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  • Awesome Music:
    • The 8-bit soundtrack is done by Jake "Virt" Kaufman, who composed the music to Shantae. [1]
    • Don't forget Freaky DNA and Norrin Radd. [2]
  • Hilarious in Hindsight: One of the more common vehicles to steal is the Bikeosaur, a pretty clear likeness of Yoshi. Then, in Mario Kart 8, one of the unlockable vehicles is...
  • No Death Run: The hardest achievement in the game is to do this for Death Cam VHS.
  • That One Achievement: Death Cam, No Deaths. It's the achievement with the lowest completion rate on Steam, and with good reason. You have to play the entirety of Death Cam VHS without dying, which is entirely a frustrating affair due to level being a Marathon Level full of combat. The last two rooms in particular start spamming rocket launcher enemies - a weapon that can kill you in two or three hits - and the last one is a room that's on fire, vastly limiting the room you have to navigate to avoid said traps. It doesn't help that you're not allowed to bring weapons in, either.
  • That One Level:
    • The Nitro Racing mission, with tight time limit. You got 20 Nitro Boosts, and you're going to need all of it.
    • The "Sweat Bomber" platformer where you suddenly took control of a different character and have to do pixel-perfect platforming with a powerful but awkward jumping ability.
    • The underwater section near the end, that is a clear Shout-Out to the NES TMNT complete with electrified seaweed.
  • That One Sidequest:
    • The Bit Trip: Retro City game in the Arcade. It's necessary to complete all the stages with all the gold collected to unlock the character, but it requires pixel perfect jumps. It will take hundreds of tries.
    • For the second-rate sprees, "Pick a Fight with Dynamite" is the most frustrating. As soon as Player throws the dynamite, the civilians will scatter, making multiple kills difficult. Furthermore, the dynamite has to destroy vehicles completely, meaning if a car explodes because it's on fire, it doesn't count toward the score. Finally, it's very easy to kill Player with the explosions, so even if the score passes the mark for a gold medal, it won't count if Player dies.
  • Underused Game Mechanic: The ability to Take Cover!. It stops being relevant when you realize that hitscan is averted, there are basically no waist-high walls anymore after the tutorial, most of the combat heavy section happened in a Smash TV esque flat rectangular arenas, and circle-strafing is far more effective.


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