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* BrokenBase: Being one of the first complete level overhaul hacks of ''Mario 64'', there's a serious debate on if it aged well or not. On one hand it's still seriously impressive in the amount of custom levels, but there's be discourse over whether or not these levels fit Mario's movement or not. People who have more or less mastered Mario's move set likely won't have issue with the level design (i.e.: Mario 64 speedrunners), while those who play Mario 64 casually find the amount of PlatformHell the levels can throw at the player rather irritating.
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no frame perfect inputs in hidden palace


*** None of them, however, reach the hair-pulling insanity that is [[BrutalBonusLevel Hidden Palace Finale]], which is pure PlatformHell. It will push your skills to their limits — you need well-timed triple jumps, ''frame perfect'' wall kicks, risky jump dives, tiny platforms to navigate (including a very small platform that you have to triple jump off of), the works. A lot of it is set over a bottomless pit, and the rest is set over the courtyard with no quick or easy ways back up, so you have no room for error after the beginning. Oh yeah, and there's a Replica Star hidden directly above the main star on the roof of the top of the level, meaning you have to play through it twice to complete it!

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*** None of them, however, reach the hair-pulling insanity that is [[BrutalBonusLevel Hidden Palace Finale]], which is pure PlatformHell. It will push your skills to their limits — you need well-timed triple jumps, ''frame perfect'' wall kicks, risky jump dives, tiny platforms to navigate (including a very small platform that you have to triple jump off of), the works. A lot of it is set over a bottomless pit, and the rest is set over the courtyard with no quick or easy ways back up, so you have no room for error after the beginning. Oh yeah, and there's a Replica Star hidden directly above the main star on the roof of the top of the level, meaning you have to play through it twice to complete it!
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None


*** Bob-Omb Battle Factory. It demands precision platforming and has lots of spots where you can easily fall to your death and some tricky narrow platforms. It also throws in a KaizoTrap warp pipe that will throw you into a pool of instant-death gunk if you jump into it.
*** None of them, however, reach the hair-pulling insanity that is [[BrutalBonusLevel Hidden Palace Finale]], which is pure PlatformHell. It will push your skills to their limits — you need well timed triple jumps, ''frame perfect'' wall kicks, risky jump dives, tiny platforms to navigate (including a very small platform that you have to triple jump off of), the works. A lot of it is set over a bottomless pit, and the rest is set over the courtyard with no quick or easy ways back up, so you have no room for error after the beginning. Oh yeah, and there's a Replica Star hidden directly above the main star on the roof of the top of the level, meaning you have to play through it twice to complete it!

to:

*** Bob-Omb Battle Factory. It demands precision platforming and has lots of spots where you can easily fall to your death and some tricky narrow platforms. It also throws in a KaizoTrap [[strike:KaizoTrap]] SchmuckBait warp pipe that will throw you into a pool of instant-death gunk if you jump into it.
*** None of them, however, reach the hair-pulling insanity that is [[BrutalBonusLevel Hidden Palace Finale]], which is pure PlatformHell. It will push your skills to their limits — you need well timed well-timed triple jumps, ''frame perfect'' wall kicks, risky jump dives, tiny platforms to navigate (including a very small platform that you have to triple jump off of), the works. A lot of it is set over a bottomless pit, and the rest is set over the courtyard with no quick or easy ways back up, so you have no room for error after the beginning. Oh yeah, and there's a Replica Star hidden directly above the main star on the roof of the top of the level, meaning you have to play through it twice to complete it!
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None


*** None of them, however, reach the hair-pulling insanity that is [[BrutalBonusLevel Hidden Palace Finale]], which is pure PlatformHell. It will push your skills to their limits--you need well timed triple jumps, ''frame perfect'' wall kicks, risky jump dives, tiny platforms to navigate (including a very small platform that you have to triple jump off of), the works. A lot of it is set over a bottomless pit, so you have no room for error after the beginning. Oh yeah, and there's a Replica Star hidden directly above the main star on the roof of the top of the level, meaning you have to play through it twice to complete it!

