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The various characters belonging to the Last Light Consortium of Gearbox's game Battleborn.

''Beware of Unmarked Spoilers.''

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Last Light Consortium

https://static.tvtropes.org/pmwiki/pub/images/logo_llc.png

The mostly-cybernetic LLC is the greatest economic power left in the universe, defined by a relentless pursuit of profit, no matter the cost. Once a constituent body of the United Peacekeeping Republics, the LLC abandoned the coalition when it became clear that principles and purpose did little to contribute to the bottom line. Owns and operates Minion Robotics, the largest weapons manufacturer still standing.


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    In General 
  • Androids Are People, Too: Within the LLC in general, artificial intelligences known as "Magnuses" are accepted and recognized as equal members of society.
  • Arms Dealer: The LLC provides and sells the robots, turrets, and other weapons the other factions use.
  • Awesome Anachronistic Apparel: The Last Light Consortium's characters combine Steampunk styles with Magitek equipment
  • Bling of War: To show off their wealth and luxury, the LLC incorporate a lot of gold, ornate designs, and other similar markers in their fashion. This extends even to their war machines.
  • Bling-Bling-BANG!: In line with their extravagant sense of fashion that excessively demonstrates their wealth, the LLC's weapons are decked in gold and ornate designs.
  • Foil: As a whole in comparison to the other factions:
    • To the Eldrid: Faction-wise, the LLC and the Eldrid have a sort of Magic Versus Science scenario between them as well as a Slobs Versus Snobs one. The LLC in general tend to favor tech and aesthetics that's more robotic and futuristic looking thus they come off as more conventional Science Fiction leaning. They are also in general wealthy aristocrats who prefer things clean, shiny, and refined thus they come off as rich snobs towards other factions especially more so in regards to the heavily nature attuned Eldrid. In contrast, the Eldrid in general tend to favor tech and aesthetics that's more natural and primitive looking thus they come off as more unconventional Science Fantasy leaning. They also in general believe in the natural order of the universe, preferring to be one with nature rather than disrupting it thus they come off as dirty space hippy slobs towards other factions especially more so in regards to the wealthy heavily science attuned LLC.
      Playable Battleborn-wise, the LLC excel in the shield department. Almost every LLC Battleborn has some set of abilities which can take advantage of shields with a technological twist. It could be someone's native ability to turbocharge the shields of allies or have the firepower to quickly sap enemy shields, leaving them vulnerable to attack. In contrast, the Eldrid refuse to use shields. To compensate for their refusal to use shields, they instead feature greater Health and Health Regeneration by default than any other Battleborn group.
    • To the Jennerit: Faction-wise, both the LLC and the Jennerit employ science to achieve their goals and are aristocratic in nature. However despite this, they differ completely from one another especially in the aesthetics department. The LLC in general prefer to use slick rounded often lightly colored Victorian-inspired tech and aesthetics which Word of God best describes as "Steampunk Tron". In terms of their aristocracy, the LLC's in general is a wealth and class based one. Meanwhile, the Jennerit in general prefer to use sharp angular often darkly colored Gothic-inspired tech and aesthetics which Word of God best describes as "Gothic Tron". In terms of their aristocracy, the Jennerit's in general is a race and caste based one.
    • To the Rogues: Faction-wise, both the LLC and the Rogues have very self-indulgent base motivations and both could be painted as thieves in certain lights with some of the LLC being somewhat rip-off artists and some of the Rogues being literal thieves. However, what they value and how they go about achieving their goals in regards to others differ. The LLC in general value making profits above all else and as such have no qualms at selling their products to all the factions since they care for keeping what little clientele is left available. In contrast, the Rogues in general value being free and unrestricted individuals above all else and as such have no qualms at robbing from others to survive since they don't care what others think of them. In addition to aforementioned, the LLC and Rogues are also foils in terms of tech and aesthetics. The LLC are innovators that create slick advanced looking top of the line products which perfectly demonstrate them being the rich of society. The Rogues meanwhile, are scavengers that simply cobble together whatever they can find which perfectly demonstrate them being the dregs of society.
    • To the UPR: Faction-wise, as the LLC was once part of the UPR, the two factions have a number of similarities such as both being a gathering of Space Nomads and each having Standard Sci-Fi Fleet. However following the UPR being driven from Ekkunar and the LLC leaving the UPR afterwards, that's where their similarities end and their differences as foils begin. The LLC as Space Nomads are based in space via their Arcfleet and they are more civilian and corporation in structure. They in general prefer tech and aesthetics that are highly advanced and prominently display their wealthy status. They also in general are willing to help others free of any bureaucratic interference just as long as they get paid for their services. In contrast, the UPR as Space Nomads are based on the icy moon of Bliss and they are more military and bureaucratic in structure. They in general prefer tech and aesthetics that are more down to earth and purely utilitarian. They also in general are willing to help others regardless of price just as long as the bureaucracy allows it.
  • Fun with Acronyms:
    • Last Light Consortium
    • Minion Robotics which produces Minions is sometimes shortened as Minion RBX and even shorter as M-RBX.
  • Gold Makes Everything Shiny: To flaunt their vast wealth, a lot of the LLC's fashion, tech, and weapons incorporate gold in their appearance in varying degrees.
  • MegaCorp: The Last Light Consortium is comprised of dozens of guilds and corporations. The most notable of these is Minion Robotics which provides all the robot minions and war machines in the setting. In a universe where combatants are running low, Minion Robotics positioned itself to become the "premier provider of custom-built and cost effective war machines for every need in the modern military campaign." They thus have a very dominant monopoly in this market. The company has been around for nearly 500 years, and for most of that time was led by the Magnus CEO, ISIC. During the Great Severance, ISIC left Minion Robotics to seek other "interests." For a brief stint, the CTO of Minion Robotics, Gunnar Kleese, took over as CEO. Well, at least for a few hours until it became painfully apparent that no human could perform the complex administration needed for optimal efficiency.
  • Only in It for the Money: The main motivation of the LLC in general. The faction only does anything as long as a profit could be made. It's the reason why the LLC split from the UPR for "Where's the profit in defending every sentient race if we can't sell our drones to everyone left in the universe?" It's so much so in fact the only reason the LLC's against Solus being darkened is that it no longer existing means no more profit. While they certainly wish to preserve the universe, if it were to come to a sudden and dramatic end however, the LLC would be the group selling tickets to the live stream to watch the last battle.
  • Proud Merchant Race: The LLC are the aristocratic merchant class of the galaxy at the end of the universe. They are the money and manufacturing arm of… well, everything that is left. They are makers, and bankers, and entertainers, and traders, and sellers, and inventors, and war profiteers. Their ingenuity is only surpassed by their desire to turn a profit.
  • Purple Is Powerful: Present in the colorscheme of a number of LLC characters is purple, most notably with El Dragón. It goes along with their faction's rich looking aesthetic.
  • The Rich Have White Stuff: An occurring color in the colorscheme of a number of LLC characters is white. The sleek shiny white color goes along with their faction being characterized as rich.
  • Robot War: In the distant past, the LLC faced a number of robotic revolutions. Fortunately these were solved through tentative, but profitable, peace negotiations. Since then, they have accepted and recognized artificial intelligences (known as "Magnuses") as equal members of their society. Now, the faction is split nearly equally between humans, Magnuses, and hybrids of the two, and they have avoided additional robot revolutions for nearly two centuries.
  • Screw This, I'm Out of Here!: Seceded from the United Peacekeeping Republics after the defeat at Ekkunar and due to conflict of interests.
  • Shiny-Looking Spaceships: The LLC with their mindset to showcase their wealth have these.
  • Standard Sci-Fi Fleet: The Last Light Consortium Arcfleet is a commercially driven armada that operates primarily to optimize profits, even as everything is close to blinking out of existence. Long ago, the LLC moved all their residences and operations arcology ships, making the Arcfleet one of the largest continuous fleets in the universe. As the Varelsi were destroying every planet they could set up manufacturing facilities on, it was deemed hardly cost effective and thus necessary for the LLC to mobilize their workforce for peak efficiency (and survival). With 3800 Guildships and nearly 250000 arcships in the fleet, the LLC rely upon a networked system of A.I.s collaborating to do anything from coordinating fleet travel to outputting new lines of sentry drones at Minion Robotics.
    Incredibly ornate Guildships signal the technological opulence valued throughout the Arcfleet. While these ships are loaded with inhabitants according to trade - artisans, lawyers, and accountants to name a few - there are a handful of exquisite ships in the Arcfleet. Beyond the behemoths responsible for manufacturing drones for Minion Robotics, a few of the more notable ships are Drone Carrier Thrax (suspected to contain the central intelligence of the Magnus, Magna Carta), the famous Galatic Arena, and ships housing some of the more celebrated families in the LLC.
  • Space Nomads: As a result of the Varelsi consuming stars, everyone in the universe was forced to become this. Most notable are the United Peacekeeping Republics and the Last Light Consortium. Compared to the UPR though, the LLC's more based in space via their Arcfleet.
  • The Thunderdome: The LLC have this in the form of the Galactic Holo-Arena. Any sentient being, robot or otherwise, is invited to participate in one-on-one combat in the Galactic Grand Championship which is broadcast live across the fleet (and to other subscribing faction stations) from this central Holo-Arena arcship. This is where the legendary El Dragón made a name for himself, as a human fighting all-robotic challengers. If anyone were to place bets and sell a pay-per-view live feed for the end of the universe – it’d likely happen right here.

LLC Battleborn

The playable LLC heroes.

    El Dragón 
https://static.tvtropes.org/pmwiki/pub/images/el_dragon.png
Voiced by: Jim Johnson

El Dragón, the champion space Luchador, lost his arms in a professional wrestling match against the demented robotic artificial intelligence, ISIC. Ironically enough, the LLC patched him up with robotic arms and now El Dragón is more dangerous than ever, featuring a plethora of trademark moves like the Dragon Splash, a double arm clothesline, and his finisher En Fuego. He may have lost the title fight to ISIC, but El Dragón still considers himself the Undisputed Champ, and that swagger helps him increase his robotic power with every kill he makes.

El Dragón is an LLC Attacker. Initially, he was unlocked as a playable character upon reaching Command Rank 20 or by winning 5 matches as an LLC character. After the Winter Update though, he and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission.


