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* ObviousBeta: The game's full release has been plagued by numerous bugs, several of them [[GameBreakingBug game-breaking]]. One which seems to have been fixed in patches prevented the player from completing the Bishop's first quest, rendering the entire game UnintentionallyUnwinnable. Even the most recent patched version still has multiple issues, such as the [=PS5=] version often crashing ''while launching the game''. Unsurprisingly, the last [=DLC=] was confirmed not to be coming to the Nintendo Switch, due to the complexity of optimizing a game to run half decently on the Switch.

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* InternetBacklash: Many fans were NOT happy when it turned out The Town amounts to no more than [[spoiler:a cutscene where you're struck by lightning and lose your pass, and it wasn't a physical location in the game you can visit--all errands related to it have the character sending others to do it for him.]] The developers claiming it was all [[spoiler:just a "joke"]] certainly didn't help.
* [[ScrappyMechanic Scrappy Mechanics]]:

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* InternetBacklash: Many fans were NOT happy when it turned out The Town amounts to no more than [[spoiler:a cutscene where you're struck by lightning and lose your pass, and it wasn't a physical location in the game you can visit--all errands related to it have the character sending others to do it for him.]] The developers claiming it was all [[spoiler:just a "joke"]] certainly didn't help.
* [[ScrappyMechanic Scrappy Mechanics]]:
ScrappyMechanic:
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** Certain [=NPCs=] only being available on certain days of the week, and with the exception of the Snake, only during the day. As soon as they start walking back home, it's already too late, and with no means to increase walking speed, and the shortness of each day, good luck planning ahead. The Breaking Dead mitigates this somewhat by having a cheap, and easily built meditation spot that passes time even without losing energy.

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** Certain [=NPCs=] only being available on certain days of the week, and with the exception of the Snake, only during the day. As soon as they start walking back home, it's already too late, and with no means to increase walking speed, speed (aside from Speed Potions that aren't necessarily easy to obtain), and the shortness of each day, good luck planning ahead. The Breaking Dead mitigates this somewhat by having a cheap, and easily built meditation spot that passes time even without losing energy.
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** Certain [=NPCs=] only being available on certain days of the week, and with the exception of the Snake, only during the day. As soon as they start walking back home, it's already too late, and with no means to increase walking speed, and the shortness of each day, good luck planning ahead.

to:

** Certain [=NPCs=] only being available on certain days of the week, and with the exception of the Snake, only during the day. As soon as they start walking back home, it's already too late, and with no means to increase walking speed, and the shortness of each day, good luck planning ahead. The Breaking Dead mitigates this somewhat by having a cheap, and easily built meditation spot that passes time even without losing energy.
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Correcting ammount for current version of the game.


** Rusty Tools. For starter equipment, it certainly seems to be doing EVERYTHING it can to encourage you to upgrade ASAP, as they break constantly, have abysmal energy/productivity ratios, and whetstones cost 10 silver, where the most a single burial will get you is 75 copper--not to mention the energy and time it took to actually do all that work. This is only exacerbated by the fact that the Tier I "Steel" tools are several ''magnitudes'' more durable and energy efficient.

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** Rusty Tools. For starter equipment, it certainly seems to be doing EVERYTHING it can to encourage you to upgrade ASAP, as they break constantly, have abysmal energy/productivity ratios, and whetstones cost 10 silver, where the most a single burial will get you is 75 1 silver and 50 copper--not to mention the energy and time it took to actually do all that work. This is only exacerbated by the fact that the Tier I "Steel" tools are several ''magnitudes'' more durable and energy efficient.

Added: 391

Changed: 392

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* ScrappyMechanic: The inability to carry more than one "large" item at once, such as logs, large slabs of rock, and crates full of vegetables. Some players have circumvented this by using clipping and collision detection to "kick" items along with them, but it gets ''extremely'' tedious to do constant back and forths to your workyard and the appropriate container for the item--if you even have it built.

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* ScrappyMechanic: [[ScrappyMechanic Scrappy Mechanics]]:
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The inability to carry more than one "large" item at once, such as logs, large slabs of rock, and crates full of vegetables. Some players have circumvented this by using clipping and collision detection to "kick" items along with them, but it gets ''extremely'' tedious to do constant back and forths to your workyard and the appropriate container for the item--if you even have it built.
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None


* InternetBacklash: Many fans were NOT happy when it turned out The Town amounts to no more than [[spoiler:a cutscene where you're struck by lightning and lose your pass, and it wasn't a physical location in the game you can visit--all errands related to it have the character sending others to do it for him.]] The developers claiming it was all [[spoiler:just a "joke"]] certainly didn't help.

to:

* InternetBacklash: Many fans were NOT happy when it turned out The Town amounts to no more than [[spoiler:a cutscene where you're struck by lightning and lose your pass, and it wasn't a physical location in the game you can visit--all errands related to it have the character sending others to do it for him.]] The developers claiming it was all [[spoiler:just a "joke"]] certainly didn't help.help.
* ScrappyMechanic: The inability to carry more than one "large" item at once, such as logs, large slabs of rock, and crates full of vegetables. Some players have circumvented this by using clipping and collision detection to "kick" items along with them, but it gets ''extremely'' tedious to do constant back and forths to your workyard and the appropriate container for the item--if you even have it built.
** Rusty Tools. For starter equipment, it certainly seems to be doing EVERYTHING it can to encourage you to upgrade ASAP, as they break constantly, have abysmal energy/productivity ratios, and whetstones cost 10 silver, where the most a single burial will get you is 75 copper--not to mention the energy and time it took to actually do all that work. This is only exacerbated by the fact that the Tier I "Steel" tools are several ''magnitudes'' more durable and energy efficient.
** Certain [=NPCs=] only being available on certain days of the week, and with the exception of the Snake, only during the day. As soon as they start walking back home, it's already too late, and with no means to increase walking speed, and the shortness of each day, good luck planning ahead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InternetBacklash: Many fans were NOT happy when it turned out The Town amounts to no more than [[spoiler:a cutscene where you're struck by lightning and lose your pass, and it wasn't a physical location in the game you can visit--all errands related to it have the character sending others to do it for him.]] The developers claiming it was all [[spoiler:just a "joke"]] certainly didn't help.

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