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"Pomeranians are a small but hardy breed!"

  • Pretty much every time the kids and even the adults when they say, "Hooray!" That six-letter word is the sound of celebrating the little things that matter most as well as Bluey celebrating her life, being proud to be in the world where she grew up in.
    • "Hooray!" can also double as heartwarming, whereas the word shows gratitude to the fans, both young and old, who have tuned into Bluey's adventures.
  • Bluey's dream in 'Fruitbat', where she imagines herself as flying and eating like a fruitbat, with some great music and visuals thrown in.
  • "Bike" is a whole episode that is basically just about how you should keep trying the thing you're having trouble with to get it right. The bulk of it is just Bandit and Bluey at the park watching the younger kids overcome some kind of problem (not being able to reach the monkey bars, putting on a backpack, and having trouble using the drinking fountain) and cheering for them once they find a creative solution on their own. It's even set to inspiring music, in the form of a rendition of "Ode to Joy".
  • Bandit's big dance scene in 'Work'.
  • The Princess (Bluey) standing up to the Greedy Queen (Chloe) in 'The Adventure'.
  • While it's full of Stylistic Suck and endearingly amateurish, it's pretty impressive for a group of kids 6 years and younger as well as three parents to make a whole, coherent short movie just to cheer Bingo up when she's sick in "Bumpy and the Wise Old Wolfhound".
  • Bluey, Bandit, and Chilli all dancing together at the end of 'Dance Mode'. What makes it awesome is why they're dancing — they promised Bingo that they would to make up for Bandit eating the French fry Bingo wanted, but chickened out due to embarrassment. However, this (combined with Bingo being too shy to admit she didn't want the "yes-no button") made Bluey sad, so the others swallowed their pride and danced anyway.
  • Uncle Stripe finally winning a game in 'Squash'.
  • The "Jet Pack Bingo" Imagine Spot in 'Favourite Thing'.
  • Chilli (as a seagull) coming to Bandit's rescue in 'Tickle Crabs'.
  • The space-themed dream sequences in "Sleepytime" are absolutely and utterly gorgeous.
  • In 'Seesaw', Pom Pom climbs up the seesaw, despite her small size, providing the last bit of weight needed to tip the balance against Bandit.
    Pom Pom: Pomeranians are a small but hardy breed!
    • Some props to Bandit - he notices how sad Pom Pom is due to feeling "too small" for the other games Bluey and Bingo are playing and comes up with the seesaw game on the spot, effectively entertaining an entire playground of children until Pom Pom inevitably gets in on it. That's some good parenting of kids that aren't even his own.
    • Even better, when he reaches towards Pom Pom as if to grab her and stop her from getting to the other side of the seesaw? That's actually him keeping an eye out for her and making sure she doesn't fall and get hurt. Bandit is really good at improvising.
  • 'Typewriter': When the Terriers chase Bluey and her friends up a hill, Snickers rolls back down the slope, tripping up all three with ease.
  • In 'Sheepdog': Wendy shaves off Bandit's mullet as revenge for headbutting her in the bottom.
  • In 'Ragdoll', Wendy is able to lift Bandit off the ground and put him in his car (a feat she attributes to "ten years of pilates"), while at the same time giving Bluey and Bingo a motivational speech about keeping fit. She also drives the girls to the ice cream shop when Bandit refuses to stop playing the game.
  • Muffin in "Granny Mobile" goes toe-to-toe with a rude old pug lady who wants to buy a mobility scooter belonging to the Heelers' neighbor, Doreen. She haggles the lady and nets Doreen $1,200 dollars—twelve times the original price Doreen was willing to sell it for to the pug lady.
    • When the old pug points out that the price sign says $300, Muffin without hesitation flings the sign away and carries on haggling.
  • "Curry Quest". The entirety of Bingo's story is framed by Chilli telling Bluey what a quest is. When Bingo initially expresses unwillingness to fulfill the true purpose of her quest (see her dad off at the airport for a six-week trip), it's Mrs. Border Collie who takes her aside for a face paint and reveals how she's insecure about her own ability to face paint. This lets Bingo come to her own conclusion that courage is about doing what must be done, even when one is afraid or uncertain. All the while, Mrs. Border Collie is painting Bingo's face paint, that of a brave tiger. And as Chilli narrates how the climax of a hero's quest is about the culmination of everything the hero learned on their journey, so too does Bingo use everything she's learned. She not only musters the courage to go by the magpie with Bandit, but also requests Mrs. Border Collie that she paint faces on the back of their heads to ward off said magpie. Clever girl!
  • "Promises" has a low-key moment of awesome where Chilli demonstrates to Bluey that promises shouldn't be used to bribe or humiliate the other party, but rather to build trust. When Bingo's too scared to climb down the playground dome, Chilli gives her a whole-hearted promise to let her younger daughter know she'll catch her. Seeing Bingo drop down and Chilli catch her as promised, this inspires Bluey to keep her own promise to leave the playground for lunch time, making this a teaching moment about the importance of promises.
