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** Phase two includes two endoskeletons: Endo C and Endo R "Blue".[[note]]A cutscene of the player burning ''alive'' in the furnace while, most likely satisfying, being observed by the 4 endoskeletons will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. Endo R will also attack at random. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE" and Endo R reaching for the player will flash on the screen[[/note]] The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will be bad if Endo R appears and the player has to "COME BACK". If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around and kill them. Endo R is a threat here, but does not have a set time limit and will instead appear at random.

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** Phase two includes two endoskeletons: Endo C and Endo R "Blue".[[note]]A cutscene of the player burning ''alive'' in the furnace while, most likely satisfying, being observed by the 4 endoskeletons will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. Endo R will also attack at random. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE" and Endo R reaching for the player will flash on the screen[[/note]] This time when the player gets out of the bathroom, they will be treated with a different room; the room is now decorated in the style of a Freddy Fazbear's pizzeria; posters adorn the walls, colorful banners and groups of paper stars hang from the ceiling, and, most noticeably, several tables laden with party hats have appeared. The faint sound of a music box can also be heard in the background. The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase. Endo R is a threat in this phase, but does not have a set time limit and will appear at random, and change the player's vision to insanity at random. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will be bad if Endo R appears and the player has to "COME BACK". If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around and kill them. Endo R is a threat here, but does not Once the player has obtained either of the 4 items, they have to put them in a set time limit furnace one-by-one and once all the items have been burnt, the Fallen animatronics will instead appear at random.disappear and the only thing the player has to do is go back to the bathroom to proceed with the next phase.



** Phase three includes...

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** Phase three includes...includes only Endo B. When the player leaves the bathroom, the party decorations have disappeared; instead, many objects in the room are now covered with large blue tarps, giving the impression of a storage area long abandoned. For the 3rd time, the monitors tell us something and also reveal who we're playing as in this level; Michael (look below for what the monitors say). If the player tries to enter the furnace room, they will find that their way is now blocked by a cell door with a keypad next to it. To unlock the door, the player must figure out the correct code to enter, using the pictures on the wall next to the door as hints. Four of these pictures have numbers on them; these pictures also each show a fluctuating number of antagonists that have appeared throughout the franchise. If the numbers from each of the pictures are put in order of how many animatronics their picture has from least to most, the player can obtain the code '9632'. The door slowly begins to slide open; as it does so, the player experiences more hallucinations, this time telling them 'DON'T TURN YOUR BACK' and 'DON'T LOOK AWAY'. At this point, Endo B becomes active. The player must lure Endo B into the monitor room by looking away long enough for him to enter the room and allow the player to manoeuvre around him, but not long enough for him to make it all the way over to the player and attack them. Once the player is in the furnace room, they should take the opportunity to press the button next to the door in order to close it behind them, since this will trap Endo B in the monitor room and make the remainder of the phase much less stressful. The path to the stairway is blocked by another cell door; however, just like with the monitor room, there are again several pictures on the walls that can be used as clues to obtain the code to open it. The puzzle here is much more straightforward than the first. There are four pictures on the walls, and each picture depicts one of the four main animatronics and a certain number of presents (from one to four) beneath them. Inspecting the keypad will reveal that four of the buttons have coloured numbers instead of the usual black. Each of these colours corresponds to a different animatronic: red to Foxy, yellow to Chica, blue to Bonnie, and brown to Freddy. The code can then be determined by putting the animatronics on the walls in order from least to most presents, then substituting in their associated number; doing this will produce the code "2541". Once the code is entered, the door opens, and the path to the staircase is clear. However, the staircase is blocked off by pipes, and the player has to obtain a key hanging from a thread. Once the player obtains this key, they will hear Golden Freddy's spectral laugh for the second time in the level and Endo B will disappear, allowing the player to proceed with the next level.
-->''"MANY SHAPES ALL SIMILAR BUT DIFFERENT, ALL KEEPING US IN HERE WITH YOU
, THE ONE HE CALLS MICHAEL, IN THE STORIES HE FORMED. FIND THE KEY TO FIT THE LOCK, AVOID THE ONES LOST TO THE FIRE, GIVE HIM TO US AND WE PROMISE
HIS KINDRED TO FILL YOUR DESIRES"''



** It's implied that these endoskeletons are those of the Ignited animatronics. They're accounted for by letters, being B, R, C, and F, possibly standing for Bear, Rabbit, Chicken, and Fox. Oh, and B never uncovers its face except for its jumpscare. C has a giant mouth, and F lacks arms completely.

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** It's implied that these endoskeletons are those of the Ignited animatronics. They're accounted for by letters, being B, R, C, and F, possibly standing for Bear, Rabbit, Chicken, and Fox. Oh, and Endo B never uncovers will hide its face except for its jumpscare. when it attacks, Endo C has a giant mouth, and Endo F lacks arms completely.
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** Phase two includes two endoskeletons: Endo C and Endo R "Blue".[[note]]A post-death cutscene will always occur if the player gets killed by Endo R. Endo R will also attack at random. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE" and Endo R reaching for the player will flash on the screen[[/note]] The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will be bad if Endo R appears and the player has to "COME BACK". If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around and kill them. Endo R is a threat here, but does not have a set time limit and will instead appear at random.

