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YMMV / Marsupilami: Hoobadventure

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  • Awesome Art: The game looks absolutely amazing, with very expressive, fluid and cartoony animation, and tons and tons of Scenery Porn. It helps that the game has its own cartoony artstyle, rather than emulating the comic's artstyle. The Marsupilamis' designs translate very well into 3D too.
  • Best Boss Ever: The evil ghost's levels are easily the best part of the game, having some of the game's most precise platforming, a much faster pace than most other levels due to being Autoscrolling Levels, and awesome, climactic music.
  • Difficulty Spike: Most of the game is fairly easy when not going for 100% Completion, but the final level of the game (Called Final Battle) ups the ante by having a lot of precise platforming, being arguably the level with the most Bottomless Pits and having a very long section with no checkpoints towards the end.
  • Even Better Sequel: The Hidden World DLC is generally considered to be even better than the base game, having some of the game's best level design and even larger amounts of Scenery Porn than the base game.
  • Funny Moments:
    • The health pickups are piranhas trapped in jars. Though this makes sense, as the Marsupilami is known for eating piranhas, it's still absurd that there are random piranhas in jars located all over the place. Who put them there?
    • At the end of Suspicious Swamp, two Spinosauruses attempt to run into you, but due to you previously being launched upwards by a pterodactyl, they bump into each other's heads instead, knocking both of them unconscious!
    • You get an achievement for Ground Pounding an unconscious Spinosaurus.
    • In the final cutscene of the Hidden World, the Marsupilami you were currently playing as gets launched up the volcano the final level takes place in, narrowly escaping the lava. And then, he gets stuck inside of the comically small crater. He then desperately tries to escape it, but instead gets launched all the way back to Palombia by the eruption.
  • Friendly Fandoms:
  • It's Easy, So It Sucks!: Though the game is largely well-liked, this is a common complaint. Fruits are so common that lives become meaningless, and there are usually health jars located after most hazards. That said, the main difficulty of the game comes from going for 100% Completion.
  • Nightmare Fuel:
    • After you beat the Evil Ghost for the third and final time, all of his crystals are broken, causing the ghost to be sucked into a portal to god knows where. Judging from the look on his face, as well as him desperately trying to escape the portal, where he was sent to probably wasn't a nice place.
    • Suspicious Swamp has a sequence where a Spinosaurus chases you, just like several other levels, but this one stands out, as it contains this part: At one point you hide in a hole in the ground, and the Spinosaurus passes right over. If you then run to the left, unlike the other times that happened, the Spinosaurus suddenly starts chasing you again from the right. This can be startling if you didn't expect it
  • No Problem with Licensed Games: The game sports 'Very positive' reviews on Steam, and general consensus is that it's a very solid if short 2D platformer that can be played by both fans and non-fans of Marsupilami. It helps that the Marsupilamis' abilities translate very well into video game moves.
  • Spiritual Successor:
  • Surprisingly Improved Sequel: In a meta sense, this game is this to the previous Marsupilami game for the Sega Genesis, as while that game was criticized for its poor gameplay and bad controls, this game was well received for pretty much the exact opposite.
  • That One Sidequest:
    • Getting all the gold Time Attack medals can be pretty difficult, as the timing is surprisingly strict.
    • It's even harder to get the Golden Fossils in Cataclysm mode, as getting them requires you to finish the already pretty difficult Cataclysm levels without dying once.


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