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** In ''VideoGame/Persona3Reload'', The FinalBoss' final stage has the special attack Apocalypse, which deals 99% of the party's HP as damage, leaving them in the single digits. Fortunately, this can be easily remedied with a Mediarahan, Salvation, or a Bead Chain.

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removing part of warcraft 3 entry, doesn't fit the trope - buffs to damage based on base damage, not enemy health (if it was the latter, units buffed would kill in 10 hits or less). adding and rewriting various


* ''VideoGame/UltimaI'': Mondain can cast psyonic shock, which inflicts 1/32 of the player's current hit points. However, if the spell would inflict more than 255 damage, it gets reduced by 254.

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* ''VideoGame/UltimaI'': Mondain can cast psyonic shock, which inflicts damages for 1/32 of the player's current hit points. However, if the spell would inflict more than 255 damage, it gets reduced it'll be affected by 254.an OverflowError.



* ''VideoGame/{{Worms}}'' has the Battle Axe in some games, which halves the victim's current health. This percentage can actually be changed via the power setting in the scheme editor from as low as a quarter to as high as three quarters, making it a decisive weapon in high HP schemes or if that one bugger is hoarding all the health. If you want to get really creative, you could slice your own team's health down with the axe and then follow it up with the Scales of Justice to bring your enemies down as well.

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* Some of the games in the ''VideoGame/{{Worms}}'' has series have the Battle Axe in some games, Axe, which halves the victim's current health. This percentage can actually be changed via the power setting in the scheme editor from as low as a quarter to as high as three quarters, making it a decisive weapon in high HP schemes or if that one bugger is hoarding all the health. If you want to get really creative, you could slice your own team's health down with the axe and then follow it up with the Scales of Justice to bring your enemies down as well.



** ''Life Break'', Huskar's ultimate which does this to [[CastFromHitPoints himself]] as well as his opponent. Self-damage damage he takes used to be reduced as the ability was leveled up, but now it actually increases too [[SelfHarmInducedSuperpower which actually is a buff]] because of the effects of Berserker's Blood increasing as [[CriticalStatusBuff Huskar's health lowers]].

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** ''Life Break'', Huskar's ultimate which does this to [[CastFromHitPoints himself]] as well as his opponent. Self-damage damage he takes used to be reduced as the ability was leveled up, but now it actually increases too [[SelfHarmInducedSuperpower which actually is a buff]] because of the effects of Berserker's Blood ''Berserker's Blood'' increasing as [[CriticalStatusBuff Huskar's health lowers]].



** Enigma's ''Midnight Pulse'' is a potent area denial - or just quickly slap it down before using ''Black Hole'' to hold enemies in for free damage.
** ''Firestorm'' of Pit Lord/Underlord has just a small bonus of percent damage burn, but it can add up thanks to his survivability keeping him alive and casting it over and over.
** Zeus used to have ''Static Field'' as a passive that skimmed off a percentage of '''current''' health, but its effect has been rolled into ''Arc Lightning'' in addition to granting ''Thundergod's Wrath'' a bonus damage for a percentage of '''maximum''' health.
** Venomancer's ''Poison Nova'' and ''Noxious Plague''.
** Timbersaw temporarily lowers a percentage of attributes with ''Whirling Death''. For Strength and Universal heroes, it's responsible for lowering Strength, which is responsible for raw HP.

