where BB uses red.
- Secret Art: As mentioned above with BB, Balloons is also an exclusive move to JJ.
- Suddenly Voiced: In Foxy Fighters, she has a southern accent. She's still not very talkative, though, as she only has a single line.
- There was an unused quote that she curses towards Souldozer after Nightmare Chica's plan gets shot down. She immediately takes it back as she can't say that word in the game.
- Vocal Dissonance: She sounds more like an adult than a child in the Foxy Fighters minigame.
- Ambiguous Gender: People are getting hung up on Spring Bonnie's long eyelashes and generally slightly feminine appearance. However, since Toy Bonnie has the same eyelashes yet is confirmed male, this doesn't prove them as female.note
- The game itself has this to say:
Male? Female? It's a rabbit, who cares. - Combat Medic: Spring Bonnie has Happy Jam 2, a total-area super healing, yet (s)he's also remembered as one of the most offensive ones, courtesy of Springlocks and Cosmic Song, both also total area. (S)he's considered by some to be one of the best characters in the game.
- Death from Above: Plushtrap can use Bad Pizza, which sends a giant rotten pizza spiraling from above onto the enemy side.
- Dreamworks Face: Adventure Plushtrap in every preview image so far that he appears. He might not even be capable of making any other.
- Make Me Wanna Shout: Adventure Spring Bonnie can use Cosmic Song, attacking by singing a very loud tune that creates two music notes that then rain stars onto the enemy side.
- My Future Self and Me: Spring Bonnie and Springtrap.
- Poisonous Person: Plushtrap's Toxic Bite.
- Spikes of Doom: Spring Bonnie's signature skill is Springlocks, which crush an enemy inside the infamously unstable Spring Bonnie hybrid suit.
- Energy Weapon: Endo-01 and Endo-02 can summon an army of endoskeletons to shoot the enemy team with lasers, while Endoplush can shoot eye beams.
- Fun Size: Taken up to eleven with Endoplush.
- Remember the New Guy?: Endoplush is one of the only characters to have no appearance at all in the main series, but was added to the image in the same update as Funtime Foxy, making it a candidate for the other endoskeleton used in Mangle. Due to his size and name, he could also be the endoskeleton used to create Plushtrap.
- Secret Art: Endo Army is exclusive to these guys.
- You Don't Look Like You: Endo-01 has a new cubic torso with a red orb in the middle instead of the thin one with the diagonal attachments.
- Animate Inanimate Object: Moved around during the main series, and now are playable characters.
- The Dividual: All three Paperpals fight together as a single character.
- Buzzsaw Good: He has this move, although it's not exclusive to him.
- Took a Level in Kindness: Seems to have mellowed out after his stint as the Optional Boss, warning the animatronics that the game his own code is trapped in is "unthinkable" and begging them to not try to save him, as "it's a lost cause", likely since the game is very difficult. However, given that he mentions nothing about the the Optional Boss, it may not even be him.
- Barrier Warrior: Two of his skills are this - one gives an extra life, the other 5 seconds of full invincibility.
- Guest Fighter: The only playable character not to come from a FNaF game, or from a precursor game, or be the creator of FNaF.
- Poisonous Person: His third skill is this. It's kinda slow, but it drains an absurdly high amount of health.
- Energy Weapon: The Fan's only attack is a rapid-fire barrage of lasers to all enemies. It'll pretty much kill any of the early bosses or enemies instantly.
- Gotta Catch Them All: The Fan appears only when the player unlocks every single character in the game.
Non-Playable Characters
- Canon Immigrant: Later appears as a rare easter egg in Five Nights at Freddy's: Sister Location, before becoming a proper threat in that game's custom night update.
- By the Lights of Their Eyes: Has the traditional endoskeleton pinprick eyes, lacking the outer covering.
- Leet Lingo: Combines "lol" with "bit" (so named because bytes are what they sell).
- Palette Swap: Of Adventure Funtime Foxy. Here however, it's blatantly this, as it doesn't have any aesthetic changes, unlike Mendo and DeeDee.
