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* In ''VideoGame/{{Persona 5 Royal}}'', [[spoiler:traitor, [[HeelFaceTurn ex-enemy]] and ex-supernatural hitman Goro Akechi]] gets saddled with one of these in the game's last arc, as the Phantom Thieves refuse to let him solve their problem with murder. [[spoiler:Not that he doesn't try]].

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* The Thieves' Guild in ''VideoGame/TheElderScrollsIVOblivion'' enforces a strict ThouShaltNotKill policy on its members; Killing anyone related to a mission for them will result in you being expelled from the guild and forced to pay a fine to one of their leaders if you want to be allowed to rejoin.

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* ''VideoGame/DeathStranding'' features gameplay largely built around [[ProductDeliveryOrdeal exploration and delivering precious cargo across complex landscapes]], and aside from mandatory {{Boss Battle}}s, the player is strongly discouraged from engaging with hostile forces, and in the situations where combat does go down, ''do not'' kill them. The Thieves' Guild in ''VideoGame/TheElderScrollsIVOblivion'' enforces setting of the world [[GhostInvasion is highly infested with ghostly "BTs"]], and not only do dead bodies quickly create more of them, if a strict ThouShaltNotKill policy on its members; Killing anyone related to a mission for them preexisting BT touches one, it will result in create [[FantasticNuke an explosion with the force of a nuke]] and wipe out ''a lot''. If you being expelled from accidentally do end up killing someone, you're going to need to take the guild and forced extra step of [[PrecautionaryCorpseDisposal carrying the corpse all the way to pay a fine to one of their leaders if you want to be allowed to rejoin.an incinerator before it necrotizes]].


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* The Thieves' Guild in ''VideoGame/TheElderScrollsIVOblivion'' enforces a strict ThouShaltNotKill policy on its members; Killing anyone related to a mission for them will result in you being expelled from the guild and forced to pay a fine to one of their leaders if you want to be allowed to rejoin.

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Alphabetizing.


* ''VideoGame/DungeonsAndDragonsOnline'':
** One mission has you being framed for a BankRobbery, and needing to turn off the alarm to escape. The optional objective is "Do not kill any city guard". ParodiedTrope, as if you get spotted but turn off the alarm anyways without killing the guards, the guards react by [[NotInMyContract claiming that they are paid to kill thieves in the bank]] [[ExactWords when the alarm is active]], and thus letting you go on these grounds.
** The mission Stealthy Repossession requires you to not kill more than 5 kobold prophets before completing the mission. It's possible to sneak through the whole mission, but the prophets are so weak that you can also just ignore them as they ineffectively punch you.
** The mission Let Sleeping Dust Lie has you mainly fighting ogres, rakshasas, and giant spiders. You discover midway through that the spiders are friendly but BrainwashedAndCrazy, and you are thereafter not allowed to kill more than 4. Killing none throughout the whole quest will net you some bonus loot.



* In higher difficulties in ''VideoGame/{{SWAT4}}'', or if you just plain want a perfect score, no one has to get hurt, and everyone who doesn't start the mission incapacitated/dead has to be arrested (just in case a suspect has the bright idea to disguise himself as an hostage, which never happens in game but could happen in real life). Not you, not your SWATTeam, not the civilians, not the suspects. This is easier than it sounds as unlike in real life where they are '''Less Lethal Weapons''', beanbag shotguns, tasers, rifles that fire tear gas pellets, flashbangs, stingers, tear gas grenades and, in the ExpansionPack, your fists are entirely non lethal and you can shoot first with these. In fact, some civilians will require to get hit by one of those before they surrender.



* In higher difficulties in ''VideoGame/{{SWAT4}}'', or if you just plain want a perfect score, no one has to get hurt, and everyone who doesn't start the mission incapacitated/dead has to be arrested (just in case a suspect has the bright idea to disguise himself as an hostage, which never happens in game but could happen in real life). Not you, not your SWATTeam, not the civilians, not the suspects. This is easier than it sounds as unlike in real life where they are '''Less Lethal Weapons''', beanbag shotguns, tasers, rifles that fire tear gas pellets, flashbangs, stingers, tear gas grenades and, in the ExpansionPack, your fists are entirely non lethal and you can shoot first with these. In fact, some civilians will require to get hit by one of those before they surrender.
* ''VideoGame/DungeonsAndDragonsOnline'':
** One mission has you being framed for a BankRobbery, and needing to turn off the alarm to escape. The optional objective is "Do not kill any city guard". ParodiedTrope, as if you get spotted but turn off the alarm anyways without killing the guards, the guards react by [[NotInMyContract claiming that they are paid to kill thieves in the bank]] [[ExactWords when the alarm is active]], and thus letting you go on these grounds.
** The mission Stealthy Repossession requires you to not kill more than 5 kobold prophets before completing the mission. It's possible to sneak through the whole mission, but the prophets are so weak that you can also just ignore them as they ineffectively punch you.
** The mission Let Sleeping Dust Lie has you mainly fighting ogres, rakshasas, and giant spiders. You discover midway through that the spiders are friendly but BrainwashedAndCrazy, and you are thereafter not allowed to kill more than 4. Killing none throughout the whole quest will net you some bonus loot.

