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-->-- '''Treebeard's''' song on the lore of creatures, ''Literature/TheLordOfTheRings''

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-->-- '''Treebeard's''' song on the lore of creatures, ''Literature/TheLordOfTheRings''
''Literature/TheLordOfTheRings: The Two Towers''
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* ''TabletopGame/{{GURPS}}'', being a generic system, has character templates for all the generic races in one place or another, and multiple different templates for many of them. Notably, the game's default fantasy setting book, ''TabletopGame/GURPSBanestorm'', finds space for most of them.

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* ''TabletopGame/{{GURPS}}'', being a generic system, has character templates for all the generic races in one place or another, and multiple different templates for many of them. Notably, the game's default fantasy setting book, ''TabletopGame/GURPSBanestorm'', ''TabletopGame/{{Banestorm}}'', finds space for most of them.
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* ''Manga/DeliciousInDungeon'''s world has elves, dwarves, halflings, gnomes, and humans [[OurHumansAreDifferent all under the umbrella of "human"]] (human humans are called "tallmen"), although elves and dwarves live much longer than the others. Orcs, kobolds, and goblins are considered separate species.

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* ''Manga/DeliciousInDungeon'''s world has elves, dwarves, halflings, halflings (called "half-foots"), gnomes, ogres, and humans [[OurHumansAreDifferent all under the umbrella of "human"]] (human humans are called "tallmen"), united by all having 206 bones as adults, although elves and dwarves live much longer than the others. Orcs, kobolds, and goblins are considered separate species.species, due to having a different number of bones. Peculiarly, of all the typical fantasy races, trolls are explicitly mentioned to ''not'' exist and are only a myth.
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* '''[[TheUndead Undead]]''': Most fantasy settings have some form of living dead, should they be ghosts, ghouls, vampires, or zombies. The undead are more of an alternate type of being rather than a separate and distinct race; they could've been human or {{nonhuman|Undead}} when they were alive ([[NinjaPirateZombieRobot including any one of the aforementioned races/species listed above]]). They are typically seen as being inherently evil and unnatural, but may sometimes [[DarkIsNotEvil actually be]] {{benevolent|Monsters}} instead. If they are part of TheHorde, even the other barbaric races, like the orcs and goblins, will fear and mistrust them.

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* '''[[TheUndead Undead]]''': Most fantasy settings have some form of living dead, should they be ghosts, ghouls, vampires, or zombies. The undead are more of an alternate type of being rather than a separate and distinct race; they could've been human or {{nonhuman|Undead}} when they were alive ([[NinjaPirateZombieRobot including any one of the aforementioned races/species listed above]]). They are usually broadly divided between powerful, intelligent beings, such as arrogant vampires and sorcerous liches, and mindless animated servants of evil spellcasters. Regardless of type, they are typically seen as being inherently evil and unnatural, but may sometimes [[DarkIsNotEvil actually be]] {{benevolent|Monsters}} instead. If they are part of TheHorde, even the other barbaric races, like the orcs and goblins, will fear and mistrust them.
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* ''TabletopGame/TheChroniclesOfAeres'' has a MassiveRaceSelection that combines humans, dwarves, elves, gnomes, half-elves and half-dwarves (with two subraces apiece for the {{demihuman}}s) with ten kinds of BeastMan and four kinds of DraconicHuimanoid.

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* ''TabletopGame/TheChroniclesOfAeres'' has a MassiveRaceSelection that combines humans, dwarves, elves, gnomes, half-elves and half-dwarves (with two subraces apiece for the {{demihuman}}s) with ten kinds of BeastMan and four kinds of DraconicHuimanoid.DraconicHumanoid.
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* ''Literature/DeliciousInDungeon'''s world has elves, dwarves, halflings, gnomes, and humans [[OurHumansAreDifferent all under the umbrella of "human"]] (human humans are called "tallmen"), although elves and dwarves live much longer than the others. Orcs, kobolds, and goblins are considered separate species.

