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Listed here are characters that debut as playable characters or have more significance in Fire Emblem: Radiant Dawn. Head back here for the main character page for Radiant Dawn. If you are looking for the other returning main characters, such as Ike or Elincia, see here.

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Part 1

    Micaiah 

Micaiah

Class: Light Mage → Light Sage → Light Priestess

Age: ??

Voiced by: Natsuko Kuwatani (Japanese, Radiant Dawn, Heroes, Engage), Lani Minella (English, Radiant Dawn), Veronica Taylor (English, Heroes, Engage)

https://static.tvtropes.org/pmwiki/pub/images/micaiah_28fe10_artwork29.png
Click to see Micaiah in Fire Emblem Heroes 
The main female character of the second Tellius Saga game, as well as the first protagonist to appear in the game. A resistance fighter in the Begnion-oppressed Daein, she becomes something of a savior figure over the course of the game, becoming the second main protagonist of the Tellius Games.

Micaiah appears as an Emblem unit in Fire Emblem Engage. Tropes related specifically to Engage (gameplay specific stuff, etc.) can be found here.
  • Action Girl: It's not as pronounced as it is with some of the other female characters in the franchise, but it's made pretty clear from the get-go that Micaiah can handle herself in a fight thanks to her ability to wield Light magic. She proves competent enough that she ends up the leader of multiple armies over the course of Radiant Dawn.
  • Abdicate the Throne: As the eldest child of Begnion Imperial family, she's technically supposed to be the Apostle and Empress, especially when Sanaki tried to give her position to her. However, because Sanaki was already the ruler and Micaiah was more close to Daein than Begnion, she refused the crown. She still became the queen of Daein.
  • Anti-Armor: Micaiah's signature weapon, Thani, is known for being the only magic weapon in the main series to be super effective against Armored units. Normally magic is good against them by default because Armors usually have low magic resistence, and Thani goes overkill on them. Then again Micaiah will rarely double so she needs the extra power to one-shot enemies if she wants to get kills unassisted.
  • Anti-Cavalry: Like other Rapier-like weapons, Thani is also super effective against horse riders. While not actually the only weapon of this nature in the main series (unlike with the Armors), it's still the only magical weapon effective against them in Radiant Dawn.
  • Anti-Hero: Becomes one during Part 3, as she is forced to fight against the Laguz Alliance due to the Blood Pact Pelleas is under. She becomes more willing to commit morally questionable acts that could kill scores of people, and fights ruthlessly against Ike and his allies. Luckily, Micaiah eventually realizes how far she's going, and distances herself from this trope come the end of Part 3.
  • Armor-Piercing Attack: Light Priestess's Mastery Skill, Corona, negates the opponent's Resistance whenever it activates, allowing Micaiah to do the full damage of her Magic stat plus her Weapon's might.
  • Awesome, but Impractical: Sacrifice. It can heal other units and restore their condition, but Micaiah is a fragile unit even at higher levels, making it a risky ability to use. Once she gains the ability to use staves, there's little reason to use the ability again unless she lacks a Restore staff (or is unable to otherwise use it, since Sacrifice works even when silenced).
  • Benevolent Mage Ruler: She becomes Queen of Daein in the epilogue.
  • Birthmark of Destiny: Notable even among the Branded. Micaiah's heron-shaped brand marks her as the true Apostle.
  • Cain and Abel: She's the Cain to Sanaki's Abel, though she didn't know they were related until the end of the game (by which point they've long since buried the hatchet).
  • Cast from Hit Points: Sacrifice drops Micaiah's HP to heal another, making it risky to use in comparison to traditional staves.
  • The Chosen One: How Daein and others see her to be, due to her Healing Hands and having been able to free the country from Begnion's slavery. Dips a little into Dark Messiah territory, due to doing some dark things in the later part of the game. She is also The Chosen One because she is the only able to liberate Yune of the Medallion preventing a more chaotic release, because she is the missing True Apostle.
  • Combat Medic: She's always able to fight and heal, though after promoting she's more likely to use staves than Sacrifice.
  • Combat Pragmatist: When her back is against the wall, Micaiah is capable of some shockingly pragmatic tactics, as shown during the fight against the Laguz Alliance; her luring them into a canyon doused with oil and attempting to light it on fire is probably the most glaring example of this.
  • Dark Is Not Evil:
    • Is in possession of the Darkness affinity. Despite this, she wields light magic and healing staves, and is incredibly kind-hearted to most people. This includes Ike, once she sees for herself what he's really like.
    • Her class in Awakening (as DLC) is "Dark Mage". Though this is only due to there being no Light Magic in Awakening.
  • Deadpan Snarker: She gets some quips off in the beginning, though this trait of hers is quickly dropped once the plot gets going.
  • Declaration of Protection: Mutual between herself and Sothe.
  • Decoy Protagonist: Downplayed. Serves a big role in regaining Daein's self rule in Part 1, but Part 2 abruptly switches to a number of different parties (most notably Elincia), and by Part 3, during Ike's side of the story the game starts to show the bigger conflicts in the story, eventually turning him into the lead in Part 4. Micaiah is still a major character, but spends half her time as a vessel for Yune.
  • Deuteragonist: In the context of Part 4 Final, she becomes this to Ike, who has more dialogue in the main narrative, and ends up being the one talking with Yune (through Micaiah's body) since this point onwards. Before this point it was more ambiguous who was the protagonist of the story, especially considering the previously mentioned party changes and how Ike himself in Part 3 acts more as a Living Legend than as The Protagonist. And adding to that, Ike's appearance in the story was suppose to be a surprise, considering how the game goes out of its way to hide Ike's new look prior to the Finale of Part 2; which in principle support the idea of Micaiah being the protagonist.
  • Differently Powered Individual: She technically is one, by product of her status as a Branded. Though unlike the other Branded where the nature of their enhanced abilities is more... vague, Micaiah's powers are definitely heron-themed.
  • Distaff Counterpart:
    • To Soren, though he'll vehemently deny it. Both are magic-wielding Branded of the dark affinity who are willing to do some morally questionable things for the people they care about, spent their early lives in relative isolation, are extremely loyal to a single beorc who is one of the very few people to know the truth of what they are, and are skilled strategists. The main difference is that Micaiah's relative lack of abuse in her early life allowed her to get over her misanthropy. Micaiah points this out if she and Soren fight each other in Part 3.
    • The game lampshades in Chapter 2-F the relationship between Micaiah and Pelleas being similar to that of Ike and Elincia back in Path of Radiance.
      Elincia: He informed me of a number of things. Apparently Daein's reconstruction is playing out much like Crimea's... He spoke of a new king raising the banner of war, and a charismatic young hero carrying it into battle. He compared King Pelleas to me, and a Silver-Haired Maiden to you...
    • To Naesala, another character who does many terrible things in the name of his country thanks to the Blood Pacts.
  • The Empath: A consequence of her Heron ancestry.
  • Empathic Healer: Downplayed, this is the way her Sacrifice ability is mentioned to work in story, thought she is actually capable of carrying the pain of several people before needing to rest.
  • Family Eye Resemblance: there are only two other known character with her same golden eyes, her sister, Sanaki, and their Living Distant Ancestor, Lehran.
  • Famous Ancestor: Altina and Lehran. Micaiah is the current heir to the latter's powers.
  • Fanservice Pack: Most of her art post-Radiant Dawn depicts her with a more mature appearance.
    • In her DLC appearance in Awakening, she wears the same outfit as Tharja, as they are both Dark Mages in that game, and has been given a suitable boost in cup size.
    • In Cipher and in Heroes, she's usually drawn with slightly larger breasts and wider hips. Kita Senri, the character designer for these games, drew that Cipher art in particular, which could imply that those are her actual proportions.
  • Fighter, Mage, Thief: Completes the trio as the Mage to Ike's Fighter and Sothe's Thief.
  • Foil: Just as Lehran and Dheginsea, Micaiah and Soren foil each other. Dheginsea/Soren preferring to act out of logic and Lehran/Micaiah out of emotion.
  • Forced into Evil: Throughout Part 3, she is forced to aid the corrupt Begnion senate in their conflict against the Laguz Alliance in order to prevent Daein being wiped out with a Blood Pact. It's clear she's not a fan of this turn of events, to say the least.
  • Fortune Teller: It was her profession prior to Daein's occupation by Begnion. It helps that she can actually see the future.
  • Four-Star Badass: Played with. She is the Vice-General of the Daein Liberation Army, and later Supreme Commander of the Daein Royal Army, but she has no actual military experience and is only made the leader because she's the figurehead for the Daein forces. Her actual strategies rely heavily on her ability to see the future; she can fight pretty well, but the above factors still keep her from being a straightforward example.
  • Friend to All Living Things: She really likes animals and people; unless your name is Ike. Though she eventually does soften up to him. In addition to this, she is known to like fruit and isn't fond of eating animals. Micaiah is a descendant of the Heron tribe, which are known to be strict pacifists and vegetarians.
  • Frontline General: A typical trait of the Lords, though taken more literally with Micaiah, she is actually given the position as the highest military authority in Daein (for what it was worth during the Occupation) since very early on.
  • Gameplay and Story Integration: Her character portrait change depending her current class, after 'Part 1 - Final' she starts using Light Sage's portrait and since 'Part 4 - Final' she uses Light Priestess', this also extends to the CG pictures and the cutscenes.
  • Gender-Blender Name: Micaiah joins the club of running into this in Fire Emblem; there was indeed a Biblical prophet named Micaiah, but this individual, and indeed this form of name in that era of Hebrew, is male.
  • Glass Cannon: She's got very good Magic and Resistance, but is lacking in bulk and Speed. The latter can be fixed to some degree with stat boosting items and some good levels, though her Speed cap is low, and she'll always need to be kept away from direct combat in order to ensure her survival.
  • Gold and White Are Divine: Micaiah has silver hair and golden eyes, and is considered something of a messiah to the people of Daein. She ends up becoming a vessel for one of the goddesses.
  • Good Is Dumb: She insists on the Black Knight letting Jarod go so that he's punished by the authorities, even though he questions her decision. Sure enough, he's right, and the endgame of Part One is Micaiah's party being forced to storm the keep that Jarod is holding purely to spite her.
  • Half-Human Hybrid: She's a heron Branded, specifically descended from Lehran and Altina.
  • Happily Married: To Sothe in the Epilogue, provided they have an A-Support, which they start with.
  • Healing Hands: Her Sacrifice ability, which is Cast from Hit Points. It's this power that makes her so much of a savior to Daein. In the Japanese Version the ability has literally this name.
  • Hidden Buxom: Her usual attire is quite modest, but she has a summer alt in Heroes that shows that she's actually got a decently sized bust.
  • The High Queen: Becomes Queen of Daein in the "Where Are They Now?" Epilogue.
  • Holy Hand Grenade: Light magic in Radiant Dawn is offensive in nature, some of the high rank light magic spell are basically holy nukes, remarkably for Micaiah herself, her signature weapon, the Thani book, it's spell is quite literally a ball of magic that creates an explosion.
  • Homeless Hero: Mentioned in backstory her drifting tendencies, in the plot, during Part 1, she and the Dawn Brigade don't have permanent homes in order to avoid being caught by the Begnion Army.
  • Hope Bringer: After Micaiah's succesful missions to save the Daein citizens after joining forces with Pelleas' forces (specially after the events of Chapter 1-8), her popularity as a member of the Dawn Brigade skyrocket into making her a symbol of hope against Begnion's opression. Jarod tried to take advantage of the fact people had hope on her and not Pelleas (who was, ironically, the reason Micaiah ended up in the fight in the first place) in order to swiftly kill off the Liberation Army's morale.
  • I Just Want to Be Normal: Mentioned in Part 3. Micaiah talks about how she always thought her ability to see the future was a curse, and didn't want it. Though she does go on to say that now that she can't, she misses it.
  • Jeanne d'Archétype: Micaiah leads Daein's Liberation Army and is viewed as a messiah by the citizens of Daein so much, that they praise her over the person they're trying to put on Daein's throne (Pelleas), to the point of deifying her.
  • Just Like Robin Hood: What the Begnion Army took from the people of Daein, Micaiah and the Dawn Brigade would steal it back and return it.
  • La Résistance: Member of the Dawn Brigade, the only group fighting back against the Begnion Occupation Army.
  • The Leader: Both the charismatic and headstrong types.
    • Micaiah was made the leader due to her massive popularity in Daein and her presence on the battlefield boosts the morale of her army which is made explicit in chapter 3-13 where Daein soldiers ask her to stand where they can see her.
    • She is headstrong because she's willing to put her life in danger even if others like Sothe, Izuka and Tauroneo have objections to her plan and always ends up having her way showing her being more outspoken and determined than her detractors.
  • Light 'em Up: The only unit in the Tellius series who can use light magic in the first tier. In Heroes, she's also the first unit released to pack light magic by default and the first unit in the series to wield light magic since the release of Radiant Dawn just under 11 years prior. note 
  • Light Is Good: A user of light magic (the only one to do so in a Tier 1 Class in the Tellius games), with a connection with the divine via Yune and her Heron Ancestry, who is as well an extremely kind and goodhearted individual. Played with it because she is at the same time Dark Is Not Evil.
  • Line-of-Sight Name: Word of God claims this was the origin of the "Dawn Brigade" name.
  • Living Lie Detector: Sort of, her heron powers allow her to feel the emotions of the people around her, and with that she can give herself an idea of their intentions, as usual with this kind of effects, it has a flaw dealing with people that believe wholeheartly in the lie they were told.