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* In higher difficulties in ''VideoGame/{{SWAT4}}'', or if you just plain want a perfect score, no one has to get hurt, and everyone who doesn't start the mission incapacitated/dead has to be arrested (just in case a suspect has the bright idea to disguise himself as an hostage, which never happens in game but could happen in real life). Not you, not your SWATTeam, not the civilians, not the suspects. This is easier than it sounds as unlike in real life where they are '''Less Lethal Weapons''', beanbag shotguns, tasers, rifles that fire tear gas pellets, flashbangs, stingers, tear gas grenades and, in the ExpansionPack, your fists are entirely non lethal and you can shoot first with these. In fact, some civilians will require to get hit by one of those before they surrender.
* ''VideoGame/DungeonsAndDragonsOnline'':
** One mission has you being framed for a BankRobbery, and needing to turn off the alarm to escape. The optional objective is "Do not kill any city guard". ParodiedTrope, as if you get spotted but turn off the alarm anyways without killing the guards, the guards react by [[NotInMyContract claiming that they are paid to kill thieves in the bank]] [[ExactWords when the alarm is active]], and thus letting you go on these grounds.
** The mission Stealthy Repossession requires you to not kill more than 5 kobold prophets before completing the mission. It's possible to sneak through the whole mission, but the prophets are so weak that you can also just ignore them as they ineffectively punch you.
** The mission Let Sleeping Dust Lie has you mainly fighting ogres, rakshasas, and giant spiders. You discover midway through that the spiders are friendly but BrainwashedAndCrazy, and you are thereafter not allowed to kill more than 4. Killing none throughout the whole quest will net you some bonus loot.
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Of course just how hard this actually proves to be depends on the fighters' abilities and just what the target is. And a key thing to note overall is that the character doesn't have to be required by another to not inflict excessive harm. A self-applied No Harm Requirement is as much a case as one dealt by another character. The key [[{{Pun}} requirement]] of this trope is that there's an explicit factor in play that's forcing or making the character not want to inflict or allow much if any harm rather than it just being ''assumed'' as such.

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Of course just how hard this actually proves to be depends on the fighters' abilities and just what the target is. And a key thing to note overall is that the character doesn't have to be required by another to not inflict excessive harm. A self-applied No Harm Requirement is as much a case as one dealt by another character. The key [[{{Pun}} requirement]] requirement of this trope is that there's an explicit factor in play that's forcing or making the character not want to inflict or allow much if any harm rather than it just being ''assumed'' as such.
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This trope tends to be invoked by warrior archetypes that are more averse to violence, which include the ActualPacifist, BadassPacifist, TechnicalPacifist, MartialPacifist, and ReluctantWarrior.

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This trope tends to be invoked by warrior archetypes that are more averse to violence, which include the ActualPacifist, BadassPacifist, TechnicalPacifist, MartialPacifist, TheFettered, and ReluctantWarrior.
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Naturally, this trope [[SisterTrope often leads to]] the need ToWinWithoutFighting. A funny tactic sometimes used to get around this is StopHittingYourself where the character keeps their hands clean by getting the target to pound themselves. DefeatByModesty, [[TheParalyzer Paralysis]], ForcedSleep, TalkingTheMonsterToDeath, VictoryThroughIntimidation and MindControl are other common means of pulling this off.

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Naturally, this trope [[SisterTrope often leads to]] the need ToWinWithoutFighting. A funny tactic sometimes used to get around this is StopHittingYourself where the character keeps their hands clean by getting the target to pound themselves. DefeatByModesty, [[TheParalyzer Paralysis]], ForcedSleep, TalkingTheMonsterToDeath, VictoryThroughIntimidation VictoryThroughIntimidation, and MindControl are other common means of pulling this off.
off. Alternatively, the character can opt for TakingTheFightOutside. Once the person or thing they have to protect from harm is out of the line of fire, they can finally [[TheGlovesComeOff cut loose]].
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Compare EscortMission where one is assigned the task of escorting a character safely (often with ''very'' explicit No Harm Requirements) and ProtectionMission where the thing that must be protected from harm remains stationary. Also compare HeroMustSurvive, a video game trope where the player must keep the hero alive lest they want a GameOver, and the even more extreme NoDamageRun where the player can't take any damage at all. Naturally this

