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* TooBleakStoppedCaring: Human life in Kemo is so cheap that you're going to stop caring about killing pedestrians in a few seconds.


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* TooBleakStoppedCaring: Human life in Kemo is so cheap that you're going to stop caring about killing pedestrians in a few seconds.
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* DarknessInducedAudienceApathy: Human life in Kemo is so cheap that you're going to stop caring about killing pedestrians in a few seconds.

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* DarknessInducedAudienceApathy: TooBleakStoppedCaring: Human life in Kemo is so cheap that you're going to stop caring about killing pedestrians in a few seconds.
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* SugarWiki/AwesomeMusic: Anybody who's played the game will tell you that its licensed Australian grunge soundtrack ''kicks ass''.
* ContestedSequel: ''Road Warrior'', depending on how you feel about its more mission-based structure.
* DarknessInducedAudienceApathy: Human life in Kemo is so cheap that you're going to stop caring about killing pedestrians in a few seconds.
* DemonicSpiders:
** ''Every'' vehicular {{Mook}} that is not a cabbie and not in a passive state is this in any level (even in the first map), but particularly the hover-trucks with their rear turrets in the fourth and last maps as they can constantly peddle you with highly damaging bullets if you manage to come close to them.
** '''Mines.''' They are ''everywhere''. Not just stationary ones, but any vehicle in front of you is almost certain to eject one right in your face, and then there are nutcases who u-turn in front of you and then deposit a mine. They are virtually ''impossible'' to dodge if you intend to stay on the road, without crashing. Hitting a couple of them in a row will easily wreck your cab.
* GameBreaker: The shotgun [[spoiler: starting with the second level and available from that point on]] is [[ShotgunsAreJustBetter absurdly powerful]] and can destroy just about any enemy in the game. Even the bosses will go down after 3-6 shots from the weapon. And it's rather ammo-efficient and [[InfinityMinusOneSword laughably dirt-cheap]], despite carrying only a maximum of 35 shells.
* GoddamnedBats: The AxCrazy pedestrians and trap-door goons out of nowhere who riddle you with machine gun fire to pester your life.
* {{Narm}}: The description on the back of the box for ''Road Warrior'', with its incredibly forced attempts at sounding "edgy":
--> Hey, Drake may be in a computer game, but he's no geek!
* OlderThanTheyThink: ''Quarantine'' introduced a few key features prevalent in the game that would later make the ''VideoGame/GrandTheftAuto'' and ''VideoGame/SaintsRow'' series popular: non-linear missions, drive-by shootings, gaining fares, weapon upgrades, a repair system, etc. However, thanks to the controversy surrounding its [[{{Gorn}} content]] at the time and how [[NintendoHard painfully difficult]] it was, the game was largely ignored and reduced to [[CultClassic cult status]]. The only thing you can't do is get out of your car, a feature that is sorely lacking when compared to the later more popular franchises that were influenced by this game. Justified in this case because setting foot in the streets of KEMO can get you killed ''extremely'' quickly, as judged by the instantaneous deaths of pedestrians who get hit by any weapon thrown at them or hover-vehicle coming through.
* PortingDisaster: The [=PlayStation=] and Sega Saturn ports were released only in Japan, and perhaps for a good reason. Despite being faithful towards the PC version, both suffer from slowdowns and pixelation, and [[BadExportForYou the translations for the Japanese market were a lazy rush job]] (only most of the on-screen text was translated to Japanese). Furthermore, the [=PlayStation=] version changed the blood from red to green, a la ''VideoGame/{{Carmageddon}} 64''.
* ThatOneBoss: Facing the aptly-named Hoverboy in the city's park. He's the toughest boss in the game, because he flies around you, and your attacks always miss until he lands for a brief moment. Bearing in mind, the park is only ''the second level'' - things get way too hard, way too fast here. Your armor is constantly taking hits, so usually, you're not ready to face him when you get the offer to challenge him. If that weren't enough, a clone of him makes an appearance in the city projects, AKA the fourth level, as a RecurringBoss with all of the same strategies you need to defeat him.
* ThatOneLevel:
** The two boss missions that involve a guy wearing a powered-suit in the form of a bloated housefly. He constantly flies around to make your aim miss and his bullets can tear through your armor quick even with the best armor upgrade bought for that particular level. You need a gatling gun to deal with him since he moves very quickly and the shotgun isn't effective in stopping him despite the firepower. Thankfully, the two boss missions that involve him occur in two different levels: [[spoiler: the second and fourth.]]
** The final mission in the final level. You must deliver a [[ArtisticLicenseNuclearPhysics plutonium-laced bomb]] to the headquarters of [=OmniCorp=] so that it will blow up the building and be razed down. Problem is, the building is located in a section that has its roads shaped in a spiral pattern, and the Mooks and traps there can quickly blast your cabbie to shreds even with the best armor attached. And once the mission is completed, you'll have to find out how to get out of the spiral mazed section without dying, as likely your protection is gone thanks to those now DemonicSpiders of hover-cars. It is highly recommended that you must be completely kitted out with the best weaponry and armor before taking this mission and SaveScumming is required in order to not die.
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