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YMMV / Graveyard Keeper

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  • Obvious Beta: The game's full release has been plagued by numerous bugs, several of them game-breaking. One which seems to have been fixed in patches prevented the player from completing the Bishop's first quest, rendering the entire game Unintentionally Unwinnable. Even the most recent patched version still has multiple issues, such as the PS5 version often crashing while launching the game. Unsurprisingly, the last DLC was confirmed not to be coming to the Nintendo Switch, due to the complexity of optimizing a game to run half decently on the Switch.
  • Scrappy Mechanic:
    • The inability to carry more than one "large" item at once, such as logs, large slabs of rock, and crates full of vegetables. Some players have circumvented this by using clipping and collision detection to "kick" items along with them, but it gets extremely tedious to do constant back and forths to your workyard and the appropriate container for the item—if you even have it built.
    • Rusty Tools. For starter equipment, it certainly seems to be doing EVERYTHING it can to encourage you to upgrade ASAP, as they break constantly, have abysmal energy/productivity ratios, and whetstones cost 10 silver, where the most a single burial will get you is 1 silver and 50 copper—not to mention the energy and time it took to actually do all that work. This is only exacerbated by the fact that the Tier I "Steel" tools are several magnitudes more durable and energy efficient.
    • Certain NPCs only being available on certain days of the week, and with the exception of the Snake, only during the day. As soon as they start walking back home, it's already too late, and with no means to increase walking speed (aside from Speed Potions that aren't necessarily easy to obtain), and the shortness of each day, good luck planning ahead. The Breaking Dead mitigates this somewhat by having a cheap, and easily built meditation spot that passes time even without losing energy.

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