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Compare EscortMission where one is assigned the task of escorting a character safely (often with ''very'' explicit No Harm Requirements) and ProtectionMission where the thing that must be protected from harm remains stationary. Also compare HeroMustSurvive, a video game trope where the player must keep the hero alive lest they want a GameOver, and the even more extreme NoDamageRun where the player can't take any damage at all. Naturally this \n



Naturally, this trope often [[SisterTrope leads to]] the need ToWinWithoutFighting. A funny tactic sometimes used to get around this is StopHittingYourself where the character keeps their hands clean by getting the target to pound themselves. DefeatByModesty, [[TheParalyzer Paralysis]], ForcedSleep, TalkingTheMonsterToDeath, VictoryThroughIntimidation and MindControl are other common means of pulling this off.

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Naturally, this trope often [[SisterTrope often leads to]] the need ToWinWithoutFighting. A funny tactic sometimes used to get around this is StopHittingYourself where the character keeps their hands clean by getting the target to pound themselves. DefeatByModesty, [[TheParalyzer Paralysis]], ForcedSleep, TalkingTheMonsterToDeath, VictoryThroughIntimidation and MindControl are other common means of pulling this off.
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Archetypes that tend to have this forced upon them to their dismay include the BloodKnight, PsychoForHire, SociopathicHero, UnscrupulousHero, TokenEvilTeammate, the AxCrazy, and BadPowersGoodPeople.

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Archetypes that tend to have this forced upon them to their dismay include the BloodKnight, PsychoForHire, SociopathicHero, UnscrupulousHero, TokenEvilTeammate, the AxCrazy, DestructiveSavior and BadPowersGoodPeople.
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* The characters can't use violent tactics without endangering {{InnocentBystander}}s or risking CollateralDamage.

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* The characters can't use violent tactics without endangering {{InnocentBystander}}s {{Innocent Bystander}}s or risking CollateralDamage.
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* The characters can't use violent tactics without endangering {{InnocentBystander}}s or risking CollateralDamage.
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Contrast ViolenceReallyIsTheAnswer

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Contrast ViolenceReallyIsTheAnswerViolenceReallyIsTheAnswer and ViolenceIsTheOnlyOption
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Compare EscortMission where one is assigned the task of escorting a character safely (often with ''very'' explicit No Harm Requirements) and ProtectionMission where the thing that must be protected from harm remains stationary. Also compare HeroMustSurvive, a video game trope where the player must keep the hero alive lest they want a GameOver, and the even more extreme NoDamageRun where the player can't take any damage at all.

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Compare EscortMission where one is assigned the task of escorting a character safely (often with ''very'' explicit No Harm Requirements) and ProtectionMission where the thing that must be protected from harm remains stationary. Also compare HeroMustSurvive, a video game trope where the player must keep the hero alive lest they want a GameOver, and the even more extreme NoDamageRun where the player can't take any damage at all. \n Naturally this



A funny tactic sometimes used to get around this is StopHittingYourself where the character keeps their hands clean by getting the target to pound themselves. DefeatByModesty, [[TheParalyzer Paralysis]], ForcedSleep, and MindControl are other common means of pulling this off.

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Naturally, this trope often [[SisterTrope leads to]] the need ToWinWithoutFighting. A funny tactic sometimes used to get around this is StopHittingYourself where the character keeps their hands clean by getting the target to pound themselves. DefeatByModesty, [[TheParalyzer Paralysis]], ForcedSleep, TalkingTheMonsterToDeath, VictoryThroughIntimidation and MindControl are other common means of pulling this off.
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None


Compare EscortMission where one is assigned the task of escorting a character safely (often with ''very'' explicit No Harm Requirements) and ProtectionMission where the thing that much be protected from harm remains stationary. Also compare HeroMustSurvive, a video game trope where the player must keep the hero alive lest they want a GameOver, and the even more extreme NoDamageRun where the player can't take any damage at all.

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Compare EscortMission where one is assigned the task of escorting a character safely (often with ''very'' explicit No Harm Requirements) and ProtectionMission where the thing that much must be protected from harm remains stationary. Also compare HeroMustSurvive, a video game trope where the player must keep the hero alive lest they want a GameOver, and the even more extreme NoDamageRun where the player can't take any damage at all.