to:

*** None of them, however, reach the hair-pulling insanity that is [[BrutalBonusLevel Hidden Palace Finale]], which is pure PlatformHell. It will push your skills to their limits--you limits — you need well timed triple jumps, ''frame perfect'' wall kicks, risky jump dives, tiny platforms to navigate (including a very small platform that you have to triple jump off of), the works. A lot of it is set over a bottomless pit, and the rest is set over the courtyard with no quick or easy ways back up, so you have no room for error after the beginning. Oh yeah, and there's a Replica Star hidden directly above the main star on the roof of the top of the level, meaning you have to play through it twice to complete it!
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*** Colossal Candy Clutter is another frustrating level as well. Star 5 in particular, because you need to make a few perfect pole jumps combined with wall kicks, along with a few perfect long jumps across very small platforms to complete it, and one slip up will either make you take a harsh amount of FallDamage and forcing you to start the climb all over or will send you flying to your death.

to:

*** Colossal Candy Clutter is another frustrating level as well. Star 5 in particular, because you need to make a few perfect pole jumps combined with wall kicks, along with a few perfect long jumps across very small platforms to complete it, and one slip up will either make you take a harsh amount of FallDamage and forcing force you to start the climb all over or will send you flying off the level entirely to your death.
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None


*** Colossal Candy Clutter is another frustrating level as well. Star 5 in particular, because you need to make a few perfect pole jumps combined with wall kicks, along with a few perfect long jumps across very small platforms to complete it, and one slip up will either make you have to start over or will send you flying to your death.

to:

*** Colossal Candy Clutter is another frustrating level as well. Star 5 in particular, because you need to make a few perfect pole jumps combined with wall kicks, along with a few perfect long jumps across very small platforms to complete it, and one slip up will either make you have take a harsh amount of FallDamage and forcing you to start the climb all over or will send you flying to your death.
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None


** There are many hard levels in ''Star Road''...

to:

** There are many hard levels in ''Star Road''...Road''.



** ...but few of them reach the hair-pulling insanity that is ''[[BrutalBonusLevel Hidden Palace Finale]]'', which is pure PlatformHell. It will push your skills to their limits--you need well timed triple jumps, ''frame perfect'' wall kicks, risky jump dives, tiny platforms to navigate (including a very small platform that you have to triple jump off of), the works. A lot of it is set over a bottomless pit, so you have no room for error after the beginning. Oh yeah, and there's a Replica Star hidden directly above the main star on the roof of the top of the level, meaning you have to play through it twice to complete it!

to:

** ...but few *** None of them them, however, reach the hair-pulling insanity that is ''[[BrutalBonusLevel [[BrutalBonusLevel Hidden Palace Finale]]'', Finale]], which is pure PlatformHell. It will push your skills to their limits--you need well timed triple jumps, ''frame perfect'' wall kicks, risky jump dives, tiny platforms to navigate (including a very small platform that you have to triple jump off of), the works. A lot of it is set over a bottomless pit, so you have no room for error after the beginning. Oh yeah, and there's a Replica Star hidden directly above the main star on the roof of the top of the level, meaning you have to play through it twice to complete it!
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None


* FunnyMoments: The entrance to the first level is a Toad's painting, which he tells you not to mess up.

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* FunnyMoments: SugarWiki/FunnyMoments: The entrance to the first level is a Toad's painting, which he tells you not to mess up.
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Using their name from Paper Mario due to their graphics coming from that game


* DemonicSpiders: Bees. They're fast, hard to hit, and often seem to come from out of nowhere to make you fall off of a floating platform to your death. Worse still, they use the 2D paper images from [[VideoGame/PaperMario their game of origin]], making their exact location difficult to pinpoint. Thankfully, they will be removed in the remake.

to:

* DemonicSpiders: Bees.Bzzaps. They're fast, hard to hit, and often seem to come from out of nowhere to make you fall off of a floating platform to your death. Worse still, they use the 2D paper images from [[VideoGame/PaperMario their game of origin]], making their exact location difficult to pinpoint. Thankfully, they will be removed in the remake.

