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The original five murderous robots that we all know and love, populating the first game as the primary threat. They return in the second game, heavily damaged and filled with rips and tears, and are usually called "Withered" by fans, a term Scott eventually went with as well.
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The Original Five

    In General 

Classic / Withered Animatronics

"So remember, these characters hold a special place in the hearts of children and we need to show them a little respect, right? Okay."
Phone Guy
https://static.tvtropes.org/pmwiki/pub/images/freddysband.jpg
Click here to view official art of the mascots themselves.

The Hostile Animatronics.

A group of animatronicsnote  that work in a Suck E. Cheese's pizza joint known as Freddy Fazbear's Pizza. Formerly allowed to walk around at daytime, they are now restricted to roaming only at night as the result of the infamous Bite of '87. According to Phone Guy, they are programmed to ensure that their mascot costumes remain on at all times. This includes taking action if they encounter a bare endoskeleton. Unfortunately, they happen to think you're one such endoskeleton. Also unfortunate is that the inside of those suits aren't exactly made to fit a human inside...

The second game reveals that these mecha-monsters are actually redesigns of the animatronics from the original Freddy Fazbear's Pizza.

After it was hinted at multiple times in the previous games, the third game confirms that the reason they kill people is actually because they are possessed by the souls of the children mentioned in a newspaper in the first game. As their killer was a security guard, it only makes sense they'd mistake you for him.


  • A.I. Is a Crapshoot: According to Phone Guy, the reason they want to forcefully stuff you into a suit full of needlessly sharp metal is because, according to their A.I., there shouldn't be any humans present after hours. Thus, this must be an endoskeleton that they're looking at. One without a costume, which is against the rules. However, later games lean against this, as it's confirmed that the children's ghosts are altering/taking control of the A.I. rather than the AI itself being malicious in any way.
  • Artificial Zombie: Used by the Puppet to revive a group of dead kids in (presumably) the same way it revived itself.
  • Bitch in Sheep's Clothing: Unlike the following games, these mascots look innocent on the surface and could feasibly pass off as children's entertainment mascots as part of a Suck E. Cheese's. Underneath that, though, they are ruthless extremists who kill night guards indiscriminately and don't have a programming excuse for it due to being possessed by William Afton's most vengeful victims. Unlike certain others who do have some kind of reason, like the Toys in the second game who do have a programming bug; or the possibility that they're someone's nightmare like in the fourth, the original four are explicitly marked as not having a moral or logical justification for their villainy and are extremists for their own sake.
  • Blonde, Brunette, Redhead: Chica (Blonde), Freddy (Brunette), and Foxy (Redhead).
  • Can't Move While Being Watched: They move only when they are not watched by the cameras. When this happens, they are totally motionless like statues. The only time you actually see them moving, aside from the occasional Undercrank, is when they're invading your personal space. Subverted with Foxy, however, as he's the only one who can be seen moving on camera, but only when he's charging down the left hallway towards your office.
  • Evil Smells Bad: They freakin' reek thanks to always inexplicably smelling like rotting carcasses and randomly ooze blood and mucus. Their putrid smell is bad enough for the health inspector to mark it as a reason to shut the restaurant down. It's all a byproduct of the curse that afflicts the Freddy Fazbear franchise as a whole.
  • Friend to All Children: They aren't fond of adults, but they absolutely love children. Makes sense too, seeing as how they were children.
  • Glowing Eyes of Doom: When facing the player, it's not uncommon for their eyes to suddenly turn black with white pupils. While these could be passed off as their endoskeleton eyes, it's an odd ability for a Kid-Appeal Character such as themselves. Given their dark secret, it might be… something else…
    • Freddy's eyes and mouth also flash sporadically while he plays his pre-murder jingle after the power runs out.
  • Haunted Technology: All of them contain the souls of dead children who are out for revenge against their murderer, who happens to be a security guard. Just like you.
  • Hostile Animatronics: One of the most popular examples, and possibly the Trope Codifier. During the day, they're as friendly as can be, but at night, they hunt the Security Guards- supposedly- because of a glitch in their software.
  • Killed Off for Real: In the third game, the animatronics are destroyed by William Afton while their souls ascend to the afterlife.
  • Maybe Magic, Maybe Mundane: Phone Guy says they think you're a bare endoskeleton, but his explanation is filled with holes. That doesn't explain why they seem so eager to get to your office, why they completely ignore the bare endoskeleton in the back, or why they would scream if they encounter a "bare endoskeleton", as shown when you lose. The sequels/prequels eventually confirm that they are haunted by ghosts.
  • Obliviously Evil: They think that they are helping one of their kind into a suit and are unaware that they're actually killing someone. Or at least, that's what the company wants you to think. In truth, they think they're taking revenge on the man who murdered them, but they happen to be woefully mistaken.
  • Powered by a Forsaken Child: More or less, their apparent sapience is given via the souls of murdered children.
  • Ridiculously Human Robots: Despite operating in a Suck E. Cheese's restaurant, they are capable of running, more often than not glare at the cameras, can laugh, moan, and especially scream. Somewhat justified, in that they're all possessed by humans.
  • Tragic Monster: They may seem like terrifying beasts on the outside, but when you get down to them, they are confused, terrified kids stuck inside bots, in their ways, too, victims that just need to be put to rest.
  • Unnecessarily Creepy Robot: Their bulging eyes, needlessly large mouths, and creepy smiles certainly invoke this trope.
  • Was Once a Man: Originally a group of children visiting their favorite restaurant, playing with their favorite Funny Animal characters before dying and ironically becoming said characters!
  • Yellow/Purple Contrast: Bonnie and Chica have lavender and yellow color schemes respectively, and thus serve as Freddy Fazbear's two Co-Dragons. Their AI behavior are also opposites to one another; Bonnie is quicker at reaching the player than Chica is, but Chica will wait outside the doorway much longer than Bonnie does.
  • You Don't Look Like You: In 2, they have very noticeable design differences that can't be attributed to decay. For example, Freddy and Bonnie have buttons, Foxy and Freddy lack freckles, and Chica's mouth splits her head in two instead of having a small beak mouthpiece. It's a subtle hint to the reveal that 2 is actually a prequel.

    Freddy Fazbear 

Gabriel / Freddy Fazbear / Withered Freddy

Appearances: Five Nights at Freddy's | Five Nights at Freddy's 2 | Five Nights at Freddy's 3note  | Five Nights at Freddy's 4note  | Freddy Fazbear's Pizzeria Simulatornote  | Ultimate Custom Night note  | Five Nights at Freddy's VR: Help Wanted | Five Nights at Freddy's AR: Special Deliverynote 

https://static.tvtropes.org/pmwiki/pub/images/f19bf30d_6747_4511_a310_edbca50344f8.png
"I-I bet you didn't expect me to show up, d-did you now?"
Image by RamChoops, Model by Scott Cawthon

https://static.tvtropes.org/pmwiki/pub/images/withered_freddyvr.png

"Uh... Interestingly enough, Freddy himself doesn't come off stage very often. I heard he becomes a lot more active in the dark though, so, hey, I guess that's one more reason not to run out of power, right?"
Phone Guy
"♪My name is Freddy, I'm the singer in the band / Got a hat and a big bowtie / I'm a big brown bear, but don't be scared / I'm a real fun-lovin' guy!♪"
Voiced by: Kellen Goff (in Freddy and Friends on Tour animated shorts and Dummied Out lines as Classic Freddy in Help Wanted), Tim Simmons (in Special Delivery), Yoon Ho (in Ultimate Custom Night anime cutscenes), Kevin Foster (movie)

What happens when Yogi Bear goes Freddy Krueger in a style of the T-800 Terminator? You get a big brown animatronic bear wearing a black top hat and bow tie, who is the mascot of Fazbear Entertainment® and the central character of the animatronic show in the main room. You'll usually see him holding a microphone up on the Show Stage until later in the game.