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Of course just how hard this actually proves to be depends on the fighters' abilities and just what the target is. And a key thing to note overall is that the character doesn't have to be required by another to not inflict excessive harm. A self-applied No Harm Requirement is as much a case as one dealt by another character.

to:

Of course just how hard this actually proves to be depends on the fighters' abilities and just what the target is. And a key thing to note overall is that the character doesn't have to be required by another to not inflict excessive harm. A self-applied No Harm Requirement is as much a case as one dealt by another character. The key [[{{Pun}} requirement]] of this trope is that there's an explicit factor in play that's forcing or making the character not want to inflict or allow much if any harm rather than it just being ''assumed'' as such.
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* ''Manga/ZatchBell'': Zatch Bell and his cohorts, generally being {{Reluctant Warrior}}s, will often try to resolve conflict without resorting to too much violence if posssible. The best example being when Zatch found out the pink beast terrorizing the town was actually his new friend Kolulu. As soon as he realizes it, he demands that Kio not launch anymore spells and resolves [[IKnowYoureInThereSomewhereFight to get through to her with pleas]].

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Just another of many changes to make a the trope's definition and uses a bit broader. Felt this is appropriate since the trope's name can imply as such and the page already had examples that fell in line with the idea of being required to prevent something from taking much if any harm.


* An EscortMission makes it strictly clear that this character must not get a scratch on them.

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* An EscortMission or ProtectionMission makes it strictly clear that this character must not get a scratch on them.



Compare EscortMission where one is assigned the task of escorting a character safely (often with ''very'' explicit No Harm Requirements) and ThouShallNotKill which is a whole philosophy around not killing. (Although non lethal violence tends to be permissible.) Also compare HeroMustSurvive, a video game trope where the player must keep the hero alive lest they want a GameOver, and the even more extreme NoDamageRun where the player can't take any damage at all.

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Compare EscortMission where one is assigned the task of escorting a character safely (often with ''very'' explicit No Harm Requirements) and ThouShallNotKill which is a whole philosophy around not killing. (Although non lethal violence tends to ProtectionMission where the thing that much be permissible.) protected from harm remains stationary. Also compare HeroMustSurvive, a video game trope where the player must keep the hero alive lest they want a GameOver, and the even more extreme NoDamageRun where the player can't take any damage at all.



SuperTrope to BringItBackAlive which concerns retrieving a beast or some other thing alive, IWantThemAlive which is an often villainous variation where the villain demands that the heroes or some other party be brought back alive, CantKillYouStillNeedYou where a character '''really''' wants to kill another but can't out of a need to keep them alive, and SheatheYourSword where this is actually the '''only''' way to win.

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SuperTrope to BringItBackAlive which concerns retrieving a beast or some other thing alive, IWantThemAlive which is an often villainous variation where the villain demands that the heroes or some other party be brought back alive, CantKillYouStillNeedYou where a character '''really''' wants to kill another but can't out of a need to keep them alive, ThouShallNotKill which is a whole philosophy around not killing (Although non lethal violence tends to be permissible), and SheatheYourSword where this is actually the '''only''' way to win.

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A frequent DramaPreservingHandicap, this trope is in play whenever a character has to undergo the task of beating, outwitting, or capturing another character without causing them excessive harm, provided causing ANY harm is even an option.

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A frequent DramaPreservingHandicap, this trope is in play whenever a character has to undergo the task of beating, outwitting, capturing, or capturing ensuring the safety of another character without causing them excessive harm, provided causing ANY harm is even an option.




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* An EscortMission makes it strictly clear that this character must not get a scratch on them.
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* In the ''Franchise/{{Pokemon}}'' games, the best way to ensure the capture of a Pokemon is by weakening them to improve their catch rate. However, for [[FridgeLogic some reason]], Pokemon can't be caught if they're outright K.O.'d, even though they don't die if their health is reduced to zero. Therefore it's most effective for players to use more reserved tactics like set damage moves and moves that induce ForcedSleep or Temporary Paralysis to catch the Pokemon without risk of fully defeating them. One Pokemon move, False Swipe, was even made specifically for this purpose. No matter how strong the user is or the foe's current condition, it'll never cause a Pokemon to faint which makes it useful for getting a wild Pokemon's health as low as possible without defeating it.

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* In the ''Franchise/{{Pokemon}}'' games, the best way to ensure the capture of a Pokemon is by weakening them to improve their catch rate. However, for [[FridgeLogic some reason]], Pokemon can't be caught if they're outright K.O.'d, even though they don't die if their health is reduced to zero. Therefore it's most effective for players to use more reserved tactics like set damage moves and moves that induce ForcedSleep or [[TheParalyzer Temporary Paralysis Paralysis]] to catch the Pokemon without risk of fully defeating them. One Pokemon move, False Swipe, was even made specifically for this purpose. No matter how strong the user is or the foe's current condition, it'll never cause a Pokemon to faint which makes it useful for getting a wild Pokemon's health as low as possible without defeating it.
Is there an issue? Send a MessageReason:
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Compare/Contrast EscortMission where one is assigned the task of escorting a character safely and ThouShallNotKill which is a whole philosophy around not killing. (Although non lethal violence tends to be permissible.) Also compare HeroMustSurvive, a video game trope where the player must keep the hero alive lest they want a GameOver, and the even more extreme NoDamageRun where the player can't take any damage at all.

