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Ever since the Game Boy days, the Kirby series has consistently been home to some truly great music, ranging from being so upbeat and happy that it could cheer up even the most depressed, to being surprisingly dark, tense and/or epic.

Moments pages are Spoilers Off.


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    Kirby's Dream Land/2/3 
  • Green Greens, the first stage track, and basically the theme tune of the series. Most games in the series have some version of it, such as Kirby's Adventure/Nightmare in Dream Land and Super Star, as well was Ultra. No matter what version you listen to, it's bright and cheerful all the same.
  • Castle Lololo, the second stage track, while not as famous as Green Greens, has seen a surge in usage as Dyna Blade's theme, such as in Air Ride and Super Star Ultra though that much harsher version was first used in the recap of Kirby: Right Back at Ya!'s final episode ("Fright to the Finish"), of the next-to-last episode ("Combat Kirby"). The original version is already somewhat menacing, but the Dyna Blade version is much more orchestral and dramatic.
  • Float Islands, the third stage track, is appropriate for a day out on the beach. It has been used in Super Star, both in its normal usage and remixed as the serene Rest Area music, later used in SSBM.
  • Bubbly Clouds, the fourth stage track, is about as calm as the type of level it plays in. It has been used in Super Star in its normal usage (which makes it even bubblier due to the updated instrumentation) and was also remixed as the Grape Garden theme in Kirby's Adventure.
  • The original 8-bit version of the King Dedede theme, which came to evolve as the games did as well. It sounds surprisingly very climactic, so much so that it manages to perfectly suit a battle between a puffball and a royally-garbed penguin in a wrestling ring. Even better, it reappears in Dream Land 2, unchanged from the previous game.
  • "A New Wind for Tomorrow" from Super Star was taken from the original Kirby's Dream Land (as was everything else about Spring Breeze), and, believe it or not, it sounds equal in terms of awesomeness, even in tiny 8-bit MIDI synth.
  • From Kirby's Dream Land 2:
    • The themes of Big Forest, a bright and upbeat tune, the more dramatic theme of Coo the Owl, Cloudy Park, a calm song with a charming melody accompanying it, and Dark Castle, which is pretty appropriate for a final stage in its more high-stakes feel, are some favorites.
    • Kirby's Dream Land 2's Boss Theme is impressive, too. It's as tense as you'd expect a boss theme to be.
    • The battle against Dark Matter's first form has a catchy theme, though it takes on a darker tone the regular boss theme to show that Dark Matter is a more fearsome foe. "Real Dark Matter", the theme for the second phase, is epic as well; it feels as the track itself is being "unmasked" and taking on a new form as Dark Matter itself is.
    • The ending theme is simple, but beautiful.
  • From Kirby's Dream Land 3, The Last Iceberg starts out with some spooky synths until it suddenly launches into in awesome song with a blaring, sirenlike synth, pounding beats, catchy bass, and back-and-forth mood shifts from eerie and dramatic to awesome once again.
    • Stage: Comical, the music for some of the Sand Canyon stages, is so playful that it's no surprise that it has become something of a music fad.
    • Ripple Field: Ocean Waves is a relaxing tune in the same vein as Kirby Super Star's Float Islands.
    • Another Ripple Field track has a sort of submerged sound to it, perfectly suitable for the underwater stage in which it is first heard. It could also give Stage: Comical a run for its money in terms of catchiness.
    • Plains Stage is so good, it was remixed for Star Allies.
    • The credits music may bring a tear to your eye.
    • The final bosses - Dark Matter and Zero. Dark Matter's theme is a much longer piece than its theme in 2, and it ends up sounding incredibly climactic - until Zero's theme plays which instead perfectly captures the surprise of a new opponent suddenly crashing into your way...and also the feeling of nearing victory.
    • The miniboss music is more playful than the standard boss music, but still feels like you're squaring off a tougher opponent than normal.
    • It's pretty short, but the title screen music is a blast of cheerfulness that is sure to get you in high spirits as soon as the game starts.

    Kirby's Adventure/Nightmare in Dream Land 
  • Grape Garden is a mellow-sounding stage theme that has been remixed a couple times in the franchise's history.
  • Grape Garden: Stage Select can bring a tear to your eye.
  • The boss theme codifies the tradition of Kirby bosses having upbeat yet tense themes which are fitting for knocking some sense into the foes.
  • Butter Building is one of the classic Kirby tunes, and has all the trademarks of it - a quick tempo and an iconic melody that has been continuously remixed in other games.
  • Mountain Stage is an upbeat theme that has also been remixed several times.
  • Rainbow Resort is a sad, yet uplifting theme. The NES original uses some trickery with the triangle wave to make the tune more unique.
  • From the GBA version, Nightmare in Dream Land, we have a new version of the awesome Fountain of Dreams theme, which is actually a symphonic version of the Gourmet Race theme from KSS/KSSU. Although, the Super Smash Bros. Melee original mix is even more epic. Since it uses the previous melody in place of the classic Dedede Theme, Nightmare In Dream Land uses that melody in the Tower of Mid-bosses instead, replacing the mini-boss battle melody used originally in that stage (see 2:47 onwards).
  • The Forest Stage theme, while more whimsical and mysterious, has a seriously catchy beat, even compared to other tracks in the game.
  • Vegetable Valley and the intro music are two of the series' most famous tracks by far, and are most certainly the ones that people associate with the game most, thanks in large part to their energetic, happy tones that put the NES sound chip to great use.
  • Underground Stage is a bouncy, excited-sounding level theme which perfectly fits Kirby going on an adventure across a fleet of airships.
  • Orange Ocean is a jaunty tune befitting the piratey theme of the stage, and even if 8-bit, it still gives the highly tropical vibe of the area. It can also build some anticipation in the player given this is where Meta Knight is at.
  • The final boss theme is an appropriate theme for Nightmare, fast-paced and unnerving at the same time.

    Kirby Super Star (Ultra) 
  • The Super Star version of King Dedede's Theme, which drops the more dramatic tone for a more bombastic one: and to top it off, it adds in the second part of the famous theme.
    • The obligatory Brawl Remix, a larger-than-life, powerful and energetic cover of the classic tune, composed by Yoko Shimomura. Oh yes, that Yoko. Which is arguably even better when slowed down.
    • On the subject of King Dedede themes: the Masked King battle music from Ultra, an incredibly sped up version of Dedede's theme that still manages to sound extremely intense and climactic for the battle against Masked Dedede.
  • A New Wind for Tomorrow is a remix of Dream Land's credits theme, and it is utterly wonderful in new 16-bit glory while retaining the overly happy and victorious tone of the track.
  • Mallow Castle is a groovy beat that wouldn't sound out of place as a world map track.
  • Cave Stage is a surprisingly energetic track for a cave themed stage, but it still retains the overall mysterious feel of one, with a stranger usage of instruments than most tracks.
  • Candy Mountain is one of the more well-known tracks, and most definitely one of the jolliest and most energetic of the whole game thus far.
  • The Great Cave Offensive theme is bombastic and lively, as well as the second theme, which is likely twice as epic.
  • This theme used for the mine carts in The Great Cave Offensive is a triumphant version of Underground Stage from Kirby's Adventure, and makes going on a rampage in a minecart while moving between areas even more rewarding.
  • Gourmet Race. Perhaps the most iconic theme tune of the whole franchise, even eclipsing Green Greens, and it really captures the excitement of running in a race.
  • Both Halberd themes (Boarding the Halberd and Havoc aboard the Halberd) perfectly befit scaling a gigantic warship, trying to survive against its defenses. Both of them sound quite identical to one another, to the point where they can even serve as two separate parts of one whole track. There's also the remix from Super Smash Bros. Brawl, which does combine the two parts together in order to make one gloriously epic jazzy piece.
  • The ending theme for the Revenge of the King is a counterpart to "My Friend and the Sunset". It's Dedede's boss theme, played in a style similar to "My Friend and the Sunset" (but even more somber) during what has to be the most major Tear Jerker of the game and really helps evoke the emotion during the cutscene of King Dedede walking off into the sunset in defeat with his Waddle Dees still sticking by him loyally.
  • The epic Marx battle theme, which has become probably the most famous final boss theme in the series outside of King Dedede's theme with its ominous orchestra and its vortex of uncommon time signatures worthy of a progressive rock band.note 
    • Made better in Super Star Ultra.
    • The epic sweetness of "Kirby's Triumphant Return", which plays during the cutscene after the Marx battle, ranks way up there, too (It is followed by the normal "credits" music). That first bendy note that plays right on time with a huge, screen-whiteout (albeit SNES or DS-grade) explosion is just sweet.
  • The credits music has a wonderful melody that gives the feeling that is everything is okay after all the troubles you've faced. If you think that's beautiful, check out the Orchestral version.
  • This delightfully creepy "Final Four" theme from Ultra's True Arena.
  • The Great Cave Offensive sounds even more bombastic and epic with the DS's sound chip capabilities, practically revitalizing the piece.
  • The standard boss music is pretty good, thanks to an ongoing call-and-response with the melody and the quick tempo keeping things tense. It has thus far been remixed at least three times since then, once for Return to Dream Land with a lot more brass and woodwind, another time for Rainbow Curse at a slower tempo and once more for Fighters 2 sounding like it would fight right in with a samurai movie.
  • The official soundtrack concludes with these official boss and stage medleys. The former arranges "Dyna Blade's Nest," "Mid-Boss Battle," "Battle with an Enormous Boss," "VS. Meta Knight," "VS. Marx" and "The Greatest Warrior in the Galaxy" in an electronic style, which embodies the adrenaline rush given throughout most of these battles. The latter arranges "Helper's Rest," "Green Greens," "Peanut Plains," "Sea Stage" and "Boarding the Halberd" in an acoustic style, offering a relaxing feeling.