  • An Arm and a Leg: Got his original arms ripped off by ISIC when the latter joined the wrestling league.
  • Artificial Limbs: His M-RBX cybernetic arms.
  • Belly Flop Crushing: His Dragon Splash maneuver is a belly flop that also debuffs enemies.
  • Career-Ending Injury: His arms being ripped off were speculated to be going to be one according to his audio lore challenge. Due to the CWF's prohibition on cybernetically-augmented organics in competition, he was forced into retirement against his will immediately after his match with ISIC, while his injuries were still fresh and being interviewed by a reporter indifferent to the actual seriousness of the matter instead of being treated. Fortunately though, he was able to eventually squeeze back to the top.
  • Chekhov's Gunman: The official newsletter that introduced ISIC mentioned the Magnus tore a dude's arms off when he joined a pro-wrestling circuit. After El Dragón's reveal as a playable character, it's disclosed that he's that guy whose arms were torn off by ISIC mentioned back then.
  • Cool Crown: Has a little high tech one that typically floats above his head. He occasionally takes it off to kick it around like a soccer ball.
  • Cyborg: A luchador outfitted with M-RBX cybernetic arms.
  • Empowered Badass Normal: Used to be a champion luchador, then ISIC tore his arms off. Now he's a former champion luchador with mechanical arms!
  • Dash Attack: His Clothesline has him running forward with his arms outstretched.
  • Diving Kick: Using his off-hand melee while sprinting will make him do a classical drop kick.
  • Foil: To Attikus, despite having little to no interaction. Both are bare-knuckle brawlers and the muscle of their respective factions, but Attikus can charge his fists with lightning while El Dragon charges his with fire, El Dragon has two robotic arms while Attikus merely has a Hedronic Collector grafted onto one arm, and Attikus's backstory is a Rags to Riches tale of how he led a Thrall Rebellion while El Dragon's is a Riches to Rags tale of how he was forcibly retired after ISIC ripped his arms off.
    • Gameplay-wise, he also counts as one to Marquis. El Dragon is the LLC's resident melee specialist with an aggressive rush-friendly moveset while Marquis is the LLC's resident sniper with a moveset that encourages tactical zoning.
  • Incendiary Exponent: En Fuego has him explode with fire, empowering his attacks and augmenting his moves.
  • Jump Physics: Dragon Splash has him jump into the air before coming down with a belly flop. He's not the one whose going to get hurt by it.
  • Large Ham: Comes with being a luchador.
  • Leg Cling: He clings to Oscar Mike's leg in this pose at the end the Battleborn Bootcamp Trailer for apparently no other reason than it being over the top funny.
  • Masked Luchador: He's basically a big space luchador with cybernetic hands.
  • Ninja Pirate Robot Zombie: Cyborg luchador!
  • Rags to Riches: El Dragón's backstory of how he became a famous luchador is one as revealed in a lore challenge of his. Françesco Drake was born in the LLC Arcfleet to a well-muscled family of Aplian immigrants. His father was a menial labor AI programmer within the Minion Robotics Manufactory. Drake grew up with in Kleese's words, a "bashy-bashy temper thing" towards the minions, and learned a myriad of wrestling and combat moves by fighting de-bladed M1 units as a child.
    He took a job with the Manufactory in his early twenties, but was fired for practicing wrestling moves on the very robots he was paid to assemble. Unemployment wasn't even a brief setback for Drake though as he began moonlighting as a luchador, of all things. In a sense, being fired put Drake directly on the career path of his dreams.
    He rose quickly as an aspiring star of the LLC Holomatches under the assumed name "El Dragón". Drake's particular brand of destructive insanity mixed with eccentric style was exactly the thing the Last Light elite loved to see before a warm drink and a cold bed. The bemasked El Dragón won nearly every championship the Arcfleet could provide for him. That is, until one robotic contender contested his title as Grand Champion and literally pulled off his arms.
  • Riches to Rags: El Dragón's backstory also includes this according to multiple lore challenges of his. After ISIC ripped off his arms, he fell from fame and forced into retirement. To make matters worse, while he was able to survive his ordeal, his emergency medical expenses were so massive that all that was left in his account after the charges were automatically withdrawn was -2,948,011 credits.
    Fortunately though, he took up a security job for the Hemsworth family as, in El Dragón's own words, their PERSONAL HANDSOMEST SECURITY GRAND CHAMPION and was able to squeeze his way back to the top. While he may regained some part of his former glory, he'd never forget what ISIC did to him as he would spend most of his free time hunting down any info he can, searching for that elusive robotic bastard who plucked off his arms.
  • Shockwave Clap: His clap sends out a bit of a shockwave in front of him.
  • Shout-Out: A number of Battleborn characters get Borderlands inspired skins in a update patch. For El Dragón, his Bicicleta de Carne skin turns him into a Psycho albeit a very large one. Incidentally, this Psycho inspired skin gives El Dragón actual arms as opposed to robot ones.
  • Stage Name: El Dragón's his stage name as a luchador. His real name is actually Francesco Drake.
  • Super Mode: After the damaging explosion, El Fuego will improve his attacks and skills for a duration.
  • Tiger Versus Dragon: The idealistic Dragon to ISIC's nihilistic tiger. See ISIC's Tiger Versus Dragon.
  • Tiny-Headed Behemoth: Though not to an exasperatedly comical degree like Montana, his head is comparatively small to the rest of his body.
    ISIC: "You're half the man you used to be. What I mean is: Your hands were freakishly huge!"
  • Walking Shirtless Scene: Well, he is a luchador after all.
  • We Can Rebuild Him: Lost his arms to ISIC but they were replaced with new cybernetic ones. According to multiple lore challenges of his, Kleese was the one who saved him and gave him these arms.

    ISIC 
https://static.tvtropes.org/pmwiki/pub/images/isic_5.png
Voiced by: Jim Foronda

Once the lead manufacturing Magnus of Minion Robotics, ISIC abandoned his post to crash reality itself through the application of unthinkably complex code. Though debugged by Kleese, this Magnus is still regarded as among the most nihilistic and terrifying of the Battleborn.

ISIC is an LLC Defender. Initially, he was unlocked as a playable character upon reaching Command Rank 30 or by completing The Agorithm mission. After the Winter Update though, he and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission. He serves as the main antagonist and final boss of The Agorithm.


  • Affably Evil: He's always speaking in a cheerful tone despite being a murderous psychopath.
  • Alas, Poor Yorick: Parodied - ISIC is pictured in the classic Hamlet pose, holding his own hologram skull, in his lore section after The Rogue Magnus Speaks! challenge is completed.
  • A.I. Is a Crapshoot: ISIC was once the lead manufacturing Magnus at Minion Robotics, where he drove record profits and revolutionized production pipelines. Then he was driven mad by his own boundless intelligence. After his mind fell to pieces, he joined a pro-wrestling circuit, tore El Dragón's arms off, and decided minutes later that the physical universe is nothing more than a simulation and must be destroyed.
  • Arch-Enemy: He's this for Kleese and El Dragón.
  • Arm Cannon: His Charge Cannon that makes up his right forearm.
  • Attack Its Weak Point: In his boss fight in "The Algorithm" mission, his only weak points are the batteries located on his legs whose glass casings open and close throughout the fight. When these are broken, his legs give out to his weight and during the time he's temporarily down, the main battery within him pops out from beneath him. As this battery is damaged, he starts losing actual health.
  • Ax-Crazy: He's a complete and utter psychopath.
  • Bottomless Magazines: ISIC's charge cannon doesn't use ammunition or any sort of Overheating meter. The real reason for him to stop holding down the fire button is that holding down the fire button charges his charge cannon, which slows him.
  • Breaking the Fourth Wall: This is essentially what completing The Algorithm would do, crashing the universe of Battleborn and allowing ISIC to escape into reality. He doesn't know this himself.
  • But for Me, It Was Tuesday: The professional wrestler known in the game today has his life hilariously ruined, by tearing both his magnificent arms off.
  • Composite Character: Take away Claptrap's incompetence and reputation, Torgue's remaining pieces of his moral compass and put the two together; you get one charismatic, psychotic CEO of an AI with absolutely no remorse in killing his adversaries while remaining in a cheerful disposition doing so.
  • Defeat Equals Friendship: Well, defeat means that he's reprogrammed to be useful to the Battleborn.
  • Do Not Run with a Gun: ISIC's basic attacks with his charge cannon slows him as his attacks are maintained. Subverted with some augments which can remove the movement penalty or even make him more faster while his charge cannon is continuously firing and overcharged. In a similar vein, Omega Strike drastically boosts his firepower while also slowing him down to a crawl.
  • The Dog Bites Back: As revealed in some lore challenges of Kleese and ISIC, the Magnus decided in the past after being disconnected to the Magna Carta to pay back Kleese for all the crap the scientist put ISIC through. It was only through the intervention of the UPR back then that Kleese was able to survive.
  • Emoticon: He has emoticons in the names of his various skins and augments. His Energy Aegis also projects an emoticon on it when activated. He's basically somewhat similar to Zer0 from Borderlands 2 in his use of emoticons.
  • F--: ISIC will sometimes give his opponent a "combat grade" of "F minus minus minus minus minus minus minus minus minus minus minus" upon scoring a kill.
  • Fake Longevity: Downplayed. Obtaining ISIC by Command Rank takes a mile to get there. The Algorithm, a separate requirement in order to obtain ISIC, is the first mission that becomes available after finishing the tutorial.
  • Heel–Face Brainwashing: He's recruited to the Battleborn after being defeated and reprogrammed to fight for them.
  • Huge Holographic Head: In his boss fight in "The Algorithm" mission, ISIC's giant robot body has his holographic skull in a huge LED-like glass container in an Oracular Head-like fashion akin to the preserved heads from Futurama. As such, his holographic skull is huge. During the last phase of the boss fight, his robot body implodes and he's reduced to this.
  • Humongous Mecha: The robot body he inhabits for his boss fight in "The Algorithm" mission is huge.
  • Charged Attack: His Charge Cannon fires rapidly while charging. Once fully charged, a powerful blast may be released to deal greater damage to multiple targets. Charging reduces his movement speed however this can be nullified by the "Charging on the Go! :D" augment. Unique in regards to his charging is ISIC's Overcharge passive ability. Activating another ability while ISIC's Charge Cannon is fully charged empowers that ability with additional Overcharged effects at the cost of consuming the charge.
  • Large and in Charge: As the final boss of "The Algorithm" mission, he inhabits a robot body that's vastly larger than the various minions he commands throughout said mission.
  • Laughing Mad: ISIC gives us the happiest tone so great that even he gets terrified of it.
  • Leaning on the Fourth Wall: ISIC's whole nihilistic belief that the whole universe is just a simulation pretty much leans on the fact that the setting they're all in is just a video game. Specifically, "all physical reality emerges from a simulation, run by horrible unethical monsters".
  • Logic Bomb: Subverted, as ISIC is completely immune to this and attempting to try this just leads to him laughing it off.
    • Also inverted. ISIC, a robot, pulls a logical deduction towards smarter Battleborn members, freaking them out instead.
    "I AM SO BUMMED OUT RIGHT NOW!" - Phoebe
  • Loves the Sound of Screaming: Likes to record the agonized shrieks that contain the last words of his victims.
    "Your shrieks of agony are music to this digital warrior's ears."
  • Kill the Ones You Love: Killing his minions as himself will make him spout it as literal as it sounds.
    "Minion destroyed. You can call me, Kinslayer."
    • Though him being the cheerful psychopath he is, he enjoys it more than anything.
    "Destroying my own creations has never felt so satisfying."
  • Major Injury Underreaction: While other characters might yell and grunt in pain when taking damage, ISIC just lets out a series of nonchalant "ow".
  • Meaningful Name: As revealed in a lore challenge, ISIC's code base began as an I/O system integration and coordination subroutine within Minion Robotics hence the moniker, ISIC.
  • Mechanical Monster: ISIC is actively capable of being one, but as far as he observes how Story-Driven Invulnerability demands, he plays along as being one of the most ruthless Battleborn ever existed.
  • More Dakka: Can change into a turret mode for this.
  • Names Given to Computers: ISIC's name is derived from him originally being an I/O system integration and coordination subroutine within Minion Robotics.
  • Omnicidal Maniac: Deciding that the world is going to end sooner or later, he's attempting to destroy reality through creating a Reality-Breaking Paradox.
  • Properly Paranoid: Some of his dialogue during The Algorithm reveals that he thinks that the reality he inhabits is just a simulation created for some higher being's entertainment. He's right.
  • Rage Against the Author: "The Author" in this case being the Battleborn Dev team in general, though he doesn't know this himself.
  • Redemption Demotion: As a boss, he's more than a challenge. As a playable character, he's just on par with the rest of the Battleborn. The downgrade's justified though as the giant robot body he had as a boss was destroyed in the battle and he was given a new body.
  • Retraux: The ironically named "Check Out My New Look! :D" skin changes the cosmetic design of ISIC's body to resemble that of old 8-bit video game consoles such as the old NES, complete with game buttons and all. It even replaces ISIC's holographic skull and the transparent container housing it with a 8-bit non-holographic skull on a completely red screen.
  • Robotic Psychopath: The craziest, deadliest, most nihilistic Magnus the Last Light Consortium ever produced.
  • Sadist: Really enjoys the suffering of others.
  • Sarcasm Mode: There is literally no sign of negativity in that tone of his and almost every quote involves attempts in splattering someone's guts across the room.
  • Shout-Out: A number of Battleborn characters get Borderlands inspired skins in a update patch. For ISIC, his "I'm Actually Quite Depressed! \o/" skin turns him into Claptrap as well as give him new voice lines and pitches up his voice to match Claptrap's own. More specifically, the skin has Claptrap's entire body replacing ISIC's regular transparent container while the rest of ISIC's body is recolored in Hyperion colors.
  • Skull for a Head: Projects a holographic skull for his head.
  • Spider Tank: His robot body from his boss fight in "The Algorithm" mission can be best described as a giant LED with four spider-like legs.
  • Starter Villain: He's the antagonist of the first mission after the prologue.
  • Stone Wall: High health and defense as well can project protective wards and aegis to keep him in the fight.
  • Straw Nihilist: Tried to crash the universe because he's convinced that existence is just a joke.
  • Sufficiently Advanced Bamboo Technology: ISIC's "Entropy Is Irrevisble! :D" skin is him if he belonged to the more nature oriented Eldrid. Instead of a high tech metallic robot, he's a high tech wooden one. His holographic skull in particular is removed and replaced with a primitive wood craved one placed on top of his container.
  • Tiger Versus Dragon: With Tiger motifs sitting on his shoulders, he is the Tiger to the El Dragón. While the competition between ISIC and the space masked wrestler short-lived after simply ripping the latter's arms off, the description between the two remained unhinged; a nihilistic AI with a knack of taking everyone's kneecaps just for the enjoyment of it whose intentions was to stir enough terror and dread in order to understand the meaning of universe all together, and an idealistic Masked Luchador who's life work is about showing the universe that a man can do anything to get there even through wrestling, but was too stupid to realize that he was about to fight an industrialized robot, now continues to pursue the competition against the one who defeated him from the first place.
  • Transforming Mecha: Can transform into a turret via his Omega Strike ability.
  • Unskilled, but Strong: ISIC lacks innate area denial or crowd control tools like the other defenders, but compensates with being extremely tough with two damage shields and a powerful basic attack with good range. His ultimate ability takes this to a head with giving him extremely powerful weapons for a duration lasting as long as you want!... because he'll move like molasses while it's on.
  • Wag the Director: The Battleborn Bootcamp Trailer places ISIC in an In-Universe case of this wherein he has to put up with all of Oscar Mike's over the top acting and refusal to follow the script. He tries to convince Oscar Mike on how to do it properly but is completely ignored and reduced to pretty much a beleaguered director at the end.
  • Walking Tank: ISIC's overall design.

