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  • Adorkable: Flint Bonpyre, also known as the Firestarter. While imposing appearance-wise, he's endearingly shy and soft-spoken.
  • Alternative Character Interpretation: Is the Multislacker actually lazy? He seems to hold some symptoms for depression. According to his employee notes, he is said to be "never adequately motivated". Being lazy means being unwilling to work or use energy, but is not to be confused with demotivation. Not to mention, he thinks of the Toons vs. Cogs war as pointless, thus making him less eager to do his job.
  • Anti-Climax Boss: With the new managers that players can choose to fight, the main taskline bosses have become this in spite of the reworks. Both Derrick Man and the Land Acquisition Architect can be defeated in one turn, whilst the Public Relations Representative can be defeated in two. Special mention goes to Derrick Man, where compared to Duck Shuffler, who many players can choose to fight first, he has less health (Derrick Man has 100, while Duck Shuffler has 200) and Toons are permitted to use higher level gags (Derrick Man's content sync restricts gags to Level 3; Duck Shuffler's restricts them to Level 2).
  • Awesome Ego: Does the Pacesetter got a massive ego? Yep. Is he awesome that way? Most definitely.
  • Best Boss Ever:
    • The Major Player boss fight. Initially, the fight seems like a step down from the previous manager, having slightly less health (4444 compared to the 4500 that the Multislacker had before it was changed to 3200) and with the cogs he summons being much easier to deal with. That all changes when you seemingly destroy him, only for him to come back from the dead. With THREE Level 12 Executive Mr. Hollywoods! Needless to say, this surprise spices up the battle a lot.
    • Despite it being a non-canon April Toons* fight, High Roller is surprisingly well put together. Especially the final phase. At the very start of the fight, he freakin' clones himself with the power of light! Following this is a battle where he continues to clone himself, uses the Toontanic against you, and even slams you down with a giant playing card all the while the incredibly amazing song Bonus Round plays.
    • The CLO is a major step up from the last two bosses. In the final phase, you have to stun the CLO and push her into one of the traps around the arena. But to do this, you need to get close to her and risk getting attacked. If you need to heal, you can use a taunt to attract Cogs to you, then destroy them and collect the resulting treasures. You have to constantly be on the lookout for Cogs, the CLO's attacks, and damaging spotlights, all while keeping your Laff and sound gags up. The entire experience is way more active and engaging than the original CJ fight.
    • The final Superboss, Pacesetter, takes Difficulty by Acceleration to a new level by slowly speeding up the game every turn. He can also order your team to use certain gag tracks on certain cogs, and if you don't, you get punished with a high-damage attack. Also, you can't rely on muscle memory because your gag tracks can get scrambled up in the interface. It's easily one of the craziest fights in the game, and it's a lot of fun to play.
  • Breather Level:
    • One of the types of Kudos tasks is notably much easier than the others: collecting treasures in the Playground. There's no danger to it, nor do you have to spend any jellybeans. It will rarely take you more than a few minutes if you choose it.
    • One Melodyland Kudos task is just to bounce on the drums in the playground a couple times. It's very easy and doesn't require any battling.
    • The jellybean delivery Kudos tasks are very fast. You earn jellybeans so fast and so frequently that you can easily get back what you paid.
  • Broken Base: Ubers, Toons whose max laff is capped at either 1, 15, 25, or 34 laff. Over the game's lifespan, more and more challenging fights have been added to the point that having less laff is no longer just a challenge to the Uber themselves, but more of a liability towards the entire team. As a result, Ubers have become maligned by some members of the community due to the need to play safe around them so the rest of the team doesn't have to fight with one member down. As of 1.3., the ability to create new Ubers has been removed from the game. Still, some remain, and are generally undesired in groups for harder fights such as the OCLO or most of the new managers.
  • Cheese Strategy:
    • A cheese strategy for Mouthpiece was to run from the battle and then come back after being Wire Cut, removing the debuff and making her main cheat a mere suggestion. This strategy was snuffed out with the complete rework of her fight.
    • Featherbedder used to have a cheese strategy. By getting two other Toons to fight Cogs on each side of the battle, one could effectively remove the napping cogs from the equation entirely and focus on attacking the Featherbedder. This was eventually patched, giving Featherbedder a cheat where if they are alone, they eventually gain a complete damage immunity.
  • Crazy Is Cool: Duck Shuffler is pretty eccentric and wacky by nature, and people seem to love that.
  • Demographically Inappropriate Humour: Saul G. Cog is an expy of Breaking Bad and Better Call Saul's Saul Goodman. Considering how he stated how he laundered millions of Cogbucks for a certain someone, one can only ponder what the Suit equivalent of methamphetamine is.
  • Disappointing Last Level: The Directors could be considered to be a majorly disappointing final boss. After battling the CEO, who can be more than overwhelming to a new player, the current final bosses being merely upgraded versions of the first three playground managers can come off as a massive disappointment. While they do disable unites and have the ability to make a Toon go sad in one turn, this practically never happens unless gags miss on the first round. The only director who serves a real threat, the Director of Land Development, can go down in two turns if the team plays their cards right and assuming gags don't miss. The remaining two directors' cheats are nowhere near as devastating as the Director of Land Development's, and thus are quite easy to take down.
  • Fan Nickname:
    • Mouthpiece is affectionately known as "Grandma" because her battle gimmicks involve knitting and baking cookies.
