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Characters from the indie RPG Annventure, as well as Mute.

WARNING: spoilers for this series, The Brains And The Brawn, and Annabelle (RPG Maker) are unmarked.


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Main and Major Characters

Annventure and Annventure of a Lifetime

    Ann 
The titular protagonist of the series. An ordinary girl that used to live a ordinary life. Then, one night, she could not sleep, and so decides to explore Blackwater to find something to do. But she gets possessed by the demon witch Tyrannia and goes on a rampage, killing everything in her path.

She is eventually saved by her friends and goes on to become the protagonist of the second game, in which she must travel Blackwater to save it from a returning Tyrannia. In Annventure to Remember, after being unable to bring back her destroyed dimension, she decides to travel to other universes and find a new home for herself with other versions of her friends.
  • Black Eyes of Evil: Ann gets them after "killing" Ego, and stays with them during a good part of the game.
  • Decoy Protagonist: Despite being the character whose name is featured on the title screen, and with no doubt one of the most important characters of the game, we only play with Ann in the very beginning, in something that could be called the start of her killing spree. For the rest of the game, the one that leads the party is Emma, her friend that decides to go after her. But we get to play with Ann right near the ending, after defeating the Big Bad, and she goes on to become the protagonist of the sequel.
  • Demonic Possession: The whole plot is driven up because Ann was possessed by something eldritch in nature and the party must stop her. Near the end, we are given more details: the entity possessing her is Tyrannia, and she manipulated some characters inside the game to gain power enough to possess Ann and be able to wreck chaos. And someone that actually helped her alot during the process was the player.
  • Fighting from the Inside: Emmet said that Ann was actually fighting back the being possessing her.
    Your friend is possessed. I can tell by the way she acts. Her expressions... The way she moves... It's almost as if... she's trying to fight back. I could almost hear her crying for help.
  • Good All Along: In Fallside, it's clarified that Ann didn't have a random Face–Heel Turn. All along, her body was being used as the puppet of a demon. Emmet also reveals she's actually been Fighting from the Inside all along.
  • Heroic Mime: Inverted. Ann and Emma have their own personalities, the former being a The Everyman girl that got caught in a day very different from her normal routine and the latter being a Socially Awkward Hero. Ann, however initially plays the classic trope straight at first while we are controlling her, and Alvin points it out in the Corn Fielf segment.
  • Love Confession: She and Emmet give one to each other just before fighting Tyrannia, right in front of her.
  • Official Couple: With Emmet as of the end of the first game.
  • Out of Character Is Serious Business: Exaggerated. When Ann, an completely normal girl, ends up waking up earlier than she does in her normal routine, it ends up being the cataclysm for a series of events that results in her being possessed by a fourth-wall-breaking demon and going on an omnicidal spree.
  • Prophet Eyes: Ann has these on the first phase of the Demonic Possession, after killing the Corn Fielf's owner.
  • Pungeon Master: Ann shows shades of this with the ponds (she tells the first two that they respectively look water-ful and foxy, she tells the third a corny joke; which we can assume is a joke related to corn) before things officially go to crap.
  • Player and Protagonist Integration: Thanks to the reveal that the player is an actual character in-game, it can be assumed they had the Controller type of relationship with Possessed!Ann.
  • The Quiet One: Emma points out that she usually doesn't talk. It turns into Heroic Mime once we play with her, and Emma also points that out.
    Emma: I know you usually don't talk... but you've been nothing but dead silent since this morning.
  • Spree Killer: She kills Cornelia and her clones, then slaughters her way the people of Blackwater Country, while controlled by Tyrannia.
  • Villain Protagonist: In the first act of the first game, she is the player character controlled by Tyrannia into being a Spree Killer.

    Emma 
Ann's friend that decides to go after her.
  • Demoted to Extra: In the first game, she is the true protagonist who leads the fight against Tyrannia, but in all subsequent games she is a side character.
  • Heroic Mime: Inverted. Ann and Emma have their own personalities, the former being a The Everyman girl that got caught in a day very different from her normal routine and the latter being a Socially Awkward Hero. Ann, however initially plays the classic trope straight at first while we are controlling her, and Alvin points it out in the Corn Fielf segment.
  • I Just Want to Have Friends: In Ann's mind, before she's perverted by Tyrannia, she confesses that she feels people judge her from behind her back, and she just wants someone to like her even though she has poor social skills.
  • Ms. Exposition: In the sequel, she is the one who gives Tyrannia's backstory.
  • Situational Sociability: Her profile in the first game's menu says she's "shy around strangers and jumpy around her friends".
  • Unwitting Instigator of Doom: Emma informs Ann of the hole guarded by a fox, which turns out to be one of the Extra Dimensional Shortcuts that leads the Tyrannia-possessed Ann to the Corn Fielf where she begins her murder spree.

    Pinkie 
Emma's friend. In the first game, she always answers the phone when Emma calls and lets her save. In the sequel, she decides to join the Annventure in Emma's place. It turns out she harbors a crush on Emma.
  • Ascended Extra: After spending the first game being a save character, she replaces Emma as a party member in the sequel.
  • Break the Cutie: She's always cherry when Emma calls her to summon the save screen. However, on Summerside, the reality of the situation finally hit her, and she calls Emma with worry for her safety due to all the deaths.
    Emma... I'm so scared. Everyone is gone... Do you still need anything?
    (After saying Nevermind/saving) E-Emma... please h-hurry back... I m-miss you.
  • Back for the Finale: After being killed, she manages to return in the third phase of the Final Boss in the second game.
  • Ms. Exposition: She reveals in Ann's Mind the name of the demon possessing Ann once Emmet calls her, along with encouraging him to not give up on saving Ann.

    Ego 

Emily Koibito

https://static.tvtropes.org/pmwiki/pub/images/ego.PNG
Click here to see Ego in her Inflated form. 
You think you're better than me, don't you? Well then PROVE IT!

A girl with a giant ego (as her name suggests) that can inflate like a balloon and become stronger. She has a major role in every game in the Annventure series, and makes a few appearances in other games in the Yoobiiverse as well.

Born Emily Koibito, the last remaining daughter of Professor Susan Koibito after her other two vanished, she was a very shy and lonely girl with low self-esteem until her mother experimented on her to give her confidence. It worked, but at the cost of giving her a massive ego and mental instability.

She debuts in the first game as a Recurring Boss in the Ghostly Waters to challenge Ann to a fight and prove she is the strongest girl around. After being defeated multiple times, she teams up with Emma to hunt down the Tyrannia-possessed Ann and prove she is the best.

Prior to Annventure of a Lifetime, she made a deal with Tyrannia herself to become her servant in exchange for the power to conquer the world and force everyone to love her, becoming the Mysterious Figure. She amasses a robot army, builds the city of Tokego as her base of operations, and launches an invasion of Blackwater Country.

In the new reality of An Annventure to End Them All, she is Rudy's controlling girlfriend who picks on him and expects him to devote himself to her and only her, until he dumps her at the end. Immediately after this, she stars in EGOVenture, where she creates a clone of herself to have a friend, but when that clone turns evil and starts attacking Heirloom University, she has to save the day herself.

She also appears in Annabelle: Projection, where she befriends the titular Annabelle and helps her against the bullies at her school.


