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* RealismInducedHorror: Although the games have a campy tone and there's no bloodshed, you ultimately rack up a huge body count for a single person. Unlike the later ''VideoGame/LethalEnforcers'' series which had mostly static character sprites, this game has full motion video of actors portraying characters who die from gun shots.

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* RealismInducedHorror: Although the games have a campy tone and there's no bloodshed, you ultimately rack up a huge body count for a single person. Unlike the later ''VideoGame/LethalEnforcers'' series Lethal Enforcer games which had mostly static character sprites, this game has full motion video of actors portraying characters who die from gun shots.
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* HilariousInHindsight: Nowadays, the name [=McCree=] is commonly associated with another [[VideoGame/{{Overwatch}} Western outlaw of the same name]], even after his name changed to Cole Cassidy.

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* HilariousInHindsight: Nowadays, the name [=McCree=] is commonly associated with another [[VideoGame/{{Overwatch}} Western outlaw of the same name]], even after his the latter's name changed to Cole Cassidy.
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* HilarioiusInHindsight: Nowadays, the name [=McCree=] is commonly associated with another [[VideoGame/{{Overwatch}} Western outlaw of the same name]], even after his name changed to Cole Cassidy.

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* HilarioiusInHindsight: HilariousInHindsight: Nowadays, the name [=McCree=] is commonly associated with another [[VideoGame/{{Overwatch}} Western outlaw of the same name]], even after his name changed to Cole Cassidy.
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* HilarioiusInHindsight: Nowadays, the name [=McCree=] is commonly associated with another [[VideoGame/{{Overwatch}} Western outlaw of the same name]], even after his name changed to Cole Cassidy.
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* NintendoHard: The games are all pretty unforgiving with small hitboxes, very short time-windows (before you get shot), and innocent bystanders making unexpected appearances (and some ambiguous actions that can be misinterpreted as hostile). QuickDraw showdowns might show up like a RandomEncounter, increasing the chance of losing a life further.
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--> '''Undertaker''': Did you really think you could swing with six bats?
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* EnsembleDarkHorse: The undertaker (AKA the mortician), especially since the Game Grumps episode from when they played the first game, where Arin, and Dan provide hilarious, and sassy dialogue for the undertaker when Arin dies for not fast enough when trying to kill enemies.

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* EnsembleDarkHorse: The undertaker (AKA the mortician), especially since the Game Grumps episode from when they played the first game, where Arin, and Dan provide hilarious, and sassy dialogue for the undertaker when Arin dies for not being fast enough when trying to kill enemies.
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* EnsembledDarkHorse: The undertaker (AKA the mortician), especially since the Game Grumps episode from when they played the first game, where Arin, and Dan provide hilarious, and sassy dialogue for the undertaker when Arin dies for not fast enough when trying to kill enemies.

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* EnsembledDarkHorse: EnsembleDarkHorse: The undertaker (AKA the mortician), especially since the Game Grumps episode from when they played the first game, where Arin, and Dan provide hilarious, and sassy dialogue for the undertaker when Arin dies for not fast enough when trying to kill enemies.
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* EnsembledDarkHorse: The undertaker (AKA the mortician), especially since the Game Grumps episode from when they played the first game, where Arin, and Dan provide hilarious, and sassy dialogue for the undertaker when Arin dies for not fast enough when trying to kill enemies.
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* SpecialEffectFailure: If you fail to save the Prospector from the dynamite, an incredibly obvious dummy stands in for him during the consequent explosion. Also, at the final, randomized shootout, the same view through a window (along with its footage) is copied and pasted five times, with a few copies mirrored to make it less obvious.

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* SpecialEffectFailure: If you fail to save the Prospector from the dynamite, an incredibly obvious dummy stands in for him during the consequent explosion. Also, at the final, randomized shootout, the same view through a window (along with its footage) is copied and pasted five times, with a few copies mirrored to make it less obvious.obvious.
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* MemeticMutation: "You missed that one. Try another!"

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* MemeticMutation: "You missed that one. Try another!"another!"[[labelnote:Explanation]]This is a line that you will hear after a failed attempt at shooting a bottle during target practice. Due to the notorious difficulty of the target practice stage, this line is often heard many times.[[/labelnote]]
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* RealismInducedHorror: Although the games have a campy tone and there's no bloodshed, you ultimately rack up a huge body count for a single person. Unlike the later ''VideoGame/LethalEnforcers'' Series which had mostly static character sprites, this game has full motion video of actors portraying characters who die from gun shots.

to:

* RealismInducedHorror: Although the games have a campy tone and there's no bloodshed, you ultimately rack up a huge body count for a single person. Unlike the later ''VideoGame/LethalEnforcers'' Series series which had mostly static character sprites, this game has full motion video of actors portraying characters who die from gun shots.
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None


* RealismInducedHorror: Although the games have a campy tone and there's no bloodshed, you ultimately rack up a huge body count for a single person. Unlike the later ''VideoGame/LethalEnforcers'' Series which had mostly static cracks, this game has full motion video of actors portraying characters who die from gun shots.

to:

* RealismInducedHorror: Although the games have a campy tone and there's no bloodshed, you ultimately rack up a huge body count for a single person. Unlike the later ''VideoGame/LethalEnforcers'' Series which had mostly static cracks, character sprites, this game has full motion video of actors portraying characters who die from gun shots.
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Added DiffLines:

* RealismInducedHorror: Although the games have a campy tone and there's no bloodshed, you ultimately rack up a huge body count for a single person. Unlike the later ''VideoGame/LethalEnforcers'' Series which had mostly static cracks, this game has full motion video of actors portraying characters who die from gun shots.
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* MemeticLoser: The rifleman at the start of the Saloon stage is notable for firing and missing the player character who is walking at a casual pace. Letting an outlaw fire their ''pistol'' is usually fatal, yet the Mook rifleman fires their rifle like it's an old musket. Granted, if they fire again, you actually do lose a life.

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* MemeticLoser: The rifleman at the start of the Saloon stage is notable for firing and missing the player character [[ImperialStormtrooperMarksmanshipAcademy who is walking at a casual pace. pace.]] Letting an outlaw fire their ''pistol'' is usually fatal, yet the Mook rifleman fires their rifle like it's an old musket. Granted, if they fire again, you actually do lose a life.
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* MemeticLoser: The rifleman at the start of the Saloon stage is notable for firing and missing the player character who is walking at a casual pace. Letting an outlaw fire their ''pistol'' is usually fatal, yet the Mook rifleman fires their rifle like it's a musket. Granted, if they fire again, you actually do lose a life.

to:

* MemeticLoser: The rifleman at the start of the Saloon stage is notable for firing and missing the player character who is walking at a casual pace. Letting an outlaw fire their ''pistol'' is usually fatal, yet the Mook rifleman fires their rifle like it's a an old musket. Granted, if they fire again, you actually do lose a life.
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None

Added DiffLines:

* MemeticLoser: The rifleman at the start of the Saloon stage is notable for firing and missing the player character who is walking at a casual pace. Letting an outlaw fire their ''pistol'' is usually fatal, yet the Mook rifleman fires their rifle like it's a musket. Granted, if they fire again, you actually do lose a life.
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* MemeticMutation: "You missed that one. Try another!"
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* MostAnnoyingSound: "Ho-ho, you missed that one! Try another!"
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No first-person writing.


*** As a result of FakeNationality perhaps, the Professor may utter his lines in some "interesting" accents. This troper really noticed this effect with this gem of a line:

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*** As a result of FakeNationality perhaps, the Professor may utter his lines in some "interesting" accents. This troper really noticed this effect with this gem of a line:
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* PolishedPort: [[https://youtu.be/Nkay7-7LAzQ The Playstation 3 port.]] The player's gunshot has been updated to satisfying effect, the {{Mooks}} react much more believably the instant the play fires at them, and the side-bars of the screen have been updated with new HeadsUpDisplay artwork to compensate for the 3:4 aspect ratio.
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* MostAnnoyingSound: "Ho-ho, you missed that one! Try another!"

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-->"Blooty' Mad Dog, he's robbin' the train."

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-->"Blooty' Mad Dog, he's robbin' the train." "
* NarmCharm: With the less-than-serious voice acting and over-the-top [[RailingKill railing kills]] and [[SlowMotionFall slow-motion falls]] as well as the "Ughhh" that a lot of mooks make when shot, this series is bound to have its admirers.
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*** In "Mad Dog II", as a result of FakeNationality perhaps, the Professor my utter his lines in some "interesting" accents. This troper really noticed this effect with this gem of a line:

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*** In "Mad Dog II", as As a result of FakeNationality perhaps, the Professor my may utter his lines in some "interesting" accents. This troper really noticed this effect with this gem of a line:
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** The voice acting in Mad Dog II plenty of this, some notable examples:

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** The voice acting in Mad Dog II plenty of this, has this in spades; some notable examples:
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* Narm:

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* Narm:{{Narm}}:

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** In "Mad Dog II", as a result of FakeNationality perhaps, the Professor my utter his lines in some "interesting" accents. This troper really noticed this effect with them gem of a line: ->"Blooty' Mad Dog, he's robbin' the train."

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** The voice acting in Mad Dog II plenty of this, some notable examples:
***
In "Mad Dog II", as a result of FakeNationality perhaps, the Professor my utter his lines in some "interesting" accents. This troper really noticed this effect with them this gem of a line: ->"Blooty' line:
-->"Blooty'
Mad Dog, he's robbin' the train."
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* Narm:
** In "Mad Dog II", as a result of FakeNationality perhaps, the Professor my utter his lines in some "interesting" accents. This troper really noticed this effect with them gem of a line: ->"Blooty' Mad Dog, he's robbin' the train."
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None

Added DiffLines:

* SpecialEffectFailure: If you fail to save the Prospector from the dynamite, an incredibly obvious dummy stands in for him during the consequent explosion. Also, at the final, randomized shootout, the same view through a window (along with its footage) is copied and pasted five times, with a few copies mirrored to make it less obvious.

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