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Cryptids

Now have their own section on the franchise's Animals page.

Other Residents of Appalachia

    The Scorchbeast Queen 
https://static.tvtropes.org/pmwiki/pub/images/scorchbeast_queen.png
Exactly What It Says on the Tin; the progenitor of the Scorchbeasts and the Final Boss of the game at release, spawned by nuking her nest at the bottom-right corner of the map at Fissure Site Prime.
  • Damage-Sponge Boss: While already tanky as a 3-star Legendary creature and a Final Boss, the Scorchbeast Queen also has a modifier that negates a mind-boggling 70% of the damage dealt to her on top of her innate resistances, thus necessitating a lot of concentrated fire to bring her down. There is a reason why Scorched Earth has a suggested minimum participation of eight players.
  • Final Boss: For the "main" story; nuking her den to lure her out is supposed to be the final mission (although in practice, players can join the "Scorched Earth" raid before that part of the questline).
  • Flunky Boss: Numerous random creatures - nearly all species in the game are eligible to be included - appear throughout the battle to defend her due to being infected with the Scorched Plague.
  • "Get Back Here!" Boss: Spends most of the time airborne, where she is significantly harder to effectively damage, and will often circle around a ridiculously wide radius, going much too far away to be reasonably shot at at all at times. She can be forcibly grounded by crippling one of her wings, though managing to hit her at all while she's airborne can be a bit of a tall order.
  • Giant Flyer: She's bigger than even her offspring and equally capable of flying.
  • Luck-Based Mission: She lands whenever she feels like it, and how often this happens will affect the difficulty of any given battle with her significantly.
  • Skippable Boss: Although the player is given the opportunity to launch a nuke at Fissure Site Prime during I Am Become Death for an optional objective, they can also choose not to. Doing this will mark the objective as failed, but will still allow the main quest to be completed, thus meaning one can blitz through the entire main quest chain without seeing her once. As such, the only way to fight the Scorchbeast Queen is to deliberately trigger her appearance.
  • Timed Mission: Technically speaking, since Scorched Earth has a total duration of thirty minutes. Failing to kill the Queen within this half-hour window will cause her to flee and the event be deemed a failure.

    Grahm 
https://static.tvtropes.org/pmwiki/pub/images/grahm.png
Voiced by: Ray Chase (normal), Chip Joslin (alternate), Dave Fennoy (Wastelanders)

"We got a stash nearby. Remember, Moo Moo? Wait, no. You just left a pile nearby. Not a good stuff pile. Ugh, nevermind."

A friendly super mutant merchant who travels across Appalachia with his loyal pack brahmin Chally the Moo Moo. His prices are steep but the goods he sells are well worth the cost. Bethesda will occasionally have him host a cookout near Vault 76 for unique rewards if players do a great job with helping him.


  • Brutish Character, Brutish Weapon: He carries sledgehammer type weapons to dispatch anything that might threaten him.
  • Character Catchphrase: "Think about it", which he usually says following an observation or philosophical insight to the Resident.
  • Contemplate Our Navels: Oddly existential for a super mutant. If you hang around with him, he'll offer some simple wisdom and observations on the nature of existence, framed in the context of trading and exploring.
  • Interspecies Friendship: Has forged friendships with a number of human Wastelanders, including CAMP allies Sofia Daguerre and Raider Punk, as well as Ayla, a Foundation settler who is the girlfriend of Beckett's brother Frankie, and also Appalachia Radio's DJ, Julie.
  • Intrepid Merchant: Though it probably helps to be nearly 10 feet tall, super strong and immune to radiation. Grahm sells a lot of rare and valuable items, which makes it well worth seeking him out. (Just remember to bring a fat sack of caps with you, his prices aren't cheap!)
  • Nice Guy: He's friendly enough, and appreciates your company if you hang out with him.
  • Token Heroic Orc: Much like Fawkes, Uncle Leo and Strong before him Grahm is a friendly super mutant, in this case working as a traveling merchant.
  • Trademark Favorite Food: He has special dialogue when encountered near Hillfolk Hotdogs, suggesting that he was a regular there before the bombs dropped.
  • Vegetarian Vampire: Unlike other super mutants, he refuses to feast on humans, only eating animal meat instead.
  • Warm Bloodbags Are Everywhere: In addition to the above, Grahm also refuses to feast on Chally despite it being implied that he may eat other brahmin.
    Grahm: Chally, what you think of this meat-cook? Oh. No worry... no moo-moo cooked during this meat-cook. (Shh! Human! No tell Chally about what in meat-cook!)