  • The Anti-Nihilist: In Annabelle: Projection, when Annabelle is going on one of her Straw Nihilist spiels, she counters it with this philosophy.
    Annabelle: Nothing matters at all. Life is meaningless.
    Ego: Nothing matters! But in a good way, Anna! Life is meaningless until you give it meaning!
    Annabelle: It's all just an endless cycle of doing the same things until I die.
    Ego: Life is a bitch, Anna! We just gotta make it ours! Keep doing whatever makes you happy! Stop for no one! Music, art, video games, reading, whatever you love! Keep doing it until you die.
  • Art Attacker: As the Mysterious Painter, she wields a paintbrush and can make art come to life to serve as minions.
  • Big Good: In Annabelle: Projection, she befriends Annabelle and mentors her in how to deal with bullies. Near the end, when Annabelle breaks down, Ego becomes the Player Character instead.
  • Deal with the Devil: She made one with Tyrannia in the sequel to become her servant and help her on her mission in return for being recognized as the bestest in all the world.
    Tyrannia and I... We made a deal. That deal? I kill you and all your stupid friends. And she'll make all my wildest dreams come true.
  • Depraved Bisexual: Downplayed as it's not focused on, but while in her villain phase in the second game, she teases Ann about the possibility of getting a kiss from her and expresses attraction towards a Slime Girl. She is also attracted to Rudy, as seen when they begin dating at the end.
  • Don't You Dare Pity Me!: Being Ego, she doesn't appreciate others feeling sorry for her, and when Rudy, who dumped her prior, visits her in the hospital in EGOventure, she tells him she doesn't need his "shitty pity".
  • The Dragon: To Tyrannia in the second game, as she commands her army and helps her with her killing spree.
  • Everyone Has Standards: Ego, despite being a Small Name, Big Ego girl, knows that Ann is actually dangerous. She even calls you out for your first hit on her in the third battle against her.
    Ego: Can't you just leave me alone? You honestly scare me. You worry me. I haven't been this scared ever since... nevermind. Just please go away.
    Ego (when you land the first hit on your third battle with her): Holy shit, do you like wanna kill me or something?
  • Evil Costume Switch: In the sequel, while working for Tyrannia, she dons an Ominous Opera Cape along with her usual outfit.
  • Flunky Boss: Her first two battles have her flanked by two Wandering Ghosts and four Zombies, respectively. In the sequel, as the Mysterious Gardener, she has one of each kind of Plant Mook (Nippy, Unwatered, and Big Bite) guarding her, and as the Mysterious Painter, the three art monsters (Modern Masterpiece, Poison Paint, and Child's Play).
  • Fourth-Wall Observer: In Annabelle: Projection, she tells Annabelle that she wants her own Spin-Off game and later asks Melody "Where were you earlier in the game", to which neither of them understand. Though as of Annventure of a Lifetime, they do seem to have gained awareness of their game nature.
  • Freudian Excuse: She was a shy girl until her mother experimented on her to make her more confident. It worked, but at the cost of rendering her unstable- this would eventually lead her to make a deal with Tyrannia and become The Dragon to her.
  • Heel–Face Revolving Door: She goes from Hero Antagonist and eventual Anti-Hero party member in the first game to The Dragon for Tyrannia in the second. Once defeated, Ann resets everything and Ego/Emily gets together with Rudy... but the third game shows her being a controlling girlfriend who abuses Rudy so much that he dumps her for Jeanne by the end. Then in her own game, EGOventure, she selfishly breaks into her mother's lab and makes a clone of herself with no regard for the consequences, but when the clone turns out to be evil, she fights against her and ultimately accepts her faults. And in Annabelle: Projection, which takes place at some unspecified point in the timeline, she serves as a friend to Annabelle and the Big Good with none of her unsavory qualities.
  • In the Hood: As the Mysterious Gardener/Painter, she is cloaked in a green hood which obscures her face, hiding her true identity.
  • Laughably Evil: As a villain in Annventure Of A Lifetime, she is as quirky and wisecraking as ever in her egoism.
  • Meaningful Name: Her personality is defined by her egoism. She doesn't waste a chance to boast about how amazing she is, and her Super Form, Inflated Ego, is even more so, since she first shows it when she inflates her ego after believing herself to be better than the possessed Ann.
  • Nice Job Breaking It, Hero: In Annabelle: Projection, she helps Annabelle fight against the bullies tormenting her and teaches her to fight back, but then tries to do the same for Annabelle's intrusive thoughts. Unfortunately, as Melody explains, intrusive thoughts cannot be fought and trying to do so only worsens them. This led Annabelle to a mental breakdown.
    Melody: Oh no. You didn't try fighting an intrusive thought, did you?
    Ego: Uh. I might've? Is that baaad...?
    Melody: Yes!!! That's bad! If you try to fight an intrusive thought it will only get worse!
  • Not in This for Your Revolution: In the first game, she joins up with Emma to save the world and Ann, but she doesn't care about either of them- she just wants revenge on the girl who beat her up thrice.
    That mean girl attacked me! I am entitled to come with you!
  • Not Quite Dead: She is killed on-screen by a demonically possessed Ann, yet they appear latter well and fine, ready to help Emma find her.
  • Ominous Opera Cape: Wears one in the second game while working for Tyrannia.
  • One-Winged Angel: Her Inflated Ego form, in which she inflates to the size of a big balloon.
  • Paper-Thin Disguise: In the second game, she resides in the Heirloom University auditorium in disguise as an NPC wearing the Heirloom outfit, but her distinctive green and purple eyes can still be seen.
  • Puppet King: In the second game, she becomes an Evil Overlord in-training who launches a takeover of Blackwater Country and builds an entire Egopolis with her name and color motif plaster everywhere. But she only got her power as a result of a Deal with the Devil, and the devil in question, Tyrannia, orders her around and makes it clear she is the true driving force of the takeover. When Ego fails to defeat Ann, instead regaining her memories, Tyrannia unceremoniously offs her for failing to uphold the deal to kill Ann.
  • Recurring Boss: You fight her in the first game three times throughout Ghostly Waters and three times in the sequel (once as the Mysterious Gardener in the Vahanna Rainforest, then as the Mysterious Painter in the Heirloom University of Arts, and finally as herself in Tokego). Then, Annventure to Remember has her Alternate Self, Sheriff Ego, as the Final Boss, and An Annventure to End Them All has a whole slew of her as enemies of the penultimate area, culminating in the Unforgivable Mistake as the boss.
  • Robot Master: In the second game, she commands an entire army of robots which she uses to attempt to conquer Blackwater Country, and creates robot copies of the party to serve as bosses in her tower.
  • Sir Swears-a-Lot: She tends to swear the most out of all the characters in the whole Yoobiiverse, especially in EGOventure where she can't go a few sentences without dishing out a swear.
    You don't know who the fuck I am or what the fuck I want. I'm leaving this shithole, you motherfuckers won't even let me sleep in peace.
  • Small Name, Big Ego: She's not weak at all, but her ego is big as a balloon. The sole reason she even joins Emma to (initially) go to Winterside to find help for Ann is because she was attacked by her and felt she was entitled to go along with her best friend. One humorous moment in the second game comes when she paints over a sign saying "Earth without art is just eh" to say "Earth without ME is just eh".
    Ego: Look around! There's ghosts! Ghosts all over the place! You should be frozen with fear! Not me. I'm the bravest person around!
  • Villainous Breakdown: When you beat her quiz show in the second game, she starts freaking out.
    No... Are you kidding me?! You actually beat my quiz?! NO! It's not fair! Stop ruining everything I do! Just let me win! Why can't you just... J-just...! Just let me keep my city! Let me be myself for once! Let me get what I want! Just stop, Ann, PLEASE! Just walk away and leave me alone!
  • Virtuous Character Copy: She is the equivalent of Porky Minch — a Jerkass bully with a troubled childhood who makes a pact with the Giygas equivalent and becomes their human servant, and commands a mechanical army, eventually creating an Egopolis with a giant Evil Tower of Ominousness as their main base of operations. However, Ego is overall far more sympathetic than Porky ever was, as Tyrannia is clearly in control of her and she does eventually turn to the side of good; in subsequent appearances, she functions as an Anti-Hero who still has selfish qualities but is willing to help others (like befriending the lonely Annabelle) and fix her mistakes.
  • Wake-Up Call Boss: Inflated Ego in the first game. She has strong hits that can knock out Ann (or her Expendable Clone is she brought one) in one swing if the player comes unprepared.

