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The various characters belonging to the Jennerit faction of Gearbox's game Battleborn.

''Beware of Unmarked Spoilers.''

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The Jennerit Imperium

https://static.tvtropes.org/pmwiki/pub/images/logo_jennerit.png

The mighty Jennerit Imperium once led the fight against the Varelsi, forging alliances with the other factions to save the stars from the void. But in a desperate turn to spare his people from the darkness, the warlord Lothar Rendain staged a coup to seize control of the Imperium, and aligned its destiny with that of the Varelsi. Though the Jennerit have lost much in their struggle, they remain one of the strongest military forces in Solus.


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    In General 
  • The Alliance: Surprisingly, the Jennerit Empire was a part of this in regards to facing off alongside others against the Varelsi. The was until Rendain decided to take over and align his people's destiny with that of these cosmic horrors.
  • Church Militant: The Silent Sisters are an all female order within the Jennerit Empire whose members are generally part scientists part priestesses. They revered Empress Lenore above all else. That being said, they are more than capable of combat. Because of this however, their order was repurposed by Rendain after he usurped Lenore to become a more militaristic focused order and less of a religious one, a thing that members such as Ambra didn't accept.
  • Church Police: The Silent Sisters being essentially the high priestess of Empress Lenore, maintained and enforced the religion and traditions revering the God Empress for millennia. After Rendain usurped Lenore, he repurposed the Silent Sisters to become more of a police order that did things such as overseeing Thrall troops. Naturally due to the abandonment of certain tenets, this didn't sit well for some of the more devoted Lenore followers such as Ambra.
  • Culture Chop Suey: The Jennerit culture can be described as a sort of mix of Hollywood Transylvania and some Japanese themes set in space. With their gothic inspired tech, locales, and elements which include coffin-like loot boxes, graveyard-like courtyards, ominous cathedral-like structures, and lots of bats, they give off a very typical creepy Hollywood Transylvania vibe that fits them being essentially space vampires. A number of elements in the Jennerit culture though also incorporates tropes that are either Japanese inspired or related. This is best evident with the majority of the Jennerit Battleborn as they're a laser sword wielding Samurai; a Geisha-inspired spy mistress; a Gundam-like soldier who may actually be a tiny alien in a human-sized mech; and an Elegant Gothic Lolita who invokes the "lolita" Japanese fashion. Even the remaining Jennerit Battleborn also appear to have indirect Japanese influence as they're a fat horned demon-like lightning wielding slave leader that could be seen as analogous to an Oni; and a sun priestess that could be seen analogous to a Miko.
  • Decapitation Required: The vampire-like Sustained don't get sick nor age and they heal rapidly from most wounds. They however can be killed through decapitation as revealed in some lore from a visit by Randy Varnell at the Battleborn Discord Server.
  • The Empire: At their peak, before the Varelsi threatened the remaining star systems in the universe, the Jennerit Empire was the most far-reaching civilization in existence. The star-spanning empire was originally ruled by Empress Lenore and fought against the Varelsi. That was until the Empress' right-hand Lothar Rendain led a coup against her, feeling that it would be better to join up with the Varelsi instead in order to survive. The coup resulted in the darkening of the Jennerit's then throneworld of Jennar and everyone on it, including the Empress Lenore. With that, the Jennerit Empire under Rendain was renamed the Jennerit Imperium. Although Rendain had seized power, not everyone within the empire decided to abide by his regime as evidenced by a growing resistance that's been rising throughout the Jennerit Imperium.
  • Enemy Civil War: Due to the fighting between the factions as well as the views towards the Jennerit's actions in aiding the Varelsi under Rendain, most see the rebel conflict in the Imperium as this. As such, many like the top brass of the UPR would rather leave the Jennerit to their own affairs rather than trust and ally with the rebels. This is best seen in Chapter 3 of the motion webcomic wherein Ghalt's superiors would rather have him leave Rath and Ambra to their doom than rescue them and gain the support they could potentially provide.
  • Eternal Engine: The lower settlements, near the Jennerit throneworld Tempest's surface, are full of industrial facilities, refineries, massive wind turbines, mines and work camps of the Thrall. Giant tether-elevators connect the lower settlements to the floating cities known as Echelon above, and these giant tendrils reach to the sky across the planet.
  • Fantastic Caste System: The Jennerit society has one with the genetically-altered Sustained at the top, non-Sustained Jennerit just below them, and everything and everyone else below.
  • Fantastic Racism: The Jennerit despise any race who express flaws and inefficiencies (which are, in fact, most other races).
  • Floating Continent: The upper castes of the Jennerit live in floating cities above the Jennerit throneworld Tempest's surface, collectively known as the "Echelon." Here, visitors can view the opulent artistry of the Jennerit culture, featuring ornate gold and red spires and spikes among the spacey-gothic architecture.
  • Foil: As a whole in comparison to the other factions:
    • To the Eldrid: Faction-wise, the Jennerit and the Eldrid have a Harmony Versus Discipline conflict between them in regards to their interactions with the universe. The Jennerit in general believe in controlling and bending the laws of the universe to suit their needs as well as destroying what they can't control. This ideology overall has put them in odds with other factions especially in regards to the actions of the more extreme but well-intentioned Jennerit. In contrast, the Eldrid in general believe in merely studying and maintaining the natural order of the universe and being overall in harmony with it. They however believe this ideology so much that some of their more extreme members have at times interfered with other factions' efforts.
      Playable Battleborn-wise, all of the Jennerit Battleborn are capable of some form of life steal which he is handy as they prefer close combat. In contrast, all the Eldrid Battleborn feature greater Health and Health Regeneration by default than any other Battleborn group as compensation for their lack of shields.
    • To the LLC: Faction-wise, both the Jennerit and the LLC employ science to achieve their goals and are aristocratic in nature. However despite this, they differ completely from one another especially in the aesthetics department. The Jennerit in general prefer to use sharp angular often darkly colored Gothic-inspired tech and aesthetics which Word of God best describes as "Gothic Tron". In terms of their aristocracy, the Jennerit's in general is a race and caste based one. Meanwhile, the LLC in general prefer to use slick rounded often lightly colored Victorian-inspired tech and aesthetics which Word of God best describes as "Steampunk Tron". In terms of their aristocracy, the LLC's in general is a wealth and class based one.
    • To the Rogues: Faction-wise, the Jennerit and the Rogues are both bad guys in a sense however, what makes them bad guys differs and thus they are foils to each other in this regard. The Jennerit in general are the typical evil space empire especially in regards to those under Rendain. They are a imperialistic ordered force dedicated to secure their survival that will pragmatically take sides to ensure it, even if said side is a legion of cosmic horrors. They are "the bad guys" of the setting in overall design even though not all of them are bad guys. In contrast, the Rogues in general are the typical lawless space outlaws. They are an often chaotic wild group who value survival but take no real sides especially with those who would otherwise have them sacrifice their individual freedoms. They are bad guys in the sense of being pirates and such but aren't necessarily "the bad guys".
    • To the UPR: Faction-wise, the Jennerit and the UPR basically have a Good Republic, Evil Empire dynamic between them especially in regards to Rendain's Imperium. The Jennerit are a once space spanning empire that is very racist towards other races and under Rendain have decided to ally with the Varelsi. The UPR meanwhile, are a coalition made up of different space-faring civilizations that is very welcoming to other races and dedicated to defending against the Varelsi. Although both factions are also similar in that they're both heavily militaristic discipline based and that both have authoritarian aspects via the Jennerit's Fantastic Caste System and the UPR's Obstructive Bureaucracy, they're really foils to one another in this regard.
      Playable Battleborn-wise, the majority of Jennerit Battleborn avoid standard gun-based weapons. They are in general skilled, if arrogant warriors who prefer to engage their enemies up close. In contrast, the majority of the UPR Battleborn focus on classic FPS weapons. They are in general very practical and down to earth with their abilities being very easy to understand but requiring time and a lot of situational awareness to master.
  • Four-Fingered Hands: Along with their angular features, the Jennerit race is known for their four-fingered hands. Both traits set them apart from more "human" denizens of the universe.
  • Gladiator Games: The Jennerit Fighting Pits which can be found on almost any settled Jennerit world, both within the lower settlements and the floating cities of the throneworld of Tempest.
  • Higher-Tech Species: The Jennerit as a race are the most advanced in terms of technology compared to the rest. They have tech that bends the very laws of the universe to suit their needs. What their tech is capable of includes having artificially positioned their very throneworld of Tempest to suit the liking of the Jennerit upper-class, and the ability to turn individuals into beings that are all but immortal.
  • Ideal Illness Immunity: In addition to becoming an never aging immortal, the Jennerit's Sustainment process makes those who've undergone it immune from natural illnesses.
  • Immortality Inducer: The Jennerit have a process called "Sustainment" which makes a being all but immortal. Discovered tens of thousands of years ago by Empress Lenore, the process involves harnessing the dark energies of the universe and using the Sustainment Engine, a device housed in the massive moon-sized starship Exodus, to expend enormous amounts of power in order to make a single being an immortal. This however is extremely energy-expensive, consuming stored energy on a planetary scale just to alter one being. Therefore, Sustainment isn't done often and candidates for sustainment are vetted through a rigorous process before finally being approved by the Empress herself. What's even rarer, and quite unusual, is when a member of a non-Jennerit race is allowed to become Sustained.
  • La Résistance: Not all Jennerit approve of Rendain's actions and as such there's a rebellion within the Imperium's ranks.
  • The Mothership: The massive moon-sized starship Exodus.
  • Our Vampires Are Different: Despite individuals like Rath insisting that they're not vampires, the Jennerit tick on several boxes that basically say that they're space vampires.
    • They look like vampires especially in case of some who have very noticeable fangs. They also use the dark energies of the universe to alter it and themselves to suit their needs, most notably the Sustainment process which using energy siphoned from entire planets can turn those deemed worthy biologically immortal.
    • They have an evil red and black colorscheme and an aesthetic that's according to Word of God a mix of gothic influence and the art style of TRON. Basically this "Gothic Tron" aesthic translates to much of their locales looking like a futuristic Überwald setting complete with floating Dracula castle-like structures, graveyard-like courtyards, and coffin shaped containers. Bats even apparently pop out when said coffin containers are opened.
    • When Rendain took over the Jennerit Empire and decided to ally with the Varelsi, the mission he set the Jennerit on can basically be interpreted as "destroying Suns", a goal that could be interpreted as something a vampire weak to sunlight would seek out.
    • As a faction, they use tech that can manipulate the life energies of other beings thus while they do it in different ways, all of the Jennerit, at least the playable ones from what can be seen, are capable of some form of life steal.
  • The Perfectionist: The Jennerit in general are this. Anything they deem imperfect must be fixed or destroyed. If the Jennerit need to manipulate the laws of the universe in the process, so be it.
  • Planet Spaceship: The Jennerit have a massive moon-sized starship called the Exodus which houses the Sustainment Engine and massive power facilities capable of storing energy from other planets like Tempest the Jennerit throneworld for use in Sustainment. Despite its massive size, Exodus is capable of faster-than-light travel and often moves from planet-to-planet to collect vast amounts of energy to power Sustainment procedures. Many of the Sustained and those worthy of being Sustained live aboard Exodus, though some still reside on Tempest.
  • Proud Warrior Race: The Jennerit have a strong appreciation for warfare and martial combat. As a society, they venerate warriors of all stripes and participate widely as a culture in observing the events held within the numerous Jennerit Fighting Pits found on almost any settled Jennerit world, both within the lower settlements and the floating cities of their throneworld of Tempest.
  • Red and Black and Evil All Over: A prominent and commonly seen color palette with the Jennerit however, while much of their culture paints them as the bad guys, not all of them are necessarily "bad guys". Some are good in the Good Is Not Nice sense while others are genuinely evil. Take Ambra one of the playable Jennerit Battleborn with this colorscheme for instance, while the Jennerit's "flexible ethics" makes her come off at times as some magical evil mastermind who has fits of malevolent laughter, she is actually one of the good guys and is actually a Wide-Eyed Idealist who believes wholeheartedly in the beings she's fighting alongside to save the last star. On the other side of the moral spectrum, there's most notably Rendain who fits the evil colorscheme as he had decided to aid the Varelsi in their star consuming conquest, a decision which destroyed countless homes and lives. He along with the majority of those who follow him and share the colorscheme are definitely evil.
  • Rubber-Forehead Aliens: The main Jennerit race are defined by having angular features, Four-Fingered Hands, and Long Necks and limbs that tend to be common among a number of them. Other than those traits, they resemble a human-like race, a space vampiric human-like race to be precise but a human-like race nonetheless.
  • Society of Immortals: Those who have attained immortality via the Jennerit's Sustainment process are called the Sustained and within the Fantastic Caste System of the Jennerit culture, they are at the top. Because of the huge energy consumption required to just make a single Sustained, there is but a select number of these Sustained consisting only of those who been deemed worthy enough to be granted the privilege of immortality. Furthermore due to things such as the Jennerit's view of most other races, Sustained are typically of the Jennerit race and it's a rather rare and quite unusual case when a Sustained happens to be a non-Jennerit.
  • The Theocracy: The Jennerit Empire under Empress Lenore was essentially a science based theocracy with her ruling over it as its God Empress. After Rendain usurped Lenore, the Empire now known as the Imperium became more militaristic and less theocratic, disregarding many of the millennia long traditions the Empire held while under Lenore. This change was something that didn't sit well for those who were fiercely devout followers of Lenore such as Ambra.
  • Tidally Locked Planet: Masters of their domain, the Jennerit artificially positioned their throneworld, the planet Tempest, to suit the liking of the Jennerit upper-class. Tempest has long been an artificially tidally-locked planet, set in orbit around the star, Solus. This creates a frozen side of the planet, a super-heated side of the planet, and a narrow, habitable equatorial band where most of the civilization resides. This also means that as a tidally-locked planet, Tempest is incredibly windy, reaching Category 5 hurricane force winds up to 255 km/h. The Jennerit harness the immensely strong surface winds to power massive wind turbines.
  • The Unfettered: The Jennerit in general are this as they'll do anything at any cost in order to achieve their goals. This is so much so that their culture's official motto is: "Any Deed. Any Price."
  • Vestigial Empire: The Jennerit Empire was the most far-reaching civilization in existence, spanning the universe at its peak. However thanks to the Varelsi and later Rendain allying with them, the empire has been reduced to one single planet. It however remains as one of the strongest military forces in Solus under Rendain as the Imperium.
  • Villain World: Although the Jennerit throneworld of Tempest already looked the part with its architecture, once Rendain took over, the place legitimately became this.

