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4[[quoteright:350:[[TabletopGame/DungeonsAndDragons https://static.tvtropes.org/pmwiki/pub/images/dndrace2.png]]]]
5[-[[caption-width-right:350:L - R: [[OurGnomesAreWeirder gnome]], [[OurOrcsAreDifferent half-orc]], [[{{Hobbits}} halfling]], [[OurHumansAreDifferent human]], [[HalfHumanHybrid half-elf]], [[OurDwarvesAreAllTheSame dwarf]] and [[OurElvesAreDifferent elf]].]]-]
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7->''"Learn now the lore of Living Creatures!\
8First name the five, the free peoples:\
9Eldest of all, the elf-children;\
10Dwarf the delver, dark are his houses;\
11Ent the earthborn, old as mountains;\
12Man the mortal, master of horses;\
13And half-grown hobbits, the hole-dwellers."''
14-->-- '''Treebeard's''' song on the lore of creatures, ''Literature/TheLordOfTheRings: The Two Towers''
15
16Modern fantasy fiction, especially that set within a StandardFantasySetting, tends to make recurring use of specific sets of fantasy races (or species, or peoples, or whatever else a given work may call them). These, besides using consistent names and appearances, also tend to take very specific roles and places in worldbuilding.
17
18Fantasy races typically tend to fall into a handful of in-universe categories, chiefly a collection of civilized races and a collection of barbaric monstrous ones, with the first group on the side of good (or at least on the side of the protagonists) and the second on the side of evil (or at least on the antagonists'). The civilized races typically include humans and a handful of elder races, usually dwarves and elves. These older groups will be the ones to have first created advanced civilizations, but may have reduced to a more minor presence in recent times, while humanity will be a more recent arrival. Though such races usually start out separated into SingleSpeciesNations, the civilized races will often form TheAlliance to fight the forces of evil. Despite that, there might be a conflict between the more industrialized races (such as humans and dwarves) and those closer to nature (such as elves and fairies).
19
20The barbarians and monsters will instead form a loose collection of tribes, hordes and disorganized groups, and tend to have an antagonistic relationship with civilization. Most often, they can be found living in the wilderness or in desolate areas, until they group together under a charismatic leader or a DarkLord and head off to wage war on the civilized peoples. This group is often the most numerous and [[EqualOpportunityEvil varied]], both in and out of universe, and can include a very large number of monstrous creatures. When TheHorde comes calling, it's common for almost every monstrous species in a setting to band together under its banner.
21
22Note that a work may not necessarily call its iteration of a fantasy race the same thing it usually is, but these are still often examples by virtue of sharing a majority of the other traits associated with that race's worldbuilding.
23
24For a work to qualify for this trope, it should feature at least three of the five "common races" (humans, elves, dwarves, orcs and goblins); but the more of them appear, the better. If only one or two of them appear, it's not an example of this trope. Instead of just listing the races, the examples should focus on the relationships between them.
25
26Compare MonsterMash, for another typical array of fantasy creatures. Also compare LoadsAndLoadsOfRaces (which can overlap with this one, as long as these standard races are included among the many others).
27
28[[index]]
29!!Common Races
30* '''[[OurHumansAreDifferent Humans]]''': The most common race in any given setting, and often the default one for narrative POV. Humans are typically a much younger race than the others (generally meaning that they haven't been civilized as long) and are not typically taken very seriously by older factions. They're also often [[HumansAreAverage the most mundane group]], being a lot less adept at magic, attuned to the environment, or otherwise "mystical" than others. They're the most likely species to be divided into multiple nations, [[FantasyCounterpartCulture which will likely be based on various historical civilizations]], and tend to be more widespread than other races. These nations [[HumansAreDivided often don't get along well with one another]]; out of all races, humans are the ones most likely to be on both the side of Good and Evil. Humans are often perceived as uncouth and primitive by other civilized factions -- in fact, it's far from rare for other groups to perceive humanity as only marginally more tolerable than the barbarian races. HumanSubspecies may exist to further show how adaptive they are, and usually have their own defining traits.
31* '''[[OurElvesAreDifferent Elves]]''': Long-lived, pointy-eared and magical. Elves are usually portrayed as a far older civilization than humans, and will likely look down on the latter as unsophisticated children, but as long past their prime; they are usually either a VestigialEmpire or a truly DyingRace. They are usually either found in an EnchantedForest, where they live InHarmonyWithNature, or in shining marble cities. Different works may blend these two extremes to various degrees or split them between different elven groups, often calling the former Wood Elves and the latter High Elves. [[ElvesVsDwarves They don't get along with dwarves]], usually because of some ancient rivalry or slight, and tend to look down on humans as little more than barbarians. '''Dark elves''' may be present as a distinct kind of elves, usually with black skin and white hair, who live underground in an evil or at least amoral society; dark and non-dark elves typically despise one another, and dark elves usually have no positive relationships with any other race. Elves are also more likely than any other race to get into an InterspeciesRomance with humans, producing '''[[HalfHumanHybrid half-elves]]'''.
32* '''[[OurDwarvesAreAllTheSame Dwarves]]''': Short, stout, bearded and fond of singing, drinking, mining and fighting. Dwarves -- or "dwarfs" -- are another group often portrayed as ancient and much more advanced than humanity, but diminishing and declining. Dwarves usually live in immense, richly decorated mountain holds, and are often master craftsmen and smiths. If any one race is making use of machinery and industry at a more than medieval level, it'll often be the dwarves. They don't get along with elves and like orcs even less, but tend to be on decent terms with humanity.