  • Long-Lost Relative: Micaiah is Empress Sanaki's elder sister, who was thought to have been killed along with their grandmother, Misaha.
  • Mark of the Supernatural: The mark in the back of her right hand is a product of her heron ancestry, through Lehran, from who she inherited a connection to the Goddess of Chaos, as well as some heron-derivative powers.
  • Mayfly–December Romance: With Sothe, since as a Branded, with heron blood no less, she'll most likely outlive him.
  • Meaningful Appearance: Micaiah has a collection of subtle (and not-so-subtle) details in her design, the easiest to notice are her pretty much unique silver hair and her extremely rare golden eyes but she also has the quite curious trait of always being portrayed with fingerless gloves, while not a unique trait of her, using them in an otherwise very light outfit brings attention to her hands. This is because Micaiah's Brand is on the back of her right hand. Her gloves are to keep it covered without sacrificing the dexterity needed for her magic tomes.
  • Meaningful Name: Micaiah is an unisex variant of "Micah", which means "Who Is Like God?", which was the name of the first Biblical prophet to predict the fall of Jerusalem. Notably, she predicts the fall of Begnion's occupation for the same reason the prophet did- corruption and poor treatment of the common folk. The same name is also a variant of Michael, the name of the archangel who was closest to God. As Micaiah is not only one of the co-generals of Yune's army, but also able to hear Yune's voice by being the true heir to Begnion, this meaning also fits.
  • The Medic: In story, her Healing Hands are capable of healing injuries that common treatment can't cure; represented in gameplay as also working as a Restore condition skill.
  • Meta Twist: Particularly in the context of Part 3, she fits this game's description of the Ishtar archetype, but is The Heroine of the game. Even still she shows what happens when an antagonist character's traits are given to a protagonist, and put into situations that are not morally black or white.
  • Moral Myopia: Discussed. After Pelleas request that she kill him to break the Blood Pact, she laments that she must suffer from this if she's so willing to kill enemy troops, just recently in a rather horrendous way, yet she's quick to lose her composure and plead when Sothe is dangled off a cliff by Tibarn and now faced with the prospect of losing Pelleas too. Pelleas asserts that this isn't the case, stating that it's only natural to be upset in the face of losing those you care about, and it can be hard to remember that you're fighting other people in the chaos of battle.
  • My Country, Right or Wrong: To the extreme that she will go against her own morals in order to protect Daein, even if it means she has to partake in an unjust war to do so. Many people in-story see her as a dangerous fanatic until they learn about her exact circumstances. She realizes how badly she's getting thankfully but still has to fight despite it. Then again, it's not like the Blood Pact left Daein much choice...
  • Mysterious Past: Not a whole lot is said about her past. We learn a few things, like she was found by an old woman who raised her and told her about her Brand and that she was practically Sothe's mom, big sister and nanny for nearly his whole life, but that's not really much. Being a Branded, older than she looks and not even given a proper age range, it can be sometimes weird to think she has to be at least 23 years old if it weren't for the fact that she's wise beyond her apparent years.
  • Mystical White Hair: She is well known for her silver hair, and is very magically inclined. It even earns hear the title of "the Silver-Haired Maiden".
  • Necessarily Evil: She's not exactly evil, but she is forced to carry out several questionable and at one time horrifying acts during Part 3, no thanks to the Blood Pact, which has Pelleas', and by extension Micaiah's, hands tied. These acts include, but are not limited to setting up an ambush for the laguz army as they attempt to cross a large river, trapping the army in a valley as they retreat and dumping oil on them, intending to light it with fire arrows (though this was prevented) attempting to shoot down and kill Empress Sanaki, who is, unbeknownst to both, her little sister. Tibarn grabbing Sothe and threatening to let him fall to his death ends up being what kicks her out of her state, causing her to fight to free Daein from the Blood Pact however she can.
  • Nice Girl: Pragmatism aside, Micaiah is one of the most kind-hearted and friendly women in all of Tellius. It's arguably most pronounced during Part 4, where she's friendly and understanding to anyone who isn't an outright villain.
  • Offered the Crown: Two times actually:
    • During the game's ending, after being revealed her nature as the True Apostle, as well as Sanaki's older sister, Sanaki offers her a place in Begnion as the Empress, but Micaiah rejects the offer; prefering to return with Sothe and the rest to Daein, where she feels her presence is more needed, as well as being her home.
    • Becomes Queen of Daein after the game's end (mentioned in the ending), thanks to the people's support as well as the previous king, Pelleas.
  • Official Couple: With Sothe if their automatic A-support is any indication. note 
  • Older Than They Look: A side effect of being Branded. She was old enough that she raised Sothe like a mother, which would mean she is at the very least ten years older then he is during Radiant Dawn. Micaiah is stated to have been born prior to her grandmother's murder, giving her a minimum age of twenty-three, yet looks as if she is in her early to mid teens.
  • Physical God: It's never made completely clear if Micaiah becomes something likes this or not by harboring Yune, but the enemies in Part 4 are all under the belief she is Yune incarnate.
  • Pillar of Light: Her personal Thani tome, which is the magic version of Armorslayers/Hammers and Horseslayers combined. With their already low Resistance, watch her one-shot those classes early on.
  • Playing with Fire: Her eponymous weapon in Awakening is a Fire tome.
  • Pre-Meeting: Converging Radiance and Dawn: An Interlude Tale, an official Drama of unknown canon status, showed a situation after the ending of Path of Radiance where Micaiah ended up talking with Ike without knowing who was him in the first place.
  • Pre-Mortem One-Liner: In Heroes.
    "I have no choice!"
    "If this means survival…"
    "I have to fight!"
    "Such cowardly tactics."
  • Proper Tights with a Skirt: It's more like a qi-pao but the effect is just the same. She loses them with her final promotion, however.
  • A Protagonist Shall Lead Them: She doesn't become the Daein's actual leader, until later in the story though, de facto after a certain plot-point in Part 3, and officially in the ending.
  • Rags to Royalty: Two types at once.
    • Sleeping Beauty Style: She is Sanaki's older sister and the rightful heir to the Begnion Empire, but she was driven out after an assassination attempt and lived her whole life as a common fortune teller. note 
    • Cinderella Style: At the end of the game, she chooses to take the throne of Daein with the support of the citizenry and Pelleas, if he survived.
  • Really Royalty Reveal: Micaiah is actually part of the Begnion's imperial family, initially heavily implied to be so during Part 3-Final, but outright confirmed in the game's epilogue
  • Red Baron: She's usually called the Silver-Haired Maiden in game, but she's also referred to as the Maiden of Dawn or the Priestess of Dawn.
  • Red Mage: After promotion, she can use both offensive and healing magic.
  • The Revolution Will Not Be Vilified: The Begnion Occupation Army are horrible to the citizens of Daein, and she's one of the few who fight back.
  • Scarf of Asskicking: She wears a blue scarf around her neck, and is not afraid to give her foes what's coming with her light magic. Her promotions however, ditch the scarf in favor of a Badass Cape.
  • Secret Art: Sacrifice, her exclusive skill in both Radiant Dawn and Heroes. In both games, it drains her HP to restore an ally's HP; in Radiant Dawn, it cures status conditions, while in Heroes it turns debuffs into buffs like Harsh Command does.
  • Secret Legacy: Micaiah is initially unaware of her status as the Apostle and Lehran's heir. She puts the pieces together as she goes through the Tower of Guidance.
  • Sexy Slit Dress: Played with it and straight:
    • In her Light Mage design she uses a relatively short dress with quite noticeable side slits, going as high as her waist, though is a detail that is easily hidden by the black tights she always wears using this outfit.
    • In her Radiant Queen design (Cipher/Heroes) she has a long black dress with side slits going to thigh height.
  • She Is All Grown Up: Each promotion makes her look subtly more mature (which each promotion Micaiah gets a more complex attire, as a Light Priestess she also loses her tights, and changes the long chinese-like attire for a ceremonial outfit). Then she reappears in Fire Emblem: Awakening as DLC, and the changes are anything but subtle.
  • Showgirl Skirt: Her Light Priestess outfit, not as blatant as other examples, but her skirt is uneven in it's cover, being a lot shorter in the front.
  • Sickeningly Sweethearts: In Fire Emblem Heroes, this is what a very annoyed Sanaki thinks of her because she just kept bringing up Sothe into their conversation despite the fact Sothe is not even in the ninja festival to begin with.
  • The Smart Girl: Ostensibly, of the Dawn Brigade, since Nolan was meant to be the leader. Later serves as such to Daein's various armies as a tactician. She actually proves to be a good enough leader to delay the Laguz Army in Part 3 despite lacking her premonition powers because of the extreme chaos of war. An interesting contrast to some of her actions in Part 1, where she shows how her introvert personality makes her do... questionable decisions, such as wandering away from camp without telling anyone where she was going and getting cornered by Jarod and his men. The only reason she survives that is because the Black Knight shows up to bail her out. Fortunately, she never makes another decision that dumb for the rest of the narrative.
  • Spell Book: Thani, her personal light tome, which works like a magic rapier, effective against Armor and Cavalry. The fact that unlike most of the Fire Emblem protagonists she doesn't have a proper Ultimate Weapon makes Thani her signature weapon, connecting its effects to Micaiah herself. For example, in Fire Emblem Heroes every single version of Micaiah has Armor/Cavalry slaying, even her dancer alt (despite only base Micaiah having Thani properly).
  • Squishy Wizard: Micaiah has high Resistance and Magic, but her HP, Defense, and Speed are noticeably low, ensuring that she'll be quickly killed if a Fighter or Cavalier manages to get up in her face.
  • Standard Female Grab Area: In the opening cinematic. Justified in that as a mage, being unable to use her hands renders her powerless, and as a descendant of the heron clan, she is not physically strong to begin with.
  • The Strategist: Serves as one for the Daein Liberation Army and later Daein's army.
  • Supernatural Gold Eyes: These eyes are only shared with Apostle Sanaki, her sister. This hints that she is of Lehran and Altina's lineage, which makes her the true apostle.
  • Sword and Sorcerer: The Sorcerer to Sothe's Sword, as both a healer and a Glass Cannon.
  • Take a Third Option: How you can choose to save Pelleas from the New Game Plus second playthrough onwards.
  • Taking the Bullet: This is how she can prevent Pelleas' death.
  • Thicker Than Water: Averted. While she has become fond of her long-lost sister Sanaki by the time they realize they are family, she chooses to stay in Daein and become queen rather than return to Begnion with Sanaki. Her Level 40 confession for her Radiant Queen variant in Fire Emblem Heroes has her call the Dawn Brigade her "family."
  • Unluckily Lucky: Her backstory was filled with unlikely circumstances outside her control, and that is only about the stuff that is known. As a baby/toddler she ended up in the middle of an assassination attempt against her grandmother, Misaha, which she managed to survive under unknown circumstances. Arriving at Daein, at a place where she would be hated for her condition as a branded, she ended up meeting the exact person to give her advice about how to deal with life there.
  • Vague Age: She's old enough that she looked after Sothe when he was really little, but she still has to be young enough to be Sanaki's sister. The chronology puts her age somewhere between 23 and 27 due to the fact that she was born prior to the Serenes massacre yet is unable to remember anything about her origins, though with Sothe being in his late teens/early adulthood during Radiant Dawn, she's potentially as old as thirty by the time of the game.
  • Waif Prophet: Downplayed. She does possess the ability to see the future, she does collapse a few times, but it takes a lot to get her to that state, and she's the Jeanne d'Archétype of the game.
  • We Cannot Go On Without You: Like with all other Fire Emblem protagonists, her death results in a game over; despite Radiant Dawn having several characters that can't be killed at different points in the storynote , only she and Ike maintain this distinction for the whole game.
  • Well-Intentioned Extremist: Justified. She flirts with a certain event horizon of morality for the good of her nation so much it's a wonder she doesn't make the leap into full-blown Dark Messiah. This is all because of a Blood Pact Pellas was duped into making, meaning if she doesn't fight as hard as possible, Daein won't just be beaten, every single countryman will die.
  • What the Hell, Hero?:
    • She let Jarod go because she figured he was going to bury his friend. Psyche! The Black Knight calls her out on this, but respects her decision nonetheless.
    • Also, while it doesn't happen to her face, Ike and his companions are utterly shocked by the lengths she goes to in order to protect Daein, particularly her use of boiling oil against Crimea's pegasus knights.
  • White Mage: Micaiah is an unusual case in that she becomes more like a standard Fire Emblem white mage each time she promotes. In her starting class, she functions the same as the Monk class from the GBA games. Her first promotion acts similarly to the Bishop class, except her maximum Light magic rank is higher than her maximum staff rank. In her final class, Micaiah, like the regular Tier 3 White Mage (Saint), is capable of achieving an SS rank in both staves and Light magic, making her class better version of the Saint class in every way possible.
  • Wife Husbandry: Her romance with Sothe has shades of this, as she basically raised him from early childhood.
  • World's Most Beautiful Woman: The Daein's army opinion of her includes among other things being considered extremely beautiful, compared with divinity.
  • Your Approval Fills Me with Shame: In a sense. In Chapter 3-13, if you are somehow able to get her to fight Soren (very difficult, as Soren won't move unless attacked and Micaiah cannot cross The Line), he'll compliment her on her ruthlessness in the previous chapter. It likely hits her harder than any insult could have.
    Soren: Our last battle, in the valley. Was that your strategy?
    Micaiah: ...
    Soren: That was impressive. You killed thousands of beorc soldiers with your little ambush. Well done.
    Micaiah: I...

