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* ''Film/TheTomorrowWar'': Daniel and his father James are fighting the last female Whitespike, and manage to stab out her eyes. This hampers her killing ability considerably, especially because now she has no way to aim her {{Spike Shooter}}s. She nonetheless tries to find them by pawing at the ground and using her tentacles like antennae to feel around, and James is able to DrawAggro but cutting his hand and letting her smell his blood.

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* ''Film/TheTomorrowWar'': Daniel and his father James are fighting the last female Whitespike, and manage to stab out her eyes. This hampers her killing ability considerably, especially because now she has no way to aim her {{Spike Shooter}}s. She nonetheless tries to find them by pawing at the ground and using her tentacles like antennae to feel around, and James is able to DrawAggro but by cutting his hand and letting her smell his blood.
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* ''VideoGame/{{Doors}}'': The second boss, the Figure, is completely blind, and will frequently walk past you if you are quiet enough. Heck, crawling can allow you to even move past it. But if you dare walk by standing up, which will generate more noise, the Figure will immediately run at you and attempt to kill you. It also has long arms, allowing it to have a high chance of touching you and instantly killing you. Its hearing is even good enough to detect breathing, which will make hiding in a closet harder by forcing you to play a mini-game to regulate your breathing when the Figure is in front of the closet you are hiding in. Losing will result in you being forcefully yanked out of the closet and killed.

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* ''VideoGame/{{Doors}}'': ''VideoGame/{{Doors|Roblox}}'': The second boss, the Figure, is completely blind, and will frequently walk past you if you are quiet enough. Heck, crawling can allow you to even move past it. But if you dare walk by standing up, which will generate more noise, the Figure will immediately run at you and attempt to kill you. It also has long arms, allowing it to have a high chance of touching you and instantly killing you. Its hearing is even good enough to detect breathing, which will make hiding in a closet harder by forcing you to play a mini-game to regulate your breathing when the Figure is in front of the closet you are hiding in. Losing will result in you being forcefully yanked out of the closet and killed.
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Only the right eye is blind - the left one is fine and the way the Therizinosauris reacts to a flare at the end of the film only makes sense if it could see the flare.


** ''Film/JurassicWorldDominion'': The ''Therizinosaurus'' Claire encounters in the Biosyn forest has blind eyes, yet relies on its hearing and a little echolocation to navigate itself through its environment. Claire only narrowly escapes it by retreating into the water.

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** ''Film/JurassicWorldDominion'': The ''Therizinosaurus'' Claire encounters in the Biosyn forest has is half blind eyes, yet and relies on its hearing and a little echolocation to navigate itself through its environment. Claire only narrowly escapes it by retreating into the water.

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!!Examples

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** Notorious B.I.G. is the Stand of Carne and is summoned upon his death. It can sense movement and goes after the fastest-moving thing around it. Trying to run away from it will only cause it to match your speed and catch up to you, but moving slower than other nearby objects can let one escape. When Notorious B.I.G. attacks the heroes on a plane, Trish escapes it by slowly making her way toward a closet while activating the plane's reclining seats as she passes by; so long as she moves slower than the seats, she's safe. In the end, it is neutralized by being dropped into the ocean, where it is overwhelmed by the motion of the waves around it, though the narration implies that it occasionally attacks and sinks passing ships.

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** ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]'': Notorious B.I.G. is the Stand of Carne and is summoned upon his death. It can sense movement and goes after the fastest-moving thing around it. Trying to run away from it will only cause it to match your speed and catch up to you, but moving slower than other nearby objects can let one escape. When Notorious B.I.G. attacks the heroes on a plane, Trish escapes it by slowly making her way toward a closet while activating the plane's reclining seats as she passes by; so long as she moves slower than the seats, she's safe. In the end, it is neutralized by being dropped into the ocean, where it is overwhelmed by the motion of the waves around it, though the narration implies that it occasionally attacks and sinks passing ships.ships.
* ''Manga/Zom100BucketListOfTheDead'': While Zombies may or may not be blind, they hunt mostly through hearing and smell. Kencho was once able to conceal himself from an incoming group of zombies by covering himself in manure and staying quiet despite being in plain sight.






