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Brotherhood of Steel

Appalachian Brotherhood of Steel

    General 
https://static.tvtropes.org/pmwiki/pub/images/appalachian_brotherhood_of_steel.png
The ASAM turret found outside Fort Defiance
Founded by Taggerdy's Thunder, an Army Ranger Unit conducting War Games in Appalachia the day the Great War occurred. After the missiles hit, they ended up becoming the local branch of the Brotherhood of Steel largely by virtue of Roger Maxson being the first person of any authority or strength they could make radio contact with.
  • Cassandra Truth: Taggerdy's nascent Brotherhood chapter were the only faction in Appalachia to realize the full extent of the Scorched plague's real danger; however, the long periods of mistrust and tension between them and the Responders meant that neither party could be convinced to work with the other, while also causing the latter's leadership to doubt the veracity of their warnings. By the time the Responders realized that the Brotherhood were being truthful about their claims, it was already too late.
  • Do Not Go Gentle: The site of Paladin Taggerdy's final stand in the Glassed Cavern is absolutely littered with Scorched corpses, including numerous Scorchbeasts, making it plainly evident that she and her companions didn't go down without a good fight.
  • Divided We Fall: Was unable to make a strong alliance with the other groups while there was still a chance. Taggerdy's staunch refusal to even consider admitting recruits with no prior military training also didn't help matters.
  • Honor Before Reason: Ultimately the victims of this. Having been vehemently denied the use of nuclear weaponry against the Scorchbeasts by order of Elder Roger Maxson due to him not wanting to resort to the same armaments that had destroyed the old world, its members had no choice but to duke it out with the infected using traditional weaponry and tactics in a suicidal last stand at the Glassed Caverns. They didn't make it.
  • The Remnant: A branch of the Brotherhood of Steel, made up almost exclusively of ex-soldiers. While not hostile toward civilian groups like the Responders and the Free States, they didn't cooperate well with them.

    Paladin Elizabeth Taggerdy 
https://static.tvtropes.org/pmwiki/pub/images/paladin_elizabeth_taggerdy.png
Voiced by: Stephanie Komure
A US Army lieutenant pre-war who converted her "Taggerdy's Thunder" Army Rangers unit into the local chapter of the Brotherhood of Steel after making contact with Roger Maxson.
  • The Creon: Taggerdy chose to become this by becoming a branch of the Brotherhood of Steel rather than carving out her own fiefdom.
  • Frontline General: Taggerdy died after venturing out in the field.
  • Lady of War: Taggerdy was an experienced soldier and de facto regional governor.
  • Nuke 'em: Subverted, Paladian Taggerdy was forbidden from using nuclear weapons on the Scorchbeasts by Elder Maxson, refusing to let a repeat of the Great War happen again.
    Maxson: ARE YOU OUT OF YOUR GODDAMNED MIND?!?! Look around! Look at everything! The death, the destruction, the End of the World! That came from the nukes!
    Maxson: There will always be a reason to use a weapon. Always. But nukes?! Never again! I'd mothball the whole technology if I could! AM! I! CLEAR?!
    Taggerdy: ...Yes, Elder.
    Maxson: I consider this matter resolved. I don't want to talk about it again.
  • Principles Zealot: Arguably her most glaring error, as Taggerdy refused to enlist locals who either weren't former soldiers or didn't have the needed military training into the Brotherhood, leading to their eventual inability to replenish their ranks when the Scorched hit and casualties started mounting.
  • Rank Up: In an unofficial sense. Elizabeth Taggerdy went from an Army Rangers Lieutenant to a Paladin in charge of a whole region of the United States.

    Senior Knight Ted Wilson 
https://static.tvtropes.org/pmwiki/pub/images/senior_knight_ted_wilson.png
Voiced by: Peter McHugh
Originally the head of the Brotherhood's training program at Camp Venture, later promoted to executive officer of Fort Defiance.
  • Drill Sergeant Nasty: Wilson is described as "tough but fair" and trained the new recruits, being praised for the low number of "incidents" under his watch.
  • Frontline General: Wilson led the defense of Fort Defiance from the walls.
  • You Are in Command Now: Wilson took command after the loss of Paladin Taggerdy but didn't last long.