    Kid Ultra 
https://static.tvtropes.org/pmwiki/pub/images/kid_ultra.png
Voiced by: Alejandro Saab

Enduring a childhood sorely lacking in parental affection with the family's robotic bodyguard, Marquis, as her primary companion, Phoebe Elizabeth Audelia Hemsworth IV was determined to create a more suitable playmate. Realizing that the Titanium Dandy line of robots made for excellent marksmen but poor nannies, she set her genius towards the development of a new line of Magnuses specifically designed for childcare. The result was an unnamed production line, referred to only by its marketing tagline: "Kid-friendly, Ultra-dependable". It was engineered with everything a child or parent could want in an AI: an inviting, humanoid face; compact, unintimidating design; medical drones; marketing-approved entertainment holos pre-loaded into memory; bullet-resistant paneling! The Hemsworth Intelligence Enterprise's newest prototype was ready to take what's left of the universe by storm, and a select run of advanced models was ready for release when the unthinkable happened.

It was during the prototype's initial startup sequence that the Magna Carta suddenly went offline. Adrift with no external reference or personality data banks to draw from, the first picoseconds of Kid Ultra's existence were blank digital oblivion. The only source of hard-coded information in his brain was the library of over 60,000 cartoons, comics, movies, and video games intended for placating and educating children. Surprisingly, instead of going on a murder frenzy like his fellow Magnuses, Kid Ultra took off into the Solus System, determined to "bring crime to justice". Without the guidance of the LLC's governing AI, Kid Ultra built his own operational parameters based on a fictional universe full of supervillains, crime-solving adventures, and sold-separately accessories.

Several years later, stories of a child-sized robot patrolling the Detritus Ring made their way to the Battleborn. Unarmed, all Kid Ultra was able to do was politely ask the pirates and raiders he encountered to give up crime and consider being a "good guy" instead. Realizing what her delusional Magnus was doing, Phoebe entreated Ghalt to bring him in. It wasn't until Kleese noted that his modular chassis was compatible with LLC weaponry that Ghalt became interested. Once he was transferred to Nova’s engineering bay, Kleese stuffed his diminutive casing full of rocket launchers, a bola thrower, and adjusted his logic inhibitors to allow for defensive use of force. With his new fully-equipped arsenal, and a team at his back, Kid Ultra was finally the hero he wanted to be. He was a Battleborn.

Kid Ultra is an LLC Supporter. He's the fourth of the five new free heroes announced to be released post launch of the game, the 29th Battleborn. He was officially released on November 3, 2016. However, for players who own the Season Pass or the Battleborn Digital Deluxe Edition, they got to play Kid Ultra a full week early on October 27, 2016. He can be unlocked as a playable character using 47,500 in-game credits or for Digital Deluxe and Season Pass holders, by using the hero key that accompanies with him on release to unlock him instantly.


  • A.I. Is a Crapshoot: When the Magnuses got disconnected from the Magna Carta, Kid Ultra, a Magnus originally designed for a toyline, got stuck in "cartoon toy universe" and started seeing himself as an actual hero.
  • All There in the Manual: Battleplan 24 has some lore looking into the mind of this Magnus specifically the exact moment in which he was disconnected from the Magna Carta and decided to draw information elsewhere. Battleplan 25 also gives some in-depth lore about whole his backstory as well.
  • Almighty Janitor: Kid Ultra was originally designed to be nothing more than a robotic babysitter. However thanks to what happened to him in his past and later being picked up by the Battleborn, he became a badass.
  • Arm Cannon: Kid Ultra has Mega Man-inspired arm cannon gauntlets. His right gauntlet is capable of firing rockets either as singles shots or in spiraling groups of three. His left gauntlet is capable of firing energy bolas that can damage and slow enemies. These modifications were installed by Kleese to give the otherwise nonlethal Technical Pacifist toy robot an edge in battle.
  • Ascended Fanboy: Having based his entire perception of reality on cartoon superheroes, he's a big fanboy of superhero-like badasses such as the Battleborn. He's in particular a fan of his creator and designer Phoebe. When the Battleborn recruit him and outfit him with some arsenal, he finally gets to fully live his desire of being a hero just like a typical Kid Sidekick.
  • Attack Drone: Kid Utra's support drones are turned into ones capable of attacking as well via his "Search and Destroy" augment. The augment makes it that when a Support Drone stops healing, it will fly toward a nearby enemy and detonate.
  • Auto-Doc: Once a prototype for a line of LLC nanny-bots, Kid Ultra is hardwired to lend a helping hand. He's the pinnacle of LLC support technology, programmed with all sorts of gadgets to assist or subdue a target as he sees fit.
  • Catchphrase: "Ad astra" which is the catchphrase of Captain Aster, one of the cartoon superheroes Kid Ultra based his personality on.
  • Chest Insignia: As a superhero based character, he has one. In his concept art, it's a stylized "s" while in his finalized model, it's a circular symbol that resembles the circle portion of the LLC faction insignia.
  • Combat Medic: With his Support Drone ability and To The Rescue ultimate, Kid Ultra is a combat medic who emphasizes fighting alongside his allies on the frontline while simultaneously providing support.
  • Corrupt the Cutie: Albeit a complete inversion of it, see A.I. Is a Crapshoot. ISIC also tries his best by throwing a Logic Bomb in his mindset, which fails amazingly.
  • Drone Deployer: Kid Ultra's aptly named "Support Drone" has him deploy this type of drone that follows a target ally, increasing their maximum health and granting an amount of health per second for a given time.
  • Energy Weapon: Kid Ultra is capable of firing energy bolas from his left gauntlet that can damage and slow enemies.
  • Foil:
    • Kid Ultra's a foil to Marquis. Marquis was originally thought up by Phoebe's father, G. R. Bartlesby Hemsworth, to be a robot butler that not only shared his rich elite opinions but also his love of hunting as well. Overall, Marquis was originally designed to be a personal assistant that would aid and accompany wealthy LLC business moguls though he was arguably designed more for the moguls themselves as a butler than for their children as a proper caretaker and giver. Kid Ultra meanwhile was originally designed by Phoebe herself to be a nanny-bot that would provide excellent childcare and protection. Overall, Kid Ultra was originally designed to be a great toy playmate and babysitter for any child as well as free their parents to do other things, even if it may come at the extra cost of possibly being supplanted by superior autonomous technology.
    • Kid Ultra's one to ISIC as well. ISIC upon being disconnected from the Magna Carta came to realize all the pain and suffering that comes from simply existing and thus he adopted a nihilistic view on all of existence as well as deciding to go rogue, basically becoming a mad killer robot. Kid Ultra meanwhile upon disconnection drew info from the various cartoons stored in his pre-loaded holo library and as a result adopted a warped yet optimistic outlook in which he thinks he's a superhero and the whole of existence is just a child friendly cartoon. Despite their differences though, the two Magnuses surprisingly get along based on a couple of Kid Ultra's lore challenges apparently. This however mostly stems from Kid Ultra's genuine child-like naviety and ISIC's belief that Kid Ultra has the potential of becoming an outright killer robot.
  • Kid Sidekick: He's overall designed with this in mind.
  • Logic Bomb: ISIC throws several at Kid Ultra in their chatroom. Not only does this fail, it also left ISIC noting that Kid Ultra's crapshoot is even "worse" than Geoff's.
  • Living Toys: He was originally designed as a toy robot but in a similar vein to Buzz Lightyear from Toy Story, thinks he's an actual superhero. Specifically, Kid Ultra was originally designed by Phoebe to be a childcare providing robot, a thing that came about from the lack of a proper playmate in the rich heiress' parental affection deficient childhood. During Kid Ultra's initial startup sequence however, the connection to the Magna Carta was severed leaving him no external reference or personality data banks to draw from. He thus instead drew info from the only other available source, the marketing-approved entertainment holo library pre-loaded into his memory which contained over 60,000 cartoons, comics, movies, and video games intended for placating and educating children. As a result, he thinks he's an actual superhero in a cartoon universe.
  • Nice Guy: Unlike his fellow Magnuses who became crazy robots with varying degrees of homicidal tendencies, Kid Ultra is an all round nice robot. He would rather "bring crime to justice" like a kid friendly cartoon superhero and give lollipops than straight up murder people. He's still a crazy robot though, just not a killer one.
  • Only Sane Man: He's this, or rather the least insane one, among robots who have all gone crazy. Kid Ultra, like the rest of his fellow LLC Magnuses, got his connection to the Magna Carta severed due to some unforeseen disruptions in the universe. However, while the others may have gone all-out crazy as a result, such as the case with ISIC, Kid Ultra seems to have made it out with just a rather skewed perception of the real world.
  • Pinball Projectile: The Bank Shot augment allows Kid Ultra's bola snare to bounce off of environment surfaces and towards a nearby enemy up to 3 times.
  • The Power of Friendship: One of Kid Ultra's helix augments is literally named Power of Friendship. It increases the effect of his Aura of Justice passive for each allied Battleborn in range of the aura.
  • Retraux: Word of God states he's inspired by old school console heroes. He's basically an 8-bit character realized as a full 3D model. Everything about him from aesthetics to audio is based on that idea.
  • Ridiculously Human Robot: Kid Ultra has one of the most human looking faces among Magnuses. According to one of his lore challenges which is a sales pitch for his original intent as a nanny-bot, his face is thanks to advances in artificial physiognomy from Virtual Visage Ventures and was pitched as the most lifelike, non-threatening, un-uncanny face ever seen on a Magnus.
  • Robot Buddy: Kid Ultra is a child-sized Magnus originally designed to be a nanny-bot that would take care of children and be customizable for home defense, astrogation, and other needs. When "The Great Severance" happened, Kid Ultra left without any no external reference or personality data banks to draw from, drew info instead from his pre-loaded holo library of cartoons and became a robot that sees himself as a Kid Sidekick.
  • Robot Names: As a Magnus originally designed to be a toy robot, Kid Ultra's superhero-like name is derived from his marketing tagline: "Kid-friendly, Ultra-dependable".
  • Shout-Out:
  • Show Within a Show: A good chunk of what Kid Ultra believes to be real is based off cartoon superhero shows that were pre-loaded into his holo library. A few of these are Fragnus the Star-barian; Dr. Noxtopus who's a trillionaire philanthropist criminologist by day, were-octopus crime-fighter by night; and Captain Aster and Lasernauts.
  • Spear Counterpart: Wide-Eyed Idealist, has dorky ways to refrain anything that includes murder and a very explicit fan of the person who found him from the first place. Kid Ultra is essentially a weaponized version of Gortys.
  • Support Party Member: Kid Ultra is a frontline support who focuses on mobility and being in the thick of battle with allies.
  • Technical Pacifist: Due to basing his entire perception of existence on child appropriate cartoon superhero shows, Kid Ultra refuses to use extreme lethal means and straight up murder people. He would rather use non-lethal means to incapacitate people like the cartoon superheroes Captain Aster and Dr. Noxtopus. This thinking which makes him the farthest of being a killer robot completely confounds but amuses the Omnicidal Maniac Magnus ISIC as detailed in Kid Ultra's lore challenges.
  • Theme Naming: All of Kid Ultra's alternate skins are named after cartoon superheroes from his holo library.
  • Token Good Teammate: Among robots who have all gone completely crazy, Kid Ultra stands out as being a Magnus who doesn't want to go around murdering people like a typical killer robot. He instead prefers to be a superhero sidekick that rights wrongs and brings justice, all on the delusion that he's in a cartoon.
  • Transforming Mecha: Kid Utra's "To The Rescue" ultimate has him transform into his hover mode which bares a resemblance to the support Minion drones. In hover mode, he has increased mobility with faster speed and higher jumping capabilities. Upon transforming out of hover mode, he restores health to himself and nearby allies while pushing back nearby enemies. As such, his hover mode functions as an emergency vehicle that allows him to quickly come to the rescue of his allies hence its name.
  • Vertical Mecha Fins: His wings sit up vertically on his shoulders until he transforms into his hover mode.
  • Wide-Eyed Idealist: As a result of having a skewed view of reality in which he thinks he's in a cartoon, Kid Ultra has a very optimistic if not child-like naive outlook in an otherwise bleak situation wherein thanks to the consumption of stars by a legion of cosmic horrors, there is only one star left and the universe is on the brink of complete heat death.
  • You Are Number 6: His designation is K.ULTRA.011931.