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* ''Literature/DeliciousInDungeon'''s ''Manga/DeliciousInDungeon'''s world has elves, dwarves, halflings, gnomes, and humans [[OurHumansAreDifferent all under the umbrella of "human"]] (human humans are called "tallmen"), although elves and dwarves live much longer than the others. Orcs, kobolds, and goblins are considered separate species.
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* ''VideoGame/FinalFantasyXI'' and ''VideoGame/FinalFantasyXIV'' have five (originally, in the case of ''XIV'') races that players can choose from for their characters: Humes[=/=]Hyurs (humans), Elvaans[=/=]Elezen (elves), Tarutarus[=/=]Lalafells (shortfolk such as dwarves and hobbits), Mithra[=/=]Miqo'te (humanoids with feline ears, tails, and other such features), and Galka[=/=]Roegadyns (giants). ''XIV'' added three additional races in expansions: Au Ra (HornedHumanoids, not dissimilar to tieflings, demons, or lizards), Viera (humanoids with rabbit-like ears), and Hrothgar (burly CatFolk). They exist in the same worlds as various other non-humanoid races, including (but not limited to) [[LizardFolk Amalj'aa]], [[OurGoblinsAreDifferent Goblins]], [[FishFolk Sahagins]], [[BirdPeople Ixal]], [[OurDragonsAreDifferent Dragons]], and [[RidiculouslyCuteCritter Moogles]].
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* TabletopGame/{{MAGUS}}: Humans are the most numerous race on Ynev, divided into many nations. Elves are portrayed as an AbsoluteXenophobe race looking down on everyone else; dwarves are your typical master craftsmen dwelling in underground kingdoms; orcs are mostly savage barbarians, but there are tamed "court orcs" enslaved by humans. Expansions introduced a handful of more unusual races, including the barbaric CatFolk "khál". Goblins, giants, dragons, various forms of demons and undead, etc. exist as enemies.
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* ''Literature/DeliciousInDungeon'''s world has elves, dwarves, halflings, gnomes, and humans all under the umbrella of "human" (human humans are called "tallmen"), though elves and dwarves live much longer than the others. Orcs, kobolds, and goblins are considered separate species.

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* ''Literature/DeliciousInDungeon'''s world has elves, dwarves, halflings, gnomes, and humans [[OurHumansAreDifferent all under the umbrella of "human" "human"]] (human humans are called "tallmen"), though although elves and dwarves live much longer than the others. Orcs, kobolds, and goblins are considered separate species.



* PlayedWith in ''Fanfic/TheNightUnfurls''. All common races exist in the setting of the fanfic. Humans are, well, [[ShapedLikeItself humans]] -- the race for many POV characters and antagonists. [[OurElvesAreDifferent Elves]] (high, dark, or half) have a longer lifespan than humans, but aside from that and the PointyEars, they otherwise don't seem to be any different from humans. Nevertheless, FantasticRacism is prevalent between humans and dark elves, which explains the segregation between the South and the North, together with the ForeverWar between the two races. [[OurDwarvesAreAllTheSame Dwarves]] are replaced by [[{{Hobbits}} halflings]], being industrious LittlePeople who swaps the beard and accent for [[CutesyDwarf a more adorable look]]. [[OurOrcsAreDifferent Orcs]] serve as the primary enemies, AlwaysChaoticEvil as they are, with goblins being secondary in comparison. The former, in particular, is often portrayed as disorganised groups of war bands, each with a war chief as their respective leaders.