- Chuck Cunningham Syndrome: Of the 3 original NPCs introduced in this game, he's the only one to have not made an appearance in a mainline game.
- Palette Swap: Of Endo-01.
- Top-Heavy Guy: He really wouldn't look out of place if he was hanging out with the Nightmares.
Appearances: Five Nights at Freddy's World | Ultimate Custom Night
A helpful character similar to Balloon Boy and JJ who owns a fishing place where the player can fish for money. She reappears in UCN as a randomly-spawning Enemy Summoner.
- Adaptational Villainy: In Five Nights at Freddy's World, Dee-Dee was a harmless NPC. In Ultimate Custom Night, she's a devious trickster out to make the player suffer. Though depending on who is suffering in-game...
- Ascended Extra: From a mere NPC in FNaF World to one of the main antagonists of Ultimate Custom Night.
- Canon Immigrant: She makes an appearance in Ultimate Custom Night as a "new irritation" who can summon a new character at a random difficulty.
- Enemy Summoner: In Ultimate Custom Night, she can summon another animatronic set to a random difficulty.
- Faux Affably Evil: Dee-Dee is constantly upbeat and cheerful, speaking in a sing-song voice as she summons animatronics to murder the player.
- Hate Sink: It's clear that Dee-Dee was designed to be as loathsome as possible, from her constant intrusions to her blatant taunting of the player whenever she appears.
- Jerkass: Dee-Dee's only purpose is to make things worse for the player and mock them while doing so.
- Logical Weakness: It would seem that she'd be no threat in 50/20 mode, since she can't do anything that you haven't already done to yourself. Nope. First, she can actually summon animatronics (Plushtrap, the Minireenas, Bonnet, Nightmare Chica, Shadow Bonnie, and Lolbit) that aren't part of the regular roster. Second, on 50/20 mode, XOR/Shadow DeeDee appears, and will activate all of the unique characters, one after the other.
- Palette Swap: Of JJ. In Ultimate Custom Night, there's another version of her called XOR (Shadow DeeDee, which has black accents.
- Sdrawkcab Speech: XOR's Black Speech is actually DeeDee's line, played backwards and pitched down.
- Support Party Member: In Ultimate Custom Night, she cannot attack herself, but she can surprise you with an entirely new threat.
- Troll: She summons enemies for no clear reason other than to screw with the player.
Enemies and Bosses
- Cephalothorax: It resembles a rectangular robotic beaver head with two stumpy arms.
- Warmup Boss: The first boss to be faced.
Two giant snowmen with gatling guns for arms. Bouncer is a low-level boss who blocks the path forward, while Snowcone is a much stronger boss who guards one of the buttons needed to open the way to Security.
- An Ice Person: A giant robotic snowman.
- Dual Wield: They have two gatling guns for arms.
- Gatling Good: They have gatling guns as their main weapons, and also as their arms.
- Kill It with Ice: Their signature attack, Snowball, unleashes a barrage of snowballs that can't kill the party but will deplete their HP to random amounts, including to almost death.
- Snowlems: They are giant living snowmen with gatling guns for arms.
- Kill It with Water: They have Waterhose, which will insta-kill any party member with 30% or less HP.
- Kraken and Leviathan: Giant tentacled monstrosities that lurk in water.
- Random Encounters: Seagoon does this, setting him apart from the other bosses being Pre-existing Encounters.
- Sea Monster: They are big, scary jellyfish-squid with sharp teeth and a menacing face.
A trio of giant, malevolent endoskeletons inhabiting various parts of Deep-Metal Mine and Pinwheel Funhouse. Overclock is a stronger variant of Mad Endo that guards the button in the aforementioned area.
- Metal Slime: Gold Endo awards no experience but a lot of tokens, the complete opposite situation of almost every boss in the game.
- Status-Buff Dispel: They can use Gloom, which erases the party's status boosts and gift boxes.
- Super-Speed: Overclock's speed stat is the highest of all the characters in the game. While his attack power and skills aren't very strong, that speed will let him pummel your party with nasty damage unless you lower it with stats effects.
- Big Ol' Eyebrows: Very big and thick, and set in a permanent scowl.
- Expy: Of Balloon Boy.
