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* Unlike most of the official games, where you're fighting the Animatronics because it's your job, in this game you're just some poor sap who gets stalked by the Animatronics ''in his own house''. Ladies and gentlemen, [[ParanoiaFuel nowhere is safe]].

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* Unlike most of the official games, where you're fighting the Animatronics because it's your job, in this game you're just some poor sap who gets stalked by the Animatronics ''in his own house''. Ladies and gentlemen, In the world of this game, [[ParanoiaFuel nowhere is safe]].

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copyedit and organization, fix some misuse


* Unlike most of the official games, where you're fighting the Animatronics because it's your job, in this game you're just some poor sap who gets stalked by the Animatronics ''in his own house''. Ladies and Gentlemen, [[ParanoiaFuel nowhere is safe]].

to:

* Unlike most of the official games, where you're fighting the Animatronics because it's your job, in this game you're just some poor sap who gets stalked by the Animatronics ''in his own house''. Ladies and Gentlemen, gentlemen, [[ParanoiaFuel nowhere is safe]].



* The objective of all levels in the mode requires you to collect items within the location while avoiding the animatronics. That doesn't sound so bad...until you find out that you have to do it within a time limit. [[FromBadToWorse And the items have randomized spawn points]]. Sure, there are only so many spots where the items can be generated, but it's only doable for small-sized levels with a small number of nooks and edges like Freddy's, which takes place in a house corridor. Meanwhile, Chica's stage is an expansive ''forest'', and yes, there are a lot of trees there. Have fun item-collecting!
* Every time the animatronics spot you and start giving chase. Oh, god, every time they start to chase you.
** You think they would easily give up chasing you once you've gone far enough? Well, good news for you, it is applicable to Freddy, who, while he has a tendency to give you heart-stopping hunts, does eventually stop if you manage to reach far enough. The bad news is, it applies to Freddy ''only''. If you get spotted by Bonnie, turn on your panic mode and start searching frantically for the task items, because he and his terrifying blood-red eye lights will [[ImplacableMan never stop chasing you]]. Forever.
** You think Bonnie is bad? Well, you'll have to brace yourself for the worst with Foxy. His default mode is actually ''trailing you'', even if he doesn't attack you yet. However, every once in a while, he activates and starts running for you until you're able to flash your flashlight at him. Unlike Bonnie, you literally can't escape Foxy's wrath until you flash your flashlight, because he runs faster than you do. [[FromBadToWorse Oh yes]], he also has a constant-attack mode, too. Flash your flashlight at him while he's dormant, and once you see him flash [[RedEyesTakeWarning eyes as blood red as Bonnie's]], well, [[YouAreAlreadyDead you may as well simply stand still]] and FaceDeathWithDignity. At least you have it coming.
** [[AlwaysABiggerFish You think Foxy is bad?]] Well, meet Chica in her Forest den. Basically, she's Foxy turned to the extreme. At least Foxy is satisfied with you shining flashlights at him every time he activates. Not only does she run faster than you, Chica wants your attention not more, not less. Not looking at her makes you vulnerable to her sneak attack; looking at her too much turns on her attack mode. And by looking means that you glimpse her anywhere in your peripheral vision, even if you can only see her faint endoskeleton eyes in the distance, so you might initially think she comes out of nowhere because you don't realize you're looking at her for the past 5 seconds. This is guaranteed to be a common occurrence because, as stated above, her stage is a forest with plenty of free-roaming experience. Worst of all? Unlike the others, who have loud stomping and roaring to signal their charges, Chica is completely, ''unnaturally'' silent.

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* The objective of all levels in the mode requires you to collect items within the location while avoiding the animatronics. That doesn't sound so bad... until you find out that you have to do it within a time limit. [[FromBadToWorse And the items have randomized spawn points]]. Sure, there are only so many spots where the items can be generated, but it's only doable for small-sized levels with a small number of nooks and edges like Freddy's, which takes place in a house corridor. Meanwhile, Chica's stage is an expansive ''forest'', and yes, there are a lot of trees there. Have fun item-collecting!
* Every time the animatronics spot you and start giving chase. Oh, god, every time they start to chase you.
time...
** You think they would easily give up chasing you once you've gone far enough? Well, good news for you, it is applicable to Freddy, who, Freddy: while he has a tendency to give you heart-stopping hunts, he does eventually stop if you manage to reach far enough. The bad news is, it applies to Freddy ''only''. If you get spotted by Bonnie, turn on your panic mode and start searching frantically for the task items, because he and his terrifying blood-red eye lights will [[ImplacableMan never stop chasing you]]. Forever.
** You think Bonnie is bad? Well, you'll have to brace yourself for the worst with Foxy. His default mode is actually ''trailing you'', even if he doesn't attack you yet. However, every once in a while, he activates and starts running for you until you're able to flash your flashlight at him. Unlike Bonnie, you literally can't escape Foxy's wrath until you flash your flashlight, because he runs faster than you do. [[FromBadToWorse Oh yes]], he also has a constant-attack mode, too. too: Flash your flashlight at him while he's dormant, and once you you'll see him flash [[RedEyesTakeWarning eyes as blood red as Bonnie's]], Bonnie's]] and... well, [[YouAreAlreadyDead you may as well simply stand still]] and FaceDeathWithDignity. At least you have it coming.
** [[AlwaysABiggerFish You think Foxy is bad?]] Well, meet Chica in her Forest den. Basically, she's Foxy turned to the extreme. At least Foxy is satisfied with you shining flashlights at him every time he activates. Not only does she run faster than you, Chica wants your attention not more, not less. Not looking at her makes you vulnerable to her sneak attack; looking at her too much turns on her attack mode. And by looking means that you glimpse her anywhere in your peripheral vision, even if you can only see her faint endoskeleton eyes in the distance, so you might initially think she comes out of nowhere because you don't realize you're you were looking at her for the past 5 seconds. This is guaranteed to be a common occurrence because, as stated above, her stage is a forest with plenty of free-roaming experience. Worst of all? Unlike the others, who have loud stomping and roaring to signal their charges, Chica is completely, ''unnaturally'' silent.



