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YMMV / Desert Demolition

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  • Game-Breaker: The game already wasn't that challenging to begin with, but playing as the Road Runner really turns the game into a cakewalk. He is significantly more resilient, his dash makes him invulnerable to all damage, and despite playing a bit more like a Sonic game, as in speed, his stages are still just as long as Wile E's stages, so you can breeze through them extremely fast. The only thing harder as the Road Runner is the final boss, since he is supplied with a lot fewer pickups.
  • It's Short, So It Sucks!: One of the few unanimous complaints about the game is that it's way too short and can be completed in roughly half an hour, with only six stages and one boss to fight at the end. The Road Runner can finish the game in mere minutes in the hands of a skilled player, and Wile E's playthrough, while having slightly more depth in gameplay, can be completed just as fast, if not faster, than with Road Runner.
  • Nintendo Hard: Setting the games' difficulty to Hard given that the time limits are way stingier than on Normal Mode.
  • No Problem with Licensed Games: While it's very short, has some control issues and sometimes has bits of wonky level design, it's a surprisingly well crafted platformer that near perfectly emulates the look, sound and feel of the Road Runner cartoons and is ultimately very fun to play.
  • Scrappy Mechanic: Wile E's tightrope helmet wheel thing from the cartoon, "Whoa, Be-Gone!", requires very finicky and precise timing to use unless you want to fall off and climb all the way back up to try again. Furthermore, it's very confusing mechanically speaking: you would expect that balancing him would require pushing the direction opposite to where he's leaning to balance him back up, but you actually push the same direction. Making matters worse is that mastering it is mandatory to beat the second stage.

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