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YMMV / Super Mario Star Road

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  • Broken Base: Being one of the first complete level overhaul hacks of Mario 64, there's a serious debate on if it aged well or not. On one hand it's still seriously impressive in the amount of custom levels, but there's be discourse over whether or not these levels fit Mario's movement or not. People who have more or less mastered Mario's move set likely won't have issue with the level design (i.e.: Mario 64 speedrunners), while those who play Mario 64 casually find the amount of Platform Hell the levels can throw at the player rather irritating.
  • Demonic Spiders: Bzzaps. They're fast, hard to hit, and often seem to come from out of nowhere to make you fall off of a floating platform to your death. Worse still, they use the 2D paper images from their game of origin, making their exact location difficult to pinpoint. Thankfully, they will be removed in the remake.
  • Funny Moments: The entrance to the first level is a Toad's painting, which he tells you not to mess up.
  • That One Level:
    • There are many hard levels in Star Road.
      • Gloomy Garden is an early example of how tough this hack can get. The whole level consists of narrow walkways over a dark Bottomless Pit that enemies can easily knock you off of if you're not careful. Skelux himself has acknowledged this and said he would redesign it so that it was much more fair in the DS version.
      • Mad Musical Mess is another particularly notorious level. It's also another level made of platforms floating over a bottomless pit and contains a lot of tricky jumps. It's also the first level to introduce the aforementioned bee enemies.
      • Colossal Candy Clutter is another frustrating level as well. Star 5 in particular, because you need to make a few perfect pole jumps combined with wall kicks, along with a few perfect long jumps across very small platforms to complete it, and one slip up will either make you take a harsh amount of Fall Damage and force you to start the climb all over or will send you flying off the level entirely to your death.
      • Bob-Omb Battle Factory. It demands precision platforming and has lots of spots where you can easily fall to your death and some tricky narrow platforms. It also throws in a Kaizo Trap Schmuck Bait warp pipe that will throw you into a pool of instant-death gunk if you jump into it.
      • None of them, however, reach the hair-pulling insanity that is Hidden Palace Finale, which is pure Platform Hell. It will push your skills to their limits — you need well-timed triple jumps, risky jump dives, tiny platforms to navigate (including a very small platform that you have to triple jump off of), the works. A lot of it is set over a bottomless pit, and the rest is set over the courtyard with no quick or easy ways back up, so you have no room for error after the beginning. Oh yeah, and there's a Replica Star hidden directly above the main star on the roof of the top of the level, meaning you have to play through it twice to complete it!

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