    Kleese 
https://static.tvtropes.org/pmwiki/pub/images/kleese.png
Voiced by: Bob Reed

Gunnar Kleese was once director of Minion Robotics and is never without his made-to-order Battle Throne, complete with a smooth gliding propulsion system, an assortment of the finest cannons and tasers, defensive Energy Rift shield system and a miniature black hole generator. Following his dismissal as director of Minion Robotics, the cantankerous Kleese now serves as Nova's chief science officer and mad-scientist-in-residence. Abhors away missions but relishes opportunities to test his tech.

Kleese is an LLC Supporter. Initially, he was unlocked as a playable character upon reaching Command Rank 36 or by earning a Silver rating on all Story missions. After the Winter Update though, he and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission.


  • Arm Cannon: His primary attack is Wrist Cannons that fire off laser blasts.
  • Bad Boss: As revealed in a lore challenge of ISIC's, Kleese in the past was not exactly the best boss to ISIC. Due to management being in Kleese's words, hard, he treated the Magnus like crap. He nursed ISIC's insecurities and flaws. Kleese basically wanted ISIC to remember his place as a generative artificial intelligence. Suffice to say that wasn't the best idea.
  • Brain Monster: The aptly named Headcase skin turns Kleese into a brain exposed green alien/robot resembling the Martians from Mars Attacks! or some iterations of DC's Brainiac.
  • Cloud Cuckoo Lander: Kleese has few, if any skill at intrapersonal interactions, and has a rather... odd mindset.
  • Cool Chair: The Battle Throne, MK. 1, a hovering high tech chair that Kleese prefers to ride around and deploy his gadgets from rather than walk and get his hands dirty.
  • Cool Old Guy: Kleese certainly is this, and he seems to revel in it. His dialog includes lines like "I've had naps more dangerous then you", and "Dear dead person, you just got defeated by a retiree!"
  • Combat Medic: Not his actual specialty but the "Don’t Call It a Heal Chair" augment can place Kleese in the role to a small degree as it allows his Tactical Battle Chair to heal nearby players every second.
  • Crippling Overspecialization: Kleese uses a multitude of effects for restoring allies' energy shields and destroying enemies'... which are all completely useless with regards to Eldrid Battleborn who all never have any shields what so ever.
  • The Cynic: He never fails to assume everyone's totally screwed throughout the story missions. After Rendain is defeated, he has to scramble to renew LLC's contracts because he just let them all expire around the same time the Heliophage would have went off if the Battleborn failed to stop it because he assumed they would.
  • Evil Laugh: When excited or otherwise, he tends to cackle with a stereotypical Mad Scientist laugh.
  • Expy: He's essentially what Handsome Jack would have been like if he had made a Heel–Face Turn instead of getting killed by the Vault Hunter or Lilith—not well-liked by his teammates or very experienced in the whole "hero" business. The two even have the same weapon.
  • Finger-Tenting: His default stance when floating around.
  • The Friend Nobody Likes: Considering how the majority of the Battleborn gets incredibly heated whenever they're pitted against him, he is basically this. Even his own faction is disgraced by the fact he bitterly took over the LLC with ISIC and Phoebe already getting on their nerves.
  • Healing Shiv: His Energy Mortar ability can be augmented with "Shocking Twist" so that his mortars will also heal friendly target's shields. The same goes for his Black Hole ability with the "Sharing Is Caring" augment in which Black Hole gives every friendly team member in range an overshield when it implodes.
  • Insufferable Genius: Kleese can be a real jerkass at times as expressed in various in-game dialogue and lore. There are moments where he's outright rude and unsympathetic to other people. At other moments, he can be narcissistic and self-entitled, expecting others such as Ghalt to wait hand and foot on him. A good part of all this stems from him being a genius who looks down on others and feels that he deserves to be treated well for being smart.
  • Jerk with a Heart of Gold: Despite being a real jerkass, there are a few rare instances wherein he genuinely cares of others. The best example would be a certain potential dialogue between him and Ghalt in The Archive. In it, he asks why that instead of civilians, they're saving data. Him expressing this very un-Kleese concern for others is something that Ghalt notices for which Kleese admits in response that it turns out that he does have feelings. He does ask though to never mention him having them again.
  • Mad Scientist: A cantankerous scientist and former director of Minion Robotics.
  • Mission Control: His primary role in the single player campaign, which applies even when he's personally on the field.
  • Science Hero: Kleese is an Insufferable Genius Mad Scientist type of character who aids his fellow Battleborn both off and on the field. He is a brilliant physicist and tech expert. When it comes to quantum physic related problems and the sort, such as the universal law breaking capabilities of the Varelsi, he is the man his comrades turn to regardless of their feelings towards him. Being the former CTO of Minion Robotics, Kleese is an expert on Magnuses and their programming. His skills as such include knowing the effects of Varelsi portals have on Magnus A.I. and reprogramming rouge Magnuses to aid the Battleborn. On the battlefield, Kleese rides upon his hovering Battle Throne which is capable of firing a Shock Taser as well firing a barrage of energy mortars. He also uses a laser firing Wrist Cannon as well as deploy tech that can open up Energy Rifts that support allies' shields and tech that can summon miniature Black Holes against opponents.
  • Shock and Awe: His Shock Tasers are useful for draining shields.
  • Smart People Speak the Queen's English: A Mad Scientist with a very British accent whose voice resembles that of John Cleese.
  • Taking You with Me: The "Get Ready For a Surprise" augment allows it so whenever Kleese dies, his Tactical Battle Chair explodes.
  • The Turret Master: He can deploy up to three Energy Rifts that can restore ally shields and damage enemies.
  • When Elders Attack: He scorches the place with a cybernetic wheelchair.

    Marquis 
https://static.tvtropes.org/pmwiki/pub/images/marquis.png
Voiced by: Jack Calabrisi

Marquis d'Caliber was once butler to Phoebe before an odd encounter with the LLC's AI leader, the Magna Carta, altered his personality. Now, this high-society sociopath wreaks havoc on the unwashed masses with his sniper cane Bindlebane and his explosively temperamental mechanical owl, Hoodini.

Marquis is an LLC Attacker. Initially, he was one of the few initial playable characters unlocked after completing the Prologue mission. After the Winter Update though, the rest of the 25 core Battleborn joined Marquis and these few in being unlockable after completing this mission.