- Fat Bastard: As part of the Boy line, he's as round as a ball.
- King Mook: To the Ballboys.
- Large and in Charge: As massive as Bubba, and likely the leader of the Ballboys.
- Purple Is Powerful: His shirt and hat are striped black and purple.
The first boss to be revealed, and is found in Pinwheel Funhouse. Bubba is a massive Freddy with a stitched suit, bolts on his neck, and no hat.
- Bears Are Bad News: Very much so.
- Damage-Sponge Boss: Bubba has a LOT of health, the fourth-highest in the game, and good defense. Even with the strongest characters you'll be taking a few minutes removing all of that HP.
- Evil Counterpart: To Freddy Fazbear.
- Frankenstein's Monster: Its appearance is clearly an homage to him.
- Large and in Charge: It's a boss, and it's clearly far larger than Freddy and the others.
- Lightning Bruiser: For his size, he's quite fast, and he packs a powerful punch. Fortunately he lacks any special attacks aside from Jumpscare, having only the basic attack all enemies have.
- Scary Stitches: To go with the Frankenstein theme.
A massive pig animatronic and the second boss for Lilygear Lake. He guards the key that opens all of the locks on the overworld.
- Body Horror: Seems to be made from the parts of several animatronics stitched altogether.
- Frankenstein's Monster: Moreso than Bubba, given he's made of the mismatched parts of other robots.
- Full-Boar Action: It is based on a pig, after all.
- Large and in Charge: As tall as Bubba and Browboy.
- Lightning Bruiser: Like Bubba, he's fast and strong. Fortunately he has less health, but unfortunately his normal attack can easily OHKO a party member.
- Meaningful Name: His name is a mix between "pork" and "workpatch".
- Poisonous Person: Has Toxic Bite, which poisons the entire active party.
- Scary Stitches: Like Bubba.
The last boss at least in normal mode encountered in the game. He resembles an owl.
- Damage-Sponge Boss: He has a truckload of health and high defense.
- Disc-One Final Boss: He's the final boss of Normal Mode. One must be playing on Hard Mode to progress past him and get to Scott's area.
- Meaningful Name: His name is actually based on the security guards of the first three games, and makes sense since he's guarding the final part of the game.
- Mighty Glacier: His speed is very low, the lowest of any character in the game. But his normal attack can one-shot party members, and he has the very dangerous Alarm attack that hits five separate party members, often for one-hit kills (fortunately. it can be completely nullified by Neon Wall).
- Visual Pun: There's another way to describe both him and the Security Guards he's based on. Night Owls.
Spoiler Characters
Old Man Consequences
- Leave the demon to his demons. Rest your own soul. There is nothing else.
A man that appears in the fourth subtunnel level, telling Freddy and party that they have fallen too deep into the game's code and cannot get out.
- And I Must Scream: He's stuck in the fourth level of the flipside for all eternity, being unable to do anything but walk around in a small space and fish in a tiny pond for entertainment.
- The Bus Came Back: He returns as one of the few representatives of FNaF World for Ultimate Custom Night.
- Breaking the Fourth Wall: The entire subtunnel system is based on Five Nights at Freddy's World being a game in-universe, and using glitched objects as a way to go down into its code. If you reach him, he will outright tell you that you have gone too far into the game's code.
- Dug Too Deep: Inverted. Digging down into the game's code too much doesn't bring anything out. It traps you in. His speech implies that he's in the fourth level after meeting a similar fate.
- Gainax Ending: You encounter him if you ignore Fredbear's warning and go four subtunnels down. He tells Freddy and company that they are all stuck with him, and invites them to fish. The alternative is to get into the lake, causing an even stranger ending that shows a figure appearing to hold two gray things.
- Lizard Folk: He resembles some sort of dinosaur or crocodilian because of his big jaw.
- Meaningful Name: He calls himself Old Man Consequences. He'll show up as the result of a consequence of not listening to Fredbear's warning.
- Support Party Member: If you fail his 'better catch a fish' minigame in Ultimate Custom Night, he'll disable your camera.