    Kirby 64: The Crystal Shards 
  • Kirby 64 may be different from the familiar formula, but produces some great tunes on its own. The most famous of these is the mix of Drum and Bass and violin for 02's boss battle music in Kirby 64: The Crystal Shards. Some prefer the Miracle Matter boss theme music. It's Overshadowed by Awesome in comparison, but as a remixed version of the standard boss theme, tribal drumming, a crazy synth lead, and that sweet orchestra hit punctuating the breakdowns, there's a lot to love. Remixes are rare, unfortunately.
  • The normal boss theme. A very fast-paced track in a game normally known for its slower pace, it hits hard immediately as if it's saying "It's go time!" while you try to take down the tougher-than-usual foes.
  • Ripple Star. Never before had jazz been so dramatic. It returns in Triple Deluxe, remastered in high definition.
  • Rock Star, perhaps fitting for the stage's theme, has a quite heavy and fast drum beat.
  • Aqua Star is a light, peppy track which even incorporates Float Islands from Dream Land 1.
  • Neo Star has a grand, exploratory theme, evoking thoughts of discovering new lands and signifying that the game is no longer screwing around.
  • Shiver Star. It's about as chilly and wintry as expected from an ice stage.
  • Castle Dedede, a mix of Iceberg and one of the animal buddy room themes from Dream Land 3, has a curious vibe as you explore the King's castle.
  • Studying the Factory, the tune used for the factory stage in Shiver Star, is very memorable thanks to the tonal shift that comes with it.
  • Above the Clouds is a charming Butter Building rendition for Shiver Star. It was brought back in Planet Robobot.
  • It doesn't end there: Ruins is a very mysterious but peaceful track which perfectly befits traveling and discovering ruins of an ancient land.
  • Wait! There's more! Down the Mountain Stream, an amazingly tranquil remix of Grass Land (1) from Dream Land 3.
  • On a more tranquil note, Quiet Forest. Serene and mystifying, it's a shame it was only used in one stage.
  • Even the minigames have some great tunes, such as the upbeat and fun tune from Bumper Crop Bump.
  • Room Guarder, the mini-boss theme, has a pounding techno beat, and has since seen endless remixes throughout the course of the series.
  • While it goes unused outside of the game's Sound Check, the very bouncy and upbeat remix of one of the animal friend themes from Kirby's Dream Land 3. It's about as cheerful as the original version while having an updated soundfont thanks to the improved hardware.
  • And to top it all off, the credits music, Project K-64, is a catchy beat that can easily fulfill the player with a sense of accomplishment with having completed another Kirby game in the lineup.

    Kirby Air Ride 
  • The Kirby Air Ride soundtrack needs some love! There are a total of three tracks that entered Super Smash Bros. Brawl remix-free:
    • Celestial Valley is a lively track with lots of acoustic influences and a memorable melody.
    • Frozen Hillside goes from a dark yet wintry tune that is a good underscore for being stuck in a blizzard to a more soulful winter melody, and then gets caught somewhere in between.
    • Checker Knights is a bombastic orchestral song that is mostly rousing and even good to dance to, but takes on a more dramatic tone in the middle, with a more frantic section after that being evocative of intense scenes in old movies and cartoons, like a character being tied to train tracks.
  • Sky Sands gives the feeling of flying high over the dunes with the traditional instruments usually accompanying desert themes, along with a wondrous choir. The remix of it in Mass Attack manages to make it even better.
  • Machine Passage, a heavy and yet ethereal techno beat that sounds almost sinister at times.
  • Magma Flows, a hectic piece that in any other game, would work decently for a miniboss track, even incorporating bits of the infamous Gourmet Race.
  • Nebula Belt is an unfortunately short but climactic orchestral track that, considering modern Kirby games' usage of orchestra, has aged quite well.
  • Top Ride's Grass stage has a tune with a Southern feel and a great banjo accompaniment. Compare the Grass theme to this and watch it blow your mind.
  • Both Top Ride's Light and Sky course sound ethereal for the former and heroically triumphant for the latter.
  • City (Backside) sounds cool, right from the start. It's a somewhat slower, more heroic, and sometimes quieter counterpart to the main City theme, a wonderful mix of various instrumentations and moods, from dramatic to triumphant to serene, usually accompanied by the strumming of an acoustic guitar.
  • Dense Fog Today is an impressive mix of mysterious, creepy ambience, and an infectious hip-hop style beat that conveys the feeling of riding through the unknown fog.
  • Air Ride is also notable for having many remixes of earlier Kirby tracks:
    • For starters, here's the Target Flight theme, an orchestral version of Super Star's Cave Stage theme - while it is slower, its instruments definitely bring back Super Star vibes.
    • Forest Stage is a beat-for-beat recreation of the original version from Adventure, retaining the bizarre tone of it but now adding in a jaunty drum beat.
  • Station Fire. The build-up of tension, as well as the resulting climax, are great.
  • The Legendary Air Ride Machine is overwhelmingly menacing, making it truly sound like a monster of a vehicle has been unleashed - the Dragoon in this case. The rearrangement in Super Smash Bros. Brawl replaces the MIDI instruments with a real orchestra and it sounds absolutely epic and beautiful.
  • The menu music, following the tradition set by Super Smash Bros. Melee, is magnificent - a great tune for getting into action.
  • The opening theme, even for a more obscure game like this, is most certainly one to remember, conveying the splendor of a race in the sky - in fact, Masahiro Sakurai had not forgotten about it, having sampled it in Rosalina's reveal trailer in Super Smash Bros. for Nintendo 3DS and Wii U.
  • The Shooting music from the original Kirby's Dream Land makes a comeback as alternate music for the Top Ride Metal course. Thanks to the improved instrumentation combined with the original feeling of rapidly mowing down enemies, it kicks major ass. So much so it even appears in Kirby's Epic Yarn unchanged for the Tankbot transformations.