    Sothe 

Sothe (Saza)

https://static.tvtropes.org/pmwiki/pub/images/sothe_fe10_artwork.png
Click to see Sothe in Fire Emblem Heroes 

A stowaway thief searching for Micaiah in the first game, who travels with the Greil Mercenaries after being discovered as a stowaway on Nasir's ship, Sothe takes a level in badass in Radiant Dawn and serves as the Supporting Protagonist during the Dawn Brigade segments.

Class: Thief (Path of Radiance), Rogue → Whisper (Radiant Dawn)
Voiced by: Junji Majima (Japanese, Radiant Dawn, Fire Emblem Heroes), Jeff Minnerly (English, Radiant Dawn), Nicolas Roye (English, Fire Emblem Heroes)

  • Ascended Extra: Who would have thought that weak boy with hardly any character development in Path of Radiance would become the Deuteragonist in Part 1?
  • Badass Longcoat: Upon his promotion to Whisper.
  • Badass Normal: He's no almighty sorcerer or ageless laguz - he's just a dude with a knife. It doesn't stop him from fighting to save the world.
  • Berserk Button: Trying to harm Micaiah is his. When Pelleas tells Micaiah that she can't leave Daein in Part 3 or else she'll die, Sothe misinterprets it as a threat and threatens to kill him where he stands if he threatens Micaiah again. Keep in mind he said this to a king.
  • Bratty Half-Pint: In the first game.
  • Can't Catch Up: In both games.
    • In Path of Radiance Sothe can't promote, joins the party after a thief that does promote, and takes forever to level up due to his Blossom skill, without which his stats leave much to be desired.
    • In Radiant Dawn Sothe starts off in a better place but eventually suffers from this as the game goes on. Once Act Three hits, he becomes unable to promote to a tier three class, meaning he is in an awkward spot where he is both high enough level to where he doesn't gain experience easily, but low enough to where he starts to have trouble keeping up with your units. On top of that, as a character with major plot importance, his promotion to third tier is story-driven rather than available whenever he's reached the second-tier cap, so he still will likely struggle to catch up to your other thief, who will probably reach third tier late in Part 3. note  Volke shows up one chapter before the end in Radiant Dawn and completely upstages Sothe in every way!
  • The Champion: Micaiah's.
  • Character Select Forcing: Despite how sub-par Sothe is compared to everyone else, and no matter how much you want to bring Volke instead, the fact remains that Sothe is forced on you on every level he's in, and that having two knife wielders for the Finale is unwieldy.
  • Cherry Tapping: Is quite useful for this in Part 1 of Radiant Dawn. Give him Bronze Knives, which are weak and can't critical, and he can substantially weaken a number of troublesome enemies for your lower-leveled units to come finish off.
  • Child Soldiers: In Path of Radiance.
  • Crutch Character: In the first part of Radiant Dawn. Sothe is vital to the Dawn Brigade's survival as he is high enough level to where he can double most enemies at that point in the game, and has good enough strength to kill most enemies save very durable enemies like armor units. From Act Three to the end game, his usefulness wanes as he becomes unable to level up quick enough to keep pace, and he promotes late enough to where he will be unable to capitalize on his class unless given extra resources.
  • Declaration of Protection: Mutual between himself and Micaiah.
  • Deuteragonist: In Part 1 of Radiant Dawn.
  • Fighter, Mage, Thief: The Thief to Ike's Fighter and Micaiah's Mage. He is the fastest of the three and starts as a thief.
  • Happily Married: To Micaiah in the Epilogue, provided they have an A-Support, which they start with.
  • He Is All Grown Up: He gets a new, older portrait and character model between Path of Radiance and Radiant Dawn. Aimee approves; Tormod is jealous.
  • Hero-Worshipper: Of Ike. It's one of the few sticky points in his relationship with Micaiah, as she sees him as the man who single-handedly condemned Daein to three years of Begnion tyranny.
  • Hidden Heart of Gold: In Path of Radiance, he's hesitant to get close to anyone and tends to gives an extra cold shoulder to make sure they get the message.
  • Ho Yay: Micaiah makes fun of it in-universe, due to his Hero-Worshipper tendencies.
    Micaiah: Lord Ike, hero of the Crimean Liberation, leader of the Greil Mercenaries, and father of Sothe's children.
  • HP to One: The effect of Bane, Whisper's Mastery Skill.
  • The Lancer: Micaiah's. Sothe serves as the pragmatic, realistic voice to balance Micaiah's messianic tendencies.
  • Master of Unlocking: As per his class. In Path of Radiance, if for some reason you don't like Volke lightening your wallet to pick a lock, Sothe will do it for free.
  • Mr. Fanservice: He's grown quite a bit taller and more muscular in the three years between Path of Radiance and Radiant Dawn. His shirt, on the other hand, seems to be roughly the same size.
  • "No More Holding Back" Speech:
    • If he fights Dheginsea.
      Sothe: I won't live as long as you have, and I'll never be as powerful. Things like saving the world and fighting goddesses are just beyond me. They're out of my reach. That's why I've always chosen to fight for the smaller things in life and the people close to me. If that means I have to fight you to protect them, then so be it.
    • Again if he fights Sephiran.
      Sothe: I can't read people's feelings like Micaiah... I'm not invincible in battle like Ike... Between all these laguz kings and great beorc heroes, I don't really belong here.
      Sephiran: Then why are you here?
      Sothe: Because there's one thing I can't afford to lose. Micaiah. I've come all this way just to protect her... I won't lose her now.
  • Official Couple: With Micaiah, with whom he has an automatic A rank support.
  • Old Save Bonus: Applies to every other returning Path of Radiance character in Radiant Dawn but Sothe’s case is unique. Should he reach level 20 in Path of Radiance, his stats are transferred directly to Radiant Dawn. This can result in a worse Sothe, or a substantially better one.
  • Only Sane Man: In Radiant Dawn, he's the first and only one to see through Izuka, and to later realize Begnion is just using Daein as a sacrificial pawn before the Wham Episode. Unfortunately, even when he tries to tell the others they're not so willing to listen (especially Micaiah, who at this point is completely devoted to the new King Pelleas).
  • Pragmatic Hero: As a Thief, Sothe has no qualms with sneak attacks, looting and threatening if it ensures his group's continued success.
  • Pre-Mortem One-Liner: In Heroes.
    "I've made up my mind."
    "I have to fight!"
    "I'm fighting for survival!"
    "I'll defeat you!"
  • Red Oni, Blue Oni: The blue to Tormod's red.
  • Scarf of Asskicking: Wears a long one as a Rogue, though he loses it after promoting to Whisper.
  • Secret-Keeper: The first, and for a long time only, person to know that Micaiah is Branded.
  • Took a Level in Badass: In Path of Radiance, he couldn't promote, leveled slowly, and was prone to death. In Radiant Dawn, he's buff, taller, and stronger. He's much more useful. At least in Act One and a bit of Act Three.
  • What the Hell, Hero?: He immediately calls out Micaiah for Daein's sudden inclusion to the Laguz Alliance war, not only for fighting with the same country that oppressed them after the Mad King's War, but for 'laguz hunting' when they were evidently friends with them.
  • We Cannot Go On Without You: It's game over if he dies in Radiant Dawn, at least until the endgame.

    Edward (Eddie
https://static.tvtropes.org/pmwiki/pub/images/edward_artwork_fe10_1.png

A trainee swordfighter who fights to save the citizens of Daien from oppression. He is a slightly inexperienced and reckless youth, but his cheerful demeanor makes it hard for others it dislike him.

Class: Myrmidon → Swordmaster → Trueblade (Radiant Dawn)

  • Badass Longcoat: Wears one as a Swordmaster and a different one as a Trueblade.
  • Blow You Away: Leonardo gives him a Tempest Blade in Part 3.
  • Cool Sword: In American or European versions of the game, he gets given the Caladbolg, which is only a shade weaker than a Silver Blade while being more accurate and lighter while also boosting his luck. Leonardo also gives him a Tempest Blade.
  • Critical Hit Class: As Edward promotes, he gains progressively better skills that increase his critical chances (+5, +10 and +20, respectively), which combined with his high Skill growth and Wrath skill, gives him much better chances to land criticals than other team mates. Woe betide any unit that doesn't finish him with the first strike, because they usually won't live to regret it.
  • Critical Status Buff: When below 30% of his HP (50% in localized versions), his Wrath skill gives him +50 Crit.
  • Death of a Thousand Cuts: At the start of the game, Edward is one of the fastest units in the Dawn Brigade, so he will double most units you fight, and only do a few points of damage since, while he has the best strength growth of the Myrmidon units, he starts low enough where it takes time to grow. He gradually gets out of this as he levels up, especially after promotions.
  • Demoted to Extra: After the first couple of chapters, he has almost no story relevance and only shows up rarely in base conversations.
  • Glass Cannon: Has the highest strength growth of all the Myrmidons, as well as the strong growths in Skill and Speed that are trademark to his class, though he's lacking in the bulk department. He'll thankfully become sturdier as he gains more levels.
  • Heartwarming Orphan: Maintains his cheerful demeanor despite not having ever known his parents.
  • Hot-Blooded: Maybe.
  • Keet: From what little development he gets, he might just be this.
  • Lightning Bruiser: He edges into this trope as he reaches the upper levels of Swordmaster, and fully qualifies by the time he reaches Trueblade, thanks to promotion gains giving him a generous boost to his HP and Defense. By the time Part 4 rolls around, he'll be able to take a few hits or so, provided he doesn't just dodge them.
  • Magikarp Power: Suffers a fairly weak start in part 1, but when he promotes to Swordmaster his high strength and speed growths turn him into an efficient killer. While Mia is faster then him, Edward deals more damage, making them both comparable in usefulness, though Mia's extra stats from Old Save Bonus can tip the scales in her favor.
  • Named Weapons: In American or European versions of the game, he gets given the Caladbolg, which is only a shade weaker than a Silver Blade while being more accurate and lighter while also boosting his luck. Its name comes from a sword used in both Irish and Welsh Mythology.
  • Odd Friendship: With Leonardo, as he's an idealistic and a daydreamer while Leonardo is serious and a realist.
  • Red Oni, Blue Oni: The Red to Leonardo's Blue, best seen in an early Part 1 Base Conversation.
  • Skilled, but Naive: Talented enough to compete with the likes of Zihark and Mia, but still fairly inexperienced compared to seasoned warriors like Nolan and Sothe.
  • Street Urchin: What he was in his backstory, before meeting up with Leonardo.
  • Sword Beam: Wind based ones with his Tempest Blade.
  • Those Two Guys: With Leonardo.
  • Wide-Eyed Idealist: Believes he can take back Daein with his own two hands and a sharp blade. Leonardo is quick to point out how unrealistic this dream is, and to Edward's credit, he concedes that this is mostly just a goal to work towards.

    Leonardo 
https://static.tvtropes.org/pmwiki/pub/images/leonardo_artwork_28fe1029.png

An archer of noble birth whose family was destroyed by the war. His personality is the polar opposite of Edward's, as he is a serious and thoughtful person. He regularly nags Edward for daydreaming.

Class: Archer → Sniper → Marksman (Radiant Dawn)

  • Action Initiative: Leonardo's starting skill is Cancel, which has a Speed percent-chance to prevent the enemy from counterattacking. While a good skill, it is terrible on Leonardo since he is rarely going to see its effect due to fighting at long-range and its activation chance is based on his terrible speed.
  • Blue Blood: According to the Japanese website for Radiant Dawn.
  • Can't Catch Up: By far has the worst potential of the game's three archers. Both Shinon and Rolf can become practically shotguns with legs with little to no effort; Leonardo, despite having lots of levels to gain, requires serious babying to get close to that and lacks the Old Save Bonus that both Rolf and Shinon have.
  • Chick Magnet: His ending stated that his good looks attracted a lot of ladies throughout Tellius.
  • Deadpan Snarker: He has some moments.
    Nowi: Hey! Play with me.
    Leonardo: Hey! No. We're enemies, remember?
    Nowi: Oh. In that case, I'll roast you alive!
    Leonardo: ...Well, I'd say you pretty well covered both extremes there.
  • Demoted to Extra: After the first couple of chapters he has pretty much no further story relevance and only rarely shows up in base conversations.
  • Mage Killer: He has a good Resistance growth, suiting him for fighting mages early on.
  • Master of None: Of the three archer units you get, he's the one with the least amount of clearly defined role as the game goes on. While he is designed to be a Mage Killer, his lack of focus on offensive power growth wise greatly hampers his ability to do so, making it hard for him to actually do anything once the enemies start becoming more durable. Rolf and Shinon both have the speed and strength stats/growths needed to overpower him with ease, leaving Leonardo lacking any use quickly.
  • Military School: Was at one until he had to flee from the occupation army.
  • Named Weapons: In American or European versions of the game, he's given the Lughnasadh, which has stats equal to the Silencer, while also boosting Leonardo's speed by five. Its name comes from a Gaelic festival that marks the beginning of the harvest season.
  • Odd Friendship: With Edward, as he's serious while Edward is idealistic.
  • Red Oni, Blue Oni: Blue to Edward's Red, best seen in an early Part 1 Base Conversation.
  • Those Two Guys: With Edward.

    Nolan (Noyce) 
https://static.tvtropes.org/pmwiki/pub/images/nolan_artwork_fe10.png

The leader of the Dawn Brigade who formed the group and keeps them together. By the time of Radiant Dawn he is leader in name only. He is a calm and quiet figure, who openly supports the younger fighters of the group.