  • Accessory-Wearing Cartoon Animal: Wears a bowtie and a top hat. As Withered Freddy, he also has buttons.
  • A Lizard Named "Liz": Freddy's name rhymes with "teddy," the name for bear plushies.
  • Alliterative Name: Freddy Fazbear.
  • Ambiguous Gender: While the Freddy Fazbear persona is male, the robot within Freddy is confirmed genderless. However, in 1, Freddy's fit of Cry Laughing is a little girl's laugh slowed down, and this, combined with the fact that Freddy will always hide in the doorway of the women's bathroom when seen on CAM 7, may suggest that the ghost of the child possessing the Freddy animatronic is a little girl. Ultimately, Pizzeria Simulator implies Freddy is a boy named Gabriel.
  • Ascended Extra: In-universe. It turns out that Freddy was never the original leader of the Fazbear gang, because it wasn't his supporting cast, it was Fredbear's. Freddy just became the main character of the franchise after the rebranding. …Though of course, even that doesn't stop Golden Freddy, some form of his predecessor, from appearing at random and crashing the game.
  • Attention Whore: He has symptoms thereof. Actual analysis of the first game's code shows that Freddy behaves somewhat like Foxy, in that looking at the cameras will cause him to freeze in place, and when the camera is turned off, he resumes moving after a period of time corresponding to his A.I. level. At level 20, he moves significantly faster to his attack spot when the cameras aren't up because he cannot fail his movement opportunity rolls, but once he's entered "attack phase", there's another trick to keeping him from killing you — just maintain the camera view on Freddy's position and don't look at any other camera when you're viewing the cameras. He literally cannot enter your office when your camera is down or if the camera is focused on Camera 4B. And just looking at the cameras period keeps Foxy placated. Essentially the optimal strategy is to check the doors for Bonnie and Chica, look at the camera to keep Freddy locked in (and occasionally optionally check up on Foxy to check Foxy's attack phase with the right door locked to keep Freddy out while you're doing so), rinse and repeat. As long as you have the camera focused on him, he literally is not a threat, just shut the right door if you plan to check on Foxy, however, because he will immediately get into your office if you don't.
  • Bears Are Bad News: Absolutely. If he's not on the stage, you're gonna have a bad night.
  • Beary Friendly: Subverted. His Freddy Fazbear persona in the daytime is friendly and sings to entertain the children. However, when the pizzeria closes for the night, get ready to grin and bear it.
  • Berserk Button: A major one from his Parts & Service game in Help Wanted. Oh, he'll jumpscare you if you honk his nose too early, touch his electronic components, and so on; but if you drop his music box in the scripted scene, he'll really get angry. Take too long to put the new music box inside him and he'll get aggressive.
  • Big Bad: Definitely this for 1. Regardless of whether or not he's the true ringleader, he is portrayed as the face of the establishment, and the most threatening of the animatronics and their presumed leader. When he goes all-out on Night 5, the other animatronics are thought to have their AI flipped/ramped up, too.
  • Bloody Handprint: There are hand-shaped discolorations over Classic Freddy's right eye and lower jaw, almost as though someone had tried to fend him off. Oddly, when highlighted for contrast, the print over his right eye turns out to be a right hand (thumb to Freddy's right) rather than the left hand you'd expect (which would have the thumb pointing to Freddy's left). This matches the distorted version of the poster in the East Hall which depicts him tears his own head apart. Problem is, an animatronic shouldn't have any natural fluids to make the handprint…
  • By the Lights of Their Eyes: Freddy makes sure to obscure himself in the shadows while he's prowling around the pizzeria, and the moment he steps off the Show Stage, his normal blue eyes will be replaced by empty black eyes with highly visible white pinpricks. In most rooms, the pinpricks are the only way to see him at all.
  • Combat Pragmatist: In the first game, unlike the others, Freddy will not play fair and does not step back when he makes a movement towards the player. Once he reaches the hall, he will stay there until the player opens the door for him.
  • Creepy Blue Eyes: They get replaced by the glowing pinprick eyes of his endoskeleton when he's creeping about on the later nights, but he brings the blue back out for his song and jumpscare… well, the jumpscare for when he gets you after the power runs out, anyways. If he gets you during normal play, he has black eyes.
  • Cry Laughing: His demonic laugh in the first game also sounds like he's crying, which foreshadows his Tragic Monster status.
  • Degraded Boss: While he's still fully capable of killing you in the sequel, he no longer has the option of waiting for the power to run out to attack you (no power meter), you no longer hear his creepy belly laugh when he's on the move, and you can see him more clearly in the security cameras. Basically, everything that made him stand out from the rest of the animatronics in the first game has been removed, even though he's still technically the leader of the original animatronics. This is one of many hints that the game is a prequel; Freddy got far smarter over the years, it seems.
  • Demoted to Extra:
    • In 2, while he is certainly dangerous, he's relatively easy to spot coming.
    • In 3, he's only able to frighten the player character to become a Deer in the Headlights for a few seconds through jumpscares as a Phantom.
    • In 4, while 'he' or, his nightmare-self, is threatening to you since Night 1, he quickly gets out-shined by Fredbear and Nightmare.
    • In Sister Location, his Funtime version is only a threat for one night.
    • In Pizzeria Simulator, Molten Freddy (what's left of Ennard) is the first animatronic you salvage and fend off, making him the easiest to defeat. Also, he isn't as important as the other three, as Springtrap is William Afton himself, Scrap Baby is his daughter and has her almost-final speech, Lefty has The Puppet inside him, and Molten Freddy merely… exists. He even isn't mentioned by Henry in the finale, and is only shown being Killed Off for Real!
    • In Ultimate Custom Night, the first version of Freddy returns. And what does he do? He walks down a hallway.
    • In Five Nights at Freddy's VR: Help Wanted, he appears in a lot of levels, but they aren't that difficult to defeat, compared to others.
    • In Five Nights at Freddy's AR: Special Delivery, he is easy to defeat. Hell, even Balloon Boy is harder than him.
    • Subverted in Five Nights at Freddy's: Security Breach, where Glamrock Freddy helps Gregory, a protagonist.
  • Dissonant Laughter: Once Freddy starts moving around in the later nights, his unnerving laughter can often be heard in the distance. It could even be interpreted as Cry Laughing, which has even more disturbing implications. It should be noted that Freddy's laughter is, in fact, a young girl's laughter, slowed down to demonic levels. The original laughter can be heard when you get the rare Golden Freddy poster.
  • Dragon Ascendant: The Puppet is the Big Bad of the prequel, but is long gone by the time the first game rolls around. While it's heavily implied that it still exists, and its form does show up in the minigames and a blink-and-you'll-miss-it hallucination in 3, which is set way after the first game, Freddy has clearly become the greater threat by then. In addition, it's also revealed that Fredbear was the lead character up until the rebranding, after which Freddy becomes the main animatronic.
  • Dragon-in-Chief: The Puppet counts as the Big Bad in the second game until its origins are revealed, but is completely unable to attack and is rendered harmless as long as the player continues to wind that music box throughout the nights. While Freddy rarely appears in your room, if he does, you must immediately put on the mask or suffer his displeasure, still making him a greater threat.
  • Early-Installment Weirdness: He has a more distinct role in the first game, as opposed to the other games, where he's pretty much on the same level of every other animatronic.
  • Evil Gloating: In 1, his method of gloating is showing up to taunt you by playing his little tune after you run out of power before turning off the lights and killing you in the dark. It's more verbal in Special Delivery, where pretty much every line he says can count as gloating.
  • Evil Laugh: When Freddy starts moving, prepare to hear his deep and unsettling laugh a lot. Disturbingly, Freddy's laugh is actually a slowed-down recording of a child's voice. This has the side effect of making it sound like Cry Laughing, which foreshadows 2's reveal about his role.
  • Evil Sounds Deep: Freddy's Evil Laugh. Doubles as Cry Laughing. His voice in Special Delivery is deep itself to the point where he eerily sounds almost like Darth Vader.
  • Fallen Hero: The second game's death minigames imply that he might have tried, alongside the Puppet, to stop the Murderer from committing the second set of murders. Considering it's possible to run into the Murderer midway through one minigame, it's not at all unlikely that he nearly succeeded.
  • Faux Affably Evil: His voicelines in Special Delivery sound pretty friendly and polite, yet drip with malice towards you.
    "Most people l-l-l-like my hugs!"
  • Final Boss: Of the first game.
  • Game-Over Man: In 2's game over screen, his face is all you can see peering at you from the holes of the suit you've been stuffed in.
  • Heroic BSoD: 3 reveals that the animatronics cannot go outside their digital map of the Diner. This puts the Freddy Death Minigame in the second game into proper context. "Save him" is Freddy trying to get out to save the child that is crying outside the restaurant. "You can't" means he is unable to because it is outside the boundaries he is allowed to go. Freddy grinds to a halt as the murder is taking place because his programming sticks him in a literal BSOD.
  • Knight of Cerebus: In 1. The game isn't as chaotic when only Bonnie, Chica, and Foxy (with the potential for Golden Freddy to appear) are active all at once. It's only when he's active, as he's more of an Implacable Man, and will not return to his post when the player defends against him like the other enemies, only lingering outside the hall corner the whole night.
  • Large and in Charge: Not significantly as Classic Freddy, but take a look at Withered Freddy. You may notice that he's hunched forward a bit, making his height appear smaller than it really is, yet he still looks more hulking than most other animatronics.
  • The Leader: Of the original generation.
  • Legacy Character: He's actually the second Fazbear Entertainment mascot; the original was Fredbear — known as, or at least said to have one build of him used as what becomes Golden Freddy out of universe— who is decommissioned after the incident that kills the Crying Child in 4.
  • Leitmotif: An Ominous Music Box Tune version of the Toreador Song from Carmen, played when he's on the move or when the power's out and he's waiting to jumpscare you. Players will learn to dread that song. It's so well-known that it's even his Ultimate Custom Night kill quote of sorts.
  • Let's Get Dangerous!: On the fourth and fifth night, he decides to come after you himself, and proves to be more or less the most dangerous of the four, donning some evil black eyes for the occasion. He even gets the other three in on the act on the latter case!
  • Noodle Incident: The handprints on his head and the "Don't touch Freddy" rule are never explained.
  • No Sense of Personal Space: In 1. Both his normal jumpscare and his power outage jumpscare have him get uncomfortably close to the player's face, even more than the other animatronics besides Foxy.
  • Odd Name Out: He's the only one of the four with a proper last name.
  • Offscreen Teleportation: He fairly quickly clears the restaurant to reach your door when the power goes out. If you set his A.I. to 20 in Night 7, it becomes clear very, very quickly that he's been holding back; he almost teleports from the Stage to your door in seconds, flooding the restaurant with his laughter.
  • Orcus on His Throne: Unless the power runs out, he's fully content to just stand at his default point… in the first half of the week, anyway. This is changed for the other games, in which he's just as active as the others, if slightly rarer.
  • Out of Focus: Freddy is significantly less involved with the lore surrounding 2, which instead seems to center around the Puppet, and is dismantled and left to rot before 3 even begins, leaving what's left of the lore to center around William Afton's death and the origins of Fredbear and the Puppet.
  • Red Eyes, Take Warning: If (or rather, when) you drop his music box in his Parts & Service minigame of Help Wanted, his eyes begin to glow red and Tutorial Unit's narration takes on an entirely more cautionary tone.
    Tutorial Unit: Oh no. You seem to have mishandled Freddy's music box. This is not good.
  • Sadist: In 1, unlike the rest of the robots, it looks like he loves taunting you expecially when the power runs out by laughing at your misery and playing "Toreador March" just to scare you even more.
  • Scary Flashlight Face: When he's winding up to nail you after your power runs out, his face lights up from inside.
  • Smug Smiler: On the 1's 'cover', the position of his eyebrows, eyes, and teeth give Freddy one of these, if not a full blown Slasher Smile. He gives another one for 2, and his Nightmare variation fills in for him in 4.
  • Soundtrack Dissonance: Freddy's twinkly music box leitmotif is usually not one you want to hear in this kind of situation.
  • Species Surname: He's a robotic bear and his name is Freddy Fazbear.
  • Stealth Expert: Spotting Freddy on the cameras can be difficult if you're flipping through them rapidly, as he can only be seen By the Lights of His Eyes. Unless he's in the East Hall, in which case you're probably screwed unless you act fast.
  • Suddenly Voiced: Finally speaks in Special Delivery.note 
  • Take a Third Option: Subverted as, despite being the main antagonist of the last stable Freddy's establishment the player has to guard, Freddy never seems to lure the player into triggering Golden Freddy by occasionally switching to the left hall. The only reason this wasn't implemented is probably because Foxy can't enter if Freddy is traipsing down the same hall he's required to go down himself. He also doesn't appear to make time in the establishment go completely unorthodox when actively antagonizing the player (no, that's not counting in his direct stare into the camera) like a genre that involves spiritual possession would truly do, which is also in spite of his main antagonist role, making him seem like the Dragon-in-Chief rather than Golden Freddy.
  • Took a Level in Badass: Freddy starts off the week almost entirely inactive outside of coming to kill you once power runs out, but turns into a nigh-unstoppable aggressive force late in the week, never moving away from the vicinity of the office once he reaches it. In 2, he doesn't have most of these traits, which could be considered another bit of foreshadowing for it being a prequel, not a sequel. Seems he got far smarter over the years.
  • Underground Monkey: Freddy has more variants than any of the other main animatronics, and is in every single Five Nights at Freddy's game in some form. His versions are, in order of in-the-flesh appearance: Classic Freddy, Golden Freddy, Toy Freddy, Withered Freddy, Withered Golden Freddy, Shadow Freddy, Paperpal Freddy, Phantom Freddy, Nightmare Freddy, the Freddles, Nightmare Fredbear, Nightmare, Fredbear, Virtua-Freddy, Prototype, Redbear, Bubba, Funtime Freddy, Yenndo, Twisted Freddy, Helpy, Nedd Bear, Rockstar Freddy, Molten Freddy, Leftynote , Greyscale Funtime Freddy, Dark Freddy, Party Freddy, Blacklight Freddy, Dreadbear, Burnt Freddles, Freddy Frostbear, Shamrock Freddy, VR Toy Freddy, Attack Mode Toy Freddy, Firework Freddy, Woodland Toy Freddy, Black Ice Frostbear, Chocolate Freddy, Lonely Freddy, Tag-Along Freddy, and Glamrock Freddy. In total, forty-two Freddy variants (forty-six if you count individual Freddles).
  • Villain Decay: Subverted. While in 1 Freddy was by far the most dangerous animatronic and the most difficult one to avoid, in 2 he has none of his "original" abilities and acts only as a slightly rarer version of the others who just gun for you normally, arguably making him one of the easiest animatronics to deal with (although if he does enter your room, you must still put on the mask the second you see him). However, it's a prequel, and he returns in 1 to become unarguably the greatest danger of all, making it a case of Took a Level in Badass when viewed in chronological order.
  • The Voiceless: He was originally intended to be voiced in Ultimate Custom Night. Tim Simmons, who voiced Nightmare Freddy, was named as voicing Classic Freddy on voices.com, but Scott later confirmed on Reddit that this was incorrect.note  Rather, Kellen Goff, who voiced Funtime Freddy and Molten Freddy, recorded lines for Classic Freddy, but they were instead repurposed for Fredbear.note  Classic Freddy was later voiced for Special Delivery, and after initially going uncredited, it was revealed Tim Simmons had gotten a second chance by voicing Freddy in that game.
  • You Are Already Dead: If the power goes out and you hear the Toreador March music box, you only have a few seconds to pray to the clock before Freddy kills you.