Jennerit Battleborn

The playable Jennerit heroes who oppose Rendain.

    Ambra 
https://static.tvtropes.org/pmwiki/pub/images/ambra.png
Voiced by: Lydia Mackay

Claudia Ambralia Divia, also known simply as Ambra, long served within the Jennerit Silent Sisters - priestesses who weaved secrets of the stars into prolonged life called "Sustainment". Betrayed by Rendain, Ambra now fights with the Battleborn, healing her allies and devastating foes with localized solar anomalies.

Ambra is a Jennerit Supporter. Initially, she was unlocked as a playable character upon reaching Command Rank 14 or by winning 5 matches as a Jennerit character. After the Winter Update though, she and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission.


  • Cain and Abel: Ambra and her sister Aria from Attikus' DLC Story Operation have a beef with one another that started over petty reasons. The conflict between them is so much so that it goes beyond mere sibling rivalry and into really deadly territory. What's really interesting though is the Cain and Abel dynamic between them as a result of Jennerit "flexible ethics". Ambra with her being willing to help others would be the Abel in their dynamic while Aria with her more sadistic tendencies would be the Cain. However in the very first playthrough run of the story operation, it's revealed that despite Ambra's otherwise altruistic intentions to help the Thralls, her apparent ulterior motive was using Attikus and his rebellion as a means to also take out Aria.
  • Character Development: Goes through one in the DLC story operation Attikus and the Thrall Rebellion. Ambra genuinely believes that order should be built from the foundation upward rather than demanded from the highest tower and that the Thralls deserve to be free. That being said, she still acted condescending towards the Thralls and was not above also using them for her own self serving goals. Furthermore, she contributed along with her fellow Jennerit part of the plight of the Thralls, them being animals who were forcefully uplifted just enough to become a Slave Race for the Jennerit rather being allowed to evolve naturally. She gets called out for all this in the 6th playthrough run of the DLC by Attikus who after the narrative events of the 5th run decides to stop letting himself and his brethren be pawns and Cannon Fodder for whatever reason. The two eventually make amends with one other in the 9th run with Ambra admitting that she did contribute part of the Thrall's plight and that she doesn't fully understand it however, through witnessing events from Attikus' viewpoints via the simulation, she has come to a better understanding of how much the Jennerit Empire was truly corrupted. Furthermore above all else, Ambra actually addresses Attikus by his name as opposed to just simply calling him Thrall.
  • Close-Range Combatant: Her attacks are short-ranged. Her Solar Wind ability doesn't go very far, nor does her Staff of Radiance draining beam. She normally can only use her Heat mechanic by striking enemies in melee.
  • Combat Medic: The standard for a healing class in Battleborn. In particular, Ambra's healing source (Sunspots) also damages enemies nearby it.
  • Creepy Good: Due to the Jennerit's "flexible ethics", Ambra can come off as some magical evil mastermind at times. Her fits of malevolent laughter probably don't help, either. That said, she is actually one of the good guys.
  • Disproportionate Retribution: In the DLC story operation Attikus and the Thrall Rebellion, Ambra's apparent ulterior motive for hiring Attikus was to use the ensuing rebellion as a means to off Aria as vengeance for a certain incident that happened eleven thousand years ago. Said incident apparently was Aria reordering Ambra's doll collection by hair color instead by last name alphabetically.
  • Evil Laugh: Has fits of malevolent laughter that unfortunately don't help portray as her one of the good guys.
  • The Fundamentalist: Ambra is a stickler for the Jennerit Empire's long held traditions over its millennia spanning history. This is why when Rendain allied with the Varelsi and started drastically changing things, she decided to renounce her high ranking position and defect.
  • The Glorious War of Sisterly Rivalry: Ambra and her sister Aria have a personal rivalry between them and haven't been close for eleven thousand years, not since a certain incident. Said incident apparently was Aria reordering Ambra's doll collection by hair color instead by last name alphabetically. This rivalry between them was so much that Ambra's apparent ulterior motive for hiring Attikus in his DLC Story Operation, was to use the ensuing rebellion as a means to off Aria as vengeance for said incident.
  • Good Is Not Nice: She has a personality that can be described as a mix between an arrogant stuck-up snobbish aristocrat that would rather mingle with the elite rather than the lowborn; and a sickeningly sweet condescending school teacher who calls others beneath her children and treats them as such. This along with the Jennerit's "flexible ethics" makes her come off as an evil character of sorts akin to Cruella de Ville. She however doesn't agree with Rendain's actions as she sees them as a threat to their people's survival rather than an assurance.
  • Heal It With Fire: Ambra's fiery Sunspots in addition to dealing damage to nearby enemies, are also capable of transferring their health to nearby allies in order to heal them. This healing effect can be further enhanced with the "Blessing of the Sun" augment which increases the Sunspots' healing over time. The same heal by fire effect also goes for the Ceremonial Sacrifice augment which makes it so that Ambra can transfer health to a targeted ally at the cost of her own life force via her fiery Staff of Radiance ability.
  • Irony: The Jennerit are generally viewed by others as Space Vampires. Ambra and the sect she comes from worships suns and even use solar anomalies.
  • Just Following Orders: In regards to what Ambra did to Alani's people as detailed in a lore challenge of the latter's, she states in an interview with Ghalt that Rendain is to blame as he was the one who gave the order. She argues that even if she refused Rendain's orders, it would have meant nothing.
  • Kill It with Fire: Ambra's uses solar anomalies to attack foes with heat and fire.
  • Lean and Mean: She's quite lean as a skeleton and has a rather arrogant stuck-up personality. That being said however, she's more of a Good Is Not Nice character rather than a completely evil one.
  • Life Drain: Her Staff of Radiance drains health from foes. The Blood Drive augment increases the amount of life stolen the staff is capable of. The Flame Staff augment meanwhile makes it that the extra damage that Ambra's Scorching Strikes does through the expenditure of Heat is gained as Health.
  • Magic Staff: Ambra's Staff of Radiance
  • Motifs: She has a general overall Ancient Egyptian sun priestess motif going on. Her "Chronicles" skin makes this even more prominent.
  • Nice Job Breaking It, Hero: When Ambra discovered Galilea trying to sabotage the Jennerit's Sustainment technology, she attacked and mortally wounded Galilea. Once a close friend, Ambra attempted to use Sustainment to save Galilea's life but it was only partially successful. As a result, Ambra unintentionally transformed Galilea into an unstable immortal that reeked of life-draining dark energy.
  • Noblewoman's Laugh: In addition to sounding evil, her laughs are this.
  • Power Floats: She moves around by floating rather than walking.
  • The Power of the Sun: Her Sunspot ability.
  • Really 700 Years Old: She's stated to be much older than she looks. According to one of her lore challenges, she became biologically immortal at 20 years old during the 8,225th year of Empress Lenore's rule. Some lore from a visit by Randy Varnell at the Battleborn Discord Server reveals that she's specifically 11,753 years old.
  • Sibling Yin-Yang: Ambra and her sister Aria from Attikus' DLC Story Operation are opposites of one another in a number of ways. Ambra prefers using traditional ceremonial priestess related tech such as her Staff of Radiance. She maybe patronizing and not above using less than ethical means but she is more than willing to help others. Lastly, even though she doesn't fully understand their plight, Ambra genuinely believes that the Thralls deserve a proper place within the empire. Aria meanwhile, prefers using less traditional but more advanced tech such as a modified assault frame which Ambra considers garish. She is completely sadistic and cruel to a point that it really makes Ambra even in her worse moments look kind. Lastly, Aria sees the Thralls as nothing more than mongrels and would rather see cities be destroyed than have them as equals.
  • Squishy Wizard: As a Support character, her utility is offset by her very low health.
  • Team Mom: Ambra has a rather motherly personality. However, due to that personality being based on Jennerit culture, it's one where she at times acts very condescending towards others as if they were children beneath her, and at other times go completely berserk at things that don't follow the rules like untuck shirts.
  • Teeth-Clenched Teamwork: Due to what happened in the past in which Galilea had deceived her, Ambra has reservations on working once again with Galilea and as such there's bad blood between the two of them. This is best shown in one of Ambra's lore challenges wherein the two engage in a "Tell Her Im Not Speaking To Her" session with Ghalt being the unfortunate messenger between the two.
  • Walk Like an Egyptian: One of her taunts has her performing the Egyptian mural inspired stance. The name of said taunt, "Walk Not Unlike An Egyptian".
  • Wide-Eyed Idealist:
    • She's idealistic, optimistic and believes wholeheartedly in the beings she's fighting alongside to save the last star.
    • Ambra genuinely believes wholeheartedly in the good and order that the Jennerit Empire can be capable of.
  • Villainous Cheekbones: She has these cheeks and a general personality that comes off quite villainous. Her actual character however is not exactly that clear cut though.

    Attikus 
https://static.tvtropes.org/pmwiki/pub/images/attikus.png

Once a simple slave laborer on Tempest, Attikus vowed to free himself from the Jennerit Slave dens and free his people. When Attikus was wounded during a slave uprising, his Jennerit overseers took the opportunity to attach a powerful cybernetic work harness to him. The harness had unexpected results, however, not only augmenting his strength, but also his mind. Now both powerful and clever, Attikus looks for every opportunity to lead his people in revolt against his oppressors.

Attikus is a Jennerit Defender. Initially, he was unlocked as a playable character upon reaching Command Rank 32 or by killing 800 Jennerit enemies. After the Winter Update though, he and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission. He is the main character featured in the first DLC Story Operation "Attikus and the Thrall Rebellion".