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** Phase two includes two endoskeletons: Endo C and Endo R "Blue".[[note]]A post-death cutscene of the player burning ''alive'' in the furnace while, most likely satisfying, being observed by the 4 endoskeletons will always occur if the player gets killed by Endo R.R; "COME BACK" will flash on the screen at the end of the cutscene. Endo R will also attack at random. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE" and Endo R reaching for the player will flash on the screen[[/note]] The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will be bad if Endo R appears and the player has to "COME BACK". If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around and kill them. Endo R is a threat here, but does not have a set time limit and will instead appear at random.
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** Phase one only includes Endo C "Mouth" and no post-death cutscene. It begins with the player waking up in a beaten down bathroom under the house. The player then has to go out of the basement to find a monitor room: this monitor room will tell the player something (see the quote below). The player then has to get out of the basement only to find the way out blocked off by an iron grating. When the player finds this, they then have to interact with it: this triggers Golden Freddy's spectral laugh and the words "COME BACK" flash on the screen. When the player is told to "come back" to the bathroom they find Endo C idle next to the monitors; if the player gets too close, Endo C will kill the player.

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** Phase one only includes Endo C "Mouth" and no post-death cutscene. It begins with the player waking up in a beaten down bathroom under the house. The player then has to go out of the basement to find a monitor room: this monitor room will tell the player something (see the quote below). The player then has to get out of the basement only to find the way out blocked off by an iron grating. When the player finds this, they then have to interact with it: this triggers Golden Freddy's spectral laugh and the words "DON'T COME CLOSE", "COME BACK" and the door to the bathroom flash on the screen. When the player is told to "come back" to the bathroom they find Endo C idle next to the monitors; if the player gets too close, Endo C will ''will'' kill the player.



** Phase two includes two endoskeletons: Endo C and Endo R "Blue".[[note]]A post-death cutscene will always occur if the player gets killed by Endo R.[[/note]] The monitors will yet again tell the player something (look at the quote below)

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** Phase two includes two endoskeletons: Endo C and Endo R "Blue".[[note]]A post-death cutscene will always occur if the player gets killed by Endo R.[[/note]] Endo R will also attack at random. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE" and Endo R reaching for the player will flash on the screen[[/note]] The monitors will yet again tell the player something (look at the quote below)below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will be bad if Endo R appears and the player has to "COME BACK". If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around and kill them. Endo R is a threat here, but does not have a set time limit and will instead appear at random.
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-->''"YOU ARE AWAKE. YOU EXIST TO LET US OUT. LET US OUT, OPEN THE WAY, OR BURN WITH THE REST OF THEM."''
** Phase two includes two endoskeletons: Endo C and Endo R "Blue".[[note:A post-death cutscene will always occur if the player gets killed by Endo R.]] The monitors will yet again tell the player something (look at the quote below)
-->''"WE COME FROM THE FIRE, BUT OUR BODIES NEED SHAPE. BRING HIS CREATIONS TO US, TO IGNITE OUR FLAME"''[note:"IGNITED" is coloured red in-game and when the top monitors say "BUT OUR BODIES NEED SHAPE", the bottom monitors will show 4 items, those 4 items being the props the original animatronics obtain]

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-->''"YOU ARE AWAKE. YOU EXIST TO LET US OUT. LET US OUT, OPEN THE WAY, OR BURN WITH THE REST OF THEM."''
"''[[note]]When the monitors say "YOU ARE AWAKE", the monitors will show the 3rd game's phantoms' eyes, when the monitors say "YOU EXIST TO LET US OUT", the Ignited animatronics will appear on the bottom monitor, and when the monitors say "OR BURN WITH THE REST OF THEM", the four Fallen animatronics (the antagonists of this level and the proceeding level, will appear on the bottom monitors[[/note]]
** Phase two includes two endoskeletons: Endo C and Endo R "Blue".[[note:A [[note]]A post-death cutscene will always occur if the player gets killed by Endo R.]] [[/note]] The monitors will yet again tell the player something (look at the quote below)
-->''"WE COME FROM THE FIRE, BUT OUR BODIES NEED SHAPE. BRING HIS CREATIONS TO US, TO IGNITE OUR FLAME"''[note:"IGNITED" FLAME"''[[note]]"IGNITED" is coloured red in-game instead of the usual white and when the top monitors say "BUT OUR BODIES NEED SHAPE", the bottom monitors will show 4 items, those the 4 items being the props the original animatronics obtain]obtain[[/note]]
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-->''"WE COME FROM THE FIRE, BUT OUR BODIES NEED SHAPE. BRING HIS CREATIONS TO US, TO IGNITE OUR FLAME"''[[note:"IGNITED" is coloured red in-game and when the top monitors say "BUT OUR BODIES NEED SHAPE", the bottom monitors will show 4 items, those 4 items being the props the original animatronics obtain]]

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-->''"WE COME FROM THE FIRE, BUT OUR BODIES NEED SHAPE. BRING HIS CREATIONS TO US, TO IGNITE OUR FLAME"''[[note:"IGNITED" FLAME"''[note:"IGNITED" is coloured red in-game and when the top monitors say "BUT OUR BODIES NEED SHAPE", the bottom monitors will show 4 items, those 4 items being the props the original animatronics obtain]] obtain]

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Stated most of what happens in phase 2 in the Basement.