  • The ending of "The Quiet Game" sees Bluey and Bingo taking the titular game too seriously. When trying to buy a present for Muffin's birthday, Bandit, who is at his wit's end, asks Alfie (a new employee at the toy store they're visiting) to help him decode the girls' charades as the entire crowd in the store gathers to watch. With clever thinking, Alfie correctly guesses the correct present on the first try, much to the delight of Bluey and Bingo, who finally break their silence, and Alfie receives loud applause and cheers from the entire store and a congrats from his new boss for his efforts. Well done, Alfie!
  • In-Universe, "Movies" has the climax of the movie Bluey watches. When the protagonist Chunky Monkey doubts the glider he and the other monkeys invented will work, he fusses over how he should've stayed in the trees like all the other chimpanzees. It's then that the magic pine cone tells Chunky that leaving the tree set him apart from the other chimps, because there's no one else like him. These words leave such an impact on Bluey that it inspires her to keep watching the movie despite her fear of storms. And it allows her to witness the part where indeed, Chunky's invention of the glider works, much to Bluey's delight.
  • In ‘Circus’, Hercules disrupts the kids’ game and forces Bingo, Coco and Winton to be his pretend motorbike jumps. When Winton suggests running away, Bingo chooses to stand her ground against Hercules, despite being the smallest out of all the children.
    Bingo: You can play with us if you like, but you have to play circus.
    Hercules: No!
    Bingo: Okay, well then you can’t play with us.
    Hercules: You can’t tell me what to do.
    Bingo: Yes, I can tell you what to do ‘cause we were playing first.
    • To a lesser extent, Bluey acting as a leader and diplomat when she uses reverse psychology on Hercules to convince him to be the strongman in their game, subtly persuading him to relinquish control.
      • Generally, the entire episode acts as a subtle metaphor for what it means to be a leader, using the natural-leader Bluey and bully-some Hercules as respective examples on how to be a leader and how not to be a leader.
  • While it’s Played for Laughs, Bluey easily grabbing Rusty (who is the same size as her) in "Mums and Dads" is impressive for a kid her age.
    • Bluey's hidden strength is shown again at the end of "Cafe," where Bluey can be seen giving Winnie a piggyback ride.
  • In "Easter", Bandit and Chilli make up for forgetting to get chocolate eggs last year by putting in a very elaborate easter egg treasure hunt, full of really well done clues - clues that Bingo and Bluey work out remarkably quickly for a six and four year old. This is a smart family.
  • In "Calypso", the eponymous teacher manages to link all of the students' games together:
    • When Indy wants to "move out" of her, Coco, and Chloe's playhouse and Rusty is building a house, Calypso encourages Rusty to rent part of the house to Indy.
    • When Indy is about to squash Honey's villages and the Terriers are playing at being knights, Calypso has them "protect" Honey's village.
    • When Pretzel pretends to be a fisherman, she suggests he give his pretend fish to Bluey, who's pretending to run a fish and chip shop that's out of fish.
  • "Phones" is Grandad Mort's time to shine. When he plays a game with the girls involving apps, he finds it not only hard to play, but it also limits social interaction in-character. He could either put up with the game's rather boring mechanics or voice that he's not having fun (if at the expense of hurting his granddaughters' feelings). Instead, he demonstrates what a clever grandfather he is with improvisation. He sneaks a (toy) crocodile into Bingo's basket so that she and Bluey will have an emergency. They turn to him for help as a "crocodile catcher", prompting the girls to be more spontaneous and interact with him.
    • Even so, what makes this moment notable is how Grandad Mort finds a middle ground where both he and his granddaughters get to play on their terms. He compromises by 'making an app' out of calling a "crocodile catcher", but in the process, he also encourages the girls to socially interact in-character. It's a win-win situation.
  • In "Cubby," what starts out as a simple blanket fort turns into a blanket mansion that functions like a maze.
  • In "Dragon", it's revealed that Chilli is a surprisingly talented artist.
    • In the climax, Bluey decides to finally draw the titular dragon to wrap up the adventure, even when she's worried her drawing skills are not up to par. It's not perfect, but it's pretty good for a seven year old.
    • Likewise, when the Dragon's cave starts to collapse, Bandit (whose childhood backstory was that he gave up drawing cars after much criticism) decides to throw in his lot as well: he draws a muscle car to drive his family out of the danger! Again, it's not perfect, but one can tell it's an improvement from his half-hearted doodles.
  • In "Cricket", Rusty proves to be so good at the eponymous game that not even the adults can take his wicket. He's only gotten out in the end because he arranges himself for his little sister Dusty to catch the ball (which in itself is an impressive act).
    • The end of the episode shows young Rusty fist-bumping an older version of himself as he walks out onto the pitch of the Brisbane Cricket Ground to play for Australia.
  • At the end of "The Sign", how does Bandit react to being told the purchase of the Heeler's house was cancelled? He calmly removes the "Sold" sticker off the "For Sale" sign, turns towards his family in the car... and then proceeds to tear the sign out of the ground, and toss it into the street.

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