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  • 1916 - Der Unbekannte Krieg: The soldier you play as is being pursued through the trenches by raptors. Whether they're real, or a hallucination brought on by the gas and the horrors of war is never answered.
  • Claude Debussy's entire appearance in Another Sight. All the other characters at least interact with each other and take time to explain what they're doing there, but Debussy shows up playing a piano, transports Kit to a giant organ in the middle of nowhere, teaches her a tune, rambles on about the Node, and then dissolves into nothingness.
  • Astra Hunter Zosma: It's ambiguous how this game relates to the other Torch60 games in terms of continuity, since the postgame of Brave Hero Yuusha implies the games make up a multiverse. In Scorpius Shoal, the party meets Captain Scuttlebone, who is the main character of one of the books in Edward's school. However, if Zosma didn't get the top Astra Hunter rank, the rankings can show Alpha, Lampy Larry, and Minister Orange, who are all characters from Soma Union.
  • Baldur's Gate III has the fate of the player and/or Karlarch at the end of the game if they transform into mind flayers. Per the official Forgotten Realms lore, ceremorphosis holds that once someone completely mutates into a mind flayer, their body and soul are irrevocably overridden and replaced: any memory of or belief in their identity pre-ceremorphosis is merely stated to be the mind-flayer deluding itself into thinking it's still the same it was as a mortal, and that it gradually sheds those delusions as it ages. However, the nature of the illithid tadpoles your party was infected with is not typical, your tadpoles having been altered as part of the Cult of the Absolute's plot. Lore also mentions the Adversary, a mind flayer whose original self completely overwhelms the mind flayer and takes back control, which they're absolutely terrified of the mere prospect of. Also worth considering is the Emperor, who has been a mind flayer for centuries, but retains his memories and identity from before his transformation and is recognized by Withers as being the same person as his pre-ceremorphosis self, as well as the fact that your companions will still treat you and/or Karlach mostly the same as before your transformation. It remains to be seen if Tav and/or Karlach will continue to retain their senses of self if they agree to becoming mind flayers.
  • Batman: Arkham Knight
    • It's left ambiguous as to what exactly the Joker hallucination that appears to Batman throughout is. Is Joker actually trying to come Back from the Dead and pull a Grand Theft Me through his Titan-infused blood? Or is Batman's mind so fractured and worn by this point that he's nothing but a hallucination to project all his fears, regrets and insecurities onto, and becoming like Joker due to being infected with his blood is only becoming like Joker? He knows things that Batman wasn’t there for but Batman may have heard about secondhand and is filling in the gaps for himself.
    • In the Shadow War side quest, Talia’s body is in the morgue at the beginning but not the end. It’s possible that the League of Assassins revived her via the Lazarus Pit but there’s never a definitive answer given.
  • In Bonfire, the "trader" is only a wooden log with a carved face, but the heroes address it as if it were a person. It's unclear if they're correct or going insane from their stress and isolation.
  • Bread & Fred: It never becomes quite clear what Maeve forgets to bring in her mountain climb with Susan. It's the reason why they no longer feel in the mood to reach the peak despite having holed up in a cave 20 meters or less below it. They even ask the players whether they've remembered to bring it but they never specify what it is.
  • Crash Bandicoot 4: It's About Time starts with Cortex and N. Tropy leaving Uka Uka in the time period they were stuck in, after he exhausted all of his power and passed out, with Cortex openly wondering if he really is dead. He isn't seen for the rest of the game...until the 106% ending.
    • The fate of the N. Tropies is a bigger case. After the Quantum Masks sends them into a rift, it's not clear what happens to them, with the narration in the 100% epilogue claiming that the dimensions haven't heard of them since. Of course, seeing as that is a reference to Cortex's epilogue in the first Crash game, it's possible that they may return in a future installment.
  • The "Dream On" quest in Cyberpunk 2077 ends with this. V learns that the new mayor of Night City, Jefferson Peralez, and his wife Elizabeth have become the center of a conspiracy in which someone has been brainwashing them for unknown reasons, giving them Fake Memories and altering their personalities with the player being unable to discover the truth behind it all. Johnny Silverhand theorizes that rogue AIs could be responsible, however the Mysterious Stranger from the "Sun" ending Mr. Blue Eyes can be spotted spying on them, and the Ambiguously Evil infrastructure company Night Corp has performed similar experiments in the past with Peralez having been one of their beneficiaries. What makes it even more bizarre is that it appears to be a case of Brainwashing for the Greater Good, as their captors seem interested in turning them into the "perfect" political couple and if Locked Out of the Loop Mr. Peralez declares his intent to combat homelessness.
