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* Player characters in ''VideoGame/ConquerorsBlade'' are called warlords.
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A warlord is usually a ''mean'' son of a bitch, characterized by their brutality, domineering personality, and a severe LackOfEmpathy. Warlords often have greedy, self-serving mindsets, caring only about getting wealth and territory for themselves and their men. In lawless areas, the warlord might subjugate local civilians like a [[TheDon mafia boss]], demanding they either pay up or [[MakeAnExampleOfThem face the consequences]]. Warlords thrive in {{Failed State}}s, where they provide a client-patron system to anyone under their command. They are also common in frontier areas, barbarian cultures, and other settings where centralized authority is weak or nonexistent, allowing powerful clan chiefs, bandit lords, or raiders to enforce their rule over large tracts of land through force of arms. Warlords also tend to have an interest in prolonging, or even creating wars, since they [[WarForFunAndProfit directly benefit from conflict]]. As such, they'll be pitted against protagonists who want to [[PreventTheWar stop the violence]].

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A warlord is usually a ''mean'' son of a bitch, characterized by their brutality, domineering personality, and a severe LackOfEmpathy. Warlords often have greedy, self-serving mindsets, caring only about getting wealth and territory for themselves and their men. In lawless areas, the warlord might subjugate local civilians like a [[TheDon mafia boss]], demanding they either pay up or [[MakeAnExampleOfThem face the consequences]]. Warlords thrive in {{Failed State}}s, where they provide a client-patron system to anyone under their command.command, and often emerge as the main form of authority [[WastelandWarlord after apocalyptic events]] or the collapse of major civilizations. They are also common in frontier areas, barbarian cultures, and other settings where centralized authority is weak or nonexistent, allowing powerful clan chiefs, bandit lords, or raiders to enforce their rule over large tracts of land through force of arms. Warlords also tend to have an interest in prolonging, or even creating wars, since they [[WarForFunAndProfit directly benefit from conflict]]. As such, they'll be pitted against protagonists who want to [[PreventTheWar stop the violence]].
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* The collapse of the Western Roman Empire has traditionally been depicted as a time of warlord rule.
** Alaric I led the Visigoths, a sub-group of the Goths who had been allowed to settle in the Empire in exchange for military service, to rebel against the Roman Empire and lay siege to Rome itself in 408 and again in 409.
** Odoacer was a Roman general who deposed the last Western Emperor Romulus Augustulus and declared himself King of Italy in 476, only to be killed by the Ostrogothic chief Theodoric in 493.
** Theodoric the Ostrogoth menaced the Eastern Roman Empire for decades before emperor Zeno struck a deal with him to go to Italy and depose the rebel king Odoacer. After conquering Italy he also seized the Visigothic kingdom in modern-day Spain, creating a short-lived empire that stretched from the Adriatic Sea to the Atlantic.

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A warlord is usually a ''mean'' son of a bitch, characterized by their brutality, domineering personality, and a severe LackOfEmpathy. Warlords often have greedy, self-serving mindsets, caring only about getting wealth and territory for themselves and their men. In lawless areas, the warlord might subjugate local civilians like a [[TheDon mafia boss]], demanding they either pay up or [[MakeAnExampleOfThem face the consequences]]. Warlords thrive in {{Failed State}}s, where they provide a client-patron system to anyone under their command. Warlords also tend to have an interest in prolonging, or even creating wars, since they [[WarForFunAndProfit directly benefit from conflict]]. As such, they'll be pitted against protagonists who want to [[PreventTheWar stop the violence]].

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A warlord is usually a ''mean'' son of a bitch, characterized by their brutality, domineering personality, and a severe LackOfEmpathy. Warlords often have greedy, self-serving mindsets, caring only about getting wealth and territory for themselves and their men. In lawless areas, the warlord might subjugate local civilians like a [[TheDon mafia boss]], demanding they either pay up or [[MakeAnExampleOfThem face the consequences]]. Warlords thrive in {{Failed State}}s, where they provide a client-patron system to anyone under their command. They are also common in frontier areas, barbarian cultures, and other settings where centralized authority is weak or nonexistent, allowing powerful clan chiefs, bandit lords, or raiders to enforce their rule over large tracts of land through force of arms. Warlords also tend to have an interest in prolonging, or even creating wars, since they [[WarForFunAndProfit directly benefit from conflict]]. As such, they'll be pitted against protagonists who want to [[PreventTheWar stop the violence]].