Chipper's Revenge
- "My world was lush and beautiful, full of strange and colorful creatures! But no, that wasn't enough for you. You wanted to be scared. You wanted to feel dread. And what happened to me? What happened to us? Obscurity... You haven't seen the last of me. Freddy Fazbear isn't the one who will be sharpening his teeth on your bones. It will be me.
It will be me..."
The Optional Boss of the game, seeking revenge against Freddy and the player themselves after his game was forgotten and his spotlight was stolen from him. He can be encountered by going to the far left side of the Mysterious Mines after obtaining the key from Porkpatch. It was suspected that this is Chipper himself, but Update 2 seemed to disprove it, as he's playable and mentions nothing about it.
- All Your Powers Combined: He starts off using only a basic attack, but as he takes damage he starts using Jumpscare, Waterhose, Toxic Bite, Balloons, Alarm, and even Fourth Wall, which are moves from all the other bosses.
- Fourth Wall: He's the only known character other than the Puppetmaster capable of using it as an attack. It deals ridiculous damage to three or four of your party members, and can very easily be a Total Party Kill. You'd best have your Gift Boxes ready!
- It's All About Me: After being defeated, he complains that it was always supposed to be him, and explains that he hates the animatronics for stealing his thunder.
- Marathon Boss: He has a high amount of HP, made worse by how he doesn't have a visible life bar. However, he is not completely immune to instant-kill attacks.
- Ninja Pirate Zombie Robot: He's a murderous robotic beaver.
- Optional Boss: Can only be fought by going to the far left side of the Mysterious Mines after getting the key from Porkpatch.
- Red Eyes, Take Warning: His eyes glow a vibrant red, accompanying his shiny gray coloring.
- We Will Meet Again: Delivers one to the player upon his defeat, claiming that he'll be the one sharpening his teeth on your bones, not Freddy.
Animdude
The Puppetmaster, the person responsible for everything happening in Five Nights at Freddy's World, turns out to be none other than Scott Cawthon himself. Represented by a 3D version of the protagonist of There Is No Pause Button!, Scott has come to get his revenge on his Unpleasable Fanbase and will do so by taking on the animatronics. Oddly enough, despite this sentiment, he became a playable character in the second update.
- Amazing Technicolor Battlefield: He has a unique lightning background during his boss fight.
- Ambiguous Situation: Is he really responsible for all the monsters attacking the animatronics? He never outright says so, contradicts on if he's the villain or not, and speaks directly to the player instead of being involved in his story- not to mention killing the animatronics won’t do anything to the player themselves.
- Author Avatar: He makes no attempts to hide the fact that he's the creator of the game itself, and physically resembles the blue sprite from one of his previous games, There Is No Pause Button!.
- Big Bad: Played with. While he is indeed the Final Boss and confirms himself to be the "puppet-master", he calls you out for assuming he's a villain and wonders if there was another, more satisfying ending you could have taken.
- Blamed for Being Railroaded: Complains about you killing him, even though he made it clear that he wanted the game to end with him killing your party and this was done in self defense, nor was there any way to talk him down or convince him otherwise.
- Bragging Rights Reward: In early versions of the game, defeating him in his final boss form will unlock him, but this has been patched out where you need to beat one of the minigames instead.
- Disproportionate Retribution: Rather than deal with matters rationally, he opts to "put you in your place", which apparently, to him, contributes giving you a game over.
- The Dog Bites Back: This portrayal of Scott is acting on behalf of this, claiming to be sick of toiling over the franchise and dealing with a notoriously hard to please fanbase.
- Easy-Mode Mockery: If you complete the game on Normal Mode, he considers your accomplishments lackluster since you've defeated "an imaginary monster in an imaginary game" and flat-out states that you've played on the easiest difficulty possible. He then declares that he will remain out of reach until the player has reached the end of Hard Mode, which is the only way to access his boss fight and ending.
- Heel–Face Turn: He's playable under the name of Animdude in Update 2. In case you're wondering, Scott sometimes uses that name on websites like Reddit.
- Insane Troll Logic: Goes from congratulating the player for making to the end of the game to suddenly deciding that they can’t be satisfied for that reason and they deserve to lose.