    Knight Johnny Moreno 
https://static.tvtropes.org/pmwiki/pub/images/knight_johnny_moreno_fallout_76.png
Voiced by: Brian Krause
The Appalachian Brotherhood's communications specialist.

    Knight Esposito 
https://static.tvtropes.org/pmwiki/pub/images/knight_esposito.png
Originally a private and rifleman in Taggerdy's Thunder, she joined the Brotherhood along with Taggerdy after the war.
  • Drill Sergeant Nasty: Esposito is described as "tough but fair" and helped Wilson train the new recruits.

    Squire Gary Weber 
https://static.tvtropes.org/pmwiki/pub/images/squire_gary_weber_fallout_76.png
Voiced by: Larry Herron
The Appalachian Brotherhood's salvage expert.

    Squire Hannah de Silva 
https://static.tvtropes.org/pmwiki/pub/images/squire_hannah_de_silva.png
Voiced by: Dawnn Lewis
  • Southern-Fried Private: Hannah is a tough-talking, cigar smoking native of Appalachia and an enthusiastic solder.

    Initiate Vernon Dodge 
https://static.tvtropes.org/pmwiki/pub/images/vernon_dodge_tattered_rags.png
Click here to see him in his special ops suit.
Voiced by: Keythe Farley
A former U.S. serviceman who joined the Brotherhood of Steel after the Great War, but during his posting, tried to rescue a young recruit who ran off in the middle of the night. He spent the next ten years outside of Appalachia as a slave and eventually fled again. Ironically, this meant he was one of the very few of Taggerdy's unit to survive the Scorched, which he feels incredibly guilty for.

Dodge now seeks to help Rahmani's Expeditionary Force through "Daily Ops", missions that players can do together.


  • The Atoner: He really regrets rushing off as he did, even if he was doing it with the best of intentions.
  • Expy: Dodge bears a noticeable resemblance to Snake Plissken, albeit with the eyepatch covering his right eye instead. This was apparently intentional, as lead level designer and head of the Daily Ops development team Steve Massey provided Escape from L.A. as an inspiration for Dodge's character designer.
  • Handicapped Badass: He lost an eye when he was a slave. It didn't hamper his fighting ability one bit, and he introduces himself to the Resident by showing the corpse of a raider who tried to screw him over.
  • Mission Control: For the Daily Ops missions.
  • The Pig-Pen: According to Knight Shin, Dodge's hygiene leaves a lot to be desired, and even he himself grumbles that he already bathed "several days ago" when approached.
  • "Shaggy Dog" Story: His rescue mission didn't work at all, sadly. Though he found the young recruit, they were both enslaved by raiders. Then Dodge lost an eye, and the recruit died anyway. Possibly subverted in the long run, given that he can rejoin the Brotherhood and has found purpose again through the "Daily Ops" he runs.
  • Sole Survivor: Of Paladin Taggerdy's chapter, due to him being away on a rescue mission and then enslaved by raiders at the time of their final stand.
  • Survivor Guilt: He doesn't take his status as the last of Taggerdy's chapter well, with him blaming himself for deserting them in their time of need. Compounded with the loss of the Initiate he was trying to save in the first place, Dodge sees himself as a coward that doesn't deserve to be counted among the Brotherhood. It takes a significant Charisma or Strength speech check (or having previously convinced him to tell you his story) to convince him to snap out of it and link up with the expeditionary forces at Fort Atlas, and even there he's still haunted by the consequences of his (in)actions.

    Grant McNamara 
Voiced by: Jason Linere-White
A tech-savvy refugee who got a promotion after hacking through the electronic security systems of a military base with valuable supplies.
  • Badass Bookworm: Despite being The Smart Guy, Grant is one of the last Brotherhood members left fighting.
  • The Smart Guy: Grant is a former engineer who restored of Grafton Dam, and also proposed forming an alliance with the Responders.