* [[NintendoHard Level one:]] [[YouWakeUpInARoom The bedroom]]. It places you as a little child fending off the animatronics.

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* [[NintendoHard Level one:]] [[YouWakeUpInARoom The bedroom]]. It places has you as a little child fending off the animatronics.



** Bonnie is the primary attacker in the demo, attacking from the door directly behind you. You have to check the keyhole there frequently to check how close he is, ranging from a slight red flicker a while away to ''right in your face.''



** Bonnie takes Foxy's role in the demo, attacking from the door directly behind you. You have to check the keyhole there frequently to check how close he is, ranging from a slight red flicker a while away to ''right in your face.''



*** Chica will additionally audibly loom over the rightmost area of the player if they use the camera system for an unreasonable duration, leading directly into her also stunning you.
*** If the player is confronted by Chica post-5 AM, the player will be vulnerable to her murderous intention, causing the player to [[YouAreAlreadyDead die from her attacks instead of an exclusive stunning.]]

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*** Chica will additionally also audibly loom over the rightmost area of the player if they use the camera system for an unreasonable duration, leading directly into her also stunning you.
*** If the player is confronted by Chica post-5 AM, the player will be vulnerable to her murderous intention, causing the player to can [[YouAreAlreadyDead die from her attacks instead of an exclusive stunning.]]



*** However, Bonnie is also an AntiVillain for doing this; as Ignited Foxy does not spawn in broken cameras, so if the player looks at Bonnie in all three of the cameras, the night will be a lot easier. Bonnie also only spawns when no-one else is in the room, so the next door the player opens actually will NOT be the last.
*** As of Version 2.0, Bonnie won’t be able to kill you after you open a door containing him. He will, however, still get you if he destroys all of your cameras: which essentially turns the game into a choice of [[SadisticChoice whether to preserve your cameras at the risk of being killed by Foxy, and vice versa.]]

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*** However, Bonnie is also an AntiVillain for doing this; this can actually help the player in some ways: as Ignited Foxy does not spawn in broken cameras, so if the player looks at Bonnie in all three of the cameras, the night will be a lot easier. Bonnie also only spawns when no-one else is in the room, so the next door the player opens actually will NOT be the last.
*** As of Version 2.0, Bonnie won’t be able to kill you after you open a door containing him. He will, however, still get you if he destroys all of your cameras: which this essentially turns the game into a choice of [[SadisticChoice whether to preserve your cameras at the risk of being killed by Foxy, and vice versa.]]



* Level four: The Basement. It features 6 separate phases and 4 endoskeleton animatronics. At the beginning of each phase except the 4th and last, the Ignited animatronics talk to the player, [[BigBad Michael]] in this case, through monitors explaining... [[EvilPlan something...]] in a mysteriously confusing and poetic manner.

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* Level four: The Basement. It features 6 separate phases and 4 endoskeleton animatronics. At the beginning of each phase except the 4th and last, the Ignited animatronics talk to the player, player - [[BigBad Michael]] in this case, case - through monitors explaining... [[EvilPlan something...]] in a mysteriously confusing and poetic manner.



** The final "phase" is set in the area Michael knocked out Scott, with Scott's computer showing one of the anniversary images. The player is now allowed to walk out of the Basement and complete the level entirely.

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** The final "phase" is set in the area where Michael knocked out Scott, with Scott's computer showing one of the anniversary images. The player is now allowed to walk out of the Basement and complete the level entirely.



** However, the [[TrueFinalBoss main boss]] of the level, who is Creation, will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in.

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** However, the [[TrueFinalBoss main boss]] of the level, who level is Creation, who will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in.



* There's something seriously disturbing about the fact that the main character of the Story Mode is Scott Cawthon himself. The very man that made the games now has to fight off his own nightmarish creations and dies at the end. The game takes place in the future where he is dead and nobody remembers him or the games. It's just so unnerving to think that a real person was killed [[IronicDeath by something he created]] and nobody is going to remember him in the future.

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* There's something seriously disturbing about the fact that the main character of the Story Mode is Scott Cawthon himself. The very man that made the games now has to fight off his own nightmarish creations and dies at the end. The game takes place in the future where he is dead and nobody remembers him or the games. It's just so games, and it's unnerving to think that a real person was killed this is all because of his death at the hands of [[IronicDeath by something he created]] and nobody is going to remember him in the future.created...]]



** For bonus Nightmare Fuel, the Ignited Animatronics are not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica, and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first ''VideoGame/FiveNightsAtFreddys1'' game. This also explains why they can [[NarniaTime break time and make it eternally night for as long as they please]] and [[WeaponizedTeleportation can haphazardly teleport any direction that's open]] [[EmergingFromTheShadows with the addition of making the player blind for a mere second]]. Scott isn't just up against animatronics. Not even possessed animatronics. He's facing something that isn't even from this world, something that Scott can't even comprehend.

