Follow TV Tropes

Following

YMMV / Terraria Calamity

Go To

  • Anti-Climax Boss: Surprisingly, despite his previous reputation being the exact opposite, the Devourer of Gods of all things is seen as this by more experienced players. This is likely due to the fact that his durability and ridiculously punishing attacks are offset by having what is one of the most predictable attack patterns out of the entire post-Moon Lord roster, making it surprisingly easy to both avoid his attacks and deal massive damage in turn. Not helping is that he doesn't have very many attacks to threaten with either, with his main source of damage being to fly straight at the player supplemented by only occasional other attacks - most of which are slow or blatantly telegraphed to boot. In the second phase, while his movement gets more unpredictable and he gains his infamous laser walls alongside a predictive fireball dash, they can easily be worked around with only a little bit of practice. Doesn't make the fight any less awesome, though.
  • Awesome Music: A huge part of Calamity's popularity is attributed to having one of the most dedicated soundtracks of any Terraria mod out there, often being compared to that of a full-fledged game. See here for more.
  • Base-Breaking Character: A few of the bosses.
    • Yharon gets a bit of flack for being rather unfair compared to the hard but mildly forgiving Devourer of Gods, where otherwise he’s the third most popular boss with an intense and grandiose battle laced with Awesome Music.
    • Noxus was the catalyst for some tension when it was pointed out how it was implemented yet Andromeda wasn’t. This is generally resolved now given its marginally different design than what it was based off and its Superboss role.
  • Best Boss Ever: There's a lot of qualifiers.
    • Cryogen is a fast boss that serves as the first entry into Hardmode, and a great one at that with relatively complex attack patterns coming from its total of six entire phases, each playing out differently than the last.
    • The Leviathan & Anahita are a great dual boss taking place underwater against a towering aquatic beast and its quick and nimble lure. The music is astounding for all three phases, the atmosphere is intense as hell, and you get some sweet rewards out of it. Helping it is the fact that it is surprisingly fair for the point it is in the game. Well, unless you fight it at the start of the game.
    • The Plaguebringer Goliath. While she's considered quite difficult, her boss battle is quite fair and a ton of fun, with the boss regularly summoning minions including miniboss versions of herself, deploying minefields of floating bombs, firing volumes of missiles, and repeatedly calling in airstrikes.
    • Providence serves as one hell of an introduction to Calamity's signature post-Moon Lord segment. She's a fast-paced boss packing high stats and an extremely wide variety of complex projectile attacks, ranging from massive fireballs, lingering flares, barrages of spears, gigantic lasers, and more. And while her fight is difficult, it's also surprisingly fair - every single one of her attacks has at least one detectable way to work around it, and once you know what you're doing the fight is a ton of fun.
      • This is taken up to eleven by the optional nighttime battle with Providence, which jacks up her power to an insane degree (making taking hits even more punishing), makes her attack patterns even more aggressive, and turns many of her attacks into full-on Bullet Hell - yet somehow rarely feeling unfair. This battle has further endeared the boss to the playerbase, and most players now consider Providence's night battle to be one of the most exciting and challenging experiences the mod has to offer.
    • The biggest qualifier would be The Devourer of Gods, a giant all-powerful beast of a Climax Boss, possessing insane levels of difficulty, but equally insane levels of fun, helped by the awesome music. It's a colossal multi-phase Lightning Bruiser like no other, capable of taking nearly any hit for minimal damage while throwing out One-Hit KO attacks and flying around at insane speeds, with some hilarious banter coming from the worm.
  • Broken Base: As what is likely the most recognizable content mod Terraria currently has, the mod as a whole is rife with divisiveness, to the point where it has a reputation for being either loved or despised with no in between.
    • In general, supporters praise it for its challenging nature, vast quantities of content (especially post-Moon Lord), cool designs, streamlining and polish of vanilla features, and Awesome Music among other things. Detractors hate it for the very same quantities of content causing content bloat (and what some see as a quantity-over-quality approach), significant changes and balancing to vanilla features to suit its own design philosophy, the lack of balancing, overall edginess, the frequent belligerence of the head developer, and many more. And that's only scratching the surface - merely mentioning Calamity in forums or other modded servers will often cause debates of varying levels of ferocity to follow, especially because Calamity is so renowned among Terraria mods that any mod growing in popularity will inevitably be compared to Calamity by some, on top of there being a vocal minority who will eagerly jump on any chance to bash the mod.
