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Dragonblood Clan

    General 

https://static.tvtropes.org/pmwiki/pub/images/dragonmfdnewart8.jpg

A clan descended from those who saved the Astral Dragon Atruum after he was felled in battle, and who worship him as a god.


  • Broke Your Arm Punching Out Cthulhu: In the Bad Ending. Sure, the protagonist defeated Atruum's reborn form and freed Amica's body, but they tapped so deeply into Atruum's power to do so that the Astral Dragon is able to possess them and use their body and soul to resurrect into an even more powerful form.
  • Brought Down to Badass: In the ending where Atruum is Killed Off for Real, the protagonist's Dragon Scar vanishes and leaves them an ostensibly normal human — though the Witch can still use magic. Despite this, they're shown taking on an army of also-depowered Divine Knights by themselves, kickstarting an eternal war.
  • Childhood Friends: Regardless of which character is picked as the protagonist, they and Amica were childhood friends — which surprises Atruum, who assumed the protagonist wouldn't have been let anywhere near his priestess.
  • Color-Coded Characters: The Dragonbloods wear primarily black with the secondary colors being the colors of their respective Dragon Scars. The colors of their Dragon Scars reflect the elements that they have at the moment. Empress is red, Warrior is blue, Witch is pink, Shinobi is purple, Bandit is yellow, Oracle and Amica are green.
  • Cursed with Awesome: Their Dragon Scars' abilities make them incredibly badass and capable of slaying countless monsters in their path. While they do have to deal with Fantastic Racism and the like, they don't seem to care much, solely focused on getting revenge on the Divine Family and doing whatever it takes to get there. Enduring scorn and hatred from others despite the work they do seems to be a fair price to pay.
  • Death Glare: Their default facial expressions are angry scowls, as commented on by several NPCs.
  • Did You Just Punch Out Cthulhu?:
    • The protagonists help Captain Balenno slay Cthulhu — herein depicted as a ship-eating jellyfish-like sea monster — by fending off its tentacles while Balenno bombards it with his ship's cannons.
    • They also get in on slaying the incredibly powerful Asura Goblin (a being born of the Astral Dragon Atruum's dark power) and Tonitrus (a powerful Deva channeling the divine power of the Celestial Primatis). And eventually defeating and slaying the reborn Physical God Atruum himself.
  • Dragon Ancestry: Indirectly, as their ancestors received the blood of the Astral Dragon Atruum, gaining draconic traits in the process.
  • Draconic Humanoid: As a result of their ancestors' pact with Atruum, they are noted to have draconic traits called Dragon Scars, which manifest differently for each individual. Some have scales, some have fangs, and some have horns or tails. The playable characters' Dragon Scars were activated by them forging a pact with Atruum — causing its head to manifest on their bodies — but prior to that, with the exception of Amica, appeared to be more-or-less human.
  • Dude, Where's My Respect?: Despite saving lives and doing jobs as a mercenary, the protagonist doesn't get a lot of respect both for being of "low-class" and being impure as a Dragonblood outside of the slums. However, as they complete more missions and gain more reputation, they all but become celebrities, with even the knights and nobles who originally disparage them at least giving them begrudging respect in most cases, especially once they finally gain enough attention to get an audience with the Divine King. And then completely averted in the Golden Ending.
  • Eldritch Transformation:
    • Making a pact with Atruum causes a part of their body to transform into a draconic head — Empress' right arm, Warrior's chest, Shinobi's legs, Witch's hair, and Bandit's left arm. Oracle is unique, as she sprouts "wings" from her back. This draconic head is capable of changing in size and form — Empress' being capable of growing in size to shoot fireballs, transforming into a gigantic blade, and partially transforming back into a hand.
    • In the bad end, Atruum uses the Dragonblood Clan survivor to reincarnate more powerful than ever, with a cutscene showing him bursting from their transformed body part, with dragon head-tipped tentacles devouring the rest of their body.
  • Elemental Powers: Each of them comes with their own element by default — Empress has fire, Warrior has ice, Shinobi and Witch have poison, Oracle has wind, and Bandit has lightning. After launch, updates to the game added in the ability to switch to any of the other elements at the cost of a piece of Dragonite, changing the color of their Dragon Scars in the process. Doing so will change both the element and the properties of each character's abilities, such as the range and trajectory of Empress' Dragon Shot.
  • Fantastic Racism: Aside from a few NPCs who couldn't care less about their blood as long as they do their job or are legitimately grateful for help, most NPCs will disparage the Dragonblood Clan survivors — calling them monsters, remarking that they smell bad, complaining about being rescued, and a few Divine Knight NPCs will even attempt to kill them without provocation despite them nominally being on the same side in certain missions.
  • Fighter, Mage, Thief: The Empress and Warrior are the close-ranged fighters, with Empress focusing on offense while Warrior focusing on defense. The Witch and Oracle are mages whose fighting style relies on spell incantation. The Shinobi and Bandit are thieves, with Shinobi focusing on agility while Bandit focusing on trickery.
  • Genocide Backfire: The Dragonblood Clan was all-but wiped out by the Divine Knights, leaving only a handful of members alive. The surviving member of the Dragonblood Village forged a pact with Atruum to seek revenge and rescue their captured priestess Amica — activating their Dragon Scars.
  • Heroic Mime: None of them say anything, either in cutscenes or gameplay. All they get is Voice Grunting for their attacks.
  • Hunter of His Own Kind: The bosses of "The Castle Burns" are renegade members of the Dragonblood Clan who rebelled against the Kingdom of Marlayus in order to gain independence, which was facilitated by the Divine Family as an excuse to exterminate the Dragonblood Village. When sent to rescue the kidnapped Princess Miya, the protagonist is instructed to show no mercy even against their own almost-extinct clan members.
  • The Immune: Bearing the dragon's blood apparently makes them immune to werewolf bites, since they can be mauled multiple times by two different werewolves without getting cursed (albeit being poisoned).
  • Last of His Kind: Amica and whichever of the four playable characters is chosen are the only survivors of the Dragonblood Clan's main village, though other Dragonblood clan members fled to other kingdoms such as Marlayus.
  • Lovecraftian Superpower: Making a pact with Atruum and activating their Dragon Scars causes the Astral Dragon to manifest a draconic head somewhere on their body — for Empress and Bandit, it's their arms; for Warrior, it's his chest; for Shinobi, it's his legs; for Witch, it's her hair — and grant them superhuman abilities.
  • Mystical White Hair: All of the clan members have white hair — though the Witch has pink tips — and despite being feared and reviled by most other people are quite heroic (if determined to have revenge).
  • Nominal Hero: They start off as such, slaying monsters and working as a mercenary not out of the goodness of their hearts, but in order to become strong enough to take revenge on the Divine Family and get the prestige to force an audience with said family. It's certainly not helped by many of their clients or people they save still showing them Fantastic Racism or being Ungrateful Bastards, though there are hints the ones that do show legitimate gratitude or kindness touch them deeper than they admit. Atruum pushes them to be even more ruthless and just kill everyone and everything they encounter, while in the Golden Ending Amica pushes them to be more heroic, reinforced by how those grateful people they helped pull a Big Damn Heroes to save them from the Divine Knights.
  • Pro-Human Transhuman:
    • In one of the four endings, the protagonist kills Atruum and strips the surviving Dragonblood Clan members of his power so that they can live in peace, though they pay the price by transforming into a dragon themselves.
    • In the Golden Ending, Amica encourages the protagonist to be this — using the power bestowed by Atruum to protect everyone they can, and thereby bring an end to the persecution of the Dragonblood Clan.
  • Soul Eating: Forging a pact with Atruum enables them to grow stronger by devouring the souls of other beings (read: gaining EXP), and the Astral Dragon encourages them to be indiscriminate about it.
  • Static Role, Exchangeable Character: The story progresses the same for each character, making them completely interchangeable, with their backstories only being revealed in a Japan-only artbook and the game's Twitter page.
  • Super Mode: During certain boss battles, bringing the boss's HP down low enough will summon a Dragonsphere that will allow them to draw out more of the Astral Dragon's power. This translates to an attack that hurts the boss, fully heals the protagonist of both health and status effects, and gives them unlimited Dragon Power and permanent status aliment immunity (and depending on the weapon equipped, possible increased attack power) to wail on the boss for the finisher. Using the sphere against Atruum is a one-way ticket to the Bad Ending, however.
  • Trademark Favorite Food: Each of them has a unique food item that if eaten will restore 90% of their health compared to 30% otherwise for anyone else who eats it. They are Raspberry Bread (Empress), Monster Steak (Warrior), Plum Rice Ball (Shinobi), Apple Pie (Witch), Sweet Pastry (Oracle), and Beef Sandwich (Bandit).
  • Unwitting Pawn: Atruum was using the clan's worship to regain his power, and when the time was right intended to use them as a vessel for his rebirth. While he hadn't anticipated Medius' attack, he took advantage of it by goading the protagonist into accumulating power he could potentially use to resurrect himself, and he was happy to use Amica's now-soulless body as a vessel for said rebirth. And in the Bad Ending, the protagonists end up still playing to his advantage despite defeating him due to their souls being so saturated with his power that he's able to resurrect using them instead.
  • Vague Age: It's never stated how old the characters are, though given that the Empress was engaged she was at least in her mid-to-late teens, while the Sorceress appears to be the youngest but is very likely the oldest.

    Empress 

https://static.tvtropes.org/pmwiki/pub/images/dragonmarkedfordeath12.png

Voiced by (Japanese): Kaori Ishihara (Type A), Ai Kayano (Type B), Reina Kondo (Type C), Yōko Hikasa (Type D), Rumiko Varnes (E and F), Lynn Harris (G), Kimberly Forsythe (H)
The daughter of the chief of the Dragonblood Village. While she was visiting a neighboring village, her fiancé and family were killed when the Divine Knights attacked the Dragonblood Village. She wields a sword and the Dragon Arm — a Dragon Scar that takes the form of an Arm Cannon, and can transform into a BFS and a tail-like whip.

The Empress is also a guest character in Blaster Master Zero II, released on April 21, 2020.