33* '''[[OurOrcsAreDifferent Orcs]]''': Big, green and warlike folk. Sometimes depicted as PigMan. Orcs (sometimes spelled "orks") are usually played in one of two ways: the original model has them as primitive, AlwaysChaoticEvil raiders, despoilers and barbarians, and often a considerable danger to other races and civilizations. More recent works tend to show them in a more positive light, often as {{Proud Warrior Race Guy}}s with a sophisticated culture of their own that have been forced to the fringes of civilization. In both cases, however, they relate poorly to the other races -- in the first case they exist chiefly as a threat for all other groups to unite against; in the second, they tend to be on a social and cultural back foot, and to experience various degrees of discrimination from humans, elves and dwarves.
34* '''[[OurGoblinsAreDifferent Goblins]]''': Small, green and with big ears. Goblins are typically portrayed as essentially smaller and more tech-savvy orcs, and often tend to be strongly associated with them -- physical similarities aside, it's common to see goblins hanging around orcs, allying with orcs, or otherwise follow the larger green humanoids' lead to varying degrees. Besides that, they usually have issues with dwarves or are portrayed as foils to them, as they're among the likeliest races to be portrayed as technologically advanced. '''Hobgoblins''' sometimes appear as a race similar to goblins, but somewhat larger and more orc-like[[note]]despite the fact that the "hob-" prefix is originally a diminutive[[/note]].
35
36!!Uncommon Races
37* '''{{Beast M|an}}en''': Various sorts of humanoid animals and zoomorphic humanoids. They're usually closer to nature than other races. Beyond that, they tend to either be some variety of NobleSavage or barbaric raiders, but rarely have a structured civilization comparable to other races'. Their personality is often similar to the [[AnimalStereotypes stereotypes associated with the animal species they are based on]]. CatFolk, [[OurMinotaursAreDifferent minotaurs]], and gnolls (hyaena people) are among the most common versions; cat people are usually on the side of the heroes even if not strictly civilized, while minotaurs are usually aggressive barbarians, and gnolls will usually be [[HeinousHyena the absolute worst]].
38* '''[[OurCentaursAreDifferent Centaurs]]''': Horse-bodied humanoids, sometimes resembling other ungulates. They tend to live away from two-legged peoples' civilization, usually as {{Barbarian Tribe}}s in the wilderness. They're usually a neutral faction, rarely involving themselves with bigger wars and alliances, but may be part of barbaric or nature-aligned factions.
39* '''[[OurFairiesAreDifferent Fairies]]''', '''[[OurNymphsAreDifferent Nymphs]]''', and '''{{Nature Spirit}}s''': These may or may not all be the same thing. Dwellers and protectors of the wild places of the world, their personalities can range from benevolent to being TheFairFolk. They're usually on poor terms with groups who advance civilization or despoil the wilderness, especially humans, dwarves and orcs, but may have a better relationship with more nature-friendly groups such as elves or hobbits.
40* '''[[OurGiantsAreBigger Giants]]''': The biggest lot around, with their specific size varying wildly between "slightly taller than humans" to "as big as mountains". They may sometimes be based on more mystical fairytale giants. Very often, however, they're relegated to being big brutish {{Smash Mook}}s long on strength and short on brains. '''[[OurOgresAreHungrier Ogres]]''' sometimes appear as a distinct race from giants, typically even less intelligent and more brutish. One-eyed and [[MultipleHeadCase two-headed]] variants also appear, typically referred to as "{{cyclops}}" and "ettin".
41* '''[[OurGnomesAreWeirder Gnomes]]''': Small humanoid creatures, sharing traits with both dwarves and fairies; typically more magical than the former but uglier and less graceful than the latter. They also typically dwell in wild places, though in some settings they are very technologically advanced. They're often the GoodCounterpart of goblins in settings where both races coexist.
42* '''{{Hobbits}}''': Also known as "halflings". A small people who live in pastoral country and like simple pleasures. They're rarely a particularly powerful or influential faction, but depending on the context may be portrayed as having a down-to-earth, folksy wisdom other races lack.
43* '''LizardFolk''': Reptilian humanoids, usually leaning more towards reptilian than humanoid. They're typically found in swamps and jungles, but may sometimes inhabit deserts. They're usually either barbaric savages in the wilderness or an ancient, glorious empire that predated all other civilizations. It's not uncommon for these two portrayals to overlap, with the modern savages being the degenerate descendants of the ancient empire.
44* '''[[OurMermaidsAreDifferent Merfolk]]''': [[TokenAquaticRace Water-dwelling humanoids]] of various kinds. Can also go by the name "[[SirensAreMermaids siren]]", "triton" or "naiad" among others. They might be the classic "human from waist up, fish from waist down" mermaids and/or mermen, [[ApparentlyHumanMerfolk fully humanoid]], or FishPeople. They also might be aquatic nature spirits (such as water nymphs) or sea elves. They are usually either cautious and wary about the land-dwelling folk, or outright hostile, attacking the land-dwellers or luring them to their deaths.
45* '''{{Treants}}''': A specific kind of PlantPerson, resembling humanoid trees. They are typically forest guardians who keep to themselves and defend the wilderness from intruders, but they might be on good terms or even associate with races that are closer to nature, such as elves, fairies or forest gnomes. Technologically advanced races (like humans, dwarves or goblins) can easily get on their bad side and be subjected to WhenTreesAttack and GaiasVengeance.
46* '''[[AllTrollsAreDifferent Trolls]]''': Most fantasy settings have creatures named "trolls" -- but the creatures bearing that name vary very much between settings. Often they are hulking brutes similar to giants and ogres, but other times they are small creatures resembling goblins or gnomes. They might be good or evil, hairy or bald, wise or stupid. Often they are associated with stones (sometimes having the ability to turn into stone themselves).