- Never the Selves Shall Meet: If you go against his boss counterpart and he's the team leader, he'll send Freddy to do the talking instead. Additionally, he has no animation for his regular attack, meaning that he'll never even touch his counterpart.
- No Fourth Wall: Since he's the developer of the game in the first place, he makes no attempts whatsoever to "blend in" to the game's universe, directly calling it an imaginary game with imaginary monsters.
- Actually, the fourth wall does exist in this game. Scott uses it as an attack. To be clear, he uses it both as a boss and as a character.
- Power Glows: He glows a very bright blue.
- Took a Level in Kindness: By Update 2, he seems to have mellowed out and is willing to let the player control him, rather than trying to kill the player for their criticism of his work.
- True Final Boss: He only appears at the end of Hard Mode, otherwise the final boss will end up being the Security robot. As of Update 2, he is only the final boss of the game's first scenario.
- Unexpected Character: In Update 2, he was made a playable character, but was the only one of the new playable characters to not appear in the Update 2 teaser image.
A strange character that was added in Update 1 that can be found in one of the houses in Fazbear Hills. He tells you that something horrible is coming and refuses to mention what it is. His role has been expanded upon in Update 2 and what he's warning about is finally revealed.
- Author Avatar: Implied to be one for Scott Cawthon, though some speculate he could also be William Afton or Henry Emily.
- Killed Off for Real: At the end of the Update, the entire screen goes dark and a strange, female voice (Baby) tells you that the show is about to begin. When the lights come back on, the man is seen lying on the desk, bleeding out. If you go back to the area again afterwards, he's still there, dead.
Chica's Magic Rainbow
A reference to the infamous rainbows in the teasers, Chica's Magic Rainbow first appears as a background character in the Nintendo Hard minigame of a similar name introduced in Update 2, and later appears as the scenario's final boss, usurping the role from PurpleGeist.
Oh, and she's a really huge jerk towards the player.
- Ambiguous Gender: While the Rainbow has a female voice, it has no other characteristics that would indicate an exact gender. (We'll just call the Rainbow a her for reference’s sake.)
- Asshole Victim: She’s a character who's main idea of fun is being annoying and rude to the player. Needless to say, you won’t feel sorry when you finally beat her and watch as she angrily accuses you of cheating as she dies.
- Bait-and-Switch Boss: She decides to crush Purplegiest and kill the animatronics herself, though she gives no reason for doing it. The most we get is her being unable to stop mocking the player and thinking they don’t deserve to complete the game.
- Berserk Button: Think you can just shut her up by setting the "Voices" button to off? Nope! She just ignores it and immediately kills Chica and ends her game.
- Beware the Silly Ones: She's a goofy-toothed rainbow with a foul attitude and can shoot lasers.
- Big Bad: She's the main villain of Update 2, though we don't know this until she kicks PurpleGeist off to the side.
- Big Bad Ensemble: She's the true main antagonist of Update 2, as the Big Bad of Update 1, Scott Cawthon, has undergone a Heel–Face Turn as Animdude.
- Bitch in Sheep's Clothing: Starts off encouraging as the player begins to struggle through her brutal minigame, but slowly drops the act and starts insulting the player before outright killing them after running out of patience with their plight. She then comes back in the Gheist Lair to crush PurpleGeist and to personally destroy the animatronics.
- Heck, at points during her minigame, she’s the one trying to kill Chica, regardless of how well you’ve been performing!
- Contrasting Sequel Antagonist: To Scott's in game version of himself. Scott was more cold and only hated the player due to them being unable to be satisfied, whereas the Rainbow's just a bully who taunts them at every turn. Additionally, Scott spoke in text, whereas the Rainbow has voice acting. Finally, whereas Scott’s fight was mostly fair to the player despite his hatred, the Rainbow's fight is blatantly unfair.
- Establishing Character Moment: It would be easier to believe that she was at least genuinely sincere about encouraging you if her first two lines weren't promising "something simple", then, when Chica is inevitably whacked by the environs, cheerfully saying, oh, well, she guesses that it would be simple for most people.
