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  • Ensemble Dark Horse: The undertaker (AKA the mortician), especially since the Game Grumps episode from when they played the first game, where Arin, and Dan provide hilarious, and sassy dialogue for the undertaker when Arin dies for not being fast enough when trying to kill enemies.
    Undertaker: Did you really think you could swing with six bats?
  • Hilarious in Hindsight: Nowadays, the name McCree is commonly associated with another Western outlaw of the same name, even after the latter's name changed to Cole Cassidy.
  • Memetic Loser: The rifleman at the start of the Saloon stage is notable for firing and missing the player character who is walking at a casual pace. Letting an outlaw fire their pistol is usually fatal, yet the Mook rifleman fires their rifle like it's an old musket. Granted, if they fire again, you actually do lose a life.
  • Memetic Mutation: "You missed that one. Try another!"Explanation
  • Narm:
    • The voice acting in Mad Dog II has this in spades; some notable examples:
      • As a result of Fake Nationality perhaps, the Professor may utter his lines in some "interesting" accents.
    "Blooty' Mad Dog, he's robbin' the train."
  • Narm Charm: With the less-than-serious voice acting and over-the-top railing kills and slow-motion falls as well as the "Ughhh" that a lot of mooks make when shot, this series is bound to have its admirers.
  • Nintendo Hard: The games are all pretty unforgiving with small hitboxes, very short time-windows (before you get shot), and innocent bystanders making unexpected appearances (and some ambiguous actions that can be misinterpreted as hostile). Quick Draw showdowns might show up like a Random Encounter, increasing the chance of losing a life further.
  • Polished Port: The Playstation 3 port. The player's gunshot has been updated to satisfying effect, the Mooks react much more believably the instant the play fires at them, and the side-bars of the screen have been updated with new Heads-Up Display artwork to compensate for the 3:4 aspect ratio.
  • Realism-Induced Horror: Although the games have a campy tone and there's no bloodshed, you ultimately rack up a huge body count for a single person. Unlike the later Lethal Enforcer games which had mostly static character sprites, this game has full motion video of actors portraying characters who die from gun shots.
  • Special Effect Failure: If you fail to save the Prospector from the dynamite, an incredibly obvious dummy stands in for him during the consequent explosion. Also, at the final, randomized shootout, the same view through a window (along with its footage) is copied and pasted five times, with a few copies mirrored to make it less obvious.

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