    Kirby & The Amazing Mirror 
  • Forest/Nature Area is one of the most triumphant sounding tracks in the series. Awesome enough that it was the only GBA track to get into Super Smash Bros. Brawl unaltered!
  • Castle/Building Area sounds shockingly like Vegetable Valley from Adventure, although it has its own unique motif that sounds nearly as good.
  • Cave/Rocky Area, yet another remix of Forest Area from Adventure with an funkier beat than Air Ride.
  • Flame/Lava Area is surprisingly tense and swooping, hitting home the fact that you are scaling a larger-than-life mountain.
  • Deep Sea Area is probably the funkiest ocean world track ever made, even bringing in some Foreshadowing by having the motif sound suspiciously similar to Dark Mind's theme.
  • Ice/Crystal Area, ridiculously cheerful and upbeat even by Kirby standards.
  • Ruins Area and Dig and Dash, the arrangement from Rainbow Curse, both give the feeling of setting off on a big, sprawling expedition.
  • The absolute crowner of Amazing Mirror: Space Area, highly majestic and fitting for a space area.
  • The final boss's theme, Dark Mind - who also has one of the only unique boss themes in the game, the other one being Dark Meta Knight's theme. While it sounds more mellow compared to other Kirby final bosses, it still has a heavy climactic feeling and gives the vibes that the loser of the ensuing battle will disappear into nothing. Bonus points for opening with a rearrangement of the Fountain of Dreams theme.
  • Dark. Meta. Knight. An absolutely energetic and intense tune that plays when you duel against the dark and sinister swordsman.

    Kirby: Canvas Curse 
  • Drawcia Sorceress says hi. There's just something about pipe organs... Bonus points for the pacing; if the player gets all hits in the first two passes, it picks up just as she starts summoning enemies and changing the background color, which makes a nice complement to it.
  • The World of Drawcia, while underrated, is most likely one of the creepiest Kirby tracks ever. Keep in mind that it has only two instruments: ominous choir and beeping tones. And it still sounds haunting as hell.
  • Drawcia Soul is a far glitcher and more frenetic track than Drawcia's first battle theme that captures the boss's descent into madness.

    Kirby: Squeak Squad 
  • The Squeaks themselves have an outstanding Leitmotif that makes an appearance whenever they show up, with a number of variants depending on the situation.
    • Squeak Squad Appears!, their main theme which pops up when the Squeaks are introduced in the game, and subsequently when they appear after Kirby picks up a large Treasure Box, is action-packed and gives the impression that they won't give up without a fight.
    • This theme pops up when fighting Mrs. Moley or Bohboh and is playful and catchy.
    • The appropriately named VS. The Squeak Squad, when you face off against Doc's machines, or big boss Daroach, takes their theme and makes it more fitting of a full boss than the sillier boss theme.
    • Their theme becomes extremely rockin' in its Super Smash Bros Brawl rendition. And it has extremely stiff competion in that game alone.
  • Gamble Galaxy's third theme is unofficially, yet somehow appropriately referred to as "The Hero of Dream Land". And for a good reason: You're about to save the world from a piece of Dark Matter that was sealed away in a chest. As you enter the third and final stage, the music kicks in to tell you that shit is about to go down.
  • Guess what came back fresh from Amazing Mirror and Canvas Curse? Yup, Space Area once more in the flesh. Not only that, but there are a TON of old tracks with good renditions for this title. Chances are, you'll be itching to hear all of these old themes on every stage once more. One example: their own version of The Legendary Air Ride Machine named "The Legendary Halberd".
  • The theme that plays while chasing Dark Nebula with the Triple Star in hand. The way it builds up coupled with the visuals of the stage does an excellent job at setting up the final battle.
  • Although the Dark Nebula fight itself is exceptionally underwhelming, the tune that plays during it is a high-adrenaline crescendo that really captures the essence of the conflict between Kirby and the Lord of The Underworld.
  • The music for Ice Island conveys the feeling of strolling along a snowy field beautifully and is really relaxing.

    Kirby's Epic Yarn 
  • Let's start with the remakes:
    • The classics — Green Greens, Butter Building, Gourmet Race, and Ice Cream Island - with the first three being remade in a piano style, and the latter updating the track to make it sound even more tropical.
    • Boarding the Halberd remakes the original theme in a smoother, jazzier style, and there's a delightfully piano-heavy rearrangement of Meta Knights's boss theme.
    • King Dedede's theme is back, as awesome as ever, retaining the bombastic tone from the Super Star version while adding in a new and improved instrumentation.
    • The Kirby 64 boss theme was remixed for Yin-Yarn's battle theme. And it is awesome. It manages to take the original song and make it even faster and more intense than it originally was. And then it took some Invincible Candy for Mega Yin-Yarn's theme, being almost twice as fast.
    • The Theme from Dream Land is a remake of the Ripple Star stage select music from Kirby 64. While the original song was more climactic and fast-paced, this version is far slower and relaxing, giving a sense of peace in the familiar world despite the danger ahead.
  • The Theme from Flower Fields is the game's signature track, a cheerful tune on just a piano that befits the even much Lighter and Softer nature of this game.
  • The Theme from Fountain Gardens is a charming little track that wouldn't sound out of place in a Disney film.
  • The Theme from Rainbow Falls, even by Kirby's regular standards, is an overtly cheerful tune in which you could find yourself frolicking to the beat.
  • Fangora's Theme, while bearing a rather short melody, gives a swooping and exciting vibe to get you ready for the game's first boss.
  • Squashini's Theme. Danny Elfman took over soundtrack duties at Good Feel...This track perfectly captures a dark magic show. The theatricality but sinister undertone are quite fitting, and oh so awesome.
  • Hot Wings's Theme is theatrical and thrilling, befitting a boss quite literally Playing with Fire. And now, Kirby's Riverdance!
  • Kracko's Theme is just a simple, seconds-long tune on an infinite loop. It's still good, and very reminiscent of something straight from Gradius or Parodius.
  • Big Bean Vine is perhaps one of the calmest and most peaceful Kirby tracks, period - so much so it would befit a game like Gran Turismo 4, much less Kirby.
  • The Theme from Cool Cave takes the odd combination of piano and maracas...and masters it beautifully.
  • The Theme from Dusk Dunes has some of the best piano playing in the series, shown immediately by the intro and only escalating from there.
  • The Theme from Tube Town is a nice techno/piano mix that definitely gives off the feeling that you're in a futuristic space station.
  • The Theme from Outer Rings immediately explodes with happiness with the first note, and keeps on with it the whole rest of the way through, remixing "Flower Fields" into an upbeat, uplifting piece.
  • The Theme from Lava Landing may make you seriously consider taking piano lessons.
  • The Theme from Melody Town is, once more, a piano-exclusive piece that works wonderfully with the stage - able to give you Winnie the Pooh vibes from how cheery and humble it is.
  • The Theme from Weird Woods, despite the name, is a surprisingly peaceful and content track for a forest stage, with notable similarities to the My Little Pony: Friendship Is Magic theme.
  • On the calmer side of awesome, there's the music played in Kirby's Pad. Very soothing and calm, and makes for an excellent lullaby if you have trouble sleeping at night.
  • The Theme from Snowy Fields can almost immediately throw you into the Christmas mood.
  • The Theme from Frosty Wheel is ironically soothing and tranquil for a stage which is considered That One Level for a few.
  • The Theme from Mt. Slide perfectly encapsulates how it is to slide down snowy mountains - exciting, delightful, and truly thriving in the holiday spirit.
  • The Theme from Future City. A very upbeat and victorious theme.
  • The Theme from Dark Manor is one of the only tracks in the entire game that is not immediately cheerful and cutesy, instead being a regal, mischievous sounding theme that hits home that you're dwelling in a tidied, but creepily-lit manor.