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* PlayedWith in ''Fanfic/TheNightUnfurls''.''Fanfic/TheNightUnfurls'': PlayedWith. All common races exist in the setting of the fanfic. Humans are, well, [[ShapedLikeItself humans]] -- the race for many POV characters and antagonists. [[OurElvesAreDifferent Elves]] (high, dark, or half) have a longer lifespan than humans, but aside from that and the PointyEars, they otherwise don't seem to be any different from humans. Nevertheless, FantasticRacism is prevalent between humans and dark elves, which explains the segregation between the South and the North, together with the ForeverWar between the two races. [[OurDwarvesAreAllTheSame Dwarves]] are replaced by [[{{Hobbits}} halflings]], being industrious LittlePeople who swaps the beard and accent for [[CutesyDwarf a more adorable look]]. [[OurOrcsAreDifferent Orcs]] serve as the primary enemies, AlwaysChaoticEvil as they are, with goblins being secondary in comparison. The former, in particular, is often portrayed as disorganised groups of war bands, each with a war chief as their respective leaders.
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* ''Literature/DeliciousInDungeon'''s world has elves, dwarves, halflings, gnomes, and humans all under the umbrella of "human" (human humans are called "tallmen"), though elves and dwarves live much longer than the others. Orcs, kobolds, and goblins are considered separate species.
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redirect and word cruft


* ''LightNovel/GoblinSlayer'': As the series takes place in a StandardFantasySetting, the races are pretty much what you'd expect there. The Human race is, of course, the "standard" race of the setting. The Dwarf race are characterized by their physical strength and resilience. The Elf race are characterized by their affinity for magic. The Lizardman race are the most exotic of all the races, a race of humanoid reptiles normally portrayed as enemy {{mooks}} in most versions of this setting. There are also the [[{{Hobbits}} Rhea]]; a race of small, child-like humanoids, and the [[LittleBitBeastly Padfoot]]; a race of partially animal humanoids. And of course, as the title suggests, the primary enemies are [[OurGoblinsAreDifferent goblins]], with an ogre, a troll, a dragon, a dark elf and several types of undead also appearing.

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* ''LightNovel/GoblinSlayer'': ''Literature/GoblinSlayer'': As the series takes place in a StandardFantasySetting, the races are pretty much what you'd expect there. The Human race is, of course, is the "standard" race of the setting. The Dwarf race are characterized by their physical strength and resilience. The Elf race are characterized by their affinity for magic. The Lizardman race are the most exotic of all the races, a race of humanoid reptiles normally portrayed as enemy {{mooks}} in most versions of this setting. There are also the [[{{Hobbits}} Rhea]]; a race of small, child-like humanoids, and the [[LittleBitBeastly Padfoot]]; a race of partially animal humanoids. And of course, as the title suggests, the primary enemies are [[OurGoblinsAreDifferent goblins]], with an ogre, a troll, a dragon, a dark elf and several types of undead also appearing.
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* '''[[OurGiantsAreDifferent Giants]]''': The biggest lot around, with their specific size varying wildly between "slightly taller than humans" to "as big as mountains". They may sometimes be based on more mystical fairytale giants. Very often, however, they're relegated to being big brutish {{Smash Mook}}s long on strength and short on brains. '''[[OurOgresAreHungrier Ogres]]''' sometimes appear as a distinct race from giants, typically even less intelligent and more brutish. One-eyed and [[MultipleHeadCase two-headed]] variants also appear, typically referred to as "{{cyclops}}" and "ettin".

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* '''[[OurGiantsAreDifferent '''[[OurGiantsAreBigger Giants]]''': The biggest lot around, with their specific size varying wildly between "slightly taller than humans" to "as big as mountains". They may sometimes be based on more mystical fairytale giants. Very often, however, they're relegated to being big brutish {{Smash Mook}}s long on strength and short on brains. '''[[OurOgresAreHungrier Ogres]]''' sometimes appear as a distinct race from giants, typically even less intelligent and more brutish. One-eyed and [[MultipleHeadCase two-headed]] variants also appear, typically referred to as "{{cyclops}}" and "ettin".
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renamed trope


* '''[[ElementalEmbodiment Elementals]]''': Creatures based on the ElementsOfNature -- usually, but not exclusively, the four classical ones. Earth elementals tend to be strong and sturdy, air elementals are swift and agile, fire elementals are aggressive and destructive, and water elementals are often gentle with healing powers, but all four can be forces to be reckoned with. They are typically neutral and independent, but both good and evil magic-users can tame them and make them do their bidding.