Class: Fighter → Warrior → Reaver (Radiant Dawn)

  • Badass Bookworm: One of the Base conversations mentions that he likes to read. Perhaps because of this, he's the only one of him, Leonardo and Edward to recognize the weapon he's given by Pelleas.
  • Cool Old Guy: Easily the oldest member of the Dawn Brigade. He looks to be in his mid-30's while the rest of the Dawn Brigade looks to be in their late teens or early twenties at most.
  • Crutch Character: Starts at twice as high a level as Edward and Leonardo, and (especially in Hard/Maniac mode) is instrumental in keeping the gang alive through the early chapters. His good growths keep him useful all throughout the game as well, though he still suffers from the fact that the Dawn Brigade has at best even availability with the Greil Mercenaries despite much lower starting levels.
  • Demoted to Extra: Again, becomes a background role after the first couple of chapters.
  • Genius Bruiser: He tells Sothe that he loves to read to pass time.
  • Jack of All Stats: Has shockingly well-rounded growths for a Fighter, which is traditionally a Glass Cannon class. This is part of why he frequently sees use in the endgame.
  • The Leader: Ostensibly, of the Dawn Brigade. He is the one in charge in the early chapters.
  • Named Weapons: In American or European versions of the game, he's given the Tarvos, which is a more accurate Silver Poleax that also boosts his defense. Its name comes from the name of a Celtic Bull god.
  • Power Nullifier: His Nihil skill prevents opponents from activating skills when they fight him.
  • Quickly-Demoted Leader: He was the leader of the Dawn Brigade before Micaiah overshadowed everything.
  • Restored My Faith in Humanity: In his All There in the Manual backstory, he lost his trust in his fellow man after he lost his fortune to treacherous associates. The Jerkass status of the occupation army caused him to muster the will power to give any damns back.
  • Team Dad: He gives advice to the younger members of the Dawn Brigade in every Base Conversation he's in.

    Laura 
https://static.tvtropes.org/pmwiki/pub/images/laura_artwork_fe10.png

A priest living in the town of Kiska, not far from the capital Nevassa. When the local bishop falls ill, she requests the Dawn Brigade help recover medicine being hoarded by uncooperative Begnion soldiers.

Class: Priest → Bishop → Saint (Radiant Dawn)

  • Can't Catch Up: Due to the structure of the game and her status as a low-level healer, it takes a lot of time and effort to get her to promote, though unless you're specifically trying to train her, it's usually not necessary. Even if you do manage to make her promote into a Bishop, because Micaiah is required in many levels and is a solid Light Mage with a unique and powerful tome, Laura has very few areas to excel. Plus at the end game, you also have Rhys, who can potentially be better than even Micaiah thanks to being from the previous game.
  • Childhood Friends: Was this with Aran.
  • Combat Medic: Capable of fighting with Light magic after promoting into Bishop.
  • Comically Missing the Point: She seems to believe that she's pulled Aran into a group of bandits, to Micaiah's consternation, and later on fails to realize that the staff Aran just gave her is responsible for putting him to sleep.
  • Crutch Character: She is the only reliable source of healing (as in, not Cast from Hit Points) the Dawn Brigade gets until Micaiah promotes. Even then, it proves difficult for Micaiah to keep up with the damage you're taking by herself. Losing Laura at any point is a crippling setback.
  • David vs. Goliath: It is actually possible to defeat Ike in 3-12. Doing so will pretty much hinge on making use of that nifty little sleep staff Aran hands Laura in the preceding base conversation.
  • The Ditz: Her base conversations imply that Laura isn't very bright. Among other things, she believes that the Dawn Brigade are a group of bandits.
  • Light 'em Up: After promotion, she can use light tomes.
  • Magikarp Power: She has some of the best Magic, Speed, and Skill growths in the game at 70 each. She also starts the game at level 1 in a class that can only heal, so getting her to the point where she can even fight will take a while. If you do manage to level her, she can be very strong, but it isn't easy to do so.
  • Nice Girl: Her few moments of character shows her being kind and caring to the others.
  • Support Party Member: Pre-promotion, all she can do is heal.
  • White Magician Girl: The only cleric the Dawn Brigade gets.

    Aran (Brad) 
https://static.tvtropes.org/pmwiki/pub/images/aran_artwork.png

A childhood friend of Laura who is a patrol unit at the Gribe Prison, though he is unhappy with Begnion's current actions. Once a Daein citizen, he was adopted by a Begnion merchant and raised as a Begnion soldier.

Class: Soldier → Halberdier → Sentinel (Radiant Dawn)

  • Childhood Friends: Was this with Laura.
  • Crutch Character: Aran shows up as an extremely durable unit amid an army of fragile units. He's invaluable as a wall and damage sponge, but once you get him back in Act Three, he is going to be behind in usefulness as you face faster and heavy hitting enemies that he can't easily tank. If trained late game he can still be useful as a soldier, though he tends to get outclassed by the much faster Nephenee.
  • Heel–Face Turn: Starts out working for Begnion as it's oppressing Daein, and then joins the Dawn Brigade when he sees Laura is a part of it.
  • Informed Flaw: The epilogue mentions that he was valued for his honest but clumsy work, but is never shown to be particularly clumsy. In fact, he has a fantastic Skill growth, so it would imply he's not very clumsy at all.
  • Mighty Glacier: Has the best Strength and Defense growth in his group, as well as great Skill, but his Speed tends to lag. It can be fixed (somewhat) with Bonus EXP and some luck though. Of the three Soldiers available, he has the best Strength and Defense, but lower Speed, making him a good wall for your units.
  • Out of Focus: Even among the sparsely-developed Dawn Brigade units, he's especially undeveloped with much of his information coming from All There in the Manual.

    Meg 

Meg

https://static.tvtropes.org/pmwiki/pub/images/meg_6.png

A timid country girl from Crimea and Brom's second daughter. She decides to travel to Daein in search of her "fiance" Zihark, equipping heavy armor to protect herself from danger along the way.

Class: Armor Sword → Sword General → Marshall (Radiant Dawn)

  • Abhorrent Admirer: To Zihark. While Zihark doesn't have a problem with her personally, she gets into this territory by being so pushy about marrying Zihark when he has issues that prevent him from getting in a romantic relationship with anyone.
  • Badass Adorable: Straight-up cute, and a capable warrior in her own right.
  • Big Fun: Just like her dad.
  • Born Lucky: Comes with the Fortune skill, which stops enemies from getting critical hits, and also excels in the Luck stat itself.
  • Brick Joke: She's pretty much the punchline to Brom's support conversations with Zihark from the first game.
  • Fragile Speedster: Despite her class, she has a surprisingly good growth in Speed, allowing her to double enemies who are more on the average side of Speed. However she has very low Defense for an armored unit, meaning she often can die quickly if she isn't careful, especially to flying units who outperform her in Speed.
  • Girlish Pigtails: Has two hair buns.
  • Mage Killer: Her odd stat growths lend her to this role. Of course, mages aren't much of a threat in Radiant Dawn, but given her high speed and innate Fortune, she can also be a suitable Myrmidon Killer.
  • Magikarp Power: Zig-Zagged. Meg has a rather strange growths for her class, which results in her being tricky to use due to her potential being awkward to use. She starts off too slow to really hit anything more than once early on, and not strong enough to make it count. She has growths that fit better as a Pegasus Knight (good Speed, Luck, Resistance, and okay-ish Skill), but being stuck as an armored unit means she has to work around the class. If she gets good level-ups in Strength and Defense early on, she can become a potentially strong and fast tank, but she would require more resources than most to do so since her Strength and Defense are very low and likely not to increase unless using Bonus XP to get around it.
  • Master of None: Meg in theory has potential as a armored unit, but her growths leave her as this for most players. She is fast, has good magical bulk, and decent Skill, but the other armor units outperform her in every way due to having better offensive potential and defense, with the others having growths on par with hers in her best areas (Gatrie has comparable Speed to hers, Brom has better Luck, and Tauroneo has comparable Resistance). All three also have bonuses they can receive from the previous game, and are a class promotion above her too.
  • Massively Numbered Siblings: Brom's supports with Zihark in Path of Radiance reveal that she is one of eight children.
  • Mighty Glacier: Subverted—she is of the class, but her growths are quite different. She actually gets pretty fast, but her movement range remains on the low side.
  • Optional Party Member: The game skips over her if you forget to view the base conversation that recruits her.
  • Square Race, Round Class: She's an armored unit, but her growths are a Fragile Speedster and Mage Killer rather than a Mighty Glacier or Stone Wall. Her growth rates are closer to a Pegasus Knight, which has often led to her being called a flyer stuck in armor by some.

    Volug (Orugh) 
https://static.tvtropes.org/pmwiki/pub/images/ferd_volug.png

A loyal member of the Wolf tribe who accompanies Queen Nailah. He offers his strength to the Dawn Brigade by her orders. He rarely speaks, and is only capable of talking in the ancient tongue.

Class: Wolf (Radiant Dawn)

  • Achilles' Heel: Fire Magic, like all other Beast Laguz, can be quite troublesome to him.
  • Attack Animal: As Nailah describes him, he's a dog that fights for Micaiah.
  • Barbie Doll Anatomy: He doesn't have any nipples since he spends much of time shirtless.
  • Bilingual Bonus: Some of his lines are quite funny, but they're all in Ancient Tongue.
  • Blessed with Suck: His Halfshift skill. It lets him stay transformed all the time, which is normally only possible for Laguz royalty, but cuts his transformation stat boosts in half and similarly slashes his experience gain. For all of Part 1, the skill is locked and cannot be removed.
  • But Thou Must!:
  • Crutch Character: He's killing everything in two hits when he joins in 1-4, and spends all of Part 1 perma-transformed. In return, he's lucky to get more than 1 EXP a kill and his stat boosts from transforming are only half as good as they are normally, due to the Halfshift skill you're not allowed to remove. By about 1-8, the enemies start to catch up with his handicap, and in Part 3 you'll need to devote some valuable resources to him to keep him useful.
  • Deadpan Snarker: Although it goes mostly unnoticed, thanks to the language barrier.
  • Demoted to Extra: After Part 1, Volug's role declines considerably.
  • Extreme Omnivore: One of his support lines is "...Hey. You ever wonder what would happen if I just ate everyone we fought? Would the rest keep fighting?"
  • Little Bit Beastly: In his humanoid form, he has wolf ears and a fluffy tail.
  • Mr. Fanservice: Unsurprisingly, Volug's pretty face, quiet demeanor, and bare chest have earned him his share of fans.
  • Noble Wolf: A loyal and sociable wolf; clearly focusing on the 'pack hunter' aspect of wolves.
  • Not So Stoic: Much like Leanne, he only appears to be stoic due the language barrier. If you translate some of his supports, you'll realize that he's actually quite sociable and doesn't really like the fact that hardly anyone can understand him.
  • To Serve Man: He wonders what would happen if he ate all of the enemies he fought. And most of those enemies are human.
  • Walking Shirtless Scene: He doesn't wear a shirt when not in wolf form.
  • Willfully Weak: Volug "halfshifts," which allows him to stay in his wolf form indefinitely at the cost of reducing his stats.

    Fiona (Frieda) 
https://static.tvtropes.org/pmwiki/pub/images/fiona_0.png

Daughter of Lanvega, who was one of Daein's Four Great Riders. She rules the independent Marado territory in place of her late father and opposes the occupation army to protect her people.

Class: Lance Knight → Lance Paladin → Silver Knight (Radiant Dawn)

  • Asskicking Leads to Leadership: How she ultimately attained her office—her father, Lanvega, was one of the Four Great Riders.
  • Can't Catch Up: Fiona has good growths, brings two excellent skills, a very steady biorhythm that prevents her from ever being at a significant disadvantage, and also has the amazing Earth Affinity. Sounds awesome, right? Well, it all means squat for Fiona as her base stats are absolute rubbish, to the point that most enemies are double-attacking her on the chapter that she joins you. Not only that, she can only participate in 2 chapters before Part 1 ends and even in said chapters her movement is decreased, severely hindering her class' biggest selling point—and that goes double for the Dawn Brigade's first chapter in Part 3, where she legitimately cannot progress past a certain point on the map. It's very difficult to train her without either killing her, abusing staff wielding enemies or dumping mounds of Bonus Experience into her. Even after the effort is invested, the payoff can be chancey.
  • Defector from Decadence: Twice. She never joined Ashnard's war effort in Crimea (a point Jarod passive-aggressively rubs in), but cooperated with Begnion during the occupation - up until seeing civilians getting skewered on a whim and used as hostages convinced Fiona and her knights to mutiny.
  • Demoted to Extra: She's introduced as a significant political figure in Daein as the ruler of Marado and her siding with the Dawn Brigade is treated as a significant event, but she has absolutely no story role after joining the Dawn Brigade.
  • Disappeared Dad: Well, he is dead, yet we never get to see what Lanvega even looked like.
  • Healing Factor: Comes with the Imbue skill and a relatively high Magic stat.
  • Horse Archer: Can use bows if you manage to promote her into Silver Knight.
  • Magikarp Power: Downplayed. She joins late into Part 1 with pretty good growths across the board and arguably the greatest statistical potential of all Paladins in the game. However, her "Magikarp" phase is rough and long as her availability is very bad, most maps she can be deployed on reduce her advantages as a mounted unit, and her base stats are quite low despite being relatively high level. The result is that despite having potential to be good, she is extremely difficult to actually use, and likely won't catch up fast enough to earlier units without extreme coddling.
  • Stone Wall: Her growths favor this role. Whether she levels up to it is up to you.

