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  • Anticlimax Boss: The fight against Balloon Boy in the second game's Boss Rush. In the finale of the story, you fight him with Toy Freddy alone with the 3 other Toys joining in later (and without the Withereds at all), therefore his attacks are adjusted in consequence. In the boss rush, you gangbang him with all of the Toys at once plus the Withereds, but his attacks are just as weak as during the story. His far more powerful final form, meanwhile, is omitted due to being indestructible without the use of a scripted attack. After the grueling final cameras and the powerful Puppets which One-Hit KO your party members more often than not, he is a borderline Zero-Effort Boss.
  • Awesome Ego: Freddy might have a humongous ego, but considering what he accomplishes throughout the series, he's got the power and an impressive record to back it up.
  • Awesome Music: While the games lift music from other sources, they sure as hell put them to good use.
  • Contested Sequel: The reception of Fuckboy's 3 when it was first released due to the changes to the series' formula. While there are people that enjoy it and welcome it as a proper closure of the trilogy with a good level of challenge, others are saying it's dull, too difficult, and too linear for the first two acts. This mixed reaction was cited as the reason why future FNAF games won't be adapted into Fuckboy's—Sable didn't want to keep working on a game that wasn't well-liked.
  • Crosses the Line Twice:
    • In Fuckboy's 3, Springtrap can leave the building. First, he ends up in a car crash. Horrific. Several more come in rapid succession. Funny. A simple "ouch" by Springtrap after all of that. Hilarious.
    • Most of the other jokes in the series could also go onto this category.
  • Fridge Brilliance:
    • Regarding the Refurbs fight. They are supposed to be impossible, just like how Scott Cawthon originally intended 4/20 mode to be.
      • Likewise, 10/20 mode is possible, just extremely difficult.
      • And when you think about it, the Refurbs fight 8 of the FNaF 2 animatronics since the last 2 were killed beforehand. The Refurbs dealt with 80's Golden Freddy, and the Toys and Withereds killed the Puppet.
    • Springtrap can always move twice because he's both the animatronic and the Purple Guy (though this doesn't seem to get brought up).
    • The characters all have computerized voices because they're robots.
    • Why is Foxy the most potty-mouthed animatronic, incapable of saying anything without dropping a "fuck" or "shit" at least once or in the very next sentence? Because he's got the mouth of a sailor!
  • Game-Breaker: The Grab Bag skill. It allows you to receive a random item for a very low cost of five skill points. This allows for a method of infinite items. Just engage a battle with the weakest enemy, guard with everyone that isn't the Grab Bag user, use Grab Bag, rinse and repeat. If you run out of skill points, you probably have gotten a soda from the bag, so you can simply use that and keep going! Once you're done, you can scream at the enemy(s) and walk away with a hundred pizzas, sodas, cakes and presents. This was nerfed in the Compilation Re Release, as it now costs 15TP instead of 5SP, but it's still a nice way to get some endgame healing items before you even fight your first camera.
  • Hilarious in Hindsight:
    • In Act 2 of the third game, the Fuckboy's canon decides that, once upon a time, Golden Freddy went by the name of "Fredbear". Turns out it's heavily implied that this is exactly what Scott had in mind for the canon source material.
      • This is even better when one considers the Golden Edition fangame of this fangame series, which has been acknowledged by the creators of Five Nights at Fuckboy's.
    are you redbear for fredbear
    • Scott's announcement of the spinoff RPG Five Nights at Freddy's World makes this whole series seem incredibly omniscient.
      • Not to mention the irony that while this series has been pretty vulgar, the official RPG spin-off seems to be more cartoonish and child-friendly...for now...
      • As of Update 2, the final boss of the game is a Nintendo Hard rainbow with a bad attitude and a foul mouth, outright calling the protagonist a "dumbass" when they win, albeit the curse is (poorly) bleeped out.
    • According to World, Toy Foxy used to have a hook, just like Mangle in this series uses them as her weapons. The Save Import Scenario of 2 also briefly features a playable un-mangled Mangle referred to as Toy Foxy, and as it turns out, Toy Foxy (or more appropriate, Funtime Foxy) would be confirmed as a playable character in World.
    • Update 2 of World has Foxy, Toy Chica, JJ, Withered Chica, Fredbear, and Souldozer Suddenly Voiced. Playing this game then World makes the voice acting funnier.
    • In this game, Springtrap uses a British text-to-speech voice for an unexplained reason. Then Sister Location's first few lines actually show that William Afton, a Serial Killer whose corpse inhabits the Springtrap animatronic that he possesses, has a British accent.
    • One of the jokes from 3 was the idea of using bare animatronic endoskeletons as Freddy & Friends' new "budget buddies." Come Freddy Fazbear's Pizzeria Simulator, we find out that Fazbear Entertainment can be even cheaper, using makeshift "animatronics" made of actual junk just to cut down on the budget. Now has gone full circle with Complete Collection including said "animatronics" as an optional Wolfpack Boss.
    • Speaking of Pizzeria Simulator, Act 2 of 3 ends with a former friend of Springtrap's and the player character (in this case, the same character) going down with him in the flaming remains of the restaurant. Also sounds familiar now, doesn't it?
    • The fact that this series uses very similar humor to that of Kingdom Hearts shitposter Just a Pancake. To wit:
    • Toy Bonnie's lines are pitched up to differentiate his voice from Bonnie's - and come Five Nights at Freddy's AR: Special Delivery, his canon voice is just as squeaky.
  • Memetic Mutation:
    • "Inhale my dong enragement child."
    • "Git gud."
    • "Thank."