47
48!!Monster Races
49* '''[[OurAngelsAreDifferent Angels]]''': Beings who inhabit the celestial planes of the universe, they are the good-aligned allies for any mortal who meets their (often lofty) standards. While most often depicted as winged humanoids, they can also take on the appearance of an animal or even an EldritchAbomination. Although not as commonly as demons, angels can interbreed with mortals to create half-angels.
50* '''[[OurDemonsAreDifferent Demons]]''': Ancient, AlwaysChaoticEvil beings, often possessing dark magic. In appearance, they might be humanoid, animalistic or strange and incomprehensible. If they join TheHorde, they are either the leaders (the DarkLord himself is often a demon of some kind), or at least EliteMooks. They often have offspring with humanoids, leading to half-demons who still wield some of their parents' infernal magic. '''Devils''' might be the same thing as demons, or [[DemonDevilDistinction a completely different type of infernal being]].
51* '''{{Dire Beast}}s''': Larger, more powerful variants of mundane animals, typically befitting the AnimalStereotypes about their species. Sometimes they are non-sapient animals, but often they are have some kind of sapience, and may even be spirits in animal form. Dire [[SavageWolves wolves]] (often called "wargs" or "worgs") and {{Giant Spider}}s are especially common. While humans normally ride regular horses, dire beasts often serve as [[HorseOfADifferentColor exotic mounts]] for the various non-human races -- wolves for the orcs and goblins, giant goats for the dwarves, [[TheMarvelousDeer deer]] or [[PantheraAwesome big cats]] for the elves, giant lizards or dinosaurs for the lizardfolk, and so forth. This may lead into MedievalPrehistory, as Ice Age megafauna such as mammoths, saber-toothed cats and dire wolves (and the occasional dinosaur or [[TerrorDactyl pterosaur]]) are often used in this capacity.
52* '''[[OurDragonsAreDifferent Dragons]]''': Giant, winged, firebreathing reptiles. Fantasy dragons are usually based on Western portrayals, but may borrow any number of elements from Eastern ones as well. They're almost always absurdly powerful and dangerous creatures, with a great love for gold and a great deal of arrogance. Traditional portrayals have them as ravening monsters or just plain evil; modern works often depict them as more talkative or at least morally neutral, but often still very detached from human morality and concerns. Occasionally, more benevolent dragons will form a bond with individual mortals, even allowing them to [[DragonRider ride them]]. Some settings also have {{Draconic Humanoid}}s, often called "dragonborn", "dragonkin", "half-dragons" or the like. They can be simply another type of dragon, a ServantRace to regular dragons, [[VoluntaryShapeshifter a form dragons can assume]], or people with both [[HalfHumanHybrid humanoid]] and [[DragonAncestry draconic]] parentage.
53* '''[[ElementalEmbodiment Elementals]]''': Creatures based on the NaturalElements -- usually, but not exclusively, the four classical ones. Earth elementals tend to be strong and sturdy, air elementals are swift and agile, fire elementals are aggressive and destructive, and water elementals are often gentle with healing powers, but all four can be forces to be reckoned with. They are typically neutral and independent, but both good and evil magic-users can tame them and make them do their bidding.
54* '''[[TheUndead Undead]]''': Most fantasy settings have some form of living dead, should they be ghosts, ghouls, vampires, or zombies. The undead are more of an alternate type of being rather than a separate and distinct race; they could've been human or {{nonhuman|Undead}} when they were alive ([[NinjaPirateZombieRobot including any one of the aforementioned races/species listed above]]). They are usually broadly divided between powerful, intelligent beings, such as arrogant vampires and sorcerous liches, and mindless animated servants of evil spellcasters. Regardless of type, they are typically seen as being inherently evil and unnatural, but may sometimes [[DarkIsNotEvil actually be]] {{benevolent|Monsters}} instead. If they are part of TheHorde, even the other barbaric races, like the orcs and goblins, will fear and mistrust them.
55[[/index]]
56
57----
58!!Examples:
59[[foldercontrol]]
60
61[[folder:Anime and Manga]]
62* ''Manga/DeliciousInDungeon'''s world has elves, dwarves, halflings (called "half-foots"), gnomes, ogres, and humans [[OurHumansAreDifferent all under the umbrella of "human"]] (human humans are called "tallmen"), united by all having 206 bones as adults, although elves and dwarves live much longer than the others. Orcs, kobolds, and goblins are considered separate species, due to having a different number of bones. Peculiarly, of all the typical fantasy races, trolls are explicitly mentioned to ''not'' exist and are only a myth.
63* ''Literature/GoblinSlayer'': As the series takes place in a StandardFantasySetting, the races are pretty much what you'd expect there. The Human race is the "standard" race of the setting. The Dwarf race are characterized by their physical strength and resilience. The Elf race are characterized by their affinity for magic. The Lizardman race are the most exotic of all the races, a race of humanoid reptiles normally portrayed as enemy {{mooks}} in most versions of this setting. There are also the [[{{Hobbits}} Rhea]]; a race of small, child-like humanoids, and the [[LittleBitBeastly Padfoot]]; a race of partially animal humanoids. And of course, as the title suggests, the primary enemies are [[OurGoblinsAreDifferent goblins]], with an ogre, a troll, a dragon, a dark elf and several types of undead also appearing.