  • Acrofatic: Has a noticeable gut yet is quite agile like a raging gorilla.
  • Asskicking Leads to Leadership: As a member of a species that believes in talking with one's fists and not just with simple words, Attikus leads his Thrall brethren because he's a badass in addition to being a thinker. If the 4th playthrough of his DLC Story Operation is to be believed, he apparently gained his position from beating Aria, a top ranking member of the Silent Sisters. Said Silent Sisters were his people's wardens.
  • The Chains of Commanding: In the 5th playthrough of his DLC Story Operation wherein Aria has imprisoned hundreds of his Thrall brethren, Attikus expresses this. While he does surrender himself to Aria in exchange for their freedom, she goes on back on her word and they all end up dead on his account. He admits that maybe there was no way he could have saved them but he does question himself how many more would he lead to their doom before this rebellion was over.
  • Character Development: Attikus' DLC story operation has him going through some development as he comes to terms with his role and existence whilst recounting/running a simulation of the events of the Third Thrall rebellion. Initially simply running the simulation as a means to cope with what happened, going through it a number of times eventually brings out some emotional baggage within him the likes of which causes him to lash out at Ambra for having used him and his Thrall brethren for her own selfish goals. His emotional turmoil even goes so far that rerunning the simulation is no longer cathartic. After being given some new perspective on things from Deande though, Attikus gains a new outlook that not only leads to making amends with Ambra but also actually bonding with Oscar Mike at the end who until this point Attikus considered as a nuisance.
  • A Day in the Limelight: The DLC Story Operation "Attikus and the Thrall Rebellion" recounts the thrall rebellion he led to overthrow his Jennerit oppressors.
  • A Father to His Men: In the 5th playthrough of his DLC Story Operation, Aria has imprisoned hundreds of his Thrall brethren. She promises to release them if he the Alpha of the Thrall insurgence surrenders himself to her. Attikus immediately does so to rescue them. Unfortunately for him, she goes back on her word.
  • Fedora of Asskicking: Whilst recounting the Thrall rebellion he led in his story operation, Attikus dons a fedora in the style of a Film Noir Private Detective.
  • Foil: To El Dragon, despite having little to no interaction. Both are bare-knuckle brawlers and the muscle of their respective factions, but Attikus can charge his fists with lightning while El Dragon charges his with fire, El Dragon has two robotic arms while Attikus merely has a Hedronic Collector grafted onto one arm, and Attikus's backstory is a Rags to Riches tale of how he led a Thrall Rebellion while El Dragon's is a Riches to Rags tale of how he was forcibly retired after ISIC ripped his arms off.
  • Four-Fingered Hands: The Hedronic Collector on his right hand, which was designed by his Jennerit masters, has four fingers. His uncovered real left hand has three fingers like the rest of his Thrall brethren.
  • Genius Bruiser: Unlike his Thrall brethren who are simply all muscle and no brains, Attikus has both muscle and brains. Thanks to the side effects of the Hedronic Collector grafted on his right arm, he's not only capable of clobbering foes with his fists but also capable of thinking of higher concepts. Said concepts include realizing the unjust slavery his people have been shackled to.
  • Good Old Fisticuffs: Primarily fights with his fists.
  • Horned Humanoid: Like the rest of his Thrall brethren, he's a sort of variant of this trope. Just like them, he has horns that are somewhat more tusk-like as they actually jut out from his lower jaw rather than from atop his head. His horns however are larger and more ornately shaped than that of a regular Thrall.
  • In a Single Bound: Attikus' Pounce ability has him leap a great distance to a target location, dealing damage and silencing enemies for an amount of seconds where Attikus lands. When his Hedronic Collector is fully charged, Pounce deals shield damage to enemies.
  • Lantern Jaw of Justice: While Thralls typically have square jaws, given Attikus' background and the sheer prominent size of it, his chin is definitely this moreso than his Thrall brethren.
  • Large and in Charge: Apart from the intelligence boost side effect the Hedronic Collector grafted on his right arm, it also increased his muscles and size exponentially. As such, he is one of the biggest Thralls there are if not the fattest. With his bulk along with intelligence, he inspires and leads his Thrall brethren against their Jennerit oppressors.
  • Life Drain: The "Hedronic Siphoning" augment makes it that a portion of damage dealt by Hedronic Arc is returned to Attikus as health. The "Invigorating Pounce" mutation does a similar thing by making Pounce give Attikus life steal on all damage dealt for a short time.
  • Literalist Snarking: In the 4th playthrough of Attikus' story operation, Aria insults him and his Thrall brethren that they are incapable of leading themselves and that the only thing they'll listen to is the smash of an iron fist. He snarks back at her by pointing out that this is then therefore a good thing as he has a literal iron fist.
  • Long Neck: Has a long large thick neck.
  • Metaphorgotten: During Attikus' Film Noir private eye narrations in his DLC story operation, he makes very typical cheesy Film Noir metaphors. He does these until the 10th playthrough run wherein finally notices that he's terrible at metaphors.
    Attikus: The Thrall were itching for freedom, and I was going to scratch that — wow, you know what, I am terrible at metaphors. Just really, really bad. I can't believe it took me this long to notice.
  • Pastiche: The way Attikus recounts the events of the Thrall rebellion he led via a simulation in his DLC Story Operation is done in the style of a typical Film Noir story with multiple elements common with the genre. Highlights include:
    • In the story operation, Attikus casts himself as if he were a typical Hardboiled Detective complete with Private Eye Monologue style of talking. He even dons a stereotypical detective trench coat and suit as well as detective fedora when telling it for added effect.
    • Whenever Attikus recounts his story within the operation, the level's colors except for the color red fade to black and white giving it a look which per Word of God is reminiscent of something out of Sin City. Along with this visual change, a jazzy Film Noir score plays as well.
    • In the story operation's trailer, Ambra and Aria are cast by Attikus as if they were a pair of Femme Fatales with Ambra most in particular. In the actual story operation proper, Ambra's Femme Fatale client role is shared alongside Deande and Oscar Mike. With Ambra and Deande, they are also framed in a Lady in Red role via the almost seductress manner they conduct business with Attikus and the clothing they wear which incorporates red. Oscar Mike on the other hand, just has red lipstick on his helmet and bungles the whole Femme Fatale Lady in Red role.
  • Power Fist: The Hedronic Collector grafted on his right arm which ends in a mechanical fist that can project energy Wolverine Claws. This thing in particular was what gave his intelligence as a side effect. In combat, this gives Attikus a passive in which he gains 1 charge per kill (5 for major enemies) up to a maximum of 5. While Fully Charged, the next ability he uses consumes all charges for an added effect.
  • Shock and Awe: Hedronic Eruption lets him toss out shockwaves while Hedronic Arc electrifies him.
  • Smarter Than You Look: Although he seems like a big fat musclehead with a very stereotypical lower class British football hooligan accent, he is actually way smarter than he looks thanks to the side effects of the Hedronic Collector grafted on his right arm. In fact, he's way smarter than the few Thralls who appear to have some inkling of intelligence.
  • Stout Strength: He's fat and rather strong.
  • Sufficiently Advanced Bamboo Technology: The medieval Grendel skin of Attikus turns the normally metallic Hedronic Collector grafted on his right arm into one that's made out of wood.
  • Suspiciously Small Army: In lore, the Thrall rebellion that Attikus led was a major event involving the Thralls on Tempest rising up and succeeding in disrupting the power structure of the Imperium. In his DLC Story Operation, the so called rebellion mainly consists of himself as the sole Thrall of the rebellion and the Battleborn accompanying him. This is justified though as the story operation is Attikus' account of the rebellion with certain creative liberties taken via a simulation rather than the actual exact event. Furthermore, it's implied that there's actually more characters in the simulation in certain playthrough runs. They're just offscreen as far as a simulated account of a rebellion goes.
  • Tiny-Headed Behemoth: He's a big fat beast with a prominently large and thick neck but his head is actually comparatively small to the rest of his body.
  • Token Heroic Orc: He's one of the hordes of Jennerit Thralls that commonly swarm against the Battleborn on the battlefield. Due to opposing Rendain and being a Battleborn himself however, he's this.
  • Uplifted Animal: Like the rest of his Thrall brethren, he's an altered beast that was given some amount intelligence to serve as a slave. Unlike them however, he became so much more when his Imperium overseers implanted shard-powered tech throughout his body, something that unexpectedly increased greatly not only his strength but also his intelligence.
  • Unreliable Narrator: Using Nova's simulation room, Attikus gives his account of the Thrall rebellion he led in his DLC Story Operation. Unfortunately, he has taken some creative liberties with it such as framing it as if it were a Film Noir detective story. This is especially true for the first few playthroughs as they're basically the same Film Noir detective story just with different clients hiring him. They do however give some insight into his and others' character even if the line between what happened and what's just the characters running a simulation is blurred. Later playthrough runs though drop the Film Noir angle a bit and focus more on giving insight especially as Attikus goes through a Character Arc dealing with some issues. The 10th playthrough run and "last episode" of the DLC story ditches the whole Film Noir act for the most part and feels like the most reliable account of what actually happened, although Attikus in the end admits he doesn't know if this was the most accurate since he can no longer remember the details. He does however think it was the closest it'll ever get.
    Oscar Mike: So — was that how it really went down?
    Attikus: I don't know. I actually can't remember the details anymore. I run this simulation to try and get the feeling I had in those moments. But this time, fighting alongside my friends, this was the closest I think I'll ever get. Thank you for joining me in the fight.
  • Walking Shirtless Scene: Except for the Hedronic Collector grafted on on his right arm, he walks around shirtless.
  • You Are Better Than You Think You Are: In the 4th playthrough of "Attikus and the Thrall Rebellion", Deande tells Attikus that he is way better than he thinks he is. She explains that he may not be a diplomat good with words especially since his race talks more with their fists but to a race of pugilists, he's leadership material.
  • Younger Than They Look: During a Battleborn Discord AMA, it's mentioned that Attikus is way younger than he looks. He's actually relatively young being about 20 or so. As a race, Thralls have only been around for about 70 years as their sentient evolved versions. The bestial Thralls however have been around for much much longer.

    Beatrix 
https://static.tvtropes.org/pmwiki/pub/images/beatrix_2.png
Voiced by: Apphia Yu

Precise. Deadly. Obsessively hygienic.

Beatrix Z. Lucavi may look like an ordinary teenage Jennerit with a giant prosthetic syringe-arm, but beneath Beatrix's cold, artificial exterior lies a lethal intellect. A scientist at artificial heart, the only thing to rival her genius might just be her love of candy.

A master at manipulating life, Beatrix is no stranger to experimenting on and creating creatures. She plays with genomes like other kids play with… whatever it is normal kids in the Solus System play with. That is until the Jennerit took her creations away. Now, she joins the Battleborn to give the Imperium a long-range, high-velocity, lethal dose of their own medicine

Almost entirely artificial, Beatrix's body is an amalgam of flesh, prosthetics, and synthetic materials. Through her large, prosthetic syringe arm she can spread debilitating debuffs at range, while her allies act as carriers for contagions that enfeeble enemies they come in contact with.

Beatrix is a Jennerit Supporter. She is the fifth of the five new free heroes announced to be released post launch of the game, the 30th Battleborn. She was officially released on January 26, 2016. However, for players who own the Season Pass or the Battleborn Digital Deluxe Edition, they got to play Beatrix a full week early on January 19, 2016. She can be unlocked as a playable character using 47,500 in-game credits or for Digital Deluxe and Season Pass holders, by using the hero key that accompanies with her on release to unlock her instantly.