- A bigger one would be after dying a few times, when, after initially being encouraging, she starts her taunts by asking if the player’s ever played a video game before.
- Everything's Better with Rainbows: Oh, you wish. She's the absolute inverse of this trope, being a condescending jerk to the player and the hardest thing in the game to deal with since Chipper's Revenge.
- Evil Is Petty: Why does she go out of her way to flatten Purplegeist and go after the animatronics again? She can’t get over her urge to mock the player and thinks that, because they are horrible at games, they don’t deserve to reach the end of the game. It doesn’t have anything to do with the ending or even Circus Baby.
- Faux Affably Evil: Retains her saccharine tone throughout her session of grilling the player for being terrible at her minigame, as well as during her fight.
- Goofy Buckteeth: Subverted. Chica's Magic Rainbow has buck teeth, but in truth, she's an extremely obnoxious bully.
- Hate Sink: Pretty much every taunt she makes is meant to make you hate her even more, which makes it all the more satisfying when you finally beat her.
- Hypocrite: All over the place. She mocks you for being bad at her game when it's overly difficult (which she knows, seeing as how she swears when you complete it) and she attacks you at points during it as well. And when you beat her, she accuses you of having cheated even though her fight is near-impossible, even with Update 2 characters.
- I'll Kill You!: After eventually running out of patience for watching you fail the minigame, cheerful insults give way to the more straightforward "I'm gonna kill you!", followed by killing you.
- I Shall Taunt You: Pretty much every single thing she says is an insult towards the player in some way.
- Jerkass: Almost everything she says is offensive in some form. According to her, the player is a noob, a scrub, a dumbass, and so forth. She even ignores the sound button in her minigame and kills the player if they try to shut her up.
- Killer Rabbit: Of all the characters in this game, the most detestable and murderous is... a goofy-looking living rainbow with a bad attitude.
- Laser-Guided Karma: There is no way to attack her during her minigame. But when she exits her game to attack the animatronics again, she can be attacked and killed- though she has an extremely large health pool.
- Light Is Not Good: Externally, Chica's Magic Rainbow is as saccharine sweet as this game can get. In reality, she's a childish, rude, and violent individual.
- Light 'em Up: She can wield lasers and throughout her boss battle charges up a powerful rainbow cannon that will insta-kill everyone should she not be defeated before time runs out.
- Nintendo Hard: The minigame she is featured in, plus the final fight against her, is excruciatingly hard. Her HP is very very high, and that's not mentioning a timer which, if it runs out, will cause her to deal multiple 99999 HP attacks at the player...
- No-Sell: Don't even think about turning the "Voices" button off. She'll just ignore it and kill you either way.
- Rainbow Lite: She only has three colors in her rainbow, and they're pretty unusual ones for this trope too: pink, orange, and blue.
- Sore Loser: When you defeat her, this follows:Chica's Magic Rainbow: You cheated! Besides, didn't your mommy ever tell you that you can't kill a rainbow? Then the next time you see a rainbow in the sky, that is me coming to your houuuuse!!! Dumb-BEEP.
- Adding on to that, if you actually do beat her mini-game, her response is an angry "Damn it!"
- Smug Smiler: Even while insulting and taunting everyone she can, she’s got a goofy expression on her face. There are only a few points in the game where she drops her smile- and most of them are after she’s failed to kill the animatronics.
- There Is No Kill Like Overkill: If the player runs out of time to beat her, she releases cannons of rainbows worth of 99999 attacks each, which goes on for almost 10 seconds. Considering the maximum HP that the player can achieve, this spells out an automatic game over.
- Timed Mission: You only have three minutes to defeat her before her rainbow cannon finishes charging. As every minute passes, she gloats about how much time you have left and how you have no chance of stopping her.
- You also have a limited amount of lives in her minigame before she gets impatient and kills you outright.
- True Final Boss: Of Update 2, and as that's the last update, the game itself.
- Zerg Rush: Apparently not content with just letting you futility wail on her while she prepares to overkill your entire party, she sends out smaller versions of herself that can kill the party members in one hit during her fight. For this reason, Fourth Wall really comes in handy.