    Bonnie 

Jeremy / Bonnie the Bunny / Withered Bonnie

Appearances: Five Nights at Freddy's | Five Nights at Freddy's 2 | Five Nights at Freddy's 3note  | Five Nights at Freddy's 4note  | | Ultimate Custom Night | Five Nights at Freddy's VR: Help Wanted | Five Nights at Freddy's AR: Special Deliverynote 

https://static.tvtropes.org/pmwiki/pub/images/bonniearclean.png
Image by RamChoops, Model by Scott Cawthon

https://static.tvtropes.org/pmwiki/pub/images/withered_bonnievr.png
"YOU BLINKED."

"♪Bonnie's my name, I'm hoppin' along / Floppy ears and a cotton tail / My guitar is blazin'! This rabbit's hare-raisin' / Just listen to me wail!♪"
TIME TO FACE THE CONSEQUENCES OF YOUR FAILURE."''
Withered Bonnie
Voiced by: Joe Gaudet (Dummied Out lines as Classic Bonnie in Help Wanted), Hans Yunda (as Withered Bonnie), Jade Kindar-Martin (movie)

When Bugs Bunny runs out of carrots, this is what you get — A big purple (or blue) rabbit wearing a bow tie, Bonnie is a secondary character to Freddy, usually seen holding an electric guitar and standing to Freddy's right - and soon enough, your player character's left.


