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A list of characters from Final Fantasy Tactics Advance. Some spoilers are unmarked.

The Jobs page has been combined with the jobs from Final Fantasy Tactics A2 and can be found here.


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Residents of St. Ivalice

    Marche Radiuju 

Marche Radiuju

Voiced by: Yuka Imai (Radio Edition)
https://static.tvtropes.org/pmwiki/pub/images/marche_0.png

Marche is the main protagonist of Final Fantasy Tactics Advance. At the beginning of the game, Marche is a New Transfer Student from a warm climate. He joined with his new friends Ritz and Mewt to read an old book, which turned out to be a magical grimoire; his new town of St. Ivalice is changed into the magical land of Ivalice. Of his friends, Marche's actions are geared toward reverting the world back to normal, rather than indulging in the new world.


  • Armor-Piercing Response: Gives one to Doned when Doned demands what Marche could possibly want that he doesn't have in Ivalice, then proceeds to tell Doned that he's forgetting that their parents paid attention to him while neglecting Marche.
    "I never said I "wanted" anything! I gave all the "I wants" and the "I don't wants" to you!"
  • Batman Gambit: He takes a prestigious job knowing that Doned will interfere, since this time, it's his goal to force a confrontation with him.
  • Because You Can Cope: Ongoing Neglect type. Since his little brother Doned is handicapped, Marche's parents paid more attention to him than Marche himself. For his part, Marche does live with it, even if he's not happy about it, but when Doned asks him what he could possibly want that he doesn't have, Marche tells him the truth.
  • BFS: Marche's Judgesword in his artwork.
  • Heroes Prefer Swords: Or giant transparent geometrical bludgeons. While Soldier is his default class, he can change to any of them.
  • Idiot Hair: Ramza's ahoge exaggerated.
  • Kid Hero: Probably not older than twelve.
  • Long Haired Prettyboy: For an early teenager, he sure has a pretty face and a long ponytail to go with said face.
  • Meaningful Name: His name sounds incredibly similar to the German word "Marchen" meaning "fairy tale", the very foundation of Ivalice itself. In addition, Hans Christian Anderson's final, unpolished manuscript was called "Marchen Meines Lebens" (The Fairy Tale of My Life), fitting considering the fact that a fairy tale can be considered a fantasy.
  • New Transfer Student: His job was "New Kid" during the Snowball Fight.
  • Only Sane Man: Has shades of this throughout: Despite his lot in life being vastly improved by being in Ivalice, Marche doesn't want to spend the rest of his life in a make-believe world. His friends and brother, on the other hand, are dead-set on keeping fantasy!Ivalice at all costs because of personal problems they no longer have to deal with. Marche is initially the only one who recognizes this as an unhealthy avoidance tactic.
  • Say My Name: Ritz and Montblanc do this one after the other when Marche was sent to Prison during the Audio Adaptation.
  • Screw the Rules, I'm Doing What's Right!: Rejects Mewt's rule in favor of returning home.
  • Suspiciously Similar Substitute: Marche has a resemblance to Final Fantasy Tactics' Ramza - both in appearance and in philosophy (doing what he feels is right rather than following everyone else), as well as being villified for his actions by the official records.
  • Too Many Belts: Part of his costume.
  • Took a Level in Badass: Becomes considerably more confident and decisive in his time in Ivalice, in addition to getting more powerful.
  • The Resenter: Towards Doned, his younger brother. Marche doesn't outright resent his brother due to understanding that Doned needed the extra attention because of his illness, but he was still upset that his mother had to focus so much on Doned, that she never really had time for him. Once they end up in Ivalice, and Doned claims Marche never had to worry because his life was good before, Marche tells him how he really felt, causing Doned to realize he was being selfish for thinking only he was impacted by his illness, and the two reconcile in the end.
  • The Un Favourite: Marche sees himself as this because of his brother's disease.
  • Warrior Therapist: The other kids accept his viewpoint—that they need to go home and deal with their problems—after he defeats them in battle.
  • We Cannot Go On Without You: You'll receive a game over if the Judge penalizes Marche with a red card, or if he dies on a Jagd map.
  • Wise Beyond Their Years: Is portrayed as such along the game, being the first one to recognize the unhealthy escapism that Ivalice would be for every one involved. And just like the trope, it is indeed a consequence of his troubled upbringing, being forced into assuming a mature and responsible mindset due to the constant Parental Neglect.
  • You Said You Would Let Them Go: In a variation, he protests Cid taking his clan mates to jail, but can't do much to protest once Cid points out that they're his accomplices.