  • Always Accurate Attack: The Lightning contract turns her projectile attacks into this, firing out a small orb that then discharges into a bolt of lightning that zaps the nearest enemy. As a trade off, it can't be fired while moving.
  • Ambiguously Bi: She had a fiancé prior to the Divine Knights' genocide; yet in her True Ending, Balanno and Alba immediately assume that the Empress and Amica are a couple, and Amica's own remarks imply that her feelings for her "dear friend" go beyond just friendship. The Chinese website for the game also has promotional artwork showing her and the Witch holding each other while naked.
  • Animal-Eared Headband: Her headband is evocative of this, being in the shape of dragon horns.
  • Arm Cannon: Her Dragon Scar is called the Dragon Arm, and its most common form a head-shaped arm-cannon, though it can transform into a massive blade and a tail-like whip. She can also partially transform it back into a hand, with the upper and lower jaws in place of her pointer and middle fingers.
  • BFS: She can transform her Dragon Arm into a massive blade, using it as a finisher for her melee combos and as a chargeable attack that replenishes Dragon Power.
  • Blade Below the Shoulder: Her Dragon Arm can transform into a BFS that she slams down on her opponents, and it's a useful tool for knocking flying enemies to the ground.
  • Blade Spam:
    • Pouring points into Agility enables her physical attacks to deal extra hits per attack.
    • In the beta of the game, the Empress was able to perform a rapid stabbing attack, but this was removed just prior to release for balancing reasons. This was added back into the game via the 3.0.0 update, as part of her Shortsword moveset.
  • Blow You Away: Her default alternate element — prior to updates atting electricity, ice, and poison — lets her shoot tornadoes out of her Arm Cannon.
  • Body Horror: Her Dragon Scar is the one that deforms its bearer the most. While the others can be assumed to be just fancy sets of armor or wearable apparel at a glance, it's hard to mistake hers for anything other than a dragon head growing out of her arm.
  • Building Swing: She can transform her Dragon Arm into a whip-like tail that she can use to hook into objects and swing between points.
  • Charged Attack:
    • The Empress' Dragon Arm can be charged to fire a single powerful fireball or a torrent of flames.
    • With her Short Sword moveset, holding the X button (on the Switch) causes her to charge up a lunging stab that grants her superarmor when she uses it, though doing so costs DP.
  • Crusading Widower: Inti Creates' Twitter page elucidates that she had a fiancé who was killed during the Legion of Divine Knights' crusade against the Dragonblood clan.
  • Dash Attack: Following the 3.0.0 update, the Empress is capable of performing a lunging slash evocative of a Single-Stroke Battle.
  • Dual Wielding: In one of the four endings, the Empress is shown wielding her sword and a stolen Divine Knight's sword to make up for the loss of her Dragon Arm.
  • Exposed to the Elements: The Empress can go running around the frigid glaciers of the Tarpol Mountains with nary a sneeze, while clad in little more than a bra and miniskirt. She's equally unfazed by the intense heat of the volcanic Labyrinth of Fire, only taking damage if she stands directly in lava.
  • Happily Arranged Marriage: Sparse as the details on her backstory are, she had a fiancé who she was set to marry and seemed content with before he was killed.
  • Heroes Prefer Swords: As of the 3.0.0 update, the Empress has two weapon classes with different movesets: the slow but powerful Long Swords and fast but weak Small Swords.
  • Invulnerable Attack: With her small sword moveset, her lunging stab attack grants her superarmor and can be used to bypass enemy attacks and the enemy themselves.
  • Jack of All Stats: Her stats across the board tend to be rather balanced, though she can easily rise to Lightning Bruiser level with the proper stat allocation.
  • Katanas Are Just Better: The Wakizashi and Katana weapons tend to have decent Attack, Agility, and Crit stat buffs that make them very potent weapons — particularly at higher rankings.
  • Morph Weapon: Her Dragon Arm can change its form as needed, including a blade, a grapnel-like tail, and a giant maw for massive waves of fire. It can also partially transform back into a hand for her to hold stuff with.
  • Playing with Fire: Her starting element, which allows her Dragon Shot ability to let her charge and shoot fireballs from her Arm Cannon.
  • Princess in Rags: She's the daughter of the chief of the Dragonblood Clan, and used to wear a resplendent black-and-red dress.
  • Recoil Boost: When using Small Swords, she will fire the Dragon Shot at a downward angle and be launched in the opposite direction. Since she can still fire in midair, this can be used to access parts of the level that she wouldn't be able to otherwise.
  • Red Eyes, Take Warning: Very red, and she's on a Roaring Rampage of Revenge and won't hesitate to slay you and devour your soul if you get in her way.
  • Red Right Hand: Her right arm is a red dragon head.
  • Rugged Scar: She has a diagonal scar on her face.
  • Situational Hand Switch: While the Empress has an Ambidextrous Sprite, cutscenes always show that her right arm became the Dragon Scar, necessitating that she uses her left hand for swordplay.
  • Spin Attack: Her Shortsword moveset in the 3.0.0 update allows her to perform a vertical spinning attack while jumping in midair.
  • Stripperiffic: She wears a black miniskirt, bra, thigh-high boots, and a tattered cape. Given how much her Dragon Arm transforms in both size and shape, it might be a conscious choice, since she's shown wearing something much more conservative before she receives her blessing and her arm explodes into a swirling mass of dragon heads.

    Warrior 

https://static.tvtropes.org/pmwiki/pub/images/nintendoswitch_dragonmarkedfordeath_characterart_3.png

Voiced by (Japanese): Yuichiro Umehara (Type A), Jun'ichi Suwabe (Type B), Yūichi Nakamura (Type C), Taku Yashiro (Type D), Jeff Manning (E and F), Iain Gibb (G), Walter Roberts (H)
A warrior of the Dragonblood Clan whose foster brothers were killed when the Divine Knights attacked the Dragonblood Village. His Dragon Scar, the Dragon Body, manifests as a blue cuirass. He wields a battleaxe, can enter a berserk state to boost his attacks, and can generate healing barriers to shield himself and his allies.
  • An Ice Person: His starting element, which empowers his Dragon Tackle and Dragon Smash attacks with ice affinity.
  • Belly Mouth: His Dragon Scar takes the form of a dragon head resembling a cuirass over his chest. It can open and close its mouth.
  • The Berserker: His Berserk power unleashes his Dragon Body's power to amplify his attacks.
  • BFS: The Azure Striker Gunvolt DLC gives him a greatsword based on Luxcalibur.
  • Boring, but Practical: He is the character with hands-down the least in terms of both technicality and movement options. He is also the character best equipped to crush anything and everything in his path in one or two swings where others would have some level of struggle.
  • Charged Attack:
    • The Warrior's basic melee attack can be charged to deliver a leaping slash that creates a shockwave.
    • When in the Berserk state, holding down and the attack button causes the Warrior to transform his weapon into an energy BFS with axe-heads for a crossguard, delivering a powerful upward slash that unleashes a Sword Beam. However, this consumes a significant amount of Dragon Points and being attacked while doing so interrupts the attack.
  • Dash Attack: The Warrior can do a shoulder-check attack to bash into enemies to interrupt their attacks or push certain objects around called the Dragon Tackle. In Berserk state, it becomes a full-on charge that can knock enemies much farther back.
  • Deflector Shields: His Dragon Barrier power creates an energy shield around himself, healing himself and any allies standing inside it.
  • Dragon Knight: His Dragon Scar manifests as a suit of armor, giving him a knightly appearance.
  • Glass Cannon: His Berserk state turns him into this by trading his defence for sheer attack power.
  • Laser Blade: While Berserk, he can charge his weapon with energy until it transforms into an energy BFS with axe-heads for a crossguard.
  • Mighty Glacier: He is painfully slow, but this is offset by the fact that he hits like a train and takes damage like a wall, and his Berserk state just makes him hit harder while lowering his defense.
  • Orphanage of Love: He grew up in one, and went out of his way to look out for the younger kids of the Village — who were all killed during the Legion of Divine Knights' crusade against the Dragonblood clan.
  • Shock and Awe: His alternate element, which charges his Dragon Tackle and Dragon Smash with lightning affinity.
  • "X" Marks the Hero: He has a blue X-shaped mark on his face, though the color of this can be changed.

    Shinobi 

https://static.tvtropes.org/pmwiki/pub/images/dwoqs_zvyaait4u.png

Voiced by (Japanese): Kōki Uchiyama (Type A), Tomokazu Sugita (Type B), Wataru Takagi (Type C), Ayumu Murase (Type D), Peter Von Gomm (E and F), Jack Merluzzi (G), Iain Gibb (H)
A young warrior of the Dragonblood Clan who trained as a ninja alongside his best friend, who one day ran off to the Kingdom of Marlayus. He was forced to hunt his friend down and returned to the Dragonblood Village to find it destroyed. His Dragon Scar, the Dragon Legs, manifests as a pair of greaves that grant him superior speed, agility, and jumping abilities.
  • Armed Legs: His Dragon Scar is on his legs, giving him dragon-heads on his knees and feet.
  • Barbarian Long Hair: While he had super-spikey Anime Hair even before making a pact with Atruum, that pales in comparison to the wild mane he sports post-pact.
  • Blade Spam: His best means of racking up Dragon Points is by locking onto an enemy with his Dragon Kick and then mashing the attack button while airborne, which will cause him to deliver a flurry of slashes that hit the opponent no matter how far away he is from them.
  • Diving Kick: His Dragon Kick ability, which was originally going to possess different elemental augmentations depending on the weapon he has equipped,note  and does more damage based on how high the enemy is off the ground.
  • Dual Wielding: He dual-wields a pair of knives, and can change them out for kunai, wakizashi, daggers, and other short bladed weapons.
  • Expy: His gameplay style draws very heavily from Copen, with an emphasis on long ranged attacks, aerial mobility and dashing into enemies to lock onto them.
  • Flechette Storm: He can fire a barrage of shuriken.
  • Fragile Speedster: He can leap and dodge for days, but his defence is lower than the other fighters'.
  • Highly-Visible Ninja: He was trained as a ninja in Marlayus and his title is "Shinobi", but he wears purple and has long, messy, white hair.
  • Invulnerable Attack: He's completely invulnerable for the duration of his Dragon Dash, offsetting his low HP and defense.
  • Not Quite Flight: He can sprout wings and glide until he hits the ground or another object.
  • Playing with Fire: His alternate element, which empowers his dragon attacks with fire.
  • Poisonous Person: His original element, which empowers his dragon attacks with said element.
  • Reverse Grip: He holds his blades in this fashion, facilitating quick stabs and slashes.
  • Scarf of Asskicking: It's purple too, though the color can be changed.
  • Wall Jump: The only one of the main characters who has the ability, which allows him to kick off many surfaces. There are some types of walls he can't wall-jump against, such as ice-covered ones.