    Kirby Mass Attack 
  • If any of the music reminds you of Mother 3 that's because it's by the same composer, Shogo Sakai.
  • The Squeaks make a surprise return, in a helpful role. Whenever Kirby boards their airship to ask Daroach for treasure info, there's "Daroach Reunion," a calm version of their leitmotif playing, sounding elevator music. It's actually quite relaxing.
  • "Meadow Breeze" is an incredibly upbeat and cheerful track that radiates pure happiness.
  • "Tree to Tree" is an upbeat track that's rather unfitting for playing in one of the hardest stages in the game.
  • "Kirby Collecting" is the title screen theme. It sounds like the Kirbys are singing along.
  • The "Game Over" theme is sad yet relaxing.
  • "Tough Enemy" is an arrangement of King Dedede's theme, and sounds just as good as always.
  • Kirby Quest, a mini game in Mass Attack, has amazing music all around.
    • The "Kirby Quest" title theme is amazing right from the start, with its symphonic tone. With an intro like this, you know you're in for amazing battle music.
    • "Action Heaven", a remix of Max Flexer's theme from Kirby: Right Back at Ya!, is groovy and fun-filled. The music is every bit as awesome as his surprise cameo!
  • A few tracks from Kirby Air Ride were also in the game, such as "Sky Sands" ("Night Desert"), "Frozen Hillside" ("Icy Realm"), and "Magma Flows" ("Scalding Spring/Boiling Lava". They're the same songs, but in a remixed style thanks to the DS soundchip; the former two have a more electronic influence due to the basslines, and the latter has a more rhythmic beat.
  • "The Skull Gang" theme is a spooky, menacing march which became the theme of "THE SKELETON APPEARS" meme in 2022. It gets an epic Boss Remix for the showdown with Necrodeus, thanks to the guitars and greater feel of finality.
  • "Unrivaled Size", which plays once you get the Jumbo Candy, is a fitting track for when you tear through half the stage while invincible.
  • "Dark Clouds", also known as "Gloomy Woods", is an ominous track that fits the game's Darker and Edgier tone.
  • "Ruins at Night" is a very relaxing and chill track.
  • Keeping up Future City's streak of Kirby space stages having incredible music, "Off into Space" makes some of the last stages in the game truly feel like you're nearing the end of your journey, as well as going on an epic space voyage.
  • "Space Explorer" used for Strato Patrol EOS, already one of the more addicting Kirby mini-games ever, makes the experience oh so much more fun and epic thanks to its rocking and action-packed feeling.
  • The ending cutscene theme, "Down to One", is a sadder, more orchestral version of Green Greens mixed in the style of the Love theme and "Name These Children" from MOTHER 3.
  • "Big Gold Star" is a funkier and faster remix of "Kirby's Triumphant Return" from Super Star in a similar style to "Mom's Hometown" from MOTHER 3.

    Kirby's Return to Dream Land (Deluxe) 
  • "Road to Victory", the music from the Kirby GCN trailer is a triumphant orchestral tune that, as its names suggests, feels like marching to victory. It was brought back in this game as the theme for normal bosses in The Arena and The True Arena.
  • "The Adventure Begins". You'd be hard-pressed to find a more cute and welcoming first stage theme anywhere else.
  • "Another Dimension" (not to be confused with the final boss level), for the otherworldly segments where a purple wall of doom slowly covers the area has a frantic yet intense tune.
  • "Time for a Challenge!" is the new Kirby equivalent to Purple Coin challenges, right down to the catchy music. Good luck getting those Platinum Medals... And for the Item Challenge, you get an arrangement of Green Greens for the music. This tune is also used when in the two HAL Rooms on the original Wii version.
  • The game included a few awesome remixes of old tracks:
    • "Crash! Mid-Boss Tower" is a quicker, but just as bombastic remix of King Dedede's theme.
    • "VS. Waddle Tank" is a remix of Kirby Super Star's boss theme with both orchestral and electronic elements.
    • "Climactic Clash! Robo Dedede" is a heavier and updated remix of "Heavy Lobster" from Super Star Ultra.
    • "Dreaming of Clouds" is a tranquil remix of "Grape Garden" from Kirby's Adventure with a heavy focus on piano.
    • "Planet Popstar", which made many think of Kirby's Dream Land 3, is a cheerful map theme that still leaves a sense of wonder.
    • "Otherworldly Warrior" takes "The Greatest Warrior in the Galaxy" from Super Star Ultra and makes it even heavier thanks to the updated guitars and much harder and pumping beats. It's even more epic that it was used as a Theme Music Power-Up for when Galacta Knight Turns Red.
  • "C-R-O-W-N-E-D", the final boss's second phase. For one thing, that violin is godly. And that frantic bassoon in the beginning really gets your pulse racing. And to top it off, you can hear bits and pieces of "The Adventure Begins", "Four Adventurers: Cookie Country", "Magolor, the Far-Flung Traveler", "Meta Knight's Revenge", and "Green Greens" themes in various spots, too!
  • "Welcome Your New Overlord", the first phase of the final boss, is also great, having that frantic feel that most other Kirby themes have. The Deluxe remake even remasters it so the electric guitar in the climax is more notable, making it sound much more epic.
  • In contrast to the final boss, the staff credits theme, "Return to Dream Land" is a very upbeat and calming tune that still manages to sound incredible, especially further on in.
  • "Blazing! Boss Battle" doesn't exactly scream "beating stuff up", but it's very catchy.
  • "Bring On the Super Ability" is perfect for when you're about to go on a rampage. When used against Grand Doomer, as well as 7-3 (in the Extra Mode as well), this faster paced and more heroic version of the Super Ability theme, called Ultra-Super Boss Battle, plays.
  • The Grand Doomer battle theme. Appropriately grand, yet still carrying the Doomers' unusual tones. In Magolor's Epilogue, it gets a remix called "Another Domination" that sheds the original's more ethereal qualities for a pulse-pounding techno beat unlike any other boss theme in the series.
  • "Sky Tower" is an incredibly beautiful and upbeat piece, especially as it plays with a gorgeous sunset. The more retro sounding beta version left in the Wii version's files is also great.
  • "Freezing Temple". The chilling wind sound is a nice touch and complements the beautiful melodies excellently.
  • "Limitless Power", from Dangerous Dinner Stage 3, is dark and dramatic with a few shifts to triumphant, and also has some elements of "The Adventure Begins" added in. Bonus points for also playing during the "Let Me Explain Everything" cutscene where Magolor reveals that he was Evil All Along.
  • "Haldera Volcano", which also plays in Dangerous Dinner, has an urgent mood and greatly fits the treacherous magma areas.
  • "Underworld" makes swimming through the machinery's pipeline surprisingly unnerving.
  • "Guardian Angel: Landia" is completely different from most of the other battle themes in the game, being a much slower march theme with a gloomier mood, and given the circumstances of the fight, it's very fitting.
  • Complete the game 100% and you will be treated to Special Reward Music, which arranges Vegetable Valley's theme from Kirby's Adventure for the mode selection screen. It's just as upbeat as the original and is fitting after having done everything in the game.
  • "Fly, Kirby!", the theme of the final level, makes one want to keep charging ahead for the sake of Dream Land. As if it weren't enough, "Four Adventurers: Cookie Country" and "Havoc Aboard the Halberd" are found here as well, towards the end.
  • "Where the True Enemy Lies" arranges the Iceberg stage select theme for the rest area before the Final Five bosses in the Wii version's True Arenanote . While a throw-back to a previous final level theme, how tense and sinister it is — along with the backing of howling wind amidst the bleak void — gives the area a foreboding feel that rivals even the Super Star Ultra True Arena rest area for sheer creepiness. In Deluxe, it only sees use before the Galacta Knight battle.
  • "Green Winds Remix", the theme of the Aerogree Dimension, is essentially what happens if you combine "Woods Wayfarer" and "Beyond the Hill" from Cookie Country and arrange them in the style of "Faded Dream of a Psychomeddler" from Forgotten Land. A mysterious yet energizing electronic track, it's a perfect first level theme for the challenges of the Magolor Epilogue.
  • "Red Sands Remix", the theme of the Pyred Dimension, is a low-key rearrangement of "Sandy Wilds" and "Haldera Volcano" that never lets up on an underlying sense of menace. The organs and synths make for an addictive listening experience.
  • "Blue Blizzard Remix", the theme of the Poseiblu Dimension, combines "Freezing Temple" and "A Stroll on the Ocean Floor" into a busy blend of synths, bass, and pianos that almost sounds like it came out of Celeste in the beginning before evolving into something that wouldn't sound out of place in Planet Robobot.
  • "Milstilteinn, Tree Crown without a Ruler" is a Triumphant Reprise of C-R-O-W-N-E-D combined with the main theme from Team Kirby Clash Deluxe. This bombastic remix underscores Magolor's final battle with the Master Crown and his last steps toward being able to truly atone for his misdeeds.
  • "Settling a Score - Atone for One's Misdeeds!" is a frantic yet hope-filled remix of "Magolor, the Far-Flung Traveler" combined with traces of "Welcome Your New Overlord" that plays in the final phase of the True Final Boss of the Magolor Epilogue. With Ultra Sword in hand, it's time for Magolor to finally deliver the coup de grâce to the Master Crown.
  • Deluxe's take on "Supreme Ruler's Coronation - OVERLORD" from Kirby Star Allies for the battle against Magolor Soul in The True Arena deserves special mention. While initially unchanged from the prior game, by the time the Master Crown manages complete control over Magolor's body for the start of phase 2, a choir accompanies the main melody of the music as Magolor Soul uses new, more devastating attacks. But what really hammers home how tragic this fight really is is that the second phase also adds what sounds like Magolor crying out for help, presumably trying to get Kirby and friends to end his pain and suffering by destroying the Master Crown. As the battle wages on, it becomes clear that it's no longer just a climactic battle to save the universe from a cosmic threat...instead, it's a battle to save a close friend from hatred and obsession.