    Ritz Malheur 

Ritz Malheur

Voiced by: Yumi Kakazu (Radio Edition)
https://static.tvtropes.org/pmwiki/pub/images/ritz.png

Ritz is the Class Head of Marche's new class. At the beginning, Ritz was supposed to fight against Marche's team during the snowball fight, but soon switches to Marche's team. One of the bullies teases her as a "prissy grandma" due to her white hair, which she dyes red. When St. Ivalice changed into Ivalice, Ritz had natural red hair and leads a clan named "Clan Ritz" with her friend Shara.


  • Action Girl: Along with other Viera. Ritz in particular generally uses Magic Knight classes and gets up close and personal with her foes.
  • Amazon Brigade: Clan Ritz is entirely composed of Viera.
  • Bully Hunter: She takes it upon herself to stand up to the bullies when people like Marche and Mewt can't.
  • Class Representative: Ritz is the Class Head if you check her job during the Snowball Fight.
  • Egocentric Team Naming: The name of the clan she leads is called Clan Ritz.
  • Hidden Depths: Ritz is significantly more emotionally vulnerable than she lets on, as well as a victim of bullying herself. It all stems from her hair color, and ends up being the reason she wants to never return to the real world. Not so true, in the end. What she actually wants is to avoid having to deal with both the bullying on her hair color, and with the grief of her mother, saddened with how Ritz copes with the former problem by denying her natural beauty.
  • Fashionable Asymmetry: One of her arms is wearing armor.
  • Fiery Red Head: Not short-tempered, but quite outspoken with her opinions.
  • Fighting Your Friend: In the penultimate mission, she and her clan stand in Marche's way as he tries to pass through Siena Gorge to the Ambervale, forcing him to defeat her. She's not at all bitter about it, admitting that what Marche is doing isn't wrong, but she just wants to stay here, that's all.
  • Gamer Chick: She much prefers games over books.
  • Guest-Star Party Member: She and Marche fight side-by-side (in two main-story missions and two optional ones), and she operates in this capacity during these bouts. The next time, they fight each other.
  • Hair Color Dissonance: During the epilogue, her hair was light violet, but her friend commented her hair "as white as snow".
  • He Is Not My Boyfriend: Ritz referencing Marche towards Doned in the game's Audio Adaptation.
  • Heterosexual Life-Partners: With Shara, as they spend most of their screen time together and Shara is her Number Two in the clan.
  • It's All About Me: A lot of her angst about her hair stems from being unable to understand why her mother would be sad about her being sad when her mother isn't the one who has to live with white hair. She also shows a lot of self awareness in venting about the ugliness of her own white hair to her good friend who has white hair.
  • Magic Knight: Ritz gets to be a Fencer, a Red Mage, and an Elementalist throughout the course of the game.
  • Magical Accessory: Her hairpin. Final Fantasy Tactics A2 reveals that it's the Pin of Order, a powerful artifact used to summon Hashmal.
  • Mini Dress Of Power: She wears this as her outfit in Dream Ivalice.
  • Mystical White Hair: Her true hair color is pure white, but she dyes it red because her classmates bully her by calling her a "granny."
  • Nightmare Fetishist: Dead people in the snow intrigues her.
  • Optional Party Member: Will join Marche in the post-game, remembering the snow ball fight they had at school.
  • Otaku Surrogate: She prefers video games to books.
  • The Smurfette Principle: Downplayed. She's the only playable female Hume in the game, but job-wise, she uses Viera jobs.
  • Tsundere: When Shara suggests that Ritz ask Marche if he thinks she's cute, she immediately gets flustered and quickly tries to drop the subject, to Shara's amusement.
  • Worthy Opponent: She gains a measure of respect for Marche as he comes to face her. While their previous storyline encounter had ended with them parting on bad terms, and they still disagree about turning the world back to normal, there's no real animosity here.

    Mewt Randell 

Mewt Randell

Voiced by: Asami Sanada (Radio Edition)
https://static.tvtropes.org/pmwiki/pub/images/mewt.png

Mewt is the one who triggered the power of the Gran Grimoire. He is one of Marche's new friends who was always bullied in school. When they were still in St. Ivalice, Mewt was hit by a lot of snowballs, including one with a rock, causing his forehead to bleed. He then introduces his friends Marche and Ritz to an old book he found at a bookstore. In Ivalice, however, he is the Prince and was highly respected by its citizens. He even has Babus and Llednar to serve for him.