* ''VideoGame/ANNOMutationem'': The MonsterCompendium details that the [[GiantEnemyCrab mutated crabs]] found beneath [[AbandonedLaboratory Freeway 42]] had lived in darkness for so many years below ground their eyesight had become permanently impaired, which they compensate by improvising their scents and sound to detect and attack anyone who comes near their territory.



* ''VideoGame/DevilMayCry4'': Blitz demons are blind, and their Enemy File description explicitly states that they have to rely on their other senses to track their prey's movements. However, this also means they're prone to attacking their fellow demons, indicating their difficulty in distinguishing friend from foe.



* ''VideoGame/KingsQuestVI'': The Isle of Wonder is guarded by five creatures called [[OurGnomesAreWeirder the Sense Gnomes]], who each possess exactly one of the five senses, and are under orders from the BigBad to kill any human that sets foot on the island. When they confront Alexander as a group, he must use a different item to confuse each of them -- a smelly flower on the gnome with the giant nose, a mechanical songbird on the one with the giant ears, a mint on the one with the giant tongue, a rabbit's foot on the one with giant hands and invisibility ink on ''himself'' to hide from the one with giant eyes.

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* ''VideoGame/KingsQuestVI'': ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'': The Isle of Wonder is guarded by five creatures called [[OurGnomesAreWeirder the Sense Gnomes]], who each possess exactly one of the five senses, and are under orders from the BigBad to kill any human that sets foot on the island. When they confront Alexander as a group, he must use a different item to confuse each of them -- a smelly flower on the gnome with the giant nose, a mechanical songbird on the one with the giant ears, a mint on the one with the giant tongue, a rabbit's foot on the one with giant hands and invisibility ink on ''himself'' to hide from the one with giant eyes.



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* ''Literature/ChildrenOfTime2015'': The ants are blind, perceiving the world almost entirely through scent and touch (and hearing, mostly as an extension of touch). This gives the spiders, who mostly prefer traveling through treetops, an advantage... except when '''billions''' of ants start devouring everything in their path, trees included. Not to mention when they start bringing their actual weapons out. Ants might not be able to aim their artillery very well, but enough catapults launching in the general direction of the enemy will still do a lot of damage. However, their blindness means that various parasitic insects manage to infiltrate their ranks through scent masking, and the spiders find ways to domesticate entire colonies through spoofing their scent signals.
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** ''Film/JurassicPark1993'': The ''Tyrannosaurus rex'' has motion-based vision, and will not perceive you if you remain completely motionless and don't make a sound. This is a major case of ArtisticLicensePaleontology, since ''T. rex'', in fact, had excellent vision, plus also had a great sense of smell, so it would be able to sniff out the humans. ''Film/TheLostWorldJurassicPark'' retcons this into the ''T. rex'' simply having not found Alan and Lex interesting enough to attack at that time, as the two ''T. rexes'' in that film show that they can definitely see immobile humans and are willing to attack them [[MamaBear when]] [[PapaWolf motivated]].

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** ''Film/JurassicPark1993'': The ''Tyrannosaurus rex'' has motion-based vision, and will not perceive you if you remain completely motionless and don't make a sound. This is a major case of ArtisticLicensePaleontology, since ''T. rex'', in fact, had excellent vision, vision[[note]]Which might be understating the case; they might have had the ''best vision of any creature ever''. Remember, all birds of prey including the famously sharp-eyed eagle are descendants of theropod dinosaurs.[[/note]], plus also had a great sense of smell, so it would be able to sniff out the humans. ''Film/TheLostWorldJurassicPark'' retcons this into the ''T. rex'' simply having not found Alan and Lex interesting enough to attack at that time, as the two ''T. rexes'' in that film show that they can definitely see immobile humans and are willing to attack them [[MamaBear when]] [[PapaWolf motivated]].
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SubTrope of DisabilitySuperpower. This may overlap with BizarreAlienSenses if the creature in question has access to unusual senses such as echolocation or thermoreception. This may also overlap with LivingMotionDetector, but not completely -- these monsters may be unable to notice stealthily moving targets while homing in on stationary ones who are making targets of themselves otherwise. Compare EvilCripple.

