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* Penelope [[http://questionablecontent.net/view.php?comic=1437 vomiting a rainbow]] mixed with CheshireCatGrin and LosingYourHead.

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* ''Webcomic/QuestionableContent'': Penelope [[http://questionablecontent.net/view.php?comic=1437 vomiting a rainbow]] mixed with CheshireCatGrin and LosingYourHead.LosingYourHead.
* ''Webcomic/Rain2010'': The grading system at St. Hallvard is arranged by colored collars. 9th graders wear red, 10th graders wear orange, 11th graders wear green, and 12th graders wear blue.

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* In the ''Fanfic/JWITCHSeries'', Quintessence energy is colored differently depending on who uses it — for Nerissa, it's white, while for Will it's pink [[spoiler: and for Drago, it's dark red]].

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* In the ''Fanfic/JWITCHSeries'', ''Fanfic/JWITCHSeries'':
**
Quintessence energy is colored differently depending on who uses it — for Nerissa, it's white, while for Will it's pink [[spoiler: and for Drago, it's dark red]].red]].
** In "A Demon's Wings in the Witches' Town", the Salem Witch Trial ghosts are tinted red when Drago summons them, but shift to yellow after turning on him.
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[[folder:Arts]]
* Art/SistineChapel: Moses can be identified amongst the chaos that surrounds him (ranging from storms to an army drowned in blood) by his green and yellow robes, which he wears even in paintings made years apart by different artists.
[[/folder]]
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* WhiteIsPure
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** Doors are color-coded based on what weapon the player needs to shoot them with to open them; the standard colors are blue for any weapon, red for missile doors, green for super missile doors, and yellow for power bomb doors. The exceptions are ''[[VideoGame/MetroidIIReturnOfSamus Metroid II]]'' (the game is totally monochrome) and ''VideoGame/MetroidFusion'' (colored doors work on a security-level system, and open to any weapon once you have the clearance for them).

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** Doors are color-coded based on what weapon the player needs to shoot them with to open them; the standard colors are blue for any weapon, red for missile doors, doors (except in ''VideoGame/MetroidPrime'', where missile doors are gray and red doors use the Plasma Beam), green for super missile doors, and yellow for power bomb doors. The exceptions are ''[[VideoGame/MetroidIIReturnOfSamus Metroid II]]'' (the game is totally monochrome) and ''VideoGame/MetroidFusion'' (colored doors work on a security-level system, and open to any weapon once you have the clearance for them).



** The different weapons in ''VideoGame/MetroidPrimeHunters'' and everything associated with them are color-coded: Samus's [[StuffBlowingUp missiles]] are brown, [[TheSpook Sylux]]'s [[ShockAndAwe Shock Coil]] is blue, [[MagmaMan Spire]]'s [[PlayingWithFire Magmaul]] is orange, [[PsychoPrototype Kanden]]'s [[ShockAndAwe Volt]] [[InterfaceScrew Driver]] is yellow, [[KnightTemplar Noxus]]'s [[AnIcePerson Judicator]] is purple, [[SpacePirates Weavel]]'s [[NukeEm Battlehammer]] is green, and [[ScaryDogmaticAliens Trace]]'s [[SniperRifle Imperialist]] is red. An exception is made regarding the [[InfinityPlusOneSword Omega Cannon]]: It's associated with white, but so are doors associated with the standard Power Beam.

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** The different weapons in ''VideoGame/MetroidPrimeHunters'' and everything associated with them are color-coded: Samus's [[TheHero Samus]]'s [[StuffBlowingUp missiles]] are brown, [[TheSpook Sylux]]'s [[ShockAndAwe Shock Coil]] is blue, [[MagmaMan Spire]]'s [[PlayingWithFire Magmaul]] is orange, [[PsychoPrototype Kanden]]'s [[ShockAndAwe Volt]] [[InterfaceScrew Driver]] is yellow, [[KnightTemplar Noxus]]'s [[AnIcePerson Judicator]] is purple, [[SpacePirates Weavel]]'s [[NukeEm Battlehammer]] is green, and [[ScaryDogmaticAliens Trace]]'s [[SniperRifle Imperialist]] is red. An exception is made regarding the [[InfinityPlusOneSword Omega Cannon]]: It's associated with white, but so are doors associated with the standard Power Beam.
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[[folder:Alternate Reality Games]]
* ''ARG/OmegaMart'': Instead of spills having dedicated signs in Omega Mart, they are instead designated by cones. Wet spills are magenta, dry spills are orange, and "difficult" spills are Ecru/off-white (which doesn't help at all since the floors are checked white and black). When the "difficult" spill gets too big to ignore or starts affecting equipment, it's then changed to an aqua cone. A poster inside of the physical store also lists an additional green cone to mark "temporal obstructions."
[[/folder]]
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* ''LetsPlay/LifeSMP'': Player names are displayed in different colours depending on how many lives they have, and some also choose to change their Minecraft skins to reflect their life count. Green indicates three lives, yellow is two, and red is one. In Season 2, also titled ''Last Life SMP'', players have the possibility of obtaining four or more lives, which is indicated by dark green. The FanCommunityNicknames of the series are taken from this colour coordination, drawing comparisons between the lives' colour scheme and traffic lights.

