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* In addition to various HPToOne attacks, ''VideoGame/ChronoTrigger'' features several bosses (mainly Dalton and his Golems) who use attacks that drop your health to half of its current state.

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* In addition to various HPToOne HPTo1 attacks, ''VideoGame/ChronoTrigger'' features several bosses (mainly Dalton and his Golems) who use attacks that drop your health to half of its current state.
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Compare HPToOne, a more extreme attack that removes all ''but'' the last HitPoint from its target. If the damage percentage is 100% then you have a OneHitKill. Contrast RandomizedDamageAttack and SituationalDamageAttack.

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Compare HPToOne, HPTo1, a more extreme attack that removes all ''but'' the last HitPoint from its target. If the damage percentage is 100% then you have a OneHitKill. Contrast RandomizedDamageAttack and SituationalDamageAttack.
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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 200%]] of it. And it has a 100% chance to {{crit|icalHit}}, making the effective damage 600%. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.

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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 200%]] of it. And it has a 100% chance to {{crit|icalHit}}, making the effective damage 600%. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) Ringer before it was {{nerf}}ed) the target may have enough damage reduction that can DamageReduction to survive the hit.
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* In ''VideoGame/{{Persona 4}}'', while most Light element attacks are instant kills, one attack called "God's Judgement" reduces the target's current HP by half. Being part of the Light element, it can still be nullified/reflected by an appropriate Persona.

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* In ''VideoGame/{{Persona 4}}'', ''VideoGame/Persona4'', while most Light element attacks are instant kills, one attack called "God's Judgement" reduces the target's current HP by half. Being part of the Light element, it can still be nullified/reflected by an appropriate Persona.



* The Eclipse Dark Tome reduces the target's HP by half in ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' and ''VideoGame/FireEmblemTheSacredStones''.

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* The Eclipse Dark Tome reduces the target's HP by half in ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' ''VideoGame/FireEmblemTheBlazingBlade'' and ''VideoGame/FireEmblemTheSacredStones''.



* Gnostic abilities in ''Videogame/TheLogomancer''. A 50% one is a reward for completing an early {{Sidequest}}, and one [[OneHitKill inflicting 100% damage]] can be learned by level up. (Certain enemies also have a variant that inflicts 99% damage.) Interestingly, [[ContractualBossImmunity bosses are not completely immune]], just heavily resistant, so they can still be useful against them.

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* Gnostic abilities in ''Videogame/TheLogomancer''.''VideoGame/TheLogomancer''. A 50% one is a reward for completing an early {{Sidequest}}, and one [[OneHitKill inflicting 100% damage]] can be learned by level up. (Certain enemies also have a variant that inflicts 99% damage.) Interestingly, [[ContractualBossImmunity bosses are not completely immune]], just heavily resistant, so they can still be useful against them.



* The Sorceress in ''[[VideoGame/{{Diablo}} Diablo II]]'' has the Static Field skill, which does damage equal to 25% of target's current HP including bosses. Resistances and immunities apply. On Nightmare and Hell difficulties, this skill cannot reduce the health of enemies below 33% and 50% respectively. Against other players, it does only 4.375% damage after applying [[PlayerVersusPlayer PvP]] damage reduction.

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* The Sorceress in ''[[VideoGame/{{Diablo}} Diablo II]]'' ''VideoGame/DiabloII'' has the Static Field skill, which does damage equal to 25% of target's current HP including bosses. Resistances and immunities apply. On Nightmare and Hell difficulties, this skill cannot reduce the health of enemies below 33% and 50% respectively. Against other players, it does only 4.375% damage after applying [[PlayerVersusPlayer PvP]] damage reduction.



** Where Malthael is great at whittling targets down, [[Videogame/StarcraftII Tychus]] is the premier burst tank-buster. His trait, Minigun, can be activated to let him to deal 2.5% of the target's max HP per basic attack for three seconds. He attacks four times per second by default (With a particular quest talent, this is taken up to five times per second), meaning that that is a whopping 10% of the opponent's max health gone ''per second''. He also gets a variant of Giant Killer for one of his level 16 talents (which does stack with Minigun), and the Titan Grenade talent applies this to his Frag Grenade, which makes it inflict 5% of the target's maximum health as extra damage.