  • Accessory-Wearing Cartoon Animal: Only wears a red bowtie. As Withered Bonnie, he also has a pair of black buttons.
  • Adaptational Badass: A downplayed example in Help Wanted for Withered Bonnie. He operates pretty much exactly the same as he does in Five Nights at Freddy's 2, except that he can attack directly from the hallway in addition to his usual method of the Left Vent.
  • A Lizard Named "Liz": His name is a slight slurring of "bunny."
  • An Arm and a Leg: As Withered Bonnie, his left arm is missing.
  • Ascended Extra: Scott says he found Bonnie the most frightening during development, hence the heavier focus on him and his counterparts in 2, particularly in the trailer. By 3, a scrapped animatronic of the very first incarnation of Bonnie not only takes center stage, but is also revealed to have served as the mascot suit used by the Big Bad to lure in his child victims.
  • Berserk Button: In Ultimate Custom Night, Bonnie's description says that he's in a bad mood because he has to stay with Foxy in the narrow Pirate Cove. Disturbing him by watching on the camera when he's active will cause him to momentarily disable the cameras. During the Parts & Service section in Help Wanted, incorrectly removing or incorrectly reattaching Bonnie's eyes, removing his face too early, or neglecting to adjust the out-of-tune string on his guitar will result in a jumpscare.
  • Black Speech: Can trigger the same Black Speech from Night 5's phone call to be heard outside Mike's office when Bonnie is right outside on later nights.
  • Body Horror: As Withered Bonnie, the entirety of his face and the front of his endoskeleton skull is missing, and what was once his left arm is now a bundle of frayed wires. His remaining limbs also have prominent holes, with the endoskeleton of his right hand and left foot exposed due to their cover being completely gone.
  • Continuity Nod: In the trailer for 1, Bonnie takes off his face to reveal his endoskeleton head with red LED eyes and sharp teeth. He doesn't actually do that in-gamenote , but in 2, Bonnie no longer has his face, and while most of the endoskeleton head was removed too, the teeth and LED eyes remained.
  • Demoted to Extra: Reduced to a prop in 3. Unlike his peers, he doesn't get a phantom hallucination. On the other hand, this is also the game where, when one thinks one is seeing Bonnie approaching, it's revealed that Afton wore a Spring Bonnie costume while luring the children away… and also that he died in it. He returns to main-threat status in 4 as Nightmare Bonnie.
    • ...Aaand his role seems to have been reduced once more in Sister Location, where he appears as a Bon-Bon: a Hand Puppet for Funtime Freddy.
    • He's back for the Ultimate Custom Night, though, alongside his Toy and Rockstar variants.
    • Then he got demoted again in Security Breach, where his Glamrock counterpart is out of commission, due to mysteriously disappearing.
  • Determinator: In 1, though Bonnie tended to move away comparatively more often than others, he was by far the most active animatronic, constantly moving around and making more attempts at you than the others. In the sequel, these aspects are amplified.
  • The Dragon: To Freddy. It's been like that since Fredbear's, where the stars were only Fredbear and Spring Bonnie.
  • Don't Look At Me: In Ultimate Custom Night, looking at him through the cameras gets him agitated, and doing it for too long will cause a massive Interface Screw.
  • Electronic Speech Impediment: Ultimate Custom Night gives his 2 incarnation a highly distorted, monotone voice, with nearly all the personality taken out of it.
  • Eyeless Face: Rarely, in a hallucination.
  • Facial Horror: Withered Bonnie in 2 has the majority of the facial area torn off, leaving his lower jaw intact. Looking a little closer, though the eyes are gone, the LED pupils are just barely visible. Ultimate Custom Night reveals that this damage extended to his voicebox, as his voice is utterly mangled and near-impossible to comprehend.
  • Gender-Blender Name: Despite the feminine name, all iterations of the character are male. The spirit possessing this suit is also a boy named Jeremy.
  • The Goomba: While hardly weak or harmless, Bonnie's behavior in 1 makes him the closest to a Goomba in that game. By far and beyond the most active animatronic, he is encountered constantly, but is (usually) not particularly hard to repel, going away just a few seconds after showing up at the door if the player shuts said door in his face. Contrast with Chica, who is more like an Elite Mook in that she doesn't show up as often, but stays at the door for longer time periods.
  • Hair-Raising Hare: Quite likely the first animatronic to give you a fatal Jump Scare, given how persistent he is.
  • Hidden Depths: One of his Withered form's game over quotes in Ultimate Custom Night has him refer to the location as a prison, and wonder if it's meant to contain himself, the player, or both at once.
  • Inconsistent Coloring:
    • Surprisingly, he isn't supposed to be purple at all. Scott's copyright for the character insists that he's actually been blue this whole time. He's explicitly blue in the "In-Between Nights Minigames" in 3 as well as the various posters around Fazbear's Fright, and the figurine on the table. Both his minigame and Nightmare form from 4 are also blue, as is his form in both FNAF World and Sister Location. Despite this, he goes back to being purple in every game from Ultimate Custom Night forwards.
    • Withered Bonnie's pinprick eyes change color between red and white. Since the white eyes are most prominent when he's in the vent, many attributed the change to the light shining on his "face". However, his eyes appear red when the flashlight is shined on him in the hallway, and his brief appearances on the main menu have white eyes, without any light cast on them.
  • Not Quite Dead: Withered Bonnie looks completely wrecked, and in real circumstances likely wouldn't be able to function at all. Doesn't stop him from trying to attack you, though.
  • Offscreen Teleportation: Unlike his fellows in 1, Bonnie can skip rooms every time he moves, whereas Chica and Freddy can only move to adjacent ones and Foxy does his own thing. This hopping past rooms also has the consequence of him being able to arrive at the office far sooner than Chica.
  • Palette Swap: Save for his head, the rest of Bonnie's costume body is identical to Freddy's, only purple.
  • Power Echoes: Withered Bonnie has a voice with a heavy mechanical reverb effect, truly reminding you that you're dealing with (very broken) Haunted Technology.
  • The Power of Rock: Uses a guitar in the band picture.
  • Pungeon Master: Withered Bonnie's voice lines in Ultimate Custom Night primarily consist of face puns. You know, since he doesn't have one.
  • Put on a Bus:
    • Bonnie is the only one of the original animatronics to not get a Phantom version in 3 (due to Springtrap's presence in said game). However, he does receive a Nightmare counterpart in 4.
    • He is absent once again in Security Breach, as there is already one rabbit-themed adversary to worry about. This time, Glamrock Chica takes over Bonnie's niche as the guitarist of the band.
  • Red Eyes, Take Warning: Well, actually he has magenta eyes. Though in some camera views, such as backstage, they become black. In 2, however, he does have red eyes, except they are now two LED pinpricks of light in the vague area where his eyes would be, since Bonnie is currently sans face.
  • Red Herring: In a trailer for 1, he's shown moving the most out of the Animatronics, taking off his mask and visibly running through the hallway. The former never happens and the latter is actually something Foxy does. That said, Bonnie and Chica do visibly walk around in Help Wanted.
  • Red Right Hand: One of his hands is stripped to the endoskeleton in 2. The right one, in fact. Coincidentally, it's also on the arm that he uses to grab you in a chokehold. And the other arm... well, what other arm?
  • Starter Villain: Bonnie will almost certainly be the first animatronic who moves off-stage, and either he or Chica will likely be the first animatronic you see at the door.
  • Stealth Hi/Bye: He and Chica will somehow skip the vents' blind spots and go straight into your office from the vent corners in 2.
  • Suddenly Voiced: Withered Bonnie has post-kill lines in Ultimate Custom Night.
  • Super-Persistent Predator: Is the most active animatronic (at least during Nights 1-2) who will often come visit the Office in the hopes of making his catch. When shut out, however, Bonnie tends to give up and go away rather quickly.
  • Technopath: He shares the ability with Chica to disable an Office door button without Mike's notice in order to get in. (Though as Bonnie only appears on the left and she on the right, they can only do this to the door buttons on their respective sides.) In Ultimate Custom Night, he can temporarily disable the cameras using the flashing of his eyes if you look at him while he's in Pirate Cove.
  • Took a Level in Badass: While he takes a few nights to activate, in the sequel, (no, prequel), Bonnie keeps his old aggressive style, but becomes much more determined as well and hangs around you much longer, like how Chica originally was. If that wasn't enough, he now completely bypasses the blind spot in the vents, meaning he'll be in your office more than any other animatronic.
  • What the Hell Is That Accent?: In Ultimate Custom Night — and despite how distorted it is — Withered Bonnie speaks with a slight Spanish accent.
  • Wolverine Publicity: Bonnie tends to hog the spotlight in many hallucinations and the games' trailers. In 1's trailer, he takes Foxy's role of dashing through the West Hall and ends the trailer by pulling his head off to give the camera a disturbing stare. In 2's, the trailer begins by panning across a hallway until it stops at his disfigured body slumping against a wall, until what remains of his eyes suddenly turn on, and is later shown in the office as the Freddy head's effects are demonstrated. While 3's trailer focuses on Springtrap, who is a variation of Bonnie designed to be worn as both an animatronic costume and a fursuit, Bonnie begins to eye the camera as it pans across the original trio standing on the Show Stage. Also, he takes centre stage in 4's trailer, being the first Nightmare we see and he performs the ending jumpscare.
  • You Are Already Dead: If your left door stops closing when you push the button for it, then Bonnie has disabled it, is likely already inside your office, and you only have until you put the monitor back down or until Bonnie gets tired and forces it down to cling to precious life and hope that the clock hits 6. Unless Foxy happens to take advantage of the open door…
  • You Don't Look Like You: Similar to how Toy Bonnie was colored purple in the SAVETHEM minigame in 2, he's depicted as blue in the post-night minigames in 3 and 4, which may or may not be a way to differentiate him from Shadow Freddy and Afton. He's also blue in FNAF World. But then again, he actually is a dark blue to slight indigo.

    Chica 

Susie / Chica the Chicken / Withered Chica

Appearances: Five Nights at Freddy's | Five Nights at Freddy's 2 | Five Nights at Freddy's 3note  | Five Nights at Freddy's 4note  | Ultimate Custom Night | Five Nights at Freddy's VR: Help Wanted | Five Nights at Freddy's AR: Special Deliverynote 

https://static.tvtropes.org/pmwiki/pub/images/chicafnaf1.png
Let's eat!
Image by RamChoops, Model by Scott Cawthon

https://static.tvtropes.org/pmwiki/pub/images/alternate_withered_chica.png
"I WAS THE FIRST. I HAVE SEEN EVERYTHING."
Image by RamChoops, Model by Scott Cawthon

"♪Hey, I'm Chica, the lady of the group / My singing is a treat / But keep an eye on your pizza / CUZ I'M A BIRD WHO LIKES TO EAT!♪ NOM NOM NOM NOM!"
"COME CLOSER. LET US SMILE TOGETHER."
Withered Chica
Voiced by: Amber Lee Connors (Dummied Out lines as Classic Chica in Help Wanted), Darbi Worley (as Withered Chica), Heather Masters (in Freddy and Friends on Tour animated shorts), Jessica Weiss (movie)

What happens when Tweety Bird takes steroids? You get a big yellow bird wearing a bib. She carries around an adorable little cupcakenote . Chica usually stands to Freddy's left.