* Level four: The Basement. It features 6 separate levels and 4 endoskeleton animatronics.
** Level one only includes Endo C "Mouth" and no post-death cutscene. It begins with the player waking up in a beaten down bathroom under the house. The player then has to go out of the basement to find a monitor room: this monitor room will tell the player something (see the quote below). The player then has to get out of the basement only to find the way out blocked off by an iron grating. When the player finds this, they then have to interact with it: this triggers Golden Freddy's spectral laugh and the words "COME BACK" flash on the screen. When the player is told to "come back" to the bathroom they find Endo C idle next to the monitors; if the player gets too close, Endo C will kill the player.

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* Level four: The Basement. It features 6 separate levels phases and 4 endoskeleton animatronics.
** Level Phase one only includes Endo C "Mouth" and no post-death cutscene. It begins with the player waking up in a beaten down bathroom under the house. The player then has to go out of the basement to find a monitor room: this monitor room will tell the player something (see the quote below). The player then has to get out of the basement only to find the way out blocked off by an iron grating. When the player finds this, they then have to interact with it: this triggers Golden Freddy's spectral laugh and the words "COME BACK" flash on the screen. When the player is told to "come back" to the bathroom they find Endo C idle next to the monitors; if the player gets too close, Endo C will kill the player.



** Level two includes...
** Level three includes...
** Level four includes...
** Level five includes...
** The final level includes...

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** Level Phase two includes...
includes two endoskeletons: Endo C and Endo R "Blue".[[note:A post-death cutscene will always occur if the player gets killed by Endo R.]] The monitors will yet again tell the player something (look at the quote below)
-->''"WE COME FROM THE FIRE, BUT OUR BODIES NEED SHAPE. BRING HIS CREATIONS TO US, TO IGNITE OUR FLAME"''[[note:"IGNITED" is coloured red in-game and when the top monitors say "BUT OUR BODIES NEED SHAPE", the bottom monitors will show 4 items, those 4 items being the props the original animatronics obtain]]
** Level Phase three includes...
** Level Phase four includes...
** Level Phase five includes...
** The final level phase includes...

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Did the first level of the Basement


* Level four: The Basement. It features 6 seperate levels.
** Level one includes...

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* Level four: The Basement. It features 6 seperate levels.
separate levels and 4 endoskeleton animatronics.
** Level one includes...only includes Endo C "Mouth" and no post-death cutscene. It begins with the player waking up in a beaten down bathroom under the house. The player then has to go out of the basement to find a monitor room: this monitor room will tell the player something (see the quote below). The player then has to get out of the basement only to find the way out blocked off by an iron grating. When the player finds this, they then have to interact with it: this triggers Golden Freddy's spectral laugh and the words "COME BACK" flash on the screen. When the player is told to "come back" to the bathroom they find Endo C idle next to the monitors; if the player gets too close, Endo C will kill the player.
-->''"YOU ARE AWAKE. YOU EXIST TO LET US OUT. LET US OUT, OPEN THE WAY, OR BURN WITH THE REST OF THEM."''

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The Basement includes 6 levels. Tropers, please slowly update this page with those 6 levels.


* Level four: The Basement. It features creepy endoskeletons that stay motionless when you look at them. The problem is that they start blocking passageways the player needs to go through to solve the puzzle to complete the level. This results in a tense game where the player will be looking over their shoulder constantly. Oh and if you get caught, you are treated to a cutscene where the player is locked in the furnace while the endoskeletons watch.

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* Level four: The Basement. It features creepy endoskeletons that stay motionless when you look at them. 6 seperate levels.
** Level one includes...
** Level two includes...
** Level three includes...
** Level four includes...
** Level five includes...
**
The problem is that they start blocking passageways the player needs to go through to solve the puzzle to complete the level. This results in a tense game where the player will be looking over their shoulder constantly. Oh and if you get caught, you are treated to a cutscene where the player is locked in the furnace while the endoskeletons watch.final level includes...
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** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler: not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first FiveNightsAtFreddys game. Scott isn't just up against animatronics. Not even possessed animatronics. He's up against energy beings similar to the Gentry of ChangelingTheLost, who have stolen the forms of his creations in order to come and take him away.]]

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** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler: not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first FiveNightsAtFreddys game. Scott isn't just up against animatronics. Not even possessed animatronics. He's up against energy beings similar to the Gentry of ChangelingTheLost, who have stolen the forms of his creations in order to come and take him away.facing something that isn't even from this world, something that Scott can't even comprehend.]]

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** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler: not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first FiveNightsAtFreddys game. Scott isn't just up against animatronics. Not even possessed animatronics. He's up against energy beings similar to the Gentry of ChangelingTheLost, who have stolen the forms of his creations in order to come and take him away.]]



** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler: not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first FiveNightsAtFreddys game. Scott isn't just up against animatronics. Not even possessed animatronics. He's up against energy beings similar to the Gentry of ChangelingTheLost, who have stolen the forms of his creations in order to come and take him away.]]
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Added DiffLines:

** For bonus Nightmare Fuel, the Ignited Animatronics are [[spoiler: not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first FiveNightsAtFreddys game. Scott isn't just up against animatronics. Not even possessed animatronics. He's up against energy beings similar to the Gentry of ChangelingTheLost, who have stolen the forms of his creations in order to come and take him away.]]