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Compare/Contrast Compare EscortMission where one is assigned the task of escorting a character safely (often with ''very'' explicit No Harm Requirements) and ThouShallNotKill which is a whole philosophy around not killing. (Although non lethal violence tends to be permissible.) Also compare HeroMustSurvive, a video game trope where the player must keep the hero alive lest they want a GameOver, and the even more extreme NoDamageRun where the player can't take any damage at all.
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* ''VideoGame/EmpireEarth'': During the Trojan War mission, Ulysses demands that the Trojan temples be spared. Attacking them gets a NonStandardGameOver where the gods turn against you and ensure Ulysses' trip home takes decades.


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* ''VideoGame/RedAlert'': One Soviet mission has Stalin demand that you capture an Allied Chronosphere so he can use it against the Allies. [[spoiler:Too bad the Allies rigged it to blow if that happened]].
* ''VideoGame/RedAlert3'': After the Allies team up against the Soviets against the Empire, [[spoiler:President Ackerman decides to destroy the Soviets]] via WeaponizedLandmark (that also fires if his heart stops). The intended method is to use Cryocopters to freeze his limo in place, but this also causes jet fighters to spawn with a suspicious tendency to crash ''right'' on top of the limo. Once the superweapon is neutralized, you're free to shoot the limo... [[spoiler:or would be if it didn't get teleported to an airfield. You're free to shoot the helicopter picking it up, however.]]
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Somehow this trope didn't have Comic Books section on its main page.

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[[folder:Comic Books]]
* ''ComicBook/{{Batman}}'': Being a TechnicalPacifist, Batman usually does everything he can to avoid excessively harming his foes. A lot of his crime fighting gadgets are even explicitly designed to incapacitate foes without killing them or causing excessive harm. Though DarkerAndEdgier versions [[DependingOnTheWriter tend to drop this]].
* ''ComicBook/{{Superman}}'': Superman being the all powerful, yet [[HoldingBackthePhlebotinum restrained]] FlyingBrick he is, has an eternal desire to save the day while causing as a little harm as possible. Not just to innocent and property, but his enemies too. Given the [[CompleteMonster nature]] of a lot of his foes, this often doesn't [[PacifismBackfire go well for the man of steel]].
[[/folder]]
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** In the Hoenn episode, ''You Can Never Taillow'', Ash and Pikachu find themselves having to square off against the leader of a fierce Taillow flock. However, is a [[TheDeterminator determined]] BloodKnight and keeps battling despite taking numerous powerful Electric attacks from Pikachu. Fearing that he may cause it too much damage, Ash ends up capturing.
** In Sinnoh, the gang had to deal with Hunter J who was an EvilPoacher that poached Pokemon, whether they were owned or rare, and sold them clients via a black market. To ensure maximum pay for her quarry, she would zap the Pokemon with a [[AndIMustScream petrification ray]] and seal them in clear pods.

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** %% (several missing words)** In the Hoenn episode, ''You Can Never Taillow'', Ash and Pikachu find themselves having to square off against the leader of a fierce Taillow flock. However, is a [[TheDeterminator determined]] BloodKnight and keeps battling despite taking numerous powerful Electric attacks from Pikachu. Fearing that he may cause it too much damage, Ash ends up capturing.
** In Sinnoh, the gang had has to deal with Hunter J who was is an EvilPoacher that poached who poaches Pokemon, whether they were are owned or rare, and sold sell them to clients via a black market. To ensure maximum pay for her quarry, she would zap zaps the Pokemon with a [[AndIMustScream petrification ray]] and seal seals them in clear pods.
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** In the final tournament arc of Manga/{{Dragonball}}, Goku is seeded off against Chi-chi, who is angry at him for not recognizing her, though in his defense in the years since they last saw each other [[SheIsAllGrownUp she had grown up quite a bit]], and entered anonymously. She only agrees to reveal her identity if he beats her, but [[WouldntHitAGirl he refuses to hurt her]]. Thankfully, following his intense training from Kami, he doesn't have to; he blows her [[RingOut out of the ring]] with the force of a punch.
** ''Anime/DragonBallGT'': During the Shadow Dragon arc, Pan ends up getting [[TheAssimilator assimilated by Naturon Shenron]]. This puts Goku in a bind as he can't kill Naturon and retrieve the dragon ball without killing Pan in the process; the fact Naturon is then able to [[PowerCopying use Pan's power's against him]] only exacerbates the issue. Eventually Goku decides to pull a BatmanGambit and pretends to run out of power and look defeated. Naturon [[SmugSnake gloats greatly]] over beating Goku and decides, before finishing him off, to give him the chance to see Pan one more time. But this [[HoistByHisOwnPetard gives Goku the chance to yank Pan out]] and blow the monster away.