    • Treekiller is jokingly called "Shrek" or "Wario".
    • Rainmaker has the Affectionate Nickname "Mity", a misspelling of her first name, Misty.
  • Friendly Fandoms: With Toontown Rewritten and other notable private servers, since they all share the main goal of keeping the game alive, and each have their fair share of exclusive content.
  • Just Here for Godzilla: The most popular aspect of Corporate Clash is the Managers. Some are required for the storyline, some are roaming bosses, and some are Superbosses. All of them have cool character designs, awesome theme music, and varied and interesting personalities. It helps that their boss fights are hectic, fast-paced, and a lot of fun in a group.
  • Nintendo Hard: The Overclocked CLO, a harder version of Clash's exclusive Lawbot CLO fight, added in February 2021. It is much harder than the standard version in many ways. The Cog round includes a fight with four high-level managers with an average of 4000 HP each, and tons of unique cheats up their sleeves such as banning the use of certain gags or making you face up to six Cogs instead of the standard four. This leads up to the enhanced fight against the CLO herself, which now includes so many new hazards (as well as using her highly-damaging tornado attack much more often) that you will never know a moment of peace until it's over. The strategy of attracting Cogs to her respawning location after she is trapped so she can be immediately stunned again also doesn't work as she now surrounds herself with Operations Analysts to absorb attacks and she cannot be stunned until they are destroyed. Her respawn itself can also do damage now unless the player jumps with the correct timing.
  • Overshadowed by Controversy: During the Project Altis days, someone on the team made the shockingly stupid decision to put the game on Steam Greenlight. Needless to say, this tainted Project Altis' image in the Toontown community due to the ramifications it could have not just on Altis, but on the Toontown community as a whole and was part of the reason of the rebranding. Thankfully, after the rebranding, they managed to Win Back the Crowd with the change in leadership and high quality updates going forward.
  • Rooting for the Empire: With the game's increased focus on the Cogs having distinct personalities, families, and character quirks, a lot of people prefer them to the Toons and wish they would win, especially cool Cogs like the Pacesetter and tragic Cogs like the Chainsaw Consultant and Rainmaker.
  • Surprise Difficulty: Some of the game's boss fights can get incredibly difficult, shaking up the experience for those who played the original Toontown. Not only is there a lot more strategy involved and new gag interactions to work with, status effects are a major part of gameplay, and many of the bosses come with unique gimmicks you have to work around.
  • That One Attack:
    • Naturally, with the introduction of higher level Cogs, executives, and Field Specialists, the aforementioned group attacks on the page for Toontown Online can become much worse. A Level 11 Mingler's 24 damage from Paradigm Shift in the original gamenote  is now triumphed by Quake from a Level 15 Executive Barrister, which deals 38 damage to every Toon in the fight.
    • Cut the Slack can be a devastating cheat for any Chainsaw Consultant run, promoting a Cog up to a Level 30 executive with manager benefits, meaning they can't be fired or sued. Generally, people try to avoid activating Cut the Slack, especially during the initial round of the fight, but at the final stretch of the battle where things are extremely difficult to control, Cut the Slack combined with the inevitable Layoffs can deal up to 120 damage!
  • That One Boss:
    • Prior to 1.4, Bellringer is surprisingly difficult for a street manager, especially after the prior three being quite easy. A sound gag missed? Enjoy having your progress undone with a single ring of his Healing Bell! (as well as having to deal with the overcharged Cogs that sound would've weakened). This has since been averted with his fight being reworked to feature explosive Cogs, making the battle more engaging.
    • The Mouthpiece fight was brutal prior to 1.4., with her main cheat, Wire Cut, applying a -75% debuff to the Toon(s) hitnote , and her having passive cheats that allowed her to do this to up to 3 seperate Toons. Likewise to Bellringer, this has since been averted with the overhaul to her fight in 1.4.
    • After 1.4, Major Player received new cheats, such as allowing one of the cogs in the battle to take their turn again, giving the cogs in the fight status effectsnote , and an overall buff to the trio of Mr. Hollywoods in the second phase. The health percentage in which he starts the rhythm minigames has also been adjusted.
    • The Chainsaw Consultant is regarded as the hardest boss in the game due to his three different phases having to be managed differently, there still being regular Cogs to deal with, and needing to know exactly how to deal with his cheats. Adding to it is that it's a Marathon Boss that can easily take over an hour.
    • Pacesetter repeatedly turns up the speed of the game and forces you to think fast. This plays out at 4x for most of the first phase and 6x speed for the second phase. He can also have up to four other Cogs helping him and deals a lot of base damage, plus he can switch the order of your gag tracks and force you to use specific gags on up to three cogs. It is one of the most chaotic and difficult experiences in the game, and that's exactly what makes it so awesome and fun to play.
  • They Changed It, Now It Sucks!: A lot of people were livid about the removal of the Big Fish (and the Toxic Manager to a lesser extent) in the Director's Cuts update.
  • Viewer Gender Confusion:
    • Deep Diver has a large build and her head is entirely obscured by a helmet, making it easy to mistake her for male.
    • Gatekeeper also has an obscured face and no outwards indication of her gender. She's female, and her real first name is Holly.
  • The Woobie: Rainmaker. Not only is she hated by Bessie and the other Toons, in the mercy ending, she states that she's been betrayed and hurt by her fellow Suits in ways that you wouldn't understand. Many fans have wished to be her friend.

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