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The Calamity Mod has its own, massive soundtrack primarily composed by the artist DM DOKURO - and it is good, especially considering that Calamity is just a mod and not even a full-fledged game.

As of the release of "Toxic Wisdom", DM DOKURO has stepped down as the mod's composer, leaving all the future music to alternate composers, including CDMusic, RoverdriveX, and PinpinNeon, and later on, Heart Up Plus!, the latter being the main composer behind a fan-made mod for Calamity, Vanilla Calamity Mod Musicnote .


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    Biome Themes 
  • "sanctuary", theme of the Sunken Sea, is beautiful, enchanting, and above all tranquil, perfect for the last remnants of the Sea King's realm.
  • The concept theme of the Planetoids, "Blessing of the Moon", though unused, is calming, tranquil, and provides a feeling of reassurance in the otherwise empty void of space.
  • The Profaned Crag sports "The Step Below Hell". It's a calm piece with an undertone of danger and death befitting the deadly monsters that stalk the ashen land, yet it still sounds almost tragic to emphasize its former grandeur and its subsequent ruination.
  • "wasteland", the theme of the Sulphurous Sea Biome. A calm and somewhat desolate-sounding song that gives an "after the end" feel, fitting for a formerly pristine ocean irreparably desecrated by both Azafure and Draedon.
  • "caustic tides", one of the two tracks migrated from Unofficial Calamity Mod Music, is a more "tame" arrangement to wasteland playing whenever it's night in the Sulphurous Sea, further emphasizing the morbid beauty in its ruination.
  • "hesitation", which plays while deep within the Sulphurous Sea, diverges from the leitmotifs of the original while adding in aquatic sounds resembling bubbling and splashing, creating a distinctly different piece that still embodies the duality of danger and serenity within the biome, as well as providing suspense as the player prepares to enter the Abyss.
  • The Abyss Biome boasts "Hadopelagic Pressure", a mysterious and foreboding song which gives a glimpse of the suffocating darkness and deadly monsters you will encounter in the depths.
  • The Layer 3 Abyss theme, "R'lyeh" by RoverdriveX, sounds incredibly sinister - perfectly befitting the environment of a pitch-black ocean trench where how stealthy your are is your ticket to either survival or death.
  • "void", the theme that plays when in Layer 4 of the Abyss. An unnerving and eerie song that takes melodic cues from Hadopelagic Pressure, the quiet instruments and choir segments invoke a feeling of isolation and dread that warns you to watch for the oceanic monsters that could jump out of the pitch-black gloom at any time.
  • "The Heaven-Sent Abomination", the theme of the Astral Infection Biome, is surprisingly relaxing despite the horrors of the infection, and the strings evoke a feeling of magnificence or awe - but it still has an undertone of danger to remind you that you're standing among a virus that has ravaged countless planets before yours.
  • The theme of the Astral Underground biome, "Treasures Within the Abomination", takes the motif from the base Astral theme and turns it into a smooth and slightly oppressive synthwave theme befitting the caverns and underground creatures transformed by the virus.

