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Added Windowkill (If this isn't the correct slot for it, apologies - It seems right enough, but I'm not sure what the other slots are really defined by)
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* ''VideoGame/{{Windowkill}}''
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Changed line(s) 158 (click to see context) from:
* ''VideoGame/{{Commando}}'' and its sequel, ''Mercs''
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* ''VideoGame/{{Commando}}'' ''VideoGame/CommandoCapcom'' and its sequel, ''Mercs''
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* MookMobile: Most of the enemies you shoot down.
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Capitalization was fixed from Video Game.SATAZIUS to Video Game.Satazius. Null edit to update index.
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Changed line(s) 491 (click to see context) from:
* ''VideoGame/SpyHunter''
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* ''VideoGame/SpyHunter''''VideoGame/SpyHunter1983''
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Capitalization was fixed from Videogame.Starwing to Video Game.Starwing. Null edit to update index.
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Changed line(s) 359 (click to see context) from:
* ''VideoGame/{{Walker}}''
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* ''VideoGame/{{Walker}}''''VideoGame/{{Walker|1993}}''
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Changed line(s) 571 (click to see context) from:
* ''VideoGame/{{Polybius}}''
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* ''VideoGame/{{Polybius}}''''Myth/{{Polybius}}''
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* Fixed-scrolling shooters by direction:
** HorizontalScrollingShooter
** VerticalScrollingShooter
** HorizontalScrollingShooter
** VerticalScrollingShooter
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Changed line(s) 190 (click to see context) from:
* ''VideoGame/{{Combat}}''
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* ''VideoGame/{{Combat}}''''VideoGame/{{Combat|Atari2600}}''
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Changed line(s) 239 (click to see context) from:
* ''VideoGame/{{Tank}}''
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* ''VideoGame/{{Tank}}''''VideoGame/{{Tank|1974}}''
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* ''VideoGame/{{Zone 66}}''
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* ''VideoGame/{{Zone 66}}''''VideoGame/Zone66''
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* ''VideoGame/DannyPhantomUrbanJungle''
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Wick update due to page move
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* WaveMotionGun: For both enemies and players. Boss versions tend to be screen-filling [[Main/OneHitKill one hit kill]] types, though player craft may also be capable of the same thing as a type of bomb or [[Main/ChargedAttack charged attack]].
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* WaveMotionGun: For both enemies and players. Boss versions tend to be screen-filling [[Main/OneHitKill [[OneHitKill one hit kill]] types, though player craft may also be capable of the same thing as a type of bomb or [[Main/ChargedAttack charged attack]].{{charged attack}}.
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* ''[[VideoGame/FantasticNightDreamsCotton Cotton]]'' and its sequels
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* ''[[VideoGame/FantasticNightDreamsCotton Cotton]]'' ''VideoGame/{{Cotton}}'' and its sequels
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Changed line(s) 94 (click to see context) from:
* ''{{VideoGame/Phoenix}}'' and sequel ''Pleiads''
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* ''{{VideoGame/Phoenix}}'' ''VideoGame/Phoenix1980'' and sequel ''Pleiads''
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Changed line(s) 48 (click to see context) from:
* EveryTenThousandPoints: The usual method of obtaining a OneUp. Some games will offer a 1-up every ''x'' points, so as long as you keep racking up points you'll gain more one-ups. Some others will only offer one or two extra lives, and some will only offer it as an item or not at all.
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* EveryTenThousandPoints: Every10000Points: The usual method of obtaining a OneUp. Some games will offer a 1-up every ''x'' points, so as long as you keep racking up points you'll gain more one-ups. Some others will only offer one or two extra lives, and some will only offer it as an item or not at all.
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* ScoringPoints: A staple of the genre. Older games typically just amount to "kill enemies and collect point items", but newer games generally have [[ScoreMultiplier more complex scoring systems]], sometimes requiring [[SomeDexterityRequired dexterity]] or [[GuideDangIt a guide to figure out]]. Many games offer [[EveryTenThousandPoints extra lives at certain point thresholds]] to encourage players to care about score to some extent. [[ContinuingIsPainful Continuing often resets the player's score to 0.]]