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Removed: 1164

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* ThatOneLevel: There are many hard levels in ''Star Road''...

to:

* ThatOneLevel: ThatOneLevel:
**
There are many hard levels in ''Star Road''...Road''...
*** Gloomy Garden is an early example of how tough this hack can get. The whole level consists of narrow walkways over a dark BottomlessPit that enemies can easily knock you off of if you're not careful. Skelux himself has acknowledged this and said he would redesign it so that it was much more fair in the DS version.
*** Mad Musical Mess is another particularly notorious level. It's also another level made of platforms floating over a bottomless pit and contains a lot of tricky jumps. It's also the first level to introduce the aforementioned bee enemies.
*** Colossal Candy Clutter is another frustrating level as well. Star 5 in particular, because you need to make a few perfect pole jumps combined with wall kicks, along with a few perfect long jumps across very small platforms to complete it, and one slip up will either make you have to start over or will send you flying to your death.
*** Bob-Omb Battle Factory. It demands precision platforming and has lots of spots where you can easily fall to your death and some tricky narrow platforms. It also throws in a KaizoTrap warp pipe that will throw you into a pool of instant-death gunk if you jump into it.



** Gloomy Garden is an early example of how tough this hack can get. The whole level consists of narrow walkways over a dark BottomlessPit that enemies can easily knock you off of if you're not careful. Skelux himself has acknowledged this and said he would redesign it so that it was much more fair in the DS version.
** Mad Musical Mess is another particularly notorious level. It's also another level made of platforms floating over a bottomless pit and contains a lot of tricky jumps. It's also the first level to introduce the aforementioned bee enemies.
** Colossal Candy Clutter is another frustrating level as well. Star 5 in particular, because you need to make a few perfect pole jumps combined with wall kicks, along with a few perfect long jumps across very small platforms to complete it, and one slip up will either make you have to start over or will send you flying to your death.
** Bob-Omb Battle Factory. It demands precision platforming and has lots of spots where you can easily fall to your death and some tricky narrow platforms. It also throws in a KaizoTrap warp pipe that will throw you into a pool of instant-death gunk if you jump into it.
Is there an issue? Send a MessageReason:
None


** ...but few of them reach the hair-pulling insanity that is ''[[BrutalBonusLevel The Hidden Palace]]'', which is pure PlatformHell. It will push your skills to their limits--you need well timed triple jumps, ''frame perfect'' wall kicks, risky jump dives, tiny platforms to navigate (including a very small platform that you have to triple jump off of), the works. A lot of it is set over a bottomless pit, so you have no room for error after the beginning. Oh yeah, and there's a Replica Star hidden directly above the main star on the roof of the top of the level, meaning you have to play through it twice to complete it!

to:

** ...but few of them reach the hair-pulling insanity that is ''[[BrutalBonusLevel The Hidden Palace]]'', Palace Finale]]'', which is pure PlatformHell. It will push your skills to their limits--you need well timed triple jumps, ''frame perfect'' wall kicks, risky jump dives, tiny platforms to navigate (including a very small platform that you have to triple jump off of), the works. A lot of it is set over a bottomless pit, so you have no room for error after the beginning. Oh yeah, and there's a Replica Star hidden directly above the main star on the roof of the top of the level, meaning you have to play through it twice to complete it!
Is there an issue? Send a MessageReason:
None


** ...but few of them reach the hair-pulling insanity that is ''[[BrutalBonusLevel The Hidden Palace]]'', which is pure PlatformHell. It will push your skills to their limits--you need well timed triple jumps, ''frame perfect'' wall kicks, risky jump dives, tiny platforms to navigate (including a very small platform that you have to triple jump off of), the works. A lot of it is set over a bottomless pit, so you have no room for error after the beginning. Oh yeah, and there's another star hidden directly on the roof of the top of the level, meaning you have to play through it twice to complete it!