    Witch 

https://static.tvtropes.org/pmwiki/pub/images/7_45.jpg

Voiced by (Japanese): Shiori Izawa (Type A), Maria Naganawa (Type B), Kaori Nazuka (Type C), Yumiri Hanamori (Type D), Terry Osada (E and F), Julia Yermakov (G), Kimberly Forsythe (H)
A girl of the Dragonblood Clan who is their last known magician, raised by her mother-in-law in the Magic Kingdom of Litus. After her mother-in-law's death, she journeyed to the Dragonblood Village only to find it destroyed. Her Dragon Scar is on her head and transforms her hair into a hat-like construct of Atruum's head. She can cast a variety of spells, enabling her to act in an offensive, defensive, or support role.
  • Ambiguously Gay: As with the Empress, in the True Ending Balanno and Alba immediately assume that the Witch and Amica are a couple, and Amica's own remarks imply that her feelings for her "dear friend" go beyond just friendship. The Chinese edition of the game also shows her and the Empress holding each other while naked.
  • Back from the Dead: Her Resurrection ability allows her to revive slain allies.
  • Black Magician Girl: She can cast immensely powerful offensive magic, despite looking like the youngest member of the cast.
  • Charged Attack: The Witch's magic attacks can be charged up in a complex sequence of variables — and at maximum power become absolutely devastating. However, she can only hold them for a short time, and each level of charge decreases the amount of time she can hold them.
  • Combat Medic: Can use various healing spells in addition to attack spells.
  • Difficult, but Awesome: The Witch's fragility combined with her reliance on long-range combat gives her a steeper learning curve compared to her melee-focused companions, but memorizing and mastering her spell combinations means most enemies will die long before they even get a chance to touch her.
  • Flying Broomstick: The Witch's dash has her hop on a flying broomstick and hover along the ground — making her one of the faster characters.
  • Fragile Speedster: She's the second-fastest character after the Shinobi, but she's got the lowest base defence.
  • Glass Cannon: Her magic can be devastatingly powerful, but she's very fragile.
  • Hat of Power: Her Dragon Scar is in her hair, and takes the form of a comically large top-hat like construct.
  • An Ice Person: Her default alternate element, which powers up the effectiveness of her ice magic spells.
  • Magic Wand: While she has a tome of spells she reads from, she casts her magic using a wand.
  • Marilyn Maneuver: When she jumps and starts to drop, as she grabs the edge of her skirt and pulls it down to keep her underwear from showing.
  • Mechanically Unusual Fighter: While she has a basic attack, using her more powerful spells for attack or healing requires memorizing certain chains of buttons, which can be difficult to input and easy to miscast in the middle of a fight.
  • Mini Dress Of Power: She is a powerful sorceress who wears a black thigh-length dress with a white frock.
  • Poisonous Person: Her original element, which empowers her healing magic.
  • Prehensile Hair: Her hair can transform into arms due to it containing her Dragon Scar.
  • Spam Attack: Her Dragon Surge ability allows her to keep any magic spell she stores stocked until she inputs another spell, meaning she can stock and spam powered up spells without constantly recasting at will while it's active. However, this quickly eats through her Dragon Points in exchange.
  • Squishy Wizard: She has weak defences by default and is vulnerable while casting spells, making it advisable for her to keep her distance from enemies, or stand behind an ally.
  • Token Mini-Moe: She's the youngest — or at least youngest-looking — of the characters, and looks like an adorable little girl.
  • Vague Age: While she looks to be a girl in her early teens, her lore indicates that she is older than she looks. Inti Creates' Twitter page states she lived and studied magic in the Magic Kingdom of Litus prior to its fall, which is indicated by the game's story to have happened a very long time ago. In a Twitch livestream celebrating the game's launch, it was joked that she's 3000 years old so that "the fanartists can be happy".

    Amica the Dragonblood Oracle 

https://static.tvtropes.org/pmwiki/pub/images/1_376.jpg

The Dragonblood Clan's priestess and oracle, who was captured by the Divine Knights.


  • Actual Pacifist: She believes that violence is never the answer and wishes that the Dragonblood Clan could simply live their lives in peace. Atruum remarks this attitude is what made her weak enough to be easily captured. Her ancestor who sent her spirit to the future to become the playable Oracle clearly thinks violence has its place.
  • Ambiguously Bi: Her comments to Atruum and the True Ending imply she has feelings for the protagonist — regardless of which class is picked. In a Twitch AMA, IntiCreates stated that whether those feelings are romantic or platonic is up to player interpretation.
  • Arm Cannon: Artwork depicts her with a green version of Empress' Dragon Arm. This actually belongs to the Dragonblood Bandit, leaving Amica's reason for being depicted with it an example of Early Installment Character-Design Difference. Her precursor in the 3.0.0 update has a pair of wing-like projections extending from her upper back instead.
  • Brought Down to Normal: In one of the game's endings, she is resurrected by the protagonist and depowered alongside all the other surviving Dragonblood Clan members, leaving her a normal human.
  • Damsel in Distress: She was captured by Vasith, and the other Dragonblood Clan members' ultimate goal is to save her from Medius.
  • Early Installment Character-Design Difference: In Japan-only official art, Amica is depicted with a green Dragon Arm mirroring the Empress', which she lacks in the game itself. Instead, the green Dragon Arm belongs to DLC antagonist Rivalis, with IntiCreates ambiguously indicating on a Twitch AMA that Amica and Rivalis could be Decomposite Characters.
  • Horned Humanoid: She has a pair of green horns on her head.
  • Living MacGuffin: The Dragonblood Clan's oracle is born once every century, and possesses a rare and potent power. The Divine King seeks to use her to transcend mortality.
  • Morality Chain: It's implied that the protagonists' desire to see Amica happy and safe is a drive even stronger than their nigh all-consuming lust for bloody vengeance. Consequently, this keeps them from entirely becoming Atruum's witless pawn.
  • Music Soothes the Savage Beast: One of Atruum's memories is of her singing to him, which disquieted the dragon-god by bringing him the "unpleasant" feeling of peace for the first time in his life. In the Golden Ending, this song stops the protagonist from being overwhelmed by Atruum's power and transforming into a dragon.
  • Superpowerful Genetics: She is a Dragonblood Oracle born with the power of the Dragon Scar, rather than needing to make a pact with Atruum for it.
  • Waif Prophet: She's a young woman who acts as the Dragonblood Clan's priestess to Atruum.

    Bandit 

https://static.tvtropes.org/pmwiki/pub/images/dragon_mfd_bandit.jpg

A mysterious young man of the Dragonblood Clan who worked as a bandit prior to learning of the Dragonblood Clan's downfall, and is unlocked by beating the "Dragonblood Bandit" DLC questline. His Dragon Scar is on his arm and manifests as the Dragon Fist, which can take the form of an Arm Cannon and a massive talon.


  • Arm Cannon: The Fire Contract Dragon Relic's ability is similar to the Empress' Dragon Arm, though it doesn't take the place of his entire arm and can be retracted at will.
  • Boomerang Bigot: According to his opening text blurb, he — much like Rivalis — initially hated the Dragonblood Clan despite being a member himself. After seeing the devastated ruins of the Dragonblood Village, however, he had a change of heart.
  • Inexplicably Identical Individuals: The Bandit is a separate person from Rivalis, but happens to share his backstory and is nigh-identical in appearance.
  • Jet Pack: The Water Relic that the Bandit can equip is a jetpack that lets him hover by shooting jets of water.
  • Mirror Match: Unlocking the Bandit lets the player use him to fight Rivalis — who is nigh identical — in the Dragonblood Bandit DLC.
  • Ninja: He has a number of similarities to the Shinobi, being able to jump enormous heights and using shuriken as ranged weapons.
  • Promoted to Playable: Invoked with Ver 3.0.0 update, as the Bandit can be unlocked by beating the Dragonblood Bandit DLC. However, while he may look almost-identical to Rivalis his opening "cutscene" reveals he's a separate person who happens to share Rivalis' backstory and abilities.
  • The Right Hand of Doom: The Bandit can manifest a massive clawed hand and steal "tools" from opponents, which he can then use in combat.
  • Reverse Grip: He wields short swords in a reverse grip, as part of his thief motif.
  • Throw Down the Bomblet: His Lightning Contract Dragon Relic lets him toss a powerful bomb at the nearest enemy.
  • Walking Arsenal: The Bandit is equipped with a wide array of relics and weapons.

    Oracle 

https://static.tvtropes.org/pmwiki/pub/images/a7332173_1044_49d3_956f_bbcabe9ccd5f.jpg

An Oracle of the Dragonblood Clan, who through her link with Atruum sensed the fate that was to befall her Clan and travelled through time to prevent it. She fights using magic and levitating greatswords. Her Dragon Scar is on her back and manifests as the Dragon Wings, which aid her in spellcasting.


  • Battle Aura: The Oracle can channel Atruum's power into her swords to augment them.
  • BFS: Equips Greatswords alongside her Totems/Dolls. Played with, however, as she wields them telekinetically.
  • Flying Weapon: The Oracle uses magic to wield swords even larger than herself in combat, telekinetically stabbing them at her enemies. She can also create up to two copies to augment her attacks.
  • Horned Humanoid: Like Amica, she has a pair of green-colored horns on her head.
  • Inexplicably Identical Individuals: She is Amica's precursor as the Dragonblood Oracle, having lived 100 years prior, but is nigh-identical to Amica in every way.
  • Marilyn Maneuver: Her falling animation has her holding the front of her dress down to prevent it from flipping up.
  • Multiple Head Case: The Oracle's dragon form, which manifests when she grabs a Dragonsphere, has two heads.
  • Power Floats: Rather than walking, she levitates using her magical power.
  • Spontaneous Weapon Creation: The Oracle can summon up to three floating greatswords.
  • Superpowerful Genetics: She is a Dragonblood Oracle born with the power of the Dragon Scar, rather than needing to make a pact with Atruum for it.
  • Time Travel: She sent her soul into the future after receiving a premonition of the Dragonblood Clan Genocide, but arrived too late to prevent that.
  • Weak, but Skilled: Said and shown by the Developers to use various buffing effects to make up for having low stats.

