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** Bunker implicitly shoots people in his solo comics as a MilitarySuperhero with at least four guns, but spent a good chunk of his time with the Freedom Five relishing the chance to cut loose against the aliens and robots who UsefulNotes/TheComicsCode will actually let him shoot.

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** Bunker implicitly shoots people in his solo comics as a MilitarySuperhero with at least four guns, but spent a good chunk of his time with the Freedom Five relishing the chance to cut loose against the aliens and robots who UsefulNotes/TheComicsCode MediaNotes/TheComicsCode will actually let him shoot.
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SubTrope to NoHarmRequirement where characters for one reason or another are restricted in how much harm they can deal to or allow another being to take, if any. Also very frequently a form of HeroicVow, though villains can take this stance too.

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SubTrope to NoHarmRequirement where characters for one reason or another are restricted in how much harm they can deal to or allow another being to take, if any. Also very frequently a form of HeroicVow, though villains can take this stance too.
too as a form of EvenEvilHasStandards.
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* ''TabletopGame/DungeonsAndDragons'' has the Book of Exalted Deeds, which contains the feat "Vow of Peace". It grants benefits as long as you don't inflict lethal damage, allow an ally to finish off a defeated opponent, or cause similar harm to a creature. It takes this trope to extremes; accidentally swallowing a gnat in your drinking water will cause you to lose the benefits of the feat, in fact the feat specifically references paladins drinking their water through a strainer. It doesn't really make you a pacifist, [[TechnicalPacifist technical]] or [[ActualPacifist actual]], though; you can still fight all you want, as long as you never inflict lethal damage.

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* ''TabletopGame/DungeonsAndDragons'' has the Book of Exalted Deeds, which contains the feat "Vow of Peace". It grants benefits as long as you don't inflict lethal damage, allow an ally to finish off a defeated opponent, or cause similar harm to a creature. It takes this trope to extremes; accidentally swallowing a gnat in your The book mentions some adherents of the vow drinking water will cause you to lose the benefits of the feat, in fact the feat specifically references paladins drinking their water through a strainer. strainer to avoid harming an insect by swallowing it (though it also requests that the DM not use the vow as an excuse to be a jackass to their players). It doesn't really make you a pacifist, [[TechnicalPacifist technical]] or [[ActualPacifist actual]], though; you can still fight all you want, as long as you never inflict lethal damage.damage, and the vow specifically does not cover constructs or undead creatures.
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* ''Series/DoctorWho: Adventures in Time and Space'' has this as part of its rules. While killing in self-defense, though unfortunate, is acceptable, killing ''without reason'' is cause for a player to lose all of their character's Story Points. If it's particularly cruel or needless (shooting an unarmed, restrained noncombatant), ''everyone else at the table'' loses half their Story Points as punishment for not having stopped them!
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* In Creator/GeorgeCarlin's routine on The Ten Commandments, he ends with this one, claims that more people have been killed in the name of God than for any other reason, and concludes that it really comes down to who's doing the killing and who's getting killed. He decides it should be renamed "Thou shalt try ''really'' hard not to kill anyone, unless they pray to a different invisible man from the one you pray to."

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* In Creator/GeorgeCarlin's routine on The Ten Commandments, he ends with this one, claims claiming that [[{{Hypocrite}} religion has never really had a problem with murder, since more people have been killed in the name of God than for any other reason, and reason]]. He concludes that it really comes down to who's doing the killing and who's getting killed. He decides it should be renamed "Thou shalt try ''really'' hard not to kill anyone, unless they pray to a different invisible man from the one you pray to."
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** A chapter in ''Sins of the Blood'' advises a vampire seeking Golconda to refuse to kill humans for ''any'' reason.

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** A chapter in ''Sins of the Blood'' advises a vampire seeking Golconda to refuse to kill humans for ''any'' reason. This is less strict with vampires, however: The section mentions that wights (whose KarmaMeter has zeroed and who have become no more than animals) are best given a MercyKill, and it also includes a letter (implied to be from the viewpoint character's mentor) advising him that he shouldn't feel guilty about killing a bunch of Sabbat to protect the mortals they were attacking, because the shovelheads chose their path.