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* ''LetsPlay/LifeSMP'': Player names are displayed in different colours depending on how many lives they have, and some also choose to change their Minecraft skins to reflect their life count. Green indicates three lives, yellow is two, and red is one.
**
In Season 2, also titled ''Last Life SMP'', players have the possibility of obtaining four or more lives, which is indicated by dark green. green.
** In Season 4, also titled ''Limited Life SMP'', due to the 24-hour time limit and change in game mechanism, green indicates having more than 16 hours to live, yellow is 8-16, and red is 0-8.
**
The FanCommunityNicknames of the series are taken from this colour coordination, drawing comparisons between the lives' colour scheme and traffic lights.
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* ''Pinball/ScoobyDooWhereAreYou2023'': Miner 49er's mode requires the player to [[{{Safecracking}} crack open a safe]] by shooting four shots in a specific pattern. Green arrows mark the right shot, while red arrows indicate an incorrect one.
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* ChromaticRockPaperScissors
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* In ''VideoGame/{{Timberborn}}'', each faction is associated with a different colour. The Folktails' fur and buildings are light tan, while the Iron Teeth are slate-colored.
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-->-- '''Ray Stantz''', ''Film/{{Ghostbusters|1984}}''

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-->-- '''Ray Stantz''', ''Film/{{Ghostbusters|1984}}''
''Film/Ghostbusters1984''



[[folder:Films — Animation]]
* ''WesternAnimation/TheBadGuys'':

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[[folder:Films -- Animation]]
* ''WesternAnimation/TheBadGuys'':''WesternAnimation/TheBadGuys2022'':



[[folder:Films — Live-Action]]

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[[folder:Films -- Live-Action]]
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* Bot classes in ''Franchise/{{Transformers}} Forged to Fight'' were color-coded like this: Warriors were red, Scouts were green, Techs were cyan, Demolitions were yellow, Tactitians were blue, and Brawlers were purple.
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* Ammo in ''VideoGame/ApexLegends'' is color-coded like this: light ammo is orange, heavy ammo is aqua green, shotgun shells are red, sniper ammo is purplish blue, energy ammo is lime green, arrows are yellow, and supply drop ammo (separate from normal ammo and can't be replenished) and throwing knives are magenta.
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** The different weapons in ''VideoGame/MetroidPrimeHunters'' and everything associated with them are color-coded: Samus's [[StuffBlowingUp missiles]] are brown, [[TheSpook Sylux]]'s [[ShockAndAwe Shock Coil]] is blue, [[MagmaMan Spire]]'s [[PlayingWithFire Magmaul]] is orange, [[PsychoPrototype Kanden]]'s [[ShockAndAwe Volt]] [[InterfaceScrew Driver]] is yellow, [[KnightTemplar Noxus]]'s [[AnIcePerson Judicator]] is purple, [[SpacePirates Weavel]]'s [[NukeEm Battlehammer]] is green, and [[ScaryDogmaticAliens Trace]]'s [[SniperRifle Imperialist]] is red. An exception is made regarding the [[InfinityPlusOneSword Omega Cannon]]: It's associated with white, but so are doors associated with the standard Power Beam.
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** ''WesternAnimation/TheNightmareBeforeChristmas'': Christmas Town, Halloween Town, "The Normal World", and the Forest all have different color palettes, making them easier to distinguish from one another.
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Fixed my mistake.


Each layer has a specific color.

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Added some examples.