    Rachel Pryce 
  • Combat Medic: Rachel is a knight who ended up leaving the original group for the Responders, was a medic.

    Tex Rogers 
Voiced by: Liam O'Brien
  • Determinator: Knight Rogers walked four hundred miles across the country trying to make it home before eventually stopping in Appalachia.

Brotherhood First Expeditionary Force

    In General 
https://static.tvtropes.org/pmwiki/pub/images/fort_atlas.png
The First Expeditionary Force's headquarters at Fort Atlas
As of the Steel Dawn update, the Appalachian branch is either re-established or sought out by an expedition sent by Maxson, under the leadership of Paladin Leila Rahmani and her second-in-command, Knight Daniel Shin, with science officer, Scribe Odessa Valdez.
  • The Bus Came Back: Later patches to Fallout 76 have announced that an expeditionary unit of the Brotherhood of Steel from the Western United States are on their way to Appalachia to set up shop at the ATLAS Observatory so they can aid in the fight against the Scorchbeasts and learn of what became of Taggerdy's unit after the Scorchbeasts wiped them out when trying to contain them without support from the Responders, Free States, and the Raiders. The Steel Dawn update has Paladin Rahmani and her expeditionary force finally arrive in Appalachia, while the Steel Reign update goes a step further regarding tensions between Rahmani and Shin reaching a breaking point.
  • Divided We Fall: The main conflict of Steel Reign revolves around the rapidly growing and worsening tensions between Rahmani's idealism and Shin's cold pragmatism.
    Paladin Leila Rahmani 
https://static.tvtropes.org/pmwiki/pub/images/leila_rahmani.png
Voiced by: Artemis Pebdani
Leader of the Brotherhood First Expeditionary Force.
  • Big Good: Of the Steel Dawn expansion, though by the time of Steel Reign this status has become a bit tenuous due to her ideological conflicts with Knight Shin and the Lost Hills authority.
  • Dangerous Deserter: Rahmani feared that re-establishing contact with the Western Brotherhood will cause Shin to report Rahmani's actions involving with the Hellstorm missile launchers, leading to the Elders to double down on their conservatism and disbanding the expedition. So she chose to destroy the long-range transmitter, and allowing her to establish her own chapter independent from the Brotherhood. The player can decide to aid her or side with Shin.
  • Gratuitous Foreign Language: "Be salâmati!" (به سلامتی) when offering a toast, meaning "to health" in Persian and the equivalent of the English "Cheers!".
  • Nice Job Breaking It, Hero: Before coming to Appalachia, Rahmani gave Hellstorm missile launchers to a settlement to defend themselves from raiders. Unfortunately, the raiders destroyed the settlement, took the launchers, and killed Knight Connors.
  • Prisoner's Dilemma: At the end of the final Steel Reign quest, "The Catalyst", the player is faced with siding with Rahmani or Shin regarding the fates of Dr. Blackburn's co-workers: Spare them and alienate Shin in the process, or kill them and alienate Rahmani instead. Whoever is not sided with will either have to be killed, or let go in the hopes that they might reconsider the other's ideals in the future, leaving the game world forever.
  • Reasonable Authority Figure: She favours diplomacy and alliances where possible, and tries to go with what's right rather than purely following Brotherhood doctrine.
  • Red Oni, Blue Oni: The Red to Shin's Blue. Rahmani is impulsive, personable, headstrong, and righteous, and never one to turn away those in need of help, even if it puts her at odds with her second-in-command and the rest of the Brotherhood leadership.
  • Start My Own: Her intention for the First Expeditionary Force is to cut off all contacts with Lost Hills, and create her own flavor of the Brotherhood that can operate according to her own ideals without the Elders breathing down her neck. Whether this succeeds or not depends on the Resident's alignment with her or Knight Shin in Steel Reign, but if she was allowed to leave peacefully, Rahmani will claim through gritted teeth that she will just try again elsewhere.
  • Teeth-Clenched Teamwork: The entirety of Steel Reign sees her reluctantly teaming up with Shin again despite their internal conflict to put a stop to the super mutant attacks throughout Appalachia.
  • What Happened to the Mouse?: It's not entirely clear what will happen to Rahmani if the player sided with Knight Shin instead of her. Unlike the latter, who will definitively be returning to Lost Hills in California if sided against, an exiled Rahmani will just walk aimlessly into the wasteland with no clear destination in sight.