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** Enigma's ''Midnight Pulse'' is a potent area denial effect that deals percent damage to everyone standing in its radius - or just quickly slap it down before using ''Black Hole'' to hold enemies in for free damage.
** ''Firestorm'' of Pit Lord/Underlord has just a small bonus of percent damage burn, burn alongside its flat base damage, but it can add up thanks to his survivability keeping him alive and casting it over and over.
** Zeus used to have ''Static Field'' as a passive that skimmed off a percentage of '''current''' health, but its effect has been rolled into ''Arc Lightning'' in addition to granting ''Thundergod's Wrath'' a bonus damage bonus for a percentage of '''maximum''' health.
** Venomancer's ''Noxious Plague'' lets him choose an enemy to infect that will be slowed and take percent damage, then when it ends either by timing out or by the primary target dying a non-communicable version of the plague spreads to other nearby enemies (ie. victim's allies). Another of his skills, formerly a regular ultimate but now reworked into an Aghanim's Scepter unlock, is ''Poison Nova'' which which despite high percent based damage and ''Noxious Plague''.
magic resistance debuff cannot actually kill on its own.
** Timbersaw temporarily lowers a percentage of attributes with Timbersaw's ''Whirling Death''. Death'' afflicts enemies hit by the skill with a debuff dropping a percentage of their main attribute. For Strength and Universal heroes, it's responsible for lowering Strength, which is responsible for raw HP.[=HP=].
** Winter Wyvern's ''Arctic Burn'' for a short while grants her flying movement, increased attack range and making said attacks frostburn enemies, which hurts with percent damage and slows. This effect is applied through a debuff, meaning it cannot be stacked on the same target by more attacks.
* ''VideoGame/DotaUnderlords'': Kaden's Sword replaces the regular attack damage of a who equips it with a max-percent damage hit. The assembled [[PowerOfTheVoid Void alliance]] grants just a chance to add a max-percent damage bonus alongside attacks to any hero in the team.



* ''VideoGame/WarcraftIII'': The Death and Decay spell damages for 4% of a unit's total life per second, and lasts for 35 seconds.
** Several spells do percent ''buffing'': The Trueshot Aura increases ranged damage by 10, 20 and 30% (just 10 for the unit version), Roar gives all friendly units a temporary 25% damage increase, and Command Aura gives all units in range a 15% damage increase.

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* ''VideoGame/WarcraftIII'': The Death and Decay spell damages for 4% of a unit's total life per second, and lasts can be channeled for up to 35 seconds.
** Several spells do percent ''buffing'': The Trueshot Aura increases ranged damage by 10, 20 and 30% (just 10 for the unit version), Roar gives all friendly units a temporary 25% damage increase, and Command Aura gives all units in range a 15% damage increase.
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* ''VideoGame/{{Starcraft}}'': Damage of a Terran Nuke is determined on a unit-by-unit basis through a "whichever is greatest" test - 500 vs two-thirds of the max health pool (counting shields).


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* ''WesternAnimation/DotaDragonsBlood'': In Kaden's own words, "the bigger you are, the more it hurts". He fashioned his sword from [[PowerOfTheVoid parts of Void Dragons]] in order to effectively bring down Slyrak, the Eldwurm of Fire. Kaden outright references mechanics of ''VideoGame/DotaUnderlords'', where his sword (and his own existence) were teased first.
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* ''VideoGame/UltimaI'': Mondain can cast psyonic shock, which inflicts 1/32 of the player's current hit points. However, if the spell would inflict more than 255 damage, it gets reduced by 254.
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i miscounted the apostrophes


** Zeus used to have ''Static Field'' as a passive that skimmed off a percentage of '''current'' health, but its effect has been rolled into ''Arc Lightning'' in addition to granting ''Thundergod's Wrath'' a bonus damage for a percentage of '''maximum''' health.

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** Zeus used to have ''Static Field'' as a passive that skimmed off a percentage of '''current'' '''current''' health, but its effect has been rolled into ''Arc Lightning'' in addition to granting ''Thundergod's Wrath'' a bonus damage for a percentage of '''maximum''' health.

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* ''VideoGame/DefenseOfTheAncients'' has Huskar's ultimate, named Life Break, which does this to [[CastFromHitPoints himself]] as well as his opponent, with the damage he takes being reduced as it's leveled up.

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* ''VideoGame/DefenseOfTheAncients'' has and ''VideoGame/Dota2'':
** ''Life Break'',
Huskar's ultimate, named Life Break, ultimate which does this to [[CastFromHitPoints himself]] as well as his opponent, with the opponent. Self-damage damage he takes being used to be reduced as it's the ability was leveled up.up, but now it actually increases too [[SelfHarmInducedSuperpower which actually is a buff]] because of the effects of Berserker's Blood increasing as [[CriticalStatusBuff Huskar's health lowers]].