64[[/folder]]
65
66[[folder:Fan Works]]
67* ''Fanfic/TheNightUnfurls'': PlayedWith. All common races exist in the setting of the fanfic. Humans are, well, [[ShapedLikeItself humans]] -- the race for many POV characters and antagonists. [[OurElvesAreDifferent Elves]] (high, dark, or half) have a longer lifespan than humans, but aside from that and the PointyEars, they otherwise don't seem to be any different from humans. Nevertheless, FantasticRacism is prevalent between humans and dark elves, which explains the segregation between the South and the North, together with the ForeverWar between the two races. [[OurDwarvesAreAllTheSame Dwarves]] are replaced by [[{{Hobbits}} halflings]], being industrious LittlePeople who swaps the beard and accent for [[CutesyDwarf a more adorable look]]. [[OurOrcsAreDifferent Orcs]] serve as the primary enemies, AlwaysChaoticEvil as they are, with goblins being secondary in comparison. The former, in particular, is often portrayed as disorganised groups of war bands, each with a war chief as their respective leaders.
68[[/folder]]
69
70[[folder:Film -- Live-Action]]
71* ''Film/{{Bright}}'' takes the standard fantasy races and puts them in a modern UrbanFantasy setting, with a lot of FantasticRacism. Humans are the most mundane and most numerous ones, and [[HumansAreDivided have within-species racism, such as Americans disliking Mexicans]]. Elves are the snobbish elite who look down on the other races, whereas orcs are mostly lower class and form urban gangs. Orcs also get the most hate from other races due to being the {{mooks}} of TheDarkLord back when the world was a StandardFantasySetting (despite the fact that the Dark Lord was an elf and the hero who defeated him was an orc). Fairies are common, non-sapient pests; a human killing one is seen as a disturbing act, but not a crime. There are references to "the nine races", suggesting that other stock fantasy races also exist--one scene has a centaur police officer in it, for example.
72[[/folder]]
73
74[[folder:Literature]]
75* ''Literature/TheDeathGateCycle'': Humans are the most overtly mundane race in the setting, elves are long-lived, magical and aloof, and dwarves are stout, strong, like living underground and are good with machinery. There are also dragons, which depending on the specific kind are either ravening animals or powerful, intelligent beings who remain aloof from the humanoid civilizations.
76* ''Literature/{{Discworld}}'': Humans, dwarfs and trolls -- the latter being humanoid {{Rock Monster}}s -- are the most common sapient species on the Disc. Humans are the most widespread and culturally diverse, with dwarfs and trolls either living in their own communities in the mountains or as minorities in human cities. There are also a variety of fairy beings, such as gnomes and the pictsies, who mostly live in the wilderness away from civilization, and the elves, who are more along the lines of TheFairFolk and live outside of the Disc itself, only entering it periodically to raid. Dragons come in two different flavors: the dog-sized Swamp Dragons who would make excellent pets if not for the tendency to explode, and wondrous giant dragons who are not native to the Disc but can be summoned, and are terrifying monsters. Goblins and orcs are also introduced in later books.
77* ''Literature/InheritanceCycle'': Alagaësia is home to humans, who are the primary point-of-view race and divided among a number of nations and cultures; elves, ancient and immortal forest-dwellers who wield powerful magic, isolate themselves from the outside world and don't generally have a very high opinion of humanity; and dwarves, a proud and clannish people who live in richly decorated holds beneath the mountains. These three groups form a loose alliance united against an evil human empire and the urgals, a barbaric people who are essentially orcs with [[HornedHumanoid horns]] and live in isolated wildernesses (however, like a lot of more recent depictions they're not {{always chaotic evil}}, switching to the good guys' side after learning the BigBad manipulated them into fighting his battles for him). There are also the dragons, powerful but often animalistic beings who by the books' time are all but extinct. Like many dragons in modern fantasy, they're dangerous but also very intelligent, speaking with {{telepathy}} and sometimes [[BondCreature bonding]] to elves or humans who become their [[DragonRider riders]].
78* ''Literature/AnOutcastInAnotherWorld'': Elves, Dwarves, Dragonkin, Merfolk, and Harpies live in the continent of Elatra. Humans... well, they used to, anyway, before they all died.
79* ''Literature/ASongOfIceAndFire'' is, at its core, a fantasy series, and does feature standard fantasy races like humans, elves, dwarves, fairies, giants, dire beasts, dragons, and the living dead, if not by name. Befitting [[DeconstructorFleet its reputation]], though, it turns many of them on their heads. Dwarves are not a separate species, but humans with a genetic condition (as in real-life dwarfism). The elves' niche is filled by the Valyrians, who are very much humans, albeit noted for their distinctive silver hair, affinity to magic, and renown for advanced civilization (cf. Tolkien's Sindarin elves), as well as the Children of the Forest, a DyingRace that once dominated Westeros before the First Men came, are described as minuscule compared to humans, and live among the wild forests (cf. Tolkien's Silvan elves, minus the minuscule part). Dragons are powerful and terrifying creatures, but they are just non-sapient animals who can die by normal means. The fairies' niche is filled by the Others, a malevolent race so mysterious that their existence has been dismissed as legends by most people, but they are of course real, and their reappearance, alongside their undead army, brings the long summer to a close.
80* ''Franchise/TolkiensLegendarium'': As one of the {{Trope Codifier}}s, Arda is home to humans, elves, dwarves and hobbits as "[[TheAlliance the Free Peoples]]", and to the AlwaysChaoticEvil orcs and monstrous, ogre-like trolls as the primary {{Mooks}} of the DarkLord. Goblins, unlike in later works, are another name for orcs. There are also a few human nations (like the Haradrim and the Easterlings) who joined the DarkLord. Other creatures are [[{{Treants}} ents]] and [[GiantFlyer giant eagles]] on the side of good, and [[SavageWolves wargs]], dragons, the [[OurDemonsAreDifferent demonic]] balrogs and {{giant spider}}s (which are the spawn of the EldritchAbomination Ungoliant) on the side of evil. There are at least also two types of undead: the Ringwraiths were mortal kings who have been corrupted and now serve the DarkLord, whereas the Army of the Dead are oathbreakers who seek to fulfill their oath by aiding the True King of Gondor.