  • Adaptational Angst Upgrade: He screams more in the Audio Adaptation.
  • Armor-Piercing Question: The image of him asks Marche if Marche's father will ever come back, a poignant reminder that Marche's life won't necessarily change for the better once he goes home. Granted, it's an illusion, but it would be perfectly in character for Mewt to ask this.
  • Bookworm: Mewt is the class librarian, and his connection to grimoires indicates this.
    • It's also implied reading books makes one connected to magic in some way or is an indication that all mages are bookworms because they'd have to be smart to cast magic. Mewt's stats in the snowball fight show that he has a few points in Magic Attack while all the other children have no magic power at all.
  • The Caligula: Makes the laws harsher whenever he feels threatened by Marche's efforts, causing quite a bit of resentment toward him and the queen.
  • Collared by Fashion: Mewt wears a red collar.
  • Companion Cube: Mewt's teddy bear, which was given to him by his dead mother.
  • Facial Markings: On his forehead in Ivalice.
  • Happy Place: He shapes Ivalice to be this—a living mother, a father he can be proud of, and him in charge.
  • Horned Hairdo: He has an impressive double set of horns on his head made from his hair as prince of Ivalice, though his hair in the real world doesn't seem nearly long enough.
  • Non-Action Guy: He doesn't have a job class, nor does he participate in battle. Queen Remedi makes him a Shadow Archetype instead. His real-world self is even worse, as he has a paltry 8 HP.
  • The Quiet One: Mewt usually quotes "..." during the beginning. Guess Mewt is sort of a Mute.
  • Randomly Gifted: If you check his stat screen during the snowball fight, Mewt is the only character to have a Magic Power above zero even in the real world.
  • Screw the Rules, I Make Them!: Remedi will issue any edicts that Mewt wants to make. This comes into play as a game mechanic by increasing the number of laws during a battle after certain points in the story.
  • Spell Book: The Gran Grimoire, Mewt is the only one who can truly command its Reality Warper powers.
  • Spikes of Villainy: He's not really a villain, but he's certainly the main antagonist of the game.
  • Spoiled Brat: Mewt becoming a prince in Ivalice turned him into this. Anything he wants, his mother gives him and if she isn't around for it, Babus or Cid will grant Mewt's desires. When he hears how Marche is avoiding everything he throws at him, Mewt turns to his mother to make everything better and acts helpless if she isn't around.
  • Tragic Keepsake: Mewt's stuffed teddy bear. It's a reward for one of the postgame missions, which implies that he's left it behind and moved on.
  • The Unfought: Downplayed. Although he is Marche's enemy for the majority of the game, he doesn't do any actual fighting since he has Remedi, Cid, and Babus do everything for him. However, Llednar Twem (the embodiment of Mewt's negative emotions) is a recurring boss.

    Doned Radiuju 

Doned Radiuju

Voiced by: Hiromi Ishikawa (Radio Edition)
https://static.tvtropes.org/pmwiki/pub/images/fftadoned.png

Marche's younger brother, who is confined to a wheelchair and has to go to the hospital on a regular basis. In Ivalice, neither applies to him.


  • Adaptational Badass: In the radio drama, he is a contributing member of a clan, and a competent knife-fighter.
  • Beat Them at Their Own Game: Late in the game, Marche goes after a very promising lead in the hopes of luring Doned out so that he can talk with him.
  • Knowledge Broker: A minor example being a street ear who gives clans tips and information.
  • My God, What Have I Done?: After Marche makes him realize just how ungrateful he's been concerning his family's efforts (and that he can still go on living despite how hard it is, possibly even being able to walk someday in the future), Doned breaks down in his older brother's arms and apologizes for what he's been doing to him.
  • Non-Action Guy: Justified. Despite being able to walk in Dream Ivalice, he's too young to join a clan.
  • Parental Favoritism: Invoked. His illness forced his parents to look out for him more than they ever did with Marche. Doned never considered this until Marche scolds him about it.
  • Spoiled Brat: Deconstructed. He sends people after Marche knowing they could well and truly kill his brother under some circumstances, but he also has a Freudian Excuse in that he really doesn't want the world to return to normal. He is implied to be a bit of one in the real world as well, where he doesn't appreciate how much his family does for him.
  • Throwing Off the Disability: In Ivalice, crippled Doned could walk. Official artwork seems to have him and Marche standing in a photo together in the real world, implying that he may recover at some point.
  • Ungrateful Bastard: Due to his crippling illness, all sorts of problems happened in his family: his mother hardly got home just to watch over him at the hospital, his father had fights with his mother until it's implied through Ritz they divorced and now passed custody of Marche and Doned to her, and Marche developed a sense of solitude because their parents focused more on Doned than on him. What does Doned do in Dream Ivalice? He makes Marche's life a living hell by telling on him to the palace constantly, all to keep them from ever leaving Ivalice behind so Doned is never bound to a wheelchair, and Doned has the gall to tell Marche to his face he had everything when in truth he was more miserable than Doned was. To Doned's credit, though, he honestly didn't realize this, and breaks down when he's confronted with how selfish he was acting.
  • The Unfought: He works against Marche by tipping him off to bounty hunters, guards or rival clans, but never faces him in combat. A wandering clan called the "Doned Faction" can be encountered, but he isn't in it. Justified that he is not old enough to engage, and alludes to this.
    • Averted in the radio drama, where he faces Marche directly twice.