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** Where Malthael is great at whittling targets down, [[Videogame/StarcraftII [[VideoGame/StarcraftII Tychus]] is the premier burst tank-buster. His trait, Minigun, can be activated to let him to deal 2.5% of the target's max HP per basic attack for three seconds. He attacks four times per second by default (With a particular quest talent, this is taken up to five times per second), meaning that that is a whopping 10% of the opponent's max health gone ''per second''. He also gets a variant of Giant Killer for one of his level 16 talents (which does stack with Minigun), and the Titan Grenade talent applies this to his Frag Grenade, which makes it inflict 5% of the target's maximum health as extra damage.

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* In ''VideoGame/HeroesOfTheStorm'', heroes can choose to pick a talent that can deal this trope, most commonly being ''Giant Killer'' and its variants, which deal anywhere between 1.5% to 3% of the target's HitPoints as damage.
** [[VideoGame/DiabloIII Kharazim]] take this trope further. Kharazim can use one of of his two [[LimitBreak heroic abilities]], ''Seven-Sided Strike'', to deal 7% of the target's HitPoints as damage [[RuleOfSeven seven times]] to enemy heroes in an area.
** Meanwhile, [[VideoGame/DiabloIII Malthael]] is this trope taken to its LogicalExtreme. His trait, ''Reaper's Mark'', marks enemy non-structures he damages with basic attacks, causing them to take an additional ''2.5% of their max health'' in damage every second for 4 seconds. And one of his [[LimitBreak heroic abilities]], ''Last Rites'', is similar to Necrophos' ''Reaper's Scythe'' from ''VideoGame/Dota2''. ''Last Rites'' deals extra damage based on missing HP, making it a FinishingMove if the target has less than 33% of their max HitPoints remaining.
** What, no mention of [[Videogame/StarcraftII Tychus]]? His trait, ''Minigun'', causes him to deal 2.5% of the target's max HP per basic attack. Oh, did I forget to mention that he attacks four times per second by default (With a particular quest talent, this is taken up to five times per second), meaning that that is a whopping 10% of the opponent's max health gone per second by default. He also gets a variant of ''Giant Killer'' for one of his level 20 talents (Which, yes, ''does stack with Minigun''), and the ''Titan Grenade'' Talent applies this to his Frag Grenade, which makes it inflict 10% of the target's maximum health as extra damage.

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* In ''VideoGame/HeroesOfTheStorm'', ''VideoGame/HeroesOfTheStorm'':
** Many
heroes can choose to pick a talent talents that can cause their basic attacks to deal this trope, extra damage based on the target's maximum health, most commonly being ''Giant Killer'' [[https://heroesofthestorm.fandom.com/wiki/Giant_Killer Giant Killer]] and its variants, which deal anywhere between 1.5% to 3% of the target's HitPoints as damage.
** [[VideoGame/DiabloIII Kharazim]] take this trope further. Kharazim can use one of of his two [[LimitBreak heroic abilities]], ''Seven-Sided Strike'', Seven-Sided Strike, to deal 7% of the target's HitPoints as damage [[RuleOfSeven seven times]] to enemy heroes in an area.
area. Given that he's primarily a CombatMedic, the ability damages the highest-health target in the AreaOfEffect each strike, so it's generally going to soften targets up rather than get kills. However, if you can get an enemy isolated, Seven-Sided Strike can kill any hero in the game by itself.
** Meanwhile, [[VideoGame/DiabloIII Malthael]] is this trope taken to its LogicalExtreme. His trait, ''Reaper's Mark'', Reaper's Mark, marks enemy non-structures he damages with basic attacks, causing them to take an additional ''2.2.5% of their max health'' health in damage every second for 4 seconds. And one of his [[LimitBreak heroic abilities]], ''Last Rites'', is similar to Necrophos' ''Reaper's Scythe'' from ''VideoGame/Dota2''. ''Last Rites'' deals extra damage abilities, Last Rites, damages a target based on their missing HP, making it a FinishingMove if the target has less than 33% of their max HitPoints remaining.
** What, no mention of Where Malthael is great at whittling targets down, [[Videogame/StarcraftII Tychus]]? Tychus]] is the premier burst tank-buster. His trait, ''Minigun'', causes Minigun, can be activated to let him to deal 2.5% of the target's max HP per basic attack. Oh, did I forget to mention that he attack for three seconds. He attacks four times per second by default (With a particular quest talent, this is taken up to five times per second), meaning that that is a whopping 10% of the opponent's max health gone per second by default. ''per second''. He also gets a variant of ''Giant Killer'' Giant Killer for one of his level 20 16 talents (Which, yes, ''does (which does stack with Minigun''), Minigun), and the ''Titan Grenade'' Talent Titan Grenade talent applies this to his Frag Grenade, which makes it inflict 10% 5% of the target's maximum health as extra damage.