  • Dark Souls has plenty of this. According to the director, Hidetaka Miyazaki, he based it and Demon's Souls on his experiences reading badly translated Western fantasy and piecing together ideas about what it could mean. Specific examples include the parenthood of Priscilla (who is a dragon crossbreed), the nature of the undead, and the ultimate effect of the final choice made by the player.
  • Dead Island: The ending: is Jin really that dumb or had she snapped and was attempting Suicide by Cop? Cut content including her diary where she thinks the outbreak is god's punishment and everyone can burn suggests the latter.
  • Dead or Alive: The two most recent games in the series, Dimensions and DOA5, leave it up to the air as to whether or not Kasumi will ever be able to return to the Mugen Tenshin village.
  • Deltarune:
    • The exact nature of the Dark Worlds isn't exactly clear. Chapter 1 suggests and chapter 2 confirms that Darkners are mundane objects brought to life by the Fountains of Darkness. Despite this, Darkners imply they've had long relationships with both each other and Lightners. While the Lightner relationship could simply be the viewpoint of an old toy whose owner outgrew them, their relationships with each other seem impossible to have been constructed retroactively, as multiple characters know of Queen's existence before the fountain that formed her was even created.
    • A great deal about Ralsei's true nature has nothing to back it up except his word. He claims to have spent his entire life waiting in his castle for Kris and Susie to arrive, but is somehow aware of prophecies no other Darkner brings up, knows the true nature of Darkners, and the layout of the Light World. Ralsei can also travel between unconnected Dark Worlds, and is immune to being turned into stone due to visiting a foreign one. He even seems aware of both the player and the game's script, naming the town after the player despite how nobody in the game even knows they exist, distracts the player to have private conversations with Kris once per chapter, and seems distressed when things go Off the Rails and his misses the opportunity to do so on the Weird Route.
  • Dragon Age: Inquisition: The ending scene between Flemeth and Fen'Harel. Did Flemeth steal his body, or did Fen'Harel absorb her soul? Which one of them is in control of the combined being?
  • The Elder Scrolls:
    • Between the events of Oblivion and Skyrim, Nirn's two moons, Masser and Secunda, disappear from the sky for unknown reasons (known as the "Void Nights"). Khajiit culture has great reverence for the moons, and the phases of the moons dictate which of 17 different sub-species a Khajiit cub will grow up to be depending on which phase it was born under. Understandably, the Void Nights were said to have caused significant unrest and panic among the Khajiit. (However, nothing has been said in regards to exactly how the Void Nights affected Khajiiti reproduction, leading to much Wild Mass Guessing and causing a few Epileptic Trees to take root.) The moons would return after two years with no explanation given as to where they went, but the Aldmeri Dominion claimed credit for restoring them, bringing them the grateful Khajiit as a client race.
    • In Skyrim, you meet a couple of Alik'r warriors who are hunting a Redguard woman in Whiterun. The woman, Saadia, insists that her real name is Iman and that they're hunting her for speaking out against the Thalmor. The head of the Redguard warriors, Kematu, says that her real name is Iman... and that she's really wanted for selling out a city to the Aldmeri Dominion. It's up to the player to decide who's telling the truth, but neither side is completely straightforward.
      • In Saadia's favor: The Alik'r hang out in a cave with bandits, and did something to piss off the Whiterun guards (and land one of their numbers in jail). They, and Kematu in particular, only tell you the truth once you've killed a bunch of bandits (i.e., proven you could be a danger)—if you ask them why they're hunting Saadia before this, they brush you off with 'You don't need to know that'.
      • In Kematu's favor: Saadia's first action when you confront her is to pull you aside into a quiet corner and then draw a dagger on you. Her story doesn't mesh with the lore given about Hammerfell, who opposed the Aldmeri Dominion and eventually threw them out. And, notably, when you hand Saadia over to Kematu he paralyzes her instead of killing her outright—for all her insistence that she was going to be assassinated. He even gets upset if you kill her, complaining about "all that hard work". Furthermore, if Saadia were truly against the Thalmor then why would they waste time hiring a foreign Bounty Hunter when they already have agents all over the country capable of legally detaining her?