  • Accessory-Wearing Cartoon Animal: Only wears a bib.
  • Airplane Arms: As Withered Chica, both her arms are continually held out in a stiff, outstretched position. Seeing as how her arms are damaged enough that her hands are gone entirely and whole bundles of exposed wire are hanging outside of them, it's possible that they are broken and she can't move them.
  • A Lizard Named "Liz": A case of both this and Bilingual Bonus. (See the latter entry below.) Chica's name brings to mind the word "chick."
  • An Arm and a Leg: Is missing her hands as Withered Chica.
  • Animals Not to Scale: She's as big as the others, even though she's supposed to be a chick (as in baby chicken). Maybe it's all that pizza.
  • The Artifact: Possible in-universe case; her holding a plate with the cupcake may have been a hold-over from back when animatronics were allowed to walk freely during the day. Notably, Rockstar Chica is the only version of her that doesn't have the cupcake.
  • Berserk Button:
  • Big Eater: It's in her catchphrase, after all. Some theorize that when she goes to the kitchen in 1 and 4, it's to eat, which is all but confirmed in Help Wanted, where in her Parts & Service game she's infested with cockroaches thanks to the pizza she ate just sitting in her costume since she's a robot and can't actually digest it. The game itself takes place in the kitchen. Later in the Pizza Party game, the player can encounter her in the kitchen eagerly running towards a pizza before vanishing.
  • Bilingual Bonus: "Chica" is a Spanish word that means "girl", and she's the only female animatronic in the original cast.
  • Black Speech: Same as Bonnie, you might hear this if Chica gets too close to the office on later nights.
  • Body Horror:
    • Withered Chica's endoskeleton skull in 2 has been broken and is leaking wires just about everywhere, and if you look closely while she's in Parts and Services, you can see that her costume head (which has been separated into a top part and a massive jaw like the others) is pretty much the only thing keeping it attached to her neck.
    • In her section of Parts and Service in Help Wanted, her insides are infested with cockroaches (which are replaced with horrible spider-ish things in Blacklight Mode).
  • Canon Immigrant: A possible In-Universe explanation for why she lacks a Funtime animatronic in Sister Location. A listing for "Chica's Party World" in the code on Scott website suggests that she was the mascot of a separate chain at some point, that was later bought and merged with Fazbear Entertainment.
  • Character Catchphrase: The posters around the pizzeria that feature her are often accompanied with "EATING TIME" or "LET'S EAT!!!", the latter of which happens to be on her bib.
  • Dark Action Girl: In the first game, she's the only female member of the gang, and she's just as tenacious and deadly as her fellow animatronics.
  • Demoted to Extra: Throughout the series as a whole, Chica doesn't really stand out. Freddy obviously gets a lot of spotlight and backstory due to being the face of the series, Bonnie (or at least a version of him) gets a whole game to himself, and Foxy is revealed to be an Ensemble Dark Horse in-universe. Chica? She's simply… there. It's even more apparent by Sister Location, as out of the four of them, she's the only one who doesn't show up at all. That is, until Pizzeria Simulator, in which Funtime Chica makes a surprise appearance, although far from lore-relevant. Finally averted in Ultimate Custom Night, where she gains more of a presence and she and her variants are some of the tougher to avoid. Also, she was supposedly the first of the main five to become possessed.
  • Determinator: A milder version. Unlike Bonnie, who tends to give up too easily after being shut out of the player's office, Chica is more stubborn and will linger around a little longer before finally moving away. This is not good for players who are already running low on power…
  • Electronic Speech Impediment: Her Withered form is given a very distorted and choppy voice in Ultimate Custom Night, making her sound like she's talking through an industrial fan.
  • Expy: Her Big Eater tendency brings to mind Mr. Munch.
  • Feathered Fiend: This chicken certainly isn't one for friendly visits, especially with her tendency to outstay her welcome outside your door.
  • Fish Eyes: Chica's left eye is pointed off to the side during her jumpscare in the first game.
  • Guest Fighter: Appears as a unlockable character in Creepy Castle.
  • Helpful Mook: Subverted in Ultimate Custom Night by Withered Chica. If she makes it to the vent door, she gets stuck and will block the other vent animatronics (except for Mangle) from entering your office. However, she can and will eventually wiggle out of the vent and jumpscare you herself. The absurdity of this mechanic is still pretty humorous, though, so you can at least have a chuckle at the sight of Chica getting lodged in the vent before you go.
  • Help, I'm Stuck!: If Withered Chica manages to reach the vent opening in Ultimate Custom Night, she'll get stuck in it, preventing the player from closing it for the rest of the night whilst also preventing the other vent animatronics (except for Mangle) from entering the office. That being said, she is capable of wiggling free, and once she manages to do so, the jumpscare is inevitable.
  • Kubrick Stare: Most prominently through the Bathroom's camera.
  • More Teeth than the Osmond Family: Withered Chica has two rows of teeth, from her costume head and endoskeleton.
  • Music Soothes the Savage Beast: Only applies to Ultimate Custom Night. Changing the music from time to time will keep her happy, indicated by the noise of her playing in the kitchen. Fail to change it when she gets bored, or change it too soon, and she will hunt you down.
  • Power Echoes: Like Withered Bonnie, her Withered self has a voice that sounds as though she's speaking through a heavy fan.
  • Pun: One piece of official merch is called the Chicadakimasu Shirt. "Itadakimasu" is a Japanese term that translates to "I humbly recieve," "Let's eat," "Bon appetit," and/or "Thanks for the food". Chicadakimasu is not only a pun on her name, but a reference to her Big Eater tendencies, and the Bilingual Bonus of her name.
  • The Smurfette Principle: The only animatronic of the original four identified as a female character.
  • Stealth Hi/Bye: Of a strange sense. In 2, both Bonnie and Chica have the unique ability to not appear in your vents' blind spots, meaning they're guaranteed to enter your office at some point. Bonnie, however, can be seen in the main hallway while Chica can't. This makes Chica the only animatronic who can't be seen without the use of your camera, meaning that on later nights where you need to watch the Puppet, you'll likely never see her at all until she's right in front of you.
  • Suddenly Voiced: Withered Chica has post-kill lines in Ultimate Custom Night.
  • Sweet Tooth: Sometimes seen carrying a cupcake. A cupcake identical to the one in your security booth, in fact…
  • Tareme Eyes: If you look closely, the eyeholes on Withered Chica's suit appear to have been shaped into these, not at all helped by her eyes being dislodged due to her broken skull. They're also there as Classic Chica, but they aren't as prominent.
  • Technopath: She can and will disable the Office's East Hall door button if it is left unattended. There is no visible sign of tampering when this happens, so the player will only find out when they reach that door and nothing happens.
  • Tertiary Sexual Characteristics: Actually averted with Chica, to the point where many let's players have mistaken her for a male.
  • Toothy Bird: And the occasionally visible teeth of her endoskeleton make her even toothier. Even worse with Withered Chica, with the costume's lower jaw having teeth that go behind the head, and the endoskeleton mouth being constantly in view.
  • Villainous Glutton: A rare female example. In Ultimate Custom Night, it is because of this trope that her Withered version will get stuck in the vents, though she can (and eventually will) still wiggle free and jumpscare you.
  • Wham Line: One of Withered Chica's quotes reveals she was the first to be possessed after the murders, and saw everything else William did to those poor kids.
  • What, Exactly, Is Her Job?: For a long time, her position within the band wasn't clear; a deleted sequence in Help Wanted would have revealed that she was a back-up singer.
  • You Are Already Dead: Chica can disable the right door if Mike doesn't close it on her fast enough, at which point she can slip inside to kill/capture him at her leisure. If Freddy is active and the power is still on, he may also attack the helpless Mike.
    • Double for Ultimate Custom Night. Failing to change the music or changing it too soon leads her to attack you for it with no way to calm her down. If her Withered version gets stuck in the vents, it's only a matter of time before she eventually wiggles free and jumpscares you.

    Foxy 

Fritz / Foxy the Pirate Fox / Withered Foxy

Appearances: Five Nights at Freddy's | Five Nights at Freddy's 2 | Five Nights at Freddy's 3note  | Five Nights at Freddy's 4note  | Ultimate Custom Nightnote  | Five Nights at Freddy's VR: Help Wanted | Five Nights at Freddy's AR: Special Deliverynote  | Five Nights at Freddy's: Help Wanted 2note 

https://static.tvtropes.org/pmwiki/pub/images/foxy_0.png
Image by RamChoops, Model by Scott Cawthon

https://static.tvtropes.org/pmwiki/pub/images/alternate_withered_foxy.png
Image by RamChoops, Model by Scott Cawthon

"Also, check on the curtain in Pirate Cove from time to time. The character in there seems unique in that he becomes more active if the cameras remain off for long periods of time. I guess he doesn't like being watched. I don't know."
Phone Guy

"Arrgh! Ye never stood a chance!"
Foxy

Voiced by: Christopher McCullough (as Classic Foxy), Yoon Ho (in Ultimate Custom Night anime cutscenes), Unknown (as Classic Foxy's singing in 1), Jason "jtop" Topolski (as Captain Foxy in Help Wanted 2), Kellen Goff (movie)

Foxes are normally cute. This one most certainly isn't, for many — Foxy is a red fox inhabiting an out of order display in Pirate Cove, and is rarely seen outside of it.