    Alvin 
A beautiful girl like you shouldn't be out during times like these.

A boy who flirts with Ann. He used to date Azzy, but they broke up due to Tyrannia sabotaging their relationship. He then gets slowly possessed by the demon Lust, but is saved by the heroes and decides to tag along with them, and repairs his relationship with Azzy.


  • Abhorrent Admirer: Alvin, during the Corn Field segment, thinks he's rescuing Ann from a killer (unaware that the killer is Ann herself), and tries to flirt with her, only leaving her at first to catch up with her in Ghostly Waters and drag her into a corner for... something, and apparently gets killed by her (just latter he returns, revealing he survived). Subverted when it's revealed Alvin already had a girlfriend and they had a bad breakup, leading to him being controlled as part of a plan by Tyrannia.
  • Back for the Finale: After being killed, he manages to return in the first phase of the Final Boss of the second game to help Ann.
  • Casanova Wannabe: He tries to flirt and get with Ann and says he has had his eye on the farm girl (who Ann killed) for quite some time, but never gets anywhere with anyone.
  • Character Development: In the first game, he starts out a typical horny teenager and Abhorrent Admirer to Ann who seemingly gets himself killed. Once Emma saves him, he cleans up his act and makes up with Azzy, and the sequel shows him being a caring boyfriend to her.
  • Inferiority Superiority Complex: He confesses to Emma that his attempted womanizing is a coping mechanism to cover up his feelings of self-hatred arising from his breakup with Azzy.
  • Not Quite Dead: He is killed on-screen by a demonically possessed Ann, yet they appear latter well and fine, ready to help Emma find her.
  • Official Couple: With Azzy as of the end of the first game.
  • Screw This, I'm Outta Here: Alvin dips when Ann insists to visit Corn Fielf's owner. He promises to catch up with her later, though.
  • Unreadably Fast Text: Alvin speaks like this while begging to be saved from the Mind Eater.

    Azzy 
Huh?? You want to talk to my boyfriend??!!! BACK OFF!!

A cheerleader who thinks that Emma and Ego want to steal her boyfriend. Or so she says, but Emmet is not dating her at all. She used to date Alvin, but they broke up due to Tyrannia sabotaging their relationship. She eventually agrees to tag along with the heroes and repair she’d relationship with Alvin.


  • The Alcoholic: She deals with her problems like drinking, such as her breakup. This causes her to enter a drunken Bar Brawl with Ann in the first game, and in the sequel gets her into a fight with Alvin.
    Alvin: You don't have to drown yourself in alcohol, Azzy. There are other ways.
    Azzy: But this one's the— *hic* ...quickest way!
    Alvin: No, Azzy. S-STOP! Just, STOP!
    Azzy: Why should I?! I already t-told you it helps—
    Alvin: Because it's going to KILL you!
  • Back for the Finale: After being killed, she manages to return in the second phase of the Final Boss of the second game to help Ann.
  • Beauty Is Never Tarnished: Downplayed. Azzy's only changes from the first battle to the Bar Brawl rematch are her left twin-tail becoming looser (or getting lower), and her right shoe missing.
  • Chekhov's Gunman: In her initial appearance in Fallside, she appears to be a recurring NPC who becomes the boss of the area and disappears from the plot afterwards. However, she is later recruited to join Emma's party and becomes one of the major characters of the series.
  • Clingy Jealous Girl: Azzy acts like this towards Emmet, trying to scare Emma and Ego off when they want to talk to him, despite him not actually being in a relationship with her. She lets go of it and gets back with Alvin, but continues this behavior- she hates other girls talking to Alvin.
  • Demonic Possession: Is briefly possessed by a demon and becomes POISONED, a boss in the Heirloom Labs.
  • Defeat Means Friendship: Not initially, but some time after defeating her, Alvin convinces her to tag along with the heroes.
  • Drowning Her Sorrows: As revealed in the second game, she starts drinking when she's "feeling down".
  • Grievous Bottley Harm: In the Bar Brawl, Azzy combines this with Impaled with Extreme Prejudice to deal a huge amount of damage.
  • Impaled with Extreme Prejudice: She inflicts this on the party members by breaking a bottle and jabbing it at her foe's stomach. It's the most dangerous attack on her rematch.
  • Official Couple: With Alvin as of the end of the first game.
  • Sacrificial Lion: Her death at the hands of Tyrannia in the second game comes around the same point as the reveal that Tyrannia has become a Glitch Entity and threatens to destroy the Yoobiiverse, establishing the even higher stakes of the game.
  • Self-Proclaimed Love Interest: In her first appearance, she claims that Emmet is her boyfriend even though he is uninterested in her. She eventually backs off and makes up with Alvin.
    Emmet: Am I her... boyfriend? Hahaha... Ha... No. I'm not. I told her to stop going around and telling everyone that. She's been obsessed with me ever since she broke up with her long term boyfriend.
  • Token Minority: Azzy is the only brown-skinned girl in the group. At least until Jeanne Panini becomes playable in the third game.
  • Yandere: Azzy fights Emma and co. to keep her Self-Proclaimed Love Interest to herself, even if they need him on the journey to help Ann.

    Emmet 
A psychic boy who Azzy claims to be her boyfriend. He explains the truth about Ann and the demons, and tags along with Emma to save Ann.
  • Big Damn Heroes: In the first game's ending, just when it looks like Tyrannia will acquire the player's soul, he reappears with Ann to defeat her.
  • Demonic Possession: Falls victim to this from Tyrannia throughout the second game.
  • Demoted to Extra: After being a major character in the first two games, the final game has him show up once in the beginning and once in the ending.
  • Love Confession: He and Ann give one to each other just before fighting Tyrannia, right in front of her.
  • Loner-Turned-Friend: An NPC in Fallside Bar, where he debuts, points out he doesn't anyone sitting next to him. When Emma talks to him, though, he is quick to reveal what's really happening with Ann, and join with Emma to save her.
  • Mr. Exposition: He's the one to deliver The Reveal about the Killer.
  • Official Couple: He hooks up with Ann by the end of the first game.
  • Psychic Powers: His main ability.