    Vika (Vize) 
https://static.tvtropes.org/pmwiki/pub/images/vika.png

A raven and a member of the Laguz Emancipation Army along with Tormod and Muarim. She was originally a Laguz slave before being rescued by Tormod and the others. She may not be that strong, but her fabulous speed makes her reliable in a fight.

Class: Raven (Radiant Dawn)
Voiced by: Sayuri Yahagi (Japanese, Fire Emblem Heroes), Amber Lee Connors (English, 'Fire Emblem Heroes)

  • Achilles' Heel: Assuming anything hits her once she's trained, bows and crossbows are the most likely things to do any real amount of damage. Definitely not Wind magic, though: her weakness is all but negated by her incredible Resistance, so where your main non-magic units might take ~20 damage from a standard spell at this point, Vika takes about as much from aggravated Wind damage. Other spells bounce off harmlessly.
  • Fantastic Racism: Not intentionally, but Vika avoids Micaiah over her Branded status. Vika herself isn't aware of this because she lacks the experience to know why she is sensing something "off".
  • Fragile Speedster: When you get her back, you'll probably need to BEXP her a few levels just for her to be able to deal any damage to most of the enemies, but she can still serve as a good decoy to draw in opponents on the enemy phase because she'll dodge almost everything.
  • Mage Killer: An odd trope for a laguz, but it fits her. She has an exceptionally high Resistance stat that makes Wind magic only regular damage for her.
  • Magikarp Power: Played strangely. She's a good enough unit, but over-leveled when she first appears, and under-leveled when you get her back. It'll take some planning and sacrifices to bring her back up to par, but once she reaches higher levels, she can even match Naesala (with the exception of the latter's Formshift ability).
  • Out of Focus: Her bio in the Library and one base conversation are all the development she gets in the game.
  • So Beautiful, It's a Curse: All There in the Manual says she was captured and enslaved due to her unusual beauty.
  • Somebody Doesn't Love Raymond: She's one of the only members of the Laguz Emancipation Army who is wary and mistrustful of Micaiah, though she isn't hostile about it and wants to move past it. Vika can sense that Micaiah is Branded, but does not have the experience to know what it means; she just knows that there is something "off" and is scared by it.
  • Winged Humanoid: She's a raven laguz, so obviously.

    Rafiel 
https://static.tvtropes.org/pmwiki/pub/images/rafiel.png

The first prince of Serenes and the oldest brother of Reyson and Leanne. He spent much of the past 20 years in Hatari with Queen Nailah, with whom he has a close relationship. He lost the use of wings due to a traumatic incident in the past and cannot fly.

Class: Heron (Radiant Dawn)
Voiced by: Tomokazu Seki (Japanese, Fire Emblem Heroes), Vernon Dew (English, Fire Emblem Heroes)

  • Broken Angel: His wings are unusable due to an injury that happened some time before the game starts, presumably when he was kept as a slave.
  • Color-Coded Eyes: Like his siblings, they're likely related to his ability to sing magical galdrs.
  • Crutch Character: Being in the unique position of not needing to transform to refresh 4 units at once, Rafiel ironically becomes one of the most invaluable units in the game. If given the Boots or Celerity skill (or both) to fix his low movement, you can take him into the final chapters and empower your party to destroy swaths of enemies at a time.
    • Can't Catch Up: On the other hand, Reyson has better availability and a higher base level and when transformed, has an extra 3 points of movement (which would take both Boots and Celerity to overcome) and Canto. Unless you're bringing multiple non-royal Laguz to the endgame and need to use your Laguz Gems on them, Reyson's usually the superior option.
  • Happiness in Slavery: His backstory reveals that he was bought as a slave by Hetzel, but he took care of him and planned to return him back to the forest. They even had a kind of friendship, but then the Serenes Forest incident happened.
  • Happily Married: To Nailah, according to the Tellius Recollections. Further reinforced in Heroes where his profile outright states he fell in love with Nailah.
  • Made a Slave: He was sold as one to Hetzel, but was treated kindly.
  • Magic Music: His songs can do a variety of abilities, from healing to granting his allies Extra Turns.
  • Masculine Girl, Feminine Boy: The Feminine Boy to Nailah's masculine girl.
  • Mutually Exclusive Party Members: He and his siblings will never be deployed together. In Part 4, the three each go with either Ike, Micaiah or Elincia and for the Endgame chapters, only one can go into the Tower of Guidance.
  • Nice Guy: Unlike his siblings, he's unfailingly proper and polite. He can only apologize weakly when Ike confronts him about how different he is than Reyson.
  • Pointy Ears: In his humanoid form, just like the other bird laguz.
  • Quirky Bard: Way spoonier than his siblings due to his Broken Angel status, but he makes it up by always using galdr on up to four units regardless of transformation.
  • Sanity Ball: If Micaiah is close to falling into despair, a quick hug to him will calm her down.
  • The Stoic: He's pretty calm and serene during all circumstances. Tibarn notes that his younger siblings are very uncontrolled and wished they were just like their older brother and the previous Herons.
  • Support Party Member: Can't attack at all, and relies on using his galdrs to assist his allies.
  • Unwitting Instigator of Doom: His testimony sets in motion the third act of the game, though it's unlikely he realized at the time what the ramifications would be.
  • Winged Humanoid: He's a bird laguz, though his wings are broken.

    Nailah (Nike) 
https://static.tvtropes.org/pmwiki/pub/images/nailah_artwork_fe10_1.png
Click to see Nailah in Fire Emblem Heroes 

The Queen of the mythical Kingdom of Hatari, the land of the Wolf tribe who were thought to have all perished. She resides in a sanctuary deep in the Desert of Death with her companion Rafiel and lends aid to the Dawn Brigade.

Class: Wolf Queen (Radiant Dawn)

  • 11th-Hour Ranger: Nailah serves as one to the Dawn Brigade in Part 1, and then remains unplayable for most of the game until Part 4, at which point, she joins the fray again as one of several eleventh hour rangers to the combined armies and is still far more powerful than most enemies in the remainder of the game.
  • Action Girl: Nailah is a super powerful Laguz Queen, and a strong contender for the Endgame.
  • Asskicking Leads to Leadership: Like the other laguz kings, she's on the throne because she can kick the ass of all the other wolves in her tribe. Most humans don't fare much better against her combat prowess, either.
  • Blood Knight: Nailah enjoys fighting immensely, to the point where nearly all of her boss conversations in Part 3 are about how much she's looking forward to fighting her opponent. One of her lines in Heroes alludes to her being this. Being summoned to a world where there are many more strong fighters from many other realms makes her feel at home.
  • Crutch Character: Being a Laguz royal encountered in the first Part, her main role is to save the player in situations where they might need help. Outside of that, her poor availability, somewhat low growths, and competition with the other royals greatly reduce her usefulness at the end-game.
  • Deadly Gaze: Has an unique skill named Glare, which turns enemies to stone.
  • Disc-One Nuke: She's usable in two chapters in Part 1, with her Part 4 Endgame ready stats.
  • Eyepatch of Power: A rare female example. She even keeps it in wolf form.
  • The High Queen: Cold, aloof, and distant at times and fight-happy by nature, but she remains a wise and honorable ruler who is quick to place her trust in those she feels deserve it, going as far as to strike up friendships with Branded (like Micaiah) and members of other laguz tribes, Rafiel most of all).
  • Happily Married: To Rafiel, according to the Tellius Recollections. In Heroes they even have wedding variants!
  • Little Bit Beastly: In her humanoid form, she has wolf ears and a fluffy tail.
  • Masculine Girl, Feminine Boy: Masculine Girl to Rafiel's Feminine Boy.
  • Morality Pet: Rafiel and the Dawn Brigade are hers.
  • Noble Wolf: A wolf that is proud, dignified and wise.
  • Royals Who Actually Do Something: Queen of Hatari, and she explores the tales Rafiel tells her of a world across the desert personally, as well as fighting on the battlefield.
  • Ship Tease: She's very, uh, excited to fight Tibarn. Have fun trying to GET THEM to attack each other.
  • Stripperiffic: Her outfit certainly shows much more skin than the Tellius series' other female characters.
  • Suspiciously Similar Substitute: Nailah is essentially a furrier, but no less prideful or feisty, Malice. The clothing, the eyepatch, it's all there.
  • Taken for Granite: Has the ability to turn enemies into stone with her Glare skill.

Part 2

    Leanne 
https://static.tvtropes.org/pmwiki/pub/images/leanne_artwork_fe10_50.png
Click to see Leanne in Fire Emblem Heroes 

The fourth princess of Serenes and the youngest sister of Reyson and Rafiel. After the Serenes Massacre she remained asleep in the Serenes Forest for twenty years until Ike found her, and because of this she can only speak the Ancient Language. By the second game, she has started studying the modern language, and is recruited as a full party member.

Class: Heron (Radiant Dawn)
Voiced by: Eri Suzuki (Japanese, Fire Emblem Heroes), Rachelle Heger (English, Fire Emblem Heroes)

  • The Baby of the Bunch: Leanne is the youngest of the seven heron siblings. The entire family had a special fondness for her, such that her older sisters sang a galdr to place Leanne in a twenty-year sleep so she could survive the Serenes Massacre, possibly stopping them from saving themselves from the mob.
  • Bilingual Bonus: If you read the translations of her language, she's actually quite sassy.
  • Cannot Spit It Out: Non-romantic example. Her goal in Part two was to get in touch with Ike with an important message, and this does happen offscreen between parts 2 and 3. But when Ike recounts the encounter, it turns out that neither she nor Nealuchi gave him any explanation about why his help was needed. Ranulf ends up needing to fill in the gaps, but fortunately there aren't any major consequences to this failure.
  • Can't Catch Up: Her availability is only slightly better than Rafiel's, and she comes at a much lower level and refreshes fewer allies than he can. Reyson has even better availability than Leanne, an even higher starting level than Rafiel, and when transformed, has better movement than either one of them while equaling Rafiel's ability to refresh four units. Not that it really matters until Endgame since that's the only time the three compete for a deployment slot and are Mutually Exclusive Party Members all throughout the game.
  • Color-Coded Eyes: Like her siblings, her green eyes are likely related to her ability to sing magical galdrs.
  • Damsel in Distress: Dracoknights will take her hostage and try to kidnap her in her joining chapter of Radiant Dawn. If they do, you lose.
  • Eloquent in My Native Tongue: Can only speak the Ancient Language, but is actually quite sassy when she speaks.
  • Hidden Buxom: Her artwork doesn't show it, but Heroes features her as part of a Duo Hero with Azura, and between the two she's clearly the bustier of the two.
  • Jack of All Stats: She seems to be this in comparison to her brothers Rafiel and Reyson: Rafiel always refreshes four units with his galdr, but he is unable to fly, thus lacking Canto, and has the worst movement, which never increases after his transformation. Reyson is more erratic, with his galdr's affect one unit while untransformed, but when he's transformed, he has the best movement of the three and his galdr affects four units like Rafiel. Instead, Leanne always refreshes two adjacent units in a row or column and her movement is always better than Rafiel but worse than transformed Reyson, making her the more balanced of the three herons.
  • Magic Music: She's a heron, and her galdrs are this.
  • Morality Pet: Is this to more than a few characters, among them Tibarn, Reyson, and Naesala.
  • Mutually Exclusive Party Members: She and her brothers will never be deployed together. In Part 4, the three each go with either Ike, Micaiah or Elincia and for the Endgame chapters, only one can go into the Tower of Guidance.
  • Opposites Attract: Seems to have a thing for Naesala. And she does get to him in the end, marrying the guy and bearing him a little heron girl and a little raven boy. Commence rejoicing from laguz everywhere.
  • Promoted to Playable: Goes from a minor Damsel in Distress in Path of Radiance to a playable character in Radiant Dawn.
  • Quirky Bard: The staple of the series. She's especially quirky, however, as she's the only Dancer/Bard in the entire series who neither refreshes all four units surrounding hernote  nor just a single unitnote , instead refreshing two units on opposite sides of her (either above and below or to the left and right). Her movement is also in-between Rafiel and transformed Reyson, which makes her the more balanced of the three heron siblings.
  • Silk Hiding Steel: Very pretty and graceful, but like Reyson she has an iron will underneath that.
  • Support Party Member: She can't attack, and relies on supporting her allies with her galdrs.
  • Terse Talker: In Heroes, she speaks in this manner.
  • Victorious Childhood Friend: If you manage to get an A Support between her and Naesala.
  • Winged Humanoid: A bird laguz.

    Nealuchi 
https://static.tvtropes.org/pmwiki/pub/images/nealuchi_artwork_fe10.png

An old chamberlain of Kilvas who raised Naesala and guards Leanne. In Radiant Dawn he is assigned to guard the Serenes Princess Leanne on behalf of his King and Prince Reyson. He is very fond of the heron siblings and of Naesala, whom he refers to as "Nestling."

Class: Raven (Radiant Dawn)

  • Crutch Character: He can show off during Part II where his shifted form is a boon to have. After that, he's about as past his prime as he looks.
  • Old Retainer: Very old, but still more than capable in a fight. In his epilogue, it states that he is setting the age record by every year.
  • Parental Substitute: For Naesala and to a lesser extent the Heron siblings.
  • Pointy Ears: Like all bird laguz.
  • Promoted to Playable: Not playable in Path of Radiance, but is in Radiant Dawn.
  • Token Heroic Orc: He is the only good Raven Laguz in Path of Radiance. At least, he completely disapproves of Naesala's scheming.
  • Winged Humanoid: A bird laguz.