  • A.I. Is a Crapshoot: A Magnus driven mad by a sudden loss of connection to the LLC's governing AI.
  • Animal Mecha: Hoodini the mechanical owl.
  • Attack Drone: The mechanical owls deployed by Marquis' "Predatory Strike" basically function as owl shaped attack drones.
    • One of Phoebe's lore challenges reveals a bit of origin on these. When she was 8 years old, Phoebe sent a request for "A proper appreciation for owls for my butler buddy Markee". She explained that Marquis had told her not to be scared of the dark things outside her window except for the varellsee [sic] who can fly and eat stars. She later saw an owl fly once in her garden for which Marquis explained to her that he did not have a proper appreciation for owls. Putting two and two together, the young Phoebe asked R&D to send her a Proper Appreciation for Owls to Markee [sic] so he could make owls for her that can keep the varellsee [sic] away from her window at night.
    • One of Marquis' lore challenges also reveals a bit more via a report by Mellka. On some additional recon, she uncovered a small unmarked Arcship (believed to be an abandoned Minion Robotics facility) that has been repurposed to the mass production of "Hoodinis". It's Mellka's belief that while Marquis may have been cut off from the Magna Carta, his spare networking bandwidth now goes to directing the production of these owls.
  • Badass in a Nice Suit: A badass robot sniper in a dapper butler attire.
  • Badass Longcoat: A suit jacket with tails.
  • Battle Butler: A robot sniper of a butler.
  • Bling-Bling-BANG!: His sniper cane, Bindlebane is completely covered in gold.
  • Classy Cane: His sniper cane Bindlebane.
  • Cold Sniper: Described as a "high-society sociopath".
  • Cute Machines: Hoodini, Marquis' tiny Bubo-like mechanical owl that he pops out from his bowler hat.
  • Cyber Cyclops: He has a single robot eye designed like a monocle.
  • Dark and Troubled Past: His rampancy intends to murder Phoebe in a blink of an eye up until he realizes the damage he caused got him booted out of his service. What remains of his programming is to avoid harm to his fraulein mistress, even if it means being pitted against her.
  • Dashingly Dapper Derby: As a robot originally designed to be a gentleman butler for the affluent, Marquis wears a dandy looking derby as part of his ensemble.
  • Drone Deployer: He can send out owl drones to act as scouts and explosives.
  • Expy: As response to a request of turning Sir Hammerlock into a playable character, to get the feel of being a Psychopathic, Cybernetic Gentleman Sniper who hunts aliens, animals and humans for sport.
  • Firing One-Handed: He wields Bindelbane in this manner.
  • Glass Cannon: As the resident sniper character, his high offensive capabilities is offset by his low durability.
  • Gratuitous German: He speaks with a German accent and peppers his dialogue with German words.
  • Intangibility: Two particular separate Helix augments give Marquis' attacks this ability. The first the "Phaseflyer" augment allows his Predatory Strike owls to no longer collide with the world, guaranteeing a hit on target when activated. The second the "WallHax.exe" augment in addition to highlighting enemy Battleborn in the scope, gives Bindleblast shots the ability to pierce through world terrain to strike targets.
  • Laughing Mad: Tends to laugh as a sign of his madness.
  • Lean and Mean: Justified as he is a robot with extremely slender limbs and waist by human standards. Personality-wise, he has a disdain for the poor, elderly, and liberal arts students.
  • Mix-and-Match Weapon: His cane Bindlebane is actually a small close-range pistol and a long-range sniper rifle connected together at the opposite ends of a shared grip.
  • My God, What Have I Done?: He gets incredibly conflicted when he dominates Phoebe in a match. Go try it.
  • Named Weapons: His sniper cane Bindlebane so named to be a bane to those Marquis considers as Bindle Stick carrying hobos and the like.
  • Non-Human Sidekick: Hoodini.
  • Pull a Rabbit out of My Hat: Basically the magic trick he does except with his mechanical owl who's named after a famous magician.
  • Punny Name: Hoodini (not Houdini) is a mechanical owl... One of Marquis' lore challenges reveals that it was a young Phoebe that gave its name.
  • Robot Names: As a Magnus originally designed to serve the rich as a robot butler and reflect high society values, Marquis d'Caliber has a noble sounding name.
  • Robotic Psychopath: A completely psychopathic killer robot who's more than willing to kill the poor and elderly especially if it would lead to making a profit. He's so psychotic that one line of dialogue of his has him refer to ISIC as his "hero" and another as his "spirit animal". Despite being as such, he's not a complete sociopath. For instance, he has lines of dialogue wherein he's completely remorseful to the point of tears when he hurts robots.
  • Sniper Rifle: The shaft of Marquis' Classy Cane is actually a long range sniper rifle. The handle of his cane meanwhile is a short range pistol making his cane two guns in one. He can alternate between each gun depending on how he holds the cane.
  • Surveillance Drone: The "Eyes Everywhere" augment gives Marquis' owls the ability to automatically reveal nearby enemies.
  • Sword Cane: A firearm version of the trope. His cane functions as either a pistol or a rifle depending on how he holds it.
  • Time Master: His Temporal Distortion ability slows all enemies inside, with a variety of augments to tweak it. Proper use of it is quite necessary to preserve Marquis' relatively fragile chassis.
  • Thin Chin of Sin: His jawpiece is distinctly long and thin.
  • Unwanted Rescue: A couple of Orendi's lines in PvP has her refer to Marquis having "enslaved" her and her family and such however, exactly what happened between them isn't fully detailed in either of the characters' lore challenges. Battleplan 19 per a discussion on the Battleborn subreddit on the matter addressed this and revealed what exactly happened between Marquis and Orendi. During the joint Eldrid and LLC mission to save her people, Orendi met Phoebe and Marquis. Being the crazy varimorph that she is, she refused being "abducted". For "her own safety", her rescuers were forced to subdue her in order to get her safely off-world. Later upon waking up, she and Marquis got into an altercation of which involved the heated exchange of the terms "hobo" and "slaver". Ever since then, she's had a great hatred for Marquis which continued on even after they joined forces together as Battleborn.

    Phoebe 
https://static.tvtropes.org/pmwiki/pub/images/phoebe_2.png

Counted among the LLC's greatest engineers, Phoebe Elizabeth Audelia Hemsworth IV utilizes powerful technology to move swiftly about the battlefield, and an array of five telekinetically-suspended swords to annihilate her foes. Inventor, adventurer, and heiress to one of the largest family fortunes within the Last Light Consortium, Phoebe is NOT to be trifled with. Always ready for adventure, Phoebe rushed to the aid of the universe, accompanied by her multi-phasal sabre, Addonexus, earning her the title "Mageblade" among her friends. Phoebe is lured by her fascination with Eldrid "magic," ancient relics, and her penchant for bringing more of her Hemsworth Magetech to the battlefield.

Phoebe is an LLC Attacker. Initially, she was unlocked as a playable character upon reaching Command Rank 22 or by killing 50 enemy players. After the Winter Update though, she and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission. She is the main character featured in the fifth DLC Story Operation "Phoebe and the Heart of Ekkunar".


  • Action Girl: A badass heiress who uses her skills to defend Solus.
  • Adventurer Archaeologist: Phoebe has a great interest in the ancient Eldrid Precursors known as the Aztanti and the various mysteries associated with them. As such, she has a fondness for going on expeditions into Aztanti ruins. Whether it's going to recover an Aztanti skeletal relic to serve as the base for Kelvin's physical form as detailed in his and Miko's lore challenges, or exploring deep within the bowels of Ekkunar to discover secrets as what happens in her DLC Story Operation, Phoebe is always up for an adventure into the ruins of the ancient precursor civilization.
  • Battle Ballgown: She wears a high-tech yet fashionable gown into battle that both aids her and makes her look fabulous.
  • The Berserker: In the lore of Battleplan 35, Phoebe along with Galilea, Beatrix, Shayne, and Mellka play a session of Minions and Mazes, a Dungeons And Dragons parody, with Shayne as the Game Master. In it, Phoebe roleplays a character completely opposite from her own. She roleplays Hulkuleez who's a big Troglodonian berserker that's all muscle and no intellect; has a thing against doors since his grandfather was killed by a faulty portcullis, and serves as the Big Guy of her adventuring party. Phoebe even gets really into her character by talking in Hulk Speak and having Hulkuleez do general dumb things.
  • Child Prodigy: One of Marquis' lore challenges reveals she was this to a degree. During one of her etiquette lessons, she was too busy testing the balance of a prototype vibro-knife than listening to her teacher Madame Marsipallium. While doing so she accidentally cut through Marquis' owl's foot, an act which she proceeded to ask to Marquis to run calibration tests on the sonic emitter on the blade since the owl's foot was not included in the default set of programmed sliceable surfaces. She then proceeded to fix the situation much to the irritation of Madame Marsipallium.
  • Cool Starship: Her family home, the Hemsworth Guildship.
  • Cultured Badass: Phoebe's a rich sophisticated heiress in a high cultured gown who is capable of wrecking stuff up with her swords.
  • A Day in the Limelight: The DLC Story Operation "Phoebe and the Heart of Ekkunar" stars her as the main character.
  • Decomposite Character: Surprising enough, to Gaige. Her redeeming trait is her bubbly eccentric mindset that is dedicated For Science! with a knack of dissecting anything that is legible for testing, while half of the rebellious tomboy personality is drawn to Shayne. As a result, Phoebe is a What If? Gaige never invented Deathtrap and had time to get over her punk phase for a more productive profession and a hilariously large bounty on Gaige's head becomes her bank account.
  • Flash Step: Phasegate lets her teleport to a selected location, helping her close the distance between her and enemies.
  • Gadgeteer Genius: Phoebe is a genius inventor who has created a variety of fantastical tech, a number of which have been inspired by Eldrid tech that seems almost magical in nature. Among her inventions include phasegate tech which allows her to teleport around the battlefield; her high tech and fashionable Battle Ballgown which aids her when fighting; and a cybernetic implant which allows her to telekinetically control four of her five rapiers. She's also a skilled roboticist, having been the brains behind Kid Ultra's original design and purpose.
  • Genki Girl: At her peak, she gets her opportunity to abandon her classy habits to be as energetic as she can be. Some cases even show her rebellious side, especially towards the elderly. Outside of lore, the game shows this off via some of her taunts (such as one having her make an "L for Loser" with both her hands and her swords) and her quips (one of them has her mimic Marquis' voice and then giggling wildly after she finishes).
  • Girly Bruiser: She's a very feminine and proper lady in a fancy dress that also happens to be a sword-wielding Action Girl.
  • Girly Girl with a Tomboy Streak: Phoebe is a stock Girly Bruiser, with all the glossy parts, being explicitly sensitive and is capable of being flirty. She's a very feminine and proper lady benefiting a rich heiress however she's also an inventor and adventurer, creating fantastical tech and spelunking in ancient ruins. She can sometimes be a bit too into battle when fighting and has a thing for flying death machines.
  • Hair of Gold, Heart of Gold: Despite how much she constantly pull her hair out with the other LLC members, she is genuinely aware that the universe is dying and is actively working out with saving others from the heat-death of the universe, as far as the Odd Friendship is maintained.
    • Granted, Wolf units appear to be comfortable with her compared to the other LLC members, who they take professionally or are too terrified to speak properly.
    "Howdy, Pheebs!" - Wolf Unit
  • Kicking Ass in All Her Finery: Phoebe battles whilst wearing a lavish and refined high-tech dress ensemble. Furthermore, her formal wear can be augmented to substantially increase her survivability.
  • Lady of Adventure: She's a rich heiress who happens to be an inventor and adventurer.
  • Lightning Bruiser: Phoebe trades off crowd control and some vertical mobility for increased health and some significant durability boosts in her helix options. this includes both being tankier overall and having higher maximum health than El Dragón.
  • Magic from Technology: Thanks to her fascination with Eldrid magic, she developed tech that utilizes magic-like capabilities.
  • Named Weapons: Her multi-phasal sabre which is named Addonexus.
  • Non-Idle Rich: An extremely wealthy lady who non-idly devotes her talents to defending the last star in the universe from a legion of cosmic horrors.
  • Odd Friendship: A couple of Kelvin's lore challenges reveals that she considers both Miko and Kelvin as her friends. In particular, she helped with Kelvin getting a proper physical body when he was still a floating cloud of coldness so that he could better interact with everybody else.
  • Overly Long Name: Phoebe Elizabeth Audelia Hemsworth IV
  • Parental Neglect: As detailed in Marquis and Kid Ultra's lore, Phoebe didn't exactly get much parental affection from her father G. R. Bartlesby Hemsworth during her childhood. Even Marquis her robot butler who her father got to do stuff such as providing companionship for her wasn't exactly the most suitable of playmates. This lead to Phoebe to designing the Kid Ultra line, a type of Magnus specifically made for childcare.
  • Power Floats: She moves around by floating.
  • Renaissance Man: Phoebe is a female example, fitting considering that others refer to her with her Battle Ballgown as looking like someone out of a Renaissance Fair. She's an expert in a wide range of fields, being a rich accomplished businesswoman who's the heiress to one of the to one of the largest family fortunes within the LLC as well as a badass on the battlefield. She is a skilled fencer who integrates her dancing skills in her fighting style. She is a Gadgeteer Genius whose creations include phasegate tech which allows her to teleport around the battlefield, and a cybernetic implant which allows her to telekinetically control four of her five rapiers. She is an expert in robotics and her knowledge in said field range from flying death machines to toy robots. She is also a Lady of Adventure Archaeologist interested in the ancient Aztanti Precursors, a field which involves not only braving many a Temple of Doom but also being an expert in ancient alien language and writing.
  • Robosexual: Like Gaige before her, Phoebe has a thing for flying death machines. Noted, she seemed to be interested with ISIC'snote  armored build and Calderius' exosuit.
  • Royal Rapier: Five of them, wielded using telekinesis.
  • Red Baron: Mageblade
  • Science Hero: Phoebe is a rich brilliant inventor who uses her creations to aid her in the battle against the legion of cosmic horrors threatening cause universal heat death. Her inventions include phasegate tech which allows her to teleport around the battlefield, and a cybernetic implant which allows her to telekinetically control four of her five rapiers.
  • Ship Tease: Bringing Phoebe along on The Renegade mission can elicit some choice lines from her expressing her apparent interest towards the titular character Caldarius. Although it could be inferred that she's actually more interested in his J-HTX Assault Frame armor than Caldarius himself, considering that many characters seem to think Caldarius is some sort of robot however, her apparent interest towards him and the interest to his suit may not be mutually exclusive especially with one of her lines being that she "has a thing for flying death robots".
  • The Smurfette Principle: Being surrounded by Ax-Crazy male robots, a cynical Mad Scientist and a cyborg Masked Luchador seemed to be a common place for her.
  • Sophisticated as Hell: As par to every Gearbox game, Phoebe is capable of spicing her stereotypical class quotes with some vulgar.
    "Dude, Science is ***ed up."
  • Spoiled Brat: As a young woman, she was such a brat that she was one of the major reasons Marquis went insane.
  • Stormof Blades: Blade Rush lets her shoot out four of her swords forward, while Blade Cascade lets her rain swords down on a specific area.