    Professor Parpar 
The inventor of the Mind Traveler and a friend of the heroes. He shows up in every game to give some exposition about the situation and use his inventions to help out.
  • Alone with the Psycho: Parpar tasks Emma and Ego with picking the Mind Traveler. But since he's alone with a possessed Ann, he gets killed shortly after.
  • Black and Nerdy: He's one of the few characters with dark skin, and probably the smartest of them all, being a genius inventor who's machines help the party in numerous situations.
  • Cyborg: As Lord Parpar, the right side of his body is completely roboticized.
  • Distressed Dude: He first appears being terrorized by a female zombie, which the party must fight to save him.
  • Emergency Transformation: Professor Parpar becomes cybernetic later in the game due to being attacked by Ann.
  • Expy: He's the Dr. Andonuts equivalent- a quirky scientist who helps the heroes with his inventions and creates the invention needed to access The Very Definitely Final Dungeon in one of the games.
  • Flunky Boss: As Lord Parpar, he has two Mini Parpars to help him out.
  • Guest-Star Party Member: He joins up with Emma and Ego to get back to where Ann is and is able to battle, but the journey lasts for about two minutes before he leaves permanently.
  • Hurricane of Puns: He lets out one, with the pun words themselves being bigger and in Caps Lock, about the zombie he was being attacked by after it's dead.
  • Literal-Minded: As a joke, he pretends to be this when Ego asks where her mom "keeps her shit".
    In the bathroom, like everybody else, I'd assume.
  • Mad Scientist: However, he ends up helping the heroes by giving them the Mind Traveler, a device that allows them to enter someone's mind that ends being used twice.
  • Mr. Exposition: He's usually the one giving details about the situation and explaining how his inventions can help them solve it.
  • No Indoor Voice: As Lord Parpar, he speaks in all caps, even when saved from his programming. He switches to the Inverted version of the trope when he's dying once again.
  • Official Couple: With Professor Susan Koibito at the end of An Annventure To End Them All.
  • Reforged into a Minion: Tyrannia turns him into a cyborg and programs him to Kill All Humans.
  • Robo Speak: When turned into Lord Parpar, he speaks in a robotic tone.
    TARGET APPROACHING. SCANNING. SCANNING COMPLETED. TARGET IDENTIFIED AS HUMAN: EMMA. MUST. KILL. ALL. HUMANS. MUST. KILL. EMMA.
  • Robot Master: He created the Mini Parpars and Big Parpars that serve as regular enemies, although he didn't mean for them to go crazy- Tyrannia gained control of them.
  • Robot Me: He built the Mini Parpars and Big Parpars in his image.
  • Unwilling Roboticization: Tyrannia turns him into Lord Parpar, a cyborg minion.

    Ann Clone 
A clone of Ann that she can make in the first game.
  • Expendable Clone: Ann can make a clone of herself with the machine that Cornelia originally used to make her employees. Unlike late Cornelia's Benevolent Boss and Clones Are People, Too treatment of her workers, though, she doesn't seem to mind if the clone is killed in battle.
  • Guest-Star Party Member: Played with in that you do control her for the lengthy Ghostly Waters dungeon, but she is still gone by the time you beat it.

    Rudy 
Oh, h-hello. Can I tell you a story?

A boy in love with Emily who appears periodically through Annventure Of A Lifetime to give personal anecdotes about her. He becomes the protagonist of the final game, An Annventure To End Them All, as the chosen one who must find the two other chosen ones and save the world from the Mysterious Force.


  • Ascended Extra: From a recurring NPC in Annventure of a Lifetime to The Hero of An Annventure To End Them All and a major character in EGOventure.
  • The Chosen One: He is the hero the prophecy speaks of who will save the Yoobiiverse from being erased, and must seek out two other chosen girls as well.
  • Distressed Dude: In EGOventure, The Id kidnaps him and holds him hostage in the Heirloom University auditorium as revenge for dumping her original self.
  • Heroic Mime: After having some lines in Annventure of a Lifetime, he inexplicably goes silent in An Annventure To End Them All, where he serves as the protagonist.

    The Killer 

Tyrannia

Are you here to ruin the fun? I'm just playing around.

The witch-turned-demon who possesses Ann and Emmet to lay waste to Blackwater Country. She once terrorized Blackwater as a witch, and made a deal with demons to become one of them, splitting her body and soul into four parts so as to become immortal. In the present day, she possesses Ann and uses her body to go on a killing spree throughout Blackwater, bringing forth her fellow demons and turning people into zombies and monsters. Eventually, she reveals her knowledge of the game-nature of her world and tries to convince the player behind the screen to give their soul to her so she may escape the game and spread her chaos to the real world, but is stopped by Ann and Emmet.

In Annventure of a Lifetime, she returns and possesses Emmet this time, then makes a deal with Ego to make the girl her servant in exchange for helping her conquer the world and feeding her desire for fame and adoration. She soon hacks into the game's code and gains access to the other worlds of the Yoobiiverse, then begins destroying them as well, planning to bring about the end of the Yoobiiverse so she can escape to the real world, all to satisfy her desire for devastation.