    • The fact that the mod adds copious amounts of lore (and somewhat integrates it into its gameplay) is this as well. Supporters praise it for trying to give its characters and by extension Terraria a fleshed-out backstory (that is often considered to be better than the official lore provided by the devs), while detractors hate it for being excessively edgy and an unnecessary addition to a game that didn't need lore. Notably, Roar of the Jungle Dragon, the mod's first and only lyric-focused song, is often a topic of debate for similar reasons.
    • The mod is somewhat notorious for its incompatibility with other major mods. While most mods tend to mold themselves to the vanilla game, Calamity does the exact opposite; this results in content usually being asynchronous from other mods and/or vanilla. The most prominent example is the bosses, especially post-Moon Lord, which are exorbitantly difficult when solely using another mod's equipment, while Calamity gear can annihilate nearly every other modded boss of the same tier or even several tiers above it. Detractors note that it makes using many other major mods with Calamity impossible while supporters note that Calamity isn't meant to be played with other mods considering how different its built, a theme shared with many more recent content mods. The 1.5 update took this down a notch by flattening the power curve (particularly post Moon Lord, making it so that both weapon damage and boss HP isn't hyperinflated), but whether or not it's viable to play with other content mods remains up in the air.
    • Some believe Scourge of the Universe was an inferior replacement to Last Battle, while others believe otherwise.
    • For a time, the mod creator took it upon themselves to "fix" several Sequence Breaking tactics within the vanilla game, the most infamous one being nerfing the Reaver Shark to only have its full strength once a number of bosses were beaten. Given Terraria's sandbox nature, this went over as well as you'd expect with fans of the vanilla game, while those who support Calamity claim its for the sake of balancing around itself. Even after Calamity eased up on the sequence breaking nerfs (and started outright facilitating more of them), the fact that Calamity drastically changes so much of the vanilla game to better suit itself is still a point of contention - the 1.5 update that added an option to outright linearize Hardmode progression by locking ores and materials behind certain bosses has gotten backlash for a similar reason.
      • The aforementioned Reaver Shark nerf (which was promptly undone) became Harsher in Hindsight with the vanilla 1.4 update that actually ended up nerfing the Reaver Shark even harder than Calamity did, by outright removing most of its pickaxe power instead of gating it behind bosses. When Calamity was ported to 1.4, in a turn of events, it actually reversed the vanilla nerf to the pickaxe.
    • The bosses have become this in recent times; with the advent of more recent mods with high production quality (such as Mod of Redemption, Spirit, and Starlight River), which each have multiple bosses with almost to entirely completely unique AI that make little to no use of vanilla boss AI, Calamity's bosses have come under fire for mostly heavily relying on said AI (notably a large number of bosses that use the Worm AI as a basis). People who defend it make the claim that it helps create bosses, allowing the developers to build on the framework while still making them distinct from vanilla bosses, whilst detractors point out that there are plenty of coders in the community that, over time, have learned to effectively create bosses that break the mold, and in many ways Calamity is holding itself back in this regard. It's worth noting that these mods not only have completely unique bosses, but said bosses often comprise a good portion of the total boss count - however, there are also fair arguments that bosses based on vanilla AI can just as easily be better than those using original AI, and that originality in itself doesn't necessarily make a boss better.
      • When asked about this in an AMA, Fabsol remarked he enjoys making bosses that are reminiscent of prior vanilla bosses but distinct enough to feel different, and has expressed that not only does he dislike the notion of making things unique just for the sake of it, but that unique things will be accused of being derivative no matter what. He has also expressed distaste for bosses that add unique mechanics and gimmicks that just end up making them more complicated than they need to be, instead favoring a more Boring, but Practical approach with bosses that are comparatively simpler and not as groundbreaking, but are more fun to battle.
    • Malice Mode became this shortly after its release. Some consider it to be a solid evaluation of a player's mastery of a boss by making them fight it at its absolute fastest and most aggressive, while others consider it a cheap form of Fake Difficulty that, prior to a patch, also had well-liked items locked behind it. It was controversial among the dev team too, to the point where Malice was removed entirely in 2.0.1.
  • Complacent Gaming Syndrome: Something that the dev team strongly dislikes. There is a permanent effort made to make it so that no single weapon (vanilla or modded) is the go-to option for dealing with everything. This extends to vanilla changes as well, hence constant rebalancing to vanilla gear and nerfs to nearly all of the most commonly-abused weapons in vanilla (Meteor Armor/Space Gun, Chlorophyte Bullets, the Daedalus Stormbow + Holy Arrows combo, life steal, etc).