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* In the TabletopGame/OldWorldOfDarkness, Lifesaver is a 3 point flaw that makes you unwilling to take life. Pacifist is a 5 point flaw and is taken literally -- the character can do no physical harm to others.

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* In the TabletopGame/OldWorldOfDarkness, TabletopGame/OldWorldOfDarkness:
**
Lifesaver is a 3 point flaw that makes you unwilling to take life. Pacifist is a 5 point flaw and is taken literally -- the character can do no physical harm to others.others.
** A chapter in ''Sins of the Blood'' advises a vampire seeking Golconda to refuse to kill humans for ''any'' reason.
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Thou Shalt Not Kill is closely related to JokerImmunity. Whilst many writers believe a never-kill creed makes the hero more likable and righteous, on another level it might simply be a plot device [[StatusQuoIsGod to prevent the hero from killing off popular recurring villains]]: the rationale is that if a hero, say, Franchise/{{Superman}} were to kill a bad guy in one story, why wouldn't he simply resolve all of his problems by, for example, incinerating ComicBook/LexLuthor with his heat vision on sight? Related is PacifismBackfire, where their reluctance to fight (or to kill as in this trope) may cause JokerImmunity. This trope is more common in serial fiction, such as TV shows and comic books, rather than one-shots like movies. In action movies [[SuperheroMovieVillainsDie it is common and acceptable for the hero to kill the villain]] because there is usually no planned sequel for the villain to appear in. It's also somewhat common for both stand alone and serial storytelling to feature a character who begins adhering to this trope, but over the course of various dramatic devices, such as a TraumaCongaLine, is finally forced to — or chooses to — cross the line.

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Thou Shalt Not Kill is closely related to JokerImmunity. Whilst many writers believe a never-kill creed makes the hero more likable and righteous, on another level it might simply be a plot device [[StatusQuoIsGod to prevent the hero from killing off popular recurring villains]]: the rationale is that if a hero, say, Franchise/{{Superman}} were to kill a bad guy in one story, why wouldn't he simply resolve all of his problems by, for example, incinerating ComicBook/LexLuthor [[Characters/SupermanLexLuthor Lex Luthor]] with his heat vision on sight? Related is PacifismBackfire, where their reluctance to fight (or to kill as in this trope) may cause JokerImmunity. This trope is more common in serial fiction, such as TV shows and comic books, rather than one-shots like movies. In action movies [[SuperheroMovieVillainsDie it is common and acceptable for the hero to kill the villain]] because there is usually no planned sequel for the villain to appear in. It's also somewhat common for both stand alone and serial storytelling to feature a character who begins adhering to this trope, but over the course of various dramatic devices, such as a TraumaCongaLine, is finally forced to — or chooses to — cross the line.
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Moved to fan works example subpage


* A key point of Gine's character in ''Webcomic/DragonBallReboot'' is her extreme unwillingness to take a life. In fact, the entire reason she left Bardock's squad and became a kitchen worker was because she couldn't find it in herself to kill anyone while on the battlefield. She even chooses to spare the life of a criminal who kidnapped and attempted to murder her son, despite being in full MamaBear mode and seeming just about ready to drop him off a cliff.
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** Bunker implicitly shoots people in his solo comics as a MilitarySuperhero with at least four guns, but spent a good chunk of his time with the Freedom Five relishing the chance to cut loose against the aliens and robots who the UsefulNotes/ComicsCode will actually let him shoot.

to:

** Bunker implicitly shoots people in his solo comics as a MilitarySuperhero with at least four guns, but spent a good chunk of his time with the Freedom Five relishing the chance to cut loose against the aliens and robots who the UsefulNotes/ComicsCode UsefulNotes/TheComicsCode will actually let him shoot.
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** Bunker implicitly shoots people in his solo comics as a MilitarySuperhero with at least four guns, but spent a good chunk of his time with the Freedom Five relishing the chance to cut loose against the aliens and robots who the Comics Code will actually let him shoot.

to:

** Bunker implicitly shoots people in his solo comics as a MilitarySuperhero with at least four guns, but spent a good chunk of his time with the Freedom Five relishing the chance to cut loose against the aliens and robots who the Comics Code UsefulNotes/ComicsCode will actually let him shoot.