  • Big Bad: Of the first two games, as the source of the monsters targeting Blackwater Country and the one who possesses Ann and Emmet.
  • Break Them by Talking: This trope is her main weapon during Ann's Mind, against Emmet/The Player. She uses Emma to say how he is a creep, and Alvin to say he doesn't have anyone that loves him and his existence is meaningless. Her goal, as a clone of Emmet says, is to disguise her victims as people as he love so he will give up and open a passage for her to talk to the Player and get what she wants... Your soul.
  • Catchphrase: In Ann's Mind while Emmet is traveling it: "Something to remember: You have no value here."
  • Cephalothorax: The Eyes of Tyrannia are comprised of one giant eye and two smaller eyes connected by a black tentacled body.
  • Corrupted Character Copy:
    • She is the equivalent of Giygas, as the leader of an invasion from another world that seeks to subjugate and destroy humanity, and was once a mortal being who became an eldritch entity. However, she lacks the sympathetic qualities and Almighty Idiot nature of Giygas, instead being knowingly sadistic and manipulative.
    • She also plays a similar role to Flowey the Flower and Chara Dreemurr from Undertale, being a malicious, demonic entity who hijacks the game and possesses the player character to go on a rampage. But while Flowey is a Tragic Villain who turned evil from lacking a soul and Chara is Ambiguously Evil outside the Genocide route, Tyrannia was explicitly always evil even back when she was a mortal Wicked Witch and knowingly turned herself into a demon in the pursuit of power.
  • Demon of Human Origin: She was a human witch who terrorized Heirloom with disease, war, and destruction, until she craved more power and made a deal with her demon "friends".
  • Demon Lords and Archdevils: Though she has no official rank over the other demons, she acts as their leader.
  • Distaff Counterpart: She is essentially a female version of Giygas from EarthBound.
  • Eldritch Abomination: While officially “just” a demon, she is far more powerful than any of the other demons; powerful enough to hack the code of the game, venture to other universes in The Multiverse, and begin destroying those as well.
  • Evil Cannot Comprehend Good: Despite calling her demon followers her “friends”, she is unable to understand true love, and outright claims during her Villainous Breakdown that love is an illusion when The Power of Love is what defeats her.
  • Evil Is Petty: After already having killed many people and caused great suffering in the past, her first act before going on her Omnicidal Maniac killing spree in the present is to… ruin Alvin and Azzy's relationship, in order to feed off of Azzy's sorrow.
  • Evil Overlooker: In the GameJolt pages for the first two games, her face can be seen looking ominously over the heroes.
  • Evil Overlord: Becomes one in Annventure Of A Lifetime, using Ego as her Puppet Queen to establish an empire over Summerside and going on to conquer the rest of Blackwater while keeping the poor people struggling under her flying city, forced to fend for themselves.
  • Expy:
    • EarthBound-wise, she is a female Giygas. Both were originally mortal beings who became demonic, otherworldly entities and command a legion of invaders to attack and destroy humanity, and both serve as the antagonist of the first two games in their respective series. In addition, to defeat them, the player needs to each out and help the heroes.
    • She is also one to Undertale's Chara, the Fallen Child. Both were human entities until they were killed, and their souls remained seeking more power. They possess the Player Character and manipulate the player into driving them to kill innocents so they can gain the power to destroy the world, and eventually betray the player while trying to get you to give up your soul. She also has some of Flowey in that she hacks the code of the game itself to gain even more power.
  • For the Evulz: The only reason she kills thousands of innocent people and tries to destroy the whole Yoobiiverse is that she, in her own words, “enjoy(s) devastation”.
  • Fourth-Wall Observer: Tyrannia is one-hundred percent aware of the player's existence, and tries to manipulate them into giving her their soul so they can "win" the game. Thankfully, Emmet figures out how to defeat her in the nick of time.
  • Glitch Entity: In Annventure Of A Lifetime, she begins tearing apart the Yoobiiverse through glitches and is able to hack the code itself to erase characters and worlds.
  • I'm a Humanitarian: While possessing Ann, she is said by one NPC to have eaten her friend.
  • I Shall Return: She pulls one in the ending before getting defeated for sure. She, in fact, comes back for Annventure of a Lifetime.
  • Just Between You and Me: She gives a long speech to the player once she temporarily gets rid of Emmet.
    (playername.) I understand things still might not make sense to you. Let me tell you everything.
    Do you remember Ann? Do you remember playing as Ann? You do. I know you do. The only reason you stopped playing as Ann is because I became powerful enough to become Player 1 all by myself. But I couldn't have done it without you. I was inside her from the very moment you started playing. Before that, my friends and I were messing with Alvin's feelings for Azzy. After they broke up, I went into Azzy's mind and fed off of her depression. Then, I became strong enough to possess a human all by myself.
    Azzy was too upset to do much so I had to find someone else. And so I did. I possessed Ann. I left Alvin's mind to be eaten by my friends, and Azzy to become stressed and depressed. I only came back to Alvin's mind because I thought you would be there. And you were, (playername). But I couldn't have spoken with you alone. You had others with you. And I couldn't have gotten rid of them, either. I didn't have enough power. But now, we're alone, (playername).
    (playername). Tell me. You're willing to do anything to progress further in this game, aren't you? I don't see any other reason for you to have killed everything that got in your way. Unless you enjoy devastation as much as I do. Anyways, every time you killed something. I became stronger. I absorbed their soul. We traveled through the woods, using my tunnels as shortcuts. Eventually, I had full control of Ann. I was Player 1. As for you, you had the weak, depressed Emma to control. You became Player 2.
    I grew stronger and stronger. Killing off everyone in each and every town I came across in this game. But no matter how many NPCs I kill in this game, I will never be powerful enough to bring my chaos to your world, (playername).
  • Kick the Dog:
    • Her callous murder of Cornelia Fielf and her not-even-formed-yet workers, even though none of them have prior combat experience and the former even begs for her to spare her and her worker's lives. To break the puppy's teeth further, when Cornelia cries in-battle, Ann returns it by laughing. Then, after you kill her, you quickly proceed to kill her remaining employees effortlessly, leaving nothing but blue puddles behind.
    • Sure, Ego is a Small Name, Big Ego girl, but the ponds literally try to act as The Conscience to Ann and tell her she doesn't mean any harm. It doesn't work; Ann tells it she already knows Ego was innocent and, to pour salt on the wound, tells it that Ego will die.
  • King Mook: The Eyes of Tyrannia are this for the Eyeball Sandwich and the Spaghetti & Eyeballs.
  • Laughing Mad: When the player agrees to give up their soul, she starts laughing like crazy at the thought of bringing her chaos to the real world.
  • Lich: Before her death as a human, she bound four parts of her body- her eyes, arms, heart, and soul- to four Soul Jars to ensure she could never truly die.
  • Manipulative Bitch: Her strategy to rise to power in the first game. In a nutshell, she sabotaged Alvin and Azzy's relationship, fed off of Azzy's emotions, and possesses Ann to commit a country-wide massacre in order to become powerful enough to talk to the player alone. She tops it off by manipulating the player into giving her their soul so they can "win" the game, hoping she can spread her reign of terror into real life. In the sequel, she is also able to play on Ego’s desire to be loved and use it to corrupt her into making a Deal with the Devil, becoming The Dragon to her.
  • Narrator All Along: It is heavily indicated by the second game's intro that the opening narration in both games was done by Tyrannia.
    Although the rest of his friends got over it, Emmet never really felt the same after defeating Tyrannia. He knew she would come back, and when she did, she would be angry.
    Ha Hahaha HAHAhahaHA
    .
    ...
    The question was... When?
    Right now, Emmet.
  • Nice Job Fixing It, Villain: As Ann herself points out, possessing her body and making her kill innocent people, cruel as it was, led to her becoming determined to stop Tyrannia and, in the process, gave her the courage to make a Love Confession to Emmet.
    Ann: Tyrannia. Thank you. If it wasn't for you... If you didn't make me go on this huge adventure... I wouldn't have built up the courage to do this. [...] Tyrannia's actions have brought us together... Tyrannia did something good.
  • Ninja Pirate Zombie Robot: A Wicked Witch-turned-demon who's also a Lich, Eldritch Abomination, and Glitch Entity.
  • Near-Villain Victory: In the first game. She massacred all the cities in the game, and by the end, it seems like the player will have to submit to her will. Until Emmet saves the day, along with Ann and The Power of Love.
  • Omnicidal Maniac: The demon, while possessing Ann's body, causes mass genocide in every town she visits after Emma returns from a quest associated with it. Her bloodlust gets to the point that Summerside (the last town) becomes a Ghost Town after it's remaining living inhabitants leave before Emma can get there. But she really becomes this upon returning in the sequel, wherein she becomes a Glitch Entity and tries to tear apart the entire Yoobiiverse with glitches.
  • Painting the Medium: She has a tendency to speak with red text.
  • Recurring Boss: In the second game, she fights you through her four Soul Jars (Eyes, Arms, Heart, and Soul) at the end of the four major dungeons, each spaced out between minor dungeons, and one at the top of Tokego possessing Emmet, then faces you as the Final Boss in her dimension.
  • Sore Loser: She doesn't take it well when Pinkie reveals her name and the fact she's using illusions to convince Emmet to give up on Ann. (That is without mentioning the Villainous Breakdowns she has every time she's topped.)
    Ignore that. IGNORE THAT.
  • Transhuman Abomination: The unfathomably powerful demon with the power to tear apart entire universes was once a mortal witch before turning herself into a lich and making a deal for demonic power.
  • Unseen Evil: We never see how the demon that possessed Ann looks like, even after we learn her name and see her talking, in the first game. The sequel subverts this by having her pop out of Emmet's body, and we can see a mass of tentacles. She also turns into her original witch self for the Final Boss.
  • Villainous Breakdown:
    • Tyrannia, upon first seeing that her actions inadvertently brought Ann and Emmet together, snaps and starts shouting threats rapidly.
      ... no... No... NO. HOW...?! YOU... THIS WAS MY ONLY CHANCE. YOU RUINED IT. YOU RUINED EVERYTHING I'VE EVER WANTED. I'M GOING TO BEND ALL YOUR FINGERS BACK UNTIL THEY BREAK. I'M GOING TO RIP OFF YOUR LIMBS. I'M GOING TO RIP OUT YOUR EYEBALLS. I'M GOING TO KILL YOU. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
    • During the battle, she begs the player to let her win and claims that The Power of Love doesn't exist before accepting her defeat and pulling an I Shall Return.
      COME ON NOW. IS YOUR "TRUE LOVE" REALLY ALL THAT POWERFUL?
      I was so close. STOP. LET ME WIN.
      L LL Ove ISn't REAL! It's JUUSTT an ILLusION. JUST LET ME WIN.
      LET ME WIN. lEt me WIn. lll
      nnnnnnnnnnnnnnnn
      this is my end isn't it
      you beat the demon
      you win the game
      (playername) i will return
      i i ii
      nnnnnnnnnOoo
    • She has a final one when she is defeated in the sequel.
      no
      i'm go ne
      i'mGLITCHIng
      (playername)!
      it's too late for y ou!
      this ga me is glitc hed to hell and back!
      thERE!!'s NOthing l eft for Ann!
      THE RE'S NOTHI NG
      and !! You !! C a n 't do anything aobut it!!!
      HAE!!!!AHAHA!!!!!
      !!!ERHHAHA!!! HHahahAHAcould !!!!
      !!!ERROR!!! ThAHAHAis cHAoulHAd bHAHAHae
      !!!ERROR!!! ThAHAis messHAage could not be dispHAHAlayed.
      !!!ERROR!!! This message could not be displayed.
  • Walking Spoiler: Everything about her is a spoiler; her possession of Ann spoils the twist of the first act that you are a Villain Protagonist, and the reason Ann has turned into a killer is not revealed until much later. In addition, her knowledge of the existence of the player is a big twist.
  • We Can Rule Together: She asks the player to give her their soul so she can cross over to the real world and cause chaos there.
    Give me your soul.
    Let me control you.
    Together we can do great things.
  • Wicked Witch: In life, she was one who would use her spells to terrorize Heirloom by causing famines, and had the typical ugly mug of one.
  • You Have Outlived Your Usefulness: When Ego turns back into Emily and stops fighting, Tyrannia kills her.
    She tried to stop you from getting here. From getting to my code. But you made Ego realize who she really was and thus, I had to kill her. She was no longer a threat to you. She broke our deal.

