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** Mellow Mode's flutter jumping is much worse. In Woolly World, you had to wait until you got to the bottom of the arc to float again. Here, you don't. Meaning? With the right timing of one's button presses, you can goddamn FLY. Of course, this is the advertised purpose of Mellow Mode - making the game a bit easier.

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** Mellow Mode's flutter jumping is much worse. even more powerful than it was in ''Woolly World''. In Woolly World, that game, you had to wait until you got to the bottom of the arc to float again. Here, you don't. Meaning? With again, but this game doesn't have that limitation, meaning that with the right timing of one's button presses, you can goddamn FLY.easily gain unlimited height no matter where you are. Of course, this is the advertised purpose of Mellow Mode - making the game a bit easier.

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TRS cleanup: only in-universe reactions


* NightmareFuel: "Be Afraid of the Dark" is [[SurprisinglyCreepyMoment a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] [[{{OurSlashersAreDifferent}} slasher-like]] MonsterClown ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], [[JumpScare and one moment has them appear]] ''[[JumpScare en masse]]'' [[JumpScare when you hit a winged cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.

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* NightmareFuel: "Be Afraid of the Dark" is [[SurprisinglyCreepyMoment a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] [[{{OurSlashersAreDifferent}} [[OurSlashersAreDifferent slasher-like]] MonsterClown ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], so, [[JumpScare and one moment has them appear]] ''[[JumpScare appear en masse]]'' [[JumpScare masse when you hit a winged cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.
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* SequelDifficultyDrop: Due to the costumes that absorb damage and the lack of instant kills prior to [[BrutalBonusLevel Hidden Hills]] the game is essentially effortless compared to ''Woolly World'' and especially ''DS''. Much of the challenge comes with finding secrets with several of the souvenirs being extremely well hidden and the post-game boss time trials giving just barely enough time.

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* SequelDifficultyDrop: Due to the costumes that absorb damage and the lack of instant kills prior to [[BrutalBonusLevel Hidden Hills]] the game is essentially effortless compared to ''Woolly World'' and especially ''DS''. Much of the The challenge comes with finding secrets with several of the souvenirs being extremely well hidden and the post-game boss time trials giving just barely enough time.
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YMMV can't be played with.


* SequelDifficultyDrop: Due to the costumes that absorb damage and the lack of instant kills prior to [[BrutalBonusLevel Hidden Hills]] the game is essentially effortless compared to ''Woolly World'' and especially ''DS''. [[PlayedWith However]] much of the challenge comes with finding secrets with several of the souvenirs being extremely well hidden not to mention the post-game boss time trials giving just barely enough time.

to:

* SequelDifficultyDrop: Due to the costumes that absorb damage and the lack of instant kills prior to [[BrutalBonusLevel Hidden Hills]] the game is essentially effortless compared to ''Woolly World'' and especially ''DS''. [[PlayedWith However]] much Much of the challenge comes with finding secrets with several of the souvenirs being extremely well hidden not to mention and the post-game boss time trials giving just barely enough time.



* SpiritualSuccessor: This game is even closer to ''VideoGame/YoshisStory'' than ''Woolly World'' was, both gameplay (free-aiming eggs and tridimensional paths) and aesthetic-wise, with a bigger emphasis on exploring and collecting. Even most of the music consists of arrangements of a single theme.

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* SpiritualSuccessor: This game is even closer to ''VideoGame/YoshisStory'' than ''Woolly World'' was, both gameplay (free-aiming eggs and tridimensional paths) and aesthetic-wise, with a bigger emphasis on exploring and collecting. Even most of the music consists of arrangements of a single theme.

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* BestBossEver: [[spoiler: Kamek]] is one of the most well-liked bosses in the entire franchise for finally giving this character the fight he deserves. The first three phases are harder versions of the Tin-Can Condor, Gator Train, and Bowser fights, but the last phase is entirely new. For the second and last time in the whole game, you get to use Go-Go Yoshi (which you've only used in one other level) and defeat [[spoiler: Kamek]] once and for all.

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* BestBossEver: BestBossEver:
**
[[spoiler: Kamek]] is one of the most well-liked bosses in the entire franchise for finally giving this character the fight he deserves. The first three phases are harder versions of the Tin-Can Condor, Gator Train, and Bowser fights, but the last phase is entirely new. For the second and last time in the whole game, you get to use Go-Go Yoshi (which you've only used in one other level) and defeat [[spoiler: Kamek]] once and for all.all.
** The time trial rematches of the bosses give the player such insanely tight time limits that they're forced to think out of the box and use new, creative tactics to beat the bosses. For example, Baby Bowser's fight ''requires'' you to spend time accumulating eggs in his quicker first phase so you can skip the longer attack animations in his second phase. In short, it asks ordinary players to think like a speedrunner, and figuring out what to do is an exhilarating feeling.
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* AccidentalInnuendo: A Yoshi can ride another Yoshi in this game. This causes it to look like the two are doing something… inappropriate to say the least.
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* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] [[{{OurSlashersAreDifferent}} slasher-like]] MonsterClown ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], [[JumpScare and one moment has them appear]] ''[[JumpScare en masse]]'' [[JumpScare when you hit a winged cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.

to:

* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy [[SurprisinglyCreepyMoment a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] [[{{OurSlashersAreDifferent}} slasher-like]] MonsterClown ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], [[JumpScare and one moment has them appear]] ''[[JumpScare en masse]]'' [[JumpScare when you hit a winged cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.
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None

Added DiffLines:

* SpiritualSuccessor: This game is even closer to ''VideoGame/YoshisStory'' than ''Woolly World'' was, both gameplay (free-aiming eggs and tridimensional paths) and aesthetic-wise, with a bigger emphasis on exploring and collecting. Even most of the music consists of arrangements of a single theme.

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