81* ''Literature/VillainsByNecessity'': The book, as a parody of much HighFantasy, features these.
82** Humans make up the majority, as ever.
83** There's only one elf left, Mizzamir, since his people moved to another world. However, their portrayal (the wise, all good, often woods dwelling long-lived or immortal folk) sticks with the usual.
84** Arcie has most of the hobbit or halfling characteristics, though his people are still humans, simply smaller ones from the north (with Scottish accents), being a short, hairy and mischievous man. He is a thief and a black sheep, as the others are said to be honest, more down to earth folks. In fairness though, Tolkien stated hobbits were just pigmy humans too originally.
85** Valeriana is basically a dark elf, though her species' origin is never given explicitly.
86** There is also a good dragon, who's vegetarian regarding humans, can talk and has human-level intelligence.
87** More unusually is Robin the centaur. He's a nervous and shy fellow, but his species are said to be more like the original legends (wild horse folk) while his people are the only civilized ones.
88** There are also mentions of orcs, trolls and other standard fantasy "evil" races, plus a couple new ones in one Test which don't differ much, though most are gone due to the Light's victory, with heroes having killed most others afterward.
89** On a minor note, the wilderkin somewhat subvert this as they're not standard (although the one that we see the most is a bit like a hobbit), as short, somewhat hairy woods-dwelling folk who are fierce and territorial in their own homeland (hunting with fox dogs).
90* ''Literature/TheWarGods'' has technologically skilled dwarfs who used to rely on {{Magitek}} but have recently begun industrializing, mystical and immortal elves who retreated into seclusion after the fall of their empire, widespread humans who can have children with any other race, sneaky halflings nobody else trusts, and the ProudWarriorRace of the hradani fox-people.
91* ''Franchise/TheWitcher'': Humans are the most common race in the world, having the largest number of nations and often dominating the others through sheer numbers, despite having been one of the most recent groups to develop civilization and [[spoiler:having only entered the world relatively recently to begin with]]. Dwarves are known for their strength, battle prowess and mechanical skill, and are one of the oldest civilizations in the setting. Elves are the most magically inclined and technologically advanced race, but their empires fell long ago and they've been in decline ever since. Dragons are intelligent but reclusive beings, and often hunted by the humanoid races.
92* ''Literature/WraithKnight'': A DownplayedTrope example with Sidhe (elves), Formor (orcs), Trow (Trolls), and Bauchan (Dark Elves). There's also Boggarts, Dryads, giants, and Nockers. This is downplayed due to the fact that they tend to go with a more Celtic mythology influenced version of the characters than pure Tolkien fantasy. [[spoiler: It is also an artificial world created by far future humanity making a playground for themselves.]]
93[[/folder]]
94
95[[folder:Live-Action TV]]
96* ''Series/TheLordOfTheRingsTheRingsOfPower'' includes all the standard races established by [[Creator/JRRTolkien the professor]]: the Men of Numenor and the Soutlanders, Elves of Lindon and Eregion, primitive Orcs who were once the Elves of Beleriand, kidnapped and enslaved by Morgoth, the Dwarfs of Khazad-dum, Ents, Wargs and even the Hobbits were added despite completely missing from the Second Age in the ''Silmarillion''. There are also trolls, balrogs and the DarkLord himself. Dragons are the only missing creatures that have yet to appear.
97[[/folder]]
98
99[[folder:Music]]
100* ''Music/ClamaviDeProfundis'': Dwarves get the most focus, but the world of Hammerdeep is also home to humans, elves and fairies as civilization-building peoples, orcs as destructive barbarians, and dragons and demons as powerful and feared monstrous races.
101[[/folder]]
102
103[[folder:Myth]]
104* Myth/NorseMythology is the UrExample of this, being the main inspiration for Franchise/TolkiensLegendarium. Humans are the natives of Midgard, one of the Nine Realms, and are pretty much [[HumansAreAverage regular humans]]. Elves are divided between "light elves" and "dark elves". The former are natives to Ljusalfheim (or simply Alfheim), and are beautiful, magical beings, though [[TheFairFolk not particularly benevolent]]. The latter, from Svartalfheim, may or may not be the same as "dwarves", depending on the myth. They are dark-haired, pale-skinned, they dwell in the darkness (often underground) and are talented craftsmen. Dwarves, when distinct from dark elves, are said to be born from the body of the giant Ymir, and are portrayed as the underground-dwelling miners and jewel-crafters [[OurDwarvesAreAllTheSame familiar from modern fantasy]]. There are also the [[AnIcePerson ice giants]] of Niflheim, the [[PlayingWithFire fire giants]] of Muspelheim and the "regular" giants of Jotunheim. Trolls also originate from Norse mythology, typically pictured as roughly man-sized, hairy, swarthy and ugly beings who dwell in the mysterious forest. They sometimes kidnap human children and replace them with their own offspring, then make the human changelings work for them.
105* The six realms of UsefulNotes/{{Buddhism}}: humans, animals (which includes Nagas (lizard/snake people) and yakshas (dwarves/goblins) among others), prettas (undead), asuras (giants), devas (elves) and maras (demons).