    Cid Randell 

Cid Randell

Voiced by: Yasuyuki Kase (Radio Edition)
https://static.tvtropes.org/pmwiki/pub/images/ffta_cid.png

Mewt's father, who sank into depression after the death of his wife. In Ivalice, he becomes the Judge Master and the highest authority besides Mewt and Remedi.


  • Alcoholic Parent: Mewt's. However, it was removed in the localization.
  • Bowdlerize: In the US version, he's only outright said to be having trouble at work, with anything else left to implication.
  • Cards of Power: His Advanced Law commands activate with these. In addition, being a Judge allows him to assign red or yellow cards to send lawbreakers to prison.
  • Cool Sword: He wields the Judgemaster's sword in battle. When used as a party member, it manifests magically and allows him to damage and steal JP from his foes.
  • Drowning My Sorrows: During the beginning of the game in the Japanese version. The English version has him meekly apologizing while getting scolded by his colleagues for making a mistake.
  • Heel–Face Turn: Or rather, he swears neutrality and service to the Law rather than to the Palace; however, he discreetly supports Marche's efforts to return the world to normal, aiding him for the rest of the main story.
  • Helmets Are Hardly Heroic: The only Judge who doesn't wear a helmet.
  • Knight in Shining Armor: As a Judgemaster, he certainly fits the role in Ivalice since he's an idealized view of Mewt's father. It takes him a while to live up to it in truth to everyone else, though, since he starts off as a Knight Templar.
  • Laser-Guided Amnesia: In Ivalice, he seems not to remember his past life, unlike the other people from Mewt's life, and implies that he did that to himself. When his memory returns, he endorses returning the world to normal.
  • Mechanically Unusual Fighter: As the unique Judgemaster class, he has several unique abilities with effects not available to any other characters, such as stealing JP. He also has "Yellow Clip," which allows him to nullify a Yellow Card from his allies' record. As a party member he also has Abate, which is the only ability that can be used on a Judge and it allows the player to skip the judge's turn.
  • The Mourning After: Whether drowning his sorrows or crying in the gutters, this is the source of his turmoil.
  • Nice Guy: He's generally kind and well-mannered to others, and Marche quickly takes note of it, despite a less-than-optimal first impression of him.
  • Optional Party Member: Will join Marche in the post-game, after clearing all 300 missions and starting the final bonus quests involving the oppression of the renegade judges.
  • Parents as People: He cares for Mewt, but is too broken as a result of his grief to do his job as a parent well. In the English localization, Marche remarks that he seems like he cares for Mewt.
  • Passing the Torch: After finishing the very last mission, Cid offers Marche the chance to succeed him as Judge Master if Marche has the same moral character when he's older.
  • Recurring Element: He is this game's Cid, although he has no connection to airships otherwise.
  • Secret Character: The hardest character to recruit. Cid becomes playable after beating the game and finishing every clan mission.
  • Shut Up, Kirk!: He does this with Marche after Marche turns himself in.
    Cid: Right, bring him and his friends in for questioning!
    Marche: Wait! The others have nothing to do with this!
    Cid: Oh, but they do—they aided a wanted fugitive!
    Marche: That's not fair!
    Cid: It's the law. You can choose to cooperate or not. Their fate is in your hands. (Marche silently concedes his point) You can explain everything at your leisure... in prison!
  • Unwitting Instigator of Doom: After Exodus is defeated, he decides to separate the judges from the palace, in an attempt to create a fairer and unbiased judgment. This proves to be a terrible decision in the postgame, where a good portion of judges are now scheming to claim power for themselves and become even more biased in their judgment.

