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* NintendoHard: Setting the games' difficulty to Hard given that the time limits are way stingier than on Normal Mode.
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more fitting trope


* ItsEasySoItSucks: The game already wasn't that challenging to begin with, but playing as the Road Runner ''really'' turns the game into a cakewalk. He is significantly more resilient, his dash makes him invulnerable to all damage, and despite playing a bit more like a Sonic game, as in speed, the stages are still just as long as they were as Wile E., so you can breeze through them extremely fast. The only thing harder as the Road Runner is the final boss, since he is supplied with a lot fewer pickups.
* ItsShortSoItSucks: One of the few unanimous complaints about the game is that it's ''way'' too short and can be completed in roughly half an hour, with only six stages and one boss to fight at the end. The Road Runners mode can be beaten in mere ''minutes'' in the hands of a skilled player, and Wile E's playthrough, while having slightly more depth in gameplay, can be completed just as fast, if not ''faster'', than with Road Runner.

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* ItsEasySoItSucks: GameBreaker: The game already wasn't that challenging to begin with, but playing as the Road Runner ''really'' turns the game into a cakewalk. He is significantly more resilient, his dash makes him invulnerable to all damage, and despite playing a bit more like a Sonic ''Sonic'' game, as in speed, the his stages are still just as long as they were as Wile E., E's stages, so you can breeze through them extremely fast. The only thing harder as the Road Runner is the final boss, since he is supplied with a lot fewer pickups.
* ItsShortSoItSucks: One of the few unanimous complaints about the game is that it's ''way'' too short and can be completed in roughly half an hour, with only six stages and one boss to fight at the end. The Road Runners mode Runner can be beaten finish the game in mere ''minutes'' in the hands of a skilled player, and Wile E's playthrough, while having slightly more depth in gameplay, can be completed just as fast, if not ''faster'', than with Road Runner.



* ScrappyMechanic: Wile E's [[BuffySpeak tightrope helmet wheel thing]] from the cartoon, "Whoa, Be-Gone!", which requires ''very'' finicky and precise timing to use unless you want to fall off and climb all the way back up to try again. Furthermore, it's very confusing mechanically speaking: you would expect that balancing him would require pushing the direction opposite to where he's leaning to balance him back up, but you actually push ''[[ViolationOfCommonSense the same direction]]''. Making matters worse is that mastering it is ''mandatory'' to beat the second stage.

to:

* ScrappyMechanic: Wile E's [[BuffySpeak tightrope helmet wheel thing]] from the cartoon, "Whoa, Be-Gone!", which requires ''very'' finicky and precise timing to use unless you want to fall off and climb all the way back up to try again. Furthermore, it's very confusing mechanically speaking: you would expect that balancing him would require pushing the direction opposite to where he's leaning to balance him back up, but you actually push ''[[ViolationOfCommonSense the same direction]]''. Making matters worse is that mastering it is ''mandatory'' to beat the second stage.

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* ItsEasySoItSucks: The game already wasn't that challenging to begin with, but playing as the Road Runner ''really'' turns the game into a cakewalk. He is significantly more resilient, his dash makes him invulnerable to all damage, and despite playing a bit more like a Sonic game, as in speed, the stages are still just as long as they were as Wile E., so you can breeze through them extremely fast. The only thing harder as the Road Runner is the final boss, since he is supplied with a lot fewer pickups.



* ScrappyMechanic: Wile E's [[BuffySpeak tightrope helmet wheel thing]] from the cartoon, "Whoa, Be-Gone!", which requires ''very'' finicky and precise timing to use unless you want to fall off and climb all the way back up to try again. Making matters worse is that mastering it is ''mandatory'' to beat the second stage.

to:

* ScrappyMechanic: Wile E's [[BuffySpeak tightrope helmet wheel thing]] from the cartoon, "Whoa, Be-Gone!", which requires ''very'' finicky and precise timing to use unless you want to fall off and climb all the way back up to try again. Furthermore, it's very confusing mechanically speaking: you would expect that balancing him would require pushing the direction opposite to where he's leaning to balance him back up, but you actually push ''[[ViolationOfCommonSense the same direction]]''. Making matters worse is that mastering it is ''mandatory'' to beat the second stage.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Wile E's [[BuffySpeak tightrope helmet wheel thing]], which requires ''very'' finicky and precise timing to use unless you want to fall off and climb all the way back up to try again. Making matters worse is that mastering it is ''mandatory'' to beat the second stage.