    Mad Dog Malone 
https://static.tvtropes.org/pmwiki/pub/images/mad_dog_malone.png
A pre-war imprisoned criminal who is now a super mutant and the object of the A.I. Warden of Eastern Regional Penitentiary's obsession to keep him locked up despite his constant escapes.
  • Cardboard Prison: Due to being part of a regularly occurring public event, he is captured and re-escapes every few real-time hours.
  • Great Escape: Another common public event consists of preventing him from pulling this off by killing members of his gang who invade the prison yard attempting to facilitate it. No matter how many times their raid is stopped, they evidently keep succeeding offscreen, as evidenced by the above trope.
  • Non-Lethal K.O.: A very rare example for the Fallout series. The Warden does, after all, demand that he be taken alive.

    Earle Williams 
https://static.tvtropes.org/pmwiki/pub/images/earle_williams.png
Voiced by: Todd Haberkorn (audio logs)
A pre-war miner working for Hornwright Industrial, who collapsed the Monongah mine when leaving it behind with him and numerous other workers still inside. They started eating each other in desperation to survive, and Earle was the last survivor, by which point his numerous acts of cannibalism had warped him into something that long-since could no longer be considered human. His daughter, who has since joined Foundation, asks the Resident to put him out of his misery.
  • Final Boss Preview: Similar monsters labelled as Wendigo Colossi were technically added to the game with the release of Wastelanders, but were extremely difficult to come across, only having a minuscule chance of spawning in any given nuke zone. Earle is the first one that can be reliably spawned in a specific location.
  • Fluffy the Terrible: For being one of the most horrific and formidable monsters in the entire series, his name - a common one with zero lore significance that could have belonged to any unremarkable NPC - can come off as this.
  • Flunky Boss: Will use a unique vocalization to summon wendigo spawn to protect him. Their ability to stun-lock and stagger players makes it that much harder to kill him if they are not dealt with quickly.
  • I Am a Humanitarian
  • Superboss: Added in an August 2020 update, and even more difficult to kill than the Scorchbeast Queen.
  • Supernatural Fear Inducer: Possesses a scream attack that can induce "Uncontrollable Fear" in the Resident, causing them to flee in terror and the player to lose control of them for four seconds.
  • Tragic Monster: He was just trying to help his men survive being screwed over by the company. Then things went horribly wrong.
  • Was Once a Man: Until he ate his coworkers and mutated.
  • Wendigo: He summons these and might as well be one himself.
    Ultracite Titan 
https://static.tvtropes.org/pmwiki/pub/images/ultracite_titan.png
A horribly mutated mole rat, transformed into a towering monstrosity by exposure to Ultracite. Introduced in the Nuka-World on Tour update as the regional boss of the Ash Heap.
  • Flunky Boss: Much like Earle Williams' ability to summon other wendigo, the Ultracite Titan can summon Mole Miners and mole rats to defend it.
  • Giant Animal Worship: The Mole Miners are implied (and confirmed by Word of God) to worship it to some extent.
  • No-Sell: Nullifies the extra effects of Ultracite ammo as well as the Hunter's and Zealot's legendary effects.
  • Rodents of Unusual Size: Originally a regular mole rat, exposure to Ultracite mutated it into a mammoth beast as tall as the Nuka-Launcher roller coaster.
  • Shielded Core Boss: Summons Ultracite pillars which must be destroyed before the boss can be directly damaged.
  • Urban Legends: Was widely assumed to be one until the Resident found proof of its existence.

'Wild Appalachia' characters (new or no factions)

    Biv E. Ridge 
https://static.tvtropes.org/pmwiki/pub/images/biv_e_ridge.png
Voiced by: Neil Kaplan
A Robobrain drink tester found in the Nukashine speakeasy in Morgantown, originally owned by a Vault-Tec University student named Lewis.
  • A.I. Getting High: It's unclear whether Biv's drunken matter of speech is the result of deliberate programming or a side effect of his alcohol taste testing.
  • Alcohol Hic: Frequently hiccups and slurs his speech.
  • Booze-Based Buff: He assigns daily taste tests to the Resident analyzing these, assessing their influence on things such as combat, crafting, trading and their interaction with food.
  • Fell Off the Back of a Truck: Possibly. While we know exactly where Lewis obtained Biv (from General Atomics, as his mother worked there), it's never made clear whether Lewis acquired Biv legally or not.
  • Gasshole: Frequently burps while speaking.
  • Punny Name: His name is a play on the word "beverage".
  • Sentimental Drunk: Constantly in a cheerful mood due to his alcohol intake.
  • Sorry Ociffer: Initially mistakes the Resident for a police officer when he first meets them.