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* ScoringPoints: A staple of the genre. Older games typically just amount to "kill enemies and collect point items", but newer games generally have [[ScoreMultiplier more complex scoring systems]], sometimes requiring [[SomeDexterityRequired dexterity]] or [[GuideDangIt a guide to figure out]]. Many games offer [[EveryTenThousandPoints [[Every10000Points extra lives at certain point thresholds]] to encourage players to care about score to some extent. [[ContinuingIsPainful Continuing often resets the player's score to 0.]]
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Changed line(s) 589 (click to see context) from:
* ''VideoGame/ArcAngle'' (Not exactly a "shooter"- your character does not fire at all)
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* ''VideoGame/ArcAngle'' (Not exactly (not a "shooter"- traditional "shooter" -- your character does not fire at all)fire, but has a "cone of light" that turns enemy shots against their senders)
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* ''VideoGame/SDIStrategicDefenseInitiative''
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Monolith is now named Star of Providence
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* ''Videogame/{{Monolith}}''
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* ''Videogame/StarOfProvidence''
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* ''VideoGame/TheCrackpetShow'' (roguelite shoot 'em up)
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Changed line(s) 18,19 (click to see context) from:
Like a platform game, shoot 'em ups have become popular with amateur game developers for their relative ease of development. Very few professional examples of the genre have been developed since the TurnOfTheMilennium -- for example ''[[VideoGame/{{Gradius}} Gradius V]]'', [[Creator/{{Treasure}} which wasn't developed by series creator]] {{Creator/Konami}}.[[note]](Although the company that worked on ''Gradius V'' was founded by former Konami employees.)[[/note]]
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Like a platform game, shoot 'em ups have become popular with amateur game developers for their relative ease of development. Very few professional examples of the genre have been developed since the TurnOfTheMilennium TurnOfTheMillennium -- for example ''[[VideoGame/{{Gradius}} Gradius V]]'', [[Creator/{{Treasure}} which wasn't developed by series creator]] {{Creator/Konami}}.[[note]](Although the company that worked on ''Gradius V'' was founded by former Konami employees.)[[/note]]
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Changed line(s) 18,19 (click to see context) from:
Like a platform game, shoot 'em ups have become popular with amateur game developers for their relative ease of development. While very few professional examples of the genre have been developed recently -- for example ''[[VideoGame/{{Gradius}} Gradius V]]'', [[Creator/{{Treasure}} which wasn't developed by series creator]] {{Creator/Konami}}.[[note]](Although the company that worked on ''Gradius V'' was founded by former Konami employees.)[[/note]]
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Like a platform game, shoot 'em ups have become popular with amateur game developers for their relative ease of development. While very Very few professional examples of the genre have been developed recently since the TurnOfTheMilennium -- for example ''[[VideoGame/{{Gradius}} Gradius V]]'', [[Creator/{{Treasure}} which wasn't developed by series creator]] {{Creator/Konami}}.[[note]](Although the company that worked on ''Gradius V'' was founded by former Konami employees.)[[/note]]
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Changed line(s) 572 (click to see context) from:
* ''VideoGame/StarFox'' ([[GenreShift with the exception of]] ''VideoGame/StarFoxAdventures'' and ''VideoGame/StarFox2''[[note]]the first being a DolledUpInstallment and the latter instead relying on {{Old School Dogfight}}ing[[/note]])
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* ''VideoGame/StarFox'' ''Franchise/StarFox'' ([[GenreShift with the exception of]] ''VideoGame/StarFoxAdventures'' and ''VideoGame/StarFox2''[[note]]the first being a DolledUpInstallment and the latter instead relying on {{Old School Dogfight}}ing[[/note]])
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Changed line(s) 292 (click to see context) from:
* ''VideoGame/{{Hellfire}}''
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* ''VideoGame/{{Hellfire}}''''VideoGame/Hellfire1989''