    • "Engage the ________ Motherfucker." (insert boss in the blank)
  • Moral Event Horizon: Toy Freddy crossed it by loathing his son's existence to the point that he was compelled to abandon him in the past and leave Splash Woman to suffer the horrendous grief on her own, all because she cheated on him (which is obviously inexcusable, but compared to this...) and stole his car. No wonder why he considers daddy domination a dark art.
  • Quirky Work: Oh good Christ, is it ever! Sexual escapades, malevolent party toys, arson and time travel are just some of the tumultuous events that occur in Freddy Fuckboy's Pizza after hours.
  • Self-Imposed Challenge: Defeating the Phantom bosses in 3 under a certain level will net you a stronger version of the corresponding Phantom skill than if you beat them at a level higher than that.
  • Sequel Difficulty Spike: Each game gets considerably harder than the previous.
  • Surprise Difficulty: Despite being comedic and looking like vulgar fun with the characters swearing and threatening to shit on everything, the games themselves are pretty challenging and work like a hard RPG. An Absurdly Low Level Cap, very tough bosses even at maximum level, they aren't afraid to punish you for not grinding up on the weaker Mooks or going out of order, and this isn't even getting into the optional content and higher difficulty modes. It's likely that you'll see the "Git Gud" screen a lot.
  • Tear Jerker:
    • The ending to act 3 of 3. Bonnie, Chica and Foxy are stuck in Vapor Land for the rest of their lives, and they don't even remember Freddy. Freddy himself had to sacrifice himself to stop Balloon Boy.
    • Springtrap ruining Fredbear's life so utterly that all he can do is scream to the heavens so loudly that he breaks his own vocal processor, resulting in his low-pitch, sped up voice as Golden Freddy.
    • The fact that none of the main protagonists (besides Toy Freddy) of the games live. Golden Freddy and Springtrap are killed in the fire of Fazbear's Fright, Vile is killed by Toy Freddy, and Freddy himself sacrifices himself to finally destroy Balloon Boy forever and save the universe.
  • That One Attack
    • Rushdown, known by all the Foxies. It can completely shut down or leave a huge dent in a single party member even at full health.
    • The Spread Bomb. It does equal damage to everyone in your party, usually dealing at least half their max HP.
    • Cranky Kong's supernova attack. It deals damage in numbers that go up to one nonillion (31 digits) and hit two party members at the same time, killing them instantly.
  • That One Boss: EVERYWHERE. In particular, The Puppet, in every installment. You better keep that music box winded, or prepare to be tickled. It's even WORSE in the Compilation Re Release, as you can't even wind up the music box! You have to let the timer tick down, or engage the Puppet early motherfucker. Not to mention there's a second Puppet after that, which, as the game states, "WILL bust your balls, benchpress your confidence, and fuck your wife."
    • The Refurbs at the end of 2. You have to fight four bosses at once, who each have several hundred thousand health points, use ridiculously overpowered skills, and will use cakes to revive each other at the first possible chance. They are intended as a Hopeless Boss Fight, but can be killed with a very, very specific strategy. Or just grind enough times to boost your party members to max, buy all items to maximum limit, and then fight them with strategy.
    • The most exaggerated example of this is Cranky Kong in Act 3. He has maximum stats, 600 defense, attacks multiple times per round, and regenerates 10,000 HP per round. His attacks are capable of hitting everyone at the same time, and do shit-tons of damage. If you don't have Chica's Rising Phoenix skill, and if you don't have maximum agility, you're fucked.
      • In the recent version of the game Cranky disables Chica's skills PERMANENTLY for the battle. Making her useless apart from providing items to the other members.
    • The boss of the bonus dungeon in 1 hits twice per turn (always killing a party member with each hit) and comes with four mooks who are very annoying of their own. Your best chance is to either try locking him up with Paralysis right off the bat and keep him that way or a complex strategy which requires a large stash of Cakes. And if you don't have the ultimate weapons from that same dungeon yet... go home. You're not beating him.
  • That One Level:
    • The Vile chase in 3 Act 3 is notorious for being extremely unforgiving, especially since you need to do all of it in one go. Freddy will refuse to leave an area until all of the cash in it has been gained and Vile is very adept at catching up with and cornering you, especially in the bathrooms. The obstacles throughout the pizzeria mean that you will need to take all sorts of twists and turns to collect cash, and one false move can easily spell doom. After it is done, you are immediately thrust into a battle with your chaser with no time to save. Thankfully, liberal use of the sprint key makes it bearable for long enough to get all the money and hidden Scylla Dildo in the 20s' Pirate Cove without too much trouble, and the introduction of diagonal movement in the Complete Collection gives you a slight edge in navigating the areas.
    • The 20's Generator Vent levels of Act 3 of 3 are just rehashes of the Generator levels in the 90s, but with a dark filter which makes it difficult to traverse even when playing at low brightness in the dark. Unless you thought to make a map to guide yourself through in the 90s' version, you need to travel based on guesses and estimates with a small lighter fire to illuminate your immediate surroundings and in the case for one of the Generator levels, need to be able to remember how to traverse the map rotated 90 degrees. Though thankfully, there is typically a teleporter near the start of these levels to warp your party directly to the bosses, but at a cost of health, skill, and tokens. In the Complete Collection, they are gutted out and replaced with two new dungeons- one per era.
    • The bonus level in the final version of 1. Constantly draining health unless you refill it at oxygen machines, the Mooks are obscenely powerful (especially the Aces of Clubs which outspeed your whole party minus Foxy and are hard to kill), and there are moving things that boot you back to the entrance if they hit you (and they are hard to avoid with a full party of four). Naturally, the boss is just as brutal.
  • Unexpected Character: In Fuckboy's 3's second act, Golden Freddy has Tyke from Chipper & Sons Lumber Co.note  as an ally. His avatar calls him Chipper, however.

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