Residents of Ivalice

    Montblanc 

Montblanc

Voiced by: Kumiko Yokote (Radio Edition)
https://static.tvtropes.org/pmwiki/pub/images/ffta_montblanc_small.png

Leader of Clan Nutsy. Montblanc found Marche as soon as St. Ivalice experienced its transformation. He is very loyal to him, especially in Final Fantasy Tactics Advance Radio Edition.


  • Big "NO!": During the mission "Moogle Bride", when it turns out that the suitor was tricking him.
  • Black Mage: His default class, though like Marche he can become any class. But Montblanc makes a decent mage, so it's recommended to keep him in one of the magic classes. He is also portrayed this way in his other appearances.
  • Breakout Character: Montblanc's popularity assured that he would return in the sequel and in XII.
  • Crutch Character: For some strange reason, Montblanc is never allowed to go on dispatch missions, which would help him to gain AP in short amounts to fill AP gauges without wasting huge loads of them on one ability that's about to be learned in full.
  • Deadpan Snarker: He has his moments, like when he remarks that Marche "has a good grasp of stating the obvious" in his first engagement.
  • Edible Theme Naming: Named after this.
  • Hair Color Dissonance: Montblanc's hair color in his in-game sprite is orange, though he actually has blond hair.
  • I Am Not Weasel: Montblanc's reaction when Marche calls him a "stuffed animal".
  • I Will Wait for You: What Montblanc says towards Marche during one of the commercials.
  • Keet: In the Audio Adaptation, especially at Vol. 4.
  • Killed Off for Real: While all units can die in a Jagd, most unique party members simply decide to abandon the clan when they "die" and thus remain alive in the narrative. If this happens to Montblanc however, he will actually die and be removed from the story.
  • Mr. Exposition: He explains a lot about the world of Ivalice to Marche.
  • No Indoor Voice: Montblanc yells a LOT in the Audio Adaptation.
  • Number Two: Montblanc becomes Marche's in the clan.
  • Quickly-Demoted Leader: He is the leader of Clan Nutsy pretty much until Marche joins, and then afterward Marche (or rather the player) calls all of the shots. Montblanc steps down to become Marche's Number Two.
  • Say My Name: Marche calls his name if he dies in a Jagd (unprotected slum - keyword "unprotected" - which can cause a Permadeath).
  • Those Two Guys: With Nono during the Audio Adaptation.
  • Verbal Tic: Since he's a moogle, he automatically uses "kupo".

    Shara 

Shara

Voiced by: Rie Kanda (Radio Edition)
https://static.tvtropes.org/pmwiki/pub/images/ffta_shara.png

One of Ritz's viera friends in her clan.


  • Action Girl: An excellent ranged fighter.
  • Armor-Piercing Question: When Ritz confesses that her hair is pure white in her own world and that she hates it, Shara asks Ritz if she finds the Vieras' hair hideous. It helps Ritz overcome her own insecurities and take pride in her unique traits as white hair is considered beautiful by the Viera.
  • Fashionable Asymmetry: She only wears one stocking.
  • Heterosexual Life-Partners: With Ritz, almost all of Shara's screen time is shared with Ritz.
  • Loincloth: Similar to many other Viera.
  • Nice Girl: She's a kind and supportive friend to Ritz. She only opposes Marche out of a sense of loyalty to Ritz, and even tries to get Ritz to understand Marche's perspective
  • Optional Party Member: Will join Marche in the post-game after being helped from Antlions.
  • Satellite Character: Almost all of her screen time is with Ritz. It makes sense, as she is Ritz's Ivalician partner like Montblanc is to Marche and Babus is to Mewt. However, she does get a couple of quests devoted entirely to her in the post-game, leading to her recruitment to Clan Nutsy.
  • Sheathe Your Sword: During the last storyline battle against Marche's clan, Shara won't attack you unless you attack her first.
  • Shipper on Deck: When Ritz angsts about whether Marche sees her as cute, Shara encourages her to ask Marche herself.
  • Stocking Filler: She wears a stocking only on one leg.
  • Why Did It Have to Be Snakes?: Antlion Larvae, revealed in the mission "A Maiden's Cry", where Shara gets to be recruited.

    Babus Swain 

Babus Swain

Voiced by: Kumi Sakuma (Radio Edition)
https://static.tvtropes.org/pmwiki/pub/images/babus_5410.png

Mewt's Nu Mou retainer.