Mercenaries

    Yulutury, Gallus, and Alba 
A trio of mercenaries the Dragonblood has a habit of crossing paths with on their quests. Unlike most, they respect the Dragonblood for their fighting skills and show proper thanks whenever they succeed in saving their bacon.
  • Ambiguously Bi: Alba develops a Rescue Romance crush on the protagonist regardless of their gender.
  • Badasses Wear Bandanas: They wear matching skull-themed pirate bandanas, Gallus' being blue, Yulutury's being pink, and Alba's being yellow.
  • Barbarian Hero: Gallus appears to be patterned after this trope, being a very muscular man clad in nothing but an X-shaped chest harness, gauntlets, and briefs.
  • Boisterous Bruiser: Gallus is always eager for a fight, though he's smarter than one might assume — in "The Frigid Nest", when Yulutury explains the mercenaries are meant to be a distraction and would be wiped out fighting the monsters without the Knights caring, he immediately gets pissed and quits.
  • Exposed to the Elements: In "The Frigid Nest" both Gallus and Yulutury are both unfazed by the cold and the snow despite not being bundled up like most of the other mercenaries or soldiers.
  • In Love with Your Carnage: In the True Ending, Yulutury expresses admiration towards the protagonist's prowess regardless of their gender, and makes some flirtatious remarks about how she'd like to go adventuring alone with them — shocking Gallus.
  • Opaque Nerd Glasses: Alba wears goggles with opaque ripple-patterned lenses, giving them this effect.
  • Pet Monstrosity: Alba keeps an orange flying monster as a pet, and it's shown accompanying her at all times.
  • Pet the Dog:
    • Yulutury, contrary to how most treat the Dragonblood Clan, genuinely wishes the protagonist good luck in fighting the monsters in "The Frigid Nest" after everyone else decides to bail.
    • Alba happily thanks the player character for saving her and everyone else's lives in "Unearthed Royalty" — despite everyone else freaking out that they just killed a Celestial Equus — and even mentions she thinks they were pretty cool.
  • Rescue Romance: Alba develops a crush on the protagonist after they save her from an Equus, and in the Golden Ending expresses jealousy towards Amica.
  • The Smart Girl: Yulutury is pretty quick to figure out in "The Frigid Nest" that the soldiers of Paginas are planning on having the mercenaries risk their lives fighting monsters and then steal all the credit for themselves. Her cameo in "Twin Dragon's End" has her laying out the attack plan for the mercenaries to follow, that being they'll need to kill both heads as quickly as possible.
  • Stripperiffic: Gallus is a tall, very muscular guy who is all-but naked — only wearing his gauntlets, an X-shaped chest strap, and black briefs.

    Bao 
An information gatherer who always has some useful knowledge to pass onto the Dragonblood during a mission.
  • Shorter Means Smarter: He's pretty short, but he always usually has some sort of good advice or warning to give when talked to.

Kingdom of Medius

    Epos 
An inhabitant of the slums and the first person the protagonist encounters upon reaching the imperial capital.
  • The Cavalry: In the Golden Ending, he rallies the people that the protagonist helped over the course of the game and saves them and Amica from the Divine Knights.
  • Deadpan Snarker: He sarcastically states "All hail Divine King Medius!" while discussing how "glorious" the imperial capital's slums are.
  • Pirate Parrot: He has a large tropical bird perched on his shoulder.

    Cauda 
The kindly and deeply religious head of an orphanage, who hires the protagonist to slay a werewolf after it mauls a young girl under his care.
  • Orphanage of Love: Cauda runs one and cares very deeply about the children under his care. That he attacks one of them as the Lycanthrope devastates him to the point he hires a member of the heretical Dragonblood Clan to kill him.
  • Walking Spoiler: Cauda plays a key role in a set of quests introduced in the Dragonblood Bandit DLC, being a werewolf who wanted to commit suicide-by-cop before he hurt those he cares about.

    Ciconia 
The kindhearted matron of the orphanage outside Ensys Castle.
  • Do with Him as You Will: When meeting with the protagonist to give them a letter for Rivalis, she doesn't ask them to not use lethal force to stop the Dragonblood Bandit — who is a dangerous wanted criminal — though it's clear that she hopes they'll show mercy.
  • Flippant Forgiveness: She gives the protagonist a letter for Rivalis inviting them to come back to the orphanage, though this only insults and confuses the bandit due to their deeply-rooted self-loathing.
  • Like a Son to Me: She expresses this sentiment towards Rivalis, despite having only known them for a brief period when they were a child.
  • Secret-Keeper: Ciconia's comment regarding Rivalis' Ambiguous Gender indicates she knows whether they are a boy or a girl — having treated their wounds when they were a child — but she chooses to respect their choice to conceal their gender.

    Divine King 

Duchis Medius

The current king of Medius and the man reputed to be the closest to the Celestial Primatis. However, such a station is not enough for the old king, who desires eternal life so that he might rule forever, and his drive to achieve this leads him to destroy the Dragonblood Village and inadvertently become the main target of the Dragonblood's desire for vengeance.
  • Arch-Enemy: To the protagonist, whose goals of rescuing Amica and taking revenge for their slaughtered clan can all be traced back to him.
  • Evil Old Folks: He looks positively ancient, and his desperation to obtain immortality fuels a significant part of the game's lore.
  • Godhood Seeker: He seeks to transcend mortality and humanity to become a god. It backfires horrifically.
  • The Good King: Averted. While his Divine Knights and the people of the upper city might sing his praises, the slums naturally don't have a high opinion of him. Some comments from an old woman in the slums indicate he was closer to this in his youth before he became obsessed with immortality, however, and that he legitimately cared about even the lower-class or at the very least could be bothered to make sure things were always in order.
  • Greater-Scope Villain: He is the one who orders the genocide of the Dragonblood Clan, though his "pet knight" Vasith is the one who carries out the deed.
  • Immortality Seeker: According to Eterno, the Divine King is terrified of death and desperately desires to obtain immortality. His advanced age and terminal illness only make him all the more desperate.
  • My Skull Runneth Over: He tries to do what the King of Litus had done and obtain the divine knowledge and power of Primatis, but he cannot handle it and ends up dying as a result.
  • No Body Left Behind: His body disperses into light, alongside the Divine Knights who came to see what the commotion was.
  • Semi-Divine: He is reputed to be close to the Celestial Primatis, as if his epithet "Divine King" didn't clue into his god-emperor status.
  • Sorcerous Overlord: He is a monarch who wields divine magic — though given his old age and terminal illness he leaves the fighting to his Divine Knights.
  • The Unfought: He's the game's Greater-Scope Villain — having ordered the genocide of the Dragonblood Clan as part of his pursuit of immortality — but he's killed by Primatis rather than the protagonist.
  • Your Soul Is Mine!: In the penultimate mission, "Soul Vessel", he attempts to sacrifice Amica's and the protagonist's souls to Primatis in order to ascend to divinity. It backfires.

Sica Village

    Fangus 

  • Complaining About Rescues They Don't Like: After being rescued, he starts to thank the protagonists before it's pointed out that they're members of the Dragonblood Clan, whereupon he withdraws his thanks and leaves.

    Olus 

  • Children Are Innocent: He has no idea why the other villagers refuse to thank the protagonist, and expresses concern about the protagonist's Dragon Scar.

Cadena Forest

    Eterno 
A scientist researching in the Cadena Forest, tasked with researching immortality by the Divine King.
  • Face of a Thug: His face is noticeably scarred, but he's always courteous to the protagonist.
  • Nerves of Steel: He's quite calm even when faced with a swarm of Primal beasts, only calling out to the protagonist to deal with them as if it's a test of their ability rather than his life in danger. Even his animation has him rubbing his chin as if he just came across a vaguely interesting problem to be solved.
  • Punny Name: A scientist researching immortality, who happens to be named "Eterno".
  • Reluctant Mad Scientist: He sees his research into immortality on behalf of the Divine Family as a fool's errand, and would much rather be researching a way of purifying Cadena Forest.
  • Who Wants to Live Forever?: Remarks to the protagonists that in his opinion Complete Immortality is a fantasy, and that even conditional immortality would come at such a price that no human could hope to afford it. He's right, as the Divine King's attempt to transcend mortality kills him, while in one of the endings the protagonist is turned into a dragon as a result of them absorbing Atruum's divine power.

Lanza Channel

    Balenno 

  • The Captain: He's the captain of a merchant ship that sails the monster-infested Lanza Channel off the coast of Hasta.
  • Revenge Before Reason: He goes sailing out into the storm-swept and monster-infested Lanza Channel ostensibly to retrieve the Statue of Fishery... though he admits he couldn't care less about it and what he really wants is revenge on Cthulhu.
  • You Are a Credit to Your Race: In "Sea of Tumult" he states he "doesn't give a shit about any dragon blood" as long as the protagonist is strong enough to help him slay Cthulhu and avenge his fallen comrades.

    Bandero 
The first mate of the merchant vessel.
  • Mr. Exposition: If he's found during "Sea of Tumult" he will exposit to the main characters about the Magic Kingdom of Litus.

Kingdom of Marlayus

    Princess Miya 
The princess of Marlayus and a descendant of the Divine Family.
  • Children Are Innocent: She doesn't care that her rescuer is a member of the same clan that held her hostage, and weeps over Jinryu after the protagonist kills him to save her.
  • The Cutie: While she only shows up for a single level, she is a small child who the protagonist has to protect, squeaks while she's jumping, and is one of the few characters to not be prejudiced against the Dragonblood Clan.
  • Escort Mission: The second half of "The Castle Burns" involves escorting her out of Muramasa Castle after she's taken hostage.
  • Semi-Divine: She is the scion of the Marlayus branch of the Divine Family.
  • Sympathy for the Devil: Miya cries over Jinryu after the protagonist(s) kill him despite the samurai Jiromaru scolding her for doing so.
  • Yamato Nadeshiko: Japanese aesthetics aside, she is an adorable little girl with her heart in the right place, disregarding her bodyguard's prejudice to mourn the death of the man who kidnapped her and held her hostage — saying that they're all human.

Enemies

    Native Species 
Monsters unaffected by Atruum's fall, generally found inside the regions purified by the Divine Weapons.
  • Airborne Mook: The Flygolin enemies are winged creatures with bladed scales on their backs — granting them super-armor — and come in two varieties — the common gold-scaled one, and a blue-scaled one found in the snowy levels. They attack by firing barrages of spines from their wings and rolling into a ball, though this leaves their vulnerable underbellies exposed to attack.
  • Living Gasbag: The Cloudfish enemies are floating jellyfish-like monsters that come in ice, fire, and electric variants. They can turn invisible, phase through walls, and are possibly related to Cthulhu.
  • Oh, Crap!: A lone red goblin has the misfortune of coming across the protagonist in the wake of them forming a covenant with Atruum, who tells them they can consume the souls of enemies to gain power. Cue the protagonist menacingly advancing towards the terrified goblin, who protests that he hasn't even done anything before being killed.
  • Our Goblins Are Different: The Goblin enemies come in two variants: a red one that carries torches and a yellow one that fires electrified arrows.
  • Our Ogres Are Hungrier: The Ogres are towering, overweight, club-wielding enemies who attack by attempting to headbutt opponents and swinging their club to launch a confusion-inducing gust of wind.
  • Tombstone Teeth: The Ogres have block-shaped teeth without lips, adding to their grotesque appearance.
  • When Trees Attack: The Bombud enemies are tall plants that come in yellow, green, and purple variants. The yellow shoot volleys of spiked seed pods horizontally, the green shoot spiked seed pods vertically, and the purple shoots clouds of poisonous spores.