** This kind of damage, applied to a hero's right clicks, can make them a carry. Lifestealer's ''Feast'' lets him rip through opponents with high Str and/or items giving a lot of health, and Viper's ''Nethertoxin'', while increasing at set points, functions as a "damage increases as enemy HP decreases" effect that will quickly bring down anyone under 20% HP, since the damage scales exponentially and the bonus damage from only two attacks at that point deals about the same amount of damage as a standard nuke spell.

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** This kind of damage, applied to a hero's right clicks, can make them a carry. Lifestealer's ''Feast'' lets him rip through opponents with high Str [=STR=] and/or items giving a lot of health, and pre-rework Viper's ''Nethertoxin'', while increasing at set points, functions functioned as a "damage increases as enemy HP decreases" effect that will would quickly bring down anyone under 20% HP, since the damage scales exponentially and the bonus damage from only two attacks at that point deals about the same amount of damage as a standard nuke spell.damage dealing spell (on the other side, it was useless at the starts of fights).
** Phoenix's ''Sun Ray'' both damages enemies and [[HealingShiv heals allies]] while gradually growing stronger with time spent channeling it.
** Enigma's ''Midnight Pulse'' is a potent area denial - or just quickly slap it down before using ''Black Hole'' to hold enemies in for free damage.
** ''Firestorm'' of Pit Lord/Underlord has just a small bonus of percent damage burn, but it can add up thanks to his survivability keeping him alive and casting it over and over.
** Zeus used to have ''Static Field'' as a passive that skimmed off a percentage of '''current'' health, but its effect has been rolled into ''Arc Lightning'' in addition to granting ''Thundergod's Wrath'' a bonus damage for a percentage of '''maximum''' health.
** Venomancer's ''Poison Nova'' and ''Noxious Plague''.
** Timbersaw temporarily lowers a percentage of attributes with ''Whirling Death''. For Strength and Universal heroes, it's responsible for lowering Strength, which is responsible for raw HP.
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* ''VideoGame/DevilMayCry5'': If your Vitality Gauge is depleted, picking the third Red Orb revival choice (which is usually the most expensive) also creates a flash that takes away 50% of the enemies' current health, but without killing them even if they have a sliver of health left.
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* ''VideoGame/TwentyMinutesTillDawn'' has the Frostbite skill. If you afflict an enemy with the frozen status, they lose 15% of their maximum health while bosses lose only 1%.
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* ''TabletopGame/FabulaUltima'': One possible effect of [[RandomEffectSpell the Gamble spell]] makes its target lose half their current HP ''and'' MP. Unfortunately, [[HoistByHisOwnPetard this effect can only target the spell's caster]].
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* ''VideoGame/Villainous2011'': The bog tower inflicts a small percentage of damage over a large area of effect, while the holy tower inflicts a larger percentage at a single target within range. Both of these can be negated with a cleanse warlock's aura.
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** In ''VideoGame/FinalFantasyVII'', ContractualBossImmunity is avoided for some flying bosses, who only have a 50% damage reduction from it instead (including one of the two {{Bonus Boss}}es). Also, there is at least one enemy that ''absorbs'' gravity attacks as HP: Master Tonberry.

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** In ''VideoGame/FinalFantasyVII'', ContractualBossImmunity is avoided for some flying bosses, who only have a 50% damage reduction from it instead (including one of the two {{Bonus Boss}}es).{{superboss}}es). Also, there is at least one enemy that ''absorbs'' gravity attacks as HP: Master Tonberry.

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* Melee weapons in ''VideoGame/Left4Dead2'' deal a fixed percent of damage to the Tank, 5% of its total health, owing to it being the only Infected whose max health increases with the difficulty or game mode.[[labelnote:*]]3000 on Easy, 4000 on Normal and Survival, 6000 in Versus and 8000 on Expert[[/labelnote]] This doesn't mean much on lower difficulties, where it's much easier to deal with one by simply concentrating fire on it for a couple of seconds, but allows for increasing rewards along with the greater inherent risk of engaging it in melee as the difficulty is increased, where guns take longer amounts of time to deal with a Tank but a melee weapon will still invariably kill it in a maximum of 20 hits.