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* '''[[ElementalEmbodiment Elementals]]''': Creatures based on the ElementsOfNature NaturalElements -- usually, but not exclusively, the four classical ones. Earth elementals tend to be strong and sturdy, air elementals are swift and agile, fire elementals are aggressive and destructive, and water elementals are often gentle with healing powers, but all four can be forces to be reckoned with. They are typically neutral and independent, but both good and evil magic-users can tame them and make them do their bidding.
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* '''[[OurGoblinsAreDifferent Goblins]]''': Small, green and with big ears. Goblins are typically portrayed as essentially smaller and more tech-savvy orcs, and often tend to be strongly associated with them -- physical similarities aside, it's common to see goblins hanging around orcs, allying with orcs, or otherwise follow the larger green humanoids' lead to varying degrees. Besides that, they usually have issues with dwarves or are portrayed as foils to them, as they're among the likeliest races to be portrayed as technologically advanced. '''Hobgoblins''' sometimes appear as a race similar to goblins, but somewhat larger and more orc-like.

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* '''[[OurGoblinsAreDifferent Goblins]]''': Small, green and with big ears. Goblins are typically portrayed as essentially smaller and more tech-savvy orcs, and often tend to be strongly associated with them -- physical similarities aside, it's common to see goblins hanging around orcs, allying with orcs, or otherwise follow the larger green humanoids' lead to varying degrees. Besides that, they usually have issues with dwarves or are portrayed as foils to them, as they're among the likeliest races to be portrayed as technologically advanced. '''Hobgoblins''' sometimes appear as a race similar to goblins, but somewhat larger and more orc-like.
orc-like[[note]]despite the fact that the "hob-" prefix is originally a diminutive[[/note]].
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* '''{{Dire Beast}}s''': Larger, more powerful variants of mundane animals, typically befitting the AnimalStereotypes about their species. Sometimes they are non-sapient animals, but often they are have some kind of sapience, and may even be spirits in animal form. Dire [[SavageWolves wolves]] (often called "wargs" or "worgs") and {{Giant Spider}}s are especially common. While humans normally ride regular horses, dire beasts often serve as [[HorseOfADifferentColor exotic mounts]] for the various non-human races -- wolves for the orcs and goblins, giant goats for the dwarves, [[TheMarvelousDeer deer]] or [[PantheraAwesome big cats]] for the elves, giant lizards or dinosaurs for the lizardfolk, and so forth. This may lead into MedievalPrehistory, as Ice Age megafauna such as mammoths, saber-toothed cats and dire wolves (and the occasional dinosaur or [[PteroSoarer pterosaur]]) are often used in this capacity.

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* '''{{Dire Beast}}s''': Larger, more powerful variants of mundane animals, typically befitting the AnimalStereotypes about their species. Sometimes they are non-sapient animals, but often they are have some kind of sapience, and may even be spirits in animal form. Dire [[SavageWolves wolves]] (often called "wargs" or "worgs") and {{Giant Spider}}s are especially common. While humans normally ride regular horses, dire beasts often serve as [[HorseOfADifferentColor exotic mounts]] for the various non-human races -- wolves for the orcs and goblins, giant goats for the dwarves, [[TheMarvelousDeer deer]] or [[PantheraAwesome big cats]] for the elves, giant lizards or dinosaurs for the lizardfolk, and so forth. This may lead into MedievalPrehistory, as Ice Age megafauna such as mammoths, saber-toothed cats and dire wolves (and the occasional dinosaur or [[PteroSoarer [[TerrorDactyl pterosaur]]) are often used in this capacity.

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