to:

* ScrappyMechanic: Wile E's [[BuffySpeak tightrope helmet wheel thing]], thing]] from the cartoon, "Whoa, Be-Gone!", which requires ''very'' finicky and precise timing to use unless you want to fall off and climb all the way back up to try again. Making matters worse is that mastering it is ''mandatory'' to beat the second stage.
Is there an issue? Send a MessageReason:
None


* SugarWiki/NoProblemWithLicensedGames: While it's very short, has some control issues and sometimes has bits of wonky level design, it's a surprisingly well crafted platformer that near perfectly emulates the look, sound and feel of the Road Runner cartoons and is ultimately very fun to play.

to:

* SugarWiki/NoProblemWithLicensedGames: While it's very short, has some control issues and sometimes has bits of wonky level design, it's a surprisingly well crafted platformer that near perfectly emulates the look, sound and feel of the Road Runner cartoons and is ultimately very fun to play.play.
* ScrappyMechanic: Wile E's [[BuffySpeak tightrope helmet wheel thing]], which requires ''very'' finicky and precise timing to use unless you want to fall off and climb all the way back up to try again. Making matters worse is that mastering it is ''mandatory'' to beat the second stage.
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: One of the few unanimous complaints about the game is that it's ''way'' too short and can be completed in roughly half an hour. The Road Runners mode can be beaten in mere ''minutes'' in the hands of a skilled player, and Wile E's playthrough, while having slightly more depth in gameplay, can be completed just as fast, if not ''faster'', than with Road Runner.

to:

* ItsShortSoItSucks: One of the few unanimous complaints about the game is that it's ''way'' too short and can be completed in roughly half an hour.hour, with only six stages and one boss to fight at the end. The Road Runners mode can be beaten in mere ''minutes'' in the hands of a skilled player, and Wile E's playthrough, while having slightly more depth in gameplay, can be completed just as fast, if not ''faster'', than with Road Runner.
Is there an issue? Send a MessageReason:
None


* SugarWiki/NoProblemWithLicensedGames: While it's short, has some control issues and sometimes has bits of wonky level design, it's a surprisingly well crafted platformer that near perfectly emulates the look, sound and feel of the Road Runner cartoons and is ultimately very fun to play.

to:

* SugarWiki/NoProblemWithLicensedGames: While it's very short, has some control issues and sometimes has bits of wonky level design, it's a surprisingly well crafted platformer that near perfectly emulates the look, sound and feel of the Road Runner cartoons and is ultimately very fun to play.
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: One of the few unanimous complaints about the game is that its ''way'' too short, especially if you play as the Road Runner, whose mode can be beaten in mere ''minutes'' in the hands of a skilled player. Wile E's playthrough makes it somewhat longer due to the slower pacing, but the sparse number of levels still makes it a rather short trip.

to:

* ItsShortSoItSucks: One of the few unanimous complaints about the game is that its it's ''way'' too short, especially if you play as the short and can be completed in roughly half an hour. The Road Runner, whose Runners mode can be beaten in mere ''minutes'' in the hands of a skilled player. player, and Wile E's playthrough makes it somewhat longer due to the slower pacing, but the sparse number of levels still makes it a rather short trip.playthrough, while having slightly more depth in gameplay, can be completed just as fast, if not ''faster'', than with Road Runner.
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: One of the few unanimous complaints about the game is that its ''way'' too short, especially if you play as the Road Runner, whose mode can be beaten in mere ''minutes'' in the hands of a skilled player.

to:

* ItsShortSoItSucks: One of the few unanimous complaints about the game is that its ''way'' too short, especially if you play as the Road Runner, whose mode can be beaten in mere ''minutes'' in the hands of a skilled player. Wile E's playthrough makes it somewhat longer due to the slower pacing, but the sparse number of levels still makes it a rather short trip.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsShortSoItSucks: One of the few unanimous complaints about the game is that its ''way'' too short, especially if you play as the Road Runner, whose mode can be beaten in mere ''minutes'' in the hands of a skilled player.
* SugarWiki/NoProblemWithLicensedGames: While it's short, has some control issues and sometimes has bits of wonky level design, it's a surprisingly well crafted platformer that near perfectly emulates the look, sound and feel of the Road Runner cartoons and is ultimately very fun to play.

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