    The Imposter Sheepsquatch 
https://static.tvtropes.org/pmwiki/pub/images/imposter_sheepsquatch.png
An extremely powerful modified Assaultron robot created by a pre-war conspiracy theorist as part of his attempts to find the actual cryptid it is crudely outfitted after. It serves as the raid boss of the first update.
  • Armor-Piercing Attack: Actually part of a bug, where the version fought during Encryptid will ignore all forms of protection other than Troubleshooter's armor and perks that provide Damage Reduction.
  • Eye Beams: Like all Assaultrons, but this one's version is much more powerful... and the standard Assaultron version is already one of the most devastating attacks in the game.
  • Optional Boss: You don't have to fight it, but it drops good loot and serves as a raid boss.
  • Puzzle Boss: Not the one encountered in the Harpers Ferry tunnel, but the Legendary boss version found in the Ash Heap as part of the Encryptid event. This version of the Impostor Sheepsquatch has a stealth mode that also somehow shields the robot from all damage, necessitating that the players fighting it interact with the three pylons found in the area and channel the electrical current to weaken it.
  • Super Prototype: Sort of; actual, living Sheepsquatches were added to the game shortly after it, but the real deals, while among the toughest enemies in the game, are nowhere near as powerful as their imitation, which is an outright raid boss.
  • Saying Sound Effects Out Loud: The Impostor Sheepsquatch was programmed to mimic the bleating of the real thing, though it achieves this by literally saying the sound effects out loud.

    Purveyor Murmrgh 
https://static.tvtropes.org/pmwiki/pub/images/purveyor_murmrgh.png
A peaceful female Mole Miner acting as a merchant of rare equipment traded using a special currency called scrip; introduced in the first major update. Originally found in Berkeley Springs Station before relocating to The Rusty Pick in Wastelanders.
  • Mole Men: Like her far less sociable brethren.
  • Tertiary Sexual Characteristics: Her unique clothing resembles the kind of dress one might expect to see on a hunched old woman-type character.
  • Token Heroic Orc: The first of her kind not to act as a hostile monster.
  • Written Sound Effect: Her name itself resembles the only forms of vocalizations you'll be hearing from her or the rest of her kind, due to their masks that have eroded to being fused with their faces.

'Wastelanders' characters (new or no factions)

    Carla and Dino 
https://static.tvtropes.org/pmwiki/pub/images/carla_and_dino.png
Carla (right) and Dino (left)
Voiced by: Noshir Dalal (Dino)
A couple celebrating their fiftieth wedding anniversary. Can be met in a random encounter from the Wastelanders update.
  • Happily Married: They've been married for fifty years, during which time they went into a Vault, survived the Great War and then went into Appalachia. The player can meet them reminiscing about their life together.

    Duchess 
https://static.tvtropes.org/pmwiki/pub/images/duchess_fo76.png
Voiced by: Paula Tiso

A former drug kingpin from Welch prior to the Great War and currently the owner and operator of the Wayward as of Wastelanders.


  • Friend to All Children: During her time as a drug kingpin she developed a fondness with the daughter of one of her customers, referring her "my one weakness in the world."
  • Reasonable Authority Figure: She'll prefer it if you take a nonviolent approach to dealing with the Raiders, and will help you if you fall in bad books with either the Raiders or Settlers.
  • Reformed Criminal: She has long abandoned her career as a drug kingpin and expresses regret for the suffering she's caused. If the player talks to her after finding the old holotape from her criminal days, she will respond along the lines of That Man Is Dead.
  • Saloon Owner: For The Wayward.
  • What the Hell, Hero?: If the player kills the Scorched Crane before Duchess could explain the situation, she will angrily confront them about it just before Sol intervenes.

    Joe Creigh 
Voiced by: Sean-Ryan Petersen
An Army private-in-training undergoing basic training at Camp McClintock.
  • Following in Relative's Footsteps: His ancestors served in the U.S. Army going all the way back to the nation's foundation in 1776.
  • Inadequate Inheritor: Despite his family's history in the military, Joe himself doesn't really seem cut out to be a soldier; he can't get past the obstacle course, and while he will accept the Resident as his commanding officer, he lacks the courage or ability to carry out any orders the player gives him apart from a supply requisition (which results in him giving up some ammo).
  • Lowered Recruiting Standards: Apparently the only reason the Master Sergeant Gutsy in charge of the camp took him on as a recruit. Creigh himself even lampshades this in dialogue:
    Joe Creigh: With today's recruiting standards, anyone can be a soldier now! Even me!
    Julie 
Voiced by: Grace Rolek
The operator of Appalachia Radio as of Wastelanders and its DJ.
  • The Pollyanna: Near-perpetually chipper and positive with only one or two small exceptions.
  • The Voice: We never see her, and she doesn't have a character model. Anyone tuning into Appalachia Radio, however, will get to hear her pretty regularly.