* ''VideoGame/LobotomyCorporation'' has pale damage, a Percent Damage Attack ''Type''. After damage calculations, 1 point of pale damage means losing 1% of your maximum health; therefore, receiving 100 points of pale damage is invariably fatal.

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* ''VideoGame/LobotomyCorporation'' has pale damage, a Percent Damage Attack ''Type''. After damage calculations, 1 point of pale damage means losing 1% of your an employee's maximum health; therefore, receiving 100 points of pale damage is invariably fatal.fatal. [[ContractualBossImmunity Against an Abnormality]], however, it merely deals standard damage, like any other attack type.
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* ''VideoGame/KingdomRush Vengeance'': Ice dragon Eiskalt has the "Ice Peaks" skill, which summons a wave of icicles that jut out of the ground dealing 30% of an enemy's max HP if they connect. If the player is lucky, the icicles can hit a GiantMook ''twice'', removing a huge 60% of their max health.
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* ''VideoGame/LobotomyCorporation'' has pale damage, a Percent Damage Attack ''Type''. After damage calculations, 1 point of pale damage means losing 1% of your maximum health; therefore, receiving 100 points of pale damage is invariably fatal.
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* The "Super Fang" move in ''Franchise/{{Pokemon}}'' reduces the opponent's HP by half, and is mandated to inflict ScratchDamage if the opponent is already reduced to one HitPoint (which may not be what you want in a ''Pokemon'' game). It is not affected by the game's ElementalRockPaperScissors beyond the fact that "Ghost"-type opponents are immune to its element.

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* The "Super Fang" move in ''Franchise/{{Pokemon}}'' reduces the opponent's current HP by half, and is mandated always doing at least 1 HP of damage. It's most useful when trying to catch a wild Pokémon, allowing the player to inflict ScratchDamage if with minimal risk of knocking out the opponent is already reduced to one HitPoint (which may not be what you want in a ''Pokemon'' game).opponent. It is not affected by the game's ElementalRockPaperScissors beyond the fact that "Ghost"-type opponents are immune to its element.
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** In ''VideoGame/SecretOfMana'' characters inflicted with "[[TakenForGranite Petrify]]" [[StandardStatusEffects status]] also lose 50% of their current HP as an immediate side effect.

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** In ''VideoGame/SecretOfMana'' characters inflicted with "[[TakenForGranite Petrify]]" [[StandardStatusEffects [[StatusEffects status]] also lose 50% of their current HP as an immediate side effect.
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* The ''VideoGame/DungeonsAndDragons'' spell Harm is a 100% damage attack, which reduces the target to one hit point above zero (or 1 to 4 hp above zero in some versions), meaning the next hit that does damage will kill it.
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** The Demi, [=Demi2=] and Drain spells in ''VideoGame/FinalFantasyTactics'' do 25% (Demi and Drain) or 50% ([=Demi2=]) of the target's ''maximum'' HP, which is especially significant as the Lucavi boss monsters are fully vulnerable to them, averting ContractualBossImmunity. In a bit of ArtificialBrilliance, said bosses ''know'' how dangerous these attacks are, and will [[ShootTheMageFirst treat any units who know those spells as priority targets]].
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* The ''Franchise/KingdomHearts'' games use the Gravity spells from ''Franchise/FinalFantasy'' as well with their strength being determined by how high Sora's max MP to remove a percentage of remaining HP from bosses, with the added benefit of also flattening enemies and leaving them unable to attack. Although [[ContractualBossImmunity most bosses are immune]] and [[spoiler: all Heartless will get an increase in defense after beating Hollow Bastion the first time.]]