  • Acquired Poison Immunity: Because of all the experimenting she did on herself, Beatrix has acquired an immunity to her own toxins. That along with half of her body being mechanical.
  • Affectionate Nickname: Beatrix's mother, Alessi Valefica Lucavi, calls her Trixie.
  • All There in the Manual:
    • The lores from Battleplans 30 and 32 reveal a bit of Beatrix's character that's not necessarily in the game. The former is an archived mail exchange between the Mistress of Sciences, Lady Vurien, and a young Beatrix which details Beatrix's attempts to get project approvals. The latter are excerpts from her diary.
    • The reveal stream for Beatrix has the developers reveal some info about her not necessarily found in the game proper. Among the info includes her actual age, her having an Acquired Poison Immunity, and other such things.
  • Arm Cannon: Beatrix's Incistyx Injector is a giant prosthetic syringe-arm that takes the place of her right arm. She typically uses it like a Sniper Rifle of sorts to either damage and infect enemies with debilitating debuffs, or turn allies into disease spreading contagion carriers that while being buffed up instead of suffering from any ailments, enfeeble enemies they come in contact with.
  • Artificial Limbs: Beatrix's limbs are all artificial, the most noticeable being her giant prosthetic syringe-arm the Incistyx Injector. Due to the terminal illness she was born with, her original limbs didn't grow and develop fully. As such, they had to be replaced.
  • Batman Can Breathe in Space: During Phoebe's DLC Story Operation, Beatrix mentions that in response to her tranquilizing and attempting to perform a "completely routine" brainstem biopsy on Attikus, the Thrall threw her out of an airlock. She however survived the vacuum of space as she had replaced her lungs long ago.
  • Beneficial Disease: Beatrix's Patient Zero ability essentially infects targeted allies with a disease that damages nearby enemies for a short duration. They themselves as hosts don't get damaged by the disease they're carrying and instead get buffs from the disease to aid them in battle for a short time. At its basic, Patient Zero's disease increases affected allies' attack speed. Certain helix augments of Beatrix however will make the disease give further additional benefits.
    • The Vector Borne Transmission augment makes it so that allies affected by Patient Zero's disease spread Infection to enemies that attack them.
    • The mutually exclusive Leech Therapy and Host Immunity augments give allies affected by Patient Zero's disease certain buffs. Leech Therapy gives affected allies the ability to steal life on any attack. Host Immunity meanwhile makes affected allies take reduced damaged. Mutually exclusive to these two augments also is the Virulent Volatility mutation. The mutation makes it that once Patient Zero wears off, its disease explodes on the host, slowing all enemies in the area for a short time.
  • Creepy Child: As a playable character, she's been designed specifically as such which is most evident in a number of her disturbing taunts.
  • Creepy Good: Beatrix is definitely a disturbing character yet she's one of the Battleborn trying to save Solus.
  • Creepy Long Fingers: Her left cyborg arm has skeletal ceramic fingers.
  • Cyborg:
    • Beatrix is a cyborg with all her mechanical parts and the experimenting she has done to herself. More specifically, she has a Sythetic Ceramic Bio-Casing. She replaced her fragile integumentary system long ago with a hardened casing and a suite of prosthetics resistant to toxins and physical trauma alike.
    • Her lore challenges reveal that her giant prosthetic syringe-arm is actually a cyborg of sorts on its own as well since it contains the living brain of a harresburra, a type of small marmot-like creature often mentioned in the lore that's something between a rabbit and a marmot according to Randy Varnell during a visit at the Battleborn Discord Server. Her Incistyx Injector is actually manipulated in part by the harresburra brain that's integrated into it and is dependent upon Beatrix's nervous system. Said harresburra incidentally is named Professor Hopkins, a former test specimen who became the office mascot of the science division Beatrix was previously the chief researcher of. When Beatrix decided to free Attikus, an incident which she made to look like an accident, she broke Professor Hopkins out as well, only to place the harresburra's brain into the Incistyx Injector that she also stole during her escape.
  • Deadly Doctor: Using her syringe-arm and medical expertise of various diseases in battle, Beatrix is quite the badass of a deadly doctor.
  • Disappeared Dad: Excerpts from her diary from the lore in Battleplan 32 reveal that her father apparently wasn't around much for her.
  • Early-Bird Cameo: Prior to Beatrix's reveal, a Dr. Lucavi is mentioned within the lore of Battleplans 22 and 28.
  • Education Mama: Excerpts from her diary from the lore in Battleplan 32 reveal Beatrix's mother, a Silent Sister, was quite the Tiger Mom who constantly pushed Beatrix to apply herself in her studies. As Beatrix was quite the Teen Genius who was excelling in her grades, her mother negotiated her early graduation and as such Beatrix graduated from Archsciences Academy at 14 years old, the youngest ever to do so. However, even then that wasn't enough as Beatrix's mother later applied her in grad school. All of this was to make Beatrix a candidate for sustainment before she died of her illness though her mother did so without really asking Beatrix herself what she really wanted.
  • Eerie Pale-Skinned Brunette: Beatrix is a creepy dark-haired literal ceramic-skinned cyborg Elegant Gothic Lolita Plague Master Mad Scientist.
  • Elegant Gothic Lolita: In the vein of Wednesday Addams and Interview with the Vampire, Beatrix is a young looking space vampire that dresses in a very elegant gothic attire.
  • Evil Laugh: Like her fellow Jennerit, she tends to laugh in a very evil way. Her Hysterical Healthcare taunt in particular has her open her mouth so wide while laughing that it looks like she's dislocated her jaw.
  • Evilutionary Biologist: She is the head scientist that pioneered the process to forcefully evolve the Thrall into the Slave Race that they are now.
  • Expy: Design-wise, she looks like a wealthy, modern Little Sister with a penchant of sticking her giant needle to her patients.
  • Exorcist Head: Her Imperium Tremens taunt has Beatrix rapidly spin her entire head around 360 degrees while sporting a very nightmare inducing face in a very horror movie way.
  • Foil: To Phoebe. Both Phoebe and Beatrix were geniuses from a young age; both come from very influential families; both go into battle wearing dresses; and both use sharp pointed weapons.
    Phoebe though is a tech engineer with an interest in Eldrid "magic". Phoebe's father, a rich LLC guild baron, didn't pay much attention to her when she was a child. In fact, Phoebe's father let a robot butler that was designed more to serve him be the one to take care and raise her instead. Appearance-wise, Phoebe looks and acts like someone straight out of a Renaissance fair. Playstyle-wise, Phoebe's a melee attacker who wields five rapiers, four of which she telekinetically controls with a device of her own design.
    Beatrix meanwhile is a medical expert with a sadistic penchant in dabbling in life. Beatrix's mother, a prominent Silent Sister, recognizes Beatrix's talent but is very controlling of Beatrix and will do anything within her power and influence to see her little Trixie shine. In fact, Beatrix's mother even went as far as to have Beatrix sustained, a process that saved Beatrix's life from her terminal illness but was done so without even considering Beatrix's own personal feelings on the matter. Appearance-wise, Beatrix looks and acts like a creepy child straight out of a horror movie. Playstyle-wise, Beatrix is a long range support who wields a giant prosthetic syringe-arm like a sniper rifle, the arm in particular is partly controlled by a disembodied harresburra brain within it that's dependent on Beatrix's nervous system for survival.
  • Genius Sweet Tooth: She's a scientist and has a thing for candy and chocolate based on the lores from Battleplans 30, 32, and 34.
  • Girls Love Chocolate: She has a thing for chocolate. One of her projects she sought approval for in the Battleplan 30's lore was Project LIMOS (Lingual Impulse Modulation by Olfactory Supersession). It apparently was a proposal to research the effects of chocolate on the behavior of Arch-Sciences researchers. When asked about this by the Mistress of Sciences, Lady Vurien, Beatrix's response was, "Everybody likes chocolate".
  • Homing Projectile: Beatrix's Fulminate ability has her fire a rapid barrage of homing projectiles that deal damage each and weaken enemies, reducing their attack damage by a percentage for a time.
  • Horrifying Hero: Beatrix is one of the more disturbingly creepy characters among the heroic Battleborn. It's best shown in a number of her taunts which make her look like something from a horror movie.
  • I Call It "Vera": Subverted. While it may seem like Beatrix calls her Incistyx Injector "Professor" and is really attached to it as she goes as far to cuddle the giant syringe-arm full of biohazardous material as if it were a pet in one of her taunts, the reality is actually far more horrifying. The Incistyx Injector actually contains the brain of Professor Hopkins, a harresburra who used to be the office mascot of the science division Beatrix was previously the chief researcher of before she decided to defect and join the Battleborn. The rodent's brain partially manipulates the syringe-arm that it's integrated into and is dependent upon Beatrix's nervous system.
  • Immortal Immaturity: Considering Immortality Begins at Twenty is defied for a girl who was sustained at 15 and is thus now a 71 year old immortal, it comes at a natural occurrence on an occasion.
  • Improbable Weapon User: Beatrix's weapon is her right cybernetic arm the Incistyx Injector which is a gigantic syringe-arm larger than herself. She typically uses it like a Sniper Rifle to shoot out diseases on the battlefield to either enfeeble enemies or aid allies.
  • Life Drain:
    • The Leech Therapy augment gives allies that Beatrix has applied Patient Zero to the ability to steal life on any attack.
    • The Bloodshot and Anticoagulants augments give Beatrix the ability to drain life. The former gives her the life drain ability on melee attacks as well as increasing her melee damage. The latter meanwhile gives her the ability on ranged shots.
  • Living Weapon: Her Incistyx Injector is actually alive according to her lore challenges as much as a disembodied rodent brain in a syringe-arm dependent upon Beatrix's nervous system could be still considered alive.
  • Mad Doctor: She's a Jennerit medical doctor obsessed with experimenting on living things, whether they be others such as her fellow Battleborn, or her very own self.
  • Mad Scientist: She's a Jennerit scientist obsessed with manipulating living creatures. In particular, she's actually the scientist who headed up the project to rapidly evolve the Thralls.
  • The Medic: While Beatrix doesn't serve as a conventional medic on the battlefield like other Supporter Battleborn, she does however serve as the chief medical officer of the Battleborn. She is described as fulfilling a similar role like Bones McCoy from Star Trek by Randy Varnell within the Battleborn crew. Given that she's a creepy Mad Doctor, she's not exactly someone her fellow Battleborn want to visit despite her medical expertise.
  • Morally Ambiguous Doctorate: With a background of having graduated from Archsciences Academy at the young age of 14, Dr. Beatrix Lucavi is an amoral scientist with a penchant for experimenting on living things.
  • My Beloved Smother: Beatrix's mother, a Silent Sister by the name of Alessi Valefica Lucavi, greatly dotes on Beatrix, recognizing her daughter's genius in spite of being born weak and terminally ill. As such, she has done things within her power and influence as a Silent Sister to make so that her daughter could achieve her full potential. In Alessi's written words found in a letter which is one of Beatrix's lore challenges, she in particularly declares, "My Trixie is a STAR and she needs to SHINE!" That being said, Alessi is very controlling of Beatrix. According to some excerpts from Beatrix's diary, Alessi had constantly pushed Beatrix to focus on her studies, not really giving enough time for Beatrix to actually make friends of any sort. Even after Beatrix graduated Archsciences Academy at the young age of 14, Alessi later applied Beatrix in grad school against Beatrix's own wishes. All this was to make Beatrix a candidate for sustainment before she died of her terminal illness. Although this made Beatrix immortal thus saving her from her illness, Alessi made this decision without even asking Beatrix what she herself may have wanted in regards to this whole serious matter.
  • Nature Hero: In the lore of Battleplan 35, Beatrix along with Galilea, Phoebe, Shayne, and Mellka play a session of Minions and Mazes, a Dungeons And Dragons parody, with Shayne as the Game Master. In it, Beatrix roleplays a character completely opposite from her own. She roleplays Eurydice who's a Dryad Animancer. The character can communicate with trees and wooden objects, an ability which has a bonus to diplomacy rolls since she's a Dryad, and can summon shimmerwasps to cast light in dark areas. In terms of character alignment, Eurydice is a morally good character whose Animancer ideals are against animal enslavement, a thing that Beatrix surprsingly sticks to. Overall, the character Beatrix roleplays as seems like they would be a morally good Eldrid nature hero, a stark contrast to Beatrix's own actual less than moral Jennerit mad scientist character.
  • Neat Freak: She's described as being obsessively hygienic.
  • Nepotism: Despite being born with a terminal illness which gave her a weak body, a thing frowned upon by Jennerit society which values strength above all else, Beatrix was able to be sustained thanks to her mother's influence. Beatrix's mother, a high ranking Silent Sister, was able to convince the higher ups that Beatrix's genius made her more than valuable and worthy enough to be turned into one of the immortal Sustained.
  • Nightmare Face: Beatrix has a penchant for displaying disturbingly creepy faces. Her Imperium Tremens taunt for example has her sport a very jarring face while rapidly spinning her entire head around 360 degrees. The whole taunt basically looks like something that would come out of a horror movie such as the The Ring or the like.
  • Omnidisciplinary Scientist: In general, Beatrix is an expert in all things biological, physiological, medical, viral, genetical, and etc. In Phoebe's DLC Story Operation, Beatrix shows that she's also knowledgeable in scientific matters outside her regular field of expertise when she postulates how activating a certain light in the ruins makes the Varelsi disappear.
  • Patient Zero: One of her abilities which is actually named Patient Zero turns either herself or a targeted into a contagion carrier that deals damage to nearby enemies for a short time whilst also having their speed buffed. Her ultimate Outbreak as well has her plague a targeted enemy into a contagion carrier. While affected, the plagued enemy lose health, are wounded, and the healing they receive is reduced. These effects spread among nearby enemies.
  • Plague Master: She uses diseases either at range or using her allies as carriers for her contagions.
  • Professor Guinea Pig: Over the course of her 71 years of life which became immortal at 15, Beatrix has constantly experimented on herself, a thing which she has no qualms about.
  • Really 700 Years Old: Thanks to her mother being a Silent Sister who was able to lobby for Beatrix's sustainment for her genius, Beatrix is one of the Jennerit Sustained. Thus although she may look like a 15 year old girl, the age at which she was sustained, Beatrix is actually 71.
  • Science Hero: Beatrix is an amoral Mad Doctor Anti-Hero that fights in the battlefield using various viruses and diseases she concocted to either aid her allies or enfeeble her opponents. She does so with the aid of her large, prosthetic syringe-arm which she uses like a Sniper Rifle.
  • Slasher Smile: She tends to sport a creepy smile or two. Sometimes it's just a simply creepy smile and sometimes it goes full blown disturbingly horrific.
  • Super Doc: While the Battleborn have a number of characters that can heal, Beatrix is the chief medical officer of the crew. Basically, she's like the Bones McCoy of the Battleborn as described by Word of God. Given her medical expertise and the various members of the Battleborn which include a wide range of species, she's quite the doctor in maintaining the health of the entire team even if she's just as likely to experiment on them like guinea pigs.
  • Sweet Tooth: The lores from Battleplans 30, 32, and 34 reveal that she has a thing for candy and chocolate.
  • Teen Genius: Despite the terminal illness she was born with, Beatrix was something of a genius savant. Excerpts from her diary from the lore in Battleplan 32 reveal that she was quite the prodigy being in the top 5% of the class at Archsciences Academy of which everyone else there was much older than her. By age 14, she was able to graduate from ArchCad, the youngest student ever to do so. Her being such a genius also provided more than enough reason to have her sustained, along with some help from her Silent Sister mother.
  • Token Mini-Moe: She's an equally capable Battleborn while being at the same physical age group with Orendi and Shayne. She's also the youngest to have been Sustained by the Jennerit Empire as far as lore goes.
  • Typhoid Mary: Beatrix's Patient Zero ability turns a targeted ally for a short time into a contagion carrier that enfeebles enemies they come in contact with but doesn't suffer any ill effects themselves. They instead have their speed buffed. When an ally isn't targeted, she uses the ability to turn herself into such a carrier instead. While it's normally a choice between making an ally or Beatrix herself into a contagion carrier, the Self Medicated augment though allows it so that both a targeted ally and herself become carriers.
  • Universal Poison: The diseases used in Beatrix's abilities can affect anyone and everyone in-game. This includes humans, robots, aliens, and even Eldritch Abominations.