106[[/folder]]
107
108[[folder:Tabletop Games]]
109* ''TabletopGame/TheChroniclesOfAeres'' has a MassiveRaceSelection that combines humans, dwarves, elves, gnomes, half-elves and half-dwarves (with two subraces apiece for the {{demihuman}}s) with ten kinds of BeastMan and four kinds of DraconicHumanoid.
110* ''TabletopGame/TheDarkEye'': The primary races in the setting are humans (widespread and culturally dominant, and split between multiple cultures, nations and ethnicities), elves (hunter-gatherers InHarmonyWithNature, highly magical, and descended from an ancient, fallen empire), dwarves (sturdy mountain-dwellers descended from another fallen empire, but with a few highly iconoclastic factions), orcs (hairy barbarians who began as a purely evil adventure fodder but were later developed into a more honorable, albeit still barbaric and hostile, culture), and goblins (small, clever and weak, but dangerous in numbers, and often bossed around by the orcs). There are also bestial dragons, nymphs and fairies, powerful but pacifistic trolls, and assorted fantasy monsters.
111* ''TabletopGame/DungeonsAndDragons'': The core playable races have historically been generic and diverse humans, mystical and forest-dwelling elves, half-elves torn between two worlds, gruff and honorable dwarves who live in mountain holds, halflings usually found in human lands, and gnomes who live in tune with nature. The game later came to include more varied races, such as half-orcs, dragonborn, tieflings (humanoids of demonic origin), aasimar (humanoids of angelic origin), genasi (humanoids of elemental origin), [[TokenAquaticRace tritons]], and various {{Beast M|an}}en, BirdPeople and LizardFolk, who tend to be much less culturally dominant than the central races. The evil races have traditionally included the goblinoids (goblins, hobgoblins and bugbears) and the orcs, who are bitter enemies, alongside a variety of brutish giants, ogres and trolls. {{Treants}}, dragons, demons and loads of other standard fantasy creatures exist as non-playable monsters.
112* ''TabletopGame/{{GURPS}}'', being a generic system, has character templates for all the generic races in one place or another, and multiple different templates for many of them. Notably, the game's default fantasy setting book, ''TabletopGame/{{Banestorm}}'', finds space for most of them.
113* ''TabletopGame/MagicTheGathering'': The primary races associated with the five colors of {{Mana}}, which are well-represented in almost every world, are the civilized but fractious humans for White, the forest-dwelling and mystical elves for Green, the chaotic and aggressive but none-too-bright goblins for Red, various forms of TheUndead for Black, and reclusive and sorcerous merfolk for Blue. Other recurring races include dwarves, Red/White mountain-dwellers skilled with crafts and fierce in war; Red/Black orcs, usually found as raiders, warriors and barbarians; powerful, ferocious and destructive dragons; and wise and ancient treefolk whom only the elves have regular contact with. Alliances and enmities change from setting to setting, but tend to fall along color lines -- most factions get along with ones aligned with the same color or allied ones, but are opposed to ones from enemy colors (humans and elves are usually opposed to the undead, for instance).
114* TabletopGame/{{MAGUS}}: Humans are the most numerous race on Ynev, divided into many nations. Elves are portrayed as an AbsoluteXenophobe race looking down on everyone else; dwarves are your typical master craftsmen dwelling in underground kingdoms; orcs are mostly savage barbarians, but there are tamed "court orcs" enslaved by humans. Expansions introduced a handful of more unusual races, including the barbaric CatFolk "khál". Goblins, giants, dragons, various forms of demons and undead, etc. exist as enemies.
115* ''TabletopGame/{{Pathfinder}}'' largely inherits the pattern developed in ''D&D'', with humans who rule most nations and civilizations, reclusive dwarves and elves who remain in scattered holdouts of their ancient, fallen empires, halflings and fey gnomes who live in other races' lands, and half-elves and half-orcs often left as outcasts. Monster races include the goblins, hobgoblins and orcs, whose long histories of war against the other races have left them distrusted and despised, but have begun to attempt to integrate better in global politics while forming closer ties with each other, as well as ancient and powerful dragons, reclusive treants and fey who distrust anyone intruding in their forests, and a variety of SnakePeople and LizardFolk whose empires were ancient before any warm-blooded nation arose.
116* ''TabletopGame/{{Shadowrun}}'': The new metahuman breeds formed from humanity with the return of magic are, besides humanity itself, dwarves (short and stout, and good with technology), elves (long-lived, magical and reclusive, and often disdainful of other metahumans), and orks and trolls usually scorned and discriminated against by others, forcing them onto the fringes of society, but who tend to get along well with each other as a result. There are also variants of the main metahuman breeds, such as gnomes, nymphs, and giants; the ancient, powerful and arrogant dragons; and a number of less prominent species derived from Awakened animals, such as centaurs.
117* Creator/ModiphiusEntertainment just barely squeaks in by publishing fantasy [=RPG=] game, ''Unity'' from Zensara Studios. There are 4 races that [[WeAreStrugglingTogether are struggling to unify]] against threats from their own shattered world and horrors from beyond. The four playable races are [[OurElvesAreDifferent the Valla]], who have the typical attributes of an elf (extreme longevity, inhuman grace, superior intellect, delicate build and etc.) but they have human ears and a small crystal on their foreheads. Next are [[BeastMan the Furians]] who are beastmen that also have attributes associated with dwarves (longevity but not as great as the Valla, master metal-working and industrious, strong code of honor, great strength and a love of booze) and have an East Asian aesthetic, next are the Humans who are the usual HumansAreAverage but they were once masters of advanced technology. And finally there are the Afflicted, a HumanSubspecies that happened when the main god of this world cursed the most intelligent humans with a rotting flesh disease so that the Afflicted must replace lost body parts with body parts from another intelligent being or with bionics. The Crimson Horde were former adversaries of the 4 races and among there numbers are the typical Goblins and Orcs as well as more exotic creatures like the mighty EyeBeam shooting Cyclops.
