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YMMV / Crimzon Clover

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  • Adaptation Displacement: Very few people play the original doujin release anymore, partly because World Ignition is seen as a superior product, and partly because the doujin version is only available in physical format, making it particularly difficult for overseas players to legally acquire while World Ignition is easily available on Steam and GOG.com at a reasonable cost.
  • Awesome Music:
    • The stage 4 boss theme is probably the most notable one.
    • Transparent Stream, the stage 3 theme, is a relaxing tune for going through a cave full of killer flowers and ants.
      • On Unlimited, it's replaced by Evil Miasma, a sinister track fitting of the mode's difficulty. It gets an extended version in the arcade version and World Ignition.
  • Big-Lipped Alligator Moment: In Stage 5 of the post-doujin versions, as the big door into the enemy stronghold opens up, you get one of several randomly-picked cryptic messages that includes your name. As in, the name on your Steam, Switch, or NESiCA profile. This event can be surprising given the virtually nonexistent plot, and never gets referenced again afterwards.
  • Bizarro Episode: Most enemies in this game are machinery of some sort, such as aerial battleships, tanks, and boats. But Stage 3 is the odd-one-out, featuring a whole host of hostile flora and fauna in addition to the usual mecha, such as flowers and spiders that not only are inexplicably hostile to your ship, but also fire out the usual Bullet Hell. The regular music for this stage, "Transparent Stream", is unusually eerie and ethereal, while the alternate theme "Evil Miasma" sounds straight up malicious.
  • Game-Breaker: When DOUBLE BREAK was introduced to the 0.30 trial (the one released at Comiket 78 rather than the earlier 0.20 trial), the developer did not adjust the extend points, resulting in hilarious amounts of extra lives. The final version adjusts extends so that you no longer have as many as 10 lives by the end of stage 1.
    • Also, the Type-Z ship. This ship gets the most powerful regular shot of all 3 ships, the widest attack range, and the Break bar fills ridiculously fast the moment you reach 50%. There are only two problems: first, you have to have reached the staff roll, and its price in the limitter shop is not very cheap. But once you do unlock it, you'll never want to use Type-I ever again.
      • To put that 3 million point price tag thing in perspective, Unlimited Mode is 300,000. If you were to finish the game 3 times (Beating Gorgoneion on your first credit), once on each difficulty, you'd still be short.
  • Good Bad Bugs/Game Breaking Bugs:
  • Good Bad Translation: The "Shooting Game never die" line from the original Crimzon Clover, which was kept for the properly-translated World Ignition version.
  • Memetic Mutation: Shooting game never die.Explanation 
  • Low-Tier Letdown: Virtually nobody likes Type-I since Type-Z is a boosted version of it, and as such after a few runs with Type-Z, Type-I can feel so underwhelming to use.
  • Most Wonderful Sound: The sound of BREAK MODE and DOUBLE BREAK MODE activating.
  • Narm Charm:
  • Nightmare Fuel: Stage 3. In addition to the usual mechanized threads, you also have literal Demonic Spiders and ants assaulting you, and killer plants. All to eerie-sounding drum-and-bass music. Unlimited Mode makes it worse with the increased bullet count and the more oppressive music. It's even harder in World Ignition with it being a common ending point to many 1cc attempts due to being one of the most changed levels from the original game.
  • Polished Port:
    • The Nintendo Switch port, World EXplosion, which adds an Arrange Mode, a new power-up system in the style of Gradius, has the arranged soundtrack available from the start, and fixes some of the performance problems of World Ignition such as the blurry textures and a nasty memory leak). The game runs surprisingly well on the handheld given its massive object counts (both bullets and items).
    • The PC port of WEXnote  has all the content of the Switch version, fixes the input lag problem of the Switch version, and variuos performance improvments over World Ignition. As such, it is regarded by many players as the definitive version of the game.
  • Scrappy Mechanic: In most modes other than Simple and Boost, when you finish Break Mode part of your bomb/Break gauge is retained, often enough for a bomb (unless you've fired so many bombs beforehand to raise the threshold to a point where exiting Break Mode will leave you without enough gauge for a bomb). This gets problematic if you are trying to activate Double Break mode, as you might fill the gauge and see the "DOUBLE BREAK STANDBY" prompt, only to press the bomb button a frame or two too late, so instead of Double Breaking you instead waste the gauge firing a bomb as well as some of your Break Rate. Depending on how much Break Mode duration you have left as you approach full gauge, it may be best to forego Double Break instead as it's not worth the risk of the gauge and multiplier penalty as well as wasting one of your defensive options (since exiting either Break Mode cancels all bullets and provides brief invincibility just like entering Break Mode or firing a bomb). This is alleviated in the Arrange modes in World EXplosion, where exiting either Break Mode fully empties the power meter.
  • Spiritual Licensee:
  • Tainted by the Preview: When World EXplosion was announced as a standalone release rather than a DLC add-on, some players were upset that they would have to buy the game all over again. That said once the game was release, most concerns brushed off due to the game having much better performance than World Ignition, which may explain why it simply wasn't made a DLC expansion. It also helps that for a limited time, those who already own World Ignition get a discount on World EXplosion.
  • That One Boss: Gorgoneion. Its fourth phase, in particular, where the turrets explode into suicide bullets when destroyed while firing laser beans at the same time, as well as its final phase when it bounces on the ground like a basketball and spews out bullets simultaneously.
  • That One Level:
    • Stages 3 and 4 is where the game really starts to ramp up the Difficulty Spike.
    • The second half of Stage 5 has multiple Degraded Bosses from Stages 2 and 3, combined with a ton of enemies that truly makes this a Bullet Hell title.
  • They Changed It, Now It Sucks!: The Arrange supermode in World EXplosion is disliked by some players due to not having Type-Z.

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