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* Defied in ''TabletopGame/SentinelsOfTheMultiverse''. In fact, the resident Batman {{Expy}} has a FlavorText quote warning against the perils of mercy that originally comes from one of the Caped Crusader's villains. Taken in context, this appears to be a proportionate response thing, since most of the game's villains are potentially apocalyptic threats and there are examples in the wider lore of heroes [[TheFettered limiting themselves]] (the example given is that everyone's happy to have [[AllCrimesAreEqual Fanatic]] on their side against villains, but nobody's in a hurry to let her deal with a bank robbery).

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* Defied ''TabletopGame/SentinelsOfTheMultiverse'': There seems to be some flipflop here in ''TabletopGame/SentinelsOfTheMultiverse''. In fact, the resident Batman {{Expy}} has backstory.
** Explicitly averted, unexpected for
a FlavorText quote warning against the perils of mercy that originally comes from one relatively lighthearted superhero setting. None of the Caped Crusader's villains. Taken in context, this appears to be a proportionate response thing, since most of the game's villains are potentially apocalyptic threats and there are examples in the wider lore of heroes [[TheFettered limiting themselves]] (the example given is that everyone's happy seem to have any compunction about killing, and Spite's Agent of Gloom promo bio explicitly says Wraith kills him by firing a razor-bladed weapon through his head. The flavor text for Wraith's Razor Ordnance -- probably the same weapon -- even has her quoting [[Film/BatmanBegins Ra's Al Ghul's]] answer to the no-killing rule: "Compassion is a weakness your enemies will not share." That said, the fact that other heroes are uncomfortable calling in [[AllCrimesAreEqual Fanatic]] on their side for help against villains, but nobody's "mundane" criminals like bankrobbers implies that they favor a sort of "proportionate response" to crimefighting.
** The official story states that Wraith could not bring herself to kill Spite and that Parse finished him off when she couldn't. Similarly, Iron Legacy came about because Legacy's refusal to kill Baron Blade, resulted
in him eventually killing off Young Legacy.
** Bunker implicitly shoots people in his solo comics as
a hurry to let her deal MilitarySuperhero with at least four guns, but spent a bank robbery).good chunk of his time with the Freedom Five relishing the chance to cut loose against the aliens and robots who the Comics Code will actually let him shoot.
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SubTrope to NoHarmRequirement where characters for one reason or another are restricted in how much harm they can deal to or allow another being to take, if any.

to:

SubTrope to NoHarmRequirement where characters for one reason or another are restricted in how much harm they can deal to or allow another being to take, if any.
any. Also very frequently a form of HeroicVow, though villains can take this stance too.
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[[caption-width-right:350:[[GoodIsNotSoft ...But you'll wish that he did kill.]]]]

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[[caption-width-right:350:[[GoodIsNotSoft ...But [[caption-width-right:350:Batman won't kill you... [[GoodIsNotSoft but you'll wish that he did kill.did.]]]]
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[[caption-width-right:350:[[GoodIsNotSoft ...But you'll wish that he did kill.]]]]
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* In Creator/GeorgeCarlin's routine on The Ten Commandments, he ends with this one and claims that because more people have been killed in the name of God than for any other reason, it really comes down to who's doing the killing and who's getting killed. He decides it should be renamed "Thou shalt try ''really'' hard not to kill anyone, unless they pray to a different invisible man from the one you pray to."

to:

* In Creator/GeorgeCarlin's routine on The Ten Commandments, he ends with this one and one, claims that because more people have been killed in the name of God than for any other reason, and concludes that it really comes down to who's doing the killing and who's getting killed. He decides it should be renamed "Thou shalt try ''really'' hard not to kill anyone, unless they pray to a different invisible man from the one you pray to."
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Thought I could word the statement better.


"Thou shalt not kill" is derived from the sixth of Literature/TheBible's [[https://en.wikipedia.org/wiki/Ten_Commandments Ten Commandments]], and the religious implications of taking life in apparent violation of this commandment (which is often translated as "Thou shalt not murder," which results in debates over semantics)[[note]]The original Hebrew word used is "ratsahk" which could arguably be better translated as "murder" given that it typically refers to unlawful killing, whereas the word "mut" refers purely to the act of killing outside of any potential legal exception.[[/note]] are sometimes also invoked in storytelling.