118* ''TabletopGame/{{Warhammer}}'': Humans are the most common species in the setting, and have the greatest cultural and nation diversity. Dwarfs are reclusive mountain-dwellers who despise the elves and orcs, but have a close alliance with humanity. Elves are divided between the usual High, Wood and Dark kindreds; the High Elves are nominally allied with humanity but view them as little better than apes, and are bitter enemies of the dwarfs due to lingering bitterness over an ancient war; the Wood Elves are intensely isolationist and only get along with forest spirits and animals, alongside whom their aggressively defend their forest home; and the Dark Elves are slavers and raiders despised by everyone else. There are also the bloodthirsty orcs and their goblin lackeys, who are in constant war with each other and everyone else, and the barbaric but more reasonable ogres of the high mountains, as well as lumbering dim-witted giants, brutish trolls who often ally with monstrous factions, immensely ancient dragons who often raid civilization for treasure, and eldritch daemons worshipped by the Chaos Hordes.
119* ''TabletopGame/Warhammer40000'', [[DownplayedTrope but with some additional caveats]]: Humans have a vast galaxy-spanning theocratic empire comprised of millions of planets with their own cultures and governments. The Kin, derisively called Squats among other humans, are a very dwarf-like HumanSubspecies marked by short, stocky builds and secretive, high-tech culture. Another subspecies, the Ogryns, are hulking, powerful and stupid -- ogres in space. The Asuryani (Tolkien's elves with a sci-fi twist) live on planet-sized cosmic lifeboats with loads of advanced technology and formidable psionic powers but are [[DyingRace slowly dying out]] because they doomed their own civilization and the wider universe millennia ago by breeding a [[EldritchAbomination psychic god of depravity]] into existence. Their cousins the Drukhari (Dark Elves with a sci-fi twist) are [[OurVampiresAreDifferent nocturnal, pale-skinned soul-sucking monsters]] who live in an inter-dimensional pirate city powered by a stolen sun. Orks are green-skinned xenophobic killer mushroom men created long ago as soldiers by extinct {{Precursors}} who never told them to stop, and also their pathetic goblinoid henchmen the Gretchin.
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122[[folder:Video Games]]
123* ''VideoGame/AgeOfWonders'': The series features a large selection of races divided among Good, Neutral and Evil ones. The Good races include elves, dwarves and halflings, the Neutral ones two human cultures and tiger-like CatFolk, and the Evil ones dark elves, orcs, goblins, demons and the undead.
124* ''VideoGame/DivinityOriginalSinII'': The humans are the usual pseudo-medieval civilization, the elves are reclusive forest-dwellers with a few unique attributes added such as their use of BloodMagic and CannibalismSuperpower, the lizards rule an ancient empire constantly at odds with the other polities, and the dwarves are, unusually, gifted seamen and magicians. There are other races in the setting, most notably imps, orcs, and demons, but they're mostly in the background.
125* ''Franchise/DragonAge'':
126** Humans are the most widespread race and divided between several nations.
127** The elves are mostly an oppressed social underclass living in ghettos, but there's also a tribe of nomad elves living in the woods, who are considered as glorified bandits by the humans.
128** The dwarves live in isolation BeneathTheEarth.
129** The Qunari are a civilization of tall, muscular, brown-skinned humanoid {{Proud Warrior Race Guy}}s from a distant island, who occasionally appear among mooks. They're basically the positive version of orcs.
130** The Darkspawns are ugly, non-sapient twisted humanoid who descend from corrupted humans punished by [[{{God}} the Maker]] and looks like orcs from [[Film/TheLordOfTheRings the movie version]] of ''Literature/TheLordOfTheRings''. They normally dwell under the surface, where they conquered most of the dwarves' cities and constantly fight them, but they also cyclically form massive hordes who start apocalyptic invasions of the surface ("Blight"). One of the arcs of [[VideoGame/DragonAgeOrigins the first game]] consists in forming an alliance of humans, elves, and dwarves against a Blight (the fifth of them).
131** Rogue mages and practioners of TheDarkArts are able of sumonning demons.
132** Hostile skeletons and zombie-like creatures can be sometimes encountered in abandoned ruins.
133* ''VideoGame/DragonQuestX'' has powerful and warlike ogres, elegant and magical elves, technologically skilled dwarves, cute fairy-like poppets, aquatic wetlings, and -- unusually -- very rare humans. Later expansions add humanoid dragon and demon races as [=NPCs=] (though one-off demons had always been present in the game as {{Big Bad}}s).
134* ''VideoGame/DwarfFortress'': The civilization-building races are the dwarves (who you play as), the humans (your most common allies and trade partners), the elves (who will go to war with whoever threatens their forests), and the goblins (who will war with anyone and everyone, and are often ruled by demons). Other species in the world include a tremendous variety of barbaric animal people, thieving gnomes, and a selection of giants, cyclopes and ettins who mostly just raid other people. Dragons, hydras and similar monsters appear as rare megabeasts that occasionally attack cities and fortresses.