    Kirby: Triple Deluxe 

    Kirby and the Rainbow Curse 

    Kirby: Planet Robobot 
  • "Bright Spinning Planet" is notably darker and more foreboding than most Kirby title themes, which fits Planet Robobot's tone very well.
  • The theme for the first stage of Patched Plains, "Venturing into the Mechanized World", cheerful and upbeat as always.
  • There are a lot of remixes in this game that will stick in your ears forever:
    • Guess which shiny knight in armor with a theme fitting for a rave party is back?
    • Dark Matter and Queen Sectonia return as clones, and they have remixes of their boss themes, to boot.
    • Kirby 64's boss theme has resurfaced once again for Kirby 3D Rumble, and it sounds glorious.
    • You know which track is the best for a robot apocalypse? Studying the Factory!note 
    • Meta Knight's theme from Super Star is back, under the name of Inner Struggle.
    • What happens when you throw Dedede's signature theme and Revenge of Meta Knight's ending theme into a blender, and then set it to both disco rave and orchestra? Dedede's Tridimensional Cannon, the theme of the Dedede clones and their D3 mech. The opening piano chord makes sure you know both the music and the battle are kicking it into high gear!
    • Core Kabula Surprise!, a remix of the Shooting theme from the original Kirby's Dream Land.
    • The music for each area's laboratory stage are almost all remixes from prior games. These include:
  • Gorgeous-Go-Round is a catchy theme for the Casino stages with a bit of "Stage: Comical" mixed in to make sure you will never forget it.
  • The game's boss rush theme, Pink Ball Revolution, which plays during the boss rush in the last area, as well as the final sequence of the game where Kirby drills through Star Dream, is pretty amazing as well.
  • "Crazy Rolling in Money", President Haltmann's battle theme, starts with a darker rendition of "The Noble Haltmann" before shifting into a more ominous piece that gets more erratic and crazy as it goes on, perfectly fitting the fight it plays in. When you discover Haltmann's backstory, it makes a lot of sense. Loveless Command also qualifies. For a tragic villain, he has a chill theme.
  • As usual, all of the themes for the Final Boss count:
    • The first phase of the final boss, "VS. Star Dream", is a climactic track, that has some extremely striking similarities to "CROWNED" and "Fatal Blooms in Moonlight". If you listen carefully, it even plays parts from "Havoc aboard the Halberd" from Kirby Super Star, which is quite fitting, as you're controlling the Halberd itself.
    • The second phase ("Intermezzo Without a Leader"), on the other hand, sounds calm and ambient, but also manages to sound menacing at the same time. A closer examination reveals that this is 02's theme, sped up and missing its melody.
    • The third and final phase, Vagrant Counting Song of Retrospection, is a similarly climactic techno track, being a Boss Remix of Bright Spinning Planet, but one that sounds completely different from the original that sounds perfect for fighting what seems to be NOVA. It helps that "Milky Way Wishes: Shooting" from Super Star is sampled halfway through.
    • The true Arena adds one last phase to the battle, accompanied by this game's own version of Milky Way Wishes: Shooting, named Soul 0 System.
    • Followed up by a rearrangement of "Vagrant Counting Song of Retrospection", "Vagrant Keepsake of Oblivion", for the True Final Boss.
    • The GaMetal version of the three phases from the Star Dream fight makes the music that was already epic even more epic.
  • Haltmann Works Co. HQ is an epic theme for a final stage, including some dashes of Green Greens to pump you up.
  • The True Arena's battle theme, Combat Evaluation Program, is a straight-up remix of that the above theme, which is quite awesome. Be sure that you like the theme, because you'll be hearing it for quite a while. And there's also the rest area music for the first 5 rounds of the True Arena, Spinning Planet Complete, which is a calm remix of "Bright Spinning Planet" to accompany the abstract backgrounds.
  • VS. The Wicked Company, the main boss theme, displays the game's slightly more serious mood by making The Noble Haltmann sound foreboding, but still energetic.
  • Sky-High and Smitten is the smoothest remix of "Gourmet Race" you'll ever find. Bonus points for the obstacles of the stage springing out in time to the music.
  • Pristine Office March. Kirby proves it can still do Dubstep remarkably well.
  • L86, the theme of stages 4 and 5 in the Access Ark. With accompanying background(s) and violins that sound similar to the ones in "CROWNED", it makes for a good track to hear, even in the Jukebox!
  • "The Noble Haltmann" in general is wonderful. It has a nice somber tune that sets the tone for Haltmann's loss, and you're treated with a music video of it when you reach 100% Completion. Susie wasn't kidding when she said it was catchy.