    Caldarius 
https://static.tvtropes.org/pmwiki/pub/images/caldarius.png
Voiced by: Phil Parsons

Just like Rath, Caldarius is another member of the Jennerit Empire’s immortal Sustained. However, the shock trooper had to walk a very different path to get there. Caldarius rose through the ranks of the Jennerit's gladiatorial arenas to win his spot in the empire's elite upper caste. The Sustained delivered on the tournament's promise by granting Caldarius immortality, but also imprisoned the lowborn warrior for centuries to put him in his place. As such, Caldarius hates all other Jennerit. Armed in the jet-enhanced J-HTX Assault Frame armor of the Jennerit Shock troops, Caldarius is brutally efficient at hit and run close quarters fighting.

Caldarius is a Jennerit Attacker. Initially, he was unlocked as a playable character upon reaching Command Rank 28 or by by completing The Renegade mission. After the Winter Update though, he and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission. He features prominently in The Renegade as the main character the Battleborn give aid to.


  • Ambiguous Robot: With the way he constantly wears his suit, many characters through various lines think he's actually some sort of robot. While it's just a suit he wears as far as anyone can tell, it's interesting to note that he is according to various parts of his lore and even from the devs themselves, Caldarius is not a pure blood Jennerit. He is actually a Kemessian, a species which is not exactly fully specified in detail other than some ambiguous hints in-game. Some lore from Randy Varnell though clarifies some things about his species.
  • Apocalyptic Log: During his imprisonment, he was given a data recorder to amuse himself which eventually became little more than a log of his insane ramblings.
  • Badass in Distress: In "The Renegade" level, you have to protect Caldarius from waves of enemy minions while he is recharging his power cells. During this time he is immobile and unable to defend himself.
  • Be Careful What You Wish For: A couple of his lore challenges reveal that this happened to him. Originally a slave, Caldarius had won the hearts of the Jennerit Empire with his fighting prowess in the gladiatorial pits. Having done so, the non pure blooded Jennerit slave demanded then to ascend into the Jennerit Elite through Sustainment. Rather than let a lower race into their ranks, the upper castes of the Jennerit society refused his offer and he was instead consigned into the military. After 100 years of loyal service and giving victories to the Empire for which he gained much favor, Caldarius demanded once again Sustainment feeling that he now deserved what he felt he had rightfully earned in the pits but was denied for a century. This time his demand was fulfilled but then Rendain later locked him in prison out of fear that his popularity among the lower classes might cause an uprising. Caldarius then spent centuries biologically immortal in a cell where he'd go mad from isolation.
  • Cluster Bomb: The "Flashmirv" augment allows a fired Flashbang grenade to spawn three child grenades on impact.
  • Companion Cube: Much like Patricia Tannis, he developed a weird pseudo-romantic bond with his recorder as time went on.
  • Cool Helmet: He wears a menacing robotic looking helmet.
  • A Day in the Limelight: The Renegade mission features him prominently.
  • Establishing Character Moment: The first thing we see him doing once his armor's been recharged in his debut mission is to destroy a Jennerit ship. By himself.
  • Enemy Mine: Despite the fact that Deande is on his personal hit list, the fact that they rescue him and that they're going after Rendain means that he's willing to overlook that and sign on as a Battleborn.
  • The Faceless: Caldarius has a menacing and quite dehumanizing appearance. Covered head-to-toe in thick metallic armor with a mask that shows four red slits instead of looking like a face by any means, one could be forgiven for assuming he's a robot on first glance.
  • Fragile Speedster: He's one of the fastest and most mobile characters in the game, though he doesn't have much in the way of defense.
  • Glass Cannon: Caldarius specializes in speed and damage to compensate for low health and lack of range.
  • Go Mad from the Isolation: Being imprisoned for centuries eventually took a severe toll to his sanity to the point that by the time Deande freed him the only thing he's capable of doing is screaming about how much he wants to kill Rendain.
  • Hit-and-Run Tactics: Caldarius's preferred method of combat.
  • Intangibility: Caldarius' "Phasebang" augment originally allowed fired Flashbang grenades to no longer collide with allies by instead phasing through them. However, when it was decided to make it that teammates would no longer collide with one another in a later patch, this augment's functionality was changed as it was effectively rendered moot by the patch change.
  • Jet Pack: Can be used to charge towards foes, launch into the air, or to perform a Double Jump.
  • Lightning Bruiser: Many of his cutscene appearances make explicit note of just how goddamn fast Caldarius is thanks to his J-HTX Assault Frame. While not quite to the levels of the cutscenes and his appearance in "The Renegade", playable Caldarius is a character that encourages taking advantage of his considerable mobility.
  • Lilliputian Warriors:
    • It's implied by one of his lore challenges that Caldarius may in reality be an 18 inch alien, and that his armor that resembles a typical mecha really is a giant mecha from his prospective. Even another lore challenge of his seems to imply this as it mentions him having fought an Ankrosa warrior, something stated to be nearly thrice his size, and that some had described him as an angry hornet.
    • Some lore from Randy Varnell confirms this. He even goes on to add that Caldarius' species, the Kemessians, have a reputation as fierce unrelenting warriors despite being small folk around 1'6" tall.
  • Long-Lived: As revealed in some lore from a visit by Randy Varnell at the Battleborn Discord Server, Caldarius' species Kemessians normally live for 300-400 years. Flip-Flop of God from Randy in a forum post though has him say they typically live for 400-500 years. However, given Caldarius' Sustainment he's very likely going to live forever.
  • Never Going Back to Prison: After being freed from his imprisonment, Caldarius is more than keen to not return back to a cell. The Renegade mission thus focuses on helping Caldarius deal with his pursuing jailers who want to drag him back to prison.
  • Powered Armor: Wears the jet-enhanced J-HTX Assault Frame armor, a power armor that makes him look a bit like an anime mech like a Gundam.
    • Of note, one of Caldarius' lore challenges mentions that while every J-HTX Assault Frame looks the same from the exterior, the interior of each suit though completely varies. Each suit can be heavily modified internally to accommodate the shape and biological needs of varied pilots. This includes radically sized occupants. One suit for instance featured a very small operator's cockpit, adjusted for a pilot no more than 18 inches tall. For such a pilot, the experience of controlling the HTX Assault armor would've been akin to piloting a giant war-bot.
  • Pintsized Powerhouse: Some lore from Randy Varnell confirms that Caldarius is actually a very tiny alien. Randy further reveals that Caldarius' species, the Kemessians, are known for their incredibly disproportionate strength. At around 1'6" tall, these small dark-skinned folk are able to lift 20 to 30 times their weight.
  • Really 700 Years Old:: Is one of the Jennerit Sustained and thus doesn't age. He spent centuries being imprisoned and isolated.
  • Red Baron: For being quite the excellent gladiator in the Jennerit Fighting Pits, he earned the tittle of "The Kemessian". This is actually a reference to his actual species as he's not really a member of the core Jennerit race.
  • Roaring Rampage of Revenge: Against the Jennereit Imperium, especially Rendain, for leaving him imprisoned and isolated for centuries.
    Caldarius: IT'S TUESDAY! TUESDAY IS THE DAY I THINK ABOUT KILLING RENDAIN! TOMORROW IS WEDNESDAY! WEDNESDAY IS ALSO THE DAY I THINK ABOUT KILLING RENDAIN!
  • Shout-Out: A number of Battleborn characters get Borderlands inspired skins in a update patch. For Caldarius, his J-HTX-M1 "Katagawa" skin decks his suit out in the colorscheme of the Maliwan corporation.
  • Spread Shot: The "Flash Barrage" augment allows Caldarius to fire three Flashbang grenades in rapid succession.
  • Sword and Gun: A rapid-fire TMP and wrist-mounted energy blade.
  • Three-Point Landing: His "The Shock Trooper" taunt ends in this.
  • Voice of the Legion: His helmet distorts and deepens his voice heavily.

    Deande 
https://static.tvtropes.org/pmwiki/pub/images/deande.png
Voiced by: Jennifer Green

Once a member of the Jennerit Silent Sisters, Deande's prowess at diplomacy and intrigue elevated her to the position of spymaster for the Jennerit Empire. With Rendain's betrayal of the universe, however, Deande conspired with Trevor Ghalt and others to lead a resistance against the consuming tyrant. Competent with stealth and precision targeting of her razor-honed fan knives, Deande is one of the deadliest close-range assassins the massive Empire has ever produced.

Deande is a Jennerit Attacker. Initially, she was unlocked as a playable character upon reaching Command Rank 38 or by by completing The Heliophage mission on Advanced. After the Winter Update though, she and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission.