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** In the final tournament arc of Manga/{{Dragonball}}, Goku is seeded off against Chi-chi, who is angry at him for not recognizing her, though in his defense in the years since they last saw each other [[SheIsAllGrownUp she had grown up quite a bit]], and entered anonymously. She only agrees to reveal her identity if he beats her, but [[WouldntHitAGirl he refuses to hurt her]]. Thankfully, following his intense training from with Kami, he doesn't have to; he blows her [[RingOut out of the ring]] with the force of shockwave from a punch.
** ''Anime/DragonBallGT'': During the Shadow Dragon arc, Pan ends up getting [[TheAssimilator assimilated by Naturon Shenron]]. This puts Goku in a bind as he can't kill Naturon and retrieve the dragon ball without killing Pan in the process; the fact Naturon is then able to [[PowerCopying use Pan's power's powers against him]] only exacerbates the issue. Eventually Goku decides to pull a BatmanGambit and pretends to run out of power and look defeated. Naturon [[SmugSnake gloats greatly]] over beating Goku and decides, before finishing him off, to give him the chance to see Pan one more time. But this [[HoistByHisOwnPetard gives Goku the chance to yank Pan out]] and blow the monster away.



* ''Manga/YuYuHakusho'': The first enemy the gang encounters after the brutal bloodsport that was the Dark Tournament is a pacifistic human psychic with the power to prevent anyone (himself included) from performing specific actions in his vicinity, or else lose their soul. Naturally, violence is the first thing he restricts. It turns out that [[GoodIsDumb every member of the main cast]] besides [[TheSmartGuy Kurama]] is completely useless when punching people stops being a viable strategy.

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* ''Manga/YuYuHakusho'': The first enemy enemies the gang encounters after the brutal bloodsport that was the Dark Tournament is a pacifistic are human psychic psychics with the power to prevent anyone (himself included) from performing specific actions create a "territory" around themselves in which the laws of physics are different. One of them being a nerd, he doesn't like violence, and his vicinity, or else lose their soul. Naturally, violence is the first thing he restricts.territory reflects that; violent acts are impossible, and any attacks hit an impenetrable force field regardless of power. It turns out that [[GoodIsDumb every member of the main cast]] besides [[TheSmartGuy Kurama]] is completely useless when punching people stops being a viable strategy.



* In ''WesternAnimation/TheIncredibles'', Mirage and Syndrome hire Mr. Incredible to recover a giant robot that has gone rogue on an island. Because of the large expenses that went into the robot, he is supposed to shut it down without destroying it. He ends up tricking the robot into taking itself down [[HoistByHisOwnPetard by getting inside it and getting it to stab itself out of commission]]. But unbeknownst to Mr. Incredible, [[spoiler:the real purpose of the mission was for the robot to kill Mr. Incredible]].
* Mayor Lionheart of Disney's ''WesternAnimation/{{Zootopia}}'' has a cadre of timber wolves serving as EliteMooks that capture the various predators that have been going savage without harming them in order to transport them to a secure location where they can be contained while attempting to find a cure.

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* In ''WesternAnimation/TheIncredibles'', Mirage and Syndrome hire Mr. Incredible to recover a giant robot that has gone rogue on an island. Because of the large expenses expense that went into the robot, he is supposed to shut it down without destroying it. He ends up tricking the robot into taking itself down [[HoistByHisOwnPetard by getting inside it and getting it to stab itself out of commission]]. But unbeknownst to Mr. Incredible, [[spoiler:the real purpose of the mission was for the robot to kill Mr. Incredible]].
* Mayor Lionheart of Disney's ''WesternAnimation/{{Zootopia}}'' has a cadre of timber wolves timberwolves serving as EliteMooks that capture the various predators that have been going savage without harming them in order to transport them to a secure location where they can be contained while attempting to find a cure.



