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  • Adorkable: David, Poppy, Dana, Rachel, and Sue all certainly qualify.
  • Aluminium Christmas Trees: Non-gamers might be surprised to learn that TTP, or Time To Penis - the amount of time it takes before players figure out how to use a tool given to them by a video game in order to make an in-game penis - is a very real metric used by game devs. Even the production crew were completely unaware of this until Ubisoft's Jason Altman mentioned it.
  • Base-Breaking Character: Some fans enjoy Dana's increased prominence in Season 3, especially her decision to form her own game studio at the end. Others think she doesn't add anything to the Ian/Poppy/GrimPop narrative, taking up time that could go to characters with more focused storylines, and that the idea of her suddenly becoming an amazing coder is unrealistic, since she could barely animate a polygonal donkey the last time we saw her. Her frustration at being in the middle of Ian and Poppy's dysfunctional partnership is understandable, but her rude, Deadpan Snarker attitude is jarring compared to her portrayal from the first two seasons. Finding out that she has a similar "big picture," fake-it-until-you-make-it outlook on life to Ian gives her character more depth, but since unlike Ian she doesn't yet have any actual achievements to back it up, her self-confidence can come off as mere arrogance.
  • Diagnosed by the Audience:
    • Jo struggles with social situations and empathy, and mentions taking Adderall and Ativan. She's shown to be completely out of her depth at dealing with making friends or participating in social events like parties or brunches. Many fans as a result headcanon her as autistic.
    • Ian's difficulty with focusing in school, as well as his predilection for big-picture thinking, and his trouble with keeping track of time, makes him come across as having ADHD.
    • Poppy has problems understanding social cues, often gets hyperfocused on coding, is bad at understanding or making jokes, dislikes eye contact, does not like being touched, and as a kid, her intense interest in video games alienated her from her peers. Many viewers diagnose Poppy as autistic because of this.
  • Friendly Fandoms:
  • Harsher in Hindsight:
    • Near the end of Season One, Ian gets the idea to introduce a plague into the game, which Poppy actually thinks is a cool idea and designs to make player characters vomit and excrete tons and tons of blood. Then, in real life, the COVID-19 pandemic happened and the idea of a plague lost a lot of its entertainment value. This bit of awkwardness is addressed in "Quarantine", in which Poppy points out the unfortunate timing of the addition to the game and programs a vaccine for it.
    • Jo's treatment of Pootie is terrible to start off with and Ian was rightfully angry but after episode 8 you realise that Ian was essentially confronted with someone abusing his son on his behalf and may have underreacted to the situation.
    • Some of the flagrant harassment displayed by the staff, particularly Ian and Poppy to their subordinates, can be a little hard to watch considering that Ubisoft, the main industry consultants on the show, continue to be embroiled in possibly the biggest abuse scandal in the history of the industry.
    • Season 2 has Longbottom meeting an old friend played by William Hurt who reveals he's dying. A year after the episode aired, Hurt would pass away from cancer he'd been suffering while filming.
    • C.W.'s habit of making sexualized comments to his colleagues isn't as amusing after F. Murray Abraham was fired before season three due to accusations of sexual harassment by some Mythic Quest colleagues.
  • Hilarious in Hindsight:
    • The shovel mechanic Poppy tries to implement in the pilot, only to be mocked by the other devs, is extremely similar to Animal Crossing: New Horizons' Island Designer App that won the crowd over in its initial reveal.
    • The season 2 episode "#YumYum" refers to Ubisoft's free-to-play competitive shooter Hyper Scape as a "mega franchise" on equal footing with the likes of Call of Duty. Hyper Scape launched in summer of 2020, and by the time this episode aired in May of 2021 it was already a largely forgotten flop. (It would be shut down completely in April 2022.)
  • Love to Hate: Brad Bakshi who, despite his greedy, self-absorbed behavior, has become something of a Breakout Character due to being played by Danny Pudi and having some of the funniest lines in the show.
  • Visual Effects of Awesome: The climax of "Everlight", which suddenly turns from an office LARP fight into a high-fantasy battle between light and darkness.

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