Mute Characters

    mute 

Elizabeth Koibito

The title character, a lazy and limping girl who finds herself in the Shattered Lands.


  • Connected All Along: Annventure of a Lifetime reveals her and the Bedrider to be Ego's sisters.
  • The Hero Dies: In the ending of mute, she is killed by her mother.
  • Lazy Bum: She doesn't like working much. This is what drives her mother to experiment on her to force her to work and earn enough money to save the Bedrider.
  • Misplaced Retribution: She was Driven to Madness by her mother experimenting on her mind to make her more obedient and hardworking. Said mother hoped that mute would work hard and raise enough money to be able to save mute's bedridden sister. In response, mute murders the sister, who did nothing to her, because she blames her for what their mother did to her.
  • Previous Player-Character Cameo: She appears in EGOventure in The Id's mind.
  • Sibling Murder: She killed her sister, the Bedrider, because their mom drove mute insane trying to get her to work and earn money to save her.
  • The Unfavorite: The Headsplitter definitely seems to favor the Bedrider, as she criticizes mute for being a Lazy Bum and experiments on her to make her a hard worker.
  • Through the Eyes of Madness: The bizarre setting of the Shattered Lands is really Downtown Heirloom, warped to look like a hellscape because of the experimentation done to her by her mother. The inhabitants, which appear as white humanoids, are actually normal humans, and her mother appears as a tall monster called the Headsplitter.
  • Villain Protagonist: She eventually murders her bedridden sister, blaming her for her insanity.
  • Would Hurt a Child: She kills her sister halfway through.

    The Bedrider 

Ella Koibito

The entity responsible for shattering the Shattered Realms and stealing the dreams of the inhabitants. Actually mute's bedridden sister.


  • The Cameo: She appears briefly in EGOventure in The Id's mind.
  • Delicate and Sickly: She is bedridden as a result of some unspecified illness.
  • Disc-One Final Boss: The first half of mute builds her up as the one who is destroying the Shattered Lands. But she's actually mute's defenseless sister who did nothing wrong- the one really responsible is the Headsplitter, their mother who's experiments on mute drove her to insanity.
  • Good All Along: While initially said to be the one who tore apart the Shattered Lands, she's really a normal ill girl in no way responsible for mute's condition.

    The Headsplitter 

Professor Susan Koibito

To my daughter Emily: I know you're shy. I know you're hurt. I know you're scared. You know I can take all that away, right? I made something for you that'll help your problems.

The mother of mute/Elizabeth, the Bedrider/Ella, and Emily "Ego" Koibito.


  • Abusive Parents: She is willing to alter mute's mind through experimentation to force her to raise the money to save mute's sick sister.
  • And Now for Someone Completely Different: After mute kills the Bedrider in the first act, the Headsplitter takes over as protagonist for the second act, which follows her going around town and deciding how to raise money to save her bedridden daughter.
  • The Bad Guy Wins: The ending of mute has her kill the titular heroine in an insane attempt to revive her other daughter.
  • Big Bad: The real one of mute. Seeking to save her bedridden daughter but not having the money, she experimented on the lazy mute to make her into a hard worker, shattering her sanity.
  • Connected All Along: Annventure of a Lifetime reveals her to also be Ego's mother.
  • Conveniently Common Kink: She has a thing for afros, just like Professor Parpar (who is trying to inflate his afro), and hooks up with him when he manages to inflate his afro.
  • Distaff Counterpart: She is basically a female Professor Parpar. Also somewhat of an Evil Counterpart considering her Playing with Syringes in regards to her daughters.
  • Driven to Suicide: Her corpse is found hanging in the labs in Annventure of a Lifetime, and reading the note reveals her remorse for experimenting on her three daughters.
    I'm the reason all three of my daughters are gone. I tried to "fix" them, but I only broke them even more. Well, at least I know what I'm breaking next
  • Even Evil Has Loved Ones: She experimented on mute to save her other daughter who was bedridden, hoping to force the lazy mute to work hard and earn money. She also has a Heel Realization after realizing that she's the one who screwed up her three daughters just to make them fit her ideal.
  • Ex-Big Bad: She was the antagonist of mute as the Mad Scientist responsible for destroying her daughter's mind, but a possibly alternate version of her reappears in An Annventure To End Them All as an ally of the heroes and in EGOventure in a supporting role.
  • Four Eyes, Zero Soul: She wears glasses and is willing to experiment on her daughters.
  • Healthcare Motivation: She subjects her daughter mute to a painful mind experimentation to turn her into a hard worker and use her to raise the money needed to save her other daughter, who is in the hospital.
  • Heel Realization: Sometime between mute and Annventure of a Lifetime, she realized that it was her fault that two of her daughters died and the last one ran away.
  • Karma Houdini Warranty: In mute, she drives one of her daughters to insanity through her experiments and ultimately kills her in the ending, getting away with it. But Annventure of a Lifetime shows that she was eventually Driven to Suicide by the guilt of what she did.
  • Mad Scientist: She experimented on one of her daughters, mute, to alter her mind and make her less lazy, hoping to use her to earn money to save her other daughter; when mute just kills her sister instead, she then murders mute in turn in a vain attempt to use her body to revive the Bedrider. She also made a concoction to make Ego/Emily more confident at the cost of turning her into a Jerkass.
  • Official Couple: She hooks up with Professor Parpar at the end of An Annventure To End Them All.
  • Offing the Offspring: mute ends with her killing her titular daughter to use her body and mind to save the Bedrider.
  • Villain Protagonist: For the second act of mute, where the player controls her as she eventually hijacks her daughter's mind.
  • Well-Intentioned Extremist: She wants to save her bedridden daughter but doesn't have the money, so she tries to force her lazy other daughter to work hard and raise the money- when that doesn't work, she hijacks her mind and makes her mute and limping to force her to work hard.

Annventure To Remember

    Mary Anne 
Good evening, Annabelle. Such a lovely desert breeze, wouldn't you agree?

An alternate version of Ann from a musical dimension. She appears in Annventure To Remember to aid Ann in finding friends in the Wild West dimension.


  • Expy: Of Mary Poppins. She wears a very similar outfit, right down to the umbrella, can fly in the air, and is from a "musical dimension" (referencing Mary Poppins' origin as a musical film).
  • Guest-Star Party Member: She joins you for the Ai Mountain dungeon only to leave afterwards. Uniquely, she is completely AI-controlled.

    Wild West Ann 
ME ME COWBOY! YEE HAW

The alternate version of Ann residing in the Wild West dimension.


  • The Cameo: She appears in a section of Annland.

