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  • Awesome Music: Neo Land from Kururin Paradise and Future Vision from Kururin Squash are themes from their respective final worlds that get you pumped for the endgame.
  • Even Better Sequel: Kururin Paradise and Kururin Squash significantly expand on the gameplay of the first game, in particular Squash adds powerups for the Helirin and boss fights that take advantage of the core gameplay.
  • Hilarious in Hindsight: A game about birds and flying vehicles? Someone at Nickleodeon must have really liked this concept.
  • Self-Imposed Challenge: The game encourages these because if you go through a level without getting hit, you get a star in that level. Get a star in every level and you unlock an extra stage with three very long levels.
    Then there's Hare T, Hare P and Hare M. At the beginning, there's only Hare T on the high score table and if you beat one of the Hares, you can see the next one's times. And Hare M is incredibly hard to beat.
  • Surprise Difficulty: The game looks extremely cutesy, but the later levels get very difficult. And then there's Challenge Mode...
  • That One Level:
    • The final challenge levels unlocked after beating the previous fifty will probably make you go insane.
    • Cave 1 has very tight walls and strict timing with springs where being slighty off could cause you to drain those precious three hearts quickly.

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