  • In Everybody's Gone to the Rapture, the titular "Rapture" itself is an example, particularly how hostile or benevolent it actually is.
  • Fallout:
  • In Final Fantasy XIV's "YoRHa: Dark Apocalyse" raid questline, the story's ending is left terribly ambiguous: As we go to try and visit Konogg, we see him ready to try and revive his sister Anogg, only to suffer a Heroic BSoD and declare he hadn't. However, she suddenly shows up and declares he did it and that there's a whole world for them to explore, leaving hand in hand as everything fades into a white light. Did Konogg actually bring back Anogg and she took him away or did Konogg's mind break from the pressure and he disappeared to an uncertain fate under the assumption he succeeded?
  • Fire Emblem: Three Houses has a lot of this, due to the presence of a lot of Unreliable Narrators.
    • The biggest one is how much control the Church has over Fódlan, and whether or not Rhea can be called its true ruler. There is much evidence supporting and contradicting this claim, but the majority of it comes from sources that are heavily biased either for (the Garreg Mach library) or against (the Adrestian Empire post-timeskip) the Church, so it's impossible to tell how much of it is reliable.
    • On the Azure Moon route, a retainer reveals later on that Dimitri's mother Patricia may have survived the Tragedy of Duscur, and speculates they may even have had a hand in instigating it. Whether this is true is uncertain, and if it were true, it's also left ambiguous whether Patricia was fully herself at the time and was motivated by a desire to leave to the Empire and see Edelgard again or if she had been killed and replaced by one of 'those who slither in the dark' by that point, like her brother Arundel. The plot point is never brought up again on this or any other route.
  • Five Nights at Freddy's:
  • In Ghost of Tsushima, during Yuriko's questline, she has moments when she begins to mistake Jin as his father and makes comments that makes players uncertain if she and Kazumasa were having an affair after Jin's mother died, if they had Sex for Solace one time or if Yuriko was in love with Kazumasa secretly.
  • Grand Theft Auto: San Andreas: Brian Johnson's death. Even though is one of the many driving forces of the plot, you're not really told if his death was caused by CJ's negligence or Brian's recklessness.
  • Hours (2020): The whole game. You don't know what's happening, you're just playing as a character with control over time killing personifications of Roblox items. Is this a trial? Maybe. A loop? Perhaps. Are you breaking out of a loop? I dunno. All you know for real is that you are in a level, and that you will be killing enemies.
  • illWill (2023), due to its flimsy-as-hell Excuse Plot that throws you into a monster-infested world in the first stage, doesn't explain what actually happened to the rest of the population. How did you get into this monster-infested realm, devoid of humans? Are you dragged in hell, like the Doomguy? Is the game set After the End, and you're the last human alive? Or did you voluntarily choose to enter the netherworld, because reasons? Or, if the opening level can be assumed to be you awakening in a mental hospital, is the whole game seen through the eyes of a deranged mental patient?
  • Injustice 2: Although The Joker was killed by a grieving Superman in Injustice: Gods Among Us, he mysteriously turns up alive in any non-story fight he's in, never says exactly how, and will roll along with whatever others think is true. Some say he was either resurrected by or chose to make a Deal with the Devil with either Shinnok or Nekron, while others assume he's from another universe altogether. Still others think he was revived in the Lazarus Pits, or that he escaped from either the Source Wall or the Phantom Zone, or that it's All Just a Dream. His interactions with the cast provides evidence to all of the aforementioned methods, though he appears in story mode as a hallucination to his ex-moll Harley Quinn. Nevertheless, what can anybody expect from someone who's the Trope Namer for Joker Immunity and codifier for Multiple-Choice Past?
  • The origins of the Vek of Into the Breach are left uncovered, with the only hint being a invokedWord of God statement that the most knowledgeable time travellers, Ralph Karlsson and Archimedes, never call the Vek aliens.
  • In I Was a Teenage Exocolonist, Nomi-Nomi has no idea what Bio-Augmentation they have or if they have one at all because their parents withheld their medical records, believing that Nomi shouldn't feel pressured to be "perfect", whether or not they have an augment.
  • Knights of Ambrose
    • Knight Bewitched 2: There's a nameless monk who shows up for a sidequest, where he wants the party to place a beacon at the center of the Underworld map. This also happens to be where Heaven's Door spawned in Finding Light, which implies the monk is Gi and that he's making preparations on Zamas's behalf. However, it's unknown what exactly the monk's beacon does.
