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Finding Light is a 2018 RPG Maker MV game develoed by Joshua Keith and Team Bewitched. It's the third entry in Timeline 1 of the Knights of Ambrose series and the sequel to Mari and the Black Tower in that timeline.

Two years after the disappearance of the Black Tower, Abbie mysteriously vanished and an even bigger spire spawned from the ocean. This "Heaven's Door" caused the sea level to rise, submerging much of the surface. Mari will have to gather old and new allies in order to search for Abbie and solve the mystery of the new dungeon. Along the way, the party will have to face several powerful beings who ominously repeat Typhus and Morgoth's words about the "wheels of change" and figure out the common cause of their madness.

A sequel, Knight Eternal, was released in 2019.

Has a Steam page, an itch page, and a Google Play page.


This work contains examples of:

  • Ascended Extra: Downplayed with Tiamat, who was a Superboss with no lore in the previous game. In this game, she's another of Zamas's pawns and a mandatory story boss, having been driven to insanity.
  • Bald of Evil: The Final Boss and Big Bad, Zamas, is a bald god who wants the genocide of all mortalkind for being too chaotic. The baldness is a hint that Gi is actually his human incarnation.
  • Bare-Fisted Monk: Gi's class is listed as Monk and he can't equip weapons. Fortunately, his strength growth is higher to compensate.
  • Beneath the Earth: The only way to enter Heaven's Door is to find the entrance in the Ambrose Underworld, which also contains Eredor, Deepforge I, a vast cave network, Tiamat's lair, and seas of lava.
  • Be Yourself: Downplayed. Malady wonders if she needs to significantly change her personality because of how Uno took their son Dylan and left her out of fear she would hurt Dylan with her odd way of raising him. Mari states that she can still be herself, but that she should at least be mindful of Dylan.
  • Combat Medic: Keller has the highest Spirit growth, which makes him the most suitable for using healing spells. He also has decent Power and Intelligence, meaning he can deal physical and magical damage when he doesn't need to heal.
  • Cruel to Be Kind: Vera kicks Mari out of the village again because the latter is in a funk over Abbie's disappearance. She hopes this will get Mari to find Abbie rather than mope around at home.
  • Crutch Character: Roxie is able to learn certain useful skills before the other party members can, since she can consume and adapt to monster meat. This makes her the best support character until the best support skill orbs can be found in the endgame.
  • Cutting Off the Branches: Although the previous game, Mari and the Black Tower, allowed multiple outcomes for story and gameplay choices, this game canonizes certain outcomes.
    • Abbie's chosen gender is female and she's a heavily armored fighter, indicating that Scitech canonically picked the knight class for her.
    • Vera survives the events of the previous game, even though doing so required an optional sidequest as well as the player to choose to spare her.
    • Ruth's party is confirmed to have fought Lilith in Knight Bewitched.
  • Death Seeker: In the undersea section, the party can find Morgoth at his lair, having somehow survived the events of the previous game. He goads the party into killing him, and is content when they manage to do so.
  • Demonic Possession: The third boss of Heaven's Door is Abbie, who is being possessed by Zamas. He can possess her directly unlike his other pawns, since she has no soul.
  • Don't You Dare Pity Me!: In the ending, Mari points out that Zamas will never truly be happy because he spends all his time festering in his genocidal hatred of humans, yet he will likely never succeed in wiping them out. Zamas is insulted that a mortal would pity a god like him.
  • Face–Heel Turn: Phoenix was once the kind ruler of Arcadia and according to Knight Bewitched 2, Tiamat was once the guardian dragon of Lestonia. Both are driven mad by Zamas and turned into enemies of humanity.
  • Flat Character: Gi gets less characterization than the other party members sans Roxie, who get plenty of time to shine in cutscenes that show just how much the current events have affected them. This is justified because he's an incarnation of Zamas spying on the party, so it would make sense that he's created to have no traits other than loyalty to his god.
  • God Was My Copilot: Gi, the Bare-Fisted Monk of the party, is actually a part of Zamas that split off from the original, and he rejoins the latter in order to provide intel about mortals. Despite this, he helps the party fight his original self, most likely because he knows they can't kill the immortal Zamas.
  • Heel–Face Reincarnation: Phoenix is the ruler of Arcadia, and was influenced into believing that humanity is a threat to the world just like Typhus and Morgoth. When the party defeats him, he immediately reincarnates, but without any memories of those ideals, turning him back into a benevolent ruler.
  • Heroic Sacrifice: During the quest to unseal Sylvanaras, Vera gives the party the crystal she absorbed, but this causes her to die because her previous bonding with the crystal caused her life to be tied to it.
  • Hoist by Their Own Petard: When Scitech created Abbie to save the world from Miasma, her ego was incomplete. While Abbie was able to stop the Black Tower, her lack of ego made it easy for Zamas to take control of her and use her as a tool to potentially end mortalkind anyways.