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"Thou shalt not kill" is derived from the sixth of Literature/TheBible's [[https://en.wikipedia.org/wiki/Ten_Commandments Ten Commandments]], and the religious implications of taking life in apparent violation of this commandment (which is often translated as "Thou shalt not murder," which results in debates over semantics)[[note]]The original Hebrew word used is "ratsahk" which could arguably be better translated as "murder" given that it typically refers to unlawful killing, whereas the word "mut" refers purely to the act of killing outside of without any potential legal exception.regards to legality of said killing.[[/note]] are sometimes also invoked in storytelling.
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Giving some clarification regarding the Sixth Commandment.


"Thou shalt not kill" is derived from the sixth of Literature/TheBible's [[https://en.wikipedia.org/wiki/Ten_Commandments Ten Commandments]], and the religious implications of taking life in apparent violation of this commandment (which is often translated as "Thou shalt not murder," which results in debates over semantics) are sometimes also invoked in storytelling.

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"Thou shalt not kill" is derived from the sixth of Literature/TheBible's [[https://en.wikipedia.org/wiki/Ten_Commandments Ten Commandments]], and the religious implications of taking life in apparent violation of this commandment (which is often translated as "Thou shalt not murder," which results in debates over semantics) semantics)[[note]]The original Hebrew word used is "ratsahk" which could arguably be better translated as "murder" given that it typically refers to unlawful killing, whereas the word "mut" refers purely to the act of killing outside of any potential legal exception.[[/note]] are sometimes also invoked in storytelling.
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"Thou shalt not kill" is derived from the sixth of the Bible's Ten Commandments, and the religious implications of taking life in apparent violation of this commandment (which is often translated as "Thou shalt not murder," which results in debates over semantics) are sometimes also invoked in storytelling.

to:

"Thou shalt not kill" is derived from the sixth of the Bible's Literature/TheBible's [[https://en.wikipedia.org/wiki/Ten_Commandments Ten Commandments, Commandments]], and the religious implications of taking life in apparent violation of this commandment (which is often translated as "Thou shalt not murder," which results in debates over semantics) are sometimes also invoked in storytelling.

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* ''Toys/{{BIONICLE}}'': The Toa take this rule ''very'' seriously. One minor character was Orde, a [[ExtraOreDinary Toa of Iron]], who killed a Makuta to save his village, and suffered guilt for years even though...well, it was a ''[[AssholeVictim Makuta]]''. While WhatMeasureIsANonHuman comes into play more often than not, with villains employing robots, AnimatedArmor and mind-controlled wildlife, none of which this rule apparently applies to, a Toa will only kill a ''sentient'' opponent when given no other alternative.
--> '''Vakama:''' Toa aren't killers. If we were, we would have started with [[BigBad you]].
** There are a few exceptions, however: Helryx and Tuyet avert this, the former due to leading the Order of Mata Nui where killing is necessary and the latter due to being outright evil. Toa Ignika would have averted this if not for the Toa Nuva due to literally being a few hours old.