    • Knight Eternal:
      • All the former party members believe Astraea is actually an amnesiac Lilith. However, Astraea doesn't recognize the Depths or even a weaker copy of Lilith. Instead, she finds Abbie familiar and wonders if they're the same person. Additionally, in Finding Light, Zamas believed that Abbie could be the reincarnation of Helena, which means Astraea could actually be Helena's reincarnation of the current era.
      • The Superboss of the game is the Monstrosity, a Cthulhumanoid. Despite its battle sprite looking like that, its field sprite is an armored knight. Additionally, it shows up in the same location as Strife in Finding Light and inflicts the Despair ailment just like the latter. However, its exact relationship with Strife is unknown.
      • In the ending, the queen of Zamaste dies of poison. It's unknown if Uno is the one who poisoned her or if she applied the poison herself, since she knows she can't resist Zamas's curse any longer.
  • In the winter section of The Last of Us, Ellie happens upon a group who offer her medicine for the critically injured Joel in exchange for a deer she's killed for food because they're starving. A little later on, Ellie finds out that they've been eating people. The settlement's leader David claims that they only did it to survive because the winter had been so harsh. However, David is a maniac and a less than reliable source, leaving open the possibility that they are actually just cannibals.
  • The Legend of Zelda:
    • The Legend of Zelda: A Link to the Past: Is Agahnim a wizard from outside of the Dark World who was possessed by Ganon, or was he an alternate body created by Ganon who could escape the Dark World but with limited power? It's not explained very well in-game, where Ganon simply calls Agahnim his "alter-ego", or "bunshin" note  in the original Japanese. The two manga adaptations as well as the North American comic use the former explanation.
    • The Legend of Zelda: Majora's Mask has this for the entire land of Termina. Theories abound about what its story is. Is it some sort of afterlife? A hallucination? An alternate universe? A representation of Link's mental state/the five stages of grief/depression? Just a regular land? All the player knows is that Link goes though an incredibly trippy sequence to get there. The people all look the same as the ones from Hyrule, but that was done to make sure the game was finished sooner and it's never acknowledged in-universe. The implied backstory throws a lot more into the mix, with interesting carvings at Stone Tower that have led to speculation that Termina may have been cursed by the goddesses for blasphemy.
    • Near the start of The Legend of Zelda: Ocarina of Time, there's a cutscene between Link and Saria when Link leaves the Kokiri forest for the first time. There's no dialogue and it's completely serious. The point of the scene is never explained, leaving many fans with different interpretations on what it means and what Link is feeling.
  • Like a Dragon:
    • Yakuza
      • In the original version of the game, Majima gets knocked out after his boss fight at Shangri-la and doesn't make another appearance for the rest of the game, leaving his survival ambiguous until the sequels. Kiwami averts this, as not only will the "Majima Everywhere" mechanic continue even after this boss fight, but he'll also send a text to Kiryu once Shimano's been dealt with.
      • It's never explicitly revealed who killed Sera, though The Florist suspects that it was Nishikiyama since it's exactly his style to rise up the ranks of the Tojo Clan through any means necessary. A substory in Kiwami has the new head of the Nikkyo Consortium suspecting the very same, and he even plans to kill Nishikiyama as vengeance.
    • In Yakuza 2, Kazuki is suspected to be ethnically Korean and in cahoots with the Jingweon Mafia. It's then revealed that he was kidnapped and replaced with a Body Double working for the Jingweon, but that still leaves the question of his heritage somewhat unanswered.
    • In Yakuza 0, Nishikiyama alleges that one - or possibly all three - of the Dojima lieutenants sold Kazama out to send him to prison and create a power vacuum for the Dojima captain spot. Given their stated desires to surpass Kazama this is certainly possible, but their role on Kazama's imprisonment is never elaborated upon.
    • In Yakuza 6, one of the driving plot points is the Kamurocho district of Little Asia getting set on fire and then taken over by the Saio Triad. During the course of the story, Little Asia is set on fire again, this time leaving it so destitute that it's still under construction years later. This prompts the question of what happened to Tanimura, one of the playable protagonists of Yakuza 4, and his adopted family, who lived in the district and haven't been heard from since.