    Knight Daniel Shin 
https://static.tvtropes.org/pmwiki/pub/images/daniel_shin.png
Voiced by: Tom Choi
Second-in-command to Paladin Rahmani.
  • A Father to His Men: Credit where it's due, he'll put himself in harm's way to save his soldiers and takes their losses seriously.
  • Berserk Button: He absolutely loathes raiders with every fiber of his being. In fact, speaking to him while on friendly terms with the Crater will earn the player a considerable amount of ire from him, even if he trusts them enough to not attack them on the spot.
  • The Friend Nobody Likes: One may probably struggle to count on one hand how many Initiates actually liked being around Shin, due to his rudeness, rigorous adherence to the Brotherhood's authority, and a permanently-upset expression like he's constantly mad about something, in stark contrast to Paladin Rahmani, who is friendly, altruistic, and agreeable.
  • Jerkass: Daniel Shin is considered one of the least likeable characters by some players, and borders on Token Evil Teammate. Rude, headstrong, short-tempered and argumentative, Shin is a no-nonsense Brotherhood Knight who is not exactly pleasant to be around. He has frequent squabbles with Paladin Rahmani, gets angry if things aren't done his way, and has resting bitch face.
  • Jerkass Has a Point: His decision to execute the scientists working under Blackburn at the climax of Steel Reign is supposedly the "less moral" choice of the two. However, it is also perfectly undeniable that these scientists were responsible for very heinous crimes against humanity that they are very nonchalant and blatantly unrepentant about, which inadvertently proves Shin's point that they are too dangerous to be left alive.
  • Jerk with a Heart of Gold: He eventually starts to respect the player character if they show commitment and dedication, to the point that he gives Paladin Rahmani a recommendation to make them a Brotherhood Initiate. He appreciates hard work and will give credit where it's due, and will harshly reprimand the player character (along with Valdez and Rahmani) if s/he complains that they have to carry their weight around a lot.
  • My Greatest Failure:
    • Shin was once much more trusting of civilians than he is now. At one point shortly prior to the events of Steel Dawn, the Brotherhood expeditionary forces ran into and tried to protect Marcia and Max Leone's settlement by providing them with weaponry at Shin's suggestion. This ended up biting them hard as the attacking raiders managed to obtain said weapons and decimated the village, with Knight Connors giving his life to protect Shin's. As such, he's become significantly more hesitant to deal with outsiders, and is especially touchy when the Brotherhood takes casualties.
    • He also blames himself for Initiate Norland's death in the Uncanny Caverns, due to an error in his judgment that almost caused the death of Hewsen as well.
  • Perpetual Frowner: Shin has an almost unchanging scowl on his face to match his no-nonsense attitude.
  • Pet the Dog: Stern he may be, Shin does acknowledge that Rahmani's intentions are noble, and should the player side with him in the ending, will pledge to uphold the ideals that she espoused to protect the people of Appalachia from its dangers.
  • Prisoner's Dilemma: At the end of the final Steel Reign quest, "The Catalyst", the player is faced with siding with Rahmani or Shin regarding the fates of Dr. Blackburn's co-workers: Spare them and alienate Shin in the process, or kill them and alienate Rahmani instead. Whoever is not sided with will either have to be killed, or let go in the hopes that they might reconsider the other's ideals in the future, leaving the game world forever.
  • Red Oni, Blue Oni: The Blue to Rahmani's Red. In contrast to his CO, Shin is disciplined, quiet, and stoic, and strongly favors authority over altruism, which frequently see him bickering with Rahmani over which direction to lead the Appalachian chapter of the Brotherhood.
  • Teeth-Clenched Teamwork: He officially fell out of agreement with Rahmani at the end of Steel Dawn, but the immediate super mutant incursions on Fort Atlas and Appalachia at large forced him to join up with her and the Resident to put a stop to them.