* In the ''Franchise/{{Pokemon}}'' games, the best way to ensure the capture of a Pokemon is by weakening them to improve their catch rate. However, for [[FridgeLogic some reason]], Pokemon can't be caught if they're outright K.O'd. Therefore it's most effective for players to use more reserved tactics like set damage moves and moves that induce ForcedSleep or Temporary Paralysis to catch the Pokemon without risk of fully defeating them. One Pokemon move, False Swipe, was even made specifically for this purpose. No matter how strong the user is or the foe's current condition, it'll never cause a Pokemon to faint which makes it useful for getting a wild Pokemon's health as low as possible without defeating it.

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* In the ''Franchise/{{Pokemon}}'' games, the best way to ensure the capture of a Pokemon is by weakening them to improve their catch rate. However, for [[FridgeLogic some reason]], Pokemon can't be caught if they're outright K.O'd.O.'d, even though they don't die if their health is reduced to zero. Therefore it's most effective for players to use more reserved tactics like set damage moves and moves that induce ForcedSleep or Temporary Paralysis to catch the Pokemon without risk of fully defeating them. One Pokemon move, False Swipe, was even made specifically for this purpose. No matter how strong the user is or the foe's current condition, it'll never cause a Pokemon to faint which makes it useful for getting a wild Pokemon's health as low as possible without defeating it.



* This trope is the reason sedatives were developed. Depending on the type of sedative, a well administered sedative can either relax a person or animal or render them unconscious, allowing them to be safely caught or treated without risk of harm.
* Wildlife rangers and animal control officers are often tasked with capturing and/or relocating animals without harming them. Even ones that can pose a direct danger to them. People of such professions will use tranquilizers, nets, grabbing hooks, etc. to incapacitate animals without harming them.

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* This trope is the reason sedatives were developed. Depending on the type of sedative, a well administered well-administered sedative can either relax a person or animal or render them unconscious, allowing them to be safely caught or treated without risk of harm.
* Wildlife rangers and animal control officers are often tasked with capturing and/or relocating animals without harming them. Even them, even ones that can pose a direct danger to them. People of such professions will use tranquilizers, nets, grabbing hooks, etc. to incapacitate animals without harming them.
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* ''VideoGame/Sly3HonorAmongThieves'' has a quest wherein the objective is to put a massive feral wolf to sleep - non-lethally - by shooting it with multiple darts. Unfortunately, you'll have to sneak up and shoot the wolf at close range, because the darts are so heavy. Without getting upwind of the wolf, because it can smell the sleeping potion in the darts. The player character for this mission? A sentient turtle in a wheelchair. (Possibly subverted by the fact that the goal is the mission is to psychically posses the wolf after it falls asleep and use it to massacre a dozen or so of the level's mooks.)

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* ''VideoGame/Sly3HonorAmongThieves'' has a quest wherein the objective is to put a massive feral wolf to sleep - non-lethally - by shooting it with multiple darts. Unfortunately, you'll have to sneak up and shoot the wolf at close range, because the darts are so heavy. Without getting upwind of the wolf, because it can smell the sleeping potion in the darts. The player character for this mission? A sentient turtle in a wheelchair. (Possibly subverted by the fact that the goal is of the mission is to psychically posses possess the wolf after it falls asleep and use it to massacre a dozen or so of the level's mooks.)
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* ''Franchise/JamesBond'':
** ''VideoGame/AgentUnderFire'': "Bad Diplomacy"--Bond has to non-lethally dispatch the guards at the Belgrade embassy.
** ''VideoGame/{{Nightfire}}''--"Enemies Vanquished" and "Night Shift"--Bond must first use his smoke-screens against the police cars and secondly must not kill the night-shift guards at the Phoenix building
** ''VideoGame/EverythingOrNothing''--"A Simple Exchange"--Bond cannot kill the guards at the hotel. Uniquely, this game makes the non-lethal gun an option throughout the game as soon as it's introduced. It's only a requirement in this particular level. (Never mind that he ''can'' shoot the cameras just fine.)
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tyop


* ''Film/ThirteenDays'': During the UsefulNotes/CubanMissileCrisis as the NavalBlockade around Cuba goes into effect, the destroyer USS ''Pierce'' is suddenly confronted by a Soviet submarine sent to escort the freighters past the blockade. The ''Pierce'' can't intercept the freighters without exposing itself to the sub. President Kennedy contacts the destroyer's skipper personally and asks if he can force the sun to the surface without damaging it, since they're trying to keep a war from starting. He responds they can get it to the surface, but whether it's damaged is up to the sub. Kennedy then orders him to force it up. But then the Soviets ships start stopping, and Kennedy cancels the order.