  • Light Fairytale: At the end of Episode 2, Haru finds the Mysterious Girl standing among several dead soldiers. Despite her threat to kill him too, he grabs her hand and tells her to run away together with him before they both get killed. It's unknown if he has fully processed that she's the one who killed the soldiers and therefore makes her a fellow fugitive or if he believes a wild beast killed the soldiers and is still on the loose.
  • Lonely Wolf Treat series: In the seventh chapter, Moxie is haunted by a strange apparition that nobody else can see. She initially thinks it's a ghost, but later dismisses it as a hallucination caused by her own stresses and anxieties. Though it is strongly implied to be the former, it is never outright confirmed to be one or the other.
  • Mass Effect 3 ended with this trope. Beyond the presence of a Gainax Ending, there is the apparent explosion of the mass relays in every ending except Control, which would doom the entire galaxy, given that an exploding mass relay has shown to release energy on the scale of supernova, in addition to the enormous amount of Fridge Horror in the endings (see Inferred Holocaust). In fact, even in the control ending, the Catalyst's dialogue seems to imply that controlling the reapers will eventually lead to And Then John Was a Zombie, causing the reapers to return to destroy the galaxy and renew the cycle. Apparently, this was the desired effect of the endings, as the lead writer Mac Walters (allegedly) wrote, in ALL CAPS on a piece of note paper regarding the endings "LOTS OF SPECULATION FROM EVERYONE." Clarified a bit in the DLC endings, which are far less ambiguous (and the exploding relays were removed entirely).
  • Mass Effect: Andromeda: The Uprising, which happens a few months before Ryder gets there. Some of the major figures are dead, the records are sealed and scrambled, and the two biggest experts on the subject are not reliable, nor do they explain what happened in full. Adding to that, an e-mail found early on the game hints Sloane Kelly was up to something before the situation got out of control, a fact she conveniently never mentions to Ryder (her only comment on the situation is that she was aiming for peace, and Tann turned everything into a bloodbath, but given Sloan's management style on Kadara, this is more than a little dubious).
  • Mari and the Black Tower: It's unknown if Morgoth was ever defeated in the original Timeline 0, since Ned points out the the Black Tower vanished after its first appearance and failed to wipe out humanity, only to succeed in its second appearance. Adding to the ambiguity is that in Celestial Hearts, a game in Timeline 2, Ruth, Gwen, Stray, Uno, and Lissandra somehow defeated Morgoth without Abbie's anti-miasma abilities, which were necessary in Timeline 1.
  • Minion Masters: It's said that Nylora has reclaimed her soul. But she still looks like a demon and uses demonic powers.
  • Modern Warfare: Both the villains, Khalid al-Asad and Imran Zakhaev, blame the west for their two countries' problems. While their actions are morally reprehensible, whether they're power-mad dictators America is trying to save the world from or Knight Templars doing what they genuinely think they have to do to stop American imperialism is open to interpretation. Very much Truth in Television. The ambiguity even extends to the nuclear detonation — it's never confirmed in the first game who set it off: Zakhaev, al-Asad, a suicidal Mook, the NEST team trying to defuse it...
  • Moonlight Syndrome has the character of Yayoi, who claims to be Chisato's sister, but the latter never confirms this and even Yukari, a childhood friend of Chisato's, had never heard of her (though Chisato may have had good reasons to keep quiet about her). The companion volume Moonlight Syndrome Deep Guide underlines the fact that there's to know whether she was telling the truth in her profile.
  • In the Moshi Monsters song "Big Bad Bill is a Woolly Blue Hoodoo", Buster remarks at the end, "Was it a dream or a strange kind of voodoo, partying hard with a woolly blue hoodoo?", suggesting that the events were all a dream or a spell-induced hallucination. However, seeing as Big Bad Bill really exists, they may have actually happened.
  • Near the start of Persona 4, Yosuke's crush Saki is murdered, and the day he learns of her death, he and the protagonist investigate the TV World. Once inside, they hear what seem to be Saki's thoughts, in which Saki claims that she resented Yosuke and was only nice to him because he was the son of the manager of Junes, where Saki worked part time. It's unclear how true these feelings are, since while a Shadow is the repressed part of a self, it's not the whole self; for example, while Chie is secretly jealous of Yukiko and uses her to feel better about herself, Chie genuinely cares about Yukiko enough to risk her life to save her.