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* ''Literature/ASongOfIceAndFire'':
** The Free Folk of the far north refuse to answer to anything resembling organized government, and scornfully refer to those who do as "kneelers"; to them, the only men worth following are those who prove their worth through individual accomplishment, which to a tribal Iron Age culture means primarily warchiefs who can secure or promise glory and plunder to their followers. As a result, the most common form of organization above the individual tribe and village level consists of famous warchiefs who have managed to secure the loyalty of large numbers of tribes and raiders through a combination of fame, force of personality, and absorbing defeated enemy groups, which they then use to feud with one another and pursue personal aims. Six times in history, some of these chiefs managed to assemble the majority or entirety of the northern tribes into a single, more or less united fighting force, thus claiming the title of King-Beyond-the-Wall.
** The Dothraki are a nomadic warrior culture who, similarly to the Free Folk, respect little outside of martial strength. They live in large hordes ruled by khals, whose continued rule hinges on their ability to defend their position against both rival hordes and their own followers -- a khal who cannot ride or fight ceases to be a khal. In the normal course of things, a khalasar roams across the grasslands where the Dothraki live, growing its strength by fighting and absorbing other hordes and periodically ranging out to strike against neighboring peoples. Since all authority and leadership rests on the khal's person, his death usually leads to chaos as his sons and lieutenants compete for his position. Sometimes, one emerges as the clear victor and takes command of the whole group. More often, the horde fragments as each claimant gathers the men most loyal to him and heads out into the plains.

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* ''Roleplay/TheLastTrumpet'': Several factions[[note]]Black Hills Collective, Cheyenne Clique, Malmstrom Clique, Minot Clique, Omaha Clique, United States Aerial Command, and United States Fleet Forces Command[[/note]] have their origins in the US military, being led by military officers and often flying flags inspired by their respective units. Some are more benevolent than others.

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* ''Roleplay/TheLastTrumpet'': ''Roleplay/TheLastTrumpet'':
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Several factions[[note]]Black Hills Collective, Cheyenne Clique, Malmstrom Clique, Minot Clique, Omaha Clique, United States Aerial Command, and United States Fleet Forces Command[[/note]] have their origins in the US military, being led by military officers and often flying flags inspired by their respective units. Some are more benevolent than others.
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[[folder:Web Original]]
* ''Roleplay/TheLastTrumpet'': Several factions[[note]]Black Hills Collective, Cheyenne Clique, Malmstrom Clique, Minot Clique, Omaha Clique, United States Aerial Command, and United States Fleet Forces Command[[/note]] have their origins in the US military, being led by military officers and often flying flags inspired by their respective units. Some are more benevolent than others.
** The Boston Clique, the Colorado Security Initiative, and the Maricopa Republic are police warlords, having their origins in police coups against local governments.
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* ''Anime/SamuraiSeven'', the Amenushi was a major player in the chaotic mess of the Great War. He eventually won out and declared himself Emperor.
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A warlord is a powerful military leader who answers only to themself, rather than their actions being dictated by a central authority or government. They've usually gained their influence by [[AsskickingLeadsToLeadership force]], often through misuse of a [[RogueSoldier previous military position]]. A warlord's forces are loyal only to their commander, whose sheer strength allows them to exercise more power than their rank or title legitimately allows.

A warlord is typically a ''mean'' son of a bitch, characterized by their brutality, domineering personality, and a severe LackOfEmpathy. In addition, warlords are often given greedy, self-serving mindsets, caring only about amassing wealth and territory for themselves and their men. In more lawless areas, the warlord might subjugate local civilians like a [[TheDon mafia boss]], demanding they either pay up or [[MakeAnExampleOfThem face the consequences]]. Warlords often thrive in {{Failed State}}s, where they provide a client-patron system to anyone under their command. Warlords also tend to have an interest in prolonging, or even creating wars, since they [[WarForFunAndProfit directly benefit from conflict]]; as such, they're often pitted against protagonists who want to [[PreventTheWar stop the violence]].

Even in more "stable" settings, warlords can still have ''de facto'' political and civil authority over certain areas. Sometimes, the government doesn't want to piss off the dude whose military might rival their own. Other times, the government will [[HiredGuns hire the warlord]] to further their own goals.

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A warlord is a powerful military leader who answers only to themself, rather than their actions being dictated by a central authority or government. They've usually gained their influence by [[AsskickingLeadsToLeadership force]], often sometimes through misuse of a [[RogueSoldier previous military position]]. A warlord's forces are loyal only to their commander, whose sheer strength allows lets them to exercise more power than their rank or title legitimately allows.

