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  • Accidental Innuendo: A Yoshi can ride another Yoshi in this game. This causes it to look like the two are doing something… inappropriate to say the least.
  • Annoying Video Game Helper: When you touch a checkpoint, all on-screen enemies are turned into hearts. While this can be useful for dealing with more troublesome enemies as well as keeping your heart meter topped up for the 20/20 heart bonus at the end, this also often causes you to lose a few sources of eggs.
  • Awesome Music: Hidden Hills' theme, a calm, funky tune that sounds like it came straight out of Silly Science. Much better for helping one keep their hair in during the bonus levels they're on.
  • Best Boss Ever:
    • Kamek is one of the most well-liked bosses in the entire franchise for finally giving this character the fight he deserves. The first three phases are harder versions of the Tin-Can Condor, Gator Train, and Bowser fights, but the last phase is entirely new. For the second and last time in the whole game, you get to use Go-Go Yoshi (which you've only used in one other level) and defeat Kamek once and for all.
    • The time trial rematches of the bosses give the player such insanely tight time limits that they're forced to think out of the box and use new, creative tactics to beat the bosses. For example, Baby Bowser's fight requires you to spend time accumulating eggs in his quicker first phase so you can skip the longer attack animations in his second phase. In short, it asks ordinary players to think like a speedrunner, and figuring out what to do is an exhilarating feeling.
  • Breather Boss: Mr. Geary is a complete joke. His "battle" consists of throwing a few eggs at big yellow tape spots, and that's it. He doesn't even do anything weird with flunkies or the arena. Sure, the tape can be a bit tricky to hit considering the rolling patterns of the thing, but once you have that, he's toast.
  • Broken Base: The music. Some people don’t mind that the soundtrack is back to primarily remixing the main theme while others consider it a massive step down from the previous game where most levels had their own unique track. The actual composition of the music itself is even more divisive. Many people consider the music to range from bland to grating if not outright terrible while many others think the soundtrack is fine if not as good as the previous game.
  • Contested Sequel: How the game stacks up compared to Yoshi's Woolly World is hotly debated. While it’s generally agreed to be inferior, many people flat out dislike the game due to its very low difficulty, heavy emphasis on replaying levels for Fetch Quests, and underwhelming soundtrack. For others the game is a fun and relaxed experience with more explorative levels and beautiful aesthetics.
  • Demonic Spiders:
    • "Be Afraid of the Dark"'s resident Ax-Crazy ragdolls are invincible, can easily outspeed Yoshi and swing their weapon in an overhead arc that's difficult to jump over.
    • In "Skulking Around", there are Li'l Marchers that spawn if you walk into a search light. Not only are they extremely fast and can chase you from off screen, they are completely invincible and can't be stalled. Walking into spotlights will certainly cost you a few hearts, but some collectibles are directly in the paths of the spotlights.
  • Fake Longevity: The flipside levels and Blockafeller Souvenir Hunts. The latter especially, exacerbated by the fact that you cannot obtain the souvenirs in advance despite the fact that they're just there and can be hit with eggs anytime. Completionists would find themselves replaying every level three or four times at least just to get all the Smiley Flowers. As for the flipside levels, they weren't even separate levels at all, but can be done on-demand in two-player mode by having both Yoshis ground-pound simultaneously. Due to development constraints, this mechanic was ultimately cut but the flipside perspective remained, with the same level being done in reverse and having you chase down the Poochy Pups.
  • Fan Nickname: The Sundream Stone, just like Lucien from Mario Tennis Aces, gets compared to the Infinity Gauntlet.
  • Game-Breaker:
    • The costumes essentially remove all challenge from the game due to their ability to absorb up to 5 hits and they regenerate health at checkpoints (though if you lose the costume it's gone until you die or leave the level). This, combined with the lack of instant kills before Hidden Hills effectively makes you immortal and makes reaching the end of a stage with full health trivial.
    • Flutter-jumping can retain your height infinitely, so as long as there isn't a ceiling in the way you can jump off enemies or ledges and float over most, if not the entirety, of the level.
    • Mellow Mode's flutter jumping is much worse. In Woolly World, you had to wait until you got to the bottom of the arc to float again. Here, you don't. Meaning? With the right timing of one's button presses, you can goddamn FLY. Of course, this is the advertised purpose of Mellow Mode - making the game a bit easier.
    • Like in past Yoshi games, licking eggs after throwing them allows the player to get colored eggs incredibly easily. Red eggs, which give 3 hearts on defeating an enemy with them, can top off your health for the 20/20 bonus, while teal eggs can alleviate any problem with low ammo count by giving you 3 eggs for taking out an enemy.
  • It's Easy, So It Sucks!: This game is quite possibly the easiest Nintendo published game since Yoshi's Story. The costumes make it so you need to actively try to die if you wear one and even without them the game lacks instant kill hazards until the secret world. However it makes up for this in how well hidden many of the secrets are, with many souvenirs requiring careful study of the entire foreground and background.
  • Memetic Mutation: Just minutes after the Story Trailer came out, similarly to Mario Tennis Aces, the Sundream Stone drew comparisons to the Infinity Gauntlet and people already compared it to Avengers: Infinity War since it has five colored jewels. On that note, some have joked about how Baby Bowser and Kamek wanting to obtain all five jewels for their own purposes was their "endgame".
  • Nightmare Fuel: "Be Afraid of the Dark" is a terrifying level in a cutesy, charming game. The level's primary enemies are invincible slasher-like Monster Clown ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, make a horrific screeching sound when doing so, and one moment has them appear en masse when you hit a winged cloud. Even worse is the atmosphere, since almost everything is dark and dreary, and even the text boxes are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's red paint on the walls as a stand-in for blood.
  • Sequel Difficulty Drop: Due to the costumes that absorb damage and the lack of instant kills prior to Hidden Hills the game is essentially effortless compared to Woolly World and especially DS. The challenge comes with finding secrets with several of the souvenirs being extremely well hidden and the post-game boss time trials giving just barely enough time.
  • So Bad, It's Good: “Insert Coin”, the theme for the costume shop, is a cacophonous mess of screaching kazoos and various sound effects and sounds utterly hilarious.
  • Spiritual Successor: This game is closer to Yoshi's Story than Woolly World was, both gameplay (free-aiming eggs and tridimensional paths) and aesthetic-wise, with a bigger emphasis on exploring and collecting. Even most of the music consists of arrangements of a single theme.
  • Sweet Dreams Fuel: As always from a Yoshi game, almost the entire game is this due to how people think children could make wonderfully adorable dioramas for this game.
  • Suspiciously Similar Song:
  • That One Level: Pretty much every level in "Shadowville" consists of Yoshi being chased by invincible, unstoppable enemies. While rushing through the level still isn't too difficult, trying to take the time to get all of the Smiley Flowers and Red Coins while keeping your health can be a major pain. It doesn't help that one of these levels is Nightmare Fuel.
  • That One Sidequest: Tin-Can Condor's time attack is surprisingly difficult for the first boss of the game. All the boss time attacks require you to use your know-how to skip certain stages of the fight. For Tin-Can Condor, you have to grab the magnet from the Little Mousers, jump on the head of one of the Little Mousers before they run away in fear, use that jump to gain extra height, and throw the magnet with good timing while the Condor zooms past overhead. The timing window is small, and you have to do this during both zoom-past attacks in order to make the time.
  • Visual Effects of Awesome: Everything is so beautiful, what with the entire game intended to look like kids created a diorama, and it shows how crafty the developers can be. The fact this is the first Nintendo developed game to utilize Unreal Engine 4 proves that Nintendo is jumping to new heights with the Switch.

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