* ''VideoGame/The64LayersTree'': Each layer has its own color.
** Prestige: Light pink
** Qrestige: Teal
** Zrestige: Burnt sienna
** Bananas: Yellow



* ''VideoGame/AntreematterDimensions'': Each layer has its own color.
** Antimatter: Dark red
** Booster: Blue
** Galaxy: Light purple
** Infinity: Orange
** C1 (Challenge 1 only): Black
** Decrementy (Challenge 9 only): Grey



* ''VideoGame/TheAtomicTree'': Each layer has its own color.
** Energy: Yellow
** Protons: Blue
** Electrons: Red
** Neutrons: Gray
** Atoms: Green
** Resons: Pink



* ''VideoGame/CollectionOfEverything'': In addition to the icons, each layer also has a specific color to identify it.
** Laboratory: Pink (white at first)
** Bamboo: Light green
** Mushrooms: Brown
** Wood: Slightly lighter brown
** Wheat: Yellow
** Meat: Red
** Stone: Grey



* ''VideoGame/DespacitTreeDelta'': Each layer has its own color.
** Prestige: Teal
** Boosters: Dark blue
** Generators: Dark green
** Tachyon: Blue
** Enhance: Purple
** Replicators: Lime
** Ascension: Light yellow
** Stadium: Pink



Each layer has a specific color.
* ''VideoGame/TheDynasTree'': Each layer has a specific color.
** Coins: Yellow
** Workers: White
** Workfinders: Dark grey
** Banks: Bright green
** Managers: Light blue
** Builders: Light yellow
** Spiritual power: Pink
** Territories: Turquoise
** Soldiers: Dark green
** Wisdom: Blue
** Singularity: Black



* ''VideoGame/TheFactoree'': Each layer has its own color.
** Extractor: Dark lilac
** Furnace: Dark gray
** Manufacturer: Maroon
** Plastic: Gray
** Monopoly: Aquamarine
** Power station: Yellow
** Research: Blue



** Nano: Sky
** Micro: Forest

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Each layer has its own color.
** Nano: Sky
Light blue
** Broken Nano: Violet
** Broken Nano Capital: Dark blue
** Broken Nano Communal: Aqua
** Micro: ForestDark green
** Broken Micro: Snowy mint
** Broken Micro Enlargement: Mint



** Small: Ocean
** Broken Nano: Scarlet
** Broken Nano Capital: Maroon
** Broken Nano Communal: Vermilion

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** Small: Ocean
Dark cerulean
** Broken Nano: Scarlet
** Broken Nano Capital: Maroon
** Broken Nano Communal: Vermilion
Partial: Peach



** ''VideoGame/AntimatterDimensions'': Light green

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** ''VideoGame/AntimatterDimensions'': Light greenLime



** Incremental Stones: Rainbow (the buttons are dark blue)

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** Incremental Stones: Rainbow (the buttons are dark blue)blue) (later the node is blood red)


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** Social Credit: Red
** ''VideoGame/AdVentureCapitalist'': Light green
** ''VideoGame/CandyBox'': White
** Incremental^3: Red and blue


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* ''VideoGame/InfiniteSoftcaps'': Each layer has an identifying color.
** Matter: Blue
** Antimatter: Magenta
** Infinity: White


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* ''VideoGame/TheNullTree'': Each layer has a specific color.
** Compress: Gray
** Air: White
** Fire: Red
** Earth: Brown
** Water: Blue
** Infinity: Turquoise
** Star: Yellow
** Planet: Cyan
** Eternity: Magenta


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Each layer has its own color.
* ''VideoGame/ThePgTree'': Each layer has its own color.
** Prestige: Green
** Elementary School: Yellow
** Middle School: Rust


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** Unvaxxed uncoaters: Lavender
** Unvaxxed symptoms: Mustard


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* ''VideoGame/ThePrestigeRectangle'': Each layer (or set of them in the case of L1 to L4) has its own color.
** L1, L2, L3, L4: Green
** Middle/Corner: Yellow
** Lines: Orange


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* ''VideoGame/PrestigeTreeCondensed'': All the layers still have their own colors, but now there's a Condenser layer that's a slightly darker shade of teal than Prestige.


