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* Possible in ''VideoGame/{{Ravenfield}}'', but it's extremely tough to do so, unless you press Caps Lock and activate BulletTime, which makes things ''much'' easier.
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* In the ''ComicBook/{{Commando}}'' story "Crackshot Craig", the eponymous Craig is an ex-SAS marksman who gets caught up in a civil war in an unnamed South American country. When the rebel stronghold is attacked by government forces, Craig manages to shoot down a light-attack aircraft by killing the pilot with an antique Lee-Enfield rifle.

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* In the ''ComicBook/{{Commando}}'' ''ComicBook/CommandoComics'' story "Crackshot Craig", the eponymous Craig is an ex-SAS marksman who gets caught up in a civil war in an unnamed South American country. When the rebel stronghold is attacked by government forces, Craig manages to shoot down a light-attack aircraft by killing the pilot with an antique Lee-Enfield rifle.
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* It's actually pretty easy to blast your opponent out of certain vehicles[[labelnote:*]]namely Hellbender, Scorpion and Manta[[/labelnote]] in ''VideoGame/UnrealTournament2004'' Onslaught match and can be done with any weapon, not just the Sniper Rifle or Lightning Gun.
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* ''Videogame/SniperElite3'' and ''Videogame/SniperElite4'' allow you to do this to any vehicle that you come across. Realism comes into play when considering armored vehicles, most of which have multiple occupants: take out the driver and it can't move, but it will still shoot at you. Take out the main gunner, and the coaxial machine gunner will still be able to shoot you. Taking out the occupants without destroying the vehicle allows you to covertly disable a nuisance: no one will know that the tank is full of dead bodies, and it won't explode to let everyone know you're there.

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* ''Videogame/SniperElite3'' ''VideoGame/SniperEliteIII'' and ''Videogame/SniperElite4'' allow you to do this to any vehicle that you come across. Realism comes into play when considering armored vehicles, most of which have multiple occupants: take out the driver and it can't move, but it will still shoot at you. Take out the main gunner, and the coaxial machine gunner will still be able to shoot you. Taking out the occupants without destroying the vehicle allows you to covertly disable a nuisance: no one will know that the tank is full of dead bodies, and it won't explode to let everyone know you're there.
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* Inverted in ''Anime/MobileSuitGundamSEED'': the TechnicalPacifist Kira eventually trains himself to render any HumongousMecha inoperable without any damage to the cockpit.

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* Inverted in ''Anime/MobileSuitGundamSEED'': the TechnicalPacifist Kira eventually trains himself to render any HumongousMecha inoperable without any damage to the cockpit. [[spoiler:Seeing as his second-to-last confirmed kill was accidentally stabbing the Blitz Gundam's cockpit, causing his friend Athrun to go berserk...]]
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* Discussed in one between-mission cutscene in ''VideoGame/GhostRecon: Future Soldier'', where two members of the squad overhear Navy men in the messdeck talking about a sniper who shot down an enemy gunship by nailing the pilot through the canopy with one shot and promptly destroyed everything else under it when it came crashing down. Said squad members then imply that at least one of them (the sniper of the group) was there and responsible for that, with one noting that he remembers the "one shot" [[SurprisinglyRealisticOutcome being with an RPG rather than a sniper rifle]]; they choose not to correct the story because "[[RuleOfCool their version's better]]".

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* Discussed in one between-mission cutscene in ''VideoGame/GhostRecon: Future Soldier'', ''VideoGame/GhostReconFutureSoldier'', where two members of the squad overhear Navy men in the messdeck talking about a sniper who shot down an enemy gunship by nailing the pilot through the canopy with one shot and promptly destroyed everything else under it when it came crashing down. Said squad members then imply that at least one of them (the sniper of the group) was there and responsible for that, with one noting that he remembers the "one shot" [[SurprisinglyRealisticOutcome being with an RPG rather than a sniper rifle]]; they choose not to correct the story because "[[RuleOfCool their version's better]]".
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* The Chinese version of ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the Zombie Fighter enemies in the Sky City era, small Imps riding miniature fighter planes that fire rapidly at your plants and house for chip damage. The Imp can be killed by attacking it with lobbed shots, which stops the plane from shooting... [[OhCrap and makes it perform a headlong charge towards your house]], dealing massive damage to all plants in its path and your house if it crashes into it.
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* In the ''Videogame/MechWarrior'' series, destroying the cockpit of a battlemech is one of the fastest ways to take it out of action, but hitting the tiny, bouncing target requires extreme precision. Even if the mech comes to a complete stop and is standing still, you will still have a lot of trouble trying to aim for the cockpit since HitboxDissonance seems to plague every iteration of the series due to the game developers inconsistent handling of whatever engine the game is utilizing, therefore frustratingly subverting both this trope and BoomHeadshot as if to give players more headaches. In the ''Mercenaries'' series of {{Expansion Pack}}s and in ''Videogame/MechCommander'', taking out a mech by killing the pilot is a great way to make the most money off of battlefield salvage - a blown out cockpit is far cheaper to replace than a damaged reactor - and allows you to [[DiscOneNuke get heavy or assault mechs very early in the game]]. In ''Mechwarrior Living Legends'', killing the pilot opens it up the mech for a friendly PoweredArmor player to steal and return to base for repairs or salvaging.