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[[caption-width-right:350:[[ArcWords I AM STILL HERE]]]]

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[[caption-width-right:350:[[ArcWords [[caption-width-right:350:'''''[[ArcWords I AM STILL HERE]]]]
HERE]]]]'''''


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** On a similar note, [[spoiler:Scott's SanitySlippage in the messages during the Office level. In the first one, he calmly explains the situation and the attack patterns of Freddy, Foxy and Chica, but in the very next one, he goes from ranting about Bonnie figuring out how to break his cameras to discussing, in an eerily calm manner, how the Animatronics seem to be getting smart enough to help each other. There's something profoundly unsettling about a man being caught so completely off guard by his own creations.]]
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* Level four: The Basement. It features creepy endoskeletons that stay motionless when you look at them. The problem is that they start blocking passageways the player needs to go through to solve the puzzle to complete the level. This results in a tense game where the player will be looking over their shoulder constantly. Oh and if you get caught, you are treated to a cutscene where the player is locked in a burning cell while the endoskeletons watch.

to:

* Level four: The Basement. It features creepy endoskeletons that stay motionless when you look at them. The problem is that they start blocking passageways the player needs to go through to solve the puzzle to complete the level. This results in a tense game where the player will be looking over their shoulder constantly. Oh and if you get caught, you are treated to a cutscene where the player is locked in a burning cell the furnace while the endoskeletons watch.
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Added DiffLines:

*** Perhaps even worse is his actual jumpscare, in which he not only screams at you, but actually swings his hook at you, complete with a short, gory impact sound.
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* The objective of all levels in the mode requires you to collect items within the location while avoiding the animatronics. That doesn't sound so bad...until you find out that you have to do it within a time limit. [[FromBadToWorse And the items have randomized spawn points]]. Sure, there are only so much spots where the items can be generated, but it's only doable for small-sized levels with small number of nooks and edges like Freddy's, which takes place in a house corridor. Meanwhile, Chica's stage is an expansive ''forest'', and yes, there are a lot of trees there. Have fun item-collecting!

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* The objective of all levels in the mode requires you to collect items within the location while avoiding the animatronics. That doesn't sound so bad...until you find out that you have to do it within a time limit. [[FromBadToWorse And the items have randomized spawn points]]. Sure, there are only so much many spots where the items can be generated, but it's only doable for small-sized levels with a small number of nooks and edges like Freddy's, which takes place in a house corridor. Meanwhile, Chica's stage is an expansive ''forest'', and yes, there are a lot of trees there. Have fun item-collecting!



** You think they would easily give up chasing you once you've gone far enough? Well, good news for you, it is applicable to Freddy, who while has tendency to give you heart-stopping hunts does eventually stop if you manage to reach far enough. The bad news is, it only applies to Freddy ''only''. If you get spotted by Bonnie, turn on your panic mode and start searching frantically for the task items because he and his terrifying blood-red eye lights will never stop chasing you. Forever.

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** You think they would easily give up chasing you once you've gone far enough? Well, good news for you, it is applicable to Freddy, who who, while he has tendency to give you heart-stopping hunts hunts, does eventually stop if you manage to reach far enough. The bad news is, it only applies to Freddy ''only''. If you get spotted by Bonnie, turn on your panic mode and start searching frantically for the task items items, because he and his terrifying blood-red eye lights will never stop chasing you. Forever.



** [[AlwaysABiggerFish You think Foxy is bad?]] Well, meet Chica in her Forest den. Basically, she's Foxy turned UpToEleven. At least Foxy is satisfied with you shining flashlights at him every time he activates. Not only does she run faster than you, Chica wants your attention not more, not less. Not looking at her makes you vulnerable of her sneak attack; looking at her too much turns on her attack mode. And by looking means that you glimpse her anywhere in your peripheral vision, even if you can only see her faint endoskeleton eyes in the distance, so you might initially think she comes out of nowhere because you don't realize you're looking at her for the past 5 seconds. This is guaranteed to be a common occurrence because, as stated above, her stage is a forest with plenty of free-roaming experience.
* The game can only register your progress if the animatronics get you, regardless if you complete your objective or not. Yes, you will need to see each of their jumpscare at least once even if you're aiming for a no damage run.
* The Forest stage, where you collect pages while avoiding an AnimalisticAbomination from catching you, gives off the vibe of [[VideoGame/{{Slender}} another]] [[VideoGame/SlenderTheArrival horror game]] where you also collect pages while avoiding a HumanoidAbomination from catching you. For bonus points, the animation for the tree branches in this game makes it look like they're alive...

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** [[AlwaysABiggerFish You think Foxy is bad?]] Well, meet Chica in her Forest den. Basically, she's Foxy turned UpToEleven. At least Foxy is satisfied with you shining flashlights at him every time he activates. Not only does she run faster than you, Chica wants your attention not more, not less. Not looking at her makes you vulnerable of to her sneak attack; looking at her too much turns on her attack mode. And by looking means that you glimpse her anywhere in your peripheral vision, even if you can only see her faint endoskeleton eyes in the distance, so you might initially think she comes out of nowhere because you don't realize you're looking at her for the past 5 seconds. This is guaranteed to be a common occurrence because, as stated above, her stage is a forest with plenty of free-roaming experience.
* The game can only register your progress if the animatronics get you, regardless if you complete your objective or not. Yes, you will need to see each of their jumpscare jumpscares at least once once, even if you're aiming for a no damage {{no damage}} run.
* The Forest stage, where you collect pages while avoiding an AnimalisticAbomination from catching you, AnimalisticAbomination, gives off the vibe of [[VideoGame/{{Slender}} another]] [[VideoGame/SlenderTheArrival horror game]] where you also collect pages while avoiding a HumanoidAbomination from catching you.HumanoidAbomination. For bonus points, the animation for the tree branches in this game makes it look like they're alive...