A warlord is typically usually a ''mean'' son of a bitch, characterized by their brutality, domineering personality, and a severe LackOfEmpathy. In addition, warlords are Warlords often given have greedy, self-serving mindsets, caring only about amassing getting wealth and territory for themselves and their men. In more lawless areas, the warlord might subjugate local civilians like a [[TheDon mafia boss]], demanding they either pay up or [[MakeAnExampleOfThem face the consequences]]. Warlords often thrive in {{Failed State}}s, where they provide a client-patron system to anyone under their command. Warlords also tend to have an interest in prolonging, or even creating wars, since they [[WarForFunAndProfit directly benefit from conflict]]; as conflict]]. As such, they're often they'll be pitted against protagonists who want to [[PreventTheWar stop the violence]].

Even in more "stable" settings, warlords can still have ''de facto'' political and civil authority over certain areas.regions. Sometimes, the government doesn't want to piss off the dude whose military might rival their own. Other times, the government will [[HiredGuns hire the warlord]] to further their own goals.



This isn't the same as an EvilOverlord or TheGeneralissimo, who both take control over a country or territory and create their own government (though some warlords may have that in mind as their ultimate endgame). Most often, the warlord does not care about authority other than their own, and though they might project power over their territory, they aren't interested in setting up a permanent bureaucracy. Even if they end up gaining a large amount of land and control, they might not care about what happens to it after they're no longer around to keep things running.

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This isn't the same as an EvilOverlord or TheGeneralissimo, who both take control over a country or territory and create their own government (though some warlords may have that in mind as their ultimate endgame). Most often, the warlord does not care about authority other than their own, and though they might project power over their territory, they aren't interested in setting up a permanent bureaucracy. Even if they end up gaining a with large amount of land and control, they might not care about what happens to it after they're no longer around to keep things running.

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* ''VideoGame/AdvanceWarsDaysOfRuin'': The Beast, a former Rubinelle soldier, gains control of a substantial military force following the complete destruction of central governments by the meteors. He uses this force to raid the surviving settlements and is shown to be both mentally unstable and uncaring of civilian casualties.



* ''VideoGame/TheNewOrderLastDaysOfEurope'': Following the [[AlternateHistoryNaziVictory Nazi victory in WW2]], Russia (save for the parts annexed into Germany) had become balkanized into a whole slew of petty warlords. Some of these warlords are ideologically driven -- be it by fascism (e.g. Amur, Perm), communism (e.g. Buryatia, Tyumen), monarchy (e.g. Vyatka), liberalism (e.g. Komi, Tomsk), or what have you. Other warlord states (e.g. Zlatoust, Yurga, the Dirlewanger Brigade) are just brigands and criminals looking to take advantage of the chaos.

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* ''VideoGame/TheNewOrderLastDaysOfEurope'': ''VideoGame/TheNewOrderLastDaysofEurope'': Following the [[AlternateHistoryNaziVictory Nazi victory in WW2]], WWII]], Russia (save for the parts annexed into Germany) had become balkanized into a whole slew of petty warlords. Some of these warlords are ideologically driven -- be it by fascism (e.g. , Amur, Perm), communism (e.g. , Buryatia, Tyumen), monarchy (e.g. , Vyatka), liberalism (e.g. , Komi, Tomsk), or what have you. Other warlord states (e.g. , Zlatoust, Yurga, the Dirlewanger Brigade) are just brigands and criminals looking to take advantage of the chaos.chaos.
* ''VideoGame/NintendoWars'': The Beast, a former Rubinelle soldier, gains control of a substantial military force following the complete destruction of central governments by the meteors in ''Advance Wars: Days of Ruin''. He uses this force to raid the surviving settlements and is shown to be both mentally unstable and uncaring of civilian casualties.



* ''VideoGame/{{Warcraft}}'' / ''VideoGame/WorldOfWarcraft'': In the absence of a strong warchief, such as in the aftermath of the Horde's defeat in ''Warcraft II'', orcs tend to break down into bands or clans lead by various warlords. Even after Thrall reconstitutes the orcs into the new Horde, there are still outliers, most notably the Blackrock Clan and their leader Rend Blackhand, who believes himself to be the ''true'' warchief (though by the time of his defeat, he has been reduced to a pawn of the black dragon Nefarian).

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* ''VideoGame/{{Warcraft}}'' / ''VideoGame/WorldOfWarcraft'': ''VideoGame/{{Warcraft}}''/''VideoGame/WorldOfWarcraft'': In the absence of a strong warchief, such as in the aftermath of the Horde's defeat in ''Warcraft II'', orcs tend to break down into bands or clans lead by various warlords. Even after Thrall reconstitutes the orcs into the new Horde, there are still outliers, most notably the Blackrock Clan and their leader Rend Blackhand, who believes himself to be the ''true'' warchief (though by the time of his defeat, he has been reduced to a pawn of the black dragon Nefarian).