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* ''VideoGame/PrestigeUniverse'': Each layer has a specific color.
** Prestige: Green
** Super prestige: Light blue
** Mega prestige: Purple
** Mythic prestige: Red
** Legendary prestige: Yellow


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* ''VideoGame/TheSpaceTree'':
** Each layer has its own color. Space is white, while dust is sand.
** Each dust type is colored differently. Regular dust is sand, moon dust is white, asteroid dust is gray, and volcanic dust is carmine.


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* ''VideoGame/TooManySoftcaps'': Each of the layers has its own color.
** Prestige: Green
** Power: Blue
** Softcap power: Yellow


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* ''VideoGame/TreeInc'': Each layer has a specific color.
** Workforce: Grey
** Training: Dark green
** Morale: Light mint
** Investments: Orange


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* ''VideoGame/TubasTree'': Each layer has a color to indicate things in it.
** Prestige: Navy blue
** Ascension: Yellow
** Transcension: Violet
** Reincarnation: Green
** Super-prestige: Light blue


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* ''VideoGame/TheUserTree'': Each layer has a specific color. The ones that appear in ''2'' have the same colors as the ones in ''VideoGame/PrestigeTree''.
** Prestige: Teal (crimson if "crimson406" is used as the code)
** Booster: Medium blue
** Infinity: Yellow
** Super prestige: Slightly darker teal (slightly brighter crimson if "crimson406" is used as the code)
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Expanded with new info.


* ''VideoGame/FE000000'': Normally buttons for tabs are gray, but some of them are colored to make them more noticeable. You can make them duller or turn them off entirely.
** Main and Autobuyers: Yellow
** Anything related to Infinity: Magenta
** Anything related to Eternity: Cyan
** Studies: Green
** Eternity Producer: Lavender

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* ''VideoGame/FE000000'': Normally buttons for tabs are gray, but some of them are colored to make them more noticeable. You can make them duller duller, use redshift or blueshift options, or turn them off entirely.
** Main and Autobuyers: Yellow
Yellow (pink if redshifted, cyan if blueshifted)
** Anything related to Infinity: Magenta
Magenta (cyan if redshifted, yellow if blueshifted)
** Anything related to Eternity: Cyan
Cyan (yellow if redshifted, magenta if blueshifted)
** Studies: Green
Green (red if redshifted, dark blue if blueshifted)
** Eternity Producer: LavenderLavender (snowy mint if redshifted, salmon if blueshifted)



** Anything related to Complexity: Maroon

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** Anything related to Complexity: MaroonMaroon (blueberry if redshifted, sage if blueshifted)
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* In ''Theatre/CesareIlCreatoreCheHaDistrutto'', the main characters' university is split into student groups based on their countries. The Florentines wear blue, the French wear orange, and the Spanish wear black, not as an in-universe rule, but as a visual element.
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One way to do this is to use color as an indicator that two things are different (when using different colours) or two things belong to the same category (when using the same colors). Color can indicate [[GoodColorsEvilColors who is the good guy and who is the bad guy]], they can indicate personality type, they can say things about gameplay elements in a video game, which organization or group the person belongs to, and so on.

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One way to do this is to use color as an indicator that two things are different (when using different colours) or two things belong to the same category (when using the same colors). Color can indicate [[GoodColorsEvilColors who is the good guy and who is the bad guy]], they can indicate personality type, they can say things about gameplay elements in a video game, which organization or group the person belongs to, and so on.
et cetera.
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* MysteriousPurple
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* ''Webcomic/MyImpossibleSoulmate'': The Grand Arcane Library's uniforms are colour-coded depending on department - Storage wears red, Chronicling wears blue, Runners wear orange, and Maintenance wears purple.
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The smoothies ARE purple, but the game (and Ring) refer to Leg-based skills and the monsters weak to them as "blue" (ex. Blue Hoplin, Dark Blue Hart, Blue Naughtylus).


* ''VideoGame/RingFitAdventure'' uses four different colors for each type of exercise: Yellow for abs, purple for legs, red for arms, and green for yoga. Early on Ring gets the "Color Coding" ability which causes your skills to deal extra damage to enemies with the matching color.

