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They have used their imagination.

A small group of people who awoke in small rooms with impossible talents and nary a memory. They're working on being at a place that isn't an evil, sentient building. Each of the group names refer to taxons, in which life can be devided. The reason behind this is yet unknown.

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Tropes they share

  • Aerith and Bob: Names like David, Daniel and Clara get paired with Anders and Aishwarya.
  • Amazing Technicolor Population: Played with. While the actual characters retain their normal skincolor (or not so normal, in Daniel's case), their Coordinated Clothes are all a different pastel color. It turns out every power has a color assigned.
  • Badass Adorable: They may be cute, but the world they are now in can get very treacherous. But as they've proven time and time again, they can handle it.
  • Beauty Equals Goodness: Averted, because Cold Lights can hit anyone. Plus, there seems to be something that directly adds charm to whatever the artist draws, making it hard to label anyone as ugly.
  • Boyish Short Hair: Name a girl that hasn't. Shoulder-length seems to be the max.
  • Chromatic Arrangement/Color-Coded Characters: Subverted. The powers is the thing that assigns them color, or rather, the Cold Light they are hit with and the colors do not represent parts of their personality. For example, Anders is quite the subversion of Cheery Pink.
  • Culture Equals Costume: Averted. Everyone wears 'the uniform of the Location' instead. This is why there's a labelnote showing everyone's civilian form, and even there it's averted (they look like normal people).
  • Deliberately Monochrome: Everyone in the Location has a basic color sheme of pastels to look more ethereal.
  • Elemental Baggage: Sam, Omar, Dawn and Ash seem to take their powers from nowhere. (although the stuff Aidan, Clara and Ash does come from somewhere...)
  • Fire/Ice Duo: Omar and Algific Knave.
  • Five-Token Band: Anders, Aidan, Leo, and Daniel are all white, western male characters, David is black, Jacqueline is the white female character (for as far as that goes, Omar is Ambiguously Brown, Middle-Eastern character, multiple disabled characters: Anders cannot speak initially, and David lost one of his arms when he was fourteen.
  • Funny Foreigner: Downplayed. A lot of their foreigner tropes are more specific of them than analogous to anything in the real world, and they all act like everyday people in such a situation. Of course, they still have their moments— like Dawn referring to pants as trousers.
  • Imagination-Based Superpower: There's a reason the door above each room reads 'Use your imagination!'.
  • Meaningless Meaningful Words: Everyone has two flavour quotes: one on their normal form and one on their civilian reference. These will be taken apart in their respective folder, with some nods to the WMG page.
  • Multinational Team: Yep.
  • Phenotype Stereotype: Western characters who are light-skinned and well-mannered...these are not. Instead we have Bonnie, a dark-skinned Australian lass, the American albino Daniel, and the presumably western dark Ash with half-shaven black hair. Played straight with Aidan, Clara, Omar and David, though.
  • Pink Girl, Blue Boy: Inverted, Sam is the blue girl and Anders the pink guy. Played straight in the other group, where Knight Vitreous has the reverse color of Aidan (a pinkish red), and Holly and Illusory Miasmic wear pink and purple respectively, but it's also subverted a bit, since three out of the five characters that wear blue in there, are female (Brisk Peregrinator, Animus Gatherer and Maquette/Haematic Demiurge).
  • Primary-Color Champion: Sam, Jacqueline, Bonnie, and Dawn.
  • Single Power Superhero: Though with Required Secondary Powers.
  • Symbol Motif Clothing: Every power comes with a symbol, and when you enter the Location, you wear it.
  • Tertiary Sexual Characteristics: In the later artstyle, the girls have slightly longer eyelashes. This isn't prominent, though.

Eukaryota

The first group introduced, its name referring to the taxon with the same name
     Sam Lane 

Coruscant Shaper

The one who clashes thunder's flints
https://static.tvtropes.org/pmwiki/pub/images/samlocationform.png
SPARK
Click here to see her civilian form 

A nice girl in her 20's. Seemingly from the British isles. Sam is highly energetic. She is often the character to come up with new ideas to investigate something. Sam is not a Girly Girl - she displays a more tomboy-like personality. She and Daniel occasionally get into disagreements over small things, usually due to differing opinions. No matter what, Sam will find a way to end the quarrel and have a good laugh with her friends. At her very core, Sam knows what it means to be a true companion and has a heart full of compassion. She is loyal and loves to help others. Her power is to create electricity/lightning.

     Aidan Byrne 
The one who creates destructive things
https://static.tvtropes.org/pmwiki/pub/images/aidanlocationform.png
SOLID
Click here to see his civilian form 

A nice Irish fellow. Worked in a lab, at some point. Spacey but well meaning. Has a habit of saying whatever pops into his head and often jumps to conclusions. His power is to create green, solid things.

     Daniel Fleming 

Velocity Tinkerer

The one who knows true control
https://static.tvtropes.org/pmwiki/pub/images/daniellocationform.png
MOTION
Click here to see his civilian form 

A tightly wound desk jockey from the US of A, Daniel is assertive and likes to be in charge most of the time. He is rational, skeptical, and highly motivated to get his own way. Daniel is normally very opinionated. He is difficult to frighten, a fact he takes pride in. He tended to play a somewhat antagonistic role throughout the first chapter, often acting bossy towards the other characters. In later chapters, his personality becomes bolder and less overbearing. Apparently had worked for the Chiasm Syndicate. His power manifests itself as telekinesis. Also see his tropes under the Motor folder in the Benefactor's League entry.