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SubTrope of DisabilitySuperpower. This may overlap with BizarreAlienSenses if the creature in question has access to unusual senses such as echolocation or thermoreception. This is a common feature of batlike monsters, which often have keen hearing and echolocation [[BlindBats while being nearly or entirely blind]]. This may also overlap with LivingMotionDetector, but not completely -- these monsters may be unable to notice stealthily moving targets while homing in on stationary ones who are making targets of themselves otherwise. Compare EvilCripple.



* ''Fanfic/GettingBackOnYourHooves'': The Ropen is a giant, blind batlike monster that lives in the Everfree. It hunts by sound and, being blind, [[spoiler:is entirely unaffected by Fluttershy's Stare, which requires eye contact to work; however, loud explosions such as fireworks can temporarily cripple its echolocation]].

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* ''Fanfic/GettingBackOnYourHooves'': The Ropen is a giant, blind batlike monster that lives in the Everfree. It hunts by sound and, [[BlindBats being blind, blind]], [[spoiler:is entirely unaffected by Fluttershy's Stare, which requires eye contact to work; however, loud explosions such as fireworks can temporarily cripple its echolocation]].



* ''Series/{{Primeval}}'': The reoccurring Future Predators, which are descended from [[BatOutOfHell bats]] (or were created from bat DNA) that evolved into large, flightless, ape-like carnivores. They have no eyes, but more than make up for it with highly sophisticated echolocation. This has at times been turned against them; Nick is able to disorient one by shooting out the glass panes of a greenhouse, and the resulting rain of shards confuses the Predator's sonar, while Lester is able to momentarily confuse one by playing loud music from a boombox.

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* ''Series/{{Primeval}}'': The reoccurring Future Predators, which are descended from [[BatOutOfHell bats]] (or were created from bat DNA) that evolved into large, flightless, ape-like carnivores. [[BlindBats They have no eyes, eyes]], but more than make up for it with highly sophisticated echolocation. This has at times been turned against them; Nick is able to disorient one by shooting out the glass panes of a greenhouse, and the resulting rain of shards confuses the Predator's sonar, while Lester is able to momentarily confuse one by playing loud music from a boombox.
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* Big Bruty in the ''VideoGame/EarthwormJim'' level of the same name is a bizarre invincible blind creature who can smell Jim and makes a mad dash in his direction. To beat the level you have to both avoid Bruty but also use him to open doors and trigger mechanisms and seesaws.

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* ''VideoGame/EarthwormJim'': Big Bruty in the ''VideoGame/EarthwormJim'' level of the same name is a bizarre invincible blind creature who can smell Jim and makes a mad dash in his direction. To beat the level you have to both avoid Bruty but also use him to open doors and trigger mechanisms and seesaws.



** In the many Deep Dungeons that are in ''VideoGame/FinalFantasyXIV'', some undead monsters (usually ghouls and the like) are vision impaired, but are sensitive to sound. If you walk by them instead of running, the undead monsters won't be able to detect you and will leave you alone.

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** ''VideoGame/FinalFantasyXIV'': In the many Deep Dungeons that are in ''VideoGame/FinalFantasyXIV'', Dungeons, some undead monsters (usually ghouls and the like) are vision impaired, but are sensitive to sound. If you walk by them instead of running, the undead monsters won't be able to detect you and will leave you alone.



* ''VideoGame/GearsOfWar'' has the infamous Beserkers, female Locust Drones [[HairTriggerTemper perpetually on their period]], 10 feet tall, rock-like hide and strong enough to bash down concrete columns; however, they are visually impaired/completely blind, something the humans often take advantage of to avoid her to lure her into obstructions, whilst not firing off guns that would get her attention without damaging her hide.

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* ''VideoGame/GearsOfWar'' has the infamous ''VideoGame/GearsOfWar'': The Beserkers, female Locust Drones [[HairTriggerTemper perpetually on their period]], 10 ten feet tall, with rock-like hide hide, and strong enough to bash down concrete columns; however, they are visually impaired/completely blind, something the humans often take advantage of to avoid her to lure her into obstructions, whilst not firing off guns that would get her attention without damaging her hide.