  • In Pentiment, while multiple suspects are presented for the murder, it's left deliberately ambiguous who actually committed it. Instead, the player is left to determine the most likely/plausible suspect, build their case, and see how things play out from there.
  • Persona 5 leaves it ambiguous what happens with Goro Akechi, after they were last seen. After fighting and losing to the party, Akechi is confronted by a doppelgänger of himself and tells the party to go on. He wounds the copy with a gunshot, then forces a bulkhead door to close, cutting him, the copy and several Shadows off from the party. Seconds later, two gunshots are heard, while Futaba notes that she can't feel their presence any longer, but the party is forced to move on before they can investigate any further. Things get more complicated in the game's Updated Re-release, as Akechi joins the party again during the winter term, but this Akechi is later revealed to be an illusion created by Takuto, who reveals the real Akechi died in Shido's Palace. However, the ending still shows Akechi or at least someone resembling him walking through a crowd, but only if you completed his social link, as the ending won't show that person if you haven't completed it.
  • Red Dead Redemption and Red Dead Redemption 2 :
    • The Mysterious Stranger.
      • In I, he gives John two minor quests to test his morality, before meeting him a finale time at the spot John's future grave will be, remarking that it is a good spot to die, at which point he refuses to answer John's questions, leading to the latter firing three of what may or may not be warning shots, none of which faze the stranger. The only hint of who he may be, is John commenting that he looks familiar and he himself has a good memory, to which the stranger mentions a woman that was killed during John's criminal days, that John doesn't remember and says "If you don't remember her, why would you remember me." and that every man must face his past said at another point. And though he gives a couple missions to test John's morality, he doesn't seem to react strongly to either decision. Fan theories have come up with, everything from him being anything from The Grim Reaper, God, The Devil, a manifestation of John's subconscious, John's long lost father, a Guardian Angel, to the spirit of an innocent bystander who was killed in the crossfire of one of John's criminal escapades. Further complicating things is the fact, after John's Heroic Sacrifice and the player is left to roam around as his son, the stranger disappears from the game, making his quest line the only side quest that can only be completed by John.
      • He's made even more ambiguous in II. In the main story, you can find a shack in the swamp where there’s an unfinished painting of the Strange Man and cryptic writings on the wall. The writings hint about things you’ve done thus far but also things like a cholera outbreak in the state most of I takes place in but you can’t yet get to in II. There’s also a map of a town from I with a note that reads "I offered you happiness or two generations. You made your choice." That could be about Arthur, John, or a man named Hebert Moon, all of whom lost children. Arthur had a son who died in a robbery, John lost a daughter to a fever, and Hebert disowned his daughter for marrying a Jewish man. It could be a reference to all three of them. You can talk to a stranger in New Austin (the state where the first game takes place) who tells you that he ran into someone fitting his description whom he believed to be the Grim Reaper that put a curse on the nearby town. You can find a picture of him in a store run by Herbert Moon in said town. He says that it’s a picture that someone gave him. He likes it so he kept it. Herbert is implied to be immune to the ongoing cholera outbreak, and if you shoot him in the head he'll be right back with nothing to show for it but a bandage. It seems like some sort of Deal with the Devil. Once you come back to the shack in the epilogue as John, the painting will begin to finish itself. Once it finishes, the man will be seen in the mirror standing behind you.There's a blind old seer you can find that will give very accurate prophecies that tells John even he doesn't know what the man wants with him nor does he know if "he's of this world". The same major theories remain but this game adds more of a supernatural element to him. The only main theory that gets Jossed is the one about him being a manifestation of John's subconscious.
    • The motivation behind many actions taken by Dutch van der Linde in II, particularly near the end of the game, are heavily debated. He starts taking increasingly violent and questionable actions by Chapter 4. By the end of Chapter 6, he leaves Arthur Morgan to die in an oil refinery, leaves John Marston to die in a train heist soon after, and denies doing either when he's confronted. What makes these scenarios ambiguous is how much Micah Bell has a role in influencing Dutch's decisions to do any of this, and whether or not Dutch's mental state is so poor that Micah was able to encourage him to do the most amoral things he's done. It's possible that Dutch views his gang as ultimately expendable, but there are indications that he abandons Arthur and John because Micah has successfully convinced him (as well as Javier Escuella and Bill Williamson) that they're informants of the Pinkertons, and thus the biggest dangers to the gang.