    Scribe Odessa Valdez 
https://static.tvtropes.org/pmwiki/pub/images/scribe_odessa_valdez.png
Voiced by: Michelle C. Bonilla
Tech specialist for the First Expeditionary Force. She is interested in what was left behind in the ATLAS Observatory following its remodel into Fort Atlas.
  • Badass Bookworm: She later assists with entering Vault 96 to stop Doctor Edgar Blackburn with his experiments into perfecting the Forced Evolutionary Virus, and if Blackburn's co-workers are spared in "The Catalyst" by siding with Rahmani over Shin, Valdez supervises their work to ensure it benefits humanity and secures their survival in the Wasteland for years to come.
  • Nice Girl: Not a mean bone in her body.

    Initiate Russell Dorsey 
https://static.tvtropes.org/pmwiki/pub/images/initiate_russell_dorsey.png
Voiced by: Todd Haberkorn
Former U.S. serviceman with family who were in the service. Began fortifying ATLAS Observatory into Fort Atlas for Rahmani's Brotherhood First Expeditionary Force upon learning of their coming. After they arrived, he is inducted into the Brotherhood as an Initiate among other Hopefuls and Initiates collected during the journey from New California to Appalachia.
  • Nice Guy: He's friendly, personable and eager to help. Even Shin, who's a bit more reserved and sour, can't help but admire him on some level.
    Initiate Pappas 
https://static.tvtropes.org/pmwiki/pub/images/initiate_pappas.png
The squad leader of the Gladiators of Steel, a technology recovery team reporting to Scribe Valdez that regularly competes in Gladiator Games against the Rust Eagles as part of their efforts.
  • Against the Grain: His unorthodox methods are controversial within the Brotherhood, but his efforts are such a valuable source of Intel that Scribe Valdez is more than willing to vouch for him.
  • Target Spotter: Serves as this for the Gladiators of Steel during their arena matches.

    Initiate Nicole Gaines 
https://static.tvtropes.org/pmwiki/pub/images/initiate_nicole_gaines.png
Voiced by: Mara Junot
A member of the Brotherhood of Steel's First Expeditionary Force stationed at their new outpost in the Forest, Forward Station Tango. Introduced in Expeditions: Atlantic City - Boardwalk Paradise.
  • Following in Their Rescuer's Footsteps: Knight Shin and some of his troops showed up at her homestead after a devastating Scorched attack and cleared out every Scorched in the area within a half-mile radius. She immediately signed up with them upon their return, as her farm would not have survived another attack and she knew that if she joined them, she would never feel helpless again.
  • Sour Supporter: Of Paladin Rahmani. While she considers Rahmani's idealism and diplomacy "radical", she nonetheless recognises her charisma and strength of leadership in getting the First Expeditionary Force all the way to Appalachia.
  • The Knights Who Say "Squee!": Idolizes Knight Shin in the wake of his defence of her homestead from a Scorched attack, an event which inspired her to join the Brotherhood; she considers him more than just a combatant or a drill instructor, but the epitome of a Brotherhood Knight, and if the player sided with Knight Shin at the end of Steel Reign, she endorses their decision and says she believes Shin will lead the First Expeditionary Force to a "glorious future".
  • The Resenter: If the player sided with Paladin Rahmani at the end of Steel Reign (resulting in the death or departure of Knight Shin), she does not take Shin's loss well at all, considering it a great tragedy, and she does not appreciate the Resident's role in his ousting.


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