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* In the ''Videogame/MechWarrior'' series, destroying the cockpit of a battlemech is one of the fastest ways to take it out of action, but hitting the tiny, bouncing target requires extreme precision. Even if the mech comes to a complete stop and is standing still, you will still have a lot of trouble trying to aim for the cockpit since HitboxDissonance seems to plague every iteration of the series due to the game developers inconsistent handling of whatever engine enforced design choice stemming from the game is utilizing, developers' decision to stick with the [[TabletopGame/BattleTech original boardgame's]] idea of disregarding the use of hitboxes in order to prevent players from scoring ridiculously easy headshots, therefore frustratingly subverting both this trope and BoomHeadshot as if to give players more headaches. In the ''Mercenaries'' series of {{Expansion Pack}}s and in ''Videogame/MechCommander'', taking out a mech by killing the pilot is a great way to make the most money off of battlefield salvage - a blown out cockpit is far cheaper to replace than a damaged reactor - and allows you to [[DiscOneNuke get heavy or assault mechs very early in the game]]. In ''Mechwarrior Living Legends'', killing the pilot opens it up the mech for a friendly PoweredArmor player to steal and return to base for repairs or salvaging.
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* In ''VideoGame/{{Bulletstorm}}'', you can bring down gyrocopters by shooting the pilot, which earns you a "Skyjack" skillshot.
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** Kira has this attempted against him in the sequel by Shinn Asuka, but unknown to Shinn he's saved by virtue of the fact that the Freedom Gundam's cockpit is not in it's waist like nearly every other Mobile Suit of the setting but in it's upper chest, because it's special nuclear reactor is where a typical cockpit would be. Unfortunately this means Shinn unknowingly stabs into the reactor instead causing Kira to have to quickly shut it down before he, Shinn and everything near by goes up in a nuclear fireball.
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* In the ''Videogame/MechWarrior'' series, destroying the cockpit of a battlemech is one of the fastest ways to take it out of action, but hitting the tiny, bouncing target requires extreme precision. In the ''Mercenaries'' series of {{Expansion Pack}}s and in ''Videogame/MechCommander'', taking out a mech by killing the pilot is a great way to make the most money off of battlefield salvage - a blown out cockpit is far cheaper to replace than a damaged reactor - and allows you to [[DiscOneNuke get heavy or assault mechs very early in the game]]. In ''Mechwarrior Living Legends'', killing the pilot opens it up the mech for a friendly PoweredArmor player to steal and return to base for repairs or salvaging.

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* In the ''Videogame/MechWarrior'' series, destroying the cockpit of a battlemech is one of the fastest ways to take it out of action, but hitting the tiny, bouncing target requires extreme precision. Even if the mech comes to a complete stop and is standing still, you will still have a lot of trouble trying to aim for the cockpit since HitboxDissonance seems to plague every iteration of the series due to the game developers inconsistent handling of whatever engine the game is utilizing, therefore frustratingly subverting both this trope and BoomHeadshot as if to give players more headaches. In the ''Mercenaries'' series of {{Expansion Pack}}s and in ''Videogame/MechCommander'', taking out a mech by killing the pilot is a great way to make the most money off of battlefield salvage - a blown out cockpit is far cheaper to replace than a damaged reactor - and allows you to [[DiscOneNuke get heavy or assault mechs very early in the game]]. In ''Mechwarrior Living Legends'', killing the pilot opens it up the mech for a friendly PoweredArmor player to steal and return to base for repairs or salvaging.

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