  • Accessory-Wearing Cartoon Animal: In addition to his pants, Foxy wears an eyepatch and has a hook hand and some gold teeth for his pirate theme.
  • Adaptational Wimp: Withered Foxy is noticeably easier to deal with in the VR version of Five Nights at Freddy's 2 than the original game due to the removal of the flashlight battery allowing the player to just strobe the hallway light.
  • Ascended Meme: In the franchise's early days, gifs of Foxy's running animation began to circulate with the caption "Swiggity Swooty, Coming For That Booty". Fast forward to Ultimate Custom Night, and we have this kill line from Foxy:
    "Yargh, I came for ye booty! That... be treasure, y'know."
  • Attention Whore: Foxy will attack if he's not looked at enough. While camera usage of any kind will keep him in place, there's no in-game way to tell how close he is to attacking without looking directly at him.
  • Body Horror: A robotic variety — of all the mascots, Foxy has tears in his torso and legs that clearly reveal his endoskeleton. Even worse as Withered Foxy: his left ear isn't covered by fur anymore, revealing its metallic nature, and he now has a huge hole where his belly was. His already existing holes look a lot worse too: the little holes on his left arm are now just one big one. Also, you can now see his teeth. His other teeth.
  • Breakout Character: Went to being one of the fandom's top favorites very quickly, and in 2, he is by far the most prominent member of the Withered animatronics.
  • Butt-Monkey: Every instance of Foxy is seen in a heavily deteriorated state, and the management hardly recognizes him while they promote the hell out of the main trio. There is a grand total of one in-game drawing of him, located in the Fazbear's Fright office. Outside of the Night 4 minigame in 3, this is the only picture of Foxy without damage.
  • Cunning Like a Fox:
    • Foxy is dangerous compared to the others because of his infamous tactic. He will make you keep an eye on him constantly, and if you don't, he will rush at the right moment when you aren't watching him; at this point, if you don't check Pirate Cove or the West Hall in time, it's Game Over.
    • In 2, he's the only member of the animatronics, old or new (aside from the Puppet), who isn't fooled by your tactic of wearing the Freddy mask. That means if you let your flashlight run out of power (or get sabotaged by Balloon Boy), you're utterly screwed once he gets out into the hallway.
    • In Ultimate Custom Night, Foxy can and will take himself apart and put himself back together, allowing himself to get inside the office. He even lampshades it in one of his kill quotes;
      "Never underestimate the cunning of a pirate... or a fox, for that matter!"
    • In Special Delivery, Foxy is by far the most dangerous of the original four animatronics; not only does he appear with less static than the others, but he also moves around much quicker and is liable to confuse the player, allowing him to charge from an unexpected direction while they're in the process of searching for him.
  • Deadly Lunge: In 1, Foxy picks up steam by sprinting across the map and ramming the door with full force. In 2, his Jump Scare consists of him doing a flying leap towards the player. In Help Wanted's repair minigame, instead of immediately jump scaring the player on failure like the others do, he teleports away and charges at the player after a random amount of time.
  • Demoted to Extra: In Security Breach, Foxy is the mascot of the small Kid's Cove area, there's promotional material for a "Captain Foxy's Pirate Adventure" movie in the works, and the Ruin DLC reveals that he was also the mascot of a water flume ride at some point. However, like how Bonnie was replaced with Monty, Foxy has been replaced by a female wolf named Roxy with little, if any, explanation of what happened.
  • Department of Redundancy Department: Foxy the Pirate Fox.
  • Discard and Draw: Trades his ability to run for the ability to pull himself apart and appear bit by bit in your office in Ultimate Custom Night. He lampshades this, too.
    "I can't run like I used to, but I can pull myself apart just fine!"
  • Dramatic Curtain Toss: If the curtain in Pirate Cove parts, pay attention immediately.
  • Dressed to Plunder: Eye-patch? Check. Hook hand? Check. Golden teeth? Check. Light-brown slacks? Check.
  • The Drunken Sailor: Between the jerky leaning in, the lazy eyelid, the winking at you with his eyepatch, and his initial goofy grin followed by his mouth hanging open in apparent enthusiasm, it almost looks like this pirate has had a little too much rum. Although this makes his jumpscare somewhat tame compared to the others, it may be justified, as Scott has stated that this was the first of the jumpscares he showed his kids while he was making the game, so he probably didn't want to make it bad enough to terrify them.
  • Ensemble Dark Horse: Yep. Also an In-Universe example. Judging by Phone Guy's thoughts about him, and the death minigames in 2, Foxy was apparently the childrens' favorite animatronic. The children's parents, on the other hand…
  • Evil Sounds Deep: His "Dum-Dum-De-Dum" tune in 1 and his later voice lines are in a somewhat deep voice.
  • Eyepatch of Power: Not strictly needed, as the thing flips up to reveal a normal eye.
  • Foul Fox:
    • An animatronic with a fox suit who's just as dangerous as the other animatronics. Like them, he's hellbent on stuffing the nightguard into a spare animatronic suit.
    • The Show Within a Show, "Freddy and Friends on Tour" shows that the Foxy character was meant to be this trope, unlike the other members of the Fazbear crew, who are always portrayed as friendly and completely innocent characters. There, he's an antagonist who chases the others before becoming friends with them and joining the band. He is a pirate, after all.
  • Gender-Blender Name: Despite the fact his name is Foxy (usually a female cogitation), Scott has stated he's male.
  • Ghost Pirate: Foxy himself doesn't really fit, but the spirit in his suit very much does.
  • Half-Dressed Cartoon Animal: The fact that he has pants actually makes him the most dressed of the animals (and they are pants — they're not the right size or shape for a spare pair of Freddy's legs, as they're sometimes assumed to be).
  • Hook Hand: As part of his pirate theme.
  • Large Ham: Foxy's voice lines are noticeably hammier in Special Delivery compared to Ultimate Custom Night.
    "I've got ya now!"
  • Leitmotif: If he's still inside Pirate Cove, Foxy will occasionally hum a short ditty that can be heard from the office.
  • A Lizard Named "Liz": A fox named Foxy.
  • Nightmare Fuel: In-Universe example, though it's not like he isn't frightening to players. Phone Guy explains in 2 that Foxy was heavily overhauled because the management felt he was too scary for children. It turned out, if anything, the new Foxy would've been scared of THEM.
  • Ninja Pirate Zombie Robot: Literally. He's a robot, and a pirate, and he moves quickly like a ninja. And since he's possessed by a dead child, he may well be a zombie as well (he certainly looks like one). And, of course, he's also a fox. This combination of factors probably contributes to his large fanbase.
  • No-Sell: Foxy will attempt an attack regardless of whether or not you are currently wearing the Freddy Mask.
  • Obliquely Obfuscated Occupation: We know his designated station in the pizzeria is at Pirate Cove, but what he does there is never stated. (In the second Fazbear Frights book, it's mentioned that Foxy has a different role in each pizzeria, though whether this explanation is canon to the games is up for debate.)
  • Offscreen Teleportation: Averted. He's the only character seen to move on-camera.
  • Ramming Always Works: Subverted — Foxy will ram (and pound) into the left door if you shut it on him, but he's not strong enough to break through. However, he is quite strong enough to drain the generator's power if that happens — and the more times he does it, the more power he'll drain.note 
  • Red Herring: Let's see… His suit is ripped and missing in places, his attraction is out of order, his large jaw is filled with sharp teeth, is damaged and can't close properly, and there's absolutely no sighting of him in any of the official material throughout the pizzeria — perfect candidate for The Bite of '87, right? He would be if he was actually active when it occured.
  • Red Ones Go Faster: Do they ever. You've got just under a second to ditch the monitor and punch that left door button if you see Foxy running down the hallway. In 2, he leaps straight for you.
  • Red Right Hand: Most of it is part of his pirate theme, but he genuinely is disfigured by animatronic standards.
  • Riddle for the Ages: If he isn't responsible for The Bite of '87, then just how did he end up out of order? The closest thing we have to a clue is the part of the first game's Steam description where it's hinted that the management can't afford to hire a mechanic.
  • The Scapegoat: He was often theorized to be the one behind The Bite of '87. Pity that he was already out of order when it occurred.
  • Scary Teeth: Foxy stands out because his are sharp. It's due to this, and his attraction being out of order, that he was the primary suspect for the Bite of '87… until it turned out the Bite happened while he was out of order.
  • Stealth Hi/Bye: If you can close the door on him in time, he'll just bang on it, draining some of your power in the process, and leave. Fittingly, doing this to him is the best strategy to counter him, as checking on him periodically in Pirate's Cove is what stops him from charging.
  • Suddenly Voiced: As of Ultimate Custom Night, and again in Help Wanted's DLC and Special Delivery.
  • Supernatural Gold Eyes: And unlike the other bots' eyes, his seem to be shining brightly at all times, even in his attack. And seeing that the animatronics really are possessed by the murdered children…
  • Super-Speed: Can clear the space between Pirate's Cove and the Security Room in seconds flat as soon as he escapes from the Pirate Cove camera's viewpoint. Despite his speed, he's the only animatronic whose movement (ironically) can be caught with the naked eye, as opposed to the Jason Voorhees-like warping abilities of the others.
  • Talk Like a Pirate: Foxy the Pirate Fox is, well... a fox who is a pirate. It's only natural that he speaks like this in Ultimate Custom Night, Help Wanted's DLC, and Special Delivery.
  • Wake-Up Call Boss: Sure, Bonnie and Chica are no pushovers, but it should be a simple matter to at least survive Night 1. Then Foxy is added to the mix for Night 2 onwards. So much so, it's not unknown for him to charge you during Phone Guy's messages.
  • Weakened by the Light: In the sequel, if you rapidly flicker your flashlight at Foxy as he progresses through the main hall, he'll eventually be compelled to leave you alone. Phone Guy says he can't handle bright lights and it will cause a system reset. It also happens to be your only means of repelling him.
  • You Are Already Dead:
    • Downplayed example. The mere second you see him move, you've got about half a second to shut the door, and closing the tablet monitor will take up most of that. But it's definitely possible to save yourself if you act really fast.
    • In Ultimate Custom Night, letting him leave his stage is an extended one. Pieces of him will show up in the office whilst you're looking at the monitor. If he reassembles himself before the clock hits six, then it's Game Over.
    • Help Wanted: If Grimm Foxy escapes from Pirate's Cove during Night 2 and Night 3 of the "Danger! Keep Out!" levels, you're pretty much screwed, since he runs extremely quickly towards the left door, completely ignores the barricades blocking it, and jumpscares you right away. While it is technically possible to stop him with the hall light just before he reaches the door, the window to do so is incredibly small, making this method practically impossible for anybody who doesn't have godly reflexes.

    Golden Freddy 

Cassidy / Golden Freddy / Withered Golden Freddy / Fredbear

Appearances: Five Nights at Freddy's | Five Nights at Freddy's 2 | Five Nights at Freddy's 3note  | Five Nights at Freddy's 4note  | Ultimate Custom Night | Five Nights at Freddy's AR: Special Delivery

https://static.tvtropes.org/pmwiki/pub/images/golden_freddy_9.png
https://static.tvtropes.org/pmwiki/pub/images/golden_freddy_ucn_office.png
Golden Freddy is what happens when Freddy develops a temper and gets a paint job but, despite everything, you might not see this character at all, since he's not an actual Fazbear Entertainment® mascot… not anymore, at least. If you trigger him, though, you'll see a discolored costume that looks like Freddy Fazbear sitting in the room with you. If you don't look back to the camera view and immediately change views, he'll give you a Non-Standard Game Over and shut the game off.

Golden Freddy returns in 2 alongside the original four, capable of stalking the hallways and attacking you like the rest from Night 6 onward, and he has forgone the "summoning ritual" and just warps into your office while you're watching the cameras whenever he feels like it. Again, the way to get him to leave is to ignore him completely, either putting on the Freddy head or looking at the cameras, but definitely not shining the light down the hallway.

In 4, it is implied that the animatronic we know today as Golden Freddy used to be known as Fredbear and was brought over from Fredbear's Family Diner (that or he is a remodeled version). See here for tropes solely dealing with Fredbear, although expect for many overlaps.

Golden Freddy returns as an enemy in Ultimate Custom Night.