* In ''VideoGame/RainbowFriends'', [[MeaningfulName Green]] is blind, so even if you're in the box, he can kill you.

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* In ''VideoGame/RainbowFriends'', ''VideoGame/RainbowFriends'': [[MeaningfulName Green]] is blind, so so, even if you're in the box, he can kill you.



* ''Website/SCPFoundation'': [[https://scp-wiki.wikidot.com/scp-939 SCP-939]] has no eyes or ears and is implied to sense changes in heat and air pressure/flow to get around.

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* ''Website/SCPFoundation'': [[https://scp-wiki.wikidot.com/scp-939 SCP-939]] has no eyes or ears and is implied to sense changes in heat and air pressure/flow pressure and flow to get around.
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* ''Fanfic/GettingBackOnYourHooves'': The Ropen is a giant, blind batlike monster that lives in the Everfree. It hunts by sound and, being blind, [[spoiler:is entirely unaffected by Fluttershy's Stare, which requires eye contact to work; however, loud explosions such as fireworks can temporarily cripple its echolocation]].
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* ''TabletopGame/{{GURPS}}'': ''Monster Hunters 3: The Enemy'': The [[SewerGator albino sewer-dwelling alligators]] are blind, but can track prey by sound or by the vibrations in the sewage that they make while moving around.
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* In ''VideoGame/RainbowFriends'', [[MeaningfulName Green]] is blind, so even if you're in the box, he can kill you.
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* ''Last Train Outta Wormtown'': The SandWorm players detect earth vibrations and can easily find the position of any Pardners that stand directly on the sand -- but not any other terrain, even natural terrain like rocks. Should the worm player leap out to try and catch a Pardner, those who aren't on the sand will appear invisible to the player.
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* ''VideoGame/BioShockInfinite'': ZigZagged with the Boys of Silence, altered humans fitted with oversized helmets that reduce sensory input to a pair of large ear trumpets and a narrow slot for vision. This sensory deprivation combined with heavy psychological conditioning makes them incredibly sensitive to sound and motion, useful as {{Living Motion Detector}}s and enforcers of the WorldOfSilence.

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* ''VideoGame/BioShockInfinite'': ZigZagged [[ZigZaggingTrope Zig-zagged]] with the Boys of Silence, altered humans fitted with oversized helmets that reduce sensory input to a pair of large ear trumpets and a narrow slot for vision. This sensory deprivation combined with heavy psychological conditioning makes them incredibly sensitive to sound and motion, useful as {{Living Motion Detector}}s and enforcers of the WorldOfSilence.

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Subtrope of DisabilitySuperpower. This may overlap with BizarreAlienSenses if the creature in question has access to unusual senses such as echolocation or thermoreception. This may also overlap with LivingMotionDetector, but not completely -- these monsters may be unable to notice stealthily moving targets while homing in on stationary ones who are making targets of themselves otherwise. Compare EvilCripple.

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Subtrope SubTrope of DisabilitySuperpower. This may overlap with BizarreAlienSenses if the creature in question has access to unusual senses such as echolocation or thermoreception. This may also overlap with LivingMotionDetector, but not completely -- these monsters may be unable to notice stealthily moving targets while homing in on stationary ones who are making targets of themselves otherwise. Compare EvilCripple.



* ''VideoGame/BioshockInfinite'': ZigZagged with the Boys of Silence, altered humans fitted with oversized helmets that reduce sensory input to a pair of large ear trumpets and a narrow slot for vision. This sensory deprivation combined with heavy psychological conditioning makes them incredibly sensitive to sound and motion, useful as {{Living Motion Detector}}s and enforcers of the WorldOfSilence.

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* ''VideoGame/BioshockInfinite'': ''VideoGame/BioShockInfinite'': ZigZagged with the Boys of Silence, altered humans fitted with oversized helmets that reduce sensory input to a pair of large ear trumpets and a narrow slot for vision. This sensory deprivation combined with heavy psychological conditioning makes them incredibly sensitive to sound and motion, useful as {{Living Motion Detector}}s and enforcers of the WorldOfSilence.