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* The ''Franchise/KingdomHearts'' games use the Gravity spells from ''Franchise/FinalFantasy'' as well with their strength being determined by how high Sora's max MP to remove a percentage of remaining HP from bosses, with the added benefit of also flattening enemies and leaving them unable to attack. Although [[ContractualBossImmunity most bosses are immune]] and [[spoiler: all Heartless will get an increase in defense after beating Hollow Bastion the first time.]]immune]].
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* ''VideoGame/CommandAndConquerRedAlert'': The [[EarthquakeMachine M.A.D. Tank]] is the only unit in the game that deals percent-based damage. It hits all enemy and ally vehicles and structures in a wide area around it before self-destructing, dealing around 35% of their ''max HP'' in damage. This means that three M.A.D. tanks clumped up together are pretty much guaranteed to kill all vehicles and structures around them if they blow up in quick succession.
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* ''VideoGame/DungeonFighterOnline'': Most endgame bosses, especially those in raids, have attacks that chunk a percentage of the player's maximum health. This is ostensibly to encourage avoiding attacks and to discourage tanking through them with large health pools and/or heals from classes that aren't explicitly a SupportPartyMember.
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Misuse


* The word "decimate" originates from a Roman military punishment, wherein soldiers found guilty of cowardice were ordered to draw lots, with one out of every ten[[note]] "decimus" is Latin for one-tenth[[/note]] men being executed as a result. The term is [[YouKeepUsingThatWord rarely used that way any more]].

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* The word "decimate" originates from a Roman military punishment, wherein soldiers found guilty of cowardice were ordered to draw lots, with one out of every ten[[note]] "decimus" is Latin for one-tenth[[/note]] men being executed as a result. The term is [[YouKeepUsingThatWord rarely used that way any more]].more.
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* The concept of [[https://en.wikipedia.org/wiki/Day-fine Day-fine]], where fines are tied to your personal income. There's no ScrewTheRulesIHaveMoney here; break the rule, and you ''will'' feel the sting, whether rich or poor.
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doesn't really make any sense to link Fixed Damage Attack for max HP attacks when it inherently isn't a fixed number (it changes based on the target's HP). also removed mention of Fixed Damage Attack from a Final Fantasy example for the same reason.


An occasional variant is a FixedDamageAttack calculated using a percentage of the target's ''maximum'' HP, rather than their ''current'' HP. This is common for percent-based DamageOverTime.

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An occasional variant is a FixedDamageAttack calculated using a percentage of the target's ''maximum'' HP, rather than their ''current'' HP. This is common for percent-based DamageOverTime.
DamageOverTime. Since these types of attacks often kill their targets quickly when left unchecked, some type of NecessaryDrawback is implemented to balance it, like a {{Cap}} on said attack's maximum damage.



** In ''VideoGame/FinalFantasyIX'' and ''VideoGame/FinalFantasyXII'', gravity-based damage is calculated based on an opponent's ''maximum'' HP rather than their ''current'' HP and therefore becomes a FixedDamageAttack.

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** In ''VideoGame/FinalFantasyIX'' and ''VideoGame/FinalFantasyXII'', gravity-based damage is calculated based on an opponent's ''maximum'' HP rather than their ''current'' HP and therefore becomes a FixedDamageAttack.HP.
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** ''VideoGame/{{Persona 5}}'' has an identical attack, albeit named "Divine Judgement" instead. There also exists Demonic Decree, an identical spell but under the Curse family of attacks. Though these don't work on bosses if you use them, they ''do'' work if you can reflect it when a boss uses it on you.
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* ''VideoGame/{{Worms}}" has the Battle Axe in some games, which halves the target's HP.