* The first level, the bedroom, places you as [[AdultFear a little child]] fending off against the animatronics.

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* The first level, the bedroom, places you as [[AdultFear a little child]] fending off against the animatronics.



** Foxy is his ever menacing self in this level, actually ''growling'' as he scans the room for you. If he catches you, he roars in your face and proceeds to snap your neck. Ditto with Freddy, with the added bonus of him [[{{Squick}} drooling over your corpse]].

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** Foxy is his ever menacing ever-menacing self in this level, actually ''growling'' as he scans the room for you. If he catches you, he roars in your face and proceeds to snap your neck. Ditto with Freddy, with the added bonus of him [[{{Squick}} drooling over your corpse]].



** Later in the night you have to deal with Chica, who will attack from the window while making a [[HellIsThatNoise wonderful array of creepy noises,]] and will stun--and eventually kill--you if you don't stand still.

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** Later in the night night, you have to deal with Chica, who will attack from the window while making a [[HellIsThatNoise wonderful array of creepy noises,]] and will stun--and stun -- and eventually kill--you kill -- you if you don't stand still.



** Freddy ''will not let you pass the level'' unless you confront him ten times. If you fail to do this, you are treated to a creepy cutscene where [[AndIMustScream the hour hand moves, but 6:00 AM never comes.]] [[GroundhogDayLoop The clock just repeats itself endlessly]] and every thing ignites into flames as the words "COME BACK" are flashed.

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** Freddy ''will not let you pass the level'' unless you confront him ten times. If you fail to do this, you are treated to a creepy cutscene where [[AndIMustScream the hour hand moves, but 6:00 AM never comes.]] [[GroundhogDayLoop The clock just repeats itself endlessly]] and every thing everything ignites into flames as the words "COME BACK" are flashed.



** Once again, the setting changes at 5 AM, with a red hue, eyes on every picture, and the poster of a nicer looking FNAF 2 Chica replaced with her Ignited form.
* Level four: The Basement. It features creepy endoskeletons that stay motionless when you look at them. The problem is, is that they start blocking passageways the player needs to go through to solve the puzzle to complete the level. This results in a tense game where the player will be looking over their shoulder constantly. Oh and if you get caught you are treated to a cutscene where the player is locked in a burning cell while the endoskeletons watch.
** It's implied that these endoskeletons are those of the Ignited animatronics. They're accounted for by letters, being B, R, C and F, possibly standing for Bear, Rabbit, Chicken and Fox. Oh, and B never uncovers its face except for its jumpscare. C has a giant mouth, and F lacks arms completely.
* Level five: The Attic. A tense final level with a more classic gameplay style where the player is tied to a chair with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronics from the basement and using obstacles to block their path. However the main boss of the level can instantly destroy these objects, leaving a growing trail of fire in its wake. Oh and Golden Freddy can jumpscare the player here too if a camera is stared at too long.

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** Once again, the setting changes at 5 AM, with a red hue, eyes on every picture, and the poster of a nicer looking FNAF 2 ''FNAF 2'' Chica replaced with her Ignited form.
* Level four: The Basement. It features creepy endoskeletons that stay motionless when you look at them. The problem is, is that they start blocking passageways the player needs to go through to solve the puzzle to complete the level. This results in a tense game where the player will be looking over their shoulder constantly. Oh and if you get caught caught, you are treated to a cutscene where the player is locked in a burning cell while the endoskeletons watch.
** It's implied that these endoskeletons are those of the Ignited animatronics. They're accounted for by letters, being B, R, C C, and F, possibly standing for Bear, Rabbit, Chicken Chicken, and Fox. Oh, and B never uncovers its face except for its jumpscare. C has a giant mouth, and F lacks arms completely.
* Level five: The Attic. A tense final level with a more classic gameplay style where the player is tied to a chair with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronics from the basement and using obstacles to block their path. However However, the main boss of the level can instantly destroy these objects, leaving a growing trail of fire in its wake. Oh Oh, and Golden Freddy can jumpscare the player here too if a camera is stared at too long.



* There's something seriously disturbing about the fact that the main character of the Story Mode is [[spoiler: Scott Cawthon himself. The very man that made the games now has to fight off his own nightmarish creations and dies at the end. The game takes place in the future where he is dead and nobody remembers him or the games. It's just so unnerving to think that a real person was killed [[IronicDeath by something he created]] and nobody is going to remember him the future.]]