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* ''VideoGame/RingFitAdventure'' uses four different colors for each type of exercise: Yellow for abs, purple blue for legs, red for arms, and green for yoga. Early on Ring gets the "Color Coding" ability which causes your skills to deal extra damage to enemies with the matching color.
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** Lady Danbury is frequently in purple, highlighting her [[{{PurpleIsPowerful}} authority and feared reputation.]] She also occasionally wears red, reflecting her fierce and sassy personality.
** Among the Sharmas, Kate often wears teal and/or purple, reflecting her assertive and bold traits, while Edwina prefers pink or peach, signifying her sweet and ladylike nature. [[spoiler: This also foreshadows that it is Kate not Edwina, who is a match for Anthony, as teal and purple fit much better with the Bridgteron blue colour scheme than pink and peach.]]

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** Lady Danbury is frequently in purple, highlighting her [[{{PurpleIsPowerful}} authority and feared reputation.]] She also occasionally wears red, reflecting her [[RedIsHeroic fierce and sassy personality.
personality]].
** Among the Sharmas, Kate often wears teal [[TrueBlueFemininity teal]] and/or purple, [[GracefulLadiesLikePurple purple]], reflecting her assertive and bold traits, while Edwina prefers pink [[PinkMeansFeminine pink]] or peach, signifying her sweet and ladylike nature. [[spoiler: This also foreshadows that it is Kate not Edwina, who is a match for Anthony, as teal and purple fit much better with the Bridgteron blue colour scheme than pink and peach.]]

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* The TropeNamer scene in ''Webcomic/TheOrderOfTheStick'' is in strip [[https://www.giantitp.com/comics/oots0207.html 207]].

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* ''Webcomic/TheOrderOfTheStick'':
**
The TropeNamer scene in ''Webcomic/TheOrderOfTheStick'' is in strip [[https://www.giantitp.com/comics/oots0207.html 207]]. 207]], where the heroes discuss the fact that it's easy to tell evil dragons apart from good dragons based on their color.
** Much later, colors are used as a metaphor to describe the "quiddities" of the different gods. The gods in the comics are usually represented as glowing with an aura, the color of which matches their pantheon (yellow for the Northern, blue for the Southern, and red for the Western). Colors are an easy [[LiesToChildren shorthand representation]] of these quiddities.
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* ''VideoGame/{{Bayonetta}}'': The three realms in the Trinity of Realities each have a dominant color scheme their inhabitants are often surrounded by:
** Paradiso: [[GoldAndWhiteAreDivine White, yellow, and gold.]]
** Inferno: Red, purple, and black.
** Human World/World of Chaos: Chaos magic in ''VideoGame/{{Bayonetta 2}}'' is associated with blue, while the Homunculi in ''VideoGame/{{Bayonetta 3}}'' are usually cyan and silver.
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* ''VideoGame/EtrianOdysseyVBeyondTheMyth'': In the BonusDungeon Empyreal Bridge, there are wave-like teleporters that can take one from their current position in the stratum to another. These teleporters are unique because the destination will not only depend on the side from which the person approaches the teleporter, but also on the color of the luminous energy of the teleporter itself. Blue teleporters take the user to a spot placed five spaces forward (again, the spot in question is also determined by the direction the user approached the teleporter from), orange ones take them to a spot placed 10 spaces forward, green ones 20 and purple ones 30. In case the destination would theoretically be placed beyond the boundaries of the current floor, the player will either WrapAround to a spot placed in the map's opposite side (if the warp's trace goes west or east), reach a lower floor (if the trace goes south), or reach a higher one (if the trace goes north).

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* In ''VideoGame/GhostTrick'', the colour of the ghost world varies from ghost to ghost. With Sissel, it's red, with [[spoiler:Missile]], it's green, and with [[spoiler:Yomiel]], it's blue.

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* In The elements in ''VideoGame/GenshinImpact'' have a specific color to distinguish themselves from each other. Some of the playable characters wear clothing that bear the color of the element they use, but in some cases, their hair and/or eye color do the same.
** Anemo: Turquoise
** Geo: Yellow
** Electro: Purple
** Dendro: Green
** Hydro: Blue
** Pyro: Red
** Cryo: Cyan
*
''VideoGame/GhostTrick'', the colour of the ghost world varies from ghost to ghost. With Sissel, it's red, with [[spoiler:Missile]], it's green, and with [[spoiler:Yomiel]], it's blue.
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** In UsefulNotes/{{Judaism}}, the "red heifer" is a pure-red cow ("red" as in normal color for some cows, not AmazingTechnicolorWildlife, though even two hairs of another color invalidates it) that is vital for a certain purification ritual.

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