  • Jack of All Stats: Mari has the most balanced stats of the party and can fill both fighter and mage roles easily.
  • Light Is Not Good: The Final Boss, Zamas, can use light spells like Holy, Smite 3, and Judgement despite being the god of chaos.
  • A Lighter Shade of Black: The Big Bad Zamas states that Morgoth was harder to corrupt than Typhus, since the former was once an altruistic healer while the latter, despite his stated good intentions, was always a Control Freak who wanted to rule the world. Morgoth also shows more remorse than Typhus, since he wants the party to kill him while Typhus dies while giving a self-righteous rant.
  • Lightning Bruiser: Gi beats out Stray in every stat, including Agility which he is the highest for. Even when unarmed, his Power growth is high enough that he can stay ahead of Stray even when the latter equips the best weapons. He has the most HP of the party, and in a game where defense isn't a stat, this makes him the most durable party member.
  • Magically Inept Fighter:
    • Stray has only three spell slots, but he has an extra tech slot to compensate, making him ideal for using physical skills. He also has low Intellect, Spirit, and MP.
    • Downplayed when it comes to Gi, who has 2 spell slots and 4 tech slots. However, he has average Intelligence growth and high Spirit growth, but low MP, meaning he can make decent use of techs that use Intelligence and Spirit.
  • The Mole: In the ending, it turns out that Zamas created Gi as an offshoot of himself to spy on humanity, and Gi becomes one with Zamas again in the ending in order to transfer his new knowledge to the latter.
  • Multi-Armed and Dangerous: The Final Boss, Zamas, has six arms and wields three weapons in his sprite. Fittingly, he also has the TriAttack tech that lets him use a three-hit physical attack.
  • Pet the Dog: Surprisingly, the Big Bad Zamas revives Abbie from certain death and allows her and Mari to safely leave Heaven's Door. Before doing so, he implies that one of them has a connection to his sister Helena, who is the only person he actually has any love for.
  • Permanently Missable Content: The player has to evade all guards in Arcadia while making their way to Phoenix if they want the Airwing relic, and they only have one chance to do so.
  • Power-Up Food: Roxie the spirit fox can eat meat from certain monsters, giving her the skills and elemental attributes of one monster at a time. The Divine meat dropped from the four Elementals boss battle can be used without consuming it.
  • Powers as Programs: While there are still some regular equipment with skills attached to them like in Knight Bewitched, characters cannot learn skills through leveling. Instead, the majority of skills are tied to skill orbs. Everyone can equip 6 skills orbs, but the amount of each type, spell and tech, depends on the character.
  • Promoted to Playable:
    • Mari was originally an NPC sidekick in Mari and the Black Tower, but she's the main playable character in this game.
    • Keller, the apprentice of Morgoth, is now playable as the party's primary healer.
    • Malady, Gwen's sister, is now playable as the party's primary offensive caster.
  • Reformed, but Rejected: Although Vera wants to atone for her crimes in Mari and the Black Tower, the forest spirits refuse to forgive her, preventing her from spawning new nymphs.
  • Retired Badass: Uno, the rogue of the Knight Bewitched party, retires to a Sky Farm in order to raise his son Dylan. He initially claims that he's not much of a fighter anymore, but this turns out to be false when he shows up in the Depths, where he's strong enough to be a boss.
  • Retraux: Unlike the previous games in the Knights of Ambrose series, this game uses monochrome pixel graphics to capture the feel of old school RPGs. This is lampshaded by Malady, who is the only character to notice that the graphics no longer have color.
  • Sealed Good in a Can: After clearing the Depths, the party finds Ruth and Gwen, who Lilith put into stasis.
  • The Soulless: According to the Big Bad Zamas, Abbie doesn't actually have a soul due to being an Artificial Human. This made it easy for him to possess her body.
  • Squishy Wizard: Malady has low HP and Power, but high Intelligence, making her the party's best offensive caster.
  • The Stinger: After the credits, Gi is revealed to be an offshoot of Zamas created for the sake of gathering information. Zamas decides that he doesn't need to interfere with mortals any further, since he believes they'll eventually destroy themselves.
  • Superboss: The boss of the Depths is Lilith again, who defeated Ruth and Gwen, placing them in stasis in the final room.
  • Together in Death: Subverted in the ending, where Abbie dies and Mari plans on staying in the crumbling final dungeon with her. However, Zamas revives Abbie and allows the two to escape the dungeon.
  • What the Hell, Hero?:
    • When Stray lost his nerve at the destruction of Halonia, Strasza denounces the former as a coward and abandons him.
    • Malady calls out Uno for taking their son Dylan and leaving her. In turn, Uno calls her out for doing questionable things to Dylan, like trying to drill a hole through his head to increase his mana reserves or throwing him off a cliff so she can use an air spell to bring him back up.
  • You Are Better Than You Think You Are: Mari is unconfident in her ability to go on an adventure without Abbie, but Vera points out that she saved the latter in the canon ending of Mari and the Black Tower, and she that she can save Abbie too.

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