  • Demonic Spiders: Like the original, there are plenty of hair-pulling enemies to watch out for.
    • If you decided to visit the Brimstone Crags in pre-hardmode, literally everything there will be this due to their immense damage and above-average HP - and they're not much better in hardmode, not to mention they will get massive stat boosts post-Providence. Special mention goes to the Despair Stone for being absurdly fast for something that hard-hitting and the Soul Slurper for being able to hammer you with bolts which inflict Brimstone Flames.
    • Mantis Shrimps in the ocean can only do melee attacks, but inflict absolutely stupid amounts of damage upon contact - up to 400 on Expert. They're also quite small and don't emit light, making them hard to detect until you've taken the hit.
    • Viperfish in the Abyss are extremely fast and can run you down faster than you can kill them with early-game equipment, not helped by their natural camouflage, massively damaging attacks, and decent health pool. The worst part is that unlike many of the other dangerous enemies, they can spawn as early as the first layer.
    • The Abyss' Oarfish is an enormous worm that can strike from out of seemingly nowhere due to its wall-clipping abilities and the darkness of the biome, and can circle you to trap you in a Cycle of Hurting if you don't have knockback immunity or a good dash. The underwater physics in the Abyss also make it hard to outmaneuver them, even if you do see them coming.
    • Toxic Minnows can be found as early as Layer 1 in the Abyss and leave a massive cloud of poisonous smog when you kill them, which deal heavy damage and inflict Poison. What really puts them into this category is that not only do the clouds last for an annoyingly long time, they emit no light, making it painfully easy to run into one by accident while trying to navigate the darkness of the Abyss.
    • Scorn Eaters are incredibly fast, deal absolutely insane damage, and have a lot of HP compared to most standard enemies in the game. They can also jump surprisingly high, which may screw over players trying to avoid them with towers and platforms.
    • Profaned Energies constantly spew out flaming orbs which function as stationary turrets, and have extremely high health. Because they can produce these flame orbs at such a fast rate, expect to have a firestorm on your hands very quickly. To make matters worse, the orbs are on a timer - meaning they won't vanish immediately even if you kill the Energy itself.
  • Discredited Meme: THE LORDE, especially within the server and DM DOKURO's community, to the point that the joke boss has been removed from the game for real. At least until Calamity was updated to 1.4.4, where they were re-implemented as a Zenith-exclusive boss, albeit labeled as "something horrible" in the update notes.
  • Ensemble Dark Horse:
    • While almost all the Elementals are darkhorses in their own right, Anahita is easily the biggest one in the game. Helps that she appeals to fans with an attractive design, a fun boss fight with help of The Leviathan, some Awesome Music, very useful drops like the Community and an interesting and tragic backstory that ties in with the Leviathan's backstory. Hell, she even gets to be a summonable ally thanks to an accessory and has a useful item that allows you to transform into her. Noteworthy that the latter item had to be nerfed later down the line as well.
    • The Brimstone and Cloud Elementals are both loved as well, for similar reasons but the former in particular having a depressing Trauma Conga Line of a backstory prior to the lore rewrite.
    • The Devourer of Gods is definitely one, as he has one of the best boss fights in the game with some epic music and throwing out some hilarious trashtalk throughout the fight.
    • Draedon gets a good amount of attention for his lack of malice and Punch-Clock Villain tendencies, single-minded devotion to creativity, and wide array of impressive weapons and machines which can usually either be wielded or battled.
  • Fan Nickname:
    • Yharim commonly gets called "Auric Man", "Bad Auric Man", and sometimes "Auric Hitler" due to the Auric Man Bad meme.
    • Supreme Witch, Calamitas' name is usually shortened to SCal. She also gets called Cal, or even Clam.
      • Her clone is often referred to as Clonelamitas for convenience.
    • Due to how his name sounds when abbreviated, the Devourer of Gods sometimes gets called Doggo by the community.
    • Brimstone Elemental sometimes gets shortened into Brimmy.
    • Similarly to the above, Providence usually gets shortened to Provi.
    • Yharim's mother is usually called Yharmom.