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* ''VideoGame/{{Warcraft}}'': In the absence of a strong warchief, such as in the aftermath of the Horde's defeat in ''Warcraft II'', orcs tend to break down into bands or clans lead by various warlords. Even after Thrall reconstitutes the orcs into the new Horde, there are still outliers, most notably the Blackrock Clan and their leader Rend Blackhand, who believes himself to be the ''true'' warchief (though by the time of his defeat, he has been reduced to a pawn of the black dragon Nefarian).

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* ''VideoGame/{{Warcraft}}'': ''VideoGame/{{Warcraft}}'' / ''VideoGame/WorldOfWarcraft'': In the absence of a strong warchief, such as in the aftermath of the Horde's defeat in ''Warcraft II'', orcs tend to break down into bands or clans lead by various warlords. Even after Thrall reconstitutes the orcs into the new Horde, there are still outliers, most notably the Blackrock Clan and their leader Rend Blackhand, who believes himself to be the ''true'' warchief (though by the time of his defeat, he has been reduced to a pawn of the black dragon Nefarian).
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* ''Series/{{Merlin}}'': [[TheDreaded Hengist]] from "[[Recap/MerlinS02E04LancelotAndGuinevere Lancelot And Guinevere]]" is little more than a vicious and sadistic thug, barely a step above the bandits and raiders. Nevertheless, he controls his own castle and has enough [[ArmyOfThievesAndWhores loyal men]] that he's feared throughout the region (with even King Uther noting how dangerous he is), with it being acknowledged it would require an entire army to successfully defeat in his stronghold. He also has his own captive [[RodentsOfUnusualSize Wilddeoren]] which he delights in [[FedToTheBeast feeding people to]].

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* ''Series/{{Merlin}}'': ''Series/Merlin2008'': [[TheDreaded Hengist]] from "[[Recap/MerlinS02E04LancelotAndGuinevere Lancelot And Guinevere]]" is little more than a vicious and sadistic thug, barely a step above the bandits and raiders. Nevertheless, he controls his own castle and has enough [[ArmyOfThievesAndWhores loyal men]] that he's feared throughout the region (with even King Uther noting how dangerous he is), with it being acknowledged it would require an entire army to successfully defeat in his stronghold. He also has his own captive [[RodentsOfUnusualSize Wilddeoren]] which he delights in [[FedToTheBeast feeding people to]].
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* ''Literature/{{Foundation}}'': After the fall of TheEmpire, the galaxy splits into fiefdoms controlled by various warlords. Within a century most of the warlord states have settled down and their "kings" have established proper dynasties, which the Foundation manipulates into forming the nucleus of a new Empire using a ScamReligion.

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* ''Literature/{{Foundation}}'': ''Literature/FoundationSeries'': After the fall of TheEmpire, the galaxy splits into fiefdoms controlled by various warlords. Within a century most of the warlord states have settled down and their "kings" have established proper dynasties, which the Foundation manipulates into forming the nucleus of a new Empire using a ScamReligion.
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A warlord is typically a ''mean'' son of a bitch, characterized by their brutality, domineering personality, and a severe LackOfEmpathy. In addition, warlords are often given greedy, self-serving mindsets, caring only about amassing wealth and territory for themselves and their men. In more lawless areas, the warlord might subjugate local civilians like a [[TheDon mafia boss]], demanding they either pay up or [[MakeAnExampleOfThem face the consequences]]. Warlords often thrive in {{Failed State}}s, where they provide a client-patron system to anyone under their command. Warlords also tend to have an interest in prolonging, or even creating wars, since they directly benefit from conflict; as such, they're often pitted against protagonists who want to [[PreventTheWar stop the violence]].

to:

A warlord is typically a ''mean'' son of a bitch, characterized by their brutality, domineering personality, and a severe LackOfEmpathy. In addition, warlords are often given greedy, self-serving mindsets, caring only about amassing wealth and territory for themselves and their men. In more lawless areas, the warlord might subjugate local civilians like a [[TheDon mafia boss]], demanding they either pay up or [[MakeAnExampleOfThem face the consequences]]. Warlords often thrive in {{Failed State}}s, where they provide a client-patron system to anyone under their command. Warlords also tend to have an interest in prolonging, or even creating wars, since they [[WarForFunAndProfit directly benefit from conflict; conflict]]; as such, they're often pitted against protagonists who want to [[PreventTheWar stop the violence]].

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