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** For bonus Nightmare Fuel, the Ignited Animatronics are not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica, and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first ''VideoGame/FiveNightsAtFreddys1'' game. This also explains why they can [[NarniaTime break time and make it eternally night for as long as they please]] please]], and [[WeaponizedTeleportation can haphazardly teleport any direction that's open]] open]], [[EmergingFromTheShadows with the addition of making the player blind for a mere second]]. Scott isn't just up against animatronics. Not animatronics, not even possessed animatronics. He's animatronics - he's facing something that isn't even from this world, something that Scott can't even comprehend.



* TragicMistake: In the cutscene before the Living Room, Scott's wife teases him to get laid and decides to '''wait in the living room''' for Scott so they can watch TV together rather than get out of the house to check on the kids with Scott, with both completely unaware that the Ignited are getting ready to pounce on both in that very room. However, Scott's wife, Val, is the only one deciding to wait in the living room... [[InTheEndYouAreOnYourOwn alone.]]

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* TragicMistake: In the cutscene before the Living Room, Scott's wife teases him to get laid and decides to '''wait in the living room''' for Scott so they can watch TV together rather than get out of the house to check on the kids with Scott, with both completely unaware that the Ignited are getting ready to pounce on both in that very room. However, Scott's wife, Val, wife Val is the only one deciding to wait in the living room... [[InTheEndYouAreOnYourOwn alone.]]

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** Freddy ''will not let you pass the level'' unless you confront him eleven times. If you fail to do this, you are treated to a creepy cutscene where [[AndIMustScream the hour hand moves, but 6:00 AM never comes.]] [[GroundhogDayLoop The clock just repeats itself endlessly]] and everything ignites into flames as the words "COME BACK" are flashed. Oh, and for added fun? The scene leading into this is all of the lights going out, the front door opening, and Freddy staring at you from the darkness, eyes flickering, while a heavily-distorted version of his ''[=FNaF=] 1'' jingle plays...

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** Freddy ''will not let you pass the level'' unless you confront him eleven times. If you fail to do this, you are treated to a creepy cutscene where [[AndIMustScream the hour hand moves, but 6:00 AM never comes.]] [[GroundhogDayLoop The clock just repeats itself endlessly]] and everything ignites into flames as the words "COME BACK" are flashed. Oh, and for added fun? The scene leading into this is all of the lights going out, the front door opening, and Freddy staring at you from the darkness, eyes flickering, while a heavily-distorted version of his ''[=FNaF=] 1'' Toreador March jingle plays...

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* ''The screams''. While the official FNAF games have some pretty effective JumpScare noises to begin with, this game takes it to a whole new level. Everyone has their own unique one, too: Freddy and Bonnie bellow out an angry, guttural roar, while Chica and Foxy emit a horrifying, high-pitched shriek. The worst by far, though, are the Fallen Endos, who emit a [[HellIsThatNoise completely unnatural-sounding, reverberating electronic screech]].

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* ''The screams''. While the official FNAF games have some pretty effective JumpScare noises to begin with, this game takes it to a whole new level. Everyone has their own unique one, too: Freddy and Bonnie bellow out an angry, guttural enraged, bellowing roar, while Chica and Foxy emit a horrifying, high-pitched shriek. The worst by far, though, are the Fallen Endos, who emit a [[HellIsThatNoise completely unnatural-sounding, reverberating electronic screech]].
Is there an issue? Send a MessageReason:
Eleven times, not ten. The game over message explicitly says "Attack Freddy MORE THAN ten times to successfully escape the office".


** Freddy ''will not let you pass the level'' unless you confront him ten times. If you fail to do this, you are treated to a creepy cutscene where [[AndIMustScream the hour hand moves, but 6:00 AM never comes.]] [[GroundhogDayLoop The clock just repeats itself endlessly]] and everything ignites into flames as the words "COME BACK" are flashed. Oh, and for added fun? The scene leading into this is all of the lights going out, the front door opening, and Freddy staring at you from the darkness, eyes flickering, while a heavily-distorted version of his ''[=FNaF=] 1'' jingle plays...

to:

** Freddy ''will not let you pass the level'' unless you confront him ten eleven times. If you fail to do this, you are treated to a creepy cutscene where [[AndIMustScream the hour hand moves, but 6:00 AM never comes.]] [[GroundhogDayLoop The clock just repeats itself endlessly]] and everything ignites into flames as the words "COME BACK" are flashed. Oh, and for added fun? The scene leading into this is all of the lights going out, the front door opening, and Freddy staring at you from the darkness, eyes flickering, while a heavily-distorted version of his ''[=FNaF=] 1'' jingle plays...
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** Chica will frequently appear later in the night. She's stuck in the wall, writhing horribly while the mould around her makes terrible organic squelching noises. You must find her three randomly scattered cupcakes before she breaks free and kills you. The cupcakes are not too hard to find; after all, you can hear one ''screeching in agony'' when you get close.

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** Chica will frequently appear later in the night. She's stuck in the wall, writhing horribly while the mould mold around her makes terrible organic squelching noises. You must find her three randomly scattered cupcakes before she breaks free and kills you. The cupcakes are not too hard to find; after all, you can hear one ''screeching in agony'' when you get close.
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** [[DropInNemesis Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player]], and they will both also [[EvenEvilHasStandards politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]].