    Primal Species 
Animals mutated into predatory monsters by consuming Atruum's flesh and blood.
  • Beware My Stinger Tail: The Demonpillars and Skullbees have stingers that they use to attack opponents, the former by elongating their tails and lashing them like a whip.
  • Big Creepy-Crawlies:
    • The Demonpillar enemies are giant caterpillars that come in green and purple variants.
    • The Fruit Fly enemies are giant insects with swollen abdomens, which shoot spread-shot gobs of Confusion-inducing venom.
    • Skullbees are giant skull-shaped bees that can pass through walls and heal themselves and other enemies.
    • Void Spiders are giant spiders that spit webbing and have abdomens shaped like broken skulls.
  • Giant Enemy Crab: The Battle Crabs are giant crabs that spit bubbles, and come in poison and ice variants.
  • Feathered Fiend: The Dudodo enemy is a giant emu-like bird that has a beak with combat knife-like serrations, and will ram and dive into enemies while wreathed in flames.
  • Projectile Webbing: The Demonpillars and Void Spiders can spit globs of webbing that immobilize enemies.
  • Shock and Awe: The aptly named Shockfish are eel-like fish that spit torrents of water and channel electricity through their tails
  • Skull for a Head: The Skullbees have skull-like faces, and are giant bees that can cast healing spells, sting opponents, and self-destruct.
  • Weaponized Offspring: Prior to the 2.2.0 patch, when a Void Spider was killed its three babies would pop out and start hopping around. Following the 2.2.0 patch, it fires its babies upon death, but they die upon hitting the ground.

    Deva 
Divine entities created by Primatis to oppose the Astral Dragon's Asura.
  • Blob Monster: The Deva Slimes are giant blobs of molten red or blue ooze with gold-armored masks, and can harden themselves to become temporarily invincible, shoot out spikes, and vomit up babies.
  • Living Weapon: They were created by the Celestial to fight the Astral Dragon's Asura.
  • Magma Man: The red Deva Slimes are fire-elementals that seem to be made of magma.
  • Our Angels Are Different: They are gold-armored monsters created by Primatis to serve as the shock troops of the Alabaster Moon.
  • Our Centaurs Are Different: The Equus, which are fought as mini-bosses — if not outright bosses — are centaur-like Deva who show up to purge those who oppose the Celestial.
  • Rodents of Unusual Size The Deva Rats are dog-sized rodents that come in all different elements and attack by charging at their opponents and striking them with their tails.
  • Weaponized Offspring: The Deva Slimes regurgitate tiny slimes that move in a straight line and ram into any opponents they encounter.

    Asura 
Demonic entities created by Atruum to oppose the Celestial's Deva.
  • Attack Its Weak Point: Their tails are their weak spot, and cutting them off will stun them. Take too long to finish them off, however, and they'll recover and regrow said tail.
  • Bat Out of Hell: Unlike the Deva, the only variants of Asura outside of the Asura Goblin are bat-like monsters that come in all the elemental varieties and in two sizes.
  • Dash Attack: Their main means of attack is wreathing themselves in a vortex of elemental energy and flying towards their enemies.
  • Living Weapon: They were created by the Astral Dragon to fight the Celestial's Deva.
  • Our Demons Are Different: They are black-armored bat-like monsters created by Atruum to serve as the shock troops of the Crimson Moon.

Bosses

    Equus 
Centaur-like Deva that are emissaries of the Celestial Primatis. A Named Monster version called The Trampling Lance can be found in "Lost in White".
  • Elemental Powers: Equus come in ice and wind variants, each with their own set of abilities. The Trampling Lance is ostensibly a fire variant, but possesses the same abilities as the wind variant.
  • Evil Sounds Deep: They have deep, booming voices, and are divine beings sent to kill the Dragonblood and any mortal caught poking around in divine affairs
  • Flechette Storm: The ice variant attacks by summoning increasingly large barrages of icicles.
  • Our Centaurs Are Different: The Equus are centaur-like divine creatures with gold armor and weapons.
  • Tornado Move: The wind variant can create a variety of wind gusts — the smallest of which inflicts the Confused status effect.
  • Warm-Up Boss: The first boss fought by the Dragonblood in their quest for vengeance, and consequently the easiest. Later versions have beefed up attacks and health, but their easy-to-read patterns make them among the easier bosses to face.

    Ogre Prince and Ogre King 
The leaders of an encampment of ogres and goblins near Sica Village, fought in "The Ogre Fort". A Named Monster version of the Ogre Prince called The Demon's Puppet can be found in "Tomb Rescue".
  • Carry a Big Stick: The Ogre Prince carries a spiked mace with a firey core, which he can smash into the ground to send up a barrage of rocks.
  • Dumb Muscle: The Ogre Prince isn't that bright, with his dad needing to give him orders on how to best fight the protagonist.
  • King Mook: They rule over an encampment of ogres and goblins near Sica Village.
  • Parent-Child Team: The Ogre Prince does most of the fighting, while the Ogre King perches on his shoulder and gives orders.
  • Playing with Fire: The Ogre Prince can belch into his fiery mace to expel a stream of flames and can perform a Ground Punch move that releases fire waves.
  • Slavery Is a Special Kind of Evil: The Ogre King's policy regarding captives is to turn the men into slaves and work them to the bone before eating them. Women and children, on the other hand, are to be eaten immediately and savored to the last bite.
  • To Serve Man: They delight in devouring people, and their boss fight intro even has the Ogre Prince eating a chunk out of one of the abducted villagers before tossing the rest aside.
  • Tombstone Teeth: Both the Ogre Prince and his father the Ogre King have lip-less mouths lined with blockish teeth, accentuating their hideous appearances. They are also particularly cruel and sadistic, with their introductory cutscene having the former chowing down on a helpless villager while the latter laughs.
  • Turns Red: After being reduced to 1/4 health, they power up their attacks.

    Mandrake 
A giant plant monster that uses a lure in the form of a beautiful woman coming out of a flower to hide its true form underground.
  • Enemy Summoner: It will summon a Skullbee to heal it and distract the player from attacking it.
  • Plant Person: It appears to be this at first glance, but that's its lure.
  • Shielded Core Boss: To kill it, you have to destroy its true body, which can only be done by killing the lure. The lure will regenerate after a while and it will go back underground, so this will have to be done a few times.
  • Skull for a Head: Its true form resembles a massive wooden skull.
  • Something about a Rose: It has long thorny vines and its human-shaped lure (which comes out of a red flower like a rose) can throw thorny vines in the shape of a trap to hurt the protagonist.
  • Spike Shooter: Its lure shoots spikey balls that root into the ground and act as traps for unwary players.
  • Status Effects: Its true form can release shockwaves that inflict Confusion in addition to damage.

    Cthulhu 
A ship-eating sea-monster — unrelated to the Asura or the Deva — terrorizing the Lanza Channel, fought in "Sea of Tumult".
  • Cognizant Limbs: Each of the four tentacles has its own separate health bar, and all of them must be depleted to win. On higher difficulties, each limb needs to be defeated twice in order to count as fully downed, and on the highest difficulties the "defeat each limb twice" still applies but now each limb instead of going away for good keeps attacking until all the other limbs have been defeated twice.
  • Combat Tentacles: It has a series of tentacles tipped with sea anemone-like appendages capable of firing jets of pressurized water or gobs of toxic gas. These are what the protagonist actually fights, while the ship bombards the main body with cannon-fire.
  • Kraken and Leviathan: It is a titanic sea monster that can devour small ships, with concept art showing it resembles a cross between a jellyfish and an octopus.
  • Making a Splash: Its outermost set of tentacles fire jets of pressurized water capable of sweeping across the whole ship.
  • Poisonous Person: Cthulhu's inner-most set of tentacles fire gobs of toxic gas that inflict the Confused status effect.
  • Spell My Name With An S: Its name was originally misspelled as "Cthuhu" in-game, but was transcribed as Cthulhu on Inti Creates' Twitter. A patch in late March 2019 corrected the name to Cthulhu.
  • Womb Level: Its corpse is the setting for the levels "Sea of Tumult" and "Dangerous Wine".

    Hermit Kings 
Incredibly large Giant Enemy Crabs that prove to be among the more powerful, if common, foes the Dragonblood encounter.
  • Boss in Mook's Clothing: They will often appear as mini-bosses and occasionally even bosses.
  • Bubble Gun: They will fire poison or ice elemental bubble attacks at the protagonist. They can also create poisonous bubbles when they perform their claw attack.
  • Elemental Powers: Hermit Kings come in poison and ice variants, reflecting the elements of the much smaller Battle Crab enemies.
  • King Mook: Of the Battle Crab enemies.
  • Mighty Glacier: The Hermit Kings aren't very mobile and tend to just stay in one place (though they can scuttle rather quickly over to the protagonist if they try to stay too far away), but their attack power is nothing to sneeze at and their health tends to rival bosses.
  • Power Pincers: Their strongest move is just them pulling back and ramming their pincer forward. It has a long windup, making it easy to dodge, but it can do serious damage if it connects.
  • Tornado Move: They can retreat into their shells and twirl fast enough to make a tornado form around them.

    Divine Knights 
The elites of the Kingdom of Medius, blessed with powers by the Celestial Primatis in a manner not so dissimilar from the Dragon Scars of the Astral Dragon Atruum. They were the ones who carried out the extermination of the Dragonblood Village, and they take the usual dislike of Atruum's chosen to a fanatical level.
  • Boss in Mook's Clothing: They tend to appear as mini-bosses after their appearance in "The Frigid Nest", and they're some of the toughest to fight around.
  • Brought Down to Normal: Primatis forcibly removes their powers after the Divine King tries to become a Deity of Human Origin.
  • Fantastic Racism: The first one hates the Dragonblood so much that despite them being nominally on the same side in "The Frigid Nest" (and being the only mercenary actually still on-board with the mission), he tries to kill them.
  • Ground Punch: Their most powerful attack allows them to charge up and strike the ground to release waves of growing light-blades out of it.
  • Hypocrite: Their prejudice towards the Dragonblood Clan is noted by some characters to be hypocritical given how similar the Stigmata of Primatis is to the Dragon Scar.
  • Knight in Shining Armor: Their design and golden weapons invoke this appearance, though their Holier Than Thou attitude tends to ruin it.
  • Light 'em Up: Their powers are distinctly light or lightning-themed.
  • The Paladin: They are holy knights who bear the Stigmata of Primatis — enabling them to channel his divine power, serve the Divine Families — most prominently that of Medius, and exterminate any monsters they find.
  • Shield Bash: They use their shields simultaneously as a defense and for a ramming attack.
  • Sword Beam: They can fire a light-based one out of their swords after charging it.
  • The Worf Effect: Multiple Divine Knights end up being killed by Deva Tonitrus in "Truth in Heaven" to show how powerful she is.