  • Armor-Piercing Attack: The "Deft Hands" mutation makes it that a portion of damage dealt by Burst Dash penetrates enemy shields.
  • The Chessmaster: As the Jennerit spymistress and a mole that undermined Rendain's plans, Deande often meticulously manipulates people and events from behind the scenes to ensure the survival of not only the Jennerit Empire but the rest of Solus as well.
  • Combat Hand Fan: Her primary weapons are Tessurim War Fans that she either swipes at enemies with or throws as projectiles.
  • Combat Stilettos: She dishes out her fan fury on a pair of very high platform shoes, which usually goes well for her geisha-theme outfit.
  • Doppelgänger Attack: Holotwin lets her toss out a holographic decoy to attack her enemies while she activates an Invisibility Cloak.
  • Enemy Mine: Decided to answer Ghalt's call to join forces as he's one of the few non-Jennerit she respects.
  • Geisha: Deande's character design uses many traits common to the typical Geisha look - a waist ribbon from the back, pale white face makeup and the use of fans. Her small red lip makeup and hair done up with thin blades sticking out of no doubt were inspired by it as well. The thing she just really lacks is the kimono.
  • Impossibly Cool Clothes: She wears a badass looking suit befitting of an assassin spymaster. Its most unique features are the ribbon shaped bustle-like coattails. It basically gives Deande both a sense of business professionalism and elegance.
  • Interspecies Romance: Deande a pureblood Jennerit is in a relationship with Whiskey Foxtrot a Galahadrim clone.
  • Life Drain: The Leechsteel and Drain Dash augments as well as the Wonder Twins mutation give Deande this. The "Leechsteel" augment makes it that a portion of damage dealt by all War Fan attacks is returned to Deande as health. The "Drain Dash" augment makes it that half of the damage dealt by Burst Dash is returned to Deande as health. The "Wonder Twins" mutation makes it that a portion of the damage dealt by Deande's Holotwin clone is returned to her as health.
  • Mission Control: She serves this role alongside Ghalt, Kleese, and Mellka in the campaign.
  • Mysterious Past: Deande has this as revealed in one of her lore challenges. Said lore is a letter from Empress Lenore herself. In it, the records of Deande's parentage have been redacted. It also reveals that Deande is not actually her original name but a name that Lenore decided to give her. As for Deande's original name, it too has been redacted as well.
  • The Mole: Having decided to join forces with Ghalt, she became this for the Battleborn by providing valuable intel and such from within the usurper Rendain's inner circle. In Chapter 1 of the Battleborn motion comic, she manages to masterfully send intel to her allies whilst being right next to Rendain himself. Not only that, she skillfully does this while talking to Rendain with him completely unaware of her actions.
  • Really 700 Years Old: She is one of the Sustained and is thus much older than she looks. While her exact age is unknown, one of her lore challenges is a letter from Empress Lenore requesting for Deande's Sustainment and said letter was written on the 18,802nd year and 23rd day of her (Empress Lenore) Immortal Reign.
  • Ship Tease:
    • Of all people, she appears to be in a relationship with none other than the defective clone soldier Whiskey Foxtrot based on two sources. One is that of one of Whiskey Foxtrot's lore challenges wherein Deande clearly going by her very obvious username FANOFTHEEMPIRE flirts with him and clearly talks about meeting up with him for a date at their usual place later. The other source is one of Whiskey Foxtrot's lines to Wolf in the Void's Edge mission wherein he outright says he'll go on a date with Deande after said mission (where they won't talk about the sentry's Heroic Sacrifice).
    • Battleplan 28 which contains lore after the Heliophage mission has some Deande and Whiskey Foxtrot ship tease as well. On the matter of Constable Cuddles, Rendain's pet lapdog whose daily care was originally personally overseen by the tyrant himself, Deande decides to appoint Whiskey as a replacement caretaker. While that's the apparent official main reason, her ulterior motive is to also exploit the situation to get at least some time with the handsome blue devil.
  • Speed Blitz: Speed Blitz, her ultimate skill, has her unleash several quick strikes in a cone in front of her.
  • Spotlight-Stealing Squad: Although not to the degree as Mellka, there's enough focus on her in the campaign that she can be considered as the game's Deuteragonist. In particular, The Prologue and The Heliophage, which are the start and the end of the campaign respectively, focus on Deande to a good degree.
  • The Spymaster: For the Jennerit Empire of which she was elevated to.
  • The Starscream: Using her position as spymaster and acting as Rendain's right hand, she worked in secret to sabotage his plans from within.
  • Waif-Fu: Her build is just as slim as Phoebe's, but intentionally emphasized.
  • You Are Better Than You Think You Are: In the 4th playthrough of "Attikus and the Thrall Rebellion", Deande tells Attikus that he is way better than he thinks he is. She explains that he may not be a diplomat good with words especially since his race talks more with their fists but to a race of pugilists, he's leadership material.

    Rath 
https://static.tvtropes.org/pmwiki/pub/images/rath.png

Verod Rath is not a vampire, though he gets that a lot. Rath is a master bladesmith and swordsman of the Jennerit Empire, once a member of the Keepers of the Blade — the elite guard of Empress Lenore. Rath is deeply focused on the art of battle, applying his three energy blades with lethal efficiency.

Rath is a Jennerit Attacker. Initially, he was one of the few initial playable characters unlocked after completing the Prologue mission. After the Winter Update though, the rest of the 25 core Battleborn joined Rath and these few in being unlockable after completing this mission.


  • Alternate Self: Rath's Alternate History skin turns him and his swords green colored, and switches his armor and clothes for ones made out of wood and plant life respectively. The skin is basically if Rath was one of the Eldrid rather than a Jennerit.
  • Arrogant Kung-Fu Guy: He enjoys battle especially against those he finds worthy. To those he doesn't, he belittles them in the most arrogant fashion. Basically he can be compared in this regard to Vegeta which his voice actor also voices.
  • BFS: Keeps one on his back. He uses it solely for his Catalytic Smash ability.
  • Blood Knight: Various quotes from him shows that he revels in battle.
  • Critical Status Buff: The Desperation Assault augment gives this bent as an advantage to his Dreadwind, with it doing 15% more damage while his shield is down.
  • Double Jump: The Terror from Above augment gives Rath the ability to double jump.
  • Dual Wielding: A pair of swords named Axiom and Praxis. He even has a third sword, but he doesn't have enough hands to use them all at every single moment.
  • Edible Bludgeon: Rath's "Just Desserts" skin in which he dons an ice cream man themed attire has Rath's swords switched for giant popsicles. They give his blade licking taunt some humorous justification when the skin and taunt are paired together.
  • Expy: You're forgiven if Rath reminds you of a Sith.
  • Fragile Speedster: Rath's health is very low and he's a melee-focused character, but his Life Drain can keep him going.
  • Insistent Terminology: It's constantly insisted upon that he's "not a vampire".
  • Instrumental Weapon: His "The Artist" taunt has him play one of his two main swords like a violin via using the other sword as its bow.
  • It's Personal: He has a massive beef with Rendain for betraying Empress Lenore.
  • Licking the Blade: His "Keeper Of The Blade" taunt has him do this. Occasionally, he may add "Ow! Ooh, bad idea.".
  • Large Ham: Rath can get very... loud in the heat of battle.
  • Last of His Kind: He's the last of the Keepers of the Blades because he killed all the others as they choose to remain in Rendain's service rather than uphold their vow.
    "I was a Keeper. Now, I am the last. The others failed their vow." — Verod Rath
    Flavor text from the Improved Genetic Syphon gear
  • Life Drain: Via his passive ability Genetic Syphon. When Rath damages an enemy's health, he steals health worth 8% of the damage from melee attacks and 10% of the damage from skills. The mutually exclusive "Skillful Syphoning" and "Not a Vampire" augments allow Genetic Syphon to either steal additional health when a skill deals damage to an enemy, or steal additional health when attacking enemies with melee strikes respectively. The "Swordman's Salve" mutation which is mutually exclusive from the previous two aforementioned augments greatly increases Genetic Syphon life-stealing properties for his melee attacks, but removes the effect from his skills.
  • Meaningful Name: Rath's motivation is putting down Rendain for lying to him. Which is to say, he's wrathful about that.
  • Mic Drop: His "I'll Just Leave This Here" taunt has him drop one of his swords in this fashion.
  • Named Weapons: The two swords he normally wields are named Axiom and Praxis. His BFS is Precept.
  • Ninja Pirate Zombie Robot: His concept as described by Battleborn's Creative Director, Randy Varnell, was kicked off under the tagline: "laser katana samurai vampire".
  • Not So Above It All: A very serious Rōnin with a bone to pick on the man who betrayed his empress, yet easily makes up for the thrill of the fight as his profession intends.
  • Our Vampires Are Different: Rath technically isn't one, but he looks the part and keeps himself alive by leeching health from his foes with his attacks. The Not A Vampire augment increases his gain from it with his basic melee strikes.
    • According to the devs, Rath was the very first Jennerit character designed. As such, the whole vampire thing of the Jennerit comes from him.
  • Praetorian Guard: Rath was once a member of the Keepers of the Blade, the elite guard of Empress Lenore. He had long served the Empress for over 1,400 years. His order however was twisted by Rendain's lies to turn against Empress and even Rath himself was deceived. It was only after Deande revealed the incontrovertible truth of Rendain's lie to Rath that he learned what had truly transpired and suffice to say, he was more than upset that his order had been twisted against the Empress.
  • Rank Up: Battleplan 28 which contains lore after the Heliophage mission details Rath being promoted. Deande decides to appoint Rath to the position of Warmaster that Rendain originally held. While Deande figures that Rath might not like being pulled from the front lines, she reasons that if the Jennerit people are to survive, they cannot afford to overlook Rath's strategic value as a commander.
  • Really 700 Years Old:
    • As one of the Jennerit Sustained, he is much older than he looks. One of his lore challenges states that he is well over 1,400 years old.
    • Some lore from a visit by Randy Varnell at the Battleborn Discord Server reveals more about Rath's age. He was born on Jennar in 17025.334 C.R., having been sustained at around "40". Thus while he may look around 40, Rath is actually chronologically 2,933 years old.
  • Roaring Rampage of Revenge: Rath's main motivation is revenge against Rendain for the latter's transgressions against him but more specifically Rendain's transgressions against Empress Lenore. According to Rath's lore challenges, Rath's order the Keepers of the Blade the elite guard of Empress Lenore had been deceived by Rendain's lies to turn on her, something that even Rath himself fell victim to. It was only three years later that the truth was revealed to him by Deande. Learning the truth, Rath confronted Rendain and demanded answers. When Rendain rebuffed Rath's demand, Rath snapped, drew Rendain's own dagger, and plunged it deep within Rendain's abdomen. Being Sustained that didn't kill Rendain and thus Rath instead fled with Rendain's dagger. Since then, Rath has been seeking vengeance against Rendain all while also hunting down the other twenty Keepers of the Blade who decided to remain in Rendain's service.
  • Rōnin: Much of his character is based on the samurai archetype, after losing his empress.
  • Shout-Out: A number of Battleborn characters get Borderlands inspired skins in a update patch. For Rath, his "Art of Deception" skin turns him into Zer0 from Borderlands 2 as well as give him new voice lines.
  • Sword Beam: Crossblade has him use his two main swords Axiom and Praxis to fire off an X-shaped projectile by slashing into the air. Catalytic Smash has him use his third sword Precept to unleash a shockwave, extending directly ahead of him.
  • Spin Attack: His ultimate, Dreadwind. He also has an alternate melee attack where he spins his sword in his right hand around on the spot in front of him.
  • Ultimate Blacksmith: Along with being an accomplished swordsman, Rath is an accomplished bladesmith.
    • According to various lore challenges of his, he crafted the phasic blades he and his order Keepers of the Blade use, including Rath's Axiom and Praxis. After his confrontation with Rendain, Rath sought out and killed the other twenty Keepers as they decided to remain in Rendain's service rather than honor their vow to the Empress. Having defeated the Keepers, Rath used their blades and Rendain's own dagger which Rath tried to kill Rendain with to forge his massive BFS which Rath named "Precept".
    • In addition to his own blades and the blades he once forged for his former fellow Keepers, Rath also forged Caldarius' phasic blade according to another one of Rath's lore challenges.
    • It's also speculated in one of Galilea's lore that Rath may have had a hand in crafting Galilea's BFS Shadowcry as her sword uses the hilt of a standard-issue Arbiter energy weapon, but its blade appears to have been modified after its initial fabrication with informed speculation suggesting Jennerit influence in the blade's design.