* The word "decimate" originates from a Roman military punishment, wherein soldiers found guilty of cowardice were ordered to draw lots, with one out of every ten[[note]] "decimus" is Latin for one-tenth[[/note]] men being executed as a result. The term is rarely used that way any more.

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* The word "decimate" originates from a Roman military punishment, wherein soldiers found guilty of cowardice were ordered to draw lots, with one out of every ten[[note]] "decimus" ten[[note]]"decimus" is Latin for one-tenth[[/note]] men being executed as a result. The term is rarely used that way any more.
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More accurate?


** In ''VideoGame/SecretOfMana'' characters inflicted with "[[TakenForGranite Petrify]]" [[StatusEffects status]] also lose 50% of their current HP as an immediate side effect.

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** In ''VideoGame/SecretOfMana'' characters inflicted with "[[TakenForGranite Petrify]]" [[StatusEffects status]] status also lose 50% of their current HP as an immediate side effect.



* ''VideoGame/EldenRing'' has two different types of percent damage attack. [[StandardStatusEffects Bleed, Frostbite, and Madness]] instantly deal a percentage of the target's maximum health when they proc, with Frostbite dealing a lesser percentage but also applying a DamageIncreasingDebuff to the enemy for a short time, and Madness also depleting a percentage of the target's ManaMeter (which is only a problem for you since enemies have unlimited mana) but can only affect humans. [[TechnicolorFire Black Flame]] and [[spoiler:the dark red flames of Destined Death]], on the other hand, both deal percentage-based DamageOverTime, with the latter also causing MaximumHPReduction on top of that.

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* ''VideoGame/EldenRing'' has two different types of percent damage attack. [[StandardStatusEffects [[DamageOverTime Bleed, Frostbite, and Madness]] instantly deal a percentage of the target's maximum health when they proc, with Frostbite dealing a lesser percentage but also applying a DamageIncreasingDebuff to the enemy for a short time, and Madness also depleting a percentage of the target's ManaMeter (which is only a problem for you since enemies have unlimited mana) but can only affect humans. [[TechnicolorFire Black Flame]] and [[spoiler:the dark red flames of Destined Death]], on the other hand, both deal percentage-based DamageOverTime, with the latter also causing MaximumHPReduction on top of that.
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* ''VideoGame/EldenRing'' has two different types of percent damage attack. [[StandardStatusEffects Bleed, Frostbite, and Madness]] instantly deal a percentage of the target's health when they proc, with Frostbite dealing a lesser percentage but also applying a DamageIncreasingDebuff to the enemy for a short time, and Madness also depleting a percentage of the target's ManaMeter (which is only a problem for you since enemies have unlimited mana) but can only affect humans. [[TechnicolorFire Black Flame]] and [[spoiler:the dark red flames of Destined Death]], on the other hand, both deal percentage-based DamageOverTime, with the latter also causing MaximumHPReduction on top of that.

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* ''VideoGame/EldenRing'' has two different types of percent damage attack. [[StandardStatusEffects Bleed, Frostbite, and Madness]] instantly deal a percentage of the target's maximum health when they proc, with Frostbite dealing a lesser percentage but also applying a DamageIncreasingDebuff to the enemy for a short time, and Madness also depleting a percentage of the target's ManaMeter (which is only a problem for you since enemies have unlimited mana) but can only affect humans. [[TechnicolorFire Black Flame]] and [[spoiler:the dark red flames of Destined Death]], on the other hand, both deal percentage-based DamageOverTime, with the latter also causing MaximumHPReduction on top of that.
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* ''VideoGame/EldenRing'' has two different types of percent damage attack. [[StandardStatusEffects Bleed, Frostbite, and Madness]] instantly deal a percentage of the target's health when they proc, with Frostbite dealing a lesser percentage but also applying a DamageIncreasingDebuff to the enemy for a short time, and Madness also depleting a percentage of the target's ManaMeter (which is only a problem for you since enemies have unlimited mana) but can only affect humans. [[TechnicolorFire Black Flame]] and [[spoiler:the dark red flames of Destined Death]], on the other hand, both deal percentage-based DamageOverTime, with the latter also causing MaximumHPReduction on top of that.

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