    Boss Themes 
  • "Guardian of the Former Seas", Desert Scourge's battle theme, has a melancholic vibe for the once-great ocean worm, yet still has a heavy-metal motif to remind you that this is the first boss of Calamity, and as such won't be messing around.
  • "1NF3S+@+!0N", theme of Crabulon. A pumping, electro-dance song just as psychedelic as the Mushroom Biome and the giant mushroom crab itself.
  • "Blood Coagulant" (featuring the artist SixteenInMono), theme of the Perforators. A heavy-metal, foreboding and intense song, the guitars, alien-sounding noises and distorted screams capture the very wrongness that is the Crimson and the Perforator Hive, all while giving you a sense that you can defeat this monster.
  • On the other hand, the Hive Mind brings us "The Filthy Mind" (also featuring SixteenInMono), a heart-pounding song that starts with a feeling of emptiness and despair before swelling into an awesome, climactic piece that gives the feeling of fighting a fundamental evil.
  • "Return to Slime" (again, featuring SixteenInMono), the Slime God's theme, is an alien-sounding epic piece perfect for the penultimate boss of pre-Hardmode. It actually incorporates parts of Hive Mind and Perforator's respective themes, fitting for how the Slime God is both Crimson and Corruption.
  • "Antarctic Reinforcement", Cryogen's theme, is a somewhat calm piece with various icy-sounding chimes, yet it has a hint of instability and a sudden drop near the end, as fitting for the deceptively calm boss fight.
  • "Left Alone", the Brimstone Elemental's theme, is a beautiful and rather depressing sounding track, with a lot of emotion behind it befitting the Elemental's tragic fall from glory.
  • The Aquatic Scourge brings us "Outcast of the Sulphurous Seas", a significantly calmer and more techno-sounding remix of the Desert Scourge's theme, which is fitting for a creature belonging to the same species as it, but one that isn't desperate to kill you. It's sure to make anyone nostalgic for the first time they fought the Desert Scourge.
  • Calamitas' theme, "Raw, Unfiltered Calamity", is an immensely powerful medley of every prior Calamity theme, which perfectly represents The Dragon and Mascot Mook that is Calamitas, and just how much influence Calamitas has had over the whole story.
  • The entire Leviathan trilogy, starting with "Siren's Call", an enchanting song with an undertone of suspense, curiosity and foreboding, before advancing to "Siren's War Cry" when the Siren begins its attack, which sounds like the aforementioned Siren's Call remixed into a fast paced boss theme. Then it finally turns into "Forbidden Lullaby" when the Leviathan herself joins the fight, which sounds like Siren's Call given a load of heavy metal, with the end result being an absolutely spectacular and climactic progressive tune.
  • "Interstellar Stomper", Astrum Aureus' theme. The infected metal goliath of the Astral Infection gets a phenomenal heavy-metal theme with motifs from both the base Astral motif and from its old theme, Cosmic Disgust.
  • The Plaguebringer Goliath brings us "Fly of Beelzebub", an incredibly fast-paced and techno-ish song that wouldn't be out of place at a rave party, perfectly fitting the frantic nature of the battle with the biomechanical plague-bearing bee.
  • Ravager has "Open Frenzy", an intense and blood-pumping song which emphasizes the raw power of the weaponized flesh golem. It's just you against a murderous abomination capable of single-handedly waging wars, and the music really shows that - all while letting you know that even against a monster so powerful, you can win.
  • "Pest of the Cosmos", the Astrum Deus' theme, is an intense song and a psuedo-remix of the Astral Infection's Leitmotif, which is fitting for the frantic battle against the former god of the stars.
  • Calamity's signature post-Moon Lord segment kicks off with "Unholy Ambush", theme of the Profaned Guardians. It's an exciting theme which foreshadows Providence herself and encapsulates the feeling of a sudden encounter against new and deadly foes, along with providing the message that just because they're protectors doesn't mean they can't tear you a new one.
  • "Murderswarm", the theme of the Dragonfolly, is a fast-paced, guitar laced piece great for the silly but oh-so-deadly Dragonfolly. If you listen closely, it reuses some watered-down leitmotifs from Yharon's theme, fitting for how the Dragonfolly is a failed clone of the Jungle Dragon.
  • "Unholy Insurgency", Providence's theme, is a fast-paced wall-banging theme that gives a sense of awe and intensity, befitting the nonstop action that is the fight against the Profaned Goddess.
  • "Servants of the Scourge", the Leitmotif for the Sentinels of the Devourer is a bloodpumpingly energetic tune with a nod towards Scourge of the Universe. In a unique twist, each Sentinel gets their own individual version that plays in their boss fights.
    • Storm Weaver’s version (type W) brings the Scourge of the Universe vibes even further by reusing part of the mechworm’s Leitmotif on its own to create a toned-down version of the song. Fitting, since Storm Weaver is essentially Devourer of Gods Jr.
    • Ceaseless Void's variant (type V) has a harsher, more frantic tune, bringing to mind the urgency of fighting a living spacetime rift that could very well destroy the universe.
    • Signus, Envoy of the Devourer has his tune (type S) line up most with the already presented theme, creating an exhilarating follow-up that fits the frantic fight with the spectral assassin.
    • With the release of "The Devourer of Gods (Nonstop Mix)", there is now a fourth (albeit unused) variant of the theme (type D). It starts with a guitar rendition of the beginning of the other variants, then weaves the three themes together with the Devourer's own theme, creating an incredible medley.
  • The Polterghast has "Feral Amalgamation", a rocking theme punctuated with various ethereal sounds that emphasize the power and otherworldly nature of the vengeful, spectral nightmare that is Polterghast.
  • "Toxic Wisdom", theme of the Old Duke, is fast-paced to fit with the fight with the mutated Fishron while making you feel like you've angered something ancient and powerful, but also has a desolate feel to remind you of what the Sulphurous Sea once was, as well as containing parts of the Sulphurous Sea's leitmotif. It's even better when fighting it in the Acid Rain event.
  • Before it was scrapped, the Abyssal Minibosses were to boast "Threats of the Ocean Floor", an intense remix of Hadopelagic Pressure that really shows off how goddamn powerful these deep-sea fiends are. The theme was later repurposed for the Adult Eidolon Wyrm, who puts it to good use as a Superboss and the single strongest monster in the Abyss.
  • The Devourer of Gods has the fittingly named "Scourge of the Universe", which provides the intensity, grandeur and finality that sets up the atmosphere with the climactic, difficult-yet-awesome battle against the cosmic worm. Whether this theme makes up for the countless deaths that the Devourer inevitably caused is entirely up to you. His second phase boasts "Universal Collapse" instead, a grandiose remix of the aforementioned theme. The finality is ramped up immensely, both with a higher sense of tensity and energy to get you pumped up for laying the final smackdown on the cosmic worm.
  • Yharon, Resplendent Phoenix, brings us "Infernal Catharsis (Rebirth),", a remastered version of his old theme Infernal Catharsis (which used to play if you fight his first phase when deemed "worthy"). It's a grandiose theme that inspires a sense of finality as you witness the cataclysmic power of the Jungle Dragon firsthand, with the instrumental and rocking parts of the song working together to deliver an awe-inspiring piece. Yharon's second phase boasts "Roar of the Jungle Dragon", a grandiose and fantastically fitting theme which now features DM Dokuro himself singing, which coupled with the song itself bringing to mind several others from Metal Gear Rising: Revengeance. The lyrics detail that Yharon already realizes they have lost the battle, but they will fight until the very end out of loyalty for Yharim. They even warn Yharim that "this is a fight you cannot win", all but calling out the Terrarian as an unstoppable force of nature. All of which is made even worse by the first lines which imply Yharim let the adversary Yharon fights get so strong to begin with out of depression and the catharsis he sees out of his legacy being destroyed in a blaze, which Yharon fears won't stop until Yharim himself dies. Infernal Catharsis, indeed.
  • Supreme Calamitas' theme, "Stained, Brutal Calamity", is a multiple part orchestral track which incorporates motifs from previous songs in the mod and progresses as you battle her. The first part, "Grief", makes good use of bells, ominous choral lyrics, and electric guitars, which give it an overwhelming and oppressive feel evocative of the overwhelming power your foe possesses. The second part, "Lament", carries on with the chanting and guitars, with vocals from DM Dokuro himself also coming into play. The third part, "Epiphany", serves as a climactic finale while also hinting at the fact that Calamitas is beginning to accept defeat, while the fourth and final part, "Acceptance", has an empty and hollow feeling showing that Calamitas has all but accepted her defeat and conceded the fight to you, which pushes the song straight into Sad Battle Music territory.