LLC NPCs

The non-playable LLC characters including LLC based enemies.

    Magna Carta 
The Magna Carta is a trade-specialist artificial intelligence that ran the LLC for many years. It officiated all of the trade compacts and agreements for the faction. To join the LLC required an established permanent link to the Magna Carta who administrated the position within the organization. It is also the governing A.I. that once kept all the Magnuses in check. From Magnus ships such as Nova to company operation overseeing Magnuses like ISIC, it kept their programs running in top working condition and prevented them from going berserk via working as a limiter, a kind of buffer that prevented them from pursuing infinite potential infinitely. The Magna Carta was thus a vital cornerstone of the LLC which is why everything went wrong when it for some reason disappeared in an event called "The Great Severance".
  • A.I. Is a Crapshoot: The Magna Carta prevented Magnuses from becoming this as the only thing tethering them to sanity. When it closed all its ports and stopped responding, things went very wrong. Most Magnuses just straight-up died on the spot, consumed by their own intelligence in a fraction of a second. The survivors, meanwhile, were deeply touched. As such every AI in the Solus System is insane although the level of insanity differs between each individual Magnus.
  • Cool Starship: The Drone Carrier Thrax which it's long rumored to be housed in.
  • Deus est Machina: The Magna Carta was essentially this in function and was even treated almost godlike especially by the A.I.s it governed. It's best shown in a couple of Orendi's lore challenges which are letters by some Magnuses to the Magna Carta regarding the Varimorph. In them, they address the Magna Carta as Overintelligence. The reverence however is not shared by all, at least for ISIC's case as shown in one of his lore challenges. He pretty much hates the Magna Carta for bestowing upon him the gift of sentience, a state which came with the capacity to experience pain, loneliness, fear, dread, and all sorts of other feelings typically afforded only to "meatbags". Basically, ISIC sees the Magna Carta as an "all-powerful monster" and hopes it never comes back.
  • Didn't Think This Through: The guys who thought up the whole idea behind the Magna Carta and the related Magnus concept despite being geniuses were clearly thinking more with their wallets than their brains as detailed in one of Kleese's lore challenges. They made a powerful computer which despite its complexity freaking them out, completely improved the LLC economic society to a point where future generations would be heavily dependent on it. However, the Magna Carta was simply one AI thus there was no consumer-grade solution. So they concocted an idea wherein they tethered A.I.s created via a process that they didn't fully understood to the Magna Carta in order to create functioning robots they believed and advertised wouldn't go insane. They did this all not fully comprehending certain aspects and problems about what they were doing.
  • The Ghost: By its very nature of being an AI that was a very vital part of the LLC, the Magna Carta is often mentioned but completely unseen. While the AI Magnus has been hard to pin down to one location, it has long been rumored that the entity is housed on a massive AI drone carrier, the Drone Carrier Thrax, which it uses to defend its interests. After the Great Severance, it seems to have became more so this to the dismay of everyone, at least as far as lore goes.
  • Master Computer: The Magna Carta was the LLC's central agent of governance and economic oversight as well as the thing that kept Magnuses from going completely berserk. When it went offline, it was the greatest crisis the LLC had ever faced.
  • Names Given to Computers: The supreme AI that once kept all the Magnuses as well as much of the LLC's systems in top working condition is named after the Magna Carta.
  • No Plans, No Prototype, No Backup: The Magna Carta was the single most important part of the LLC's entire heavily technology based society that kept everything running smoothly. It's creators barely understood what exactly they created and as far as lore goes, made no contingency plans or backups in the event should something happen to it. As such, when this cornerstone that the entire LLC heavily depended on just suddenly went dark, everything went wrong.
  • Noodle Incident:
    • The Great Severance in which the Magna Carta disappeared. It's often mentioned by characters and in lore however the exact details of what actually happened and why the Magna Carta just suddenly went dark aren't explained. The only inkling of detail of what may have happened is in one of Marquis' lore challenges. The Great Severance apparently happened during the battle of Jennar, around the time Rendain's forces had overtaken the Empress's Imperial cruiser and an anomaly happened in the Jennar system.
    • While the full nature of the Magna Carta's disappearance isn't exactly covered in the game per se, some info about what happened was revealed in a visit from Randy Varnell at the Battleborn discord server. Apparently, the Magna Carta decided to ditch its role when it deemed that the chances of survival and future profit projections had become so low after what happened with Empress Lenore.
    The short answer on the Great Severance is that is when the Magna Carta deemed the chances of the universe being saved had just gone to hell. Future profit projections were suddenly so dismal that it detached itself from the magnet.
  • Screw the Rules, I Have Money!: Clearly implemented this if the flavor text for the Generous Refund Policy gear is to be believed.
    "Bad things happen. But not to the wealthy, with the right agreements." — Magna Carta
  • Tempting Fate: The geniuses who long ago thought up of the whole concept of the Magna Carta and the Magnuses were certainly tempting so as detailed in a lore challenge of Kleese. Basically, they had discovered an alternative way to create A.I.s that they believed wouldn't result in killer robots. It involved using a black box process that results in a unique mind with unique traits, something which they had no idea how it worked, then that unique mind is tethered to the Magna Carta, a computer these guys had created prior which was so powerful it defied mathematical description to a degree it freaked them out. The Magna Carta would act as a limiter and the result is an AI that works according to them. This whole thing they heavily advertised and assured would be a safer way that would not result in killer robots, obviously not taking into account certain problems that would come to surface much later.

    MINREC 
https://static.tvtropes.org/pmwiki/pub/images/minrec.png
Voiced by: Jim Foronda

MINREC is a Magnus in charge of running LLC recycling facilities and the main focus of the Meltdown and Supercharge multiplayer modes. He is a crazed Magnus who believes himself to be something akin to a volcano god of sorts and is feared as such. In both Meltdown and Supercharge, he's the main incentive of those modes as the objective is to sacrifice more Minions to him than the opposing team else he'll incur his wrath.


  • A God Am I: He believes that he's some all mighty robot god.
  • A.I. Is a Crapshoot: A completely bonkers Magnus originally designed for recycling purposes who believes himself to be god. He threatens to kill anyone who doesn't appease him via meltdowns.
    This facility processes 14% of the LLC's total annual reclamation efforts! ARE YOU NOT INFOTAINED?!
  • Appease the Volcano God: MINREC is basically a robot volcano god and the whole Meltdown multiplayer mode is to appease him by escorting Minion sacrifices to "altars" so that they'll be recycled. Those that don't appease him, he'll smite in a fashion similar to what a typical volcano god does in the form of meltdowns.
    Sacrifice the crap outta something cute before I BURN THE WORLD TO ASHES!!
  • Deus est Machina: He's a self-proclaimed robot god with the capabilities to back up his delusions. As a Magnus in charge of recycling, an act that entails crushing something down to transform into something else, he's justifiably feared by other robots. Due to being capable of also meltdowns, he's also got the capabilities to be feared by non-robotic beings as well.
    Behold my majesty and TREMBLE!!
  • Fun with Acronyms: His name comes from MINeral REClamation as he's a Magnus originally designed for recycling purposes.
  • Large Ham: As a Magnus that thinks he's a god, MINREC is just as big of a divine ham as one.
    Life. Death. Recycling. Environmental stewardship. MWAHAHAHAHA!!
  • Names Given to Computers: MINREC's name comes from being a MINeral REClamation Magnus in charge of recycling facilities.
  • No Indoor Voice: Given his insanity and what he is, MINREC has a very booming voice.
    MINREC approves of this battle and is live tweeting as HE SPEAKS!!

    Thaddeus 
https://static.tvtropes.org/pmwiki/pub/images/thaddeus_wishingbone.png

Thaddeus Wishingbone is a mysterious LLC leopard seal and the boss in the DLC Story Operation "Toby's Friendship Raid". Following Rendain's defeat after the Heliophage mission, the LLC employee decided to go rogue and attempt to take over the Solus system. To achieve this, he decides to steal Toby's Berg and with the help of his stolen factory ship convoy, aims to replicate and mass-produce the mech in order to create an army that will aid him in subjugating all of Solus. Aboard his factory ship fleet going around the Detritus Ring at near light speeds, he hopes to conquer Solus unless Toby, Reyna, and the rest of the Rogues have anything to do about it.