    Team Kirby Clash Deluxe/Super Kirby Clash 

    Kirby Star Allies 
  • Twinkle☆Stars, the title theme, is a triumphant but very much cheerful sounding track to help you get pumped to save the universe. The Select Screen theme is a more calm arrangement of the title screen.
  • Even the music for the Let's Be Friends♡ cutscene with a riff from Kirby Super Star and Ultra before quickly going onto its own separate upbeat theme.
  • Donut Dome, the second stage of the game, has some great sounding music that wouldn't be out of place in an RPG.
  • A Battle of Friends and Bonds follows the trend of catchy regular boss themes in Kirby games with a bit of "Green Greens," the first stage of the entire Kirby series dating way back to Kirby's Dream Land, thrown in for good measure.note  This second version is heard while escaping the Jambastion and during the boss fights in Far-Flung Starlight Heroes. It starts exactly the same as the other version until the 50-second mark, in which it adds dramatic parts to the music track, which makes it even more awesome!
  • All three of Big Bad Hyness' themes reflect his insane and psychotic personality greatly, with his pre-battle theme, Hall of Supplication, giving an eerie presence to him (and his cult) and it's made even creepier by the fact that it is actually a low-pitched, slowed-down remix of the theme for Friendly Field, the very first area in the game. Even then, it still wins points for being genuinely creepy and bizarre.
  • Puppet Offering, Hyness' first battle theme, is equally jarring and disturbing, with a hectic melody played with odd instruments. It really does give out the vibe of fighting against someone mentally disconnected from reality.
  • La Follia d'amore, the second battle theme used against the unmasked Hyness, is amazing and intense. Special note goes to the wooden drums featured midway through the track.
  • The Song of Supplication, the theme that plays when fighting Francisca and Flamberge, is just plain beautiful. It's much more melancholic than most other Kirby themes, and it also gains points for being the first time you hear the villain's leitmotif in full. Forgotizzane Flash of Lightning, the arrangement played for fighting against Zan Partizanne, the eldest of the Mage-Sisters, is a much more tense version of it that shows her dedication to the Big Bad and that she won't easily give up a fight.
  • The remix of "Woods Wayfarer" from Kirby's Return to Dream Land that plays in Honey Hill is a big improvement over the original, being more orchestral and atmospheric. The remixes of Rainbow Resort and Plains Stage are also incredibly memorable.
  • Nature's Navel and Star Lavadom are two of the most epic and intense themes in the game.
  • Aside from being a great tune in its own right, Sacred Square is amazing simply for being the first Western-style track to be in a Kirby game.
  • Kirby 64's mid-boss theme gets a relaxing remix for the puzzle room theme. HAL somehow managed to turn an upbeat boss theme into elevator music.
  • The music that plays when you fight Meta Knight, "My Friend and the Sound of Those Crossing Blades" manages to combine many of his themes from Super Star incredibly seamlessly.
  • Jambastion Adventure is a fun and jazzy tune, with an amazing saxophone part.
  • Ancient Tower Towara is one of the most grand and beautiful tracks in the game, especially when the drums kick in.
  • The theme for the Jambandra Base and The Divine Terminus, The Scarred Land of Fresh Greens and Dreams, has an orchestral version of Green Greens that gives it a very climactic feeling as you go inside it.
  • As per Kirby standards, the final boss themes are fantastic. "The Star-Conquering Traveler" is particularly good in that it feels like the natural culmination of all the villains' themes, with its length and scope rivaling that of "Dancing Mad".
    • The first movement, "Star-Crushing Fun", is equal parts heroic, intimidating, and melancholy, embodying the nature of the boss and everything that is at stake.
    • The second movement, "The Embryo's Vessel", is packed with creepy synths and choir reminiscent of a beating heart. Fitting, since Void Termina's heart is exactly what you're fighting.
    • The organs and choir that play during the third movement, "Sorrowful Wings of the Heavens", are godly.
    • The fourth movement, "Hope of Birth", manages to make Green Greens sound incredibly menacing and disturbing, alongside using the theme from the previous three forms. This game really loves making Green Greens sound as epic as possible, doesn't it? It was also improved significantly with the updated version included in Version 2.0.
    • Track 114 in the Jukebox combines all four of Void Termina's boss themes into one medley. It's as awesome as it sounds!
    • The final movement, "Sparkling Star", for the fight against Void in Soul Melter EX starts out just like the fourth movement... but after about a minute and a half, it transitions into a surprisingly slow and somber rendition of it. Sad Battle Music is rare in Kirby, making this track even more dramatic. As a bonus, it includes a few bits of chiptune among the orchestra... including for a rendition of Green Greens that sounds almost exactly like the original Kirby's Dream Land version. It's a perfect, yet very conclusive theme to close out the whole game with, considering what you're fighting, and that the entire universe is at high stakes.
    • The GaMetal version of the five phases makes the music that was already amazing even more amazing, just like it did with Star Dream’s three phases from Kirby: Planet Robobot.
  • King Dedede's theme is, like always, awesome as hell - and it now incorporates an all-new original motif before transitioning into the classic melody. It even features an awesome backbeat in a nod to Dedede's Drum Dash!
  • Even the music to King Dedede's castle is awesome. "For Those Who Are Brave" incorporates both his theme with a handful of the Halberd themes from Kirby Super Star and Ultra as well as the ending theme to Kirby's Dream Land.
  • To a Land Where Not Even Weeds Will Grow, first played in the Jambastion stages, is an awesome tune that gives you the feel that you're actually infiltrating the Jambastion base, just like a later tune played in the game. It later gets remixed as the music for the area map for Far-Flung Starlight Heroes gives it a slightly calmer variation of it that tells you that you can't back up now to save the world while another variation played for it when you're at the Jambandra Base gives it a more eerie and ominous but at the same time, relaxing vibe.
  • Wind Blowing on Earthfall is an absolutely beautiful and majestic track that has the autumn vibe that the entire planet uses. It's an extremely calming and peaceful track that temporarily releases your tension from saving the world.
  • Caverna's Great Maze, despite Planet Caverna just being a mini-boss rush and mainly using the Friend Star on the Grott Moon, is a catchy tune that like Planet Earthfall, wouldn't sound out of place in the Pokémon Mystery Dungeon series.
  • Butterfly of Judgment: Morpho Knight, the battle theme for the true Final Boss of Guest Star ????, Morpho Knight. When you finish off Hyness, Galacta Knight is summoned and a familiar butterfly flies to him, absorbs his power, and "creates" Morpho Knight as it proceeds to battle you. It's very intensely fast paced, just like Meta Knight's battle theme from Kirby Super Star and Ultranote  with a deeply menacing tone to it, letting you know that you're fighting against a very powerful warrior made from the strongest warrior in the galaxy and a new foe.
  • As part of the 2.0.0 update, the new Dream Friends have their own unique themes when you face off against Morpho Knight:
    • When playing as Marx in Guest Star mode, you face Morpho Knight for the Final Boss as usual. Only, instead of the latter's theme playing throughout the fight, you get to hear a remix of Marx's theme from Kirby Super Star in all of its glory. It's just as badass as before, but this time it includes a full orchestra as per usual Kirby games! Combined with the situation, it hypes you up for the fight and gives you the feeling that you are the boss instead!
    • Get to the end of Guest Star with Rick, Coo and Kine and you'll be greeted with Dark Cloudy, this absurdly epic remix of Dark Matter and Cloudy Park, both from Dream Land 2, as the final boss theme. Worth the effort alone.
    • Fight to the end of Guest Star with Gooey and you'll hear "Dark Matter in the Hyper Zone", a remix of the Dark Matter fight from Dream Land 3, but thanks to the use of real instruments, it somehow sounds even more frantic!
  • The 3.0.0 update adds even more awesomeness to Morpho Knight:
    • Getting to the end as Adeleine and Ribbon gives us The Girls' Battle with the Darkness, a remixed mashup of Zero-Two, Miracle Matter, and Ripple Star's themes, all from Kirby 64: The Crystal Shards, providing a mix of hopelessness, urgency, and finally, triumph.
    • Getting there as Dark Meta Knight plays Dark Mirage, an uptempo remix of Dark Mind's first and second phases from Amazing Mirror. It really does feel like a battle between two legendary warriors.
    • Fighting him as Daroach, on the other hand, provides the True! Squeak Squad Theme of all things! It certainly doesn't fit the fight itself, but it's upbeat and provides a fun contrast to the other, more frantic or somber themes for Morpho Knight. As with Marx, it makes you feel like you're the boss here, not him.
  • The 4.0.0 update keeps adding more awesomeness for Morpho Knight:
    • Go through Guest Star as Magolor and you'll be greeted with Supreme Ruler's Coronation - OVERLORD, a medley of various music tracks from Return to Dream Land, including "C-R-O-W-N-E-D", Dangerous Dinner, Fly, Kirby!, Limitless Power, Road to Victory, and Sky Tower. Just like Marx and Daroach, you'll feel like the final boss.
    • With Taranza, you'll hear Phantom of the Moon's Spirit, a medley of "Sullied Grace", "The World to Win" and "Fatal Blooms in Moonlight" when you fight Morpho Knight. It feels like it gives a sense of hope for the little spider.
    • Susie brings Deus Ex Machina at a Young Age, a medley of "Vagrant Counting Song of Retrospection" and "VS. Star Dream" to the table when you fight Morpho Knight. It really feels like Morpho Knight is the final step Susie needs to take to bring back the Haltmann Works Company!
    • The original Dream Friends get a remix of Nightmare's theme from Kirby's Adventure! It wouldn't sound too out of place in a rave.
    • The Three Mage-Sisters get an action-packed jazzy mix of Twinkle☆Traveler, the Song of Supplication, and even Caverna's Great Maze, of all themes. It's an incredibly intense theme with brass that will pump you up in the battle against The Three Mage-Sisters in Another Dimension and Morpho Knight EX in Guest Star ????.
  • Milky Way Puzzle is an 8-bit version of Road to Victory, the arena battle music from Kirby's Return to Dream Land (and the trailer for the cancelled Kirby GCN) which, while despite being mostly a battling theme, also doesn't sound too out of place at the same time for a puzzle theme.
  • I'll Always Be Watching You, the staff credits theme for the normal game, is a sweet sounding ending tune that lets you know that Kirby's big journey has came to an end, but it's not all quite over for you yet.
  • Best Friends, Tomorrow and Forever, the staff credits theme for Guest Star ???, arranges the ending themes to Kirby's Dream Land, Kirby's Adventure and Kirby Super Star into a beautiful sounding track.
  • Memories of the Grand Finale, the staff credits theme for Heroes in Another Dimension's Happy Ending, closes off one of the toughest modes in Kirby history with a medley of "Return to Dream Land," "Memories (I'll Never Forget You)," "A New Wind for Tomorrow" and the Star Allies main theme in a triumphant fashion. It makes getting 100 Friend Hearts throughout Another Dimension all the more worth it just to listen to this music!
  • The sub-game results screen music is extremely upbeat and cheerful and will likely make you smile if you listen to it.
  • The fanfare for collecting a Rare Picture Piece is an extremely short but triumphant piece of music that definitely feels rewarding to obtain it.
  • The "Picture Result" music at the end of each stage where the Picture Pieces get placed into the gallery is a calm and relaxing tune with a rewarding vibe that shows you're one step closer to finishing those gallery images. In addition, if you listen closely to it, it's actually an arrangement of Castle Lololo!
  • On the topic of the gallery, the "Sudden Happy Ending" music used for it is also peaceful but cheery]]. It's also played, named after, and more well-known for the fake-out credits in both the Story Mode and Guest Star ????.
  • When fighting the parallel bosses in Heroes in Another Dimension, the normal boss music plays...until you deplete their health bar down to half. After that, a remix of A Battle of Friends and Bonds 2, named "Another World to Win" plays which sounds awesome, and gives the great feeling that the parallel bosses really aren't fooling around this time. "Another Sword King's World to Win" plays during the second half of the battles against both Parallel Meta Knight and Parallel Dedede, which sounds almost like the above version, except that during most of the composition, some snippets of Masked Dedede's theme and the ending music for Revenge of Meta Knight can be heard alongside the melody for the original piece.
  • "The Legend of Last World", the main stage music for Heroes In Another Dimension, is a medley of "Limitless Power" (Kirby's Return to Dream Land), "Beautiful Prison" (Kirby: Triple Deluxe), "L86" (Kirby: Planet Robobot), and "Rainbow Resort" (Kirby's Adventure).