    Events 
  • "corrosion!" by RoverdriveX, the Acid Rain's theme, is a catchy piece that takes cues from the Sulphurous Sea's theme, and also has a neat habit of seamlessly transitioning to and from said theme.
  • The third tier of the Acid Rain event has "Nuclear Monsoon" by Pinkie Poss, which blends motifs from the Sulphurous Sea, the prior Acid Rain theme, and the Old Duke's theme alongside original motifs to create something befitting of the event's final stage.
  • The themes of the Boss Rush, made by CDMusic:
    • Tier 1 has "Ensemble of Fools", which is intense enough to convey that you've stepped into a grueling endgame event, but calm and foreboding enough to convey that you still have a lot ahead of you.
    • Tier 2 has "Onslaught of Beasts", which ramps up the speed and intensity of the first track, further developing the melody while introducing new instrumentation and motifs that appropriately match the increase in the events' difficulty.
    • Tier 3 has "Reign of Lords", which takes the motifs from the previous two tiers and dials the intensity up to eleven with chaotic drum-and-bass, while further implementing new motifs to create an exhilarating experience for the point when the event's difficulty really starts ramping up.
    • Tier 4 has "Trial of the Insane", which adds in ferocious guitars while dialing up all of the existing motifs and instrumentation, before triumphant interludes between the intensity to signify the player's ascension to the post-Moon Lord bosses.

    Other 
  • Calamity gets its own title theme, "The Tale of a Cruel World", and it doesn't disappoint. It's a somber and incredibly atmospheric song that sets the mood for the storyline behind the mod, as well as serving as a Call-Forward to some of its most major challenges.
  • The first interlude song, "Silence Before the Storms" (which is meant to be listened to after the Calamitas battle), is a tranquil song that gives off a hopeful vibe, evocative of the challenges you've overcome and the many more to follow.
  • "Storms Before the Catastrophes", the second interlude song. Meant to be listened to right after Moon Lord, it's a magnificent medley that foreshadows a number of the post-Moon Lord bosses by providing snippets of their Leitmotifs, giving you a small glimpse of the new challenges you've just unlocked.
  • The third interlude, "Catastrophes before the Calamity", which is meant to be listened to right after Yharon. Striking a balance between relaxed and intense and providing a bit of foreshadowing to the endgame through the Leitmotifs of both Calamitas and Draedon, the song gives off a real "final stretch" feeling as you prepare to take on the final challenges of the mod.
  • Although it was never elaborated on, the first part of "Tyrant" is a short and poignant guitar piece with an unknown speaker questioning Yharim's decisions leading up to his inevitable battle.

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