to:

** ...but few of them reach the hair-pulling insanity that is ''[[BrutalBonusLevel The Hidden Palace]]'', which is pure PlatformHell. It will push your skills to their limits--you need well timed triple jumps, ''frame perfect'' wall kicks, risky jump dives, tiny platforms to navigate (including a very small platform that you have to triple jump off of), the works. A lot of it is set over a bottomless pit, so you have no room for error after the beginning. Oh yeah, and there's another star a Replica Star hidden directly above the main star on the roof of the top of the level, meaning you have to play through it twice to complete it!

Added: 604

Changed: 47

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* ThatOneLevel:

to:

* ThatOneLevel:ThatOneLevel: There are many hard levels in ''Star Road''...
** ...but few of them reach the hair-pulling insanity that is ''[[BrutalBonusLevel The Hidden Palace]]'', which is pure PlatformHell. It will push your skills to their limits--you need well timed triple jumps, ''frame perfect'' wall kicks, risky jump dives, tiny platforms to navigate (including a very small platform that you have to triple jump off of), the works. A lot of it is set over a bottomless pit, so you have no room for error after the beginning. Oh yeah, and there's another star hidden directly on the roof of the top of the level, meaning you have to play through it twice to complete it!
Is there an issue? Send a MessageReason:
None


** Colossal Candy Clutter is another frustrating level as well. Star 5 in particular, because you need to make a few perfect pole jumps combined with wall kicks to complete it, and one slip up will either make you have to start over or will send you flying to your death.

to:

** Colossal Candy Clutter is another frustrating level as well. Star 5 in particular, because you need to make a few perfect pole jumps combined with wall kicks kicks, along with a few perfect long jumps across very small platforms to complete it, and one slip up will either make you have to start over or will send you flying to your death.
Is there an issue? Send a MessageReason:
None


** Colossal Candy Clutter is another frustrating level as well. Star 5 in particular, because you need to make a few perfect pole jumps to complete it, and one slip up will either make you have to start over or will send you flying to your death.

to:

** Colossal Candy Clutter is another frustrating level as well. Star 5 in particular, because you need to make a few perfect pole jumps combined with wall kicks to complete it, and one slip up will either make you have to start over or will send you flying to your death.
Is there an issue? Send a MessageReason:
None


** Colossal Candy Clutter is another frustrating level as well.

to:

** Colossal Candy Clutter is another frustrating level as well. Star 5 in particular, because you need to make a few perfect pole jumps to complete it, and one slip up will either make you have to start over or will send you flying to your death.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Bob-Omb Battle Factory. It demands precision platforming and has lots of spots where you can easily fall to your death and some tricky narrow platforms. It also throws in a KaizoTrap warp pipe that will throw you into a pool of instant-death gunk if you jump into it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Colossal Candy Clutter is another frustrating level as well.
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So Cool Its Awesome is a fanspeak term that doesn't get wicks.


* SoCoolItsAwesome: Widely regarded to be one of the best ''Super Mario 64'' romhacks out there, if not ''the'' best.

to:

* SoCoolItsAwesome: Widely regarded to be one of the best ''Super Mario 64'' romhacks out there, if not ''the'' best.----

Added: 318

Changed: 316

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None


* ThatOneLevel: Gloomy Garden is an early example of how tough this hack can get. The whole level consists of narrow walkways over a dark BottomlessPit that enemies can easily knock you off of if you're not careful. Skelux himself has acknowledged this and said he would redesign it so that it was much more fair in the DS version.

to:

* ThatOneLevel: ThatOneLevel:
**
Gloomy Garden is an early example of how tough this hack can get. The whole level consists of narrow walkways over a dark BottomlessPit that enemies can easily knock you off of if you're not careful. Skelux himself has acknowledged this and said he would redesign it so that it was much more fair in the DS version.
Is there an issue? Send a MessageReason:
None