  • Anti-Villain: He's characterized mainly by his loyalty to Prince Mewt and desire to keep Ivalice from being destroyed.
  • Battle Butler: Essentially his relationship to Mewt; his job is to protect Mewt and ensure all of his needs are met.
  • Big Damn Heroes: In Bervenia Palace, he stops time for the guards and takes Marche directly to Mewt.
  • Carry a Big Stick: He wields maces, and can actually hit hard with them for a nu mou.
  • Collared by Fashion: Has a tall collar.
  • Court Mage: He is essentially this for Bervenia and has the unique class "Runeseeker."
  • Cutscene Power to the Max: He can stop time for everyone except himself and Marche in a cutscene.
  • Duel Boss: The second time he's confronted, although Marche's goal is to destroy the Exodus Fruits rather than defeat him. That said, if you aren't tough enough or fast enough to outlast his attacks, you will need to defeat Babus first.
  • Fire-Forged Friends: After the main story is over, one can take a mission which will end in him being recruitable. Following the fight against Li-Grim/Remedi, Marche offers him friendship despite their earlier clashes - after fighting side-by-side more recently, "why not?". Babus accepts, although he doesn't go as far as calling them "close friends", a sentiment Marche agrees with.
  • Foil: To Ezel. Both are powerful nu mou mages and somewhat rivals to each other. Babus, however, is entirely devoted to the crown while Ezel opposes them and their harsh laws at every turn.
  • Gravity Master: He has the Quarter and Demi spells to quarter or halve enemy HP.
  • Having a Blast: He has the unique spell Explode that he uses to great effect.
  • Magic Knight: In addition to his powerful magicks he can also wield a mace with some skill and has decent physical attack.
  • Mighty Glacier: Babus has tremendous magickal power and MP, but has among the lowest speed growths in the game.
  • My Master, Right or Wrong: Says as much to Marche - he causes Mewt pain, and that's reason enough for him to oppose him. When he starts aiding Marche's efforts, he does so purely because he starts to believe it would be better for Mewt to face reality.
    Babus: "You are right. I do not understand Your Highness's suffering. That is precisely why I have brought [Marche] here!"
  • Optional Party Member: Will join Marche in the post-game, trying to clear out a personal mission involving the aftermath of the final battle.
  • Prematurely Bald: He sounds younger compared to Ezel and other Nu Mou have hair.
    • It is possible he has thin, white fur. Being a high-ranking royal servant, he would be more well-groomed than other Nu Mou.
  • Reasonable Authority Figure: While he doesn't intially believe Marche's claims, he does open a dialogue with Marche to understand his motivations, and when new evidence begins to present itself, he does start to consider that not only is Marche telling the truth, but he also has a point that the best thing for Mewt may be for him to face reality.
  • Recurring Boss: Fought twice during the game.
  • Sugar-and-Ice Personality: He's relatively cold towards Marche and keeps things largely professional with Cid and the Queen, but deeply cares about Mewt.
  • Time Stands Still: One of his abilities is Stillness, which inflicts Stop.
  • You Rebel Scum!: He actually addresses Marche as "You commoner scum" for impugning the word of Prince Mewt.

    Nono 

Nono

Voiced by: Masako Jō (Radio Edition)
https://static.tvtropes.org/pmwiki/pub/images/ffta_nono1.png

Montblanc's younger brother, a gadgeteer who hopes to make his own airship.


  • Butt-Monkey: In Mission 12, his airship gets wrecked in a hit-and-run, and you have to chase the perpetrators to the Jagds. In an optional mission, this happens again.
  • Gadgeteer Genius: He's of the Gadgeteer class, though he is never actually usable in battle nor does he join the clan.
  • Those Two Guys: With Montblanc during the Audio Adaptation.
  • Verbal Tic: Since he's a moogle, he automatically uses "kupo".

    Ezel Berbier 

Ezel Berbier

Voiced by: Wataru Takagi (Radio Edition)
https://static.tvtropes.org/pmwiki/pub/images/ezel_2.png

A mysterious Nu Mou who is responsible for the creation of Anti-Laws.