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* ''VideoGame/{{Worms}}" ''VideoGame/{{Worms}}'' has the Battle Axe in some games, which halves the target's HP.victim's current health. This percentage can actually be changed via the power setting in the scheme editor from as low as a quarter to as high as three quarters, making it a decisive weapon in high HP schemes or if that one bugger is hoarding all the health. If you want to get really creative, you could slice your own team's health down with the axe and then follow it up with the Scales of Justice to bring your enemies down as well.
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* ''Webcomic/AwfulHospital'': [[TykeBomb Willis]]' unique "[[LifeDrain Drink]]" ability steals 25% of the target's current HitPoints. As it's his only means of attack, he's a powerhouse against {{Damage Sponge|Boss}}s, but struggles to finish anyone off -- a point of GameplayAndStorySegregation.
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* ''VideoGame/GranblueFantasy'' has a few characters and summons (and several raid bosses) with attacks that deal non-elemental damage equal to a percentage of the target's current health. One example is Michael's summon, which at maximum strength shaves off 5% of all enemies' current health (or 999999 if 5% is higher than that).
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* Sir Gareth, a sage-class Knight of the Round Table, in ''VideoGame/KingArthurTheRolePlayingWargame'' has the spell Dragon's Breath. This fantastic attack will halve the hit points of any enemy unit (including any heroes in that stack), making them much easier to defeat. This and other abilities that Sir Gareth has is an indicator of just how powerful a Knight is in the game, as Sir Gareth is gained early - he's only the third recruitable knight amongst many in the game.
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*** The FinalBoss has an attack with a spectacular animation that takes about two minutes to complete. It seems like an attack that should achieve an easy TotalPartyKill, but in fact all it does is take off 15/16 of each of your characters' current HP, so it's actually incapable of killing anyone.

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*** The FinalBoss has an attack with [[SlapOnTheWristNuke a spectacular animation animation]] [[OverlyLongFightingAnimation that takes about two minutes to complete.complete]]. It seems like an attack that should achieve an easy TotalPartyKill, but in fact all it does is take off 15/16 of each of your characters' current HP, so it's actually incapable of killing anyone.
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* ''VideoGame/FellSealArbitersMark'' has several attacks which inflict damage equal to a fraction of the target’s current health, like the Knight class’s Heavy Hit (1/3) or the Peddler class’s Painful Trap (1/2).
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** Cramorant's "Gulp Missile" deals damage equal to 25% of the opponent's total HP rounded down. Unlike the other Pokémon examples, however, "Gulp Missile" is a passive effect, not an attack, triggered by Cramorant getting hit under certain conditions, and it can have different non-damage effects too, such as the occasional chance of Paralysis if said missile is Pikachu rather than the usual Arrokuda.
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* The Sorceress in ''[[VideoGame/{{Diablo}} Diablo II]]'' has the Static Field skill, which does damage equal to 25% of target's current HP including bosses. Resistances and immunities apply. On Nightmare and Hell difficulties, this skill cannot reduce the health of enemies below 33% and 50% respectively. Against other players, it does only 4.375% damage after applying PvP damage reduction.

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* The Sorceress in ''[[VideoGame/{{Diablo}} Diablo II]]'' has the Static Field skill, which does damage equal to 25% of target's current HP including bosses. Resistances and immunities apply. On Nightmare and Hell difficulties, this skill cannot reduce the health of enemies below 33% and 50% respectively. Against other players, it does only 4.375% damage after applying PvP [[PlayerVersusPlayer PvP]] damage reduction.
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* The ''VideoGame/MightAndMagic'' series has the "mass distortion" spell that deals a percentage of the target's current health as damage. Usually the damage starts at 25%, and increases based on the casting character's earth magic skill.
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* All Creator/NipponIchi tactical [=RPGs=] (like the ''VideoGame/{{Disgaea}}'' series) have a poison status effect that each turn inflicts damage based on the target's max HP.
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An occasional variant is a FixedDamageAttack calculated using a percentage of the target's ''maximum'' HP, rather than their ''current'' HP.

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An occasional variant is a FixedDamageAttack calculated using a percentage of the target's ''maximum'' HP, rather than their ''current'' HP.
HP. This is common for percent-based DamageOverTime.

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