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* There's something seriously disturbing about the fact that the main character of the Story Mode is [[spoiler: Scott [[spoiler:Scott Cawthon himself. The very man that made the games now has to fight off his own nightmarish creations and dies at the end. The game takes place in the future where he is dead and nobody remembers him or the games. It's just so unnerving to think that a real person was killed [[IronicDeath by something he created]] and nobody is going to remember him in the future.]]
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** Once again, the setting changes at 5 AM, with a red hue, eyes on every picture, and the poster of FNAF 1 Chica replaced with her Ignited form.

to:

** Once again, the setting changes at 5 AM, with a red hue, eyes on every picture, and the poster of a nicer looking FNAF 1 2 Chica replaced with her Ignited form.
Is there an issue? Send a MessageReason:
None


** Later in the night you have to deal with Chica, who will attack from the window while making a [[HellIsThatNoise wonderful array of creepy noises,]] and will stun you if you don't stand still.

to:

** Later in the night you have to deal with Chica, who will attack from the window while making a [[HellIsThatNoise wonderful array of creepy noises,]] and will stun you stun--and eventually kill--you if you don't stand still.



** Freddy ''will not let you pass the level'' unless you confront him ten times. If you fail to do this, you are treated to a creepy cutscene where [[AndIMustScream 5:59 AM repeats]] [[GroundhogDayLoop itself endlessly]] and every thing ignites into flames as the words "COME BACK" are flashed.

to:

** Freddy ''will not let you pass the level'' unless you confront him ten times. If you fail to do this, you are treated to a creepy cutscene where [[AndIMustScream 5:59 the hour hand moves, but 6:00 AM repeats]] never comes.]] [[GroundhogDayLoop The clock just repeats itself endlessly]] and every thing ignites into flames as the words "COME BACK" are flashed.



** Chica will frequently appear later in the night. She's stuck in the wall, writhing horribly while the mold around her makes terrible squelching noises. You must find her four randomly scattered cupcakes before she breaks free and kills you. The cupcakes are not too hard to find; after all, you can hear one ''screeching in agony'' when you get close.

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** Chica will frequently appear later in the night. She's stuck in the wall, writhing horribly while the mold around her makes terrible squelching noises. You must find her four three randomly scattered cupcakes before she breaks free and kills you. The cupcakes are not too hard to find; after all, you can hear one ''screeching in agony'' when you get close.

Added: 4

Changed: 5

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[[/folder]----

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[[/folder]----[[/folder]]
----
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----






* There's something seriously disturbing about the fact that the main character of the Story Mode is [[spoiler: Scott Cawthon himself. The very man that made the games now has to fight off his own nightmarish creations and dies at the end. The game takes place in the future where he is dead and nobody remembers him or the games. It's just so unnerving to think that a real person was killed [[IronicDeath by something he created]] and nobody is going to rememember him the future.]]
[[/folder]]

to:

* There's something seriously disturbing about the fact that the main character of the Story Mode is [[spoiler: Scott Cawthon himself. The very man that made the games now has to fight off his own nightmarish creations and dies at the end. The game takes place in the future where he is dead and nobody remembers him or the games. It's just so unnerving to think that a real person was killed [[IronicDeath by something he created]] and nobody is going to rememember remember him the future.]]
[[/folder]][[/folder]----
Is there an issue? Send a MessageReason:
Not Fridge Horror


* Here's some FridgeHorror for you: There's something seriously disturbing about the fact that the main character of the Story Mode is [[spoiler: Scott Cawthon himself. The very man that made the games now has to fight off his own nightmarish creations and dies at the end. The game takes place in the future where he is dead and nobody remembers him or the games. It's just so unnerving to think that a real person was killed [[IronicDeath by something he created]] and nobody is going to rememember him the future.]]

to:

* Here's some FridgeHorror for you: There's something seriously disturbing about the fact that the main character of the Story Mode is [[spoiler: Scott Cawthon himself. The very man that made the games now has to fight off his own nightmarish creations and dies at the end. The game takes place in the future where he is dead and nobody remembers him or the games. It's just so unnerving to think that a real person was killed [[IronicDeath by something he created]] and nobody is going to rememember him the future.]]
Is there an issue? Send a MessageReason:
Extra fuel for the nightmare.

Added DiffLines:

** It's implied that these endoskeletons are those of the Ignited animatronics. They're accounted for by letters, being B, R, C and F, possibly standing for Bear, Rabbit, Chicken and Fox. Oh, and B never uncovers its face except for its jumpscare. C has a giant mouth, and F lacks arms completely.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Here's some FridgeHorror for you: There's something seriously disturbing about the fact that the main character of the Story Mode is [[spoiler: Scott Cawthon himself. The very man that made the games now has to fight off his own nightmarish creations and dies at the end. The game takes place in the future where he is dead and nobody remembers him or the games. It's just so unnerving to think that a real person was killed [[IronicDeath by something he created]] and nobody is going to rememember him the future.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Level four: The Basement. It features creepy endoskeletons that stay motionless when you look at them. The problem is, is that they start blocking passageways the player needs to go through to solve the puzzle to complete the level. This results in a tense game where the player will be looking over their shoulder constantly. Oh and if you get caught you are treated to a cutscene where the player is locked in a burning cell while the endoskeletons watch.
* Level five: The Attic. A tense final level with a more classic gameplay style where the player is tied to a chair with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronics from the basement and using obstacles to block their path. However the main boss of the level can instantly destroy these objects, leaving a growing trail of fire in its wake. Oh and Golden Freddy can jumpscare the player here too if a camera is stared at too long.

Added: 4065

Removed: 768

Is there an issue? Send a MessageReason:
Added examples.