    Heather 
https://static.tvtropes.org/pmwiki/pub/images/heather_artwork_28fe1029.png

A petty thief who wanders around Crimea, stealing from poor villages. Apparently, she is looking for money to cover her ill mother's medicinal costs. She has an affinity for women.

Class: Rogue → Whisper (Radiant Dawn)
Voiced by: Ami Koshimizu (Japanese, Fire Emblem Heroes), Jennifer Caitlin Roberts (English, Fire Emblem Heroes)

  • Action Girl: A skilled rogue who can do her job and dish out pain while doing so.
  • Ambiguously Gay: She shows attraction only towards female characters, such as Nephenee, all but confirming that she's a lesbian, so much so that it might not be as ambiguous as Nintendo wishes it were. It's even less ambiguous in the Japanese version, where she outright states she joined the army "to meet all the pretty girls".
  • Can't Catch Up: Is a handy thief overall, but a lousy combat unit, and it's not uncommon to forget about her altogether by Part 4. Like the vast majority of units in Radiant Dawn, training Heather to be usable isn't impossible or even all that difficult, but it's still highly resource-intensive, not to mention Sothe is a Required Party Member for the endgame anyway.
  • Critical Hit Class: Her one saving grace. True, she's stuck with the weak knife weaponry, and her strength will always be low, but her growth rates along speed, skill, and luck suit her fantastically, turning her into this. A skill tweak here or there will have her landing them left and right.
  • Does Not Like Men: Which causes further questioning as to what her sexual preference is.
  • Demoted to Extra: While she plays a semi-significant role in the second and third missions of Part 2, she has very little role after that and mostly serves to give Ike's army a thief in Part 3.
  • Fragile Speedster: She can dodge-tank fairly well, but make sure to have a healer nearby for the occasion she takes a hit.
  • Just Like Robin Hood: The main reason she steals is to be able to buy medicine for her sick mother.
  • Lipstick Lesbian: Heavily implied. Heather is pretty, very feminine, and very much into the ladies.
  • Momma's Boy: Loves her mother quite a bit.
  • Navel-Deep Neckline: After promoting to Whisper, her in-game model wears a very small dress that has cleavage down to just above the belly button.
  • The Trickster: She lights up at the mention of espionage, and is horrified when Brom and Nephenee mistake it for some kind of rash.

Part 3

    Skrimir 
https://static.tvtropes.org/pmwiki/pub/images/ferd_skrimir.png

The nephew of Gallia's King, who passed trials-by-battle to earn the right to succeed Caineghis. Hot-Blooded doesn't begin to describe him. He commands Gallia's troops when Begnion and the Laguz go to war. He has a tendency to underestimate Beorc.

Class: Lion (Radiant Dawn)
Voiced by: Teruyuki Tanzawa (Japanese, Radiant Dawn), James A. Parker (English, Radiant Dawn)

  • Abhorrent Admirer: After Soren proves his worth as a tactician in 3-3, Skrimir becomes very fond of him, much to Soren's displeasure.
    Skrimir: Ah, here comes the great strategist! Don't be so shy. Come sit next to me.
    Soren: Not if you begged me, Skrimir. [pointedly sits next to Ike]
  • Break the Haughty: He lost a good deal of confidence and self-esteem after being thrashed by General Zelgius in a one-on-one duel.
    • This is invoked in Heroes, where in the Forging Bonds event "A Trust Earned", Caineghis, who called Skrimir "a hot-blooded fool," talks to Alfonse about the necessity of a ruler to know defeat, lest he gets drunk in his power and not learn to change, and would only be a tyrant.
    Caineghis: With someone like that... as long as he does not lose, he cannot change, and therefore, he cannot rule justly. The ruler who cannot change, you see, can only be a tyrant. And so he must lose before taking the throne. I would rather have died from the defeat that shaped me than to have never faced it at all. And if my successor dies in defeat, though I would mourn, so be it. It will be better for Gallia in the end. But if he can meet defeat and keep moving forward, he will be that much closer to being worthy of the throne.
  • Bring It: His is an interesting subversion of how non-Royal Laguz characters (sans Muarim) usually react to racist enemies in pre-battle conversations:
    Yuma: Death to the filthy sub-humans! Despicable, rabid beasts!
    Skrimir: Yes! Feed my rage! Make me hate you. Give me reason to crush your bones in my jaws...
  • Character Development: His loss to Zelgius also makes him realize that he still has a lot to learn and makes him ease up on his hot blooded temperament and become more fitting to be the next king of Gallia.
  • Critical Status Buff: Comes with Resolve, increasing his Skill and Speed when he drops below half health.
  • Failed a Spot Check: Laguz are supposed to be able to sense the Branded, but Skrimir is so dense that he never picks up anything odd about Soren or Micaiah.
  • Honor Before Reason: The reason behind his character development.
  • Hot-Blooded: Incredibly so, and remains such even after he loses his duel with Zelgius.
  • King of Beasts: The next in line. Receives the title in full when his uncle abdicates in the ending.
  • Large and in Charge: Since Caineghis can't leave Gallia's capital unattended and Giffca is off doing "other duties" (whatever the hell those are), Skrimir was the only logical choice to lead the war effort, and it's just as well since it's quickly apparent that he has a lot of learning to do before becoming king.
  • Large Ham: "Advance! Advance! Advance!"
  • Leeroy Jenkins: Early in Part 3, he's prepared to make a suicidal charge into the Begnion Central Army. Ranulf has to break Skrimir's leg in a semi-cutscene Curb-Stomp Battle sequence to make him think twice. He completely screwed up when he dueled against Zelgius and lost, forcing the Alliance to make a hasty retreat.
  • Leitmotif: "Skrimir's Pride."
  • Little Bit Beastly: In his humanoid form, he has rounded lion ears.
  • No Sense of Direction: In 3-8, Ranulf explains that there are two exits to the Kauku Caves, the burning underground hellhole they'll have to navigate to escape Zelgius: one way that leads into Gallia (safety), and the other into Goldoa (no-man's-land of dragon Laguz and certain death). Go on, guess which one Skrimir stumbles upon first and leads everyone into.
  • Overshadowed by Awesome: Gameplay wise, Skrimir is actually a powerful unit, with good bases, and while his growths are pretty poor, he doesn't need to worry since he is essentially a tier 3 unit in design. Sadly both his uncle and Giffca vastly overshadow him in power, so while he is good, both simply are better unless your Skrimir gets lucky and levels up before they join. Even then, he lacks the ability to transform freely, so his uncle is more practical.
  • Unskilled, but Strong: He comes at a lower level than his second-in-command, Ranulf, but as a powerful lion laguz, he still bests him in a fight. Fittingly, his growths are pretty low for a unit, but he has great bases for when you get him.
  • Warrior Prince: Next in line for the throne of Gallia, and enjoys fighting.

    Kyza (Kysha) 
https://static.tvtropes.org/pmwiki/pub/images/kyza.png

A skilled subordinate of Ranulf and Lyre's superior who takes their orders very seriously. They have a very deep respect, if not outright romantic feelings, for Ranulf. They often quarrel with Lyre as they vie for Ranulf's attention.

Class: Tiger (Radiant Dawn)
Voiced By: Nobunaga Shimazaki (Japanese, Fire Emblem Heroes), Landon McDonald (English, Fire Emblem Heroes)

  • Adaptational Gender Identity: Male in Radiant Dawn, non-binary in Heroes.
  • Ambiguous Gender Identity: The Japanese version of Radiant Dawn has Kyza act as a stereotypical gay man with supplementary material stating that he is attracted to Ranulf and sees Lyre as a romantic rival. However, Kyza uses female pronouns and speech patterns in the Japanese version, and while this is normally a Japanese stereotype of Camp Gay characters, the 20th anniversary encyclopedia describes him as "the body is male but the heart is female?", a somewhat derogatory way to refer to gay men in Japanese. Due to the confusing nature of how the character is written, the English version of Fire Emblem Heroes uses they/them pronouns to settle the issue.
  • Can't Catch Up: Mordecai has better overall starting stats (Kyza has a slight advantage in Speed, Skill, Resistance, and Magic, but Mordecai has a slight advantage in HP and Luck and a considerable one in Strength and Defense), better availability, and more levels to gain.
  • The Comically Serious: Their bureaucratic attitude when in front of their superiors is treated like a joke.
  • Dub Name Change: The name "Kyza" is the result of a "Blind Idiot" Translation. Kysha was mentioned alongside Lyre in passing back in Path of Radiance, but the English translators working on Radiant Dawn didn't realize that this is the same character, resulting in the different name. The mistake was fixed for the European version of the game, where they are once again called "Kysha". The English version of Fire Emblem Heroes meanwhile goes back to calling them "Kyza" for further confusion.
  • Early-Bird Cameo: Kyza and Lyre are mentioned in Ranulf's supports with Lethe in the previous game, though they were called "Kysha" there (Which the European version corrects).
  • The Fashionista: In Radiant Dawn, they wear the equivalent of an officer's dress uniform to go with their bureaucratic personality. In Heroes, this is expanded as they take a great interest in dressing up for the New Year celebrations.
  • Hide Your Lesbians: Kyza's line about having "Ranulf's love" is removed in the English localization, as is the character's effeminate manner of speaking. However Kyza still has obvious subtext with Ranulf in supports and mentions their hopes that the others are feeling as fabulous as they are. Heroes does make the romantic nature of their attraction to Ranulf more obvious once again, with a hint that it has even been reciprocated in the past.
    It's cute that you think you have a chance, Lyre. But I'm not letting you have Captain Ranulf this year either.
  • Out of Focus: They're loyal to Ranulf and an uptight soldier. That's it as their full supports were Dummied Out.
  • Satellite Character: Their personality is pretty much "loyal to Ranulf" ...and that's all you see in a regular playthrough.
  • Subordinate Excuse: Has a crush on Ranulf, though it's only implied in the English version. Though Lyre and Kyza are friends, the two often compete for Ranulf's attention.
  • Sugar-and-Ice Personality: When speaking formally, Kyza is stoic soldier with an unflappable attitude. Yet when around their friends, Kyza speaks in a feminine tone and is more emotive. More prominent in the Japanese version, the feminine speech is Lost in Translation, though their cheerful aspect is still seen in their info conversations and generic supports.
  • Sharp-Dressed Man: Their outfit resembles a military uniform... however "uniform" is a poor term considering that no one else in the Gallian army wears one.

    Lyre 
https://static.tvtropes.org/pmwiki/pub/images/fe10_lyre_artwork.png

A Gallian soldier and Lethe's younger sister, as well as a subordinate of Ranulf and Kyza. She possesses a straightforward personality, though she is a little spoiled. She is very fond of Ranulf.

Class: Cat (Radiant Dawn)
Voiced By: Yukari Tamura (Japanese, Fire Emblem Heroes), Kelly Baskin (English, Fire Emblem Heroes)

  • Can't Catch Up: In a very similar, if not even more extreme, way as Fiona. Like Fiona, Lyre joins late enough and weak enough that she'll be usually outclassed by even ordinary Mooks, and she's further hampered by the reduced stat growths all Laguz have and lack of promotion potential. Most players bench her immediately after the one mission she's required in, and she's commonly found at the very bottom of fan-made tier lists.
  • Early-Bird Cameo: She and Kyza are mentioned in Ranulf's supports with Lethe in the previous game.
  • Sibling Yin-Yang: Unlike Lethe, she's immature and silly.
  • Subordinate Excuse: Lethe was initially surprised that Lyre joined the Gallian Army, as she had never really liked fighting that much. Turns out she only joined to get close to Ranulf.
  • Suspiciously Similar Substitute: Is pretty much her sister Lethe, pre-character development (And less serious about her work).
  • Tomboy and Girly Girl: Girly Girl to Lethe's tomboy.

Part 4

    Sigrun 
https://static.tvtropes.org/pmwiki/pub/images/sigrun.png
Click to see Sigrun in Fire Emblem Heroes 

Apostle Sanaki's bodyguard and the Captain of the Holy Guard. Soft spoken and kind and one of the few Begnion Nobles to see Laguz as equals. She is a skilled warrior who often worries about the Apostle, because Sigrun has cared for her since she was a (even younger) child.

Class: Falcon Knight → Seraph Knight (Radiant Dawn)
Voiced by: Miho Arakawa (Japanese, Fire Emblem Heroes), Megan Hollingshead (English, Fire Emblem Heroes, credited as Megan Lee)

  • Action Girl: A strong and influential army commander. She certainly didn't become Captain of the Holy Guard for nothing.
  • Captain Smooth and Sergeant Rough: The Captain Smooth to Tanith's Sergeant Rough, being noticeably kinder and more affable than her second-in-command.
  • Four-Star Badass: Commander of Begnion's Holy Guards.
  • Lady of War: Perfectly poised and elegant, even on the battlefield.
  • The Paralyzer: Seraph Knight's Master Skill, Stun, prevents the enemy from moving for one turn... provided they're still alive afterwards.
  • Promoted to Playable: She was only an NPC in Path of Radiance.
  • Proper Lady: Polite and kind to most everyone, even Laguz.
  • Recurring Element: She's definitely the Palla of the Falcon Knights in any of her matchups, however since she isn't playable in Path of Radiance Tanith takes the mantle until she becomes playable in Radiant Dawn.
  • Silk Hiding Steel: Don't let her gentle demeanor fool you. She earned her position in the army.
  • Tender Tears: Her Undying Loyalty to Sanaki is so strong that Sigrun cried tears of happiness seeing an infant Sanaki stumbling on the red carpet to take the throne, which embarrasses Sanaki and gives the impression that Sigrun is an embarrassing parent.
  • Undying Loyalty: To Sanaki.