  • Animal Jingoism: Being an anthropomorphic leopard seal alien, he's Toby the penguin alien's nemesis in the operation since in real life leopard seals eat penguins.
  • Arc Villain: He's the main villain of Toby's Friendship Raid.
  • Big Bad Wannabe: Thaddeus is an LLC patent clerk who decided to go rogue and try to take over Solus. His plan on how to go about it however is extremely poorly thought out. Phoebe even points out his plan's various flaws in great detail as well as his poor management in the 6th playthrough of the operation wherein she "reviews" him. She points out his flaws as a villain so much in fact that Reyna tells her to stop giving him pointers on how to take over the last bit of free universe. To this, Phoebe responds that she doesn't think Thaddeus has a chance in hell at taking over Solus. Her opinion however changes in the 8th playthrough when Phoebe discovers he has a security override device that can "bypass any defense technology manufactured by the LLC", a thing that can actually pose a threat to a solar system that heavily relies on LLC products.
  • Create Your Own Hero: In the 8th and 9th playthroughs of operation, it's revealed that Thaddeus as the Lorrian had given the augments for Reyna's Command Glove, a deal that she'd go back on when the Lorrian later came to collect and demanded her ship the Fortune's Favor and a fleet as payment. As Reyna's Command Glove had aided her and her Rogues numerous times, the blackmarket kingpin claims they would be nothing without him, a statement Reyna sees as sort of right.
  • Cutting Corners: Rather than give his factory ships the best defenses against intruders and the like, he decided to simply hire cheap Thrall contractors whose works can be shoddy at times and use the budgetary surplus to purchase petty luxuries such as an additional underwater castle for his pet fish.
  • Didn't Think This Through: His Evil Plan is to take over an entire solar system with a small group of 10 factory ships and an army of untrained mechs. A number of characters point out how poorly thought out this is. They however quickly change their opinion when certain details come to light in the 8th playthrough of the operation.
  • Embarrassing First Name: Thaddeus is not actually the leopard seal's real name. It's actually Hazel. "On the advice of counsel", he gives no comment when asked about it.
  • Evil Power Vacuum: With the exception of "Attikus and the Thrall Rebellion", the DLC story operations all take place after the Heliophage mission per Word of God. With Rendain gone, Thaddeus decides to take a crack at conquering Solus.
  • False Friend: In the 4th playthrough of the operation, it turns out that Thaddeus was once ISIC's friend. After ISIC lost his connection to the Magna Carta, Thaddeus an LLC patent clerk was the first friend the Magnus had since falling into such a dark time. Thaddeus however slowly drifted away and ultimately abandoned ISIC when the leopard seal stopped writing back to the Magnus' letters. Upon re-encountering each other, the seal is completely dismissive towards the Magnus' feelings. It's then later revealed that Thaddeus merely befriended the Magnus to gain access to secure LLC databases, an accusation by ISIC that the seal doesn't deny being true. That being said, the seal does apologize to ISIC for not being a better friend upon defeat at the end of this particular playthrough. Of course, how genuine Thaddeus' apology was is put to extreme doubt when certain details come to light in the 8th playthrough.
  • Fat Bastard: Thaddeus is a fat smug leopard seal jerkass that thinks he's all that and belittles others because he's rich. He's so fat in fact that Pendles upon inquiring what species he is in the 3rd playthrough of the operation, asks if he's a manatee or something.
  • High-Class Glass: For his Snutchel Crundledumpster persona in the 6th playthrough of the operation, he dons a blue monocle. He also dons one for his Lorrian persona in the 10th playthrough. This one however is a very sinister shade of red.
  • I Have Many Names: Thaddeus Wishingbone is a mysterious leopard seal who goes by many different aliases. According to ISIC, he in fact apparently goes by 27 known aliases. Over the course of the operation's overall story spanning multiple playthroughs, he keeps changing his name to increasingly ridiculous sounding ones as well as donning a different minor cosmetic accessory to compliment each new alias. The aliases he uses in the operation's story are Truffle LeReaux, Milky Grontawnamuss, Pizza Masterson Jr., Flisky Dumpholder, Snutchel Crundledumpster, Dr. Garrius Winglehopper, Bangle Janglejeans, and the Lorrian. Even Thaddeus Wishingbone is just another alias as his real name is apparently Hazel Orion.
  • Inferiority Superiority Complex: In the 5th playthrough of the operation wherein Toby verbally stands up to Thaddeus, the penguin accuses the leopard seal of hiding behind a mechsuit and increasingly ridiculous sounding names because he's scared. The seal unconvincingly denies this allegation.
  • Irony: Thaddeus used to be an LLC patent clerk before he decided to go rogue. None of the stuff he uses in his evil plan however is of his own design. Most of them, he stole from others.
  • Jerkass: He's a massive jerkass of a leopard seal who treats others as beneath him and uses them for his own self interests. He doesn't value friendship and sees friends merely as pawns.
  • Man of Wealth and Taste: He's leopard seal who wants to take over Solus and dresses in a very aristocratic suit.
  • Mini-Mecha: Throughout the various encounters with him, he's in a knockoff version of Toby's mechsuit.
  • Monstrous Seal: Thaddeus is a fat rich anthropomorphic leopard seal alien in a suit who with the use of his stolen factory ship convoy, plans to build a mech army that will help him take over Solus. While he talks and acts like a pompous entitled upper-class nerd, he nonetheless looks menacing and is just as dangerous. He does however become much evil looking in the 10th playthrough of the operation wherein he decides to use the alias he uses as a blackmarket kingpin, the Lorrian.
  • Morally Ambiguous Doctorate: The moniker he uses in the 8th playthrough of the operation is Dr. Garrius Winglehopper. With the title of doctor accompanying it, the name is clearly styled after those of typical evil mad scientists and the like. Given Thaddeus' habit of constantly changing his name though, the doctor part is obviously just in name only.
  • Nonindicative Name: The alias he uses as a black market kingpin is the Lorrian. In lore, Lorrians are stated to be an orange multi-armed race. Thaddeus who's a fat leopard seal completely doesn't match this moniker.
  • Not-So-Harmless Villain: Throughout the operation's overall story, Thaddeus is presented as a Big Bad Wannabe with a poorly thought out plan to take over Solus. It's only in the 8th playthrough however that it's discovered that he may not be as harmless as it appears to be. It turns out that he's a powerful and dreaded black market kingpin that the Rogues had troubles with before. His false friendship with ISIC also led to him stealing a patent for a security override device that can "bypass any defense technology manufactured by the LLC", a thing that would greatly aid the army he's manufacturing since everyone in Solus uses LLC products in one form or another.
  • One Degree of Separation: In the 4th playthrough of the operation, it's revealed that the leopard seal that the Rogues have been dealing with is actually an old acquaintance of ISIC's. The 8th playthrough though reveals that certain characters are actually much more connected to him than they initially thought.
  • Red and Black and Evil All Over: In the 10th playthrough of the operation wherein Thaddeus dons his Lorrian alias, his dialogue image depicts him in a far more sinister color scheme than his previous aliases. Instead of merely minor cosmetic changes, his image is prominent with the colors red and black as he assumes his most threatening persona.
  • The Reveal: Throughout most of the operation's story, Thaddeus has presented himself as an inept albeit mysterious villain. Come the 8th playthrough of the operation as Pendles, ISIC, and Phoebe investigate who exactly he is, certain details slowly surface that paint him in a different light.
    • His real name is actually Hazel Orion. Despite this embarrassing fact however, he goes by one other moniker that's way more serious than his apparent real name or any of the other ridiculous ones he uses. He's the Lorrian, a black market kingpin who actually has more connections to the other characters than they thought as well someone who's more of a threat than initially assumed.
    • Toby actually bought materials from the Lorrian to make Berg, a past transaction that apparently didn't go so well as it led to an attempt on Toby's life. Meanwhile, Pendles actually used to work for the Lorrian. The black market kingpin later hired Pendles to assassinate everyone who had suspected him being the Lorrian, basically using the Roa to do his dirty work.
    • Thaddeus only befriended ISIC to gain access to the LLC patent vault, a thing he completely doesn't regret as he sees friends merely as people to be used for his plans to conquer the last star. The LLC patent of which that Thaddeus stole from the vault was for a security override device that can "bypass any defense technology manufactured by the LLC." Given how practically everyone in Solus uses LLC technology, this naturally gave Phoebe actual cause for concern.
    • In addition to providing materials for Toby's Berg, the Lorrian reveals that he also provided the augments for Reyna's Command Glove. It's a claim that can actually be verified via Reyna's lore challenge "A Marked Improvement to Battle".
  • Ship Level: The whole story arc of the DLC story operation "Toby's Friendship Raid" takes place across Thaddeus' fleet of factory ships with the Rogues infiltrating each ship one after the other per playthrough. Due to how operations work, it's handwaved that the factory ships are practically identical though the leopard seal argues that since each ship of his has minor cosmetic differences, they're not all the same. This however doesn't stop other characters from commenting how completely identical the ships are.
  • Sinister Shades: For his Dr. Garrius Winglehopper persona in the 8th playthrough of the operation, he dons a pair of blue round glasses.
  • Sissy Villain: His mannerisms and way of talking border between being nerdy and sissy. Either way, he's definitely an unmanly upper-class villain.
  • Smug Snake: He thinks he's above everyone else and tends to belittle others with very smug insults. In the 10th playthrough of the operation he assumes his Lorrian alias. As the Lorrian, he starts spewing incredible lofty claims such as that he's some sort of higher being born at the dawn of the universe and that it's his right to rule over Solus. His smugness is so high at this point that when he's defeated, his fall is just as great since he's reduced to an incredibly pathetic state.
  • Space Pirates: The splinter group that Thaddeus commands over are referred to as pirates in the operation's main objective.
  • Villainous Breakdown:
    • In the 5th playthrough of the operation, Toby with encouragement from Reyna gives Thaddeus a taste of his own verbal taunting. While initially dismissive of the taunts and retaining an air of arrogant superiority, the leopard seal slowly breaks down towards the end of the playthrough showing that while the rich bully maybe able to dish out the insults, he can't take them himself.
    • The 10th playthrough of the operation has him go through one in his Lorrian persona. Initially full of himself and depicted in a far more sinister light than before in his dialogue image, he slowly breaks as he loses health in the final boss fight. In the end, he's reduced to a whimpering pathetic loser that admits that he's all alone and completely friendless.
  • What the Hell Is That Accent?: He has a weird whiny pretentious nerd accent that conveys well that he's an entitled rich snob but it's still somewhat hard to pinpoint what type of accent it exactly is. Phoebe even disses him in the 6th playthrough of the operation that his accent makes him sound like an endangered species in response to his poor attempt at insulting her own accent when she criticizes his poor management.

    Nega-Toby 
https://static.tvtropes.org/pmwiki/pub/images/nega_toby_9.png
Voiced by: Clifford Chapin

In the 7th playthrough run of the DLC Story Operation "Toby's Friendship Raid" as the Rogues have destroyed more than half of Thaddeus' factory convoy, the leopard seal decides to send Nega-Toby, an evil robot knockoff of Toby himself, to deal with them.


  • Beard of Evil: Nega-Toby has the typical evil Spock-beard signifying he's an evil version of Toby.
  • Big Red Devil: Nega-Toby's overall design is basically a red devil penguin.
  • Early-Bird Cameo: He's the image used for Toby's Friendship Raid in the download marketplace.
  • Evil Knockoff: Nega-Toby is an evil robot copy of Toby who insults him in a variety of ways, from calling him cute to mocking the fact that Toby constantly apologizes. The robot also reveals a number of embarrassing personal secrets of Toby's that the penguin would rather not have others hear. Nega-Toby is in essence a robotic personification of all Toby's insecurities.
  • Giant Space Flea from Nowhere: Nega-Toby sorta unexpectedly appears out of nowhere, having been created and sent by Thaddeus to deal with the Rogues in the leopard seal's place. He doesn't exactly contribute to the operation's main overall plot other than giving more insight into Toby's character, and after his encounter, he's pretty much forgotten in favor of the revelation of Thaddeus' true identity.
  • Horns of Villainy: Nega-Toby has tiny little devil horns on him.
  • Mini-Mecha: Like Thaddeus, he rides in a a knockoff version of Toby's mechsuit. Understandable given how operations work.
  • Red and Black and Evil All Over: Nega-Toby is an evil red and black robot version of Toby.
  • Robot Me: Nega-Toby is a robot copy of Toby that Thaddeus sent to deal with the penguin and the Rogues.
  • Walking Spoiler: Considering that Nega-Toby only properly comes in when more than half of the operation's overall story is done, his whole character is a kind of a spoiler despite his rather brief appearance.