     Bonnie Hallett 

Regent Restorative

The one who dies a thousand small deaths
https://static.tvtropes.org/pmwiki/pub/images/bonnielocationform.png
HEAL
Click here to see her civilian form 

A strong-willed lass from the land down under. Bonnie is a wholehearted girl, and pretty-in-personality kind of girl. She is optimistic, positive, kindhearted and always gets along with others. note  Bonnie is aware of her flaws and embraces them. She likes the people she's with in the Location and they are the most important things in the world to her. She is nice and outgoing, and likes to try out new things. She can sometimes struggle with her quirks but always finds a new perspective of her quirks in the end. She is portrayed as kind and naïve, but her naïvety or naïveté, makes her unaware of danger now and then. Her power is to regenerate from things. Also see her tropes under the Augment folder in the Benefactor's League entry.

Prokaryota

The second group introduced, its name referring to the taxon with the same name.

     Jacqueline Jones 

Chronic Sage

The one who changes the progressions
https://static.tvtropes.org/pmwiki/pub/images/jacquelinelocationform.png
WARP
Click here to see her civilian form 

A confused girl from somewhere that isn't Britain. Her power is to manipulate the flow of time on something or someone.

  • Amazing Technicolor Population: It's a pure red, #FF0000!
  • Ambiguously Brown: Due to we not knowing where she's from.
  • Body Horror: Gets pieces of coral and whiskers on her hands and face.
  • Color-Coded Time Stop : It turns a dark red, and redder depending on the amount of layers on it.
  • Meaningless Meaningful Words: Her quote seemed to be order swapped with Brisk Peregrinator, because this one applies to her in a more logical way. Then again...this heading shall be about both quotes. The one at this page is easy, as she really does change the progression of time. 'The one who walks faster than they all can run' can refer to her slowing down time on someone else.
    • Her flavour quote at her civilian reference is an interesting one - 'I brought the peace' (tying in to her dearest memory, making a difference) and now it's been revealed she's actually Isochrone who used to be a policewoman, we finally know where this quote pertains to: the police brings peace by incarcerating criminals.
  • Symbol Motif Clothing: A pure red simplistic hourglass.
  • Time Master: Master's a bit of a stretch, but she can certainly make a warp or two.
  • You Are Number 6: Subject 8.

     Clara Lopes 

Mephitic Scourge

The one who makes a traitor of the flesh
https://static.tvtropes.org/pmwiki/pub/images/claralocationform.png
FUME
Click here to see her civilian form 

A ladylike Latina with a decidedly unladylike skill. She's loud, forward and may come off a little intimidating, but she's friendly overall. She has a worrying knowledge about radioactivity, which may or may not have to do something with her past life. Clara is confident, laid-back, and easygoing. She often had to work together with Omar due to their powers going together, and their different personalities make them perfect complements to each other, while it may not seem so. While Clara is a quick thinker, Omar likes to take his time (worrying). Clara can get nervous or frightened on occasion, but she is not insecure about her fears. Her power is to create and control (poison) gas.

     Leonardo Liguori 
The one who breaths the stillborn
https://static.tvtropes.org/pmwiki/pub/images/leonardolocationform.png
GHOST
Click here to see his civilian form 

An agreeable enough dude from Italy. Finds himself in a scrap. His power is to create and control ghosts from a part of his soul based on a solitary emotion/trait.

     Omar Waseem 
The one who calls the oldest creation
https://static.tvtropes.org/pmwiki/pub/images/omarlocationform.png
BURN
Click here to see his civilian form 

A paranoid, twitchy and altogether neurotic fellow from the Middle East. Omar is a frenetic guy who is more tightly wound than the other Prokaryota. He thinks, speaks, acts and reacts quickly. He may not be the most agile or graceful of the group, but he is rather determined. Omar tended to undergo a "panic attack" in nearly every panel before he was introduced. His tendency to worry continues to be brought up throughout the comic, but he does not panic as frequently in later panels. His power is to create and control fire.

Archaea

The third group introduced, its name referring to the taxon of the same name.

     David Wright 

Transposition Operator

The one who knows true cruelty and joy
https://static.tvtropes.org/pmwiki/pub/images/davidlocationform.png
EXCHANGE
Click here to see his civilian form 

A chill old fellow from South Africa. He was disarmed when he was fourteen. David is somewhat hesitant to express his opinions, and slow to take the lead. When he overcomes his shy feelings, David gets the respect he deserves. He is revealed to be sweet and intelligent as the series progresses. Throughout his time in the Location, he frequently takes the role of a humble servant or faithful assistant, putting his friends' needs ahead of his own and helping them in any way he can. He is not one to ask for recognition, but even so, he receives a lot of love and support from his friends for all that he does for them. His power is to swap things with his thoughts.

     Dawn Hopkins 

Perception Larcenist

The one who takes eyes and ears
https://static.tvtropes.org/pmwiki/pub/images/dawnlocationform.png
UMBRA
Click here to see her civilian form 

A peppy enough girl from Canada. Quite a lot of her is dinosaur. Her power is to create and control darkness.

     Ash Thomas 

Caustic Neophyte

The one who burns the substance of the world
https://static.tvtropes.org/pmwiki/pub/images/ashlocationform.png
DRIP
Click here to see her civilian form 

A part-time English teacher. Stoic. Acidic. She makes a creepy impression on others, due to her solid-green eyes and half-shaven hair. They are used to it, for her, however... Her power is to create and control acid.

     Anders Hallström 

Mind Reamer

The one who observes the colors
https://static.tvtropes.org/pmwiki/pub/images/anderslocationform.png
PATHOS
Click here to see his civilian form 

A smug fellow from Norway who can't seem to speak for himself. His power is to control others.

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