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YMMV / Quarantine (1994)

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  • Awesome Music: Anybody who's played the game will tell you that its licensed Australian grunge soundtrack kicks ass.
  • Contested Sequel: Road Warrior, depending on how you feel about its more mission-based structure.
  • Demonic Spiders:
    • Every vehicular Mook that is not a cabbie and not in a passive state is this in any level (even in the first map), but particularly the hover-trucks with their rear turrets in the fourth and last maps as they can constantly peddle you with highly damaging bullets if you manage to come close to them.
    • Mines. They are everywhere. Not just stationary ones, but any vehicle in front of you is almost certain to eject one right in your face, and then there are nutcases who u-turn in front of you and then deposit a mine. They are virtually impossible to dodge if you intend to stay on the road, without crashing. Hitting a couple of them in a row will easily wreck your cab.
  • Game-Breaker: The shotgun starting with the second level and available from that point on is absurdly powerful and can destroy just about any enemy in the game. Even the bosses will go down after 3-6 shots from the weapon. And it's rather ammo-efficient and laughably dirt-cheap, despite carrying only a maximum of 35 shells.
  • Goddamned Bats: The Ax-Crazy pedestrians and trap-door goons out of nowhere who riddle you with machine gun fire to pester your life.
  • Narm: The description on the back of the box for Road Warrior, with its incredibly forced attempts at sounding "edgy":
    Hey, Drake may be in a computer game, but he's no geek!
  • Older Than They Think: Quarantine introduced a few key features prevalent in the game that would later make the Grand Theft Auto and Saints Row series popular: non-linear missions, drive-by shootings, gaining fares, weapon upgrades, a repair system, etc. However, thanks to the controversy surrounding its content at the time and how painfully difficult it was, the game was largely ignored and reduced to cult status. The only thing you can't do is get out of your car, a feature that is sorely lacking when compared to the later more popular franchises that were influenced by this game. Justified in this case because setting foot in the streets of KEMO can get you killed extremely quickly, as judged by the instantaneous deaths of pedestrians who get hit by any weapon thrown at them or hover-vehicle coming through.
  • Porting Disaster: The PlayStation and Sega Saturn ports were released only in Japan, and perhaps for a good reason. Despite being faithful towards the PC version, both suffer from slowdowns and pixelation, and the translations for the Japanese market were a lazy rush job (only most of the on-screen text was translated to Japanese). Furthermore, the PlayStation version changed the blood from red to green, a la Carmageddon 64.
  • That One Boss: Facing the aptly-named Hoverboy in the city's park. He's the toughest boss in the game, because he flies around you, and your attacks always miss until he lands for a brief moment. Bearing in mind, the park is only the second level - things get way too hard, way too fast here. Your armor is constantly taking hits, so usually, you're not ready to face him when you get the offer to challenge him. If that weren't enough, a clone of him makes an appearance in the city projects, AKA the fourth level, as a Recurring Boss with all of the same strategies you need to defeat him.
  • That One Level:
    • The two boss missions that involve a guy wearing a powered-suit in the form of a bloated housefly. He constantly flies around to make your aim miss and his bullets can tear through your armor quick even with the best armor upgrade bought for that particular level. You need a gatling gun to deal with him since he moves very quickly and the shotgun isn't effective in stopping him despite the firepower. Thankfully, the two boss missions that involve him occur in two different levels: the second and fourth.
    • The final mission in the final level. You must deliver a plutonium-laced bomb to the headquarters of OmniCorp so that it will blow up the building and be razed down. Problem is, the building is located in a section that has its roads shaped in a spiral pattern, and the Mooks and traps there can quickly blast your cabbie to shreds even with the best armor attached. And once the mission is completed, you'll have to find out how to get out of the spiral mazed section without dying, as likely your protection is gone thanks to those now Demonic Spiders of hover-cars. It is highly recommended that you must be completely kitted out with the best weaponry and armor before taking this mission and Save Scumming is required in order to not die.
  • Too Bleak, Stopped Caring: Human life in Kemo is so cheap that you're going to stop caring about killing pedestrians in a few seconds.

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