135* ''Franchise/TheElderScrolls'': The people of Tamriel are divided into three groups: Men, Mer (Elves), and the Beast Races. These groups, especially the Men and Mer, historically do not get along with their conflicts compromising much of Tamriellic history. The Mer are further split between the [[MageSpecies Altmer (High Elves)]], [[ForestRanger Bosmer (Wood Elves)]], [[JackOfAllStats Dunmer]] ([[DarkIsNotEvil Dark Elves]]), and the outcast [[OurOrcsAreDifferent Orsimer (Orcs)]]. The Beast races include the CatFolk Khajiit, often loosely allied with the Altmer, and the LizardFolk Argonians, tribal swamp-folk used by the Dunmer as a SlaveRace before [[TheDogBitesBack biting back]] in the early 4th Era. Oddly, the four (previously three) main human-dominated provinces are also treated by the character creator as being as distinct from one another as they are from the non-human races.
136* ''VideoGame/EverQuestII'' features all of your standard fair of fantasy races, but separates player races into either Good, Neutral, or Evil at the character creation process. This determines where the player starts as their home city and which class they can initially start as.
137** Good races consist of Wood Elves, High Elves, Dwarves, [[{{Hobbits}} Halflings]], [[FrogMen Frogloks]], [[OurFairiesAreDifferent Fae]], and [[CatFolk Vah Shir]], who begin the game starting in the Human city of Qeynos, the Wood Elven TreeTopTown of Kelethin, or the Coldain Dwarf and Barbarian city of New Halas.
138** Evil races are generally more monsterous, consisting of Dark Elves, [[LizardFolk Iksar, Sarnaks]], Trolls, Ogres, and [[OurFairiesAreDifferent Arasai]]. They can begin in the Human city of Freeport, Dark Elf city of Neriak, or Sarnak city of Gorowyn.
139** Neutral races consist of the [[OurHumansAreDifferent adaptive Humans]], [[HumanSubspecies hardy Barbarians intelligent Erudites]], [[CatFolk Kerrans]], [[RatMen Ratonga]], [[DraconicHumanoid Aerykin]], [[OurVampiresAreDifferent Freeblood Vampires]], Half Elves, and Gnomes. These races can choose to start in any of the six cities, but are then locked to the Good or Evil alignment of the city they chose.
140* ''VideoGame/WorldOfWarcraft'': The setting's races are divided between two factions, {{the Alliance}} -- comprising the usual "civilized" races -- and {{the Horde}} -- comprising the usual "barbaric" ones. In the original version, the Alliance consisted of humans, dwarves, gnomes and night elves (a purple-skinned subrace of elves closely connected with nature), whereas the Horde consisted of orcs, [[OurMinotaursAreDifferent tauren]], trolls (here a tribal, HollywoodVoodoo-practicing race) and the Forsaken undead (who broke free from [[EvilOverlord the Lich King]]'s service). Expansions added the draenei (a blue-skinned, hooved, demonic-looking but noble race) and worgen (werewolves) to the Alliance and blood elves (light-skinned elves corrupted by their hunger for magic) and goblins to the Horde. Outside of these are the undead of the Scourge, the demons of the Burning Legion, and the dragons. The former two groups are evil terrors and enemies of all other beings, while the dragons are ancient keepers of the world who mostly remain aloof from the younger races' politics. Ogres, centaurs, elementals and all sorts of BeastMen (from the hyena-like gnoll to the spider-like nerubians) also appear, mostly as neutral monsters, though some ogres in particular are on good terms with the Horde.
141* ''VideoGame/FinalFantasyXI'' and ''VideoGame/FinalFantasyXIV'' have five (originally, in the case of ''XIV'') races that players can choose from for their characters: Humes[=/=]Hyurs (humans), Elvaans[=/=]Elezen (elves), Tarutarus[=/=]Lalafells (shortfolk such as dwarves and hobbits), Mithra[=/=]Miqo'te (humanoids with feline ears, tails, and other such features), and Galka[=/=]Roegadyns (giants). ''XIV'' added three additional races in expansions: Au Ra (HornedHumanoids, not dissimilar to tieflings, demons, or lizards), Viera (humanoids with rabbit-like ears), and Hrothgar (burly CatFolk). They exist in the same worlds as various other non-humanoid races, including (but not limited to) [[LizardFolk Amalj'aa]], [[OurGoblinsAreDifferent Goblins]], [[FishFolk Sahagins]], [[BirdPeople Ixal]], [[OurDragonsAreDifferent Dragons]], and [[RidiculouslyCuteCritter Moogles]].
142* ''VideoGame/MightAndMagic'' and ''VideoGame/HeroesOfMightAndMagic'': the Enroth setting (''MMVI'' to ''VIII'', ''HOMMI'' to ''HOMMIII'') have... pretty much everything on the list except for gnomes[[note]]they exist in the ''overarching'' New World Computing Might & Magic setting, and one visits Enroth in ''VII'', but isn't explicitly identified as a gnome (it's only known because she's a PreviousPlayerCharacterCameo)[[/note]]. Because of shifting alliances, regional variation and racial diversity it is hard to summarise racial relationships -- for example, while the minotaurs over in Nighon are tightly integrated and can be found rubbing shoulders with humans and others at the top, in Jadame they built a small kingdom of their own, while in the Kingdom of Enroth the ones left after ''Heroes II'' try to kill other races on sight (before and during ''Heroes II'', they were a slave race). Generally, orcs and goblins tend to stick with more 'barbaric' societies, humans can be found pretty much everywhere, elves tend to live in more 'civilized' kingdoms and dwarves tend to live in kingdoms of their own that are closely allied to someone else.
143* ''VideoGame/RadiataStories'' features all 5 of the races as various playable characters, with Dragons as a sort of DemiGod race. The Dwarves are highly industrious, the Elves are long lived Mages, The Orcs are powerful Barbarians and the Goblins are shifty and good at trickery. The Human Kingdom of Radiatta has parallels for each race in the form of the guilds.
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