* The objective of all levels in the mode requires you to collect items within the location while avoiding the animatronics. That doesn't sound so bad...until you find out that you have to do it within a time limit. [[FromBadToWorse And the items have randomized spawn points]]. Sure, there are only so much spots where the items can be generated, but it's only doable for small-sized levels with small number of nooks and edges like Freddy's, which takes place in a house corridor. Meanwhile, Chica's stage is an expansive ''forest'', and yes, there are a lot of trees there. Have fun item-collecting!
* Every time the animatronics spot you and start giving chase. Oh, god, every time they start to chase you.
** You think they would easily give up chasing you once you've gone far enough? Well, good news for you, it is applicable to Freddy, who while has tendency to give you heart-stopping hunts does eventually stop if you manage to reach far enough. The bad news is, it only applies to Freddy ''only''. If you get spotted by Bonnie, turn on your panic mode and start searching frantically for the task items because he and his terrifying blood-red eye lights will never stop chasing you. Forever.
** You think Bonnie is bad? Well, you'll have to brace yourself for the worst with Foxy. His default mode is actually ''trailing you'', even if he doesn't attack you yet. However, every once in a while, he activates and starts running for you until you're able to flash your flashlight at him. Unlike Bonnie, you literally can't escape Foxy's wrath until you flash your flashlight, because he runs faster than you do. [[FromBadToWorse Oh yes]], he also has a constant-attack mode, too. Flash lights at him while he's dormant and once you see him flash eyes as blood red as Bonnie's, well, simply stand still and FaceDeathWithDignity. At least you have it coming.
** [[AlwaysABiggerFish You think Foxy is bad?]] Well, meet Chica in her Forest den. Basically, she's Foxy turned UpToEleven. At least Foxy is satisfied with you shining flashlights at him every time he activates. Not only does she run faster than you, Chica wants your attention not more, not less. Not looking at her makes you vulnerable of her sneak attack; looking at her too much turns on her attack mode. And by looking means that you glimpse her anywhere in your peripheral vision, even if you can only see her faint endoskeleton eyes in the distance, so you might initially think she comes out of nowhere because you don't realize you're looking at her for the past 5 seconds. This is guaranteed to be a common occurrence because, as stated above, her stage is a forest with plenty of free-roaming experience.
* The game can only register your progress if the animatronics get you, regardless if you complete your objective or not. Yes, you will need to see each of their jumpscare at least once even if you're aiming for a no damage run.
* The Forest stage, where you collect pages while avoiding an AnimalisticAbomination from catching you, gives off the vibe of [[VideoGame/{{Slender}} another]] [[VideoGame/SlenderTheArrival horror game]] where you also collect pages while avoiding a HumanoidAbomination from catching you. For bonus points, the animation for the tree branches in this game makes it look like they're alive...



[[folder:Halloween Mode]]
* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to rip his mask off and expose [[NightmareFace his horribly mangled face]] (as seen in the page image).]]
** Let's not breeze past this: Ignited Springtrap [[spoiler:''survived a building blowing up'' and (presumably, since the game ends after you get strangled) [[NiceJobBreakingItHero escapes into the world at large]]. [[ThisIsGonnaSuck We're screwed.]]]]
[[/folder]]



[[/folder]]

[[folder:Halloween Mode]]
* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to rip his mask off and expose [[NightmareFace his horribly mangled face]] (as seen in the page image).]]
** Let's not breeze past this: Ignited Springtrap [[spoiler:''survived a building blowing up'' and (presumably, since the game ends after you get strangled) [[NiceJobBreakingItHero escapes into the world at large]]. [[ThisIsGonnaSuck We're screwed.]]]]
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None


* The ending. Hoo boy, the ending. [[spoiler:[[HopeSpot After fending off Creation from the attic]], Scott attempts to crawl away, only for Creation to tell him that [[ImplacableMan he won't stop coming after Scott]] until he's "[[[KillItWithFire consumed by flames]]". Scott begs Creation not to harm his family, only for "[[PeoplePuppets Michael Schmidt]]" to appear before him. We get a brief HopeSpot when we hear Scott leaving the house and reuniting with his wife and kids... only for him to [[MadnessMantra start repeating "you are safe now, that's all that matters"]] in a CreepyMonotone while his family freaks out. The game ends on some final words from Creation:]]

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* The ending. Hoo boy, the ending. [[spoiler:[[HopeSpot After fending off Creation from the attic]], Scott attempts to crawl away, only for Creation to tell him that [[ImplacableMan he won't stop coming after Scott]] until he's "[[[KillItWithFire "[[KillItWithFire consumed by flames]]". Scott begs Creation not to harm his family, only for "[[PeoplePuppets Michael Schmidt]]" to appear before him. We get a brief HopeSpot when we hear Scott leaving the house and reuniting with his wife and kids... only for him to [[MadnessMantra start repeating "you are safe now, that's all that matters"]] in a CreepyMonotone while his family freaks out. The game ends on some final words from Creation:]]
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* The ending. Hoo boy, the ending. [[spoiler:[[HopeSpot After fending off Creation from the attic]], Scott attempts to crawl away, only for Creation to tell him that [[ImplacableMan he won't stop coming after Scott]] until he's "[[[KillItWithFire consumed by flames]]". Scott begs Creation not to harm his family, only for "[[PeoplePuppets Michael Schmidt]]" to appear before him. We get a brief HopeSpot when we hear Scott leaving the house and reuniting with his wife and kids... only for him to [[MadnessMantra start repeating "you are safe now, that's all that matters"]] in a CreepyMonotone while his family freaks out. The game ends on some final words from Creation:]]
-->[[spoiler:[[FauxAffablyEvil See? They're safe now. Just as you wanted. Thank you for your cooperation, Scott Cawthon.]] [[DemonicPossession I'll take care of everything from here.]]]]
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** Foxy is his ever menacing self in this level, actually ''growling'' as he scans the room for you. If he catches you, he roars in your face and proceeds to snap your neck. Ditto with Freddy, with the added bonus of him [[Squick drooling over your corpse.]]