    • There's also the question of why Dutch is in Micah's camp in the epilogue, and why he decides to shoot him and spare John. When John asks why he's there, he simply replies "Same as you, I suppose." This could suggest he also came with the intent to kill Micah, but this could suggest he's there for the money from the Blackwater ferry heist. He and Micah are both pointing his gun at John in a Mexican standoff, and will actually shoot John if the player makes him shoot Micah. He walks away from the site after shooting Micah, not explaining his reasoning.
    • It's not clear what exactly happened at Blackwater. From what information is gathered, it appeared the heist was going well before they got into a shootout with the Pinkertons and Dutch killing an innocent girl. Javier says it was chaos but tries to downplay Dutch killing the girl, though John disagrees saying Dutch and Micah were acting crazy. It's possible that Micah goaded Dutch to kill her. It's also possible that Dutch murdering the girl is what caused the Pinkertons to swarm the gang, but it's also likely the gang could have been set up from the start. Dutch's speech at the beginning of the game could be found written on a piece of paper, making it sound like he knew it was going to be a bloodbath but one wonders how he would have known that.
    • There is no definite answer as to how long Micah was selling out the gang. Milton says he has been helping the Pinkertons after Guarma but there is other implications that Micah has been doing it for longer. You can find Dutch's watched poster at Micah's camp, suggesting they were planning to sell out Dutch the whole time. There were also implications that the Blackwater heist was a set up as Micah was the one who got Dutch excited about the boat. Similar with the St Denis heist that went south as well and it's noticeable that Micah was wearing all white that day compared to the rest of the gang, possibly to make himself more visible to the Pinkertons and not get killed by them.
  • Rule of Rose: Used to skirt around the issues of violence, death and sexuality, as most characters are young children. Especially whether Mr. Hoffman sexually abused Clara and Diana. An infamous scenario features Hoffman summoning sad, reluctant Clara to his room, and you can witness through a keyhole how he...makes her scrub the floor, though in a very innuendo-laden position.
  • In Shadow of the Colossus, the only clear part of the plot is that Wander is trying to revive Mono by unsealing Dormin, and Lord Emon wants to stop this. This leaves us with a whole boatload of varying interpretations — for a small sample, is Wander a Villain Protagonist or a Woobie? Is Dormin displaying Dark Is Evil or Dark Is Not Evil? Is Emon a Hero Antagonist or a Knight Templar? Indeed, director Fumito Ueda is on the record as wanting each player to form their own story, and boy has the fandom taken him up on that.
  • Silent Hill: Shattered Memories actually builds the entire crux of the plot around this, with the nature, outcome and even symbolism of the plot dependent on both the player's actions and interpretations.
  • Silent Hill 4 features James Sunderland's father, who mentions that he hasn't heard from his son ever since he went to the town of Silent Hill. What that means is literally up to the player, as Silent Hill 2's creative director has stated that he never meant for any ending to be official canon.
  • Fans of The Slender Man Mythos can easily figure out what vaguely happened in the game it inspired, Slender, but the details are unknown, and if you aren't familiar with the mythos, you really have no idea.
  • Splatoon 2: Octo Expansion features an Superboss fight against Agent 8's "Inner Agent 3". The fight takes place in Agent 8's head as a result of them being reminded of "that day" two years ago, but it's not clear how much of this fight is imagined and how much is their literal memories.
  • Star Shift Rebellion: The new ESA android, Andross-14, doesn't rat the party out despite sensing Zeron's original consciousness in Chronus-13. The party speculates that due to the second copy of Zeron in Andross, it may have been influenced by Zeron. However, Andross ends up becoming the next boss anyways, making it ambiguous how much control the second Zeron has over it.
  • Tales of the Abyss: The ending, namely whether the revived Fon Fabre is Luke, Asch, or a personality mix of the two. A man with long red hair meets up with the rest of the party, and references a promise- either Asch's promise to Natalia or Luke's promise to Tear. The person also has his sword in a way that would be easier for the left-handed Luke to retrieve.
  • Tales of Destiny 2 Judas's eventual fate. He was supposed to be erased from time, but his mask still exists and Kyle seems to have memories of him in the end.
  • Twilight Syndrome's second volume has some notable examples:
    • "Rusty Hole" features the nature of the old man in the tunnels. During the climax, he claims to be a ghost, just like the other soldiers in the tunnels, but given his appearance and that the chapter ends with a very much real massive explosion that he triggered in order to collapse and bury the tunnels, the truth about this point remains unclear.