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** [[DropInNemesis Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player]], and they will both also [[EvenEvilHasStandards [[MookChivalry politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]].
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** [[AlwaysABiggerFish You think Foxy is bad?]] Well, meet Chica in her Forest den. Basically, she's Foxy turned UpToEleven. At least Foxy is satisfied with you shining flashlights at him every time he activates. Not only does she run faster than you, Chica wants your attention not more, not less. Not looking at her makes you vulnerable to her sneak attack; looking at her too much turns on her attack mode. And by looking means that you glimpse her anywhere in your peripheral vision, even if you can only see her faint endoskeleton eyes in the distance, so you might initially think she comes out of nowhere because you don't realize you're looking at her for the past 5 seconds. This is guaranteed to be a common occurrence because, as stated above, her stage is a forest with plenty of free-roaming experience. Worst of all? Unlike the others, who have loud stomping and roaring to signal their charges, Chica is completely, ''unnaturally'' silent.

to:

** [[AlwaysABiggerFish You think Foxy is bad?]] Well, meet Chica in her Forest den. Basically, she's Foxy turned UpToEleven.to the extreme. At least Foxy is satisfied with you shining flashlights at him every time he activates. Not only does she run faster than you, Chica wants your attention not more, not less. Not looking at her makes you vulnerable to her sneak attack; looking at her too much turns on her attack mode. And by looking means that you glimpse her anywhere in your peripheral vision, even if you can only see her faint endoskeleton eyes in the distance, so you might initially think she comes out of nowhere because you don't realize you're looking at her for the past 5 seconds. This is guaranteed to be a common occurrence because, as stated above, her stage is a forest with plenty of free-roaming experience. Worst of all? Unlike the others, who have loud stomping and roaring to signal their charges, Chica is completely, ''unnaturally'' silent.



*** If the player is confronted by Chica post-5 AM, the player will be vulnerable to her murderous intention, causing the player to [[UpToEleven die from her attacks instead of an exclusive stunning.]]

to:

*** If the player is confronted by Chica post-5 AM, the player will be vulnerable to her murderous intention, causing the player to [[UpToEleven [[YouAreAlreadyDead die from her attacks instead of an exclusive stunning.]]
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* [[NintendoHard Level one:]] [[YouWakeUpInARoom The bedroom]]. It places you as [[AdultFear a little child]] fending off the animatronics.

to:

* [[NintendoHard Level one:]] [[YouWakeUpInARoom The bedroom]]. It places you as [[AdultFear a little child]] child fending off the animatronics.
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TRS cleanup


--->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM]] [[TitleDrop THE JOY OF CREATION]], [[FeedItWithFire AND BURNING WHAT REMAINS]]. [[SomethingCompletelyDifferent HE REMAINS.]]"''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors. Before "HE REMAINS" flashes in the player's face, [[{{Foreshadowing}} many rooms will be shown burning on the monitors]].[[/note]]

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--->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM]] [[TitleDrop THE JOY OF CREATION]], [[FeedItWithFire AND BURNING WHAT REMAINS]]. [[SomethingCompletelyDifferent HE REMAINS.]]"''[[note]]"WE "''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors. Before "HE REMAINS" flashes in the player's face, [[{{Foreshadowing}} many rooms will be shown burning on the monitors]].[[/note]]
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*** However, Bonnie is also an AntiVillain for doing this; as Ignited Foxy does not spawn in broken cameras, so if the player looks at Bonnie in all three of the cameras, the night will be a lot easier. Bonnie also only spawns when no-one else is in the room, so the next door the player opens actually [[ImAlive will NOT be the last.]]

to:

*** However, Bonnie is also an AntiVillain for doing this; as Ignited Foxy does not spawn in broken cameras, so if the player looks at Bonnie in all three of the cameras, the night will be a lot easier. Bonnie also only spawns when no-one else is in the room, so the next door the player opens actually [[ImAlive will NOT be the last.]]
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-->''"YOU ARE AWAKE. YOU EXIST TO LET US OUT. LET US OUT, OPEN THE WAY, OR BURN WITH THE REST OF THEM."''[[note]]When the monitors say "YOU ARE AWAKE", the monitors will show the 3rd game's phantoms' eyes for a certain period of time. When the monitors say "YOU EXIST TO LET US OUT", pictures of the original form of the animatronics will appear on the bottom monitors. And when the monitors say "OR BURN WITH THE REST OF THEM", the four Fallen animatronics (the antagonists of this level and the proceeding level) will replace the pictures of the original form of the animatronics on the bottom monitors.[[/note]]

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-->''"YOU --->''"YOU ARE AWAKE. YOU EXIST TO LET US OUT. LET US OUT, OPEN THE WAY, OR BURN WITH THE REST OF THEM."''[[note]]When the monitors say "YOU ARE AWAKE", the monitors will show the 3rd game's phantoms' eyes for a certain period of time. When the monitors say "YOU EXIST TO LET US OUT", pictures of the original form of the animatronics will appear on the bottom monitors. And when the monitors say "OR BURN WITH THE REST OF THEM", the four Fallen animatronics (the antagonists of this level and the proceeding level) will replace the pictures of the original form of the animatronics on the bottom monitors.[[/note]]



-->''"WE COME FROM THE FIRE, BUT OUR BODIES NEED SHAPE. [[TheMaker BRING HIS CREATIONS TO US]], [[PlayingWithFire TO IGNITE OUR FLAME]]."''[[note]]When the monitors say [[FireIsRed "IGNITE," the font is coloured red]] in-game instead of the usual white. And when the top monitors say "BUT OUR BODIES NEED SHAPE", the bottom monitors will show 4 items, the 4 items being the props the original animatronics obtain.[[/note]]