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* ''Film/ThirteenDays'': During the UsefulNotes/CubanMissileCrisis as the NavalBlockade around Cuba goes into effect, the destroyer USS ''Pierce'' is suddenly confronted by a Soviet submarine sent to escort the freighters past the blockade. The ''Pierce'' can't intercept the freighters without exposing itself to the sub. President Kennedy contacts the destroyer's skipper personally and asks if he can force the sun sub to the surface without damaging it, since they're trying to keep a war from starting. He responds they can get it to the surface, but whether it's damaged is up to the sub. Kennedy then orders him to force it up. But then the Soviets ships start stopping, and Kennedy cancels the order.
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Marley wrote the song. Clapton merely covered it.


* A series of sidequests in ''VideoGame/Borderlands2'' culminates in a boss fight with the sheriff of Lynchwood, with an optional objective to [[Music/EricClapton not shoot the deputy]].

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* A series of sidequests in ''VideoGame/Borderlands2'' culminates in a boss fight with the sheriff of Lynchwood, with an optional objective to [[Music/EricClapton [[Music/BobMarley not shoot the deputy]].
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* A series of sidequests in ''VideoGame/Borderlands2'' culminates in a boss fight with the sheriff of Lynchwood, with an optional objective to [[Music/EricClapton not shoot the deputy]].

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** In later arcs, for some reason, Sanji's WantedPoster says "Only Alive" instead of the usual "Dead or Alive" on other posters. [[spoiler:It's because his long-lost father, Vinsmoke Judge, an influential person in the underground business, used his connections to make the Marines change the requirement of Sanji's capture so he would be reunited with Sanji.]]
** The Celestial Dragons (also known as World Nobles) are the Descendants of the 19 kings that founded the [[TheEmpire The World Government]]. Purely because of their lineage, descendants are treated as higher beings than the rest of civilization and they [[TheSociopath VERY MUCH]] abuse their power. The kicker though is that due to being descendants of the kings, absolutely [[DiplomaticImpunity NO ONE is allowed to lay a finger on them]] [[KarmaHoudini no matter how vile their actions are]]. Should anyone defy them in spite of this rule, they'll be swiftly greeted by an [[PersonOfMassDestruction Admiral]] with a [[DisproportionateRetribution massive fleet for good measure]]. [[spoiler: Luffy found out the hard way just horrifying this could be when he socked one of the biggest {{Jerkass}}es amongst the Celestial Dragons in the face.]]

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** In later arcs, for some reason, At one point Sanji's WantedPoster says "Only Alive" instead of the usual "Dead or Alive" on other posters. posters, causing much confusion. [[spoiler:It's because his long-lost father, Vinsmoke Judge, suddenly needed him for an influential person in the underground business, ArrangedMarriage and used his criminal connections to make with the Marines to change the requirement of Sanji's capture so he would be reunited with Sanji.capture.]]
** The Celestial Dragons (also known as World Nobles) are the Descendants descendants of the 19 kings that founded the [[TheEmpire The World Government]]. Purely because of their lineage, descendants are treated as higher beings than the rest of civilization Government]], and they [[TheSociopath VERY MUCH]] abuse their power. The kicker though is World Law states that due any harm to being descendants of them requires DisproportionateRetribution against the kings, absolutely aggressor. This is [[DiplomaticImpunity NO ONE is allowed very much abused]] by the Celestial Dragons, and they will murder, abuse, and steal whatever they want at any time, while the locals bend over backwards to lay a finger on them]] [[KarmaHoudini no matter how vile their actions are]]. Should anyone defy them in spite of this rule, they'll be swiftly greeted by an [[PersonOfMassDestruction Admiral]] with a [[DisproportionateRetribution massive fleet for good measure]]. [[spoiler: not offend them. Luffy found out the hard way just horrifying this could be when he socked actually punched one of in anger, having an entire Marine Fleet scrambled to capture him and suffering the biggest {{Jerkass}}es amongst defeat of his career.
** A similar situation happens at
the Reverie, a diplomatic summit. [[spoiler:Saint Charloss, a Celestial Dragons Dragon, decides to enslave the mermaid princess Shirahoshi in the face.]]middle of the party and no one lifts a finger to protest. King Neptune has to decide between saving her, destroying relations between merpeople and humans, or sacrificing her to keep the peace. He's about to choose the first when a much friendlier Celestial Dragon intervenes]].
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* ''WesternAnimation/Tigtone'': This is a feature of the Demon Maze, where killing a demon (or yourself) sends you back to the center of the maze with all creatures revived. This becomes extremely difficult for ComedicSociopath Tigtone, since many encounters are designed to make killing easy.

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* ''WesternAnimation/Tigtone'': ''{{WesternAnimation/Tigtone}}'': This is a feature of the Demon Maze, where killing a demon (or yourself) sends you back to the center of the maze with all creatures revived. This becomes extremely difficult for ComedicSociopath Tigtone, since many encounters are designed to make killing easy.

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