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* ''Toys/{{BIONICLE}}'': The ''Toys/{{BIONICLE}}'' [[ZigZaggingTrope plays with this a lot]], with this principle starting to be subverted as the series went on and [[DarkerAndEdgier gradually became okay with explicitly mentioning death.]]
** Most of the
Toa -- primarily the main characters of any given StoryArc -- take this rule ''very'' very seriously. One minor character was Orde, a [[ExtraOreDinary Toa [[PragmaticHero A lot of Iron]], who killed a Makuta this is rooted in pragmatism]], as they act as guardians to save his village, and suffered guilt for years even though...well, it was [[{{Hobbits}} the Matoran]], they adopt the rule to preserve their trust. There is a ''[[AssholeVictim Makuta]]''. While level of WhatMeasureIsANonHuman comes into play more often than not, with villains employing as they're willing to destroy the various robots, AnimatedArmor AnimatedArmor, and mind-controlled wildlife, none of which this rule apparently applies to, a wildlife the villains throw at them, but the Toa will generally only kill a ''sentient'' opponent when given no other alternative.
-->
alternative, such as in wartime or when facing extreme threats.
--->
'''Vakama:''' Toa aren't killers. If we were, we would have started with [[BigBad you]].
** The minor character Zaria ([[SoleSurvivor the sole remaining Toa of Iron]]) demonstrates what happens when [[TheOathBreaker the oath is broken]] -- after being forced to kill a Makuta in self-defense, [[MyGodWhatHaveIDone he disappeared for millenia out of guilt]], and [[OnceDoneNeverForgotten rumors proliferated for years that he had a habit of murdering all his enemies]].
** There are a few exceptions, however: also several full-on exceptions: Toa Helryx -- the very first Toa in existence -- came before the Toa established this as a rule, and Tuyet avert this, the former due has opted to leading not comply with it, forming [[HeroSecretService the Order of Mata Nui where killing is necessary and the latter due Nui]] to being outright evil. Toa Ignika would have averted this if not [[WellIntentionedExtremist serve in dirty work for the rest of the heroes in secret]]. There's also Toa Nuva due to literally being a few hours old.Tuyet ([[FallenHero who was murderously corrupt]]), and [[GooGooGodlike Toa Ignika]] nearly fell into this as well (being an [[EmergentHuman Emergent Toa]] acting entirely on emotional instinct).
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** ThouShaltNotKill/TheDCU
*** ThouShaltNotKill/{{Batman}}
*** ThouShaltNotKill/{{Superman}}
** ThouShaltNotKill/MarvelUniverse
*** ThouShaltNotKill/SpiderMan
*** ThouShaltNotKill/XMen


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** ThouShaltNotKill/MarvelCinematicUniverse
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[[quoteright:350:[[Franchise/{{Batman}} https://static.tvtropes.org/pmwiki/pub/images/no_killv1.jpg]]]]

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[[quoteright:350:[[Franchise/{{Batman}} [[quoteright:350:[[ComicBook/{{Batman}} https://static.tvtropes.org/pmwiki/pub/images/no_killv1.jpg]]]]
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* ''Webcomic/DragonBallReboot'': A key point of Gine's character is her extreme unwillingness to take a life. In fact, the entire reason she left Bardock's squad and became a kitchen worker was because she couldn't find it in herself to kill anyone while on the battlefield. She even chooses to spare the life of a criminal who kidnapped and attempted to murder her son, despite being in full MamaBear mode and seeming just about ready to drop him off a cliff.

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* ''Webcomic/DragonBallReboot'': A key point of Gine's character in ''Webcomic/DragonBallReboot'' is her extreme unwillingness to take a life. In fact, the entire reason she left Bardock's squad and became a kitchen worker was because she couldn't find it in herself to kill anyone while on the battlefield. She even chooses to spare the life of a criminal who kidnapped and attempted to murder her son, despite being in full MamaBear mode and seeming just about ready to drop him off a cliff.
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Added DiffLines:

* ''Webcomic/DragonBallReboot'': A key point of Gine's character is her extreme unwillingness to take a life. In fact, the entire reason she left Bardock's squad and became a kitchen worker was because she couldn't find it in herself to kill anyone while on the battlefield. She even chooses to spare the life of a criminal who kidnapped and attempted to murder her son, despite being in full MamaBear mode and seeming just about ready to drop him off a cliff.
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[[WhatMeasureIsANonHuman Opinions differ on how this applies to sentient life other than humans.]] [[FateWorseThanDeath or indeed whether it is always more heroic to spare lives]]. In general, it's still up to villains to kill other villains when pulling off a VillainousRescue. It's perfectly fine to [[ImmortalLifeIsCheap "kill" immortals though]] as it is to kill the undead. The MercyKill sometimes winds up as an exception. KarmicDeath, SelfDisposingVillain, and HoistByHisOwnPetard provide alternate ways to kill off villains without forcing the heroes to get their hands dirty.

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[[WhatMeasureIsANonHuman Opinions differ on how this applies to sentient life other than humans.]] humans]], [[FateWorseThanDeath or indeed whether it is always more heroic to spare lives]]. In general, it's still up to villains to kill other villains when pulling off a VillainousRescue. It's perfectly fine to [[ImmortalLifeIsCheap "kill" immortals though]] as it is to kill the undead. The MercyKill sometimes winds up as an exception. KarmicDeath, SelfDisposingVillain, and HoistByHisOwnPetard provide alternate ways to kill off villains without forcing the heroes to get their hands dirty.

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