    • The Old Duke is usually referred to as Boomer Duke, Boomerfish, or anything along those lines.note 
    • As for one first given to them by DM DOKURO, the endgame bosses Draedon, Supreme Witch Calamitas, Yharim, and Noxus are often referred to collectively as "Final Four".note 
    • Adrenaline and sometimes Rage are sometimes called "Rippers" in reference to Metal Gear Rising's Ripper Mode, due to the mod's already numerous references to the game and their similarity as a short-lived Super Mode.
    • The thing you have to kill to summon Anahita and Leviathan is officially named only "???". This makes communication somewhat difficult, so players also refer to it as the Anahita Lure.
  • Game-Breaker:
    • A formerly intentional one involved the Murasama, which can be found from the Underworld Arsenal Lab at any point in the game, but can normally only be swung after the Devourer of Gods (formerly Yharon) has been defeated. However, if the character is named "Sam" or "Jetstream Sam", the sword could be swung at any time - meaning you'd have a post-Yharon tier sword potentially before any boss has been defeated, and one with extremely long reach to boot. Needless to say, this outright trivialized the entire game up until late into post-Moon Lord. However, this was removed in the 2.0.3.007 patch, as the Murasama no longer unlocks early if you have that player name.
    • Defeating Draedon nets you the Exo Box which, albeit first appearing to be a joke item, quickly becomes by far the most versatile mount in the game. It boasts what is essentially perfect omnidirectional movement with instant acceleration and deceleration, very fast movement speed, the ability to slow down on command (the latter of which is particularly good for precision), and performance that is completely unaffected by the environment. The sheer mobility it offers makes traveling across the world and tackling bosses alike a breeze, and the sheer ease with which it can perform precise dodging gives it the potential to turn Calamitas into a joke with some practice.
  • Hilarious in Hindsight: Providence, the Profaned Goddess is a Light Is Not Good being whose motive is to cleanse all impurity, can be summoned in the Hallow, and gains power from the sun. Terraria's Journey's End update which was released later introduces the Empress of Light as an Optional Boss, a Light Is Not Good being whose motive is to cleanse all impurity, is summoned in the Hallow, and also gains extreme power from the sun. As a tribute to this, the Rust and Dust update released after Journey's End even gave Providence an extra-tough mode during the night, in comparison to the Empress of Light's extra-tough mode during the day.
    • Taken even further by the 2.0 update (which ported the mod to vanilla 1.4), which turned the Empress of Light's daytime fight from an enforced No-Damage Run to a faster, extra-tough fight akin to that of Providence.
  • Memetic Badass: Crabulon, with the help of its old lore, quickly became this on the Discord server.
    Flesh rots. Metal rusts. Stars grow dark. Whether over the course of a century or millennia, all things lose the ability to serve their purpose and become dust. Such is an immutable, inescapable law of reality. Thus, one who transcends such a limitation - one who is flawless and eternal, possessing none of the weakness called humanity - can only be considered God. Utterly unfettered and unparalleled. Surpassing the very nature of existence. Sing your praises to Crabulon, The Perfect One.
  • Memetic Mutation: While the Calamity Mod's Discord server has a rule against excessive meming, some memes can be seen outside the server, especially within DM DOKURO's community.
    • Worm bossexplanation
      • This even became an Ascended Meme for a while, when the Devourer of Gods' mini-versions were called Another worm boss for a while.
    • The Calamity Bellsâ„¢explanation
    • THE LORDEExplanation
      • decrease your electronic device's aural outputExplanation
    • Calamity GODExplanation
    • PRAISE THE PERFECT ONE!Explanation
    • IT'S YA BOI, GOOZMA!Explanation
      • This fell out of relevancy for nearly half a decade once Goozma was officially renamed to Noxus, however, Goozma eventually returned to the public eye and the jokes resumed.
    • THE ENEMY ASCENDED BEYOND YOUR CONTROL Explanation
    • WHERE IS SUPREME CALAMITAS THEME?! ERRRRRGGHHHH DM DOKURO!!! Explanation
      • Lampshaded by the "Unofficial" theme by Turquoise that served as Calamitas' temporary theme.note 
    • Calamity BadExplanation
    • Auric Man BadExplanation
    • Draedon GamingExplanation
    • XP-00 HypnosExplanation
    • Goozma and Bad Apple Explanation
    • Yharim and beesExplanation
    • But the wiki says —Explanation
  • Nightmare Fuel:
    • The Ravager. Eldritch Abomination for one, Bizarre Alien Biology as a second point, Absolutely coming out of NOWHERE with no explanation, thus having Nothing Is Scarier in play as a result? Seems to be the case. While the old sprite was divisive, with some people saying that it's ugly, its resprite is near-universally agreed that it's terrifying, by turning it into a full-blown Flesh Golem that looks so out-of-place of vanilla Terraria (and even everything else in Calamity Mod, even the Perforator Hive's resprite that's mentioned below) and instead looks like it came straight out of a Dark Fantasy game.
