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Characters / Dragalia Lost Recruitable Adventurers

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Dragalia Lost Top Character Index
Main Characters (Alberian Royal Family (The Prince/Euden) | The Apostles) Recruitable Adventurers (Flame | Water | Wind | Light | Shadow)
Recruitable Dragons (Flame | Water | Wind | Light | Shadow)
Antagonists (Campaign | Events | Void Battles | Recruitable)
NPCs

Adventures you can obtain through the gacha or events through special conditions. They are sorted according to the element of their initial debut.

In General

  • An Adventurer Is You: Naturally, they run the spectrum of almost every party function imaginable.
  • Anti-Debuff: Adventurers can obtain resistance to one of the nine Status Effects via their Mana Circles.
    • Only 4-Star and 5-Star Adventurers can be fully immune to a single status effect this way. They become Potent, gaining a buff from resisting an infliction, if the node in their Mana Spiral is unlocked.
      • 3-Star Adventurers can only have up to a 75% Resistance for one infliction (one 50% and another 25%) without Wyrmprints or unlocking nodes in their Mana Spiral.
      • 4-Star Adventurers obtained for free from Raid Events are given up to 50% Resistance of a status effect; it becomes a Potent 100% if unlocking the node in their Mana Spiral.
    • Some Adventurers can have two resistance abilities for two inflictions.
    • Gala Dragalia Adventurers, meanwhile, can resist against two Status Effects in one ability.
      • Gala Luca starts off being an exception having only one, but can gain a power up when resisting the Curse affliction similar to Adventures that have unlocked the node in their Mana Spirals. His Mana Spiral upgrade does change the resistance by adding Poison Resistance to it.
  • Bunny-Ears Lawyer: While most of the playable roster has a more serious and solemn air to them, some contain far more quirkier and vibrant personalities. This doesn't stop them from performing amazingly in battle. Sometimes, they can be both eccentric and solemn.
  • Colour-Coded for Your Convenience: The Adventurers wear clothing that matches their specific element. Flame Adventurers will always wear red, Water always wear blue, Wind will always wear green, Light will always wear either white or gold, and Shadow will always wear purple or black.
    • There are some exceptions, however. Wedding Aoi, for example, wears mostly red and white despite being a Wind unit, while Ramona, a Flame Adventurer, wears mostly white and brown. Crossover characters (such as Chrom and Tiki from Fire Emblem Heroes or Mona from Persona 5 Strikers) also keep their standard designs, which don't always match their Dragalia element.
  • Dark and Troubled Past: For the more serious characters, they tend to have an underlying tragedy that serves as a motivation or an obstacle for them. Jurota and Norwin are two prime examples. The former is dedicated to getting revenge on those who betrayed him, while the latter is horribly traumatized from surviving a war that destroyed his entire hometown to the point he can only write depressing endings.
  • Elemental Powers: Each Adventurer is tied to one of five elements: Playing with Fire, Making a Splash, Blow You Away, Light 'em Up, and Casting a Shadow.
  • Gameplay and Story Segregation:
    • Concerning how the gacha works, and with a somewhat similar concept to Granblue Fantasy: When using the gacha summoning system, it appears as if you just conjure your fellows out of nowhere and they're available for gameplay use immediately. The first chapters of their Adventurer Stories, however, usually detail how they met the Prince and came into New Alberia's service in-universe (the exceptions being the main cast and event characters like Celliera, who are introduced in dedicated story chapters, or those whose story interconnect with another Adventurer's story i.e. Noelle, whom interconnects with Victor, meets the Prince in both her own and his respective Chapter 3s) and none of these actually feature summoning in any way.
    • Adventurer Stories overall tend to take place during certain points of the story, regardless of whether the player is at that point yet or not: it's possible to roll Adventurers who are officially met at the castle before obtaining it, and on the flipside, Adventurer Stories may feature characters that the player has not met yet (for example, you gain access to Luca's Stories the moment you meet him: Sarisse is in all of the Stories the player can gain access to at that time, but the player won't run into her for a few quests yet).
    • Event and alternate variants of characters act as if you already got their normal versions even if you haven't yet.
    • Castle Stories can feature Adventurers that you may not have summoned.
    • While shapeshifting is a very rare ability restricted to a handful of people from Heroic Lineages within the story, most Adventurers can freely equip and shapeshift into one in regular gameplay. The exceptions are those with a Dragondrive Gauge, who instead activate a Super Mode and fight normally.
  • Ragtag Bunch of Misfits: To the last warrior, they're a band of complete yet entirely endearing weirdos defined by odd obsessions, strange circumstances, and bizarre flaws. More than a few of them are actively at risk of accidentally blowing up everyone else. Most of the ones you might think are the sane ones aren't really once you get to know them. But together, they're a force to be reckoned with, poised to move entire kingdoms.
  • Your Size May Vary: Any time you have to fight against boss versions of them, they become slightly bigger than the player sprites so that they have an easy to hit target.

Elements

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