  • Anti-Debuff: He has the spell Astra, which confers status effect protection to one target.
  • Awesome, but Impractical: The Hermetic job has an utterly fantastic Magic Power growth. Except... the job learns zero offensive magic to actually make use of it. Notably, Hermetic is in the same job category as Babus's Runeseeker, and can obtain the powerful Blaster spell, but this is only possible by hacking and using cheat codes.
  • Bunny-Ears Lawyer: He is described by some as an "eccentric loony," but he is also a genius who is (in)famous for the development of Anti-Laws.
  • Crutch Character: He's as close you will get to see a physical-based Nu Mou, but his locked job prevents him from becoming a stronger force. That being said, he will always have a great rate of success at any dispatch missions.
  • Foil: To Babus. Both are powerful nu mou mages and consider each other rivals. However, Ezel is a crafty merchant who came up with the anti-laws to subvert the crown's harsh laws at every turn, while Babus is a devoted servant of the prince.
  • Forced Sleep: Azoth inflicts Sleep on all foes.
  • Insufferable Genius: His attitude, not that anyone calls him out on it - he truly is quite brilliant.
  • Mad Scientist: Is infamous for having created the Anti-Laws.
  • Never Accepted in His Hometown: Cid notes that the Nu Mou consider him "an eccentric loony."
  • No Hero Discount: After you recruit him, the prices stay the same. It's also unclear how saving him affects his prices, but arguably, being let in on his secret shop can be considered a reward.
  • Optional Party Member: He joins Marche after completing a second personal request.
  • Rebellious Spirit: He loves rebelling against the Judges' laws.
  • The Smart Guy: Of Marche's network of allies, since he seems to mainly serve as an informant and an expert in creating antilaws.
  • This Looks Like a Job for Aquaman: Because using potions and Phoenix Downs on the undead has their strength scale off the user's magic stat, he can easily wipe out undead enemies by using healing items thanks to his rather high magic power. He also has the ability to use the Item command without sacrificing his secondary action slot like an Alchemist, effectively giving him three commands.
  • Spy Speak: Likes to speak in riddle.
  • Squishy Wizard: Unlike Babus he can't really take a hit.
  • Status Effects: Azoth, which is his signature move. It's technically a Lamia's Night, except it only affects enemies instead of everyone but the user.
  • Troll: Thoroughly enjoys pissing judges off with his anti law cards or anything else to ruffle their feathers. He can't say no to people who make their lives a living hell, which is why he likes Marche so much.

    Queen Remedi 

Queen Remedi / Li-Grim

Voiced by: Yoshiko Sakakibara (Radio Edition)
https://static.tvtropes.org/pmwiki/pub/images/ffta_remedi.png

Mewt's dead mother brought Back from the Dead as the Queen of Dream Ivalice.


  • A Form You Are Comfortable With: Her true form is that of a living crystal, one of the world threads that binds the children to the make-believe Ivalice.
  • Alliterative Name: Possibly was Remedi Randell.
  • Back from the Dead: The "Real" Remedi Randell died before the storyline - although the Ivalice version was the Li-Grim.
  • Big Bad: The primary force who wants to keep Ivalice the way it is.
  • Crystalline Creature: Appropriate, as the Li-Grim, the true form of Ivalice's sixth world crystal.
  • Breast Plate: In the first battle against her.
  • Facial Markings: Like her son's.
  • Final Boss: The final mission is a series of three engagements — one with Llednar, one with her, and one with her One-Winged Angel form.
  • Flunky Boss: She summons beings called Dephs to aid her in battle, which are essentially golems of Addrammelech and Famfrit made of crystal. In her form as the Li-Grim she summons Dephs of Mateus instead.
  • God Save Us from the Queen!: Subverted. She's only a threat to Marche and company. Her edicts are just annoying to everyone else.
  • Ironic Name: Remedi sounds like "remedy," which means "something that heals" and is a recurring item in the game that cures status effects. She's the series' strongest example of God Save Us from the Queen!, and no healer by any means.
  • Lotus-Eater Machine: Manipulates Mewt into staying in Ivalice by mothering him.
  • Mighty Glacier: Both forms have her with pathetic slow speed and a low move stat, but when she hits you, she hits hard.
  • Missing Mom: She was Mewt's dead mother in St. Ivalice.
  • My Beloved Smother: She has some shades of this and some overlap with Evil Matriarch, by enabling Mewt's manic behavior and ensuring he stays dependent on the Lotus-Eater Machine that is the Gran Grimoire.
  • No-Sell: She absorbs holy and nullifies dark, which a good portion of the better weapons in the game are composed of.
  • One-Winged Angel: Her true form is the Li-Grim, which is the sixth crystal of Ivalice.
  • Physical Goddess: She is the personification of the Gran Grimoire's power and the sixth crystal.
  • Posthumous Character: She is dead in the real Ivalice. The Dream Ivalice version is the Li-Grim.
  • Reality Warper: The Li-Grim uses an attack command called "Genesis," which is described as a "primal world-power." It allows her to randomly change the Laws or cast Amber Gleam.
  • Screw the Rules, I Make Them!: Literally made them. She created Ivalice according to Mewt's wishes and as a result, she has an ability that lets her change the laws at will, even if said laws have been nullified.
  • Sinister Scythe: Her weapon of choice, despite wielding a staff in her artwork.
  • Status-Buff Dispel: As the Li-Grim, she has an ability called Amber Gleam that removes all beneficial status effects from the party.
  • Summon Magic: Her final battle lets her use the ability Descent, which summons a Totema.
  • Wicked Witch: She resembles a Vain Sorceress a bit, but what drives the point home is that her special commands are entitled "Wicca" in the final battle, described as "a magic shaped from desires."
  • When All You Have Is a Hammer…: In her first boss battle, her only attack is the standard Attack command with her scythe, but she hits so hard that it's all she needs.
  • Wrong Context Magic: Her special "Wicca" command is implied to be this. It enables her to use Omega, which is as powerful as Ultima, and even Alpha, described as "the fatherspell of Ultima and Omega." She has another spell called Magi that deals primal damage to all foes.