* In the many Deep Dungeons that are in ''VideoGame/FinalFantasyXIV'', some undead monsters (usually ghouls and the like) are vision impaired, but are sensitive to sound. If you walk by them instead of running, the undead monsters won't be able to detect you and will leave you alone.
* ''VideoGame/FinalFantasyXV'' has a behemoth named Deadeye [[NamedAfterTheInjury for its blind right eye]]. You have to follow it back to its lair, making sure to not come into its functioning eye's line of sight. The amount to which Deadeye's partial blindness affects the mission is [[EpilepticTrees a subject of debate]]. Furthermore, keep in mind that the behemoth's other senses function perfectly well, so don't get too close during the tailing section, [[DownplayedTrope even with its bad eye]].
* ''VideoGame/FiveNightsAtFreddysSisterLocation'': Barring her jumpscares, Ballora's eyes are always shut, so she relies on her hearing to find you.
* ''VideoGame/FiveNightsAtFreddysSecurityBreach'': After Gregory crashes a go-kart into her and rips out her eyes, Roxanne becomes completely blind, and will blindly charge in any direction she hears noise in. The room immediately after her NotQuiteDead moment has a puzzle using this, where the player needs to trick her into destroying a boarded-up door.

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* ''Franchise/FinalFantasy'':
**
In the many Deep Dungeons that are in ''VideoGame/FinalFantasyXIV'', some undead monsters (usually ghouls and the like) are vision impaired, but are sensitive to sound. If you walk by them instead of running, the undead monsters won't be able to detect you and will leave you alone.
* ** ''VideoGame/FinalFantasyXV'' has a behemoth named Deadeye [[NamedAfterTheInjury for its blind right eye]]. You have to follow it back to its lair, making sure to not come into its functioning eye's line of sight. The amount to which Deadeye's partial blindness affects the mission is [[EpilepticTrees a subject of debate]]. Furthermore, keep in mind that the behemoth's other senses function perfectly well, so don't get too close during the tailing section, [[DownplayedTrope even with its bad eye]].
* ''Franchise/FiveNightsAtFreddys'':
**
''VideoGame/FiveNightsAtFreddysSisterLocation'': Barring her jumpscares, [[EyesAlwaysShut Ballora's eyes are always shut, shut]], so she relies on her hearing to find you.
* ** ''VideoGame/FiveNightsAtFreddysSecurityBreach'': After Gregory crashes a go-kart into her and rips out her eyes, Roxanne becomes completely blind, and will blindly charge in any direction she hears noise in. The room immediately after her NotQuiteDead moment has a puzzle using this, where the player needs to trick her into destroying a boarded-up door.



* ''VideoGame/ItSteals'': The Phantom is an InvisibleMonster that is similarly unable to see you as well. It relies on hearing in order to find you, but you are also able to note its presence from an invisible force moving furniture around haphazardly.
* ''VideoGame/KingsQuestVI'': The Isle of Wonder is guarded by five creatures called [[OurGnomesAreWeirder the Sense Gnomes]], who each possess exactly one of the five senses, and are under orders from the BigBad to kill any human that sets foot on the island. When they confront Alexander as a group, he must use a different item to confuse each of them [[note]]a smelly flower on the gnome with the giant nose, a mechanical songbird on the one with the giant ears, a mint on the one with the giant tongue, a rabbit's foot on the one with giant hands and invisibility ink on ''himself'' to hide from the one with giant eyes[[/note]].

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* ''VideoGame/InSilence'', an AsymmetricMultiplayer game, allows you to play as the Rake, a horrifying monster with hypersensitive hearing but poor eyesight due to damage to its eyes, who must hunt down other players on the survivors' team by sound. These traits are implemented by the game as [[GameplayAndStoryIntegration actual gameplay mechanics]]; as the Rake, the player's vision is unreliably blurry, so they must track down victims through sounds that appear as blips on an in-game radar, which vary in size depending on the Rake's proximity to the source of the sound. The human players need to be quiet so that it doesn't find them.
* ''VideoGame/ItSteals'': The Phantom is an InvisibleMonster {{Invisible Monster|s}} that is similarly unable to see you as well. It relies on hearing in order to find you, but you are also able to note its presence from an invisible force moving furniture around haphazardly.
* ''VideoGame/KingsQuestVI'': The Isle of Wonder is guarded by five creatures called [[OurGnomesAreWeirder the Sense Gnomes]], who each possess exactly one of the five senses, and are under orders from the BigBad to kill any human that sets foot on the island. When they confront Alexander as a group, he must use a different item to confuse each of them [[note]]a -- a smelly flower on the gnome with the giant nose, a mechanical songbird on the one with the giant ears, a mint on the one with the giant tongue, a rabbit's foot on the one with giant hands and invisibility ink on ''himself'' to hide from the one with giant eyes[[/note]].eyes.