  • Accessory-Wearing Cartoon Animal: Just like Freddy, he wears a bowtie and top hat, and has buttons as a withered animatronic.
  • Adapted Out: He does not appear in Help Wanted, in spite of his significance to the series' lore. His monstrous counterpart, Nightmare Fredbear, does turn up, though.
  • All Your Powers Combined: In Special Delivery, Golden Freddy combines the patterns of multiple animatronics: he can move around while invisible and charge at unexpected moments just like Freddy Fazbear; drain energy and require mask to be warded off like Toy Freddy; lose pieces of himself and require the player to collect them akin to Mangle; haywire and threaten to attack with defense tactics depending on his eye colors similarly to Springtrap; and react to movement speed and summon Minireenas just like Ballora. The tactics he will use are randomly selected, and will randomly change after he gets shocked (and he requires three shocks to be beaten).
  • Ambiguous Gender: Much like Freddy, even using some of the same clues: while Golden Freddy the character is male, a little girl's giggle — in fact, the slowed down giggle used for Freddy, but played at normal speed for Golden Freddy — can be heard when Golden Freddy is activated. 4, however, gives hints that that the (male) Child possessed Golden Freddy after his death. The non-canon The Silver Eyes outright states that the spirit possessing Golden Freddy is a boy (Michael Brooks). Meanwhile, some other evidence suggests that Golden Freddy's human name is Cassidy. A recently pitched theory is that Golden Freddy is possessed by both the aforementioned Cassidy and the Crying Child from 4, technically making it both.
  • Animalistic Abomination: He instantly warps into your office when "summoned", and the only way to escape him is to "unsummon" him. The only way to do this is to look away from him, which reads a lot like your character's mind will break if they stare at him for too long. Taken even further in 2, as not only is he confirmed to be real, but he can still just appear in your office without warning — only to suddenly fade from existence before your very eyes and then have his disembodied head fly in from nowhere and maim you. Just what the hell is this thing!? Speaking of the disembodied head, when he stalks the halls and appears at your door, a head is literally all it is. The body is missing, and the head is floating in the air. Oh, and did we mention it is now somehow literally the size of his body? It might be connected to the Shadows, given how similar the Shadows behave to the first game's Golden Freddy. The Shadows are indeed confirmed — more or less — to be shadow versions of the original two animatronics from Fredbear's Family Diner in 4.
  • Art Evolution: His appearance in "Special Delivery" gives him a shinier, more golden look, along with more glitchy animations. Considering how pristine it looks, it may be what he looked like back when he was used onstage.
  • Ascended Extra: In 1, he was a Easter Egg. In 2, he becomes a regular enemy from night 6 onwards. Golden Freddy doesn't do much in 3, but returns in full force in 4, where we are given a proper name for the animatronic he used to be or represents, and learn about his role in the Bite of '83. His Nightmare incarnation even takes over the roles of every other animatronic for the final levels!
  • Bears Are Bad News: Several times worse than his normal counterpart, considering his penchant for crashing your game as his signature kill and heavily implied Hero Killer status.
  • Behind the Black: In 2, he only shows up with his full body in your office through random chance when you're looking at your cameras. His Custom Night difficulty determines how often he does this.
  • Big Bad: Heavily implied to fill this role in Ultimate Custom Night, with the most commonly accepted theory being that the spirit possessing him is responsible for the purgatory William Afton has found himself in.
  • Black Eyes of Evil: His face is easily the most disturbing of the animatronics, especially during his kill screen (which you will not want to see).
  • Body Horror: Or rather, Lack-Of-Body Horror, in 2. When he isn't sitting around in an already-decayed state, Golden Freddy appears as a floating disembodied head missing his left ear. Oh, and it's giant-sized, too.
  • The Bus Came Back: Returns with a vengeance in Special Delivery, using the strategies of the majority of the game's animatronics to combat the player.
  • By the Lights of Their Eyes: If you look closely enough, he actually has small pinpricks of light where his pupils should be.
  • Came Back Wrong: See the Missing Children entry on the main character page. Golden Freddy possibly acts the way he does because his endoskeleton is not substantial enough for the spirit inside to manipulate (if he even has one anymore), so it uses more supernatural abilities to compensate.
  • Character Catchphrase: Both Five Nights at Freddy's World and the sanshee merchandise attribute the Arc Words "IT'S ME" to Golden Freddy.
  • Dramatic Unmask: It seems to be a running theme that his head keeps detaching itself, as though that's an important clue.
  • Easter Egg: He is one in 1, only appearing if the poster in the west hall corner happens to be one of two rare alternate versions when the player views it on the cameras, and kills them with a unique Jump Scare and sound if they don't get rid of him, ending with a game crash. An update to the game causes his Jump Scare to trigger if in the Custom Night menu, the AI levels are set to 1 for Freddy, 9 for Bonnie, 8 for Chica, and 7 for Foxy. This was done because a theory arose that completing a night with these difficulty settings would reveal another Easter Egg tied to the Bite of '87, which was ultimately untrue. The egg was added as an effective method to end the theory and the time wasted trying to prove it.
    • He can trigger one in Ultimate Custom Night: Running a night with Golden Freddy as the only animatronic active with his AI set to 1, and then obtaining a Death Coin will cause Freddy's hat to appear on the desk, with a purple tint. Using the Death Coin on Golden Freddy (granted that Dee Dee doesn't turn up first) will trigger a Jump Scare from Fredbear, who had not yet been seen in person in any of the games.
  • Eldritch Abomination: Whatever he is, he is not normal, even compared to most of the other weird shit that happens at Freddy's. Many theorized that Golden Freddy doesn't actually exist; he's a hallucination that Mike is having (understandable given the stressful situation) — and his appearance causes a psychological breakdown (and presumably a heart attack) in Mike — causing the Non-Standard Game Over. This theory was disproved by the by 2, as not only does he really exist, but he can ACTUALLY fade in and out of existence. He can also somehow appear as a floating, giant, head in the hall. That's… a fair bit less explainable.
  • Evil Laugh: If he's triggered, you'll hear a young girl's giggle. It's the same as ordinary Freddy's, except not pitched down.
  • Expy:
    • With his golden color, he resembles a darker version of Winnie the Pooh. Additionally, in the first game, his form of attacking is very, very similar to the Slender Man's.
    • In-universe, Golden Freddy is the replacement for Fredbear after the company's rebranding following The Bite of '83. Possibly.
  • Final Boss: He can be considered this in 2, as he is introduced very late into the game (Night 6) and is much harder to deter than the others to boot.
  • The Fourth Wall Will Not Protect You:
    • In 1, his Jump Scare fills the screen with an extremely terrifying mugshot of him before crashing the game. Especially jarring is when the Jump Scare is triggered by punching in a certain year from the Custom Night menu.
    • In 2, his disembodied head flies straight at you to cover the entire screen before the static occurs (the trope is especially emphasized with his Jump Scare at the end of the "Give Gifts" minigame). In Ultimate Custom Night, he combines both methods, sans game crash. Your perspective immediately switches to a still image of his disembodied head against a pitch-black background before the game ends.
  • Ghostly Gape: At first glance, it appears he does this because he doesn't have an endoskeleton to support him. However, if you look closely at his ears, wrists, and feet, it's apparent that he does indeed have one. 3 possibly answers this by revealing the existence of animatronic-suit hybrids like Springtrap, which possess endoskeletons that can be effectively collapsed by winding.
  • Gold-Colored Superiority: He's the most dangerous enemy in the second game and, if summoned in the first game, takes the least amount of time to spawn a Game Over from his initial appearance if not swiftly blocked.
  • Gold Makes Everything Shiny: But much more creepy.
  • Hero Killer: Apart from his unique abilities in the game, he might well have been the one who got to Phone Guy in the end evidenced by his unique Jump Scare sound ending Night 4's phone call.
  • Immune to Bullets: If his difficulty is set to 1 in Ultimate Custom Night, he becomes immune to the Death Coin, which eliminates an enemy from the roster, and he will punish you for trying to use it on him by summoning Fredbear.
  • Interface Spoiler: He has a difficulty toggle in 2's Custom Night, which can come as a surprise if you didn't encounter him on Night 6.
  • Jump Scare: It is rare, but still entirely possible to encounter Golden Freddy completely by accident, just by happening to look at 1's poster at the wrong time while flipping through the cameras, not having any idea where the giant gold bear suit came from or why it just shut your game off.
  • Just Ignore It: What you should do when you see him in your room. Just bring up your cameras and go back to looking out for the other animatronics once you see him; it's the only way to get rid of him. Similarly, in 2, if he's in the hallway, the worst thing you can do is to keep flashing your light at him, rendering him visible.
  • Kill Steal: Audio evidence from Phone Guy's last message in the 1's 4th Night makes it sound like Chica and Freddy were both present in the office note  and were preparing to kill Phone Guy; however, the call ends with Golden Freddy's distinctive scream, implying Golden Freddy had appeared and killed him instead.
  • Left Hanging: With The Reveal from 3 that Afton died long after Freddy's had been shut down, there's no explanation for Golden Freddy's ghostly abilities and behavior. The Happiest Day minigame shows that he was possessed by the spirit of a child, so why he could do all the things he did is left unanswered.
  • Losing Your Head: When appearing in the office hallway in 2, he has no body; a giant specter of his head floats in open air. His jumpscare attack, even if he warps into your office with his body, is to send his head flying at you. This jumpscare style is reused in Special Delivery.
  • Marionette Motion: Or lack, thereof. He just sits there, slumped against the wall with his arms limp at his sides, like a marionette that's had its strings cut. What makes him creepy is that even in spite of the fact that you can see him moving a grand total of twice in the entire franchise, he seems to show up anywhere he wants, with nothing able to physically restrict him.
  • Maybe Magic, Maybe Mundane: The only aversion in 1. While some explanation could be given either way for the other animatronics, Golden Freddy's apparent supernatural behavior has no rational explanation. He's your first clue that something is very wrong at Freddy's, more so than before.
  • Mighty Roar: Unlike the other robots who shrieks in a quite high pitched tone, Golden Freddy emits a very primal and animalistic, albeit still metallic roar when he finally catches the security guard and crashes the game. Sounds like a bear's growl mixed with the motor of a race car.note 
  • Mysterious Past: Golden Freddy's past is a bit ambiguous. 4 reveals that a gold-colored bear animatronic called Fredbear was the mascot of Freddy Fazbear's Pizza's predecessor, but it is never confirmed whether Fredbear and Golden Freddy are one and the same or different animatronics. An explanation might be that, since we know that Fredbear's companion, Spring Bonnie, was a hybrid suit, it is likely that Fredbear was one as well, which would explain why the management decided to create Golden Freddy — a decidedly non-hybrid Fredbear suit — as part of the second restaurant's lineup remodeling. That's assuming the company truly wanted to create him.
  • No Fair Cheating: If you try using the Death Coin on Golden Freddy if his difficulty is set to 1 in Ultimate Custom Night, Fredbear appears out of nowhere and kills you instantly.
  • No Name Given: He has no official name in the first game's coding, simply being called Yellowbear. Eventually, Scott used his fanon nickname in an interview and made it his pseudo-official name in 2 as shown on the Custom Night setup, while 4 implies that he (or his predecessor) is the titular Fredbear from the diner that preceded Freddy Fazbear's Pizza.
  • Non-Standard Game Over:
    • In 1, the game will terminate immediately after Golden Freddy attacks.
    • Similarly in Ultimate Custom Night, using the Death Coin on him when his difficulty is set to 1 has Fredbear appear and kill you instantly.
    • In the first game setting the custom night ais to 1987 will caused him to instantly spawn and crash the game.
  • Nothing Is Scarier: No information about him is given in 1 at all, but he can mysteriously appear on a poster and close your game. There's no explanation on how he can disappear out of existence short of being legitimately haunted, which isn't any less unsettling. He gets more info revealed on him in the later games, but this may just make him creepier.
  • Offscreen Teleportation: A more noteworthy example than the others, he can just appear in your office after you check the poster in 1. It can also happen in 2, with the twist that he can disappear from right in front of you when he's preparing to kill you.
  • Our Ghosts Are Different: Teleports, fades out of existence, appears as a gigantic floating head, a dead child appearing as a robot...
  • Out of Focus: Following 2, he's never encountered as an enemy until Ultimate Custom Night, only being seen in minigames. This is because the latter half of the franchise puts more emphasis on his original identity as Fredbear.
  • Popularity Power: In 1, he's a mere Easter Egg. In 2, he's the Final Boss and the last animatronic's corresponding child to gain closure in 3's true ending. And, in Ultimate Custom Night, he is a legitimate threat who now has an Easter Egg, rather than being one himself. Then there is the case with Fredbear, who is the Monster Progenitor of them all.
  • Promoted to Playable: Subverted. One of the minigames in 3 takes place in Fredbear's Family Diner, where you get to control Fredbear, Golden Freddy's predecessor. Most players naturally assumed that he is Golden Freddy, since we didn't learn about Fredbear until the next game.
  • Put on a Bus: Despite being the most supernatural and by far the most phantom-like in behavior, he's mysteriously absent from the phantom crew in 3. He's also absent from the lore-heavy Pizzeria Simulator as well as from Help Wanted.
  • Puzzle Boss: There is only one way to deal with Golden Freddy: pull up the cameras and he'll go away. In 2, however, this trick is no longer effective. Instead, you just have to have ninja-level reflexes when putting the mask on.
  • Reality Warper: A very downplayed version. He's somehow able to mess with the decorations in the pizzeria, like changing Foxy's "Out of Order" plaque and the newspaper clippings on the walls to "IT'S ME" and morphing Freddy Fazbear's poster into his own mug.
  • Red Herring:
    • Golden Freddy being the suit Afton used to lure and kill the Missing Children became a popular fan theory, as it neatly explained why Golden Freddy was so different from other animatronics (he was possessed by the ghost of Afton). Even in-game clues seemed to support it, as Phone Guy in 2 mentions that a spare yellow suit had gone missing, implying its involvement in the Missing Children Incident. Then 3 introduced Springtrap and his explicit ties to William Afton, casting doubt on if Golden Freddy was the yellow spare mentioned by Phone Guy after all. Basically confirmed in Phone Guy's recording heard on Night 5, which strongly implies that Afton had been using the Spring Bonnie suit.note  What's more, Golden Freddy is absent entirely from the hidden safe room during Afton's death scene. Golden Freddy still isn't without his gruesome history, though, as a child is haunting the suit, said to be the fifth of the five children murdered in the kidnapping case. Plus, assuming he is Fredbear, he is the accidental culprit of the Bite of '83, which was what got him and Spring Bonnie condemned in the first place.
  • Red Right Hand: In the second game, he's missing an ear.
  • The Reveal: He's connected, and might even be Fredbear. Why the changed name? Blame the child head-biting incident for that.
  • Rule of Scary: In the first game, Golden Freddy defies many of the conventions established at that point in the series; he's shown to have abilities far beyond what the other animationics are capable of, and doesn't have an apparent connection to any of the events preceding that of the game. All of this makes him that much more terrifying, as it cements him as an outright Animalistic Abomination amongst the relatively more mundane Haunted Technology.
  • Schmuck Bait: Don't even think about trying to use a Death Coin on him in Ultimate Custom Night if his difficulty is set to 1 and he's the only one active. You will regret it.
  • Screaming Warrior: Yes, even for a set of robots most famous for screaming. In 2, the jumpscare noise is explicitly played louder than the others when Golden Freddy is the one making it.
  • Shapeshifter: Seems to be one. He has a new design in 2, even though he's not officially commissioned, and thus wouldn't be able to receive a new look from the company. Er, well, should we say that he couldn't receive a new look for 1?
  • Some Dexterity Required: In 2, Golden Freddy is a legitimate, fast threat compared to his role in 1. You must be ready to put on the mask as soon as you see even a glimpse of his gold mug, or that mug will end your run, and due to his insane rush speed, you likely won't get a mulligan if you hit the wrong button. Not the easiest thing in the world when you have to micromanage the other ten animatronics, too.
  • Took a Level in Badass: In 1, he was just an Easter Egg. In 2, he's capable of killing you within seconds of the start of the night — note that this is with his A.I. set to 5 out of 20. Also worth noting is that his AI only affects how often he appears. His attack speed is always the same: really damn fast. However, it is technically an inversion since the events of 2 occur before the events of 1.
  • Violation of Common Sense: You wouldn't think that the main way of dealing with a killer (and haunted, and potentially abominable) animatronic skin would be to just look at the cameras again and forget you ever saw it, but here we are.
  • Walking Spoiler: He comes right out of nowhere, and what he does is out of the ordinary even within the context of this series. His purpose isn't even implied until 4: Not only was he implied to be the original incarnation of Freddy, but he was also the animatronic that caused a bite incident that killed a young boy in 1983 (albeit not by choice).
  • Was Once a Man: The "Happiest Day" minigame from 3 majorly implies that like the Puppet and the Fazbear Gang, Golden Freddy was a human child, probably the 5th murder victim mentioned in the original game. Since their death, though, they have become something very different. This was hinted at as early as 2. The "Give Gifts" minigame ends with a Golden Freddy Jump Scare. Freeze-Frame Bonus shows that he's popping out of a child's corpse that appears in the center of the room in the last instant.
  • You Don't Look Like You: In-Universe. The original golden-colored Freddy, Fredbear, has purple top hat and bowtie, whereas his possible remodel, Golden Freddy, has black hat and bowtie to match those worn by Freddy.
  • Your Size May Vary: A definitely deliberate example. At certain times, he's the same size as regular Freddy, but at other times, his head alone is big enough to take up the entire hallway! Notably, even in the first game, he is huge, seen by comparing his appearance in the office vs. Foxy's jumpscare, in which they are a similar distance from the camera. As well, the Thank You! image shows the 'normal-sized' Golden Freddy to be fairly larger than classic Freddy.