    Wild West Emma 
i wanted to help. but sheriff keeps rejecting me. keeps saying i just ain't strong enough. and i think i finally see their point. i'm just too weak for this world. it's time to hang up my fiddle. i'm gonna run away. whoever reads this note, just know i'm gone. don't go looking for my pathetic self.

The alternate version of Emma and a self-proclaimed "worthless hopeless cowboy warrior".


  • Death Seeker: As a result of her low self-esteem, when she thinks she is cornered by Tyrannia, she asks her to get it over with and kill her.
    Emma: I have no quarrel with you, demon. Kill me now.
    Ann: No way. You're suicidal?

    Wild West Alvin And Azzy 
Alvin: Oh, forget the Resistance! I'll knock you galley west myself!
Azzy: Go get 'em, cowboy!

The alternate version of Alvin and Azzy.


    Wild West Pinkie 
You rascals! Let me go! My friend is out there and she needs my help!

The alternate version of Pinkie.


    The Resistance 
Join the Resistance! Fight the demons with LOVE!

Sheriff Ego's group of gun-toting heroes who have risen up against the demons.


  • Hero Antagonist: They are a group of protectors who seek to protect Blackwater from the demons. Unfortunately, they've mistaken Ann for the demon leader, and attack her whenever they see her.
  • La RĂ©sistance: As their name suggests, they formed to defeat the demonic invaders.
  • Only Sane Man: The Resistance Member in the Saloon is the only one who realizes that Ann is not the possessed Ann who is slaughtering everyone, because she lacks the other's Black Eyes of Evil.
    Your eyes ain't black as hell, you clearly ain't possessed.

    The Sheriff 

Sheriff Ego

I've been looking all over for you, you little demonic worm.

The leader of the Resistance and alternate version of Ego.


  • Degraded Boss: She appears in An Annventure To End Them All as a regular enemy.
  • Final Boss: Of Annventure To Remember, since it's just a demo and the full version was cancelled.
  • Hero Antagonist: She is the leader of the Resistance and a hard but fair lady who comes into conflict with Ann after mistaking her for the demon leader.
  • Samus Is a Girl: Ann initially assumes the sheriff to be a man before learning that she is Ego.
  • The Sheriff: She is the sheriff of the town where the characters reside and the leader of the Resistance against the demon invaders.

    Demon Leader 

Wild West Tyrannia

The alternate version of Tyrannia found in the Wild West dimension.


  • Big Bad: Of Annventure To Remember, as the leader of the demons attacking Blackwater.
  • The Unfought: Due to the game being a demo for a cancelled game, she is never fought.

An Annventure To End Them All

    The Mysterious Force 

The Grand Creator Yoobii

The god and creator of the Yoobiiverse. Also known as the President, he promised homes to his creations, but went back on it and abandoned them, leaving them homeless. Eventually, he would grow unsatisfied with his creations and seek to destroy them all and start anew.


  • Affably Evil: He really isn't evil despite his Omnicidal Maniac nature so much as he is a flawed god who makes bad decisions, and he is personable to Jeanne and Rudy. He spews more hatred to himself than he does to his enemies.
  • Author Avatar: He represents the real-life Yoobii, who made the games in the Yoobiiverse.
  • Big Bad: Of Jeanne and Gambler as he abandons most of his creations to work on new projects, sparking Jeanne and The Gambler to go after him, and of An Annventure To End Them All, as the mysterious force erasing the multiverse.
  • Contrasting Sequel Antagonist: He has the same goal as Tyrannia- destroy the Yoobiiverse- but he is significantly less sadistic about it, quickly vaporizing his victims unlike the slow torture and gore that Tyrannia revels in, and whereas Tyrannia just loves destruction, Yoobii is disappointed in his creations and erasing them because of the hatred he feels for both them and himself.
  • Damage-Sponge Boss: In Jeanne and Gambler, he has 10,000 HP, and will take an hour to whittle down without cheats. Thankfully, you're not supposed to beat him that way; instead you must defeat all the mooks he summons.
  • Defeat Means Friendship: Upon his final defeat, Rudy and Jeanne are able to convince him to have more confidence in himself and restore the Yoobiiverse.
  • Final Boss: Of Jeanne and Gambler and An Annventure To End Them All.
  • Flunky Boss: In Jeanne and Gambler, he will summon various game projects as enemies to fight. In a unique variation, he can't attack, so the flunkies do all the fighting for him, and the only way to beat him is to defeat all the flunkies- whittling down his massive health to 0 does nothing.
  • Hidden Villain: In both games he appears in, you are informed that the cause of conflict is the President and the Mysterious Force, respectively, but the true nature of the threat is not made clear until the end.
  • Hijacked by Ganon: The antagonist of Jeanne and Gambler, the President, turns out to also be the Mysterious Force destroying the multiverse in An Annventure To End Them All.
  • I Let You Win: After defeating him in An Annventure To End Them All, he thanks Rudy and Jeanne for allowing him to die and take his creations with him, implying this. Thankfully, Rudy and Jeanne are able to talk him out of it.
  • Light Is Not Good: He appears as a ball of light or a white-suited man, but is an antagonist who wants to wipe out his creations (even if he is Affably Evil about it).
  • The Man Behind the Man: In the Final Boss battle of An Annventure To End Them All, he mentions that he was responsible for putting Annabelle through hell, implying he was somehow behind Jason and Riley.
  • Omnicidal Maniac: In An Annventure To End Them All, he aims to erase the entire Yoobiiverse out of shame at what his creations have become.
  • President Evil: He is called the President and he promises homes to his homeless creations only to abandon them and eventually flat-out attempt to destroy the multiverse because of his own insecurities about his creations.

EGOventure

    The Id 
I am you. I embody every single animalistic trait and desire you have. I am more than you will ever be.

A clone of Ego who represents her darkest desires and is the antagonist of EGOventure.


  • Alas, Poor Villain: For most of the game she is a scary antagonist, but the Journey to the Center of the Mind, where she is defeated, reveals that she is just as insecure as Ego and just wants people to like her.
  • Big Bad: Of EGOventure, as she launches the attack on Heirloom University to get revenge on her former friends for "abandoning" her.
  • Disc-One Final Boss: The initial battle with her inside the Heirloom University auditorium seems like the final boss battle, but Ego then uses the Mind Traveler to go into her mind, and the real last battle with The Id is at the end of this.
  • Duality Motif: Like Ego, her outfit and eyes have two different colors (yellow and red in this case).
  • Evil Doppelgänger: She is Ego's clone who lacks her inhibitions and morality, instead being purely concerned with getting back at Rudy for dumping her.
  • Evil Overlooker: The GameJolt page and title screen both have her looking ominously over Ego.
  • Made of Evil: She outright says she is made of Ego's animalistic traits and desires.
  • We Can Rule Together: She frequently tries to get Emily to join her in her revenge plot.
    The Id: Join me, you know you want to.
    Ego/Emily: Join you and do what???
    The Id: What you've wanted to do since he broke up with you: Get revenge. Torture him. Embarrass him. Tear apart his dignity. Bring him down to my mercy for my own entertainment.

The Killer's Forces

Annventure

    Vengeful Zombie 
A zombie who attacks Professor Parpar.

    The Four Demons (The Quitter, The Abused, Lust, and The Mind Eater) 
Lust: As soon as I saw you... I wanted to do this. I don't even know your name. But I am madly in love with you. Come closer...

A gang of demons who serve Tyrannia. They consist of the Quitter, the Abused, Lust, and the Mind Eater.