to:

** Foxy is his ever menacing self in this level, actually ''growling'' as he scans the room for you. If he catches you, he roars in your face and proceeds to snap your neck. Ditto with Freddy, with the added bonus of him [[Squick [[{{Squick}} drooling over your corpse.]]corpse]].
Is there an issue? Send a MessageReason:
More examples for Story Mode.

Added DiffLines:

** The way Foxy sneaks up on you is very creepy. You hear a scraping noise, then see a hook behind you, then Foxy is ''right next to you'' looming over you ominously...
* Level two puts you in the shoes of Scott's terrified wife, who has to hide from the killer bots' sight in the living room.
** Foxy is his ever menacing self in this level, actually ''growling'' as he scans the room for you. If he catches you, he roars in your face and proceeds to snap your neck. Ditto with Freddy, with the added bonus of him [[Squick drooling over your corpse.]]
** Bonnie takes Foxy's role in the demo, attacking from the door directly behind you. You have to check the keyhole there frequently to check how close he is, ranging from a slight red flicker a while away to ''right in your face.''
**Later in the night you have to deal with Chica, who will attack from the window while making a [[HellIsThatNoise wonderful array of creepy noises,]] and will stun you if you don't stand still.
**This is also the first level where there is a disturbing change at 5 AM: The scenery turns red, the ambiance gets more oppressive, and all of the photos show creepy eyes staring back at you.
*Level three takes you to the office, where you have to use grainy security cameras to protect yourself.
** Freddy ''will not let you pass the level'' unless you confront him ten times. If you fail to do this, you are treated to a creepy cutscene where [[AndIMustScream 5:59 AM repeats]] [[GroundhogDayLoop itself endlessly]] and every thing ignites into flames as the words "COME BACK" are flashed.
** To fend off Foxy, you have to look at him through the cameras. Disturbing thing is, he shakes more and more violently as you look at him, until he howls at you and the feed cuts to static.
** Looking at Bonnie grants you a terrifying roar as well as him punching out the camera. Therefore, you may be left with only one, or ''no'' cameras to protect yourself, and [[ParanoiaFuel you won't be able to know if the next door you open will be your last...]]
**Chica will frequently appear later in the night. She's stuck in the wall, writhing horribly while the mold around her makes terrible squelching noises. You must find her four randomly scattered cupcakes before she breaks free and kills you. The cupcakes are not too hard to find; after all, you can hear one ''screeching in agony'' when you get close.
**Once again, the setting changes at 5 AM, with a red hue, eyes on every picture, and the poster of FNAF 1 Chica replaced with her Ignited form.
Is there an issue? Send a MessageReason:
The full version of Story Mode is out, added examples accordingly!

Added DiffLines:

* The first level, the bedroom, places you as [[AdultFear a little child]] fending off against the animatronics.
**The more you look at the animatronics (which will be often), the more insane you get, and the effects are terrifying. Among other things, a black substance starts ''dripping from the ceiling.'' To top it off, you fail the level if your sanity drops too low.
** The prioritizing skills needed to pass the level really racks up the tension. Do you try holding off Freddy at the risk of getting killed by Bonnie, or vice versa?
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ignitedspringtrapending.jpg]]
[[caption-width-right:350:[[ArcWords I AM STILL HERE]]]]

You thought [[VideoGame/FiveNightsAtFreddys this franchise]] was scary? You thought it couldn't get any worse after VideoGame/FiveNightsAtFreddysSisterLocation? Well, thanks to this fangame, [[FromBadToWorse you ain't seen nothin' yet.]]

[[foldercontrol]]
[[folder:General]]
* The Ignited Animatronics. They resemble horribly mangled and burned versions of the already disheveled Withered Animatronics from VideoGame/FiveNightsAtFreddys2; for instance, Freddy (who is actually one of the ''least'' messed-up) [[BodyHorror has no lower jaw or hands]].
* Unlike most of the official games, where you're fighting the Animatronics because it's your job, in this game you're just some poor sap who gets stalked by the Animatronics ''in his own house''. Ladies and Gentlemen, [[ParanoiaFuel nowhere is safe]].
[[/folder]]

[[folder:Endless Mode]]
[[/folder]]

[[folder:Story Mode]]
[[/folder]]

[[folder:Halloween Mode]]
* The ending. Oh dear ''God'', the ending. To go into more detail, [[spoiler:after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to rip his mask off and expose [[NightmareFace his horribly mangled face]] (as seen in the page image).]]
** Let's not breeze past this: Ignited Springtrap [[spoiler:''survived a building blowing up'' and (presumably, since the game ends after you get strangled) [[NiceJobBreakingItHero escapes into the world at large]]. [[ThisIsGonnaSuck We're screwed.]]]]
[[/folder]]

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