* ''VideoGame/MetroExodus'': The Blind Ones are ExactlyWhatItSaysOnTheTin, being mutated gorillas that lack eyesight. They make up for this deficiency by having SuperStrength, being NighInvulnerable and taking a ton of ammo to take down, having limited PsychicPowers capable of causing a MindRape to anyone nearby, and [[ItCanThink being rather smart for mutants]].

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* ''VideoGame/MetroExodus'': The Blind Ones are ExactlyWhatItSaysOnTheTin, being mutated gorillas that lack eyesight. They make up for this deficiency by having SuperStrength, being NighInvulnerable {{Nigh Invulnerab|ility}}le and taking a ton of ammo to take down, having limited PsychicPowers capable of causing a MindRape to anyone nearby, and [[ItCanThink being rather smart for mutants]].



* ''VideoGame/InSilence'', an AsymmetricMultiplayer game, allows you to play as the Rake, a horrifying monster with hypersensitive hearing but poor eyesight due to damage to its eyes, who must hunt down other players on the survivors' team by sound. These traits are implemented by the game as [[GameplayAndStoryIntegration actual gameplay mechanics]]; as the Rake, the player's vision is unreliably blurry, so they must track down victims through sounds that appear as blips on an in-game radar, which vary in size depending on the Rake's proximity to the source of the sound. The human players need to be quiet so that it doesn't find them.



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* ''WebVideo/TitansGraveTheAshesOfValkana'': In Episode 4 "Sewer Terror" the party encounter Kynegidas, an enormous subterranean monster that is described as having an EyelessFace and navigates the world through hearing. They take advantage of this by throwing tiles to create noises that distract it while they traverse its lair.

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* ''WebVideo/TitansGraveTheAshesOfValkana'': ''WebVideo/TitansgraveTheAshesOfValkana'': In Episode 4 4, "Sewer Terror" Terror", the party encounter encounters Kynegidas, an enormous subterranean monster that is described as having an EyelessFace and navigates the world through hearing. They take advantage of this by throwing tiles to create noises that distract it while they traverse its lair.
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** ''Manga/DiamondIsUnbreakable'':

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** ''Manga/DiamondIsUnbreakable'':''[[Manga/JoJosBizarreAdventureDiamondIsUnbreakable Diamond is Unbreakable]]'':
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* ''Literature/TalesOfKaimere'': The Xenosimians are a branch of derived tetrapods native to the Polar continent of Kaishel, who [[EyelessFace lost the use and presence of their eyes]] in favor of extremely efficient echolocation to hunt their prey. The largest of the Xenosimians are the Moørkutlot, TheDreaded apex predators of the Silent Forest who hunt down their prey by sound and inject them with a non-newtonian fluid. They are the reason why the animals and people of in-land Kaishel have evolve to be as silent as possible.
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[[folder:Fan Works]]
* ''Fanfic/TheFlightOfTheAlicorn'': The piranhasprites of the Impenetrable Lands have no sense of smell and poor eyesight, and find it difficult to track prey by themselves. Instead, they rely on a tree that they live in symbiosis with, which rouses them into action by shaking its branches when animals disturb the pool of nectar it creates around itself.
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* In the many Deep Dungeons that are in ''VideoGame/FinalFantasyXIV'', some undead monsters (usually ghouls and the like) are vision impaired, but are sensitive to sound. If you walk by them instead of running, the undead monsters won't be able to detect you and will leave you alone.
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* ''VideoGame/FiveNightsAtFreddysSisterLocation'': Barring her jumpscares, Ballora's eyes are always shut, so she relies on her hearing to find you.

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