    Minions 
Mass produced by Minion Robotics, Minions are robots that serve as mechanized soldiers and mooks. As LLC products, they are sold to and used by every faction and everyone in the Solus system. This includes both Rendain's forces and even the Battleborn to a small extent use.
  • Action Bomb: M1.Boom Bots are armless stoplight looking minions that act as waddling bombs that charge at enemies. When they come near an enemy, they plant themselves; turn their green lights to red; and make a distinctive sound before detonating.
  • Airborne Mook:
    • M1.Rocketeer Bots are M1 line minions outfitted with rockets that allow them flight.
    • M3.Shield Drones are drone minions similar to the Assault, Repair, and Temporal drones bought and used by the Battleborn. Unlike them though, they deploy impenetrable shields to fellow enemies and thus must be destroyed first to disable the shields they're providing. They can occasionally attack by themselves but they're more focus on providing shields.
    • MX.Raptors and M3.Shepherds are drone minions that resemble small spaceships in design.
  • Arm Cannon:
    • In contrast to their M1.Blade Bot counterparts which have blades for arms, M1.Gun Bots have guns for arms. In a similar vein, M1.Rocketeers and MX.Bulwarks also have side-mounted guns instead of arms.
    • MX.Bulwarks have large guns attached to their left arms.
  • Attack Drone:
    • M3.Shields Drones when they are not providing shields to fellow enemies are capable of attacking by themselves.
    • MX.Raptors and M3.Shepherds are attack capable drones that resemble small spaceships.
    • Assault and Temporal drones are purchasable Minions that aid in attacking. Assault drones attack enemies directly while Temporal ones slow down enemies.
  • Blade Below the Shoulder:
    • M1.Blade Bots have wing-like blades for arms.
    • The MX.Headhunters from the Face Off Multiplayer mode have long blades attached to their arms.
  • Cute Machines: The M1 line of minions are small cute looking waddling robots. Characters even comment on this at certain moments.
  • Cyber Cyclops:
    • Both M1.Blade Bots and M1.Gun Bots possess only one glowing mechanical eye. Their single eyes are also weak points.
    • The Data minions in the Archive mission have only one eye.
  • Dual Wielding: MX.Ronin minions wield two swords as their weapons.
  • Elite Mooks:
    • The more humanoid MX.Striker, MX.Deadeye, and MX.Ronin minions are far superior than the normal M1.Blade Bot and M1.Gun Bot minions. MX.Strikers behave more like normal regular soldiers complete with standard weaponry and battle tactics. MX.Deadeyes are sniper minions that are skilled at long range attacks but weak up close. Lastly, MX.Ronin are samurai minions that are fast close combat warriors.
    • The MX.Headhunters in Face Off are specialized purchasable humanoid minions specific to that mode.
    • The beefy humanoid MX.Bulwark and the fat MX.Elite Bot minions stand above the rest as the strongest minion types.
  • Escort Mission:
    • Meltdown mode involves players escorting Minions to altars to be sacrificed to MINREC.
    • The middle of the Archive mission involves protecting Data minions as they waddle over to Chronicle.
  • Everything's Better with Samurai: MX.Ronin are dual sword wielding samurai based minions.
  • Funny Background Event: In the main menu, M1.Blade Bot minions can be occasionally seen getting up to all sorts of hijinks behind and around the character.
  • Giant Mook:
    • MX.Bulwark minions are large beefy top heavy humanoid robots.
    • MX.Elite Bots are basically the large fat versions of the regular M1 line of minions. They're even referred to as giant minions by Nova in the PvP modes.
  • The Goomba: M1.Blade Bots and M1.Gun Bots are the most basic standard type of minions. M1.Blade Bots are the most basic melee based minions while M1.Gun Bots are the most basic ranged based minions. Of the two types though, M1.Blade Bots are the more basic type.
  • In-Series Nickname: Due to the MX.Elite Bots' appearance, Phoebe likes to call them "fat toddler" minions as detailed in one of Kelvin's lore challenges.
  • Mecha-Mooks: The basic idea behind the mass produced robotic Minions.
  • Mook Maker: Minion Teleporters are gateway-like teleporters that will constantly teleport in Minions until destroyed.
  • Red Eyes, Take Warning: M1.Boom Bots turning their green light eyes to red is one of the indicators that they're gonna explode.
  • Skull for a Head: In ISIC's boss fight in "The Agorithm" mission, the M1.Boom Bots he summons have ISIC holographic skulls on them.
  • Sniper Rifle: MX.Deadeye minions are equipped with Laser Sight guided sniper rifles for long range attacks.
  • Support Party Member:
    • The buildable Repair and Temporal drones that the Battleborn can purchase are this. Repair drones heal nearby characters and buildables while Temporal drones slow down nearby enemies. Assualt drones are also this in a sense in that they provide supporting fire as they attack nearby enemies.
    • M3.Shepherds in PvP modes resemble the MX.Raptors in the PvE missions but function completely differently. The former focus more on being straight forward supports capable of buffing every nearby ally unit with an overshield at regular intervals as they move, while the later are airborne enemies that act by themselves. The M3.Shepherds outside of PvP modes though are capable of providing overshield buffs to fellow enemies as well as being individual threats.
  • Sword Beam: MX.Ronin minions are capable of sending crossblade attack waves to attack at long range. If an attack wave hits a Battleborn, it will return to the Ronin that sent it. If it hits again on the return, it will deal more damage and inflict slow for a few seconds.
  • Waddling Head: The M1 line of minions are basically waddling cephalothorax robots with itty bitty legs. A few of the models don't even have what could pass off as arms.

    Spider Sentries 

Spider Sentries are giant spider-like robots. Like Minions, they are LLC products that are sold to and used by every faction and everyone in the Solus system.

In competitive multiplayer, Sentries are primarily featured in the Incursion multiplayer mode wherein they, to use a MOBA term, serve as the "towers" for the two opposing teams. There, teams of players must defend their Sentries from their opponents and their opponents' Minions while attacking their opponents' own Sentries alongside the players' own Minions.

In story missions, Sentries are either boss characters or characters that need to be escorted. Notable named Sentries from the missions include Geoff from The Algorithm, Wolf from The Void's Edge, and Chronicle from The Archive.

In the DLC Story Operation "Oscar Mike vs. the Battle School", a Sentry serves as a final boss in each playthrough session. What type of Sentry is faced however changes.


  • A.I. Is a Crapshoot: Thanks to being cut off from the Magna Carta and going mad, many of the Spider Sentries believe their spideriness extends to more than their appearance and even want to be actual giant spiders. Most notable of them is Geoff who completely believes he's an actual giant spider and has dubbed himself Arachnis the Spider King, Lord of all spiders. Geoff in fact seems to be major influence in encouraging the idea among the sentries further based on some lines of dialogue.
  • The Bus Came Back: In Oscar Mike's DLC Story Operation, both Geoff and Wolf come back as bosses despite seemingly been destroyed in the main story. In an operation playthrough, either Geoff now more identified as Arachnis, or Wolf now called Dire Wolf can be faced off against as the final boss for the session.
  • Came Back Wrong: In Oscar Mike's DLC Story Operation, Wolf from "The Void's Edge" mission who was previously sent to the Void as a bomb to close the massive Varelsi portal returns. Unfortunately, he has come back wrong which he even says so. He has somehow become some sort of Varelsi Sentry hybrid which is most evident by his purple recolor and the waving Varelsi tentacles that now stick out from his head. This along with him saying that he saw things, Old things, has him being appropriately renamed as Dire Wolf.
  • Cutscene Power to the Max: The very opening animation of the game has the Battleborn battle against a particular Geoff-like Sentry with a wide range of abilities, which range from dual wielding swords to shooting off missiles. While a number of things of what the Sentry does in the cutscene are indeed things that other Sentries are capable of doing in normal gameplay, no one single Sentry is actually capable of doing all those things in the normal game.
  • Dual Wielding: Dual wielding swords is something some Sentries tend to do. Instances include the following:
    • In the opening animation of the game, the Geoff-like Sentry the Battleborn face is capable of dual wielding swords along with its other host of abilities.
    • In "The Prologue" mission, the relatively smaller Spider Sentry known as the Huntsman which serves as the boss dual wields with swords.
    • The unique S1.Samurai encountered in Oscar Mike's DLC Story Operation are basically small samurai based Sentries that dual wield swords.
    • Also from Oscar Mike's DLC Story Operation is Heikegani, a masked samurai Sentry that can be encountered as the final boss for a playthrough session instead of Arachnis or Dire Wolf. Being that Heikegani attacks and behaves almost similar to the Huntsman, he too dual wields like the prologue boss.
  • Escort Mission: "The Void's Edge" and "The Archive" involve escorting the sentries Wolf and Chronicle respectively.
  • Giant Spider: It's a belief by the Spider Sentries who have all gone crazy that they are actual giant spiders rather than just simply giant spider robots. None believes this more than Geoff who has dubbed himself Arachnis the Spider King, Lord of all spiders.
  • Giant Enemy Crab: While still technically a Spider Sentry in design, Heikegani from Oscar Mike's DLC Story Operation apparently takes inspiration more from crabs than spiders as his name comes from a type of Japanese crab. Said crab's most notable trait is having a shell that resembles a human face which many believe to be the face of an angry samurai and is thusly nicknamed the Samurai Crab. Heikegani is a samurai dual sword wielding Sentry who wears a very Japanese-like mask.
  • Heroic Sacrifice: In "The Void's Edge" mission, Wolf having been made into a bomb and reprogrammed to be completely oblivious to the actual nature of his suicidal mission, jumps to his apparent death into the Void to close the massive Varelsi portal. Some Battleborn cry in light of his sacrifice while others mock it. He returns in Oscar Mike's DLC Story Operation. Unfortunately, he Came Back Wrong and saw things while in the Void, Old things.
  • Insistent Terminology: Geoff persistently insists that he's Arachnis and an actual giant spider much to ISIC's chagrin in "The Algorithm" mission. In Oscar Mike's DLC Story Operation, he's no longer referred to as Geoff but instead Arachnis.
  • Mini-Boss: Geoff serves as a mini boss in "The Algorithm" mission. Supervisor Antem who may or may not be an actual Sentry serves as a mini boss in "The Experiment" mission.
  • Mini Mook: Oscar Mike's DLC Story Operation introduces some really small Spider Sentries, or at least really small in terms of giant spider robots. One type introduced are the S1.Arachmites which are extremely small Sentries similar in design to the Supervisor Antem Sentry from "The Experiment" mission. These are so small that they are practically the same size as the tiny Swarmers. Another type introduced are the S1.Samurai which are dual sword wielding Sentries similar in design to Geoff. While bigger than the Arachmites, their size just makes them comparable to regular sized enemies. Both of these Sentry types are basically mooks in boss clothing but still register in achievements as Sentries when destroyed.
  • Nonstandard Character Design: The Sentry Mini-Boss of the "The Experiment" mission referred to as Supervisor Antem is noticeably armless unlike other Sentries.
  • Scary Librarian: As the keeper of Eldred knowledge, Chronicle from "The Archive" mission technically qualifies. He will often shout things like "Quiet! Quiet in the library!" and "Enemies of free thought!" while mowing down enemies with machine guns.
  • Seppuku: Performed by Heikegani in Oscar Mike's DLC Story Operation. When the Sentry's health hits zero, it will shove its own swords into its body to commit suicide.
  • Shout-Out: When killed by a sentry in Incursion, it'd sometimes do a taunt just like the playable characters. Said taunt is Star-Lord's distinct cranking Flipping the Bird take.
  • Spider Tank:
    • Spider Sentries are giant spider tank-like robots akin to those from series like Ghost in the Shell and such. The thing with them though is that a number of them think they are actually giant spiders rather than giant spider robots.
    • In "The Experiment", a rather unique looking Sentry serves as the mission's Mini-Boss. Due to the dialogue, it's a bit unclear if Supervisor Antem is an actual Sentry or just one of Rendain's lackeys riding in a Spider Sentry-like tank.
  • These Are Things Man Was Not Meant to Know: In Oscar Mike's DLC Story Operation, Wolf from "The Void's Edge" mission who was previously sent to the Void as a bomb to close the massive Varelsi portal returns. Unfortunately, he says that he saw things, Old things. This along with him coming back wrong has him being appropriately renamed as Dire Wolf.
  • Too Dumb to Live: The wolf sentry in the mission "The Void's Edge" is tasked with destroying a Varelsi portal by leaping into it and detonating a huge pack of explosives. Because this will obviously kill him, Kleese programmed him to be totally oblivious to the suicidal outcome of the mission, literally making him too dumb to live. When Kleese explains what Wolf has to do, he replies "Awesome, that sounds both fun and safe."
  • Weaponized Offspring:
    • Subverted in a sense in Geoff's boss fight. He acts like he's giving birth to spiderlings and siccing them on the Battleborn. Technically though, he's just deploying Minions making him more of a Flunky Boss in this regard.
    • In Oscar Mike's DLC Story Operation, it's played slightly more straighter in a sense with Geoff. More identified as Arachnis in the operation, he's gained the ability to not only deploy Minions as he did before, but also deploy actual spiderlings in the form of the small Arachmite and Samurai Sentries.


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