    Sanaki Kirsch Altina 
https://static.tvtropes.org/pmwiki/pub/images/sanaki_por.png
Click here to see Sanaki in Fire Emblem Heroes 

The Empress of Begnion and Apostle of Ashera, Sanaki does not join the party in the first game but does lend aid with some machinations that exposes corruption in the Begnion senate. In Radiant Dawn she joins later in the game, becoming one of the major characters of the last half of the story. She also becomes playable in this time, showing off her powerful fire tomes.

Class: Empress (Radiant Dawn)
Voiced by: Mai Nakahara (Japanese), Erin Fitzgerald (English, Fire Emblem Heroes, Original), Sara Cravens (English, Fire Emblem Heroes, variants)

  • A Child Shall Lead Them: She was made apostle at the age of five. She's also among the youngest player characters, as she's ten in Path of Radiance and thirteen in Radiant Dawn.
  • Armor-Piercing Attack: Empress's Mastery Skill, Flare, negates the opponent's Resistance whenever it activates, allowing Sanaki to do the full damage of her Magic stat plus her Weapon's might.
  • Badass Adorable: Can use almost every type of magic, while being adorably moe.
  • Black Mage: The only third-tier magic user who is incapable of using staves.
  • Blow You Away: Can use wind magic with a maximum of S Rank, and comes with an Arcwind tome.
  • Bunny-Ears Lawyer: Yanking the heroes around in the first game out of sheer boredom, forcing Naesala to carry her onto the battlefield in the Part 3 Endgame of Radiant Dawn, threatening to have Sephiran drowned in rancid butter for treason...yeah, she's a tad eccentric. Doesn't stop her from repeatedly thwarting the ministrations of the corrupt Begnion senators.
  • Cain and Abel: She's the Abel to Micaiah's Cain, though it's not revealed until much later on.
  • Compliment Backfire: She tries to tread lightly when talking to Micaiah's possessor. Doesn't work.
  • Cool and Unusual Punishment: Her preferred punishment for treason is dunking in rancid butter. Sucks to be you, Sephiran.
  • Elemental Powers: Capable of using every element, bar dark.
  • Famous Ancestor: The current heir to Altina. It turns out that being the second-born prevented her from inheriting the power of Altina's husband, Lehran.
  • Forgiveness: She doesn't hesitate to go down on her knees and beg for it to Reyson, on behalf of the Serenes Forest massacre.
  • Glass Cannon: Sanaki boasts some AMAZING Magic, coupled with good Skill and Resistance, allowing her to nuke whoever looks at her funny. The trade-off, of course, is that her physical bulk is very low, and she'll have trouble doubling most things until her Strength is raised enough to handle the weight of the tomes she carries. Her poor Speed base and growth do little to help, so be prepared to feed her a Speedwing or two and take advantage of BEXP if you intend on seriously using her in the final five chapters.
  • Internal Reformist: Eventually revealed to be her motivation in Path of Radiance and uses Ike and co. to do the dirty work for her. Radiant Dawn, however, reveals that she was ultimately unsuccessful.
  • It's Personal: With Senator Lekain who murdered her grandmother, tried to use her as a puppet, and then deposed her.
  • Late Character Syndrome: While Sanaki begins as a third-tier class and will be your primary Anima user if you didn't train one up earlier, her initial statline leaves something to be desired. For someone who wants to double with very heavy tomes which includes her personal weapon, her Speed is average and her Strength is terrible, and both are among her worst growths (surpassed only by Defense). Sanaki will improve with effort, but could find herself lagging behind during the endgame if the RNG is feeling spiteful.
  • Life Drain: Empress's Mastery Skill, Flare, heals Sanaki equal to the damage inflicted on the enemy.
  • Light 'em Up: She can use light magic with a maximum of S Rank.
  • Long-Lost Relative: Micaiah's her older sister. Despite knowing that she was a direct descendant of Altina, Sanaki could never hear the Goddess' voice, but Micaiah could — something only a firstborn descendant can do, which could only mean that Sanaki wasn't the firstborn. She quickly connects the dots after the fighting ends.
  • Playing with Fire: Her element of choice. She's got a personal Fire tome, and she can reach an SS Rank with Fire.
  • Pre-Mortem One-Liner: In Heroes.
    "There's no stopping me!"
    "I won't tolerate this!"
    "What treachery!"
    "How tiresome."
  • Promoted to Playable: She was originally an NPC in Path of Radiance. She's a playable character in Radiant Dawn.
  • Puppet King: Subverted. She was supposed to be one for the corrupt Begnion Senate, but with Sephiran's tutelage, she became a competent and reasonable ruler that would often butt heads against the Senate.
  • Rank Scales with Asskicking: Gameplay wise. She's the Empress of Begnion all right, and joins as a prepromoted tier-3 class. Her personal weapon, Cymbeline, is about as strong as Rexflame, and she has a high enough magic stat to make amazing use of just about anything you give her. Her only possible drawback, is that as a 13-year-old child, she has the durability of wet tissue paper.
  • Reasonable Authority Figure: Is shown to be a good ruler, and she sees the Laguz as equals and seeks to finally eliminate Laguz slavery. She is also shown to be ready to help the Daein Liberation Army once she is made aware of the Occupation Army's actions.
  • Royals Who Actually Do Something: She fights alongside your other units in Part 4.
  • Shock and Awe: Able to use Thunder magic as well, at a maximum of S Rank, and comes with an Arcthunder tome.
  • Spell Book: The Cymbeline tome, the second most-powerful Fire tome in the game, has 13 might, 95 hit, 10 crit, 5 weight, and effective against beast laguz (useless as, due to Ashera unfreezing beorc supremacists, Begnion not using Feral Ones, and the fact it's the Hawk Army, not the Silver Army, that brings Izuka to justice, she will never have the opportunity to fight beast laguz). In comparison, the Rexflame, the strongest of all fire magic, has only 14 might, 100 hit, 5 crit, a whopping 13 weight but gives +3 speed.
  • Squishy Wizard: One attack will most likely defeat her, and her HP cap is distressingly low. Likewise to her enemies, whatever she dishes out will be very devastating, with her high Magic stat.
  • Supernatural Gold Eyes: Her eyes indicate that she is of the lineage of Lehran and Altina, which is said to make her hear the Goddess. Too bad she has an older sister.
  • The Unchosen One: As an apostle, she is supposedly gifted to hear the voice of the goddess. She never did, and made the excuse that she wasn't of age yet to herself, yet when Lekain calls her out on that, she begins to doubt herself as a true leader, and eventually finds out in the end it was her sister Micaiah who is the true Apostle. She later questions Sigurn and Tanith if they would question her as a suitable ruler if she could never hear the goddess. It wouldn't change a thing for them.
  • Wise Beyond Their Years: Being raised by Sigrun and Sephiran may have had something to do with that.
    • We still get reminders that she's a child, however, especially in Path of Radiance, when she yanks Elincia and Ike around because she's bored. Ike is not amused.
      Elincia: So...you knew we were coming. You knew who we were all along.
      Sanaki: Yes. I apologize for testing you. You see, life here in the palace is dreadfully dull. I am always so very bored. Thanks to the princess and her brazen little escort, this interrogation proved to be an amusing diversion.
  • You Are Better Than You Think You Are: She gives this speech to Naesala when she realizes all he's done for the sake of protecting Kilvas and his people, even at the expense of making the rest of the world despise him.
  • You Killed My Father: Confronting Lekain at the Tower of Guidance, she vow to punish him for the death of her grandmother (and in the Japanese version, her sister) and the people of Serenes.

    Pelleas 
https://static.tvtropes.org/pmwiki/pub/images/pelleas_artwork_fe10.png
Click here to see Pelleas in Fire Emblem Heroes 

The supposed lost Prince of Daein and Ashnard's son. Although he does not wish to lead the country, Pelleas ascends the throne once the Dawn Brigade over throws Jarod to lead the people of Daein. Although somewhat weak willed and often relies on his mother, Pelleas strives to do his best for the people of Daein.

Class: Dark Sage → Archsage (Radiant Dawn)
Voiced by: Daisuke Hirakawa (Japanese, Fire Emblem Heroes), Howard Wang (English, Fire Emblem Heroes)


  • 11th-Hour Ranger: In a second playthrough, he joins up midway through the final act.
  • Abdicate the Throne: If he survives, at the end of the game he abdicates the throne of Daein in favour of Micaiah.
  • The Alleged Boss: He's supposed to be heir to the throne of Daein, but due to being naïve and weak-willed, people consider Micaiah more of a leader.
  • Armor-Piercing Attack: Archsage's Mastery Skill, Flare, negates the opponent's Resistance whenever it activates, allowing Pelleas to do the full damage of his Magic stat plus his Weapon's might.
  • Casting a Shadow: Pelleas is one of the only playable characters who can wield Dark Magic.
  • Combat Medic: Can use Staves after promoting to Archsage.
  • Contrived Coincidence: He was lost by his parents, he has Ashnard's hair, and he has a strange mark on his forehead. He isn't the Branded heir to the Daein throne that Almedha bore and Ashnard threw away for being weak; his hair is a random occurrence, the forehead mark is completely unrelated to the Branded, and he has no relation whatsoever to Ashnard or Almedha. He's little more than an empowered orphan that happened to hit all the right notes and fell into Sephiran's web — just where Pelleas he came from is a mystery even to Sephiran himself.
  • Cool Sword: He doesn't wield it personally, but he gifts Radiant Dawn's only Brave Sword to Micaiah in Part 1.
  • Dark Is Not Evil: He's somewhat weak-willed and gullible, but an ultimately well-meaning, friendly guy, as evidenced by his Heroic Sacrifice in the hopes of freeing Daein from the effects of his blood pact. He's also a fairly powerful Dark Sage.
  • Deal with the Devil: His pact with a spirit to become a Spirit Charmer.
  • Deconstruction: Pelleas deconstructs the idea of a formerly-unknown heir rising to become a champion of the people and reclaim a kingdom. Having been abandoned and never known a royal life, he has no clue how things work in either a regal or militaristic setting, shies away from expectation, and can barely get anything done without help from his distraught smother or Obviously Evil aide Izuka. And he isn't even royalty by blood to begin with.
  • Extreme Doormat: He is acutely aware that while he is to be the next king of Daein, the role of "magnetic hero" is already filled by Micaiah. This only makes it easier for him to shy away from others and let those willing give the orders. This becomes a problem when others begin noticing that Micaiah is starting to overshadow him a lot.
  • Foreshadowing: He made a pact with a spirit when he was just thirteen, and if you viewed certain support conversations in Path of Radiance, you know this will likely come back to haunt him in later life. The conversation where he reveals this foreshadows that his allying with Izuka is going to seriously bite him on the ass.
  • Hair Color Spoiler: The fact that he doesn't look at all like his supposed mother Almedha is a big hint that he was adopted. It's easy to overlook at first because he does share a hair color with Ashnard, Almedha's husband, but Ashnard isn't his father either.
  • Half-Human Hybrid: Subverted. The reveal that Almedha is the princess of the Dragon Tribe while Pelleas is not a Branded is what alerts him to the fact that he's not really her son.
  • Heroic Sacrifice: Though this can be prevented in the second playthrough and after, on every first playthrough Pelleas will have either Micaiah or Tauroneo kill him, to save Daein from the Blood Pact.
  • Horrible Judge of Character: He willingly trusts Izuka.
  • Innocently Insensitive: In an early, freely-available Info conversation with Micaiah, he assumes her Brand is a Spirit Charmer pact, like his own marking. Micaiah gets quite uncomfortable, obviously sensing it would be better not to correct him.
  • Irony: Some Branded pretend to be Spirit Charmers so that they don't suffer from terrible Fantastic Racism. Pelleas is an actual Spirit Charmer that's instead mistaken for a Branded and escapes the Fantastic Racism because he's believed to be the heir to the throne of Daein. His life couldn't be more opposite if he tried.
  • Late Character Syndrome: Averted. While joining slightly earlier than the even more punctually devastating Volke, he does not suck as a mage, having a decent headstart in stats, coming with a full cache of darkness spells (of which there are very, very few users of), and being neither fragile nor too slow to double. He still needs work to keep up, but hardly an unreasonable amount unlike some examples in the series.
  • Life Drain: Archsage's Mastery Skill, Flare, heals Pelleas equal to the damage inflicted on the enemy.
  • Mark of the Beast: He has two:
    • A mark on his forehead from a bargain he made with a spirit in his youth, which he keeps covered with his long bangs. It's a minor plot point that Almedha mistakes this mark for her son's Birthmark of Destiny.
    • A mark on his wrist from his Blood Pact with Lekain.
  • Martyr Without a Cause: If he isn't saved.
  • Momma's Boy: Perfectly happy with letting Almedha fawn over him, until the revelation that she is a Laguz who lost her powers. As Pelleas is a Spirit Charmer and not a Branded, he realizes that she is not his mother, and no longer lets it happen.
  • Nice Guy: For all his faults, he's down-to-earth and personable.
  • Optional Party Member: Only recruitable in a second playthrough and onwards.
  • Puppet King: One to Lekain, but only because if he does not do as Lekain wishes, Daein's citizens will die.
  • Rags to Royalty: Went from a bullied child in an orphanage to the 14th King of Daein. And if he survives, to an advisor of the reigning Queen.
  • Royals Who Actually Do Something: Subverted. He's willing to step up and be king instead of running away, but when it comes to commanding men or being an inspiring political figure, he lacks the spine or the know-how. He's also not even of royal blood.
  • Secret Secret-Keeper: If the right steps are taken, Pelleas figures out the identity of the real prince of Daein, and arranges for Almedha to meet him.
  • Senseless Sacrifice: Ending the Blood Pact necessitates the destruction of the contract, in addition to death of one of the Pact-makers, meaning that Lekain could still invoke the pact after his death.
  • Shock and Awe: The other magic type he can use other than Dark.
  • Shy Blue-Haired Girl: A male version.
  • Shoot the Shaggy Dog: All things considered, all killing him (which must be done on a first playthrough) does is add yet another tragedy to the pile. The second playthrough is generally considered the canon story, however.
  • Stress Vomit: He actually pukes if he is made to fight Sephiran and discovers the full extent of how far he was manipulated.
  • Suspicious Video-Game Generosity: As noted above, he does need some help to keep up with the rest of the units, but a good deal of that is given freely by the game. An Info conversation has Tauroneo offering him a long-range Dark Tome, and Izuka just happens to drop one of the strongest Dark tomes available immediately before endgame. Coming in late has its perks sometimes.
  • Take a Third Option: This is how he can be spared: having Micaiah refuse to let him die.
  • Took a Level in Badass: In part 4, he decides that he's had enough of his mother's incessant coddling (and he might have already suspected that she might not be his mother at all) and joins the fight in earnest... which still utterly exhausts him. Still, he's at least a bit more badass in Part 4 than he had been previously.
  • Weak-Willed: Early on. He can eventually move past it.
  • The Wise Prince: The trope doesn't require actual wisdom (see Horrible Judge of Character above), just goodness, so he qualifies.
  • Willing Channeler: Pelleas's mark is not a Brand denoting him as a laguz-beorc hybrid; rather, it is the mark of a Spirit Charmer, one who has let a spirit inside his body in exchange for power.
  • The Wrongful Heir to the Throne: He was made a pawn for Lekain as his lack of wisdom allowed him to be used by Izuka to bind Daein to the Blood Pact. Though subverted, as it was later revealed that he was never Ashnard's orphan to begin with.