    Llednar Twem 

Llednar Twem

Voiced by: Hikaru Midorikawa (Radio Edition)
https://static.tvtropes.org/pmwiki/pub/images/llednar.png

A boy whom the Queen brings in after Cid separates the judges from the palace.


  • Anthropomorphic Personification: He turns out to be the embodiment of Mewt's negative emotions.
  • Black Magic: Not to be confused with Black Mage. Llednar has access to the unique Dark Magic command, enabling him to use spells called Omega and Abyss, which is explicitly described as "calling forth decay to poison the target."
  • Curtains Match the Window: Blond hair, yellow eyes.
  • The Dragon: The Queen has him step in when Marche proves more and more of a threat to the world's existence and when Cid decides to declare the Judges independent.
  • Duel Boss: The second time around.
  • Enemy Without: To Mewt.
  • Evil Counterpart: He is the embodiment of Mewt's anger after all...
    • He's also an Evil Counterpart to Marche, being created to be a version of him that fights for Mewt.
  • Flynning: His sword tech command is called "Flair," and is appropriate to an arrogant showboater like Llednar. It gives him abilities like Ripcircle and Furycircle, which damage surrounding foes.
  • Hopeless Boss Fight: You have to wait him out twice.
  • Life Drain: One of his Flairs is Life Siphon, which damages and absorbs HP.
  • Literally Shattered Lives: After his defeat, he turns to porcelain and crumbles.
  • Lost in Translation: His class name in Japanese is "Bisquemata," a portmanteau of "Bisque Doll" (a doll made of biscuit porcelain) and "Automata." In the English version it was translated as "Biskmatar," which is meaningless.
  • Magic Knight: The official description for his unique class, Biskmatar, calls him a Mageknight.
  • Mana Burn: He has the Heartrender ability that allows him to directly damage your MP.
  • Nigh-Invulnerable: He can't be damaged, period. No matter the element or nature of the attack, there's something in him that simply nullifies everything. This "something" turns out to be a one-of-a-kind Law, named "Fortune", which simply warps reality around Llednar to protect him from any kind of harm. It takes a joint effort from both Judge Master Cid and Ezel, the Antilaw Maker himself, in order to void said law.
  • Poisonous Person: Abyss is a dark magic spell that damages and deals poison to his enemies.
  • Recurring Boss: Fought thrice during the game, although he can't be defeated the first two times due to being invincible.
  • Sdrawkcab Name: Of Mewt Randell.
  • Villainous Breakdown: The first two times you fight him he's irritatingly smug and condescending because he's invincible, he knows it, and there's nothing you can do about it. Come the last fight though, Cid voids the law protecting him and he suddenly becomes a whole lot more vicious and angry to the point that Marche can hardly believe he came from Mewt.

Radio Edition Exclusive Characters

Below are exclusive characters who appear in Final Fantasy Tactics Advance Radio Edition.

    The Moogle Knight 

The Moogle Knight

Voiced by: Ryōkichi Takahashi

  • No Name Given: Even the credits simply named him "Moogle Knight."
  • Verbal Tic: Since he's a moogle, he automatically uses "kupo".
  • Vocal Dissonance: He is a moogle with a extremely low voice, being voiced by Ryoukichi Takahashi and all. But it might be because he is older than Montblanc, who was described as a "young moogle boy".

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