  • all lowercase letters: Lust speaks this way when not echoing Alvin's words.
  • Break Them by Talking: The Quitter plays it literally, while the Mind Eater plays it straight while invading Alvin's mind.
  • Combat Sadomasochist: With a dash of Too Kinky to Torture. Lust's dialogue makes it blatant that while the party damages them, they're feeling sexually plased.
  • Expy: The Abused's design bears quite a resemblance to Giygas and Uboa (it has the former's pained expression and the latter's appearance).
  • Meaningful Echo: As the quote above shows, Lust echoes Alvin's words from Ghostly Waters.
  • Meaningful Name: Lust embodies the deadly sin they're named after. Specifically, they embody the lust Alvin had for Ann.
  • Weapons-Grade Vocabulary: The Quitter weaponizes in a literal sense the Break Them by Talking trope.
    The Quitter told you that you can't do it.

    Haundoor 
A haunted door that serves as the boss of the forest area near Springside.

    The Kraken Of The Ocean 
A kraken who serves as the boss of the path to Summerside.

Annventure of a Lifetime

    The Withered One 
Things are going wrong. Your boyfriend is missing and the animals are going insane. Hahaha! You thought it was over, didn't you, Ann? Fool! This is only the beginning of Annother Annventure!

A small, bloody fox-like creature who serves as the boss of the first dungeon.


    Soundsoul 
The boss of Heirloom. It is a sentient/possessed audio speaker inside the auditorium of the Heirloom University of Arts, and must be defeated before the dungeon proper can be accessed.

    Eye Demons 
Are you on the menu? Cause you've caught my eye!

Demons made of food and eyes.


  • Affably Evil: They're pretty friendly to Ann and her friends despite them being enemies.
  • Faceless Eye: The monsters in the temple area, the Eyeball Sandwich (a meatball marinara with the meatballs replaced by eyeballs) and Spaghetti & Eyeballs (spaghetti and meatballs with the meatballs replaced by eyeballs), Freyes (eyes with french fry hands), and Starebucks (coffee cup with eyestalk poking out).
  • Pungeon Master: The eye demons all make eye puns when interacted with.

    Mysterious Figure/Gardener/Painter 
Gardener: Do you like my paintings? Don't you just LOVE them? You better! Those are the best gosh darn paintings ever! What?! You don't like 'em?! Well then, seems like I've run out of red paint. I'll just have to use the next best thing: YOUR BLOOD!
Painter: Look around you. Aren't you scared? Aren't my plants just terrifying? Only I can grow such beautiful, monstrous, plants like these! Haha! What's that, hehe! You want a closer look? BE MY GUEST!

A major antagonist in the second game. The boss of the Vahanna Rainforest and Heirloom University of Arts who creates the plant and art monsters terrorizing them. See Ego.

An Annventure To End Them All Bosses

    The Kraken 
rudy you're stupid you're pointless and dumb weak and bad stop trying GIVE UP YOU ARE A FAILURE

The boss of the Ominous Ocean. It is a kraken-like creature with a pale white face.


  • Flunky Boss: Flanked by two Hemilys.
  • Mental Monster: It was created by Yoobii out of Rudy's insecurities, and specifically represents his fear of his abusive girlfriend Emily.
  • Warmup Boss: It is the boss of the first dungeon, the Ominous Ocean.

    Headshot Boy! and Die 
jeanne you're stupid you're pointless and dumb weak and bad stop trying GIVE UP YOU ARE A FAILURE

A normal but tough enemy in Annland and the boss of Annland, respectively. Headshot Boy! is a zombie-like apparition of Jeanne Panini's abusive boyfriend Gale Ravena, and Die is a big, snake-like apparition of the same.


  • Boss in Mook Clothing: Headshot Boy! appears in the Flatlannds as a regular encounter, but has a different field sprite and is much tougher than the other enemies while having more health, and even having Jeanne's initial boss theme play during fights with them.
  • Eye Scream: They have a big, bloody hole where their left eyes should be, representing the spot where Jeanne shot Gale in the head.
  • Mental Monster: They are both representations of Gale Ravena, Jeanne's abusive boyfriend and the real Big Bad of The Brains And The Brawn.
  • Slasher Smile: Die has big red sharp teeth and a big smile in the shape of a heart.

Others

    Save Ponds 
Howdy, Emma! You're looking mighty cute today!

The save points of the games. They are sentient beings that communicate with the heroes.


  • Animate Inanimate Object: Though we usually don't see their words, they are capable of some kind of speech, as they tell Ann things like "Ego means no harm" or "don't go into the temple".
  • Benevolent A.I.: Parpar's mechanical Save Ponds are as friendly as the natural ones and often warn the characters of danger.
  • Catchphrase: The Mechanical Save Ponds almost always greet Rudy with "Science Fun Fact!"

    Cornelia Fielf 
look at me
look at my employees
they are dripping with fear
please
get out of here
i don't want any more of us to get hurt

The owner of the Corn Fielf.


  • Back from the Dead: She and her clones return after Tyrannia's defeat in the first game and decide to run a picture-taking business with the clone machine to allow customers to take pictures with their clone.
  • Benevolent Boss: She treats her clones like family and stands up to Tyrannia to protect them from her.
  • Broken Tears: During her battle, she's mostly crying and reluctantly stabbing the Killer back in self-defense.
  • The Cameo: A statue of her appears in the Heirloom University of Arts in the second game.
  • Get Out!: A rare variation where the person saying it is scared. She begs multiple times for the Killer to get out of her house and spare her and her employees.
  • Hero Antagonist: She wants to stop the possessed Ann from killing her clones, who she sees as family.
  • Warmup Boss: She comes with two easily killable "Mysterious Liquids" (aka still non-formed employees of hers), and she only starts to actually attack after you kill one of them. She even spends some of her turns crying instead of attacking you.

    Cornelia Clones 
The clones of Cornelia. She had them created via a cloning machine so they could help her work on her farm.
  • Back from the Dead: They and their boss return after Tyrannia's defeat in the first game and decide to run a picture-taking business with the clone machine to allow customers to take pictures with their clone.
  • Sacrificial Lamb: The first one getting killed at the hands of Ann is the moment that it becomes clear you are playing a Villain Protagonist.
  • Unwitting Instigator of Doom: The one Corn Fielf worker that gave Ann the lighter (as gratitude for Ann getting her money back from the Mugler Mouse enemies) to burn the rotten corns down to open passage, allowing Tyrannia to start her killing spree, and eventually engages into conflict with her.

    The Anns and Friends 
The inhabitants of Annland. They are alternate selves of the original Ann and her friends, tossed away by Yoobii.
  • Alternate Self: All of them are alternate versions of Ann from other dimensions.
  • Anthropomorphic Food: The Panncake enemy is a living pancake with Ann's face.
  • Cloudcuckoolander: The Anns all say odd things.
  • Me's a Crowd: Annland is populated by versions of Ann and her friends like Emma and Pinkie.
  • Opposite-Sex Clone: The Mann enemy is a boy version of Ann with short hair.
  • Punny Name: The enemies have variations of Ann, such as Annaconda, Panncake, and Mann.

    The Egos 
The inhabitants of The Pit Of Unforgettable Mistakes. They are alternate selves of the original Ego, thrown away by Yoobii.
  • Alternate Self: All of them are alternate versions of Ego from other dimensions.
  • Back for the Finale: One Ego shows up in the ending to deliver Rudy a letter from Yoobii.
  • Depraved Bisexual: They imprison the heroes so that they can use them as sex toys, and lust over both Rudy and the two girls, Annabelle and Jeanne.
  • Loveable Sex Maniac: Most of them are incredibly lustful and capture the heroes specifically to have their way with them later.
  • Me's a Crowd: The Pit Of Unforgettable Mistakes is populated by Egos, and some serve as the enemies of the area.
  • Small Role, Big Impact: They are minor characters in the story overall, but their abduction of the heroes leads directly to Annabelle making a Heroic Sacrifice to save her friends.

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