    • The Kappa-haired little girl ghost from the first volume who reappears at the end of the story to help Yukari and Chikako return to the living world. Given that this was a foreshadowed reappearance said to have personal significance for Yukari, it's unclear if the character in question is a Guardian Angel for Yukari, a Psychopomp who would provide similar help to other spirits, an ordinary ghost who happened to be in the right place at the right time, or something else entirely.
  • Undertale:
    • At the end of the Genocide Route (which involves going out of your way to killing every monster in the game), you face off against Sans the Skeleton. After you deal the final blow, they start to bleed, despite the fact that the game makes abundantly clear that monsters don't have blood (and no one else bleeds in the whole game). They sigh, move outside your field of view, say their last words, and you hear the sound effect used whenever you kill or spare a monster. Most people assume that they died, but the exact circumstances of their defeat (and the implications of a supposed monster bleeding) are never elaborated upon, leaving the player to guess.
    • At the very end of the Genocide Route, you’re greeted by Chara, the first fallen child. They make a big speech about power and destroy the world one way or another, either with your consent or not. The question is, were they always like that, or did the trauma of seeing all of their friends and family die at your hands leave them with nothing left to live for?
    • Numerous lines from the narrator of the game imply that they are actually Chara themself, accompanying Frisk on their journey and supplying the memory they need to SAVE Asriel. But are they benignly and willingly going along with Frisk, or simply biding their time until Frisk does something evil enough to allow them to take control?
  • In Until Dawn, it's not really confirmed that Mike and Emily were legitimately cheating with each other. While Ashley catches a glimpse of them embracing and Matt jumps to the conclusion they must be having sex (Emily was previously Mike's boyfriend and he broke up with her, with the implication she still has feelings for him), they weren't shown doing anything more and Emily will later claim they were just talking. Their significant others don't bring it up outside of the confrontation when first arriving at the lodge. The scenario is brought up as a way for Matt to rub salt in the wound when Emily is at risk of falling should he find out, at which point she'll stutter sounding either guilty (about cheating) or confused (why he's randomly bringing Mike up at a dangerous time), then deny it, and finally when he keeps pressing her to "admit" it, will hastily confirm it and apologize, then tell him to hurry and pull her up (before she falls to her death). It's made unclear if she genuinely was cheating or if she saw he wasn't budging until she "admitted" it.
  • Warhammer 40,000: Rogue Trader: In Abelard's first character quest, a lower deck is on lockdown due to the finding of a Chaos artifact. His harsh response ended up causing a labor strike on that deck, as various clans try to make their voices heard, stating they have no idea where the person who had the artifact got it from. While many of the clans are fine with Abelard's actions being reversed and the enforcers lightening up, an old woman clan leader also wants the enforcers gone and their deck armed so they can police themselves and weed out heretics. Abelard is also attacked and named upon visiting the deck for negotiations. If you ask about this to the strikers, they claim they know nothing. A hidden awareness check reveals that they do indeed know nothing, but there's also a box of grenades hidden in a pipe you can only access after meeting with the strikers. This suggests that there is a heretical presence somewhere on the deck, but the strikers were genuinely unaware of it, and that presence did that attack and name Abelard in particular to try and make the situation go violent. The ambiguous part is that the awareness check makes note of strikers in the background, not the negotiators talking with you. The old woman being the only one calling for the removal of the enforcers and arming the deck could be a legitimate want, or she could be apart of the heretical activity here. It's never made clear. She's also the only one not excited by you choosing the coercion option to negotiation terms without removing the enforcers or supplying guns.
  • Wizard101: In Dragonspyre, you finally learn what Malistaire Drake's master plan is: He wants to summon the Dragon Titan so that he could command it to resurrect his dead wife, Sylvia. Since all previous attempts to summon the Dragon Titan ended in complete disaster and Malistaire is defeated before he could order it to do anything, it's left ambiguous as to whether the Dragon Titan truly does have the power to bring people Back from the Dead.
  • w0rd 0N 7h3 S7R337: At 2:00 PM, your little sister Sophie calls you and tells you to come home because Officer Beatty is at the door. It’s not clear if she called Officer Beatty on you, or if he just showed up to your house for some reason and found her alone there.

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