Jennerit NPCs

The non-playable Jennerit characters including Jennerit based enemies.

    Empress Lenore 

Empress Lenore is the former ruler of the Jennerit Empire and the one who discovered the Jennerit Sustainment process. She ruled the empire for thousands of years until she was usurped by Rendain. This coup lead to the darkening of the entire throneworld of Jennar, one of the few instances wherein the Varelsi veiled a planet as these cosmic horrors normally veil stars. Empress Lenore was on Jennar when that happened and since then, she as well as everyone else on the planet have completely disappeared as far as anyone knows.

Many of those who oppose Rendain within his Imperium are her fanatical followers who deeply believe that she'll return back to power.


  • Ambiguous Situation:
    • It's a mystery exactly what happened to Empress Lenore. Is she dead or is she actually still alive in the void is a major question. Deande seems to know what might've really happened to her but it's unclear. At the very least, Deande believes that Lenore might still be alive according to lore from Battleplan 28. Regardless, based on dialogue between Deande and Rendain in the very prologue, and a lore challenge of Ambra's, it seems that Rendain's been keeping secret of his coup and Lenore's apparent true status from the rest of the Imperium in order to retain power.
    • Phoebe's DLC Story Operation provides some lore answers while raising more questions. On the matter of Empress Lenore specifically, her status is still very ambiguous but certain things uncovered by Phoebe and her team during the operation leave Rath somewhat hopeful.
  • The Empress: Ruled the Jennerit Empire as such before Rendain usurped her.
  • Emperor Scientist: Having an extremely scientific mind, Lenore discovered thousands of years ago the Jennerit Sustainment process which makes one biologically immortal. With this technology, she became the Empress of the Jennerit Empire.
  • Founder of the Kingdom: She is the founder of the Jennerit Empire which she created after discovering the process of Sustainment. She ruled it for thousands of years since its inception until Rendain usurped her.
  • God Empress: Worshiped as such by many of her subjects such as Ambra.
  • The Ghost: She's a very important character in the lore of Battleborn who's often mentioned by multiple characters however due to certain circumstances, she has yet to make an actual appearance. She can't be precisely called a Posthumous Character though as it's a very Ambiguous Situation as to whether she's dead or still alive.
  • Meaningful Name: She shares the name of Lenore from The Raven by Edgar Allan Poe of which The Lost Lenore trope is derived from. While it's ambiguous whether she's dead or just trapped in the Void, the loss of Lenore regardless has had a significant major impact for many of her faithful subjects. In fact, she's the major motivation for a number of the Jennerit Battleborn.
  • The Older Immortal: As the first Sustained, she's this. For comparison, according to one of Attikus' lore challenges which is a brief recounting of key events in the history of the Jennerit Empire/Imperium, the exact year she became Sustained, 1 C.R, was also the year that Rendain was born. It was only by 50 C.R. that Rendain himself was Sustained.
  • Really 700 Years Old: She was the one who discovered the Sustainment process that can make a being all but immortal as well as being the first to undergo the process. She ruled the Jennerit Empire for 20,000 years before Rendain betrayed her.
  • Royal "We": The Empress apparently referred to herself like this based on her letters regarding Ambra and Deande found in their respective lore challenges.

    Rendain 
https://static.tvtropes.org/pmwiki/pub/images/rendain_2.jpg
Voiced by: Chris Rager

Lothar Rendain, the right-hand of Empress Lenore for nearly 20,000 years, earned his spot by leading the Jennerit military. He even served as the central commander for multi-faction alliances against the Varelsi… then something changed.

As more solar systems winked out of existence, Rendain felt something needed to be done. The Varelsi and the coming Darkening seemed inevitable. The only practical solution seemed obvious to him - He had to survive. And that meant betraying his Empress and aiding in the destruction of the remaining universe. After all, when the objective is worth it: "Any Deed. Any Price."

Seeing an inevitable alliance with the Varelsi as the most pragmatic option to survival, Rendain led a coup on the throneworld of Jennar, resulting in the Darkening of the planet and everyone on it — including the Empress Lenore. Rendain's new order – named the Jennerit Imperium – began working with the Varelsi to finish the work of Darkening the universe. Those still loyal to the Empress were dealt with – or fled.

Now, Rendain fights a two-front war – alongside the Varelsi to destroy the remaining universe against the Battleborn and combating a growing resistance that’s rising throughout the Jennerit Imperium.


  • Artificial Limbs: He has a very prominent mechanical right arm. In battle, the arm can detach from Rendain's body at the shoulder point and float mid-air a small distance away from him with only a couple of red bolts of energy tethering the arm to the still attached but now rotating propeller engine looking part of the arm. With his arm floating like this, Rendain has a wide range of attack.
  • Badass Cape: Wears a high-tech one that's made up of several floating shard-like pieces. In his boss fight, he's able to form a Whip Sword from it.
  • Bad Boss: A Subverted Trope in Rendain's case - while his minions are terrified he'll kill them for screwing up, Rendain has no intention of doing so and is resigned whenever they express a fear of this. He attempts to encourage a sub-lieutenant for his forces to try and succeed in stopping the titular subject of The Experiment mission due to the importance of their objective despite calling that they'll definitely need more manpower, but the sub-lieutenant later just suddenly blubbers in abject terror when the protagonists' victory is nearing and pushes the remainder of his troops on by saying Rendain will surely kill them all if they fail. Otherwise, Rendain just might sometime call them idiots. It's clear despite his actual actions, Rendain has the reputation of a Bad Boss among his subordinates with his Obviously Evil appearance winning out.
  • Bald of Evil: Downplayed, he's balding rather than totally bald.
  • Big Bad: Although the Varelsi are the driving threat of the plot, due to him siding with them and being an actual individual masterminding atop the hordes of enemies, he's essentially this for the game.
  • Contrasting Sequel Antagonist: Word of God describes him as a completely different villain compared to Gearbox's previous villain Handsome Jack from their Borderlands franchise. To quote the devs from an interview:
    Handsome Jack is a greedy, selfish bastard. He wants the money and the treasure. Sure, he has some other reasons and layers for that, but in his interactions with the players, he relishes waving his power in their face and is quick to do despicable things to their loved ones to get what he wants.
    Rendain, at the core, isn’t selfish. Racist, maybe, and definitely ruthless, but not selfish. For Rendain, preservation of the Jennerit empire (at least the pure-blooded Sustained) is critical. He'll do anything to make that happen. He willing uses his charisma, power, and threat to accomplish his means. But, he doesn’t cherish being sinister, certainly not to his own people.
  • Deal with the Devil: Basically what Rendain did. In exchange for he and his people being spared from the threat the Varelsi posed that he concluded as inevitable, he would ally with these cosmic horrors and aid them in the destruction of the universe. Chapter 1 of the Battleborn motion comic sheds some further light to this deal.
  • The Emperor: Having usurped Empress Lenore to become the leader of her empire now renamed the Jennerit Imperium, Lothar Rendain is naturally this by position.
  • Evil Overlord/Evil Chancellor: Subverted. He has all the imagery of one - Obviously Evil looks, a reputation for cruelty, Red and Black and Evil All Over, such angular features that he's a borderline example of Sinister Geometry, red eyes, ruler of a race of most-definitely-not-space-vampires, inspires fear in his underlings, often referred to as "The Betrayer." However, he absolutely hates his public perception and the fear he inspires, tries to be a Reasonable Authority Figure to his underlings in spite of the fact that they're quite visibly terrified of him, and sees himself as a Well-Intentioned Extremist.
  • Evil Sounds Deep: Rendain has a very low, resonant voice.
  • Face–Heel Turn: When he came to the conclusion that the Varelsi and the coming Darkening were inevitable and that the only way the survive was to ally with them, he betrayed his Empress and pretty much everyone else in the universe.
  • Galactic Conqueror: As the leader of the Jennerit Imperium who has decided to ally with the Varelsi and aid them in their destruction of the universe on the promise that he and those who follow him would be spared from the universal end and be granted "ascension" to "the passage" to "the other side".
  • Final Boss, New Dimension: Happens in the last mission "The Heliophage". Just as the Battleborn are heading to the machine to destroy it, Rendain uses a portal to transport them to another dimsension. It's a dark place with nothing but floating pieces of locations from Bliss, Ekkunar, and Tempest.
  • Hypocrite: In the prologue despite learning of Deande's treason and initially getting very pissed by it, Rendain gives her one last chance to prove her loyalty on the reason he gives that he doesn't like the idea of killing his agents, especially his best agent. Deande however calls him out on this saying that because he turned the Imperium against the other factions, allies that they've fought and died with against the Varelsi for centuries, he knows nothing of loyalty.
  • Large and in Charge: He appears to be about eight or nine feet tall, oddly enough given that every other pure-blooded Jennerit we've seen has been roughly human-sized. Particularly noticeable in the prequel comic, where he positively towers over Deande.
  • Mister Muffykins: One of Ambra's lore challenges reveals that Rendain has a lapdog called "Constable Cuddles". He keeps Constable Cuddles at the ready as a way to calm his terror-stricken subjects. While the utility of such a companion can't be denied, its inclusion in matters of state is really bothersome according to Ambra. It sheds everywhere and its yapping is a constant interruption. Furthermore, it gave Ambra cause for concern that it might "piddle" upon the floor of the Great Hall, a notion which filled Ambra with much dread. This lapdog was so bothersome in fact that it was last straw on top of a list of more legitimate concerns that caused Ambra to no longer tolerate Rendain's actions and resign from her position.
  • Mouth of Sauron: As the Varelsi don't speak recognizable language, he serves as this, giving you a recognizable face to hate.
  • Obviously Evil: Yes and no. Rendain believes he's doing the right thing, but does he really look like a benevolent leader? To quote the devs:
    I mean look at the guy, he was just born with a face that casts him as the villain in the school play. He uses that, but he doesn’t want it. In fact, he has a horrible problem interacting with his sub-commanders and underlings. They are frightened into obeisance at him; cowering and always afraid that he will kill them if they fail. That’s not his intention, though. Rendain is practical and wouldn’t waste a good resource. It’s a constant pain to him to have to try and make his underlings not cower in abject terror.
  • One-Winged Angel: After taking enough damage in his fight, he uses Varelsi powers to turn himself into a massive giant who summons previously-defeated bosses to fight you.
  • Ominous Walk: In the E3 2015 trailer.
  • Omnicidal Maniac: Adopted this stance in order to ally with the Varelsi and secure his people's survival from what he perceives as the inevitable.
  • Only Sane Man: He's frequently exasperated by the absurdity of the Battleborn that have allied against him.
  • The Quisling: Coming to the conclusion that the Varelsi threat was inevitable, Lothar Rendain saw that the only practical solution for survival would have to be to ally with these cosmic horrors instead. Despite the consequences, he saw this as the most pragmatic option as the objective was worth it. After all, per the Jennerit motto "Any Deed. Any Price."
  • Really 700 Years Old: Having served as the right-hand of Empress Lenore for nearly 20,000 years before betraying her, he's almost as old as her. One of Attikus' lore challenges reveals that Rendain was born on the same year that Lenore became Sustained 1 C.R with he himself becoming Sustained in 50 C.R.
  • Red Eyes, Take Warning: He has red eyes which in certain scenes give off a very evil glow. He also happens to be a very not nice fellow.
  • The Usurper: Usurped Empress Lenore and took over the Jennerit Empire for which it was renamed the Jennerit Imperium.
  • Vertical Mecha Fins: His cybernetic right arm has this on his shoulder.
  • Well-Intentioned Extremist: Convinced that fighting the Varelsi is pointless and that the universe is doomed, he allied with them in hope to save his people. Unfortunately, he is incredibly racist against anyone that isn't higher-class Jennerit.
    Rendain: I was trying to save something! What use is life that is already condemned?
  • Why Don't You Just Shoot Him?: The Thralls in the Prologue which find Deande and Mellka proceed to ask Rendain if they should bring them to him. He responds with shock that no, they should just kill them immediately.
    • On an opposite note, Rendain had Caldarius imprisoned for centuries, fearing his popularity with the lower classes, rather than simply killed. This is may be another example of Rendain being kinder beyond his Evil Overlord appearance, worrying Caldarius was a potential risk to his empire's stability, but unwilling to outright kill him for something he didn't actually do.
  • You Have Failed Me: Subverted, while his underlings seem to be constantly in fear of it, Rendain always responds to their assumptions with resignation, clearly uninterested in doing that. He outright tries to talk Deande out of her betrayal while saying he doesn't like to kill his own agents.