    Twin Dragon 
A supposedly immortal crab-like Asura living in the depths of the littoral caves beneath Cadena Forest. It is fought in "Undying Dragon" and "Twin Dragon's End".
  • An Ice Person: The left head's unique move involves creating and launching chunks of ice that, if they hit the water, will freeze it in blocks to do damage to the protagonist and restrict their movement. The chunks can be destroyed if struck before this, however.
  • Extendable Arms: Its immensely long necks — which can be seen extending through the background of the lower level of littoral caves beneath Cadena Forest — are actually its arms.
  • Giant Enemy Crab: It has a crab-like main body, shown in silhouette in the background of the lowest level of the caves.
  • Healing Factor: It can regenerate from the death of one or even both of its heads, and as seen in "Twin Dragon's End" can do so in under half an hour.
  • Making a Splash: Both heads can create large water geysers out of the ground to harm the protagonist or restrict their movement.
  • Multiple Head Case: What initially appears to be two dragons is actually a single crab-like monster with heads in place of pincers.
  • Time-Limit Boss: A variant in "Twin Dragon's End"; after the protagonist kills one head, they have to leg it to the other and kill it before it finishes regenerating the slain head.
  • Vacuum Mouth: The unique move of the right head involves sucking in water to drag the protagonist towards the head and deal contact damage.

    Minister Sumahiko 
The lord of Muramasa Castle and a member of the Dragonblood Clan residing in Marlayus, fought in "The Castle Burns".
  • Acrofatic: His human form is rather chubby, and his One-Winged Angel is an ogre, yet he's also the only ogre in the game that can perform a Goomba Stomp move, much less one that is very quick.
  • Carry a Big Stick: Like the Ogre Prince, he can slam his club down to release a barrage of rocks.
  • Goomba Stomp: His preferred tactic is to jump into the air and come crashing down, releasing globs of poison in the process.
  • I've Come Too Far: Despite recognizing that he was played by the Divine Family of Medius, he states that he's come too far to turn back now and turns into a monster to attack the protagonist.
  • Mr. Exposition: His pre-fight dialogue exposits that the Divine Family of Medius instigated his faction's rebellion in order to acquire an excuse to commit genocide against the Dragonblood Village.
  • Not Quite Dead: He pops back up for a rematch in the "Eastern Treasures" DLC quest, as a mandatory boss this time.
  • One-Winged Angel: Transforms into an Ogre with Poison-element powers to fight the protagonist.
  • Optional Boss: He is an optional boss found in "The Castle Burns" by collapsing a section of damaged floor.
  • Poisonous Person: His jumping attack causes gobs of poison to erupt around him.

    Jinryu 
The leader of the branch of the Dragonblood Clan residing in Marlayus, fought in "The Castle Burns".
  • Cool Mask: He wears a red and gold mempo over the lower half of his face. It becomes even more ornate when he assumes his ogre form.
  • Demon of Human Origin: He transforms into an Oni using the power of his Dragon Scar, and after his death his vengeful spirit is stuck as an Oni.
  • Good Scars, Evil Scars: Like the Empress, he has a diagonal scar across his face. Unlike her, he is an antagonist.
  • One-Winged Angel: Taps into the power of his Dragon Scar to transform into an oni with lightning powers.
  • Power Of Hate: His sheer hatred towards the Divine Family and the protagonist corrupt his soul after his death and let him come back from the dead as an even more-powerful monster in "They Come From Hell".
  • Shock and Awe: He can teleport using lightning, spit lightning-dragons, and conjure ball lightning using his two-pronged kanabo.
  • This Was His True Form: In his dying moments, he reverts back to his human form to bemoan his failure.
  • Unwitting Pawn: According to Sumahiko, Jinryu was one for the Divine Family, who offered to support his rebellion in order to destabilize the Kingdom of Marlayus but instead used it as an excuse to commit genocide on the main Dragonblood Clan.
  • Well-Intentioned Extremist: All he wanted was a home where he and his people could live in peace, and his desperation to achieve that gets him killed — by members of the very clan he was fighting for, no less.
  • White Hair, Black Heart: He has white hair styled in a samurai topknot paired with a hairdo resembling horns, and is the leader of the Marlayus Dragonblood rebellion — seeking to overthrow the Divine Family in retribution for their mistreatment of the Dragonblood Clan.
  • Would Hurt a Child: He was prepared to kill Princess Miya if his demands were not met, and has no qualms about killing the protagonist for getting in his way.

    Vasith 
The commander of the Legion of Divine Knights, who led the genocide against the Dragonblood Clan on the orders of the Divine Family of Medius.
  • Animated Armor: The penultimate mission, "Soul Vessel," reveals that he's actually a Magitek suit of Powered Armor, and was used to contain Amica and force-feed her souls. It's unknown who — if anyone — was wearing him during the Dragonblood Clan genocide.
  • Elemental Powers: He can use all five elements (fire, ice, wind, lightning, and poison), but only does so for the canonical final showdown in "Soul Vessel". In "Unearthed Royalty" and "Werewolf Hunting", he limits himself to just three (ice, wind, and poison).
  • Extra Eyes: His armor has an eye motif — the pupils of which can move around and apparently see.
  • The Faceless: A pair of women discuss how his face has never been seen, but speculate that he's marvelously handsome under it. This is because he doesn't have a face: he's actually a suit of magic armor called the Soul Vessel.
  • Final Boss Preview: Well, penultimate boss preview, but still. His Superboss fight in "Unearthed Royalty" and his required boss fight in "Werewolf Hunting" has him used a weaker moveset than what he actually uses in "Soul Vessel".
  • The Heavy: He follows the orders of the Divine King of Medius, who is the Greater-Scope Villain of the game's story.
  • I Need You Stronger: After his Superboss fight in "Unearthed Royalty" and the required boss fight in "Werewolf Hunting", he states the protagonist's soul isn't strong enough for him to devour yet and teleports out.
  • Light Is Not Good: He wears gold and white armour, and uses light-based attacks. However, he carried out a genocide against the Dragonblood Clan.
  • Magic Knight: He fights using a variety of powerful spells as well as a massive twinblade that he can separate into two BFSes.
  • The Paladin: He is the commander of the Divine Knights, and is said to have unprecedented compatibility with the Stigmata of Primatis.
  • Soul Eating: Like the protagonists, he grows more powerful by consuming the souls of those he kills. Rather, the one consuming the souls is Amica, in order to strengthen her own soul to be sacrificed.
  • Spell Blade: One of his attacks coats his sword in divine energy to deliver a slash that takes up half the screen.
  • Superboss: He can be fought in a hidden boss room in the level "Unearthed Royalty", where he's been preying on the souls of tomb raiders. It also counts as a Final Boss Preview, as he will use upgraded versions of the moves he uses in said battle for the real confrontation in the penultimate mission "Soul Vessel".
  • Tomato in the Mirror: One of the NPCs in the upper city remarks that a child was born to a member of the Dragonblood Clan and a normal human, with the game subtly hinting that Vasith was that child. This turns out to be a Red Herring as he's not even human, but he did have Amica trapped inside him and was feeding her the souls of his victims.

    Tonitrus 
A powerful humanoid Deva and emissary of Primatis fought at the top of Uos Tower in "Truth in Heaven".
  • Blade Spam: She has four electrified blades that orbit around her, can be launched at enemies to impale them, or can be used to fire powerful energy beams.
  • Energy Weapon: Her strongest move involves her charging up weapons and launching a multi-directional holy laser blast at the ground. It's possible to stand in the spaces between the beams to avoid it, but you need to move in time with her as she starts moving the attack across the stage to avoid being hit.
  • Glass Cannon: She hits hard, but for a boss she's comparatively fragile. She makes up for this by attacking from a distance most of the time and only rarely coming down to ground level.
  • Ignorance Is Bliss: She claims that humans don't need to question their place in the world and all they need is faith in the Celestials to be happy.
  • Knight Templar: She accuses the Divine Knights and Dragonblood Clan members of violating an ancient pact; and even after she considers that in the unknown number of generations that have passed since said pact was made that knowledge of it could have been suppressed or forgotten, decides to smite the mortals anyway since ignorance is no excuse.
  • Our Angels Are Different: She is a humanoid Deva who acts as a divine emissary of Primatis and was sent to punish those investigating Uos Tower — Divine Knights and Dragonblood Clan alike.
  • Shock and Awe: Her attacks are infused with lightning energy and can stun those without high magic resistance.

    Asura Goblin 
A powerful Asura sealed in the Asura Gate, fought in "Calamity's Portent." A blue ice-type Asura Goblin is fought in the "Infernal Labyrinth" DLC level, three red fire-type Asura Goblins and one yellow lightning-type Asura Goblin are fought in the "Resurging Flames" DLC level, and another blue ice-type Asura Goblin is fought in the "Invisible Anger" DLC level.
  • Artifact of Doom: The blue Asura Goblin fought in "Infernal Labyrinth" drops the Astral Dragon's Armament, a legendary weapon said to have been an Evil Weapon used by the Asura during their war against Primatis' Deva. Alden takes it and tries to use it to overthrow the Pagnas Divine Family in revenge for sending him and his men on a suicide mission, but they're slaughtered by Asura drawn to its power.
  • Breath Weapon: The black and red variants spit purple fireballs, the blue variants spit freezing water bullets, and the yellow variants spit ball lightning.
  • Degraded Boss: Played With; to make the fights against four Asura Goblins fairer in "Resurging Flames", they have much less health than the "normal" Asura Goblin, and only the last one remaining in the Dual Boss fight gets a defense buff when its health drops low enough. At the same time, however, they still hit as hard as expected when given the chance to hit you.
  • Dual Boss: The final boss battle in "Resurging Flames" pits the protagonist against the last red fire Asura Goblin and the yellow lightning one at the same time.
  • Draconic Abomination: They (particularly the black one) bear a striking resemblance to the resurrected Atruum, as he appears in the bad ending, which indicates they are lesser Astral Dragons themselves — a conclusion supported by the Japanese artbook, which refers to Astral Dragons as a species.
  • "Get Back Here!" Boss: It really likes teleporting and staying out of reach of your attacks, and when the final phase of the fight is reached it will start doing this faster while summoning Asura Bats as a distraction.
  • Hero Killer: The Asura Goblins in the Labyrinth of Fire have apparently killed so many Paginas soldiers that the men under Alden are convinced they've been sent on a suicide mission.
  • King Mook: They are the most powerful of the Asura, such that were the black Asura Goblin and its ilk to break free the entire continent of Remlia would be plunged into chaos and disaster. If the seven lesser gates aren't cleared out, it will be over twice as powerful as otherwise and thus all-but impossible to defeat. The Asura Goblins in "Infernal Labyrinth" and "Resurging Flames" are indicated to be the leaders of the Asura gathering within the Labyrinth of Fire, and the protagonist is tasked with killing them to break up their forces.
  • Multi-Armed and Dangerous: They have six mantis-like arms surrounding their bodies, which from a distance resemble wings.
  • The Minion Master: The one fought in "Calamity's Portent" summons Asura Bats to accompany it. If the gates leading up to it aren't destroyed, it starts out the battle accompanied by a swarm.
  • Non-Indicative Name: While it's called the Asura Goblin, it more resembles a serpentine dragon.
  • Playing with Fire: All of them, even the ice and lightning ones, can summon a torrent of flames and fire a massive fireball.
  • Sealed Evil in a Can: The black one in "Calamity's Portent" deserves special mention since the protagonist is requested to kill it before it can break free and lead the Asura on a rampage. The blue Asura Goblin in "Invisible Anger" was sealed away in a castle, but now runs the risk of breaking free and going on a rampage, so a priest decides to preempt this by hiring the protagonist to break the seals and kill it first.
  • Technicolor Fire: The fire variants spit explosive purple fireballs as one of their ranged attacks, and can summon a tornado of purple flames.
  • Teleportation: It dives into and out of a shadowy portal that appears under it, shielding it from attacks.