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-->''"WE --->''"WE COME FROM THE FIRE, BUT OUR BODIES NEED SHAPE. [[TheMaker BRING HIS CREATIONS TO US]], [[PlayingWithFire TO IGNITE OUR FLAME]]."''[[note]]When the monitors say [[FireIsRed "IGNITE," the font is coloured red]] in-game instead of the usual white. And when the top monitors say "BUT OUR BODIES NEED SHAPE", the bottom monitors will show 4 items, the 4 items being the props the original animatronics obtain.[[/note]]
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** This is also the first level where there is a disturbing change at 5 AM: The scenery turns red and black, the ambience gets more oppressive, all of the photos show [[TheWallsHaveEyes creepy eyes staring back at you]], and the poster of a nicer looking ''[=FNaF=] 2'' Freddy is replaced with one of his Ignited form.

to:

** This is also the first level where there is there's a disturbing change at 5 AM: The the scenery turns red and black, the ambience gets more oppressive, all of the photos show [[TheWallsHaveEyes creepy eyes staring back at you]], and the poster of a nicer looking nicer-looking ''[=FNaF=] 2'' Freddy is replaced with one of his Ignited form.
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!!Gameplay

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!!Gameplay!!Gameplay:



** This is also the first level where there is a disturbing change at 5 AM: The scenery turns red and black, the ambience gets more oppressive, and all of the photos show [[TheWallsHaveEyes creepy eyes staring back at you.]]

to:

** This is also the first level where there is a disturbing change at 5 AM: The scenery turns red and black, the ambience gets more oppressive, and all of the photos show [[TheWallsHaveEyes creepy eyes staring back at you.]]you]], and the poster of a nicer looking ''[=FNaF=] 2'' Freddy is replaced with one of his Ignited form.



** Freddy ''will not let you pass the level'' unless you confront him ten times. If you fail to do this, you are treated to a creepy cutscene where [[AndIMustScream the hour hand moves, but 6:00 AM never comes.]] [[GroundhogDayLoop The clock just repeats itself endlessly]] and everything ignites into flames as the words "COME BACK" are flashed. Oh, and for added fun? The scene leading into this is all of the lights going out, the front door opening, and Freddy staring at you from the darkness, eyes flickering, while a heavily-distorted version of his ''FNAF 1'' jingle plays...

to:

** Freddy ''will not let you pass the level'' unless you confront him ten times. If you fail to do this, you are treated to a creepy cutscene where [[AndIMustScream the hour hand moves, but 6:00 AM never comes.]] [[GroundhogDayLoop The clock just repeats itself endlessly]] and everything ignites into flames as the words "COME BACK" are flashed. Oh, and for added fun? The scene leading into this is all of the lights going out, the front door opening, and Freddy staring at you from the darkness, eyes flickering, while a heavily-distorted version of his ''FNAF ''[=FNaF=] 1'' jingle plays...



** Once again, the setting changes at 5 AM, with a red hue, eyes on every picture, and the poster of a nicer looking ''FNAF 2'' Chica replaced with her Ignited form.

to:

** Once again, the setting changes at 5 AM, with a red hue, eyes on every picture, and the Chica's poster of a nicer looking ''FNAF 2'' Chica replaced with changed to her Ignited form.version.



!!Cutscenes

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!!Cutscenes!!Cutscenes:
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** Phase two includes two endoskeletons: Endo C and [[SurprisinglySuddenDeath Endo R "Blue"]] (see [[UsefulNotes note]] for how Endo R works).[[labelnote:Endo R's basement mechanics]]Endo R is a threat in only this phase, but does not have a set time limit and will appear at random. A cutscene of [[MurderByCremation the player burning]] ''[[MurderByCremation alive]]'' [[MurderByCremation in the furnace]] while, most likely satisfyingly, [[SurpriseWitness being observed by the 4 endoskeletons that attack us]] will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE", and Endo R reaching for the player will flash on the screen, or nothing will flash on the screen on rare occasions. When the player does not make it back to the bathroom in time while Endo R is attempting to attack, the room will gain a red hue and the Insanity ambience will play, and [[TimeDilation literally seconds later]], Endo R will run into the room at the most LudicrousSpeed and kill the player, uttering a much deeper version of Endo C's screeching sound. At best, you'll only see it as a blur rounding a corner before it shrieks in your face.[[/labelnote]] This time, when the player gets out of the bathroom, they will be treated with a different room; the room is now decorated in the style of a Freddy Fazbear's pizzeria; posters adorn the walls, colorful banners and groups of paper stars hang from the ceiling, and, most noticeably, several tables laden with party hats have appeared. The faint sound of a music box can also be heard in the background. The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will lead to [[YouAreAlreadyDead only death]] if Endo R appears and the player has to "COME BACK"/go back to the bathroom. If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway, and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around, and kill them. The player has to put these 4 items in a furnace. However, they can only put one in at a time. Once the furnace has been shut and all the items have been burnt, the Fallen animatronics will disappear and the only thing the player has to do is go back to the bathroom to proceed with the next phase.

to:

** Phase two includes two endoskeletons: Endo C and [[SurprisinglySuddenDeath Endo R "Blue"]] (see [[UsefulNotes note]] note for how Endo R works).[[labelnote:Endo R's basement mechanics]]Endo R is a threat in only this phase, but does not have a set time limit and will appear at random. A cutscene of [[MurderByCremation the player burning]] ''[[MurderByCremation alive]]'' [[MurderByCremation in the furnace]] while, most likely satisfyingly, [[SurpriseWitness being observed by the 4 endoskeletons that attack us]] will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE", and Endo R reaching for the player will flash on the screen, or nothing will flash on the screen on rare occasions. When the player does not make it back to the bathroom in time while Endo R is attempting to attack, the room will gain a red hue and the Insanity ambience will play, and [[TimeDilation literally seconds later]], Endo R will run into the room at the most LudicrousSpeed and kill the player, uttering a much deeper version of Endo C's screeching sound. At best, you'll only see it as a blur rounding a corner before it shrieks in your face.[[/labelnote]] This time, when the player gets out of the bathroom, they will be treated with a different room; the room is now decorated in the style of a Freddy Fazbear's pizzeria; posters adorn the walls, colorful banners and groups of paper stars hang from the ceiling, and, most noticeably, several tables laden with party hats have appeared. The faint sound of a music box can also be heard in the background. The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will lead to [[YouAreAlreadyDead only death]] if Endo R appears and the player has to "COME BACK"/go back to the bathroom. If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway, and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around, and kill them. The player has to put these 4 items in a furnace. However, they can only put one in at a time. Once the furnace has been shut and all the items have been burnt, the Fallen animatronics will disappear and the only thing the player has to do is go back to the bathroom to proceed with the next phase.



-->''"MANY SHAPES, ALL SIMILAR, BUT DIFFERENT. ALL KEEPING US IN HERE WITH YOU, THE ONE HE CALLS MICHAEL, IN THE STORIES HE FORMED. FIND THE KEY TO FIT THE LOCK, AVOID THE ONES LOST TO THE FIRE, GIVE HIM TO US AND WE PROMISE HIS KINDRED TO FILL YOUR DESIRES."''[[note]]When the monitors say "MANY SHAPES, ALL SIMILAR, BUT DIFFERENT.," crude drawings of each of the 4 ''FNAF'' games appear on the lower monitors; instead of being erased, as usual, the previous message is overwritten by the new one.[[/note]]

to:

-->''"MANY --->''"MANY SHAPES, ALL SIMILAR, BUT DIFFERENT. ALL KEEPING US IN HERE WITH YOU, THE ONE HE CALLS MICHAEL, IN THE STORIES HE FORMED. FIND THE KEY TO FIT THE LOCK, AVOID THE ONES LOST TO THE FIRE, GIVE HIM TO US AND WE PROMISE HIS KINDRED TO FILL YOUR DESIRES."''[[note]]When the monitors say "MANY SHAPES, ALL SIMILAR, BUT DIFFERENT.," crude drawings of each of the 4 ''FNAF'' games appear on the lower monitors; instead of being erased, as usual, the previous message is overwritten by the new one.[[/note]]



-->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM]] [[TitleDrop THE JOY OF CREATION]], [[FeedItWithFire AND BURNING WHAT REMAINS]]. [[SomethingCompletelyDifferent HE REMAINS.]]"''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors. Before "HE REMAINS" flashes in the player's face, [[{{Foreshadowing}} many rooms will be shown burning on the monitors]].[[/note]]

to:

-->''"WE --->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM]] [[TitleDrop THE JOY OF CREATION]], [[FeedItWithFire AND BURNING WHAT REMAINS]]. [[SomethingCompletelyDifferent HE REMAINS.]]"''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors. Before "HE REMAINS" flashes in the player's face, [[{{Foreshadowing}} many rooms will be shown burning on the monitors]].[[/note]]
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** The more you look at the animatronics (which will be often), the more insane you get, and the effects are terrifying. Among other things, a black substance starts ''dripping from the ceiling.'' To top it off, you fail the level if your sanity drops too low.

to:

** The more you look at the animatronics (which will be often), the more insane you get, and the effects are terrifying. Among other things, a black substance starts ''dripping from the ceiling.'' To top it off, you fail the level [[SanityMeter if your sanity drops too low.low]].
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* The Ignited Animatronics. They resemble horribly mangled and burned versions of the already dishevelled original animatronics from VideoGame/FiveNightsAtFreddys2; for instance, Freddy (who is actually one of the ''least'' messed-up) [[BodyHorror has no lower jaw or hands]].

to:

* The Ignited Animatronics. They resemble horribly mangled and burned versions of the already dishevelled original animatronics from VideoGame/FiveNightsAtFreddys2; ''VideoGame/FiveNightsAtFreddys2''; for instance, Freddy (who is actually one of the ''least'' messed-up) [[BodyHorror has no lower jaw or hands]].

Added: 126

Changed: 18

Removed: 131

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!As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.



'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''



* The Ignited Animatronics. They resemble horribly mangled and burned versions of the already dishevelled Withered Animatronics from VideoGame/FiveNightsAtFreddys2; for instance, Freddy (who is actually one of the ''least'' messed-up) [[BodyHorror has no lower jaw or hands]].

to:

* The Ignited Animatronics. They resemble horribly mangled and burned versions of the already dishevelled Withered Animatronics original animatronics from VideoGame/FiveNightsAtFreddys2; for instance, Freddy (who is actually one of the ''least'' messed-up) [[BodyHorror has no lower jaw or hands]].