      • It now has lore, and it arguably makes it worse. It's an extremely destructive flesh golem created as a last stand against Yharim's troops, which knows nothing but to kill everything mindlessly. It saved its creators, right before killing them too and wandering around doing what it was programmed to do - destroy. The mere thought of an omnicidal golem that can wage wars by itself wandering the world is concerning.
    • Dear god, the Perforators are this and Nausea Fuel to the max. The Perforator Hive's resprite has made it even more horrifying than before, now resembling nothing like the Brain of Cthulhu, which is what it used to be, at all. Now, the Hive and all four Worms just look plain...wrong, milking Extra Eyes, More Teeth than the Osmond Family, and simple Body Horror for all they're worth.
    • A resprite has turned Signus, Envoy of the Devourer, of all people, into this. He's the most humanoid of the Sentinels of the Devourer, yet he's now the scariest of them. Just look at his second form's sprite, where he becomes a freaky Cthulhumanoid and gains a Belly Mouth! And then his third form (used when he's charging at the player) reveals that those 6 eyes of his are actually his teeth.
    • The Devourer of Gods has a new resprite in 2023 that is legit freaky. The new design that's hovering above the old one? It's literally that big, and the jaw segment alone has been confirmed to be the size of Providence . One can ponder how freaky the final design will be.
  • Rescued from the Scrappy Heap:
    • A downplayed example, as at most the Ravager was a Base-Breaking Character. However, many people found the design ugly and the battle to be boring and easy, not helped by the lack of lore. This took a complete 180 as of an update which gave it a much more terrifying sprite and Leitmotif, an awesome but difficult boss battle, plus some actual lore.
    • Ceaseless Void was historically known as a painfully simple but hair-pullingly frustrating boss whose only difficulty came from the chaotic Zerg Rush of dangerous minions, coupled with its extremely high damage and nearly unavoidable vacuum attack. The Draedon Update completely reworked the fight to make it more methodical and structured while doing away with most of the Fake Difficulty, to the point where it's not uncommon to see Ceaseless Void proclaimed as many players' favorite fight out of the three Sentinels.
  • Self-Imposed Challenge:
    • Death and especially the former Malice Mode make the mod significantly harder and don't offer any real rewards or groundbreaking mechanics like Rage and Adrenaline, making personal challenge the only real reason to play it. The latter is especially egregious as it demands that a player have totally mastered a boss and overprepared like hell to even stand a chance at killing them on tier, due to the enormous speed and aggression of the enraged bosses.
    • Combining any of the advanced modes with Master Mode will result in a ridiculously unforgiving playthough where enemies have borderline unreasonable amounts of HP and damage on top of their heightened attack patterns, especially since the mod doesn't actively make changes to balance around the stat inflation. The For the Worthy seed and especially getfixedboi/Legendary mode also cause so many intentionally unbalanced boss and world changes on top of the stat inflation that it's borderline Unwinnable by Design. Despite the developers advising against combining these modes, that hasn't stopped players from doing it anyway - or god forbid, combining all of them at once.
  • They Changed It, Now It Sucks!:
    • A lot of people were not pleased at first when the Last Battle Remix was announced to be replaced. Averted nowadays, as people love Scourge of the Universe.
    • The 1.5 update's curve flattening was also subject to this. Although it was intended to prevent Power Creep and lower numbers around the board in preparation for future content and has little to no effect on the actual game experience, a portion of the community was quite unhappy that Calamity's infamously high-power gear is now more tame, with even the highest tier of weapons being unable to instantly tear through bosses 1-2 tiers below it.
    • The 2.0 update that ported the mod to 1.4 also removed a chunk of weapons to alleviate the mod's notorious weapon bloat. Although most of them were rather inconsequential items that most forgot about, some parts of the community were upset that most shortswords were among those removed, particularly the Coldheart Icicle which had seen use in a number of entertaining meme strategies.
  • Tear Jerker:
    • The Bear's Eye pet item is a memorial item to one of the devs' deceased pet cat, Bear. It was intended to be eventually put in the game, but was immediately put in when the news came out.
  • The Woobie:

Top