    Lycanthrope 
The second unique boss of the Dragonblood Bandit questline, a savage werewolf that has been prowling Medeus's derelict Ensys Castle, devouring any adventurers foolish enough to dry hunting it. When the werewolf bites a young orphan girl, infecting her, the protagonist is hired to hunt down and kill the beast by Cauda, the head of the orphanage. It is fought in "Werewolf Hunting", with a second one appearing in "The Bell Tolls".
  • Cowardly Boss: In "The Bell Tolls", the protagonist can find and fight the werewolf in any number of designated areas after (and only after) ringing the bell, and it will flee after taking a certain amount of damage and the bell stops ringing. On one hand, which room the boss ends up in before the final fight seems to be randomized, meaning there will plenty of backtracking to try and find it. On the other hand, there are several switches lying around the protagonist can activate that will shut the curtains in certain rooms, preventing the werewolf from appearing in them and limiting the available options it has to flee to before being forced to the final room and confrontation.
  • Deadly Lunge:
    • One of the Lycanthrope's attacks has it lunge at the protagonist, grab them, and viciously maul them to poison them.
    • One of the Lycanthrope's attacks has it dash across the screen three times in a Doppelgänger Attack, leaving a trail of glowing lines with its claws. These lines then explode, dealing damage if the protagonist is caught in them.
  • Hopeless Boss Fight: Before the protagonist grabs the silver charm, the Lycanthrope is immune to all damage. All encounters before then involve the protagonist having to attack rusted levers to draw the blinds of the boss room shut to exploit its hatred of darkness and cause it to retreat.
  • One-Man Army: Scholars, Samurai, and even Divine Knights were no match for this beast; and even Vasith seems to be avoiding picking a fight with it — though more than he's more-than happy to feed on the souls of those the Lycanthrope kills.
  • Our Werewolves Are Different:
    • The first werewolf follows the standard tropes of only being vulnerable to silver and having an infectious bite, but is capable of teleporting and detests darkness.
    • The second werewolf follows similarly, but unlike the first is also immune to silver. Instead, it can only be harmed while the great bell is ringing.
  • Resist the Beast: The first Lycanthrope fought to control its bloodlust by sticking to the castle, but ultimately lost control and attacked a child.
  • Say Your Prayers: After being defeated, the first Lycanthrope reverts to human form and utters a prayer to the Celestial.
  • Suicide by Cop: When the first werewolf's identity is unveiled, Cauda says he hired the protagonist with this purpose in mind, hoping a member of the Dragonblood Clan would be powerful enough to put him down and save the girl from sharing his curse.
  • Teleportation: The Lycanthrope can teleport by slashing open the fabric of space.
  • There Is Another: In "The Bell Tolls" it's revealed that there is a second Lycanthrope even more powerful than the first, though its human identity is never revealed.
  • Wolverine Claws: The Lycanthropes have three foot-long blades protruding from the back of their hands that they can use to rend the fabric of space-time, letting them teleport.

    Rivalis, AKA the Dragonblood Bandit 
A mysterious young man of the Dragonblood Clan who works as a bandit, and is the titular character of the "Dragonblood Bandit" DLC questline. He is a recurring boss, being first encountered and fought in the "Eastern Treasures" level. His Dragon Scar is on his arm and manifests as the Dragon Fist, which can take the form of an Arm Cannon.
  • All Your Powers Combined: At the end of the "Dragonblood Bandit" questline, it's revealed that he has a Dragon Arm similar to the Empress' and is capable of projecting an energy barrier like the Warrior in addition to their Shinobi-like fighting style. In the final battle, they also cast magic spells similar to the Witch's.
  • Ambiguous Gender: Invoked in the Dragonblood Bandit DLC, where Rivalis is referred to using "they" by Ciconia and some of the quest descriptions in the English localization of the game. Ciconia even remarks that Rivalis has hidden his gender as part of their effort to disguise his true identity, leaving it unclear as to whether he is male or female. However, the official website and other quest descriptions refer to Rivalis with male pronouns.
  • Aristocrats Are Evil: Rivalis staunchly hates the nobility and sneers at the protagonist for accepting mercenary work from them, calling them the "Nobles' Dog" in disgust.
  • Arm Cannon: While he only first start using it in "The Dragon's Struggle" and uses it regularly in "The Dragon's Hoard" — the final DLC stage of "The Dragonblood Bandit" — his official art makes no secret that he has a green Dragon Arm similar to the Empress', though it doesn't take the place of their entire arm, shoots blue energy projectiles instead of fireballs, and can be retracted at will.
  • Badasses Wear Bandanas: He wears a green skull-themed pirate bandana, though he's not a member of Yulutury's crew. Its purpose is to hide his horns.
  • Boomerang Bigot: He hates the Dragonblood Clan despite being a member himself due to the stigma he suffered growing up, and he wants to get rid of his powers any way he can.
  • Conveniently an Orphan: It's revealed that his mother was killed when he was a child due to being a member of the Dragonblood Clan, and he was treated at the orphanage outside Ensys Castle, looked after by the matron Ciconia.
  • Dash Attack: One of his attacks has him charge at his opponent and slash them with his sword in a manner resembling a Single-Stroke Battle.
  • Deadly Lunge: One of his attacks is to leap at his opponents in a somersaulting mid-air Rolling Attack.
  • Doppelgänger Attack: One of his attacks involves him tossing a trio of kunai into the air, which can transform into three doppelgangers that home in on an opponent.
  • Enemy Summoner: In their final boss fight, when switched to the Poison Element they will summon purple blob monsters.
  • Fights Like a Normal: His lack a dragon-head on his body indicates he hasn't made a pact with Atruum, but nevertheless he's a match for the playable characters in combat. It's revealed that he has horns similar to Amica's hidden under his bandana and he does have powers, though he only pulls them out during the battle in "The Dragon's Hoard".
  • Foreshadowing:
    • There's some implication that the child born to a member of the Dragonblood Clan and a normal human mentioned by an NPC in the upper city that was previously hinted to be (falsely) Vasith is in fact referring to Rivalis.
    • Some of the official pre-order art showed Amica with a green Dragon Arm similar but not identical to the Empress'. It turns out that Dragon Arm belongs to Rivalis.
  • Freudian Excuse: He's lived his whole life with the stigma of being a child of the Dragonblood Clan and hated for it, which fueled his turn to banditry (to get back at the people who hated him), villainy (his desire to be rid of his powers by any means necessary, even going against other Dragonblood Clan members) and hatred (for the Clan he believes ruined his life).
  • "Get Back Here!" Boss: In "Dragons' Struggle", he tries to steal the Asura's Jewel thinking it will depower him, and runs away from the protagonist, dropping a pile of coins each time he's hit in order to distract the protagonist from pursuing him.
  • Heal Thyself: He can pull out food items and hold them over his head, providing an opening to attack and stun him. If this isn't taken advantage of, he will eat the food to regain health.
  • I Just Want to Be Normal: He desperately wants to get rid of the superhuman abilities he possesses as a member of the Dragonblood Clan, to the point he steals a sacred jewel in "Dragon's Struggle" believing it would be the key to doing that (with the priest revealing afterwards the jewel has no such power). Ironically, that would have happened had he known to just wait until the Dragonblood defeated Atruum, but since the DLC canonically takes place before said battle...
  • In a Single Bound: As a boss, he can jump even higher than the Shinobi, and like him can float to keep out of range of attacks.
  • Interface Screw: Due to having the wind element, he can inflict the Confusion status effect.
  • Jet Pack: The ice-based tool that Rivalis can equip is a jetpack that lets him hover by shooting jets of water.
  • Know When to Fold 'Em: He makes a brief appearance in "Werewolf Hunting", having apparently just had a scuffle with Vasith, and decides it's time to leg it out of there before Vasith and the Dragonblood throw down.
  • Mirror Match: Unlocking the Bandit in battle lets the player use him to fight Rivalis in the Dragonblood Bandit DLC.
  • Ninja: He has a number of similarities to the Shinobi, being able to jump enormous heights and using kunai as ranged weapons.
  • One-Winged Angel: In "The Dragon's Hoard", he gives in to his rage and transforms into a monster with the head of an Asura Goblin, a massive Dragon Arm made of energy and capable of using all of the elements, and the ability to create and manipulate plant life.
  • Pet the Dog: When the loan shark creditor in "Paying the Miser" keeps jacking up the price for the orphanage's playground, Rivalis intervenes and tries to kill her, scaring her away after Ciconia stops him.
  • Promoted to Playable: With the Ver 3.0.0 update, beating the Dragonblood Bandit DLC unlocks the Bandit as a playable character, though the playable Bandit and Rivalis are Inexplicably Identical Individuals.
  • Reverse Grip: He wields a hooked short sword in a reverse grip, as part of his thief motif.
  • Sour Outside, Sad Inside: Pretty much everything he says to the protagonist across their battles involve talking down to them as a noble's dog or despising them for being a Dragonblood, and even disregarding that he has a very dismissive and often rude attitude towards others. But comments from Ciconia and the final battle in "Dragon's Hoard" when fatally wounded he tears up reading her letter and desperately trying to tell himself she's lying about him having a place at the orphanage ultimately reveal Rivalis as a broken person desperately trying to escape his past yet unable to come to terms with it.
  • Teleport Cloak: He has a cloak that lets him teleport, stolen from the Magic Kingdom of Litus, and uses this to make his entrances and exits.
  • Throw Down the Bomblet: He has a variety of grenades that he uses as ranged weapons, including regular bombs, ones that produce massive electrical explosions, and a massive explosive powerful enough to one-shot the protagonist if they don't stay out of its enormous blast radius.
  • Tragic Villain: An infamous bandit and Jerkass, but his Freudian Excuse makes him pitiable. Even worse, he was so convinced that nobody wanted him he couldn't even bring himself to believe the orphanage matron Ciconia still loved and accepted him for who he was, and if he wasn't so consumed by his hatred for the Dragonblood Clan they never would have had a reason to kill him and pretty much are forced to kill him in self-defense when he finally loses it, only able to hand him Ciconia's letter when he's already fatally wounded.
  • Uncertain Doom: Clearing "Dragon's Hoard" is handled the same as the main story's endings, taking you back to that same point immediately after recieving the letter and before the audience with the Divine, leaving his ultimate fate vague in relation to the game's canon endings.