!Gameplay

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!Gameplay!!Gameplay



!Cutscenes

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!Cutscenes!!Cutscenes
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** You think Bonnie is bad? Well, you'll have to brace yourself for the worst with Foxy. His default mode is actually ''trailing you'', even if he doesn't attack you yet. However, every once in a while, he activates and starts running for you until you're able to flash your flashlight at him. Unlike Bonnie, you literally can't escape Foxy's wrath until you flash your flashlight, because he runs faster than you do. [[FromBadToWorse Oh yes]], he also has a constant-attack mode, too. Flash your flashlight at him while he's dormant and once you see him flash eyes as blood red as Bonnie's, well, simply stand still and FaceDeathWithDignity. At least you have it coming.

to:

** You think Bonnie is bad? Well, you'll have to brace yourself for the worst with Foxy. His default mode is actually ''trailing you'', even if he doesn't attack you yet. However, every once in a while, he activates and starts running for you until you're able to flash your flashlight at him. Unlike Bonnie, you literally can't escape Foxy's wrath until you flash your flashlight, because he runs faster than you do. [[FromBadToWorse Oh yes]], he also has a constant-attack mode, too. Flash your flashlight at him while he's dormant dormant, and once you see him flash [[RedEyesTakeWarning eyes as blood red as Bonnie's, Bonnie's]], well, [[YouAreAlreadyDead you may as well simply stand still still]] and FaceDeathWithDignity. At least you have it coming.
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** You think they would easily give up chasing you once you've gone far enough? Well, good news for you, it is applicable to Freddy, who, while he has a tendency to give you heart-stopping hunts, does eventually stop if you manage to reach far enough. The bad news is, it applies to Freddy ''only''. If you get spotted by Bonnie, turn on your panic mode and start searching frantically for the task items, because he and his terrifying blood-red eye lights will never stop chasing you. Forever.

to:

** You think they would easily give up chasing you once you've gone far enough? Well, good news for you, it is applicable to Freddy, who, while he has a tendency to give you heart-stopping hunts, does eventually stop if you manage to reach far enough. The bad news is, it applies to Freddy ''only''. If you get spotted by Bonnie, turn on your panic mode and start searching frantically for the task items, because he and his terrifying blood-red eye lights will [[ImplacableMan never stop chasing you.you]]. Forever.
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* ''The screams''. While the official FNAF games have some pretty effective JumpScare noises to begin with, this game takes it to a whole new level. Everyone has their own unique one, too: Freddy and Bonnie bellow out an angry, guttural roar, while Chica and Foxy emit a horrifying, high-pitched shriek. The worst by far, though, are the Fallen Endos, who emit a completely unnatural-sounding, reverberating electronic screech.

to:

* ''The screams''. While the official FNAF games have some pretty effective JumpScare noises to begin with, this game takes it to a whole new level. Everyone has their own unique one, too: Freddy and Bonnie bellow out an angry, guttural roar, while Chica and Foxy emit a horrifying, high-pitched shriek. The worst by far, though, are the Fallen Endos, who emit a [[HellIsThatNoise completely unnatural-sounding, reverberating electronic screech.screech]].
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** Phase five includes Endo C and Endo B. In this phase, the player is greeted by a long and almost empty room. The player is forced to wait for the Ignited animatronics to stop talking to the player through the monitors to proceed (see quote below). ''As soon as'' the Ignited animatronics flash in Michael's face "HE REMAINS", ''every single monitor'' turns off, the last Fallen animatronics featured in the phase spawn, the setting permanently has a red and noisy hue with oppressive ambience playing in the background (like the Living Room and the Office), and the player can proceed to play the phase. However, [[AndIMustScream something even more unusual is happening]]; [[SendInTheClones there are multiple clones of Endo C and Endo B]]; two of Endo C and three of Endo B. Both Endo Cs are idle under a light and use the same mechanic in the first 2 phases. The Endo Bs blocks the player's path with a 3rd one closing off the doorway to the exit. There is a button on the opposite side of this exit that the player has to push. When the player has pushed this button to open the gate and finds the exit, they will interact with it. When they do, [[HopeSpot it will open and the red hue and dissonant ambience will halt and the Fallen animatronics will disappear]], but a second later [[RobotsThinkFaster the door disappears]] and [[GigglingVillain Golden Freddy's spectral laugh]] will be heard concurring with Golden Freddy's jumpscare flashing across the player's face. The player then has to go back to the bathroom to proceed with the final "phase".

to:

** Phase five includes Endo C and Endo B. In this phase, the player is greeted by a long and almost empty room. The player is forced to wait for the Ignited animatronics to stop talking to the player through the monitors to proceed (see quote below). ''As soon as'' the Ignited animatronics flash in Michael's face "HE REMAINS", ''every single monitor'' turns off, the last Fallen animatronics featured in the phase spawn, the setting permanently has a red and noisy hue with oppressive ambience playing in the background (like the Living Room and the Office), and the player can proceed to play the phase. However, [[AndIMustScream something even more unusual is happening]]; [[SendInTheClones there are multiple clones of Endo C and Endo B]]; two of Endo C and three of Endo B. Both Endo Cs are idle under a light and use the same mechanic in the first 2 phases. The Endo Bs blocks block the player's path with a 3rd one closing off the doorway to the exit. There is a button on the opposite side of this exit that the player has to push. When the player has pushed this button to open the gate and finds the exit, they will interact with it. When they do, [[HopeSpot it will open and the red hue and dissonant ambience will halt and the Fallen animatronics will disappear]], but a second later [[RobotsThinkFaster the door disappears]] and [[GigglingVillain Golden Freddy's spectral laugh]] will be heard concurring with Golden Freddy's jumpscare flashing across the player's face. The player then has to go back to the bathroom to proceed with the final "phase".
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** Phase four includes only Endo F "Red", who has a significantly bright [[BioluminescenceIsCool red glow around it]]. In this phase, the player has to do one [[SarcasmMode simple thing]]: walk from one side of the hallway to the other. After walking a certain distance, the screen will flash with "KEEP GOING", "DON'T LOOK BACK", and a glitched frame of Endo F's jumpscare, meaning Endo F has spawned. The hallway will obtain red lighting appearing from the lights above, and deep, yet soft rumbling ambience will start playing. Not obeying the game and deciding to turn around will give Endo F the chance to activate and catch up with the player and then kill them. [[note]]The player ''will'' hear behind them Endo F running as soon as they get to the end of the hallway. It is unknown how the player does not die when they get to the end, as they have to open a door as soon as Endo F makes it to them.[[/note]]

to:

** Phase four includes only Endo F "Red", who has a significantly bright [[BioluminescenceIsCool red glow around it]]. In this phase, the player has to do one [[SarcasmMode simple thing]]: walk from one side of the hallway to the other. After walking a certain distance, the screen will flash with "KEEP GOING", "DON'T LOOK BACK", and a glitched frame of Endo F's jumpscare, meaning Endo F has spawned. The hallway will obtain red lighting appearing from the lights above, and deep, yet soft rumbling ambience will start playing. Not obeying the game and deciding to turn around will give Endo F the chance to activate and catch up with the player and then kill them. [[note]]The player ''will'' hear Endo F's [[HellIsThatNoise running footsteps]] right behind them Endo F running as soon as they get to the end of the hallway. It is unknown how the player does not die when they get to the end, as they have to open a door as soon as Endo F makes it to them.[[/note]]
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** Phase two includes two endoskeletons: Endo C and [[SurprisinglySuddenDeath Endo R "Blue"]] (see [[UsefulNotes note]] for how Endo R works).[[labelnote:Endo R's basement mechanics]]Endo R is a threat in only this phase, but does not have a set time limit and will appear at random. A cutscene of [[MurderByCremation the player burning]] ''[[MurderByCremation alive]]'' [[MurderByCremation in the furnace]] while, most likely satisfyingly, [[SurpriseWitness being observed by the 4 endoskeletons that attack us]] will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE", and Endo R reaching for the player will flash on the screen, or nothing will flash on the screen on rare occasions. When the player does not make it back to the bathroom in time while Endo R is attempting to attack, the room will gain a red hue and the Insanity ambience will play, and [[TimeDilation literally seconds later]], Endo R will run into the room at the most LudicrousSpeed and kill the player, uttering an even deeper version of Endo C's screeching sound. At best, you'll only see it as a blur rounding a corner before it shrieks in your face.[[/labelnote]] This time, when the player gets out of the bathroom, they will be treated with a different room; the room is now decorated in the style of a Freddy Fazbear's pizzeria; posters adorn the walls, colorful banners and groups of paper stars hang from the ceiling, and, most noticeably, several tables laden with party hats have appeared. The faint sound of a music box can also be heard in the background. The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will lead to [[YouAreAlreadyDead only death]] if Endo R appears and the player has to "COME BACK"/go back to the bathroom. If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway, and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around, and kill them. The player has to put these 4 items in a furnace. However, they can only put one in at a time. Once the furnace has been shut and all the items have been burnt, the Fallen animatronics will disappear and the only thing the player has to do is go back to the bathroom to proceed with the next phase.

to:

** Phase two includes two endoskeletons: Endo C and [[SurprisinglySuddenDeath Endo R "Blue"]] (see [[UsefulNotes note]] for how Endo R works).[[labelnote:Endo R's basement mechanics]]Endo R is a threat in only this phase, but does not have a set time limit and will appear at random. A cutscene of [[MurderByCremation the player burning]] ''[[MurderByCremation alive]]'' [[MurderByCremation in the furnace]] while, most likely satisfyingly, [[SurpriseWitness being observed by the 4 endoskeletons that attack us]] will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE", and Endo R reaching for the player will flash on the screen, or nothing will flash on the screen on rare occasions. When the player does not make it back to the bathroom in time while Endo R is attempting to attack, the room will gain a red hue and the Insanity ambience will play, and [[TimeDilation literally seconds later]], Endo R will run into the room at the most LudicrousSpeed and kill the player, uttering an even a much deeper version of Endo C's screeching sound. At best, you'll only see it as a blur rounding a corner before it shrieks in your face.[[/labelnote]] This time, when the player gets out of the bathroom, they will be treated with a different room; the room is now decorated in the style of a Freddy Fazbear's pizzeria; posters adorn the walls, colorful banners and groups of paper stars hang from the ceiling, and, most noticeably, several tables laden with party hats have appeared. The faint sound of a music box can also be heard in the background. The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will lead to [[YouAreAlreadyDead only death]] if Endo R appears and the player has to "COME BACK"/go back to the bathroom. If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway, and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around, and kill them. The player has to put these 4 items in a furnace. However, they can only put one in at a time. Once the furnace has been shut and all the items have been burnt, the Fallen animatronics will disappear and the only thing the player has to do is go back to the bathroom to proceed with the next phase.

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