    Aria 
https://static.tvtropes.org/pmwiki/pub/images/aria_8.png
Voiced by: Kara Edwards

Ariana Divia, also known simply as Aria, is a member of the Silent Sisters, specifically an Incantress Superior of the order, and the boss in the DLC Story Operation "Attikus and the Thrall Rebellion". She is Ambra's sister both in the sense that she is Ambra's sibling and the sense of being a fellow Silent Sister.


  • All There in the Manual: Battleplans 22 and 23 reveal some lore about Aria not necessarily found in the operation. The former is a report of the Thrall rebellion and contains some details about Aria. The later meanwhile is a transcript between Ghalt and Ambra wherein other details about Aria are mentioned.
  • Cain and Abel: Aria and Ambra have a beef with one another that started over petty reasons. The conflict between them is so much so that it goes beyond mere sibling rivalry and into really deadly territory. What's really interesting though is the Cain and Abel dynamic between them as a result of Jennerit "flexible ethics". Ambra with her being willing to help others would be the Abel in their dynamic while Aria with her more sadistic tendencies would be the Cain. However in the very first playthrough run of the story operation, it's revealed that despite Ambra's otherwise altruistic intentions to help the Thralls, her apparent ulterior motive was using Attikus and his rebellion as a means to also take out Aria.
  • Dark Action Girl: As a boss and one of the Silent Sisters, she definitely classifies. In particular, she's the first female pure blood Jennerit who isn't a Battleborn but instead an enemy. She's also the first Jennerit based enemy that isn't a Thrall or a Jennerit purchased Minion apart from Rendain.
  • Doppelgänger Attack: When Aria's health becomes low enough on higher Ops point difficulties, a second Aria appears on the battlefield. Although it's supposedly another Silent Sister based on the name Sister Cabaletta on top of her health bar which appears alongside her, nothing else really indicates that she's a separate character rather than an Aria clone.
  • Dual Boss: On higher Ops point difficulties of the operation, when Aria's health reaches low enough to a certain threshold, Sister Cabaletta comes in to aid her. Boss-wise, Cabaletta is just another Aria.
  • Early-Bird Cameo: Posters of her were seen around in the Outskirts Meltdown map before a small yet slightly more detailed preview of her was shown at the Pax West 2016 Gearbox panel.
  • Exact Words: In the 5th playthrough of the story operation wherein Aria takes hundreds of Attikus' Thrall brethren prisoner, she breaks her promise to release them in exchange for Attikus surrendering himself to her. Before engaging her in her boss fight, she decides to actually release the Thrall prisoners. Unfortunately for Attikus, it's revealed after her boss fight that she "released" them directly into a lava pit.
  • Flight: She's capable of flight using a modified version of the assault frame used by Caldarius.
  • The Glorious War of Sisterly Rivalry: Aria and Ambra have a personal rivalry between them and haven't been close for eleven thousand years, not since a certain incident. Said incident apparently was Aria reordering Ambra's doll collection by hair color instead by last name alphabetically. This rivalry between them was so much that Ambra's apparent ulterior motive for hiring Attikus in his DLC Story Operation, was to use the ensuing rebellion as a means to off Aria as vengeance for said incident.
  • In the Hood: She wears a very angular hood.
  • Insult Backfire: In the 4th playthrough of the story operation, Aria insults Attikus and his Thrall brethren that they are incapable of leading themselves and that the only thing they'll listen to is the smash of an iron fist. He turns the insult back on her saying that it's then therefore a good thing since he has a literal iron fist.
  • Kick the Dog: In the first instance of Attikus' account wherein Ambra is his client, during a moment where the two sisters are having at each other over the comm, Aria mentions Ambra's beloved puppy Theodore who she drowned on Ambra's tenth birthday.
  • Meaningful Name: When Aria's health reaches low enough to a certain threshold on higher Ops point difficulties of the operation, Sister Cabaletta appears to aid her. Going by the song themed names they both have, Cabaletta's fits her as being basically an Aria copy since a cabaletta is a simple aria with a repetitive rhythm.
  • Powered Armor: She wears a modified assault frame that enables her to fly.
  • Really 700 Years Old: Like her sister Ambra, Aria is also Sustained and therefore much older than she looks.
  • Ride the Lightning: She's capable of zapping around areas by turning into lightning and appearing elsewhere whole.
  • Sibling Yin-Yang: Aria and her sister Ambra are opposites of one another in a number of ways. Aria prefers using less traditional but more advanced tech such as a modified assault frame which Ambra considers garish. She is completely sadistic and cruel to a point that it really makes Ambra even in her worse moments look kind. Lastly, Aria sees the Thralls as nothing more than mongrels and would rather see cities be destroyed than have them as equals. Ambra meanwhile, prefers using traditional ceremonial priestess related tech such as her Staff of Radiance. She maybe patronizing and not above using less than ethical means but she is more than willing to help others. Lastly, even though she doesn't fully understand their plight, Ambra genuinely believes that the Thralls deserve a proper place within the empire.
  • Shock and Awe: A number of her abilities in battle involve lightning.
  • They Killed Kenny Again: Due to the whole DLC story operation being a simulation, the Aria in it is merely a program rather than the actual Aria. As such, she's constantly killed every time Attikus runs the simulation. In the 7th playthrough run, she breaks character and acknowledges this fact.
  • Three-Point Landing: Like Caldarius with his "The Shock Trooper" taunt, Aria tends to land this way.
  • Tyrant Takes the Helm: In the 8th playthrough of the operation, Deande reveals that the cruel and sadistic Aria rose in power after Ambra left and created a power vacuum in the Jennerit ranks. This is something that Deande actually wanted to avoid before properly defecting which is the reason she gave when she hired Attikus to kill Aria as covered in the 2nd playthrough.

    Thralls 
Thralls are the Jennerit faction's main fighting force commonly seen charging at the Battleborn. They are altered beasts who have been given a modicum of intelligence and are widely employed as a slave race for labor and as grunt warriors.
  • Action Bomb: Primal Thrall Bombers are equipped with bombs and are basically suicide bombers. Unless the bombs they're carrying are directly hit, the bombs simply fall off when the Thralls are killed.
  • Asskicking Leads to Leadership:
    • Thralls follow those who they deem as strong which is why Deande tells Attikus in the 4th playthrough of his story operation that in order to gain support from his Thrall brethren, he would need to prove his strength and defeat one of their chief enslavers, a Silent Sister namely Aria.
    • In Phoebe's DLC Story Operation, Beatrix reveals that the Thrall are mentally incapable of breaking away from a strong leader. This explains why despite Rendain being defeated in The Heliophage mission, his Thrall forces continued serving as soldiers in his Imperium and fighting against the likes of the Battleborn since they saw him as strong. Beatrix also further explains that even Attikus demonstrating he was stronger than the Silent Sisters by defeating Aria in the past only converted a relatively small portion of the Thrall population from Rendain's forces to his side.
  • Book Ends: Attikus' DLC Story Operation, the first of the five operations focuses on the Thralls and their plight as a Slave Race. They thus take center stage in this operation. Phoebe's DLC Story Operation, the last of the five operations focuses on the Thralls in the sense that it's revealed that they're actually the de-evolved descendants of the ancient Aztanti. As it's discovered that the Thralls are genetically the Aztanti and the operation focuses mainly on the Aztanti along with other related mysteries, the Thralls thus in a way take center stage in this operation as well.
  • Decapitated Army: Subverted. It's assumed that after Rendain was defeated in The Heliophae mission, his Thrall forces would simply disband or the like. They however instead continued on fighting in the name of his Imperium. Phoebe's DLC Story Operation has Beatrix explain that this is because the Thralls are mentally incapable of breaking away from a strong leader. As Rendain's Thrall forces saw him as really strong, they thus continued fighting in his name. At the very end of the 10th playthrough run though, the situation becomes completely subverted via a small cutscene. Rendain returns back from the Void.
  • Enemy Summoner: Thrall Beastmasters constantly summon lesser Thralls using the lance-like portable Warp Anchors they're carrying in a very He-Man-like pose.
  • Future Primitive: Phoebe's DLC Story Operation reveals this to be the apparent case for the Tempestian Grayhorns of which the Thralls are derived from. Apparently the Thralls are actually the ancient Aztanti at least on a genetic level. Based on some findings by Beatrix and the others over the course of the operation, it's uncovered that the once great Aztanti purposely de-evolved themselves into feral beasts. In the ancient past, the Aztanti were able to open a portal connecting to the Varelsi's universe. Although they were able to shut close the portal, they decided on a drastic course of action in hopes of preventing another open portal to the Void. They figured that even if they erased all records of how they opened a portal to another universe, their people would still be around to accidentally make the same mistake again in the future. So using a bespoke retrovirus tailored to rewrite segments of their genetic code, the Aztanti de-evolved themselves into feral beasts no different than mere animals. These beasts however retained dormant Aztanti traits that had the potential for greater strength, intelligence, and lifespans. In force evolving the Thralls into their current state, Beatrix simply reawakened these dormant traits but just enough to make them into a Slave Race for the Jennerit.
  • The Goomba: Primal Thralls are the most basic of Thrall units. They are the smallest and weakest but they happen to be the fastest and swarm the easiest.
  • Hired Guns: In Incursion, there are Thrall mercenary camps. Defeating the Thralls there and then standing on the pads for a short amount of time allows players to hire Thrall mercenaries to aid them in the multiplayer match.
  • Horned Humanoid: They're a sort of variant of this trope. They have horns that are somewhat more tusk-like as they actually jut out from their lower jaws rather than from atop their heads.
  • Large and in Charge: The bigger a Thrall is, the tougher and higher-ranked he'll be.
  • Mook Maker: Jennerit Warp Anchors are spear-like devices shot from ships. With these implanted, Thralls can directly and rapidly warp to the locations the Warp Anchors are in on the fly. As long as these are up on a battlefield, Thralls can continually warp in to attack.
  • Our Minotaurs Are Different: Thralls are a Slave Race of minotaur demon-like altered beasts.
  • Shark Man: The Thralls employed by Thaddeus in the DLC Story Operation "Toby's Friendship Raid" are all given a skin that makes them look like shark man versions of regular Thralls.
  • Shield-Bearing Mook: Certain Thrall types such as Beastmasters and Brutes carry around shields to protect them.
  • Slave Race: Thralls are this as they are widely used per the Jennerit Fantastic Caste System for labor and as grunt warriors.
  • Uplifted Animal:
    • Thralls are altered beasts and the different types show the varying stages of alteration. For instance, Primal Thralls are small almost monkey-like critters that are a general annoyance. Evolved Thralls on the other hand, are larger more muscular brutes that deal more damage.
    • The forced evolution of the Thralls was thanks to Beatrix and her experiments on them. In one of her lore challenges, it reveals that the Thralls were originally called Tempestian Grayhorns before Beatrix perfected the alteration process.
    • Phoebe's DLC Story Operation reveals a whammy about the Thralls' origins. It turns out that the Tempestian Grayhorns which the Thralls are derived from are actually genetically similar to the ancient Aztanti. In essence, the Thralls are or were the Aztanti. In an attempt to prevent from reopening another portal to the Varelsi's universe, the once great Aztanti purposely de-evolved themselves into brutish beasts that are no different than mere animals. Furthermore, Beatrix states that this would also explain how she was able to successfully genetically modify the Thralls into the state they are now. During her experiments, she found that the Tempestian Grayhorns apparently had dormant traits that had the potential for greater strength, intelligence, and lifespans. She simply reawakened these dormant traits when she created the Thralls, at least just enough to make them into obedient foot soldiers.
  • Zerg Rush: Like the other regular enemies in the game that act pretty much like MOBA creeps, Thralls tend to use this tactic against the Battleborn.


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