'Steel Dawn' and 'Steel Reign' characters (new or no factions)

    Dr Edgar Blackburn (Major spoilers
https://static.tvtropes.org/pmwiki/pub/images/dr_edgar_blackburn.png
Click here to see him in his super mutant behemoth form.

Voiced by: Keith Szarabajka
Scientist who had come to Fort Atlas to seek the Brotherhood's help. When turned away by Shin, he sought other support to aid in his research, which was continuing to improve the dreaded Forced Evolutionary Virus into something that would better benefit the Wasteland.
  • Affably Evil: The guy is genuinely polite, tries to tell the truth as much as possible (tellingly, he only lies to the Resident once) and wants the best for the Wasteland.
  • Big Bad: He's not responsible for everything, but he is the ringleader of the group (in a "first among equals" sense) that (inadvertently) made (even more) Super Mutants that attacked Fort Atlas and threatened to wreak havoc on Appalachia.
  • Morally Ambiguous Doctorate: He got his doctorate legitimately, but ended up doing some pretty nasty science during the game.
  • One-Winged Angel: He takes a serum that mutates him into a Behemoth, but somehow even stronger. He's still capable of talking, but gives into murderous rage and attempts to take down the Resident, Rahmani and Shin.
  • Villains Never Lie: Averted once, but otherwise played entirely straight. Though he may be economical with the truth at times, he is being honest about wanting to carry out science on diseases (like FEV) and needing armed support to carry it out safely. The only time he lies is when he pretends to shut down his own project, and instead goes One-Winged Angel, and even said lie was based on something true.
  • Well-Intentioned Extremist: He is experimenting with the FEV to try and let humanity thrive in a world he views as no longer suited for them, but to do this has kidnapped several people for experimentation. He regrets this sincerely and has nightmares about the work he does.

    Dr Farha 
https://static.tvtropes.org/pmwiki/pub/images/dr_farha_fallout_76.png
Voiced by: Sara Amini
One of Dr Blackburn's associates.
  • Anti-Villain: Much like her friend and boss.
  • The Mentor: To Nellie Wright, who she found breaking into her house for scraps of food, but ended up teaching science to anyway.

    Nellie Wright 
https://static.tvtropes.org/pmwiki/pub/images/nellie_wright.png
Voiced by: Avalon Penrose
One of Dr Blackburn's associates.
  • Anti-Villain: Averted. She works For Science! and morality is not a concern.
  • Token Evil Teammate: Of the three surviving associates of Dr Blackburn, she's the only one with no regrets about what the gang did. She also appears to have Anti-Personality Disorder, being unfazed by morality and only concerned with scientific application.
  • Too Dumb to Live: Granted, if the player sides with Shin she is screwed either way, but charging a man in Powered Armor - who has fought off a behemoth with the help of the Resident and Rahmani - when all you have is a knife is not going to work. The most charitable interpretation is Defiant to the End.

     Dr Jain 
https://static.tvtropes.org/pmwiki/pub/images/dr_jain.png
Voiced by: Kamal Khan
One of Dr Blackburn's associates.

    Hellcat Mercenary Company (UNMARKED SPOILERS
https://static.tvtropes.org/pmwiki/pub/images/hellcat_mercenary_company.png
Voiced by: Erin Fitzgerald, Katherine Grant-Suttie (female)
A Private Military Company hired by Dr. Blackburrn to serve as his security and muscle with collecting test subjects for his FEV experiments. Introduced in Steel Reign and further fleshed out in Expeditions: The Pitt.

In general:

  • Hired Guns: They're hired to provide security when Shin and the Brotherhood refuse to get involved in Blackburn's research.
  • Powered Armor: They have their own set of this with its own unique design.
  • Punch-Clock Villain: Acted as roving death squads for the Fanatics in the Pitt for a year and a half, sticking to the letter of their contract despite not fully trusting their employers.
  • Screw This, I'm Outta Here: The loss of half of their forces to endless wars with other Pitt raider gangs and the Union demoralized them; some of them deserted the Hellcats, and even those who remained pulled out of the Pitt as soon as their contract was up, following Sergeant Kit to Appalachia to protect Dr. Edgar Blackburn during his work at Vault 96.
  • Walking Spoiler: Their presence, and employer, are major twists for both expansions.