Other

    Endo-01 

Endo-01 / Bare Endo

Appearances: Five Nights at Freddy's | Five Nights At Freddys VR Help Wanted | Five Nights at Freddy's AR: Special Delivery

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A random endoskeleton that is present in the Backstage of Freddy Fazbear's Pizza, normally not doing anything except for staring at the camera in an admittedly creepy Easter Egg. It's pretty much the same endoskeleton that is used for all four classic animatronics, except it was never made clear to whom this particular endoskeleton belongs. The name of its adventure counterpart in Five Nights at Freddy's World, and later Help Wanted, cement its name as Endo-01.
  • Ambiguous Gender: Although bare endoskeletons don't technically have genders or sexes, we don't even know whose endoskeleton it's supposed to be, though its blue eyes imply that it's supposed to be the spare endoskeleton to Freddy Fazbear.
  • Ascended Extra: Originally just a background element, which would later reappear in Help Wanted in the same role, but Special Delivery upgrades it to a full-fledged enemy, though it's still the weakest one in the game.
  • Small Role, Big Impact: Its role in the game is very bare (pardon the pun); simply to be a background element. However, its mere existence, and the fact that none of the animatronics pay any attention to it, blow a massive hole in Phone Guy's explanation behind the animatronic attacks; though he claims that animatronics attack you because they think you're a naked endoskeleton that needs to be stuffed into an animatronic's costume, because naked endoskeletons violate the pizzeria's rules...then why don't they make an attempt to stuff this endoskeleton into a suit? This serves as a subtle Foreshadowing that animatronics are not just mere malfunctioning machines as we are initially led to believe.
  • Took a Level in Badass: Downplayed; originally, it wasn't a threat at all, but Special Delivery actually turns it into a threat that can very much jumpscare and kill you...except it's the weakest animatronic in the game that is relatively easy to defeat.
  • Warm-Up Boss: In Special Delivery, it's the first and the weakest animatronic the player has to fight, serving as an introduction for the player to the game mechanics.

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