    Kirby and the Forgotten Land 
  • "Running Through the New World" is an exciting and whimsical orchestrated track that is fittingly adventurous in tone.
  • The game has a vocal theme in the form of "Welcome to the New World!" and it's all but guaranteed to put a smile on your face with how happy and peaceful it is.
  • "Plundering Beast Battle", the mid-boss theme, is energetic and intense, with heavy percussion backing the track, giving it a wild and tribal feel that suits the more animalistic nature of the Beast Pack.
  • "Through the Tunnel", an energetic, adventurous theme that's so good it's hard to believe it's only used for the third stage of the game.
  • "A Trip to Alivel Mall", a cheerful, chipper tune perfect for a romp thru an abandoned shopping mall.
  • "VS. Dangerous Beast", the main boss theme, is sweeping yet sinister, perfectly reflecting the larger nature of the threats Kirby is facing in the game. On a similar note, "The Smell of a Scary Beast" encapsulates the ominous feel as you approach the battle ahead, ending with a Scare Chord that lends itself perfectly into the beginning of "VS. Dangerous Beast".
  • "Abandoned Beach" is a lively yet serene tropical tune which fits the mood for an abandoned, yet picturesque tropical beach.
  • "Fast-Flowing Waterworks" is a contemplative piece that sounds like something out of Donkey Kong Country at the start, but becomes more and more grand as instruments are added in.
  • "Welcome to Wondaria" is fun and upbeat with a hint of melancholy sprinkled in it. Perfect for an abandoned carnival.
  • The incredibly funky "Invasion at the House of Horrors" sounds like something straight out of Ghostbusters.
  • The suspenseful "Pitch-Black Horror", a glitchy, techno Dark Reprise of "Running Through the New World", really emphasizes the haunted house aesthetic.
  • "The Wondaria Dream Parade" captures the celebratory magic of a parade that marches on even after the park has long been abandoned. It feels like a closing ceremony more than anything, befitting for the last stage of Wondaria Remains before the boss.
  • "Waddle Dee Town" is appropriately very pleasant and peaceful. It's a good theme for when you come back to the town to take a breather after finishing the more challenging stages. There's also its Triumphant Reprise that unlocks when you complete The Ultimate Cup Z, "A Thriving, Peaceful Town", which feels very satisfying and rewarding after completing the game's hardest challenges.
  • "Sword of the Surviving Guardian" is a brand-new track that plays when you duel with Meta Knight in the Colosseum, incorporating hints of Meta Knight's battle theme from Super Star as well as "My Friend and the Sunset" for good measure. It's a pumping jazz-rock theme that perfectly complements Meta Knight's new techniques and the enthusiasm of the watching crowd.
  • "Northeast Frost Street" is beautiful, yet also sad at the same time, reminding you that this world has been abandoned and forgotten for years.
  • "Metro on Ice", a chill track for a chilly metro station.
  • "The Battle of Blizzard Bridge" goes hard for the mid-boss rush stage of this game, with electric guitars popping in later on.
  • "Roar of Dedede" is a hard hitting remix of King Dedede's theme fitting of the intensity he has as a member of the Beast Pack, with the percussion of striking steel ringing throughout the theme and capped off by the roars of the king himself! It even makes a surprise return for the second phase of the HR-D3 boss fight in Kirby's Return to Dream Land Deluxe!
  • "The Wastes Where Life Began", a tense and dire track that fits both for the desolate wastelands and for the second half of the main story.
  • "Moonlight Canyon" is epic and reminiscent of undertaking a grand adventure in a rocky desert, especially with Kirby in his Arch Mouth mode flying across the canyon.
  • "Enter the Fiery Forbidden Lands" is a triumphant yet Dark Reprise of "Running Through the New World", suiting the escalating tension and urgency of the situation as Kirby nears the Beast Pack's main base of operations.
  • "Burning, Churning Power Plant" takes clear inspiration from Kirby 64's "Studying the Factory" and acts as a Spiritual Successor to the theme. Being incredibly sinister and mechanical sounding, yet with hints of sadness and tragedy scattered throughout the piece, reflecting the power planet's abandoned and dark nature.
  • The theme of the penultimate regular stage, "The Beast Pack's Final Stand", is a dramatic, fierce, motivating and intense piece that is also incredibly desperate and sad at points, perfectly reflecting the Beast Pack's Last Stand against Kirby.
  • After depleting Forgo Dedede's first health bar, he drops his hammers, gets down on all fours and lets out a mighty roar as "Masked and Wild: D.D.D." begins to play. This is a remix in the same vein of "Roar of Dedede", but this time using Masked Dedede's theme as its base and incorporating some rock instrumentations. Although short, it's a brilliantly pumping track that really sells the frenzy of the fight once the Primal King starts racing around the arena on all fours.
  • "The Dream Discoveries Tour" plays during the elevator ride up to the top of Lab Discovera. It's unusually cheerful, considering the spoken exposition regarding ID-F86 and how they wreaked havoc in the New World years before the game's events. The reprise of "The Smell of a Scary Beast" near the end serves to pump players up for what awaits inside the Eternal Capsule chamber.
  • "The Raging Lion Roars", Leongar's boss theme, is fierce and bestial, mirroring the determination of Leongar to feast on Kirby's hide. It gets especially dramatic later on, perfectly timed to when Forgo assumes more direct control of Leongar and he devolves even further into a feral beast.
  • "Hunted by the Beast", Fecto Forgo's battle theme, sounds like something out of Resident Evil, which is fitting for a battle against a bodily-horrific Blob Monster that's chasing you out of sheer anger and hate. It also conveys a sense of dread for little escape; there's nowhere else to run but ahead, and fighting this creature off only feels like delaying your imminent doom.
  • "Two Planets Approach the Roche Limit", the theme for the final fight with Fecto Elfilis, starts off very ethereal and relatively serene with violins, bells, organ and choir accompaniment, giving off the sense that you are fighting against a god. Once the boss is down to 40% of their health or lower and they start unleashing their deadlier attacks (which includes opening interdimensional rifts to bombard you with junk meteor storms), the music picks up in urgency but sounds more heroic, gaining even more instruments including an electric guitar and a One-Woman Wail.
  • "A Full-Speed Farewell from the New World", the theme for the last portion of the final boss, takes the already exciting Invincible Candy theme and extends it into an adrenaline pumping, thrilling and climatic theme that works wonders for one of Kirby's most badass moments in the series.
  • "Secret Area: HAL Room" is an amazing medley of the main themes from the previous Kirby games on the Nintendo Switch: first Kirby Star Allies, then Kirby Fighters 2, and finally Super Kirby Clash. There's also a chiptune version that plays at the Burning, Churning Power Plant's HAL Room.
  • "Faded Dream of a Psychomeddler" is an upbeat and triumphant electric tune, and a great song to hype you up as you go through the tricky stages of Forgo Dreams to save Leon.
  • "VS. Psychic Power Given Form". Intense and menacing as all hell, it adds a great sense of panic to the already-frantic Phantom Bosses.
  • "Scattered Souls across Isolated Isles" plays in the last stage of Forgo Dreams, and is an unexpected arrangement of "Another Dimension" from Kirby's Return to Dream Land. It translates surprisingly well into orchestral form, and really adds to the tense atmosphere and finality of Forgo Zone. To complete the reference, it's even heavily featured in the last stages of each area in Magolor Epilogue in Kirby's Return to Dream Land Deluxe, which involve the dimensional walls chasing you, similar to "Another Dimension".
  • The infamous "Eternal Echo of the Thrilling Tour-our-our" doesn't go hard like the other tracks, but still deserves an honorable mention for how creepy it is. The distorted ambience and constantly-looping tour guide's voice is the reason why the buildup to Forgo Leon is such Nightmare Fuel. It is also used for the first half of the second phase of the fight with Chaos Elfilis, serving as a creepy intermission between the two halves of Elfilis's main boss theme.
  • "Morpho Knight" takes the subtle and understated theme from Star Allies that conveyed a battle against an unknown and unexpected but mighty opponent and adds in some bombastic brass and foreboding acoustic guitar that pumps up the energy in order to tell the player just how tough this fight with the butterfly of death and judgement will be. Players will likely already have been put through the wringer and lacking a copy ability after fighting Forgo Leon, so taking down Morpho Knight will require them to pull out all the stops, and this track is absolutely emblematic of that.