Sergeant Kit

https://static.tvtropes.org/pmwiki/pub/images/sergeant_kit.png
A Sergeant overseeing the kidnappings which take Burke and Sheena.
  • Damage-Sponge Boss: He has a mountain of health, and will require a lot of firepower to put down.
  • Flunky Boss: His boss fight consists of him throwing scores of his own men and Protectrons at the player and Marcia while he himself hides in the safety of his reinforced room. Only after the attack waves have been dealt with will he take to the field and charge the player with a minigun.
  • Powered Armor: Wields a set of this against the Resident and Marcia Leone.

Corporal Woods

https://static.tvtropes.org/pmwiki/pub/images/corporal_woods.png
Voiced by: Allegra Clark
A soldier assigned to guard Vault 96.
  • Almost Dead Guy: She's been mortally wounded by Blood Eagles when the the Resident and Valdez arrive.

'Invaders from Beyond' characters (new or no factions)

    Homer Saperstein 
https://static.tvtropes.org/pmwiki/pub/images/homer_saperstein.png
Voiced by: Darin De Paul
A (self-proclaimed) human researcher of alien activity monitoring Appalachia.
  • Ambiguously Human: Homer’s assertions that he’s human aren’t taken too seriously by the Resident, who thinks he isn’t.
    Homer: Interesting. I will have to determine what gives you the impression I am not.
  • Holographic Disguise: Hides behind a "designed likeness" and modulated voice as he is unprepared to interact with others personally.
  • Hostile Show Takeover: He takes over as the Mission Control for Daily Ops against Alien enemies, after the player loses their connection to Vernon Dodge.
  • Mission Control: For the Invaders from Beyond seasonal event.
  • No Social Skills: Claims he is not well-suited to social interaction and has spent most of his life avoiding other people.
  • Occupiers Out of Our Country: Homer deconstructs this trope if the Resident says to him "This is our planet. We can't just let them [the Zetans] do what they want here."
    Homer: To offer several counterpoints: Can a planet be owned? What defines ownership? Having lived there? For how long? Is ownership relinquished when one willingly destroys one's own planet? I need no answers at this time. These questions require further pondering.
  • Punny Name: His name is a reference to Homo sapiens, the scientific name for the human race.

    The Emissary 
https://static.tvtropes.org/pmwiki/pub/images/the_emissary_fallout_76.png
Voiced by: Calvin Joyal
A mysterious person randomly encountered in Appalachia.
  • Barbarian Tribe: His opinion of the Crater Raiders.
    Emissary: I believe you may have met... our neighbors to the north. Such a ferocious, primitive bunch.
  • Cassette Craze: Frequently speaks into a tape recorder to make messages for someone named "Carol".
  • Dawn of an Era: Claims a new age of humanity will begin "when the Andromeda galaxy reaches its peak brilliance".
  • Talk About the Weather: Does this with the Resident:
    Emissary: Hello neighbor, rather agreeable weather we're having, no?
  • The Anticipator: Says he's been expecting the Resident's presence.
  • The Flatwoods Monster: He asks the Resident for directions to Flatwoods, saying he has a meeting with "our friend there".
  • The Men in Black: Heavily resembles one, and the random encounter in which you meet him is even named "Man in Black".
  • Unobtainium: Collects samples of a material called Zetanium.
  • When the Planets Align: Claims the human mind plays tricks on itself when this occurs.
  • You Look Like You've Seen a Ghost: Says this of the Resident when he thinks they appear unwell.

'America's Playground' characters (new or no factions)

    Jack Hunter 
A gonzo journalist who records his articles on holotape.
  • Blamed for Being Railroaded: Calls out the Resident for killing his interview subjects in Little Rob's Blood Eagle gang despite the fact the player has to kill them to progress the quest.
  • Early-Bird Cameo: Three of his holotape stories were added to the game in the Once in a Blue Moon update before his appearance in person in the America's Playground update.
  • Liquid Courage: A variation involving drugs instead of booze; before interviewing local Blood Eagle leader Little Rob, Jack insisted on getting high on chems to give him the courage to do so. He even refers to it as "chemical courage".
  • No Historical Figures Were Harmed: He's a rather blatant pastiche of Hunter S. Thompson; both men have "Hunter" in their names, both were raised in Kentucky, and both used heavy amounts of drugs that influenced their writings.

    Oscar Gonzalez 
An associate of Jack Hunter's who seeks the Resident's help in finding him after he goes missing.
  • No Historical Figures Were Harmed: Much like how Jack Hunter himself is influenced by Hunter S. Thompson, Oscar Gonzalez is likely inspired by Thompson's real-life friend, Mexican-American Chicano activist Oscar Zeta Acosta, who was also the inspiration for the character of Dr. Gonzo in Thompson's novel Fear and Loathing in Las Vegas.

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