End Game

    The Missing Prince (UNMARKED SPOILERS) 

Renning

https://static.tvtropes.org/pmwiki/pub/images/fe10_renning_artwork.png

The Prince of Crimea and Elincia's uncle. During the Mad King's War, he was presumed dead when Crimea fell to the Daein invasion. However, it is revealed that he was Bertram, one of the Four Riders.

Class: Gold Knight (Radiant Dawn)

  • 11th-Hour Ranger: After Reyson restores Renning to normal, you can recruit him for the Endgame.
  • Abdicate the Throne: By technicality. He was supposed to be next in line for the Crimean throne before his niece, Elincia, was born. The court decided to keep Elincia's existence hidden from the public eye in order to prevent a succession crisis from happening in Crimea. However, when the Mad King's War began, he was thought to be killed and Elincia eventually became queen. It is eventually discovered that he was alive, albeit controlled by a Psycho Serum and under the name Bertram, and is cured by a galdr. However, despite his return and the possibility of him claiming the throne, he steps down and instead serves as Elincia's adviser.
  • Brainwashed and Crazy: He was fed by one of Izuka's elixirs and became a killing machine. It wasn't until Reyson's Galdr that his sanity was restored.
  • Chekhov M.I.A.: He was assumed deceased during the Mad King's War in Path of Radiance. However, it was revealed that he was alive the whole time and was rechristened to Bertram.
  • Heroes Prefer Swords: He starts with SS rank in swords, allowing him to wield Alondite without any training. He technically can use Amiti, a sword belonging to the Crimean royal family, but it is locked to Elincia.
  • Knight In Shining Armour: As Geoffrey's mentor Duke Renning was a classic example. Bertram is essentially designed as a dark mockery of the trope, and the man himself.
  • Life Drain: As a Gold Knight, he could use Sol to replenish his HP.
  • Promoted to Playable: Goes from a Brainwashed and Crazy boss in Path of Radiance to a playable character in Radiant Dawn.
  • Royals Who Actually Do Something: He was the commander of Crimea's military and the Royal Knights, after all.
  • Walking Spoiler: His appearance in Radiant Dawn is a major spoiler to his survival and the revelation of his connection to one character in Path of Radiance.
  • Warrior Prince: As the younger brother of Ramon, he commanded the Crimean Royal Knights and led the defense during Daein's invasion.

    Caineghis 
https://static.tvtropes.org/pmwiki/pub/images/ferd_caineghis.png
Click to see Caineghis in Fire Emblem Heroes 

The King of Gallia and the Beast tribe, Caineghis holds some measure of respect for the Beorc, though he still has difficulties with prejudice. He aids Princess Elincia as much as he can for the first game. By Radiant Dawn, he appears to have completely moved past his prejudices and hopes for the day when Beorc and Laguz can live in peace.

Class: Lion King (Radiant Dawn)
Voiced by: Hiroshi Shirokuma (Japanese, Fire Emblem Heroes), Jake Eberle (English, Fire Emblem Heroes)

  • 11th-Hour Ranger: Joins just in time for the last chapter, and can one round enemy generals while taking no damage the rare times they do hit.
  • Abdicate the Throne: After the end of Radiant Dawn, he retires from the throne, letting Skrimir become king. That is, if Skrimir is alive at the end, otherwise, he still rules over Gallia.
  • Asskicking Leads to Leadership: You hear people rave all about his strength for almost two whole games before getting to command it yourself, and he doesn't disappoint in the least. It turns out that his position as King is dependent on his strength.
  • Badass Cape: Wears an ornate one when not in lion form.
  • King of Beasts: In a very literal sense.
  • Large and in Charge: One of the largest playable units, and he's the King of Gallia.
  • Leitmotif: Lion King Caineghis is his conversation theme, and March of the Lion King is used whenever he goes into battle against non-boss enemies.
  • Lightning Bruiser: His ridiculous HP, Strength, Skill and Defense along with great Speed, Luck and Resistance make him one of the most powerful units in both Tellius games. Even the Endgame bosses will have trouble slowing him down.
  • Little Bit Beastly: He's got rounded lion ears in his humanoid form.
  • The Paralyzer: His Mastery Skill, Roar, prevents whatever it activates on from moving for a turn, though that's contingent on that enemy surviving that attack.
  • Promoted to Playable: Goes from a minor NPC in Path of Radiance to a playable character in Radiant Dawn.
  • Purposely Overpowered: He's the second-strongest mortal on Tellius, the third-strongest being period, and is the only man in the world to genuinely scare the Black Knight. Once he finally joins you, his stats absolutely back up this reputation, and he is usually considered the game's "Gotoh" character, even though three characters join later than he does. His overwhelming power is hinted at at the end of Path of Radiance; whereas Tibarn and Naesala themselves are potential last-chapter recruits, Caineghis sends his right-hand man, Giffca, instead. When Ashnard asks why Caineghis isn't there himself, Giffca basically says that Ashnard isn't strong enough to be worth Caineghis himself coming.
  • Reasonable Authority Figure: Truly wishes to help Ike and Elincia at the beginning of Path of Radiance, but knows that it would be too risky politically, and offers them another solution.
  • Royals Who Actually Do Something: He saved Ike from the Black Knight, and had intended to stop him from killing Greil as well. He runs across a continent to fight a Goddess when he realizes he is needed.
  • Warrior Poet: Gets chastised by Ike for discussing the philosophical ramifications of a goddess of order violating the laws of nature during a heated battle.

    Kurthnaga 
https://static.tvtropes.org/pmwiki/pub/images/ferd_kurthnaga.png

The Prince of Goldoa, land of dragons, and the younger brother of Rajaion and Almedha. He is a quiet figure who wishes for an understanding between Beorc and Laguz. He leaves Goldoa, along with Ena, to stop the war between Begnion and the Laguz, as well as to find his sister.

Class: Dragon Prince (Radiant Dawn), Pilgrim (when he appears as an NPC in chapter 1-3)


  • Afraid of Blood: Part of why he hates violence so much. The sight of Ike's bloody sword after a battle is enough to drive him up the wall.
  • Big Brother Instinct: Subverted. Despite the fact that he's the younger brother, he's very protective and kind towards his elder sister Almedha, and becomes her Secret-Keeper as Soren's uncle.
  • Breath Weapon: His weapon in dragon form.
  • Cutscene Power to the Max: He destroys an entire castle with his Breath Weapon in a cutscene. Alas, prepare to be underwhelmed when he joins you at the end or when you can fight him at the end of Part 3.
  • Early-Bird Cameo: He makes a minor appearance in Path of Radiance and only appears for two scenes.
  • Facial Markings: He's got one on his forehead, shared by all of the Goldoan Black Dragon laguz, and his nephew Soren.
  • Interface Spoiler: He has awfully good stats for a pacifist just traveling abroad when he appears onscreen in Part 1, notably his HP of 55.
  • King Incognito: In Part 1 of Radiant Dawn.
  • Magikarp Power: He joins horribly underleveled at the very end of the game, but can be an effective fighter if you get him trained, largely thanks to gaining Formshift. Fortunately, there's a whole chapter where you can have him fight units and none of them will attack back. Though this can backfire too, as his growths can result in him being rather weak, and his limited usage greatly hurts him.
  • Mythology Gag: His name—it's a combination of Naga, the Divine Dragon God of the Archanea and Jugdral games, and of Kurth, a plot-driving character who bears Naga holy blood in Genealogy.
  • Nice Guy: Compared to his extremely secluded father who would rather not help or fight anybody, Kurthnaga is this.
  • Paper-Thin Disguise: Most players of Path of Radiance should immediately recognize him when he appears as a wandering pilgrim named Kurth in Part 1.
  • Person of Mass Destruction: Like all Black Dragon tribe members.
  • Promoted to Playable: Goes from a minor NPC in Path of Radiance to a playable character in Radiant Dawn.
  • Really 700 Years Old: He's at least over a century old despite his very young appearance, as Path of Radiance states. Dragon laguz are this in general.
  • Secret-Keeper: He becomes the only living person other than Almedha to know her son's identity.
  • Status Buff: His Night Tide grants +5 defense and resistance to adjacent units.
  • Wave-Motion Gun: His breath is powerful enough to cause a castle tower to come crashing down.
  • Youngest Child Wins: With the oldest son and heir-presumptive dead, and the middle child bereft of her powers, Kurthnaga was the only one left to inherent the throne of Goldoa.

    Gareth (Gorto) 
https://static.tvtropes.org/pmwiki/pub/images/gareth_artwork_fe10_1.png

A Goldoan Dragon who is the subordinate of King Dheginsea and Prince Kurthnaga's supervisor. A grand red figure who is deeply loyal to the king.

Class: Red Dragon (Radiant Dawn)

  • All There in the Manual: The Tellius Recollection says he is a Proud Warrior Race Guy who looks down on Beorc and lacks shrewdness.
  • Breath Weapon: Like all dragon laguz.
  • Crippling Overspecialization: An almost entirely physical attacker with very Resistance. His Strength and Defense are very high, but he joins before the last two chapters, which are inhabited by nothing but magic-wielders, which means he'll get obliterated if he isn't positioned well enough.
  • Early-Bird Cameo: Of the most obscure sort in Path of Radiance, being Kurthnaga's bodyguard in one cutscene.
  • Fantastic Racism: Not apparent within the game itself, but All There in the Manual says Gareth loathes weak Beorc.
  • Gameplay and Story Segregation: According to Tellius Recollection, his physical strength exceeds Dheginsea's. Not only is that impossible due to Dheginsea's strength being 50, but Gareth's base strength is actually six points lower. The only stats Gareth has over Dheginsea are his constitution and weight.
  • Mighty Glacier: Arguably deconstructed. His HP, Strength and Defense are through the roof, but his abysmal Skill, Speed and Resistance unfortunately leave him wide open to being nuked by the enemies/bosses in the game's last two chapters, unless he's carefully positioned and measures are taken to address his lack of natural protection against magic.
  • Mr. Exposition: His only speaking role that isn't only one sentence is exposition about the Branded and Dheginsea's role of rewriting history to remove any knowledge of Altina and Lehran's child as a Branded.
  • My Master, Right or Wrong: Like Nasir, he refuses to leave Dheginsea's side in the Endgame, but Gareth's quite conflicted about it considering he was Kuthnaga's bodyguard. Rendered moot once Dheginsea is defeated and he orders Gareth to join Ike's group.
  • Promoted to Playable: Goes from a minor NPC in Path of Radiance to a playable character in Radiant Dawn.
  • Satellite Character: His entire personality can be summarized as "Kurthnaga's subordinate". In Path of Radiance he appears for all of five minutes, utters exactly five syllables, and is then never seen or heard from again until three fights before the end of Radiant Dawn. Geez.
  • Secret-Keeper: He and Nasir were the only two Dragon, besides the recently deceased Dheginsea, that knows about the true lineage of the Begnion imperial family and the first Branded.
  • Status Buff: The main reason you'll be using him is for Blood Tide, which can stack with Ena's copy to give one unit +10 Strength and Skill.

    The Ancient Heron (UNMARKED SPOILERS) 

Sephiran/Lehran

For information about Lehran, see Fire Emblem: Radiant Dawn - Major Antagonists.

Alternative Title(s): Fire Emblem Tellius Radiant Dawn Protagonists

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