Gods - SPOILERS

    Atruum 

https://static.tvtropes.org/pmwiki/pub/images/atruum.png
Astral Dragon

The Astral Dragon and nemesis of the Celestial Primatis, whose body was slain and cast down to the planet — becoming the continent of Remilia — but whose consciousness was saved from death by the precursors of the Dragonblood Clan, and is worshipped as a god by them. The Blood Moon serves as a manifestation of his power.


  • Above Good and Evil: In several chats with the Dragonblood Clan survivors, and in talks with Amica, he openly eye-rolls at the insistence on platitudes of good and evil or right and wrong, and urges his charges to do the same lest they find themselves trampled underfoot by the world. This is an act he puts on because he is indomitably evil and would like to have his prospective incarnations/vessels desensitized to notions of goodness or morality, to facilitate his plans.
  • Attack Its Weak Point: In his second form, his main body only takes damage while his mouth is open. This includes when he's shooting fireballs.
  • Bad Moon Rising: As the Alabaster Moon is the home of the Celestial Primatis, Atruum originates from the Blood Moon seen over Muramasa Castle.
  • Blood Knight: He sees combat and destruction to be the natural order of the world, and encourages the protagonist to kill everyone they come across. He even admits that the feeling of peace Amica's singing brought him, the first time he ever felt such a thing, is far too strange and disconcerting for him to process.
  • Breath Weapon: He can spit fireballs, and in the ending where he's resurrected fires a beam of purple energy from his maw that destroys the Alabaster Moon in one shot.
  • Came Back Strong: When reborn through the protagonist in the bad ending, Atruum proclaims that this revival exceeds his greatest expectations and that he's more powerful than ever.
  • Came Back Wrong: The "Atruum Reborn" fought as the final boss of the main story is only a shadow of the Astral Dragon's true self due to having manifested using Amica as a vessel, appearing as a giant head with six head-shaped wings, small horns, and an infernal-looking halo.
  • Combat Tentacles: In his second form, he can manifest four, each with a different-tipped colored weapon evocative of the four playable characters. Destroying the correct one while a certain attack is being used can stop it, though they'll regenerate between attacks.
  • The Corruption: Areas like Cadena Forest have been corrupted by exposure to the Astral Dragon's blood, and are infested by mutant creatures called Primal Species.
  • Dark Is Not Evil: When approached by last of the Dragonblood Clan, despite being spoken of and holding the legacy of being a God of Evil, he sympathizes with their plight and grants them his power so that they might save Amica and have their revenge. In actuality, this was all a ruse for the sake of reviving in full and taking the fight to Primatis.
  • Demonic Possession: In the final level, he possesses Amica's soul-less body in order to use her as a vessel for his rebirth. In the bad ending, he instead uses the protagonist.
  • Detonation Moon: In the bad ending where he's revived, he blows up the Alabaster Moon with his Breath Weapon, most likely killing and most certainly crippling Primatis and his Deva agents. Any negative effects such destruction might have on the world are glossed over since Atruum is planning on devouring humanity's souls and sending the world into chaos and destruction himself at this point.
  • Draconic Abomination: While he's called a "dragon", his true form is a continent-sized nightmarish creature with Combat Tentacles tipped by heads and lined with Extra Eyes — bearing a strong resemblance to the Asura Goblin when fully manifested. His blood is also mutagenic, transforming the plants and animals exposed to it into predatory "Primal Species" and the humans exposed to it into the ancestors of the Dragonblood Clan.
  • Evil Cannot Comprehend Good: He doesn't understand why Amica would wish for peace, and dismisses her sentimentality as a delusion that's going to get her killed.
  • Evil Laugh: Constantly during his boss fight, especially once it gets to the second stage.
  • Fetus Terrible: In the final level, while possessing Amica he manifests as an embryo in a bubble with fiery wings and a tail — essentially a giant Dragonsphere.
  • God of Evil: He is seen as a dark god by the majority of people, and they're not wrong. In the end, it's revealed that Atruum was using the Dragonblood Clan as a pawn to be resurrected and take revenge on Primatis, and in the bad ending uses the main character as a vessel to be reborn more powerful than ever — returning the world to a state of chaos and corruption.
  • Holy Halo: When fought as "Atruum Reborn", an ornate halo in the shape of two rings of spikes connected to a miniature star floats behind him.
  • Kaiju: He's so big that his slain body ended up becoming a continent.
  • Monster Progenitor: Inti Creates' Twitter reveals that the primal monsters plaguing the world were animals mutated by consuming his flesh and blood. Furthermore, the Asura were created by the Astral Dragon in order to fight the forces of the Celestial.
  • Our Dragons Are Different: He's called an Astral Dragon, and by making pacts with members of the Dragonblood Clan he can manifest somewhere on their bodies as a Dragon Scar. In the final level, he manifests as a large head with six head-tipped wings lined with eyes, can manifest a variety of Combat Tentacles, and his reborn form strongly resembles a Kaiju-sized Asura Goblin.
  • Phlebotinum Overload: In one of the endings, vanquishing him causes his power to overload the protagonist's body and turn them into a dragon themselves.
  • Red and Black and Evil All Over: Atruum is black with red markings, and is feared as a god of chaos, destruction, and evil.
  • Royal "We": Often refers to himself in such a manner, which makes the moment when he possess Amica's body and declares "We are the Astral Dragon, Atrumm!" and his intent to devour mankind's souls a lot more sinister.
  • Sealed Evil in a Can: Atruum's slain body formed the dragon-shaped continent of Remlia. However, he's Not Quite Dead: the tunnel leading up to the final boss fight has moving eyes staring out of cracks in the rock.
  • Soul Eating: It's revealed by ancient inscriptions hidden in the Kingdom of Litus that Atruum grows more powerful by devouring the souls of the deceased. His endgame in aiding the Dragonblood Clan survivors and pitting them against the Divine King is to use them and Amica to revive himself and gorge himself on all humanity in one fell swoop.
  • Super-Empowering: Members of the Dragonblood Clan who make a pact with him activate their Dragon Scars and channel not just his power but manifest the dragon-god himself.

     Primatis 

https://static.tvtropes.org/pmwiki/pub/images/primatus.png
The Celestial

The Celestial and nemesis of the Astral Dragon Atruum, worshipped by the Kingdom of Medius. The Alabaster Moon serves as the locus of his power.


  • Animalistic Abomination: Through exploration of the ruins of the desert Kingdom of Litus, the simian-like Primatis is revealed to be an extraterrestrial entity far more similar to his nemesis Atruum than he would care to admit, and he goes to great lengths to prevent knowledge of this from spreading among his worshipers.
  • Combat Tentacles: Like Atruum, he manifests a set of tentacles — though his cast healing spells, and can be Confused into healing the player character instead.
  • Enemy Civil War: His envoy Tonitrus is just as willing to smite loyal worshippers of Primatis as she is heretical Dragonblood Clan members. He also strips the Divine Knights of their power after the Divine King tries to become a Deity of Human Origin, and is revealed to have smote the King of Litus when he tried to do the same.
  • Gameplay and Story Integration: As is learned throughout the game, both Primatis and Atruum are sustained and bolstered by the souls and faith of those who become their followers. Case in point, when faced as the True Final Boss, Primatis is a whole hell of a lot stronger than the mid-revival Atruum, having been fed the faith and spirits of a world full of followers as opposed to a singular, tiny clan for centuries hence.
  • He Knows Too Much: The main thing that keeps Primatis himself squarely in the antagonistic camp: the only time anyone acts directly on his behalf is when Tonitrus attacks at the tower to eliminate anyone investigating the ruins — because the tower contains the lost history that would tell everyone that Primatis isn't actually the benevolent god he's worshiped as. He generally seems to not even mind the Dragonblood clan that much, just so long as nobody tries to uncover the truth about him.
  • Holy Is Not Safe: Primatis' divine powers are channelled by the Holy Knights, his emissaries, and the Diva monsters; and is just as dangerous if misused as the Astral Dragon's dark power.
  • Jagged Mouth: Primatis is depicted as having a jagged gash for a mouth.
  • Light Is Not Good: He and his emissaries are associated with white, gold, and blue; but are the enemies. He's also not afraid to smite his own followers: after the Divine King tries to ascend to divinity, Primatis kills him and strips the Divine Knights of their powers.
  • A Lighter Shade of Black: It's made clear throughout the story that he's not a nice person or god in any sense of the word. But he's not the one who wants to slaughter and feast on humanity as well as plunge the world into chaos and destruction like his nemesis Atruum.
  • Magitek: The divine enemies and the holy knights have an almost technological feel to them.
  • Maniac Monkeys: Primatis is described as a monkey-like divine entity.
  • Monster Progenitor: The Deva enemies found throughout the Magic Kingdom of Litus were created by the Celestial to oppose the Astral Dragon's Asura.
  • Pet the Dog: Rather than smiting the protagonist, he tells them to go on living their sinful life bearing the Dragon Scar as a sign of their blasphemy.
  • Phlebotinum Overload: Overdosing on his divine power killed the Divine King and caused the Magic King of Litus to display abnormal abilities even as a long-dead dismembered corpse. Primatis himself even states that no human body can hope to contain all of his power without consequences, which ends up foreshadowing the Dragonblood's own fate should they attempt to absorb the power of his counterpart Atruum without the aid of Amica.
  • Punny Name: His name is Primatis, and he is the leader of the Celestials and a monkey-god.
  • Reasonable Authority Figure: Sort of by the end, in that he personally smites the Divine King for their senseless genocide and attempting to abuse his power as well as stripping the Divine Knights of his blessings, while sparing the protagonist all the while and simply citing their Dragon Scar as their punishment. Turns out that while he's no Big Good, he's not out to cause unnecessary destruction and was getting more and more fed up with the monstrous nature of his followers. When fought as the "False God of the Abyss", he doesn't attack the player character until they grab the Dragon Sphere.
  • The Unfought: Despite being the leading deity of the enemy faction, due to the Reasonable Authority Figure reasons above, you never actually fight Primatis, as he seems to not really take any personal umbrage with you so long as his reign goes uncontested. This changes as of Version 3.1.0, wherein Primatis is added to the Cavern of Torment and the "Ancient Gods" quest as the "False God of the Abyss", essentially making him the True Final Boss.


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