    Spinoffs/Other Games 
  • Check out this tune from the Japanese exclusive SNES version of Kirby's Star Stacker. Note how it anticipates the Masked Dedede theme.
  • "Interdimensional Traveler" in Kirby's Dream Collection Special Edition, used for the final two Magolor races. It was later used in Dedede's Drum Dash for the secret stage testing your rhythm skills to the limit.
  • The credits theme for Kirby's Dream Collection Special Edition, "Bye-Bye Kirby, See You Tomorrow!", is an amazing remix of the original credits of Kirby's Dream Land with a bit of Sky Tower thrown in. When the 8-bit part fades in, you'll be overwhelmed with the nostalgia.
  • Kirby's Block Ball has a few hidden gems, such as Poppy Bros. Sr.'s Stage and Mr. Shine and Mr. Bright's Stage.
  • "History of Dedede" in Kirby Fighters Deluxe is a medley of King Dedede's various boss themes from across the series. Most notably, it includes his theme from Kirby's Dream Course of all games!
  • Dedede's theme from Kirby's Blowout Blast, which, after 20+ years, finally restores the theme to its original E-flat pitch and melody from the original Dream Land, and it's awesome. Even better is the Revenge variation, which takes the newer second half of Dedede's theme and puts it in as well, and it simply serves to make the track sound even more climactic, even a bit sad. The True Final Boss theme, for Giant Masked Dedede, is even better, combining Castle Lololo from Kirby's Dream Land with Masked Dedede's theme from Super Star Ultra, creating a glorious theme, perfectly fitting the game's final battle.
  • Kirby Battle Royale gives us the final boss theme, used for the battle with King Dedede in his Dededestroyer Z. It's an amazing remix of his theme, both normal and masked, the game's main theme and even samples Kirby's Triumphant Return at parts.
  • Kirby Fighters 2 brings us its amazing main theme aptly titled "Kirby Fighters 2: The Destined Rivals", which sounds like a good battle theme as well. The boss remixes that play during the fights against King Dedede and Meta Knight in story mode during the second and third and fourth and final chapters, respectively, are remixes of that very theme, and they're truly badass-sounding as well. And if that's not enough, the True Final Boss theme used on the Stage of the Partners Who Shook the Heavens and for the Waning Crescent Masked Dedede & Waxing Crescent Masked Meta Knight battle combines Meta Knight's theme, Dedede's theme, Masked Dedede's theme, and Revenge of Meta Knight all in one. Within Story Mode's context, it truly symbolizes how iron-clad the Destined Rivals have become, and can make the player actually believe for a moment that they could — and they would — finally defeat Kirby once and for all.
  • The second stage theme of Gourmet Race finally gets a remix after 24 years (not counting Super Star Ultra). Knowing how popular it is with fans, being used and remixed in Fanvids, starting the "We Are Number One" meme, and appearing in the King for Another Day tournament on SiIvaGunner, fans were more than pleased.
  • Kirby's Dream Buffet gives us "Love, Love, Alivel", a rearrangement of "A Trip to Alivel Mall" from Kirby and the Forgotten Land that takes one of the game's most upbeat and jaunty songs and ramps up the cheerfulness by doing it in a lively big band style.

    Kirby: Right Back at Ya! 

    Misc. 
  • The Kirby Dance. You know you love it, and not just because of Kirby's crazy breakdancing skills. It's bright and chipper in every instance and gives out a short burst of joy at the end of a level.
  • The Invincible Candy theme in every game it appears was orchestrated well to capture the fleeting but empowering rush of temporarily becoming The Juggernaut, with an upbeat tempo and frenetic notes that only get refined in each passing game. Special mention goes to the Forgotten Land version, which adds some rock-style guitar strumming that makes you feel especially unstoppable.
  • In 2016, Nintendo opened a Kirby themed café in Osaka. They also composed a soundtrack of remixes to play as ambient noise at the location (CDs of said soundtrack are available for sale at the café). This includes amazing, relaxing remixes of Green Greens, Ripple Field, Sky Tower, CROWNED, and 02 Battle, among many others.
  • Some commercials for the games come with some really catchy tunes, such as the one for Nightmare in Dream Land with its hard rock tune and Star Allies with its poppy and jazzy vibe.
  • For Kirby's 25th anniversary, HAL Laboratory did an orchestrated symphony consisting of numerous themes from Kirby's history and later compiled a album featuring the orchestrated arrangements (on top of additional remixes on disc 2). It's safe to say all of the arrangements on both discs sound absolutely blissful and that it is a great celebration of the pink puffball's musical history overall.
  • The penultimate track of Kirby Memorial Arrangements, Eternal Dream, is a piano and strings rendition of "Fatal Blooms in Moonlight", with operatic One-Woman Wail vocals. It brings "Fatal Blooms in Moonlight"'s sad undertones to the forefront in an incredibly haunting manner. The Japanese lyrics, when translated, are about the fate of Queen Sectonia, and her tragic descent into madness. It sounds more like something from Kingdom Hearts or Final Fantasy than a Kirby game.
  • For Kirby's 30th anniversary, HAL hosted the Kirby 30th Anniversary Music Fest, a large concert consisting of nothing but absolutely incredible big band rearrangements of many of Kirby's greatest hits ranging from his original Game Boy days all the way to his Nintendo Switch titles. Needless to say, it is a great way to celebrate his 30th anniversary.


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