** Mad Musical Mess is another particularly notorious level. It's also another level made of platforms floating over a bottomless pit and contains a lot of tricky jumps. It's also the first level to introduce the aforementioned bee enemies.

to:

** Mad Musical Mess is another particularly notorious level. It's also another level made of platforms floating over a bottomless pit and contains a lot of tricky jumps. It's also the first level to introduce the aforementioned bee enemies.enemies.
* SoCoolItsAwesome: Widely regarded to be one of the best ''Super Mario 64'' romhacks out there, if not ''the'' best.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Gloomy Garden is an early example of how tough this hack can get. The whole level consists of narrow walkways over a dark BottomlessPit that enemies can easily knock you off of if you're not careful. Skelux himself has acknowledged this and said he would redesign it so that it was much more fair in the DS version.

to:

* ThatOneLevel: Gloomy Garden is an early example of how tough this hack can get. The whole level consists of narrow walkways over a dark BottomlessPit that enemies can easily knock you off of if you're not careful. Skelux himself has acknowledged this and said he would redesign it so that it was much more fair in the DS version.version.
** Mad Musical Mess is another particularly notorious level. It's also another level made of platforms floating over a bottomless pit and contains a lot of tricky jumps. It's also the first level to introduce the aforementioned bee enemies.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Bees. They're fast, hard to hit and often seem to come from out of nowhere to make you fall off of a floating platform to your death. Worse still, they use the 2D paper images from [[VideoGame/PaperMario their game of origin]] making their exact location difficult to pinpoint. Thankfully they will be removed in the remake.

to:

* DemonicSpiders: Bees. They're fast, hard to hit hit, and often seem to come from out of nowhere to make you fall off of a floating platform to your death. Worse still, they use the 2D paper images from [[VideoGame/PaperMario their game of origin]] origin]], making their exact location difficult to pinpoint. Thankfully Thankfully, they will be removed in the remake.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Gloomy Garden is an early example of how tough this hack can get. The whole level consists of narrow walkways over a dark BottomlessPit that enemies can easily knock you off of if you're not careful. Skelux himself has acknowledged this and said he would redesign so that it was much more fair in the DS version.

to:

* ThatOneLevel: Gloomy Garden is an early example of how tough this hack can get. The whole level consists of narrow walkways over a dark BottomlessPit that enemies can easily knock you off of if you're not careful. Skelux himself has acknowledged this and said he would redesign it so that it was much more fair in the DS version.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Bees. They're fast, hard to hit and often seem to come from out of nowhere to make you fall off of a floating platform to your death. Thankfully they will be removed in the remake.

to:

* DemonicSpiders: Bees. They're fast, hard to hit and often seem to come from out of nowhere to make you fall off of a floating platform to your death. Worse still, they use the 2D paper images from [[VideoGame/PaperMario their game of origin]] making their exact location difficult to pinpoint. Thankfully they will be removed in the remake.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: Bees. They're fast, hard to hit and often seem to come from out of nowhere to make you fall off of a floating platform to your death. Thankfully they will be removed in the remake.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Gloomy Garden is an early example of how tough this hack can get. The whole level consists of narrow walkways over a dark BottomlessPit that enemies can easily knock you off of if you're not careful.

to:

* ThatOneLevel: Gloomy Garden is an early example of how tough this hack can get. The whole level consists of narrow walkways over a dark BottomlessPit that enemies can easily knock you off of if you're not careful. Skelux himself has acknowledged this and said he would redesign so that it was much more fair in the DS version.
Is there an issue? Send a MessageReason:
None


* FunnyMoments: The entrance to the first level is a Toad's painting, which he tells you not to mess up.

to:

* FunnyMoments: The entrance to the first level is a Toad's painting, which he tells you not to mess up.up.
* ThatOneLevel: Gloomy Garden is an early example of how tough this hack can get. The whole level consists of narrow walkways over a dark BottomlessPit that enemies can easily knock you off of if you're not careful